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Games => Alien Isolation => Topic started by: gabgrave on Jan 27, 2014, 03:42:47 PM

Poll
Question: How do you feel about the Alien design in Isolation?
Option 1: I like it votes: 69
Option 2: I don't like it votes: 14
Option 3: If looks like an Alien, walks like an Alien, its an Alien votes: 26
Title: CA's Alien Design: Yay or Nay?
Post by: gabgrave on Jan 27, 2014, 03:42:47 PM
I've been reading quite a bit of negative feelings regarding the design of the Alien, with a smattering of praise for it. I have to wonder though, if the unpleasantness felt at the design is due to the fact that up till now no medium has gone back to the origins as it is, using Giger's design, or if the past dismay at games which only built on the Aliens version and the downward spiral of B-grade films and games using the 'chisel chin, reversed joint' design has triggered a negative reflex.

Personally, I think I can understand the concept why the design down the years have slipped further and further away from the Giger original. It might be to distance the product (the alien) from the idea that it is a sexualized predator, a topic that causes discomfort even in the most liberal minded homes. Indeed, that might be the original 'scare factor' that Giger's design provided, but that factor can come in different forms, and the business needs of selling the product is what moves the factor away from the lewd sense, instead making it more reptilian and beast like. Making the beast 3 meters tall brings back the childhood fear of things that are bigger, taller, stronger and teethier than you. They are trying to get you to feel like you are being chased by the boogie man again.

One thing I would like to address to those who mentioned that CA isn't putting their money where their mouth is regarding the Alien design and how its said to be 'going back to the origins', I just want to point out that in the articles I read, they mentioned that what they did was to reapproach the design of the environment and the alien, trying to follow how the original designers and artists conceptualized  it back in the 70s. This means that they tried to follow the thinking process of how those of yore came up with the design. That is not meant to be taken as that they are going to be using the original design in full, but rather that they were trying to come up with their own design while attempting to think the way they do back then, but obviously the sensibilities of the current times would dye that process. The subjects that are considered taboo in today's society weren't as strongly frowned upon back then.

That said, I welcome any discussion on the design of the Alien, what works, what doesn't, and "how the heck can a 3 meter creature squeeze into a 1.5 meter airduct?" type of ponderings.  :)
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Blacklabel on Jan 27, 2014, 04:21:38 PM
The more i see of it the more i dislike it... A:R look on a blender with Alien 79... Egh.

Do a poll and let's see what people think of it.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: gabgrave on Jan 27, 2014, 04:32:09 PM
The thing about a poll is that it only shows whether people like it or not, and as mentioned most here seem to dislike it. If I were to do a poll, it would have to be to poll what people dislike about it. What I would like to know is why they dislike it, and what makes them dislike it.

From your comments, you seem to dislike it since it looks too much like the alien design from the lackluster films. Would you care to ponder if your dislike comes from the fact that it came from those films, because it deviates too greatly from the Giger original, or from other factors?
Title: Re: CA's Alien Design: Yay or Nay?
Post by: MrSpaceJockey on Jan 27, 2014, 04:48:27 PM
I don't think most people dislike it.  I think most people who do dislike it openly voice their opinions, but people who like the design don't feel the need to stress their "okayness" with it as much, so you don't hear their voice as loudly.  I think a yay or nay poll would work cos we'll get a better estimate of the overall yes to no ratio among the forum but if you want to do a "What do you dislike about it" poll that's fine too I guess...

How can a 3 meter alien fit in the air ducts?  I think the Alien always had the ability to fit into small spaces - perhaps its very flexible, not unlike the white proto-Alien seen in the Prometheus drafts (and was this flexibility in early ALIEN drafts too? I forget)
Title: Re: CA\'s Alien Design: Yay or Nay?
Post by: The1PerfectOrganism on Jan 27, 2014, 05:24:12 PM
Quote from: MrSpaceJockey on Jan 27, 2014, 04:48:27 PM
I don't think most people dislike it.  I think most people who do dislike it openly voice their opinions, but people who like the design don't feel the need to stress their "okayness" with it as much, so you don't hear their voice as loudly.  I think a yay or nay poll would work cos we'll get a better estimate of the overall yes to no ratio among the forum but if you want to do a "What do you dislike about it" poll that's fine too I guess...

How can a 3 meter alien fit in the air ducts?  I think the Alien always had the ability to fit into small spaces - perhaps its very flexible, not unlike the white proto-Alien seen in the Prometheus drafts (and was this flexibility in early ALIEN drafts too? I forget)

Yup, have you ever seen the crab-walk scene from Alien?

Very flexible.

I'm very okay with the design, it doesn't have any of the problems I have with the AVP designs.
The legs are... ehhh.. they need to be more curvy and less monstrous.
& it needs dem lips doe.


