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Posted by WinterActual
 - Jul 29, 2014, 03:44:00 PM
Quote from: gabgrave on Jul 29, 2014, 01:47:31 PM
I would have thought this was obvious, but isn't it because there is only one Alien? If you kill it, what are you going to do for the next 6 hours? The game is meant to replicate the first movie, which means one single Alien stalking the inhabitants at will. You might get to 'kill' it at the end of the game, though.
I will try to get out alive of course. Its literally a sinking ship. You have to escape somehow. With alien on board or not, this vessel is going down for sure.
Posted by Salt The Fries
 - Jul 29, 2014, 03:11:41 PM
Quote from: WinterActual on Jul 29, 2014, 11:50:20 AM
Quote from: Mr. Clemens on Jul 28, 2014, 10:26:11 PM
Quote from: WinterActual on Jul 28, 2014, 06:28:26 PM
Quote from: DUB1 on Jul 26, 2014, 10:44:40 PM
Are you kidding? The harder the better! I hope the Alien drives casual players to pull their hair out in anger.
This.

Confused: weren't you the guy that just wants to mow down more waves of aliens with a machine gun?
Sooooo whats the problem the game to be hard and to have many enemies at the same time?  :laugh: FEAR have one of the best AI and it throws many enemies at you. It seems like you are from the new gen gamers who think that mowing down stuff means easy as shit CoD games. This was not the case a few years ago. AvP 1 is still very challenging game with its randomized spawns and fast aliens.

Btw I don't remember saying that I want to mow down waves of aliens. Recently I asked why I am not able to kill the alien in Isolation if I have the right tools, and that was it. Totally not the same thing. I won't mind Killing Floor style Aliens related game but I prefer the xenos to be challenging for what they are like in AvP 1 not because of their numbers like in ACM (they are not challenging there).
That's because they are challenged there. Mentally.
Posted by gabgrave
 - Jul 29, 2014, 01:47:31 PM
I would have thought this was obvious, but isn't it because there is only one Alien? If you kill it, what are you going to do for the next 6 hours? The game is meant to replicate the first movie, which means one single Alien stalking the inhabitants at will. You might get to 'kill' it at the end of the game, though.
Posted by WinterActual
 - Jul 29, 2014, 11:50:20 AM
Quote from: Mr. Clemens on Jul 28, 2014, 10:26:11 PM
Quote from: WinterActual on Jul 28, 2014, 06:28:26 PM
Quote from: DUB1 on Jul 26, 2014, 10:44:40 PM
Are you kidding? The harder the better! I hope the Alien drives casual players to pull their hair out in anger.
This.

Confused: weren't you the guy that just wants to mow down more waves of aliens with a machine gun?
Sooooo whats the problem the game to be hard and to have many enemies at the same time?  :laugh: FEAR have one of the best AI and it throws many enemies at you. It seems like you are from the new gen gamers who think that mowing down stuff means easy as shit CoD games. This was not the case a few years ago. AvP 1 is still very challenging game with its randomized spawns and fast aliens.

Btw I don't remember saying that I want to mow down waves of aliens. Recently I asked why I am not able to kill the alien in Isolation if I have the right tools, and that was it. Totally not the same thing. I won't mind Killing Floor style Aliens related game but I prefer the xenos to be challenging for what they are like in AvP 1 not because of their numbers like in ACM (they are not challenging there).
Posted by HuDaFuK
 - Jul 29, 2014, 11:15:34 AM
Quote from: NickisSmart on Jul 28, 2014, 10:15:55 AMHow many games can you recall where the AI is too smart? Cheap, sure, but just smart? There is a difference. Personally I'd be plenty happy with a smart adversary that I'd have to outwit. Playing chess against a simpleton is no fun.

Agreed. Many games are difficult these days by simply being cheap. Grenade spamming and the like. There aren't many games that are difficult by virtue of having intelligent opponents.

