I saw on GT that A:CM is number 1 while DS3 is number 2. This must be referring to sales rather than ratings, so what does everyone think of this? Hope for future patches, DLC, etc?
I got by VG Chartz and they don't have the numbers for ACM up yet.
Aliens: Colonial Marines (X360) added 13,127 pre-orders for a grand total of 168,146. Expect first week sales in the USA at retail to be in the 225,000 to 300,000 unit range. Expect the game to sell between 600,000 million and 700,000 units lifetime in the US.
From VG Chartz, this is for XBOX 360 only. Not counting PS3, PC, or Wii U.
It'll sell well. It's riding on the back of the franchise hard; we all know anything to do with Alien makes money, regardless of it's quality. People will blind buy it and then get screwed once they realise what they've just bought. Hell, that's what happened to me, and i'm sure the majority of us who pre-ordered it.
Besides, the advertising onslaught of this game has been insane. 3 years full of constant hype, gameplay vids, trailers, and now everywhere I go there's huge billboards up. All the GAME stores here still have posters up all over their windows. People who have no idea about the reviews are just picking it up because, well, Aliens.
But we're all paying for this disappointment, and once the transaction has gone through it doesn't matter to Gearbox/Sega as we've already paid for it. They've taken our money... unless we get a full refund.
But the average/casual gamers and the less-hardcore fans seems to be enjoying the game. Those people who were never caught up in the hype or knew anything about it, are picking it up and having fun with it. It's just what they expect from an Aliens game.
I've spoken to a fair few people over the last week who can't understand why I, and the majority of the gaming community, think the game is awful. They are having fun with it. There's also a few people who lowered their expectations so much after the critical bashing, but ended up enjoying it telling me it's actually not that bad.
I just told their standards are pretty low, and that they deserve better.
But hey, if they enjoy it, then fair play to them. Just wish I did as much as them. But i'm a big fan of the film, and series. And think with this game, big fans got burnt. Hard.
I don't think it will sell. I hope it doesn't, because it's shit.
Probably will be similar to AVP2010. Has a chance of doing well the first week then will probably dive.
Quote from: newbeing on Feb 18, 2013, 02:08:40 AM
Probably will be similar to AVP2010. Has a chance of doing well the first week then will probably dive.
Yup. In multiplayer, the game is already dying and it's getting harder and harder to find games. I haven't been able to play a single game of extermination, it just doesn't find any games.
http://steamgraph.net/index.php?action=graph&jstime=1&appid=49540&from=1360620000000&to=1361138400000 (http://steamgraph.net/index.php?action=graph&jstime=1&appid=49540&from=1360620000000&to=1361138400000)
With the multiplayer designed the way it is any new people that try to get into the game will get minced, and probably be put off by it.
Watch the sales drop very soon. I don't think Sega will end up making another Aliens related game anytime soon seeing how AVP and ACM turn out.
Quote from: Hellspawn28 on Feb 18, 2013, 02:19:51 AM
Watch the sales drop very soon. I don't think Sega will end up making another Aliens related game anytime soon seeing how AVP and ACM turn out.
Word is one has been being worked on for quite some time now.
Quote from: VonPelz on Feb 18, 2013, 02:17:39 AM
Quote from: newbeing on Feb 18, 2013, 02:08:40 AM
Probably will be similar to AVP2010. Has a chance of doing well the first week then will probably dive.
Yup. In multiplayer, the game is already dying and it's getting harder and harder to find games. I haven't been able to play a single game of extermination, it just doesn't find any games.
http://steamgraph.net/index.php?action=graph&jstime=1&appid=49540&from=1360620000000&to=1361138400000 (http://steamgraph.net/index.php?action=graph&jstime=1&appid=49540&from=1360620000000&to=1361138400000)
on console it takes 20 seconds at the most for me. matchmaking actually works on this one
Quote from: hfeldhaus on Feb 18, 2013, 04:34:34 AM
Quote from: VonPelz on Feb 18, 2013, 02:17:39 AM
Quote from: newbeing on Feb 18, 2013, 02:08:40 AM
Probably will be similar to AVP2010. Has a chance of doing well the first week then will probably dive.