And OP you're completely right but as an artist. You need to say "f**k it" sometimes, and make people uncomfortable, one of the reasons I love prometheus so much is the fact it went back to sexual terror.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: gabgrave on Jan 27, 2014, 05:29:31 PM
Ok, that sounds reasonable. I've added the polls so go wild ;)

I seem to remember from the Aliens novel that the Alien's body is collapsible as well, like a cockroach. Still, every time I see the Alien in Dalla's in the ducts, I always wonder how it's holding itself in that pose with both hands reaching forward... It should be almost prone...
Title: Re: CA's Alien Design: Yay or Nay?
Post by: The1PerfectOrganism on Jan 27, 2014, 05:31:54 PM
One of the original ideas or interpretations for the Alien before Aliens was that it was godlike and could walk through walls and phase through objects.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: gabgrave on Jan 27, 2014, 05:35:02 PM
Funny, I thought the original concept for the Alien was an orange beachball... that appeared and disappeared from nowhere...  ;D
Title: Re: CA's Alien Design: Yay or Nay?
Post by: MrSpaceJockey on Jan 27, 2014, 05:41:10 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fapplication.denofgeek.com%2Fpics%2Ffilm%2Flookbacks%2Fdark.star05.jpg&hash=736db53e816333c6ae246e53a38cfbc2a90f520f)

Obviously this game is going to be a complete and utter AvP-R level failure if they miss on the opportunity to include Dark Star DLC skins for the Alien!  >:(
Title: Re: CA's Alien Design: Yay or Nay?
Post by: The1PerfectOrganism on Jan 27, 2014, 05:58:04 PM
Yeeeeeeeeeeeeeeeess! xD
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Local Trouble on Jan 27, 2014, 07:00:04 PM
Quote from: gabgrave on Jan 27, 2014, 03:42:47 PMOne thing I would like to address to those who mentioned that CA isn't putting their money where their mouth is regarding the Alien design and how its said to be 'going back to the origins', I just want to point out that in the articles I read, they mentioned that what they did was to reapproach the design of the environment and the alien, trying to follow how the original designers and artists conceptualized  it back in the 70s.

That sounds like the same rationalization used by every hack to change the design and put their own stamp on it since 1979.  I don't even like James Cameron's decision to ditch the canopy.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Nightlord on Jan 27, 2014, 07:10:38 PM
I like it, it works well with the size they're going for. Wouldn't have minded if they'd kept everything like the original though.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Local Trouble on Jan 27, 2014, 07:14:24 PM
I'll accept this new design if and only if it was birthed from an animal with d-grade legs.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: The1PerfectOrganism on Jan 27, 2014, 08:07:46 PM
If the game's great I'm not gonna complain, although I would prefer something like this: (https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F_l95J4lHpv4Y%2FTIEz58PQqbI%2FAAAAAAAAAB8%2F17CS5mHklVk%2Fs1600%2FGiger_Alien_CG_frontpose001sm.jpg&hash=f5c627c89b3c1863bb793ba595f22c3c5e76c5db)
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Mrcreosote on Jan 27, 2014, 08:56:43 PM
It doesn't look too dissimilar from Kane's son in my opinion, has a nice sleek tall look to it unlike the penis dogs from aliens onwards
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Mr. Clemens on Jan 27, 2014, 10:48:50 PM
I would vote 'I like it', but not 'til we get an official answer as to why the legs were changed.

The closest we've got so far is "it was clear that the man-in-a-suit look wasn't going to work for us". Well, that doesn't work for me - this isn't a film where everything's begin done in-camera, it's a computer game where there are any number of animation tricks they could utilize to make the Alien look less man-in-a-suit.

I don't hate the new design - it's still far and away the best-looking Alien I've seen in a game. But until we get a specific, official answer regarding the changes, I can't make myself take a side.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: newbeing on Jan 27, 2014, 11:01:00 PM
If they can get the original legs to look and animate well great. If not it's not that big of deal to me, though it would be nice if they could get more humanoid looking feet on the try-jointed legs.

I'm actually slightly more annoyed by some other features being off such as the dorsal tubes being too far apart on the back (the top ones are at the right height), the tongue being much too small, and there being no closed lips. There are some smaller issues, such as the weird tube that connects the sternum and the neck with seem kind of needless changes to me, but none of these issues are going to be too off-putting.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Local Trouble on Jan 27, 2014, 11:47:29 PM
They should hire locusta as some kind of consultant.  Apparently, he designed an accurate 3D model of Giger's alien once.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: MrSpaceJockey on Jan 27, 2014, 11:53:26 PM
Hey, I'm legitimately impressed.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: gabgrave on Jan 28, 2014, 10:47:50 AM
I like the looks of that model... except that I don't really feel much fear towards it? Kinda reminds me of Species as well, with those delicious hips and slim calves... Would tap that ass-

...Did I suddenly feel horny from an Alien design? Time for a SAN check...
Title: Re: CA's Alien Design: Yay or Nay?
Post by: LastSurvivor92 on Mar 01, 2014, 02:35:46 AM
Perfectorganism, I think that design is perfect! Its beautiful yet terrifying. I love it.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Darth Rinzler on Mar 03, 2014, 07:02:42 PM
NAY NAY NAY!!!!!!

They claim they are making the alien more dangerous in this game than in ACM.   UTTER BS!!!

I would like to see them explain how ONE ALIEN WILL FAIL TO KILL ONE NEARLLY UNARMED HUMAN FOR 8-12 HOURS!!!!

