Played through it last night, and overall I liked it! Some cool new music, cool new weapons, the new "Not Neomorphs" were fun to fight, and the mutated hive looked cool.
Also very nice to have an actual boss fight too; and she was tough! Took us a few tries on intense to beat her, but it was very satisfying when we did.
I
was also surprised at how little intel there was on the reason the xenos could be affected by the pathogen though.
Quote from: PAS Spinelli on Sep 01, 2022, 07:18:36 PMMy personal headcanon is that the Hive was started by one of the mutated Xenos from the lab, making the following brood vulnerable to Pathogen mutations
That's what I'm thinking too. One of the voiceover lines at one point spoke about how the WY scientists at Pala Station were directly injecting pathogen into facehuggers, so I'm taking it that this hive is the result of one of them getting loose and starting up a hive, not that xenomorphs can normally be effected by this stuff.
And yeah, we know for a fact that they worked with Andrew Gaska to tie stuff in to the RPG when they were making the main game, but it could be that there's some behind-the-scenes stuff going on that meant they just didn't have access to him for this. Or they just decided they wanted Neomorph enemies for this expansion and decided to go about introducing them into the game this way, regardless of any continuity issues it might have thrown up.
Either way, it certainly stands out given that everything had been tied so closely together prior to this.