Yup. In multiplayer, the game is already dying and it's getting harder and harder to find games. I haven't been able to play a single game of extermination, it just doesn't find any games.
http://steamgraph.net/index.php?action=graph&jstime=1&appid=49540&from=1360620000000&to=1361138400000 (http://steamgraph.net/index.php?action=graph&jstime=1&appid=49540&from=1360620000000&to=1361138400000)
on console it takes 20 seconds at the most for me. matchmaking actually works on this one
Yeah, is that graph for PC? Games never take long for me on Xbox at all. People, despite being mad, are playing.
Gotta be the upfront spike from all the preorders coming in. steam stats has had like.. a max of 4-5k ppl playing for a couple days now if its literally beating dead space on a trend then nobody is actually installing it lol
The controversy behind this game spread through the internet like wildfire, i'm sure it must be a fluke, or kids who thought it was something neat to try.
Quote from: VonPelz on Feb 18, 2013, 02:17:39 AM
Quote from: newbeing on Feb 18, 2013, 02:08:40 AM
Probably will be similar to AVP2010. Has a chance of doing well the first week then will probably dive.
Yup. In multiplayer, the game is already dying and it's getting harder and harder to find games. I haven't been able to play a single game of extermination, it just doesn't find any games.
http://steamgraph.net/index.php?action=graph&jstime=1&appid=49540&from=1360620000000&to=1361138400000 (http://steamgraph.net/index.php?action=graph&jstime=1&appid=49540&from=1360620000000&to=1361138400000)
While Extermination is interesting the first few times I've come to the conclusion that its crap.
Quote from: hfeldhaus on Feb 18, 2013, 04:34:34 AM
on console it takes 20 seconds at the most for me. matchmaking actually works on this one
On PC it takes about 1-2 min to find an Extermination match, 2-3 min for Escape, 5 for Surv.
Quote from: Slaine on Feb 18, 2013, 01:48:13 AM
It'll sell well. It's riding on the back of the franchise hard; we all know anything to do with Alien makes money, regardless of it's quality. People will blind buy it and then get screwed once they realise what they've just bought. Hell, that's what happened to me, and i'm sure the majority of us who pre-ordered it.
This.
Agreed.
Quote from: WinterActual on Feb 18, 2013, 06:05:11 AM
Quote from: hfeldhaus on Feb 18, 2013, 04:34:34 AM
on console it takes 20 seconds at the most for me. matchmaking actually works on this one
On PC it takes about 1-2 min to find an Extermination match, 2-3 min for Escape, 5 for Surv.
Clearly it is not selling well on PC or people just stopped playing.
Quote from: WinterActual on Feb 18, 2013, 06:05:11 AM
Quote from: hfeldhaus on Feb 18, 2013, 04:34:34 AM
on console it takes 20 seconds at the most for me. matchmaking actually works on this one
On PC it takes about 1-2 min to find an Extermination match, 2-3 min for Escape, 5 for Surv.
Quite the opposite sir, extermination matchmaking for PC is a painfull w8ing process
Quote from: PRI. HUDSON on Feb 18, 2013, 06:18:04 AM
Clearly it is not selling well on PC or people just stopped playing.
You can see for yourself http://store.steampowered.com/stats/ (http://store.steampowered.com/stats/) :laugh:
Quote from: WinterActual on Feb 18, 2013, 07:15:43 AM
Quote from: PRI. HUDSON on Feb 18, 2013, 06:18:04 AM
Clearly it is not selling well on PC or people just stopped playing.
You can see for yourself http://store.steampowered.com/stats/ (http://store.steampowered.com/stats/) :laugh:
5,000 ish players. OUCH. LOLOLOLOL.
Suck my cack, Pitchford. You fraud.
It's topped the UK game charts now, topping Dead Space 3. It apparently has the best opening week sales so far in 2013:
http://uk.gamespot.com/news/uk-chart-aliens-colonial-marines-the-biggest-launch-of-2013-so-far-6404055 (http://uk.gamespot.com/news/uk-chart-aliens-colonial-marines-the-biggest-launch-of-2013-so-far-6404055)
Does no one in the UK have access to the internet?