Title: Re: CA's Alien Design: Yay or Nay?
Post by: The1PerfectOrganism on Mar 03, 2014, 07:08:15 PM
Wow that's narrow minded.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Le Celticant on Mar 03, 2014, 08:29:57 PM
Quote from: Darth Rinzler on Mar 03, 2014, 07:02:42 PM
I would like to see them explain how ONE ALIEN WILL FAIL TO KILL ONE NEARLLY UNARMED HUMAN FOR 8-12 HOURS!!!!

That's basically the story of every alien movie...
Title: Re: CA's Alien Design: Yay or Nay?
Post by: The1PerfectOrganism on Mar 03, 2014, 09:05:45 PM
Yup, exactly why you're supposed to fear them.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: SM on Mar 03, 2014, 10:32:54 PM
Quote from: Darth Rinzler on Mar 03, 2014, 07:02:42 PM
NAY NAY NAY!!!!!!

They claim they are making the alien more dangerous in this game than in ACM.   UTTER BS!!!

I would like to see them explain how ONE ALIEN WILL FAIL TO KILL ONE NEARLLY UNARMED HUMAN FOR 8-12 HOURS!!!!

What about a completely unarmed little girl surviving for several weeks?
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Jango1201 on Mar 04, 2014, 01:51:54 AM
SM saves the day again.  ;D
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Darth Rinzler on Mar 04, 2014, 05:24:13 PM
Quote from: Le Celticant on Mar 03, 2014, 08:29:57 PM
Quote from: Darth Rinzler on Mar 03, 2014, 07:02:42 PM
I would like to see them explain how ONE ALIEN WILL FAIL TO KILL ONE NEARLLY UNARMED HUMAN FOR 8-12 HOURS!!!!

That's basically the story of every alien movie...

Except the alien is constantly killing other characters.  In the case of this game from the sceneros shown its just you.  And you easily hid from it behind a table or locker.  The aliens have senory organs that would have detected her except Kanes son apparently.  Lets be real the alien is probably Kanes Son...
Title: Re: CA's Alien Design: Yay or Nay?
Post by: PRI. HUDSON on Mar 04, 2014, 05:25:56 PM
Quote from: SM on Mar 03, 2014, 10:32:54 PM
Quote from: Darth Rinzler on Mar 03, 2014, 07:02:42 PM
NAY NAY NAY!!!!!!

They claim they are making the alien more dangerous in this game than in ACM.   UTTER BS!!!

I would like to see them explain how ONE ALIEN WILL FAIL TO KILL ONE NEARLLY UNARMED HUMAN FOR 8-12 HOURS!!!!

What about a completely unarmed little girl surviving for several weeks?

If they did some sort of DLC with Newt on LV-426...TAKE MY MONEY!!!
Title: Re: CA's Alien Design: Yay or Nay?
Post by: The1PerfectOrganism on Mar 04, 2014, 05:27:57 PM
Quote from: Darth Rinzler on Mar 04, 2014, 05:24:13 PM
Quote from: Le Celticant on Mar 03, 2014, 08:29:57 PM
Quote from: Darth Rinzler on Mar 03, 2014, 07:02:42 PM
I would like to see them explain how ONE ALIEN WILL FAIL TO KILL ONE NEARLLY UNARMED HUMAN FOR 8-12 HOURS!!!!

That's basically the story of every alien movie...

Except the alien is constantly killing other characters.  In the case of this game from the sceneros shown its just you.  And you easily hid from it behind a table or locker.  The aliens have senory organs that would have detected her except Kanes son apparently.  Lets be real the alien is probably Kanes Son...


Ummmm.. no that's really stupid & the Space station is full of people as well as you having brought your own crew.
Title: Re: CA\'s Alien Design: Yay or Nay?
Post by: Darth Rinzler on Mar 04, 2014, 05:29:58 PM
Quote from: SM on Mar 03, 2014, 10:32:54 PM
Quote from: Darth Rinzler on Mar 03, 2014, 07:02:42 PM
NAY NAY NAY!!!!!!

They claim they are making the alien more dangerous in this game than in ACM.   UTTER BS!!!

I would like to see them explain how ONE ALIEN WILL FAIL TO KILL ONE NEARLLY UNARMED HUMAN FOR 8-12 HOURS!!!!

What about a completely unarmed little girl surviving for several weeks?

They werent hunting Newt until the Marines showed up, most the aliens were also in hibernation as well.  The one in this game is fixed on your character.

I would take one of any type of Ranger Alien from ACM over this loser from AI any day.   Amanda would be dead in a heart beat.


Quote from: The1PerfectOrganism on Mar 04, 2014, 05:27:57 PM
Quote from: Darth Rinzler on Mar 04, 2014, 05:24:13 PM
Quote from: Le Celticant on Mar 03, 2014, 08:29:57 PM
Quote from: Darth Rinzler on Mar 03, 2014, 07:02:42 PM
I would like to see them explain how ONE ALIEN WILL FAIL TO KILL ONE NEARLLY UNARMED HUMAN FOR 8-12 HOURS!!!!

That's basically the story of every alien movie...

Except the alien is constantly killing other characters.  In the case of this game from the sceneros shown its just you.  And you easily hid from it behind a table or locker.  The aliens have senory organs that would have detected her except Kanes son apparently.  Lets be real the alien is probably Kanes Son...