One of these methods for toughening up a game is a joke, the other makes for a rewarding challenge.
Posted by Space Voyager
 - Jul 29, 2014, 06:55:13 AM
Quote from: Mr. Clemens on Jul 28, 2014, 10:26:11 PM
Confused: weren't you the guy that just wants to mow down more waves of aliens with a machine gun?

Sorry for answering for somebody else, but both is equally good. Just not in the same game.

As far as AI goes, I am not at all worried about them making a very smart AI. I'm worried about them making a cheating AI. Like seeing through walls, being alarmed by any sound you make even when you are far away while hearing nobody else and such. This can make the game "unbeatable" without much actual AI.
Posted by Mr. Clemens
 - Jul 28, 2014, 10:26:11 PM
Quote from: WinterActual on Jul 28, 2014, 06:28:26 PM
Quote from: DUB1 on Jul 26, 2014, 10:44:40 PM
Are you kidding? The harder the better! I hope the Alien drives casual players to pull their hair out in anger.
This.

Confused: weren't you the guy that just wants to mow down more waves of aliens with a machine gun?
Posted by Xenomorphine
 - Jul 28, 2014, 10:25:16 PM
The setting, atmosphere and expectations can do a lot to create a false illusion of intelligence. I can remember some multiplayer sessions from the AVP games, where all I was doing was waiting in ambush or doing a very basic misdirect to herd my target into killable range and often got praised for out-foxing them or whatever. :)

Could tell most of it was down to their own perspective... They weren't used to someone doing stuff like walking up the walls and I could see them jerking their view around all over the place in the tunnels, which meant they were on edge, looking for me. It was the set design and lighting which was doing most of the scare work. I did very little!

That'll go triple for something like this, where the entire thing is geared explicitly towards making you hyper-aware of what could be the source of a shadow, due to no weapons.
Posted by WinterActual
 - Jul 28, 2014, 06:28:26 PM
Quote from: swarm87 on Jul 27, 2014, 02:48:13 PM
is the AI smart or have gamers gotten dumb?
There are people who want a map for CoD so that answers your question  :laugh:

Quote from: DUB1 on Jul 26, 2014, 10:44:40 PM
Are you kidding? The harder the better! I hope the Alien drives casual players to pull their hair out in anger.
This.
Posted by NickisSmart
 - Jul 28, 2014, 10:15:55 AM
How many games can you recall where the AI is too smart? Cheap, sure, but just smart? There is a difference. Personally I'd be plenty happy with a smart adversary that I'd have to outwit. Playing chess against a simpleton is no fun.
Posted by swarm87
 - Jul 27, 2014, 02:48:13 PM
is the AI smart or have gamers gotten dumb?
Posted by Mr. Clemens
 - Jul 27, 2014, 01:42:16 PM
I'd like to see a link to that article too, please.
Posted by Spoonman101
 - Jul 27, 2014, 04:38:46 AM
I don't think he's implying that the Alien is going to paint masterpieces while playing the violin but rather the Alien will be a problem solver. Something that is unheard of in artificial intelligence

Quote from: Chronicle on Jul 26, 2014, 07:57:18 PMYou guys are making this game sound like some philosophical masterpiece with impossible AI to overcome.
He was joking...
Sorry Chronic, but philosophical might not be the word you're looking for as far as the point of all this is.
If the Alien has a premise of solving problems and analysing situations with PARRY programming then this might just be an underated game once it comes out...

...Now I'm excited
Posted by Gate
 - Jul 27, 2014, 01:36:46 AM
Quote from: The Eighth Passenger on Jul 26, 2014, 08:10:20 PM
If Professor Weizenbaum said the AI was "a remarkable achievement" then I'm sure it will be. I don't require any further proof.
Give me a source.
Posted by Spoonman101
 - Jul 27, 2014, 12:51:43 AM
My Expectation:
The Alien in Isolation becomes so smart, it creates an account on this board and starts arguing what is cannon with the other members.
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