The franchise is very popular here in the UK. Most people 25-50 regard Alien/Aliens as absolute classics, pinnacles of the genre - you don't meet many haters at all from that demographic. So many Brits in the cast and crew, the original trilogy was shot here etc. I'm not surprised at all, that it's doing very well over here. Obviously I say this with little/no knowledge of how the original films are regarded these days in the US/rest of the world.
Quote from: Dusk on Feb 18, 2013, 01:51:30 PM
Does no one in the UK have access to the internet?
Here's the thing... A:CM is not being marketed towards people who actually follow the progress of a games' development. The game is quite clearly being marketed towards the kind of people who just walk into a store and pick up whatever is being hyped as a latest release. Last week pretty much every Game store I looked at was transformed into a A:CM hype machine with posters, bill-boards, trailers playing 24/7, lots of shelf space dedicated to advertising the collectors pack/DLC season pass etc. I even had a staff member try to tell me I should buy the game on Xbox360 because it "totally rocks and it's JUST like the movie".
Whatever Randy Pitchford may have said, the target auidence for A:CM is the kind of casual gamer who is prepared to purchase a video game blindly, who will probably play the game for a few weeks or whatever and then trade it in, or simply replace it when the next big hyped title comes out.
What we really need to see is a 'fastest game to previous owned sale shelves' those shelves will be overflowing by the end of the week.
Glad it's done we'll, hopefully cements a future for the franchise. Just take its as far away from GearBox as possible.
Quote from: Darkness on Feb 18, 2013, 01:42:08 PM
It's topped the UK game charts now, topping Dead Space 3. It apparently has the best opening week sales so far in 2013:
http://uk.gamespot.com/news/uk-chart-aliens-colonial-marines-the-biggest-launch-of-2013-so-far-6404055 (http://uk.gamespot.com/news/uk-chart-aliens-colonial-marines-the-biggest-launch-of-2013-so-far-6404055)
It's doing better than DS3 :o that's some f**king vodoo magic man.
Quote from: RayneStorm82 on Feb 18, 2013, 03:33:47 PM
Glad it's done we'll, hopefully cements a future for the franchise. Just take its as far away from GearBox as possible.
Good sale of this game means that Gearbox will rather have a strong foothold on Aliens. So no.
I guess it's ok that it does well in the first week. The game has been hyped to kingdom come and everyone expected a great game. Word should get around how terrible it is. Though if it manages to remain at first place the second week, then that's just sad.
That sucks for PC... Xbox isn't bad at all. I'm having fun online, but it kinda upsets me seeing Sega and Gearbox get away with murder by selling good numbers. They'll probably release another Aliens 5 years from now but it would've been only 5 months in the making.
Sigh. I wish people understood these things better, allow me to help a little here.
First week sales are published on a Monday, and count sales from the previous Sunday through Saturday.
Dead Space 3 released on Friday the 8th, and It's first week consisted of 8th-9th of February.
A:CM released on Tuesday the 12th, and it's first week consisted of 12th-16th of February. It's hardly surprising it got more first week sales than DS3, considering it's first week of sales had an extra three days!
All that link shows, is that the week after DS3 officially released, A:CM sold better. It does not show the total sales figures yet, because they're not available!
Wait another three weeks for the first months sales figures, that will be telling.
If DS3 sold a million copies on the release weekend, and 100,000 the next week (A:CM release week) with A:CM sold 200,000 copies that week, A:CM would be top of the list for that weeks sales.
Quote from: Elicas on Feb 18, 2013, 05:23:49 PM
Sigh. I wish people understood these things better, allow me to help a little here.
First week sales are published on a Monday, and count sales from the previous Sunday through Saturday.
Dead Space 3 released on Friday the 8th, and It's first week consisted of 8th-9th of February.
A:CM released on Tuesday the 12th, and it's first week consisted of 12th-16th of February. It's hardly surprising it got more first week sales than DS3, considering it's first week of sales had an extra three days!
All that link shows, is that the week after DS3 officially released, A:CM sold better. It does not show the total sales figures yet, because they're not available!
Wait another three weeks for the first months sales figures, that will be telling.