Ummmm.. no that's really stupid & the Space station is full of people as well as you having brought your own crew.

Give me a refrence where it shows the alien killing other people.  I have red two articles with two diffrent levels and it just had your character and the alien.  ref USA XBOX mag and Computer gamer.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: The1PerfectOrganism on Mar 04, 2014, 05:35:09 PM
You're being a moron.

The Space Station is full of people other than Amanda, as well as her crew and Working Joes.
It's the equivalent of Morse outsmarting the Runner in Alien3.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Darth Rinzler on Mar 04, 2014, 06:07:17 PM
Quote from: The1PerfectOrganism on Mar 04, 2014, 05:35:09 PM
You're being a moron.

The Space Station is full of people other than Amanda, as well as her crew and Working Joes.
It's the equivalent of Morse outsmarting the Runner in Alien3.

Give me a refrence.  Even IF  "IF" she is on a space station with lots of people the fact still stands she is hunted by this thing alot for hours and she escapes it UNARMED alot of the time.

Any alien from ACM would murder the player in AI unless they are playing the game on earler model game systems.

Title: Re: CA's Alien Design: Yay or Nay?
Post by: The1PerfectOrganism on Mar 04, 2014, 06:30:35 PM
Yeah because Ripley or Morse didn't do the same.

If that's your attitude your already not worth arguing with.
A waste of time.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: ikarop on Mar 04, 2014, 07:03:00 PM
Let's try to be respectful, The1PerfectOrganism. No need to resort to insults to have a discussion.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: The1PerfectOrganism on Mar 04, 2014, 07:05:40 PM
Quote from: ikarop on Mar 04, 2014, 07:03:00 PM
Let's try to be respectful, The1PerfectOrganism. No need to resort to insults to have a discussion.

That's why I've decided not to have discussions with trolls.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: ikarop on Mar 04, 2014, 07:10:13 PM
You're not helping by calling someone you disagree with a troll or a moron. You will receive a warning if you follow this path again so please avoid resorting to that.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: The1PerfectOrganism on Mar 04, 2014, 07:13:10 PM
It's my opinion that he's a moron.

It's a fact that he's been asking the same questions over and over, I'm mistaken if that's not trolling.
And I've put him on the Ignore list so there's nothing to worry about.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Darth Rinzler on Mar 04, 2014, 07:17:00 PM
Quote from: The1PerfectOrganism on Mar 04, 2014, 06:30:35 PM
Yeah because Ripley or Morse didn't do the same.

If that's your attitude your already not worth arguing with.
A waste of time.

No they didnt do the same thing with Ripley or Morse.  Kanes Son killed whoever it wanted to kill, the Doggy always killed whoever it wanted to kill to.  The only reason Ripley survived was because it cared about its own life and escaped into the escape boat.  It later felt attracted to her and desided to watch her.  After pissing it off the only reason she didnt die was because the Alien was sucked out and then blasted away.

In Morse case the Alien choose to eat the guy in front of AND for a sec desided to protect the queen over killing him.

Theses aliens had legit reasons for not killing these people because they were busy saving themselves or protecting other aliens OR killing the people infront of them.

In the two example playthroughs I have red its just Amanda AND Kanes Son.  She hides from it behind a table DESPITE the fact aliens have super hearing and smelling capabilities, have the ability to see their prey through objects, as well as being able to see the preys thoughts emontional state threat or nothreat capabilities.  Yet here this f**ktard in AI gets fooled by a person hiding in a locker...?  Something similar like that event happend in ACMSI but at least that Alien killed another person hiding in a locker that was more a threat to that Warriors existance than you were in that game.

I keep asking you for a refrence and yet you do not give me any...    All I got is the Xbox mag and Computer gaming as a refrence and they dont talk about the alien hunting you and other people at the same time.  Your character is by themselves...
Title: Re: CA's Alien Design: Yay or Nay?
Post by: SpaceMarines on Mar 04, 2014, 07:28:43 PM
I like the design. Not exactly like the original, but whatever. Love how huge they've made it. I can understand why they changed the legs; I think the plantigrade legs would've worked too, but if the designers disagree, I won't argue.

For me, the crux of Giger's design is the translucent dome, which is wonderfully present in this design. So, yeah, I'm happy with it.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Jango1201 on Mar 04, 2014, 10:14:42 PM
I have to see the game legs in action in order to judge. could never really see the legs in the films while they were running around except for very brief shots, which was not enough for me to care.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Mus on Mar 05, 2014, 03:09:16 AM
Quote from: Darth Rinzler on Mar 04, 2014, 07:17:00 PM
She hides from it behind a table DESPITE the fact aliens have super hearing and smelling capabilities, have the ability to see their prey through objects, as well as being able to see the preys thoughts emontional state threat or nothreat capabilities

Correct me if I'm wrong but I recall the devs saying something like that they're basically ignoring everything except the first movie, so all that comic book fluff and other stuff doesn't really impact this game, it's a self contained universe. Except I guess the got the protagonist from Aliens but anyway
Title: Re: CA's Alien Design: Yay or Nay?
Post by: SM on Mar 05, 2014, 03:23:58 AM
QuoteThey werent hunting Newt until the Marines showed up, most the aliens were also in hibernation as well.

Unfounded speculation, and ultimately irrevelant.

QuoteIt later felt attracted to her and desided to watch her.

Unfounded speculation and what?

QuoteYour character is by themselves...

There are obviously other people on the station.  A short test level isn't a true indication of the game as a whole.

The Alien should be able to hear the tracker beeping, but CA has said it can't as a gameplay concession.  Trackers that beep really loudly is a pretty dopey idea - but they're in the films too.
Title: Re: CA\'s Alien Design: Yay or Nay?
Post by: Darth Rinzler on Mar 06, 2014, 08:33:41 PM
Quote from: Mus on Mar 05, 2014, 03:09:16 AM
Quote from: Darth Rinzler on Mar 04, 2014, 07:17:00 PM
She hides from it behind a table DESPITE the fact aliens have super hearing and smelling capabilities, have the ability to see their prey through objects, as well as being able to see the preys thoughts emontional state threat or nothreat capabilities

Correct me if I'm wrong but I recall the devs saying something like that they're basically ignoring everything except the first movie, so all that comic book fluff and other stuff doesn't really impact this game, it's a self contained universe. Except I guess the got the protagonist from Aliens but anyway

That could be true but this causes a major major MAJOR issue with credibility of the Alien.  Like I said I thing this is Kanes Son, he has been drifting through space for awhile and ran into this space station or he was brought to it.  They better make it that he is badly damaged in some way because they are doing here by having him easily tricked is very terrible.

I am more or less ticked off with their bashing of Acm in just about every paragraph in the magazines about their game A.I.  Yet that game lore wise has done some really good things that make them a real cosmic threat, besides the things scott said about their function to clean the universe of life, or other sources showing them adapting very quickly to any type of threat.


QuoteThey werent hunting Newt until the Marines showed up, most the aliens were also in hibernation as well.

Quote from: SM on Mar 05, 2014, 03:23:58 AM
Unfounded speculation, and ultimately irrevelant.

No its not unfounded or irrelevant.  They showed the condition of the hive when the Marines went into looking for survivors, it was dead until they killed a chestburster.  From then on the Aliens were hunting the humans in force, and in addition to that the hive was then on guard.

QuoteIt later felt attracted to her and desided to watch her.

Quote from: SM on Mar 05, 2014, 03:23:58 AM
Unfounded speculation and what?

Ridley Scott said that the Alien was attracted to Ripley and thats why it watched her as she was putting her spacesuit on.

Quote from: SM on Mar 05, 2014, 03:23:58 AM
There are obviously other people on the station.  A short test level isn't a true indication of the game as a whole.

Tell me then what is your source that backs this claim up?  From all I have seen for all we know she is on a dead ship.

Quote from: SM on Mar 05, 2014, 03:23:58 AM
The Alien should be able to hear the tracker beeping, but CA has said it can't as a gameplay concession.  Trackers that beep really loudly is a pretty dopey idea - but they're in the films too.

Where did you see this?  Even if we are not to take gamemechanics as canon in this game that's not going to stop others who don't know that or don't care and use that against the alien.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Mus on Mar 06, 2014, 09:06:02 PM
How did you conclude this is the same alien from Alien?
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Mr. Clemens on Mar 06, 2014, 11:13:56 PM
Darth Rinzler, you've got a bit of research to do. I'm not gonna search out the articles for you, but they should be easy enough to find (this site's news archive would be a good place to start). But to summarize:

  • Pretty sure it ain't Kane's Son, as it's 9' tall and has digitigrade legs
  • Sevastopol Station, while decommissioned, still has a population of at least 100 people (actual numbers vary by report)
  • The tracker's noise, while audible to us, is inaudible to the Alien (though Amanda is wearing a headset in her screenshot, so that may help explain that)
Do a little reading, you'll get your answers...
Title: Re: CA's Alien Design: Yay or Nay?
Post by: SM on Mar 07, 2014, 03:54:21 AM
QuoteNo its not unfounded or irrelevant. 

Yes it is, because you have no idea what was going on before the Aliens arrived.  At least one Alien was roaming around just before the marines arrived because it abducted the Barbara Coles character.

QuoteRidley Scott said that the Alien was attracted to Ripley and thats why it watched her as she was putting her spacesuit on.

Okay, it has foundation - but it's still speculatory.

QuoteTell me then what is your source that backs this claim up?

Other characters in concept art, and the fact she's talking to someone in the demo over the radio.

QuoteWhere did you see this?

One of the devs on the CA forum.

QuoteLike I said I thing this is Kanes Son, he has been drifting through space for awhile and ran into this space station or he was brought to it.

To use your own turn of phrase - "Where did you see this?"  As Mr Clemens indicated - it sure doesn't look like Kane's Son.

QuoteI am more or less ticked off with their bashing of Acm in just about every paragraph in the magazines about their game A.I.

When did they bash A:CM?
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Mr. Clemens on Mar 07, 2014, 05:59:19 PM
Quote from: SM on Mar 07, 2014, 03:54:21 AMWhen did they bash A:CM?