If DS3 sold a million copies on the release weekend, and 100,000 the next week (A:CM release week) with A:CM sold 200,000 copies that week, A:CM would be top of the list for that weeks sales.
OK... What I'm trying to say is that the game is actually selling despite all the bad reviews hate mail/messages and contriversey. If we're talking stats then yes we need to wait and see the final verdict. Who knows we may even see a lot of returns. Plus when you talk about DS3, your actually talking about the wrong game... because the thread title is clearly talking about DS2 :P
And the article posted a page before talks about Dead Space 3.
Quote from: Naissus on Feb 18, 2013, 01:06:52 AM
I saw on GT that A:CM is number 1 while DS3 is number 2. This must be referring to sales rather than ratings, so what does everyone think of this? Hope for future patches, DLC, etc?
Just a mistake in the thread title, the guy meant DS 3.
Quote from: Dusk on Feb 18, 2013, 05:49:51 PM
And the article posted a page before talks about Dead Space 3.
I guess you didn't catch onto that I was talking about the
title of the thread and not the article you speak of. It was a joke. That wasn't funny... At all :'(
Quote from: XenoMAC on Feb 18, 2013, 05:47:29 PM
Quote from: Elicas on Feb 18, 2013, 05:23:49 PM
Sigh. I wish people understood these things better, allow me to help a little here.
First week sales are published on a Monday, and count sales from the previous Sunday through Saturday.
Dead Space 3 released on Friday the 8th, and It's first week consisted of 8th-9th of February.
A:CM released on Tuesday the 12th, and it's first week consisted of 12th-16th of February. It's hardly surprising it got more first week sales than DS3, considering it's first week of sales had an extra three days!
All that link shows, is that the week after DS3 officially released, A:CM sold better. It does not show the total sales figures yet, because they're not available!
Wait another three weeks for the first months sales figures, that will be telling.
If DS3 sold a million copies on the release weekend, and 100,000 the next week (A:CM release week) with A:CM sold 200,000 copies that week, A:CM would be top of the list for that weeks sales.
OK... What I'm trying to say is that the game is actually selling despite all the bad reviews hate mail/messages and contriversey. If we're talking stats then yes we need to wait and see the final verdict. Who knows we may even see a lot of returns. Plus when you talk about DS3, your actually talking about the wrong game... because the thread title is clearly talking about DS2 :P
The game was never going to 'not sell', it's Aliens after all. Stating the game is outselling DS3 is fallacious however, as we still need the total figures for both games before we can look at exactly what's going on.
Week 1 DS3 sells 400,000 pre-orders A:CM not released.
Week 2 DS3 sells 100,000 copies, A:CM sells 300,00 pre-orders. A:CM takes a critical pasting. A:CM #1 seller for this week.
Week 3 DS3 sells 75,000 copies, A:CM sells 35,000 copies.
Week 4 DS3 sells 40,000 copies, A:CM sells 15,000 copies.
February figures released.
While on week 2 A:CM would look strong compared to DS3 on all the sales boards, it means nothing until the total figures are released. If 10% of people returned the game unopened after seeing the reviews, using the above example that would be 35,000 returns (though I very much doubt returns would be anywhere near 10%).
As to it selling even with the hate mail and bad reviews, remember this:
The game intentionally had a review embargo in order to shield consumers from the truth that it was a shitty game. People are f**king idiots for pre-ordering (any game, not just this one) but with todays consumers modern need to own the new shiney, right f**king now, instead of waiting several days for reviews, this was always going to happen.
Made up figures are made up to present a point, etc. etc.Edit: If A:CM is still #1 seller next week, consider humanity f**king done for.
I guess a lot of the people that bought the game, did so on pre-order, because they thought it was going to be an epic game, not the pile of shit we got. So of course the sales figure would be high.
When you said returned while still wrapped... Does that mean if its unwrapped then returned we wouldn't see it in the final numbers?
About A:CM preorders, I found this http://www.vgchartz.com/article/250757/usa-preorders-chart-9-february-2013-aliens-colonial-marines/ (http://www.vgchartz.com/article/250757/usa-preorders-chart-9-february-2013-aliens-colonial-marines/)
For 360 there was 168,146 preorders.