Totally. They're always very careful to dodge mentions of that game, I've found.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Valaquen on Mar 07, 2014, 06:12:50 PM
Quote from: Jango1201 on Mar 04, 2014, 10:14:42 PM
I have to see the game legs in action in order to judge. could never really see the legs in the films while they were running around except for very brief shots, which was not enough for me to care.
Seeing them in action converted me, personally.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: TITANOSAUR on Mar 08, 2014, 02:30:25 PM
Do I like the alien's design....?

f**k..... YES I DO!!!!

Finally! After all these years of having to put up with the ADI Space Raptors, we're finally back to the original Alien design, Giger's Masterpiece!

the legs I can always get past, as this design brings back Giger's sexual predator as it was always meant to be!

the lips don't bother me that much, but I would like it if they closed every now and again. then again the only time we see the alien with it's teeth drawn out is when the player is seen/attacked or when the alien is hostile.

I'm glad they are going back to the original movie. Aliens may be good, but I felt it moved too far away from the original vision.

as for the game, I hope it's as good as it does so far. hey who here would think and Alien Isolation Novel or Comic Book would be cool to go with the game!?
Title: Re: CA's Alien Design: Yay or Nay?
Post by: SiL on Mar 09, 2014, 07:28:30 AM
They're going back to the original!

Except for all these things they did where they didn't!

Woo!
Title: Re: CA's Alien Design: Yay or Nay?
Post by: The1PerfectOrganism on Mar 09, 2014, 01:16:36 PM
Quote from: SiL on Mar 09, 2014, 07:28:30 AM
They're going back to the original!

Except for all these things they did where they didn't!

Woo!

I really don't care about the legs but...

By GOD IT NEEDS THE GODDAMN LIPS!

Even the dumb Resurrection-Aliens had them to an extent.
Title: Re: CA\\\'s Alien Design: Yay or Nay?
Post by: Darth Rinzler on Mar 10, 2014, 09:57:51 PM
Quote from: Mus on Mar 06, 2014, 09:06:02 PM
How did you conclude this is the same alien from Alien?

Its a gut feeling since their is only one alien, and it looks a lot like Kanes Son.  I could be wrong but I have the strong feeling they are going to make it Kanes Son.


Quote from: Mr. Clemens on Mar 06, 2014, 11:13:56 PM
Darth Rinzler, you've got a bit of research to do. I'm not gonna search out the articles for you, but they should be easy enough to find (this site's news archive would be a good place to start). But to summarize:

  • Pretty sure it ain't Kane's Son, as it's 9' tall and has digitigrade legs
  • Sevastopol Station, while decommissioned, still has a population of at least 100 people (actual numbers vary by report)
  • The tracker's noise, while audible to us, is inaudible to the Alien (though Amanda is wearing a headset in her screenshot, so that may help explain that)
Do a little reading, you'll get your answers...

You could just give me the reference to where you found that information since I don't have time to blindly find it. 


Quote from: SM on Mar 07, 2014, 03:54:21 AM
Yes it is, because you have no idea what was going on before the Aliens arrived.  At least one Alien was roaming around just before the marines arrived because it abducted the Barbara Coles character.

Quote from: SM on Mar 07, 2014, 03:54:21 AM
Other characters in concept art, and the fact she's talking to someone in the demo over the radio.

What concept art?  That person could very well be on the ship that Amanda came from, and for safty reasons is free-floating.

QuoteWhere did you see this?

One of the devs on the CA forum.


Quote from: SM on Mar 07, 2014, 03:54:21 AM
When did they bash A:CM?

I didn't buy the Computer gaming magizine but they bashed it more than once in the article.  However I did buy the offical Xbox magazine...

page 36 first paragraph forth line.

U.K.-based developer has the nerve-wracking job of creating anew Alien game following the massive stink caused by last year's hugely disappointing Colonial Marines.  However, the studio behind Sega's forthcoming Isolation feels more redeemed than frightened by overwhelmingly negative feedback garnered by Gearbox Software's franchise-tarnishing firs-person shooter.

page 40 line 8

According to Hope, it's all about making the alien - a fore that's essentially been reduced to bullet fodder in past alien games -

(Would like to add again this utter bs, they have now made an alien game where the alien is incompetent.)

page 41 third paragraph line 11

and a promising side story that's tied to but not creatively restricted by existing canon, and we start to think of Colonial Marines as nothing but a smudge in the rear view mirror.  Maybe.
Title: Re: CA\\\'s Alien Design: Yay or Nay?
Post by: Mr. Clemens on Mar 10, 2014, 10:22:44 PM
Quote from: Darth Rinzler on Mar 10, 2014, 09:57:51 PM
Quote from: Mr. Clemens on Mar 06, 2014, 11:13:56 PM
Darth Rinzler, you've got a bit of research to do. I'm not gonna search out the articles for you, but they should be easy enough to find (this site's news archive would be a good place to start). But to summarize:

  • Pretty sure it ain't Kane's Son, as it's 9' tall and has digitigrade legs
  • Sevastopol Station, while decommissioned, still has a population of at least 100 people (actual numbers vary by report)
  • The tracker's noise, while audible to us, is inaudible to the Alien (though Amanda is wearing a headset in her screenshot, so that may help explain that)
Do a little reading, you'll get your answers...

You could just give me the reference to where you found that information since I don't have time to blindly find it.

Just as I do not have time to blindly re-find it for you. 

Quote from: Darth Rinzler on Mar 10, 2014, 09:57:51 PM
Quote from: SM on Mar 07, 2014, 03:54:21 AM
When did they bash A:CM?

I didn't buy the Computer gaming magizine but they bashed it more than once in the article.  However I did buy the offical Xbox magazine...

page 36 first paragraph forth line.

U.K.-based developer has the nerve-wracking job of creating anew Alien game following the massive stink caused by last year's hugely disappointing Colonial Marines.  However, the studio behind Sega's forthcoming Isolation feels more redeemed than frightened by overwhelmingly negative feedback garnered by Gearbox Software's franchise-tarnishing firs-person shooter.

page 40 line 8

According to Hope, it's all about making the alien - a fore that's essentially been reduced to bullet fodder in past alien games -

(Would like to add again this utter bs, they have now made an alien game where the alien is incompetent.)

page 41 third paragraph line 11

and a promising side story that's tied to but not creatively restricted by existing canon, and we start to think of Colonial Marines as nothing but a smudge in the rear view mirror.  Maybe.

Those are things the author of the article has said, not CA. They've been very careful not to diss any particular game by name.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: The1PerfectOrganism on Mar 10, 2014, 10:24:25 PM
That's because the majority of people despise Colonial Marines.
www.alienisolation.com (http://www.alienisolation.com)

There's all the info you need on the game too.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: SM on Mar 10, 2014, 11:19:18 PM
Quote(Would like to add again this utter bs, they have now made an alien game where the alien is incompetent.)

A:CM already gave us Aliens that walk right up to you and stand there waiting to be shot.  To say nothing of that old AvP game where the 'runner' type ran up and swiped at your ankle as if it wanted to play.

Quoteand we start to think of Colonial Marines as nothing but a smudge in the rear view mirror.

Not even.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Darth Rinzler on Mar 11, 2014, 07:33:09 PM
Quote from: SM on Mar 10, 2014, 11:19:18 PM


A:CM already gave us Aliens that walk right up to you and stand there waiting to be shot.  To say nothing of that old AvP game where the 'runner' type ran up and swiped at your ankle as if it wanted to play.


Did not once happen to me.  You might have got shafted for using an older gaming system but when I played the game it was extremely difficult and I not once had any AI glitches with the Alien standing their.  I even was trolled by the AI with a Lurker, I would have had to go back to a check point if not for the fact I was playing multiplayer and my friend had to pick me up 6 times from being attacked by this one Lurker.

And to top it off the lore and scripted events of this game show the Aliens being extremely bad ass, they at the least take out 1,000 Marines, but since they fought two Battalions it could be up to 2,000 Marines minus the WY Mercs deployed on LV-426 and  the Aliens kicked the shit out of all of them.

You will see nothing like this in this game, the alien in it is already easily fooled be hiding behind tables.  If this same Alien had been on LV-426 during the ACM events it would have been turned into acid paint real easily.  Throw in a Ranger alien from ACM into the A.I. game and your player character will not survive period.

Thanks for the link, I found this amusing.

The game is set on Sevastopol, a decommissioned trading station on the fringes of space. On board is the Nostromo flight recorder that Amanda and the crew have been sent to retrieve.

QuotePreviously a station designed to be a thriving community and home hundreds of people, Sevastopol has now been withdrawn from active service. It's on complete lock-down, with its remaining inhabitants in fear for their lives.

Nice that you left out the information at the end that this space station is not in active service, and wont be holding hundreds of people.  This still doesn't change the fact that in parts by yourself with the alien you can easily hide from it and trick it so you can survive longer. 
Title: Re: CA's Alien Design: Yay or Nay?
Post by: SM on Mar 11, 2014, 11:37:22 PM
You're in as much of a position to judge this game as the rest of us.

In fact your previous posts have shown you know even less than many of us, but still claim to know everything about it.

Have fun jamming it into your all encompassing canon.  I daresay it'll be easier than A:CM.  :laugh:
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Mr. Clemens on Mar 11, 2014, 11:43:05 PM
Quote from: Darth Rinzler on Mar 11, 2014, 07:33:09 PM
QuotePreviously a station designed to be a thriving community and home hundreds of people, Sevastopol has now been withdrawn from active service. It's on complete lock-down, with its remaining inhabitants in fear for their lives.

Remaining inhabitants... how many is that, again? Three? Two hundred and nine? Thirty-one?

More reading for you, Darth Rinzler.
Title: Re: CA\'s Alien Design: Yay or Nay?
Post by: StrangeShape on Mar 12, 2014, 03:49:01 AM
Quote from: Darth Rinzler on Mar 06, 2014, 08:33:41 PM


Ridley Scott said that the Alien was attracted to Ripley and thats why it watched her as she was putting her spacesuit on.



No, it was actually Weaver who said it and Scott who denied it

"Q: Sigourney Weaver told me that she believed the Alien looked at Ripley in the final scene with curiosity and perhaps sexual interest.
Ridley Scott: I never thought about it that way. I find that her comment is ... certainly odd"
Title: Re: CA\'s Alien Design: Yay or Nay?
Post by: Xhan on Mar 12, 2014, 05:13:58 AM

Quote

No, it was actually Weaver who said it and Scott who denied it

"Q: Sigourney Weaver told me that she believed the Alien looked at Ripley in the final scene with curiosity and perhaps sexual interest.
Ridley Scott: I never thought about it that way. I find that her comment is ... certainly odd"
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Space Voyager on Mar 12, 2014, 08:26:22 AM
Ok, I sure hope Ridley denied it... That would be a bit much.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: SM on Mar 12, 2014, 08:28:22 AM
I don't see that much of a problem with it.  O'Bannon described the Alien as ignorant.  It being curious about Ripley removing what it would perceive as skin is an interesting concept.
Title: Re: CA\'s Alien Design: Yay or Nay?
Post by: Darth Rinzler on Mar 12, 2014, 08:42:37 PM
Quote from: SM on Mar 11, 2014, 11:37:22 PM
You're in as much of a position to judge this game as the rest of us.

In fact your previous posts have shown you know even less than many of us, but still claim to know everything about it.

Have fun jamming it into your all encompassing canon.  I daresay it'll be easier than A:CM.  :laugh:

No but the fact that two of the demos I have red about have her by herself and the Alien are pretty bad indications to me.


Quote from: Mr. Clemens on Mar 11, 2014, 11:43:05 PM
Quote from: Darth Rinzler on Mar 11, 2014, 07:33:09 PM
QuotePreviously a station designed to be a thriving community and home hundreds of people, Sevastopol has now been withdrawn from active service. It's on complete lock-down, with its remaining inhabitants in fear for their lives.

Remaining inhabitants... how many is that, again? Three? Two hundred and nine? Thirty-one?

More reading for you, Darth Rinzler.

The key phrase is "withdrawn from active service."  I doubt their is even one hundred in the station. 
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Mr. Clemens on Mar 12, 2014, 09:36:44 PM
They have already said there is at least 100 people there. Again, the number varies by report, but it's never dipped below 100.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: SM on Mar 12, 2014, 10:25:01 PM
QuoteThe key phrase is "withdrawn from active service."  I doubt their is even one hundred in the station. 

Best wait till the facts are made evident before pretending you know things that you don't.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: TITANOSAUR on Mar 13, 2014, 04:46:25 AM
BACK ON TOPIC....

as for the alien's design, I looked at pictures and the alien seems to have a nice wet look to it. but there's no drizzling drool. or will this be added later?
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Xenomrph on Mar 13, 2014, 11:37:03 AM
I'm going to be completely honest, I don't think I've seen enough of the Alien from Isolation to really judge it. From the trailer we've gotten (and the, like, 2 frames we see the Alien) it looked pretty acceptable to me, but I also haven't followed the game *too* closely so far so I'm wondering if there's other artwork or images I haven't seen it. Does anyone have images they can share?

Then again I'm generally really lenient with how Aliens are depicted as long as it gets the general shapes and concepts right.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Darth Rinzler on Mar 13, 2014, 05:50:56 PM
Quote from: SM on Mar 12, 2014, 10:25:01 PM
QuoteThe key phrase is "withdrawn from active service."  I doubt their is even one hundred in the station. 

Best wait till the facts are made evident before pretending you know things that you don't.

I am not pretending to know anything, are you saying I fabricated those references from the xbox mag?
Title: Re: CA's Alien Design: Yay or Nay?
Post by: RobThom on Mar 13, 2014, 07:38:04 PM
Quote from: MrSpaceJockey on Jan 27, 2014, 05:41:10 PM
http://application.denofgeek.com/pics/film/lookbacks/dark.star05.jpg

Obviously this game is going to be a complete and utter AvP-R level failure if they miss on the opportunity to include Dark Star DLC skins for the Alien!  >:(

Allegedly some people have a problem with the beach ball.

I've never had a problem with it.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: SM on Mar 13, 2014, 10:33:12 PM
Quote from: Darth Rinzler on Mar 13, 2014, 05:50:56 PM
Quote from: SM on Mar 12, 2014, 10:25:01 PM
QuoteThe key phrase is "withdrawn from active service."  I doubt their is even one hundred in the station. 

Best wait till the facts are made evident before pretending you know things that you don't.

I am not pretending to know anything, are you saying I fabricated those references from the xbox mag?

You take tiny snippets of info, blow them all out of proportion, then take the resulting fiction as gospel.

You certainly fabricated the stuff about CA apparently bashing A:CM.

Just wait for the game and see what pans out instead of jumping to fabricated conclusions.
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Space Voyager on Mar 17, 2014, 07:48:23 AM
And judge the legs of one's own species! ;)
Title: Re: CA's Alien Design: Yay or Nay?
Post by: SM on Mar 17, 2014, 10:26:33 PM
Lest your own legs be judged!
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Mus on Mar 17, 2014, 11:34:19 PM
My legs are graceful and fair
Title: Re: CA's Alien Design: Yay or Nay?
Post by: Mr. Clemens on Mar 18, 2014, 12:27:24 AM
I've been judging legs for decades, and I ain't about to quit now.  :P