For PS3 there was 90,447 preorders.
Pc had 38,664 preorders.
Thats 297,257 games sold in the US alone.
DS 3 so far has 650,000 games sold worldwide.
http://www.vgchartz.com/gamedb/?name=Dead+Space+3 (http://www.vgchartz.com/gamedb/?name=Dead+Space+3)
Quote from: demonbane on Feb 18, 2013, 04:02:51 PM
Quote from: RayneStorm82 on Feb 18, 2013, 03:33:47 PM
Glad it's done we'll, hopefully cements a future for the franchise. Just take its as far away from GearBox as possible.
Good sale of this game means that Gearbox will rather have a strong foothold on Aliens. So no.
Yeah, I highly doubt that, man. They are on the verge of being sued by Sega.
Quote from: XenoMAC on Feb 18, 2013, 06:02:58 PM
When you said returned while still wrapped... Does that mean if its unwrapped then returned we wouldn't see it in the final numbers?
Don't know about the states but most stores here in the UK will not take back video games once have have been opened, you can only trade them in. Trade in's do not show up on the figures, and returns only show up at all if they are really significant.
Doubled edged sword. I'm glad it's selling well so that they will make another game down the line. However I don't want them to think they can get away with the shenanigans they pulled and us getting substandard games for the rest of existence.
I am afraid that strong sales may make SEGA think twice about suing. Since the game would not get support that it NEEDS from Gearbox.
Sigh, this whole thing is a mess.
On the other hand, good sales mixed with a fan-base that is enraged about the quality of the game (both of which seem to be happening), could lead Gearbox into giving us some well made patches. I mean as much as I like this game, I'm not blind to the fact that Gearbox misrepresented this game in the previews and if they don't make a good effort to patch this game and make it more like they advertised it, their reputation will be so tarnished that it will be hard to recover from.
Quote from: Vezner on Feb 18, 2013, 09:35:18 PM
On the other hand, good sales mixed with a fan-base that is enraged about the quality of the game (both of which seem to be happening), could lead Gearbox into giving us some well made patches. I mean as much as I like this game, I'm not blind to the fact that Gearbox misrepresented this game in the previews and if they don't make a good effort to patch this game and make it more like they advertised it, their reputation will be so tarnished that it will be hard to recover from.
Doubtful, if they have good sales despite the outrage and critical panning things will go along the following lines:
Randy will come out with his standard bullshit of "Critics don't understand what the fans really wanted, it sold well so obviously it was what the fans liked."
SEGA will say f**k it, we got a free pass on a shitty game.
Things will procede as normal.
Quote from: Elicas on Feb 18, 2013, 10:36:47 PM
Quote from: Vezner on Feb 18, 2013, 09:35:18 PM
On the other hand, good sales mixed with a fan-base that is enraged about the quality of the game (both of which seem to be happening), could lead Gearbox into giving us some well made patches. I mean as much as I like this game, I'm not blind to the fact that Gearbox misrepresented this game in the previews and if they don't make a good effort to patch this game and make it more like they advertised it, their reputation will be so tarnished that it will be hard to recover from.
Doubtful, if they have good sales despite the outrage and critical panning things will go along the following lines:
Randy will come out with his standard bullshit of "Critics don't understand what the fans really wanted, it sold well so obviously it was what the fans liked."
SEGA will say f**k it, we got a free pass on a shitty game.
Things will procede as normal.
This is true. I want the game to sell well but I know if it does then it's a free pass.
I think sales will plummet badly. I would be happy if it only sold 1 million copies. That be more than 50% less than what AVP 2010 did.
Quote from: PRI. HUDSON on Feb 18, 2013, 10:53:17 PM
Quote from: Elicas on Feb 18, 2013, 10:36:47 PM
Quote from: Vezner on Feb 18, 2013, 09:35:18 PM
On the other hand, good sales mixed with a fan-base that is enraged about the quality of the game (both of which seem to be happening), could lead Gearbox into giving us some well made patches. I mean as much as I like this game, I'm not blind to the fact that Gearbox misrepresented this game in the previews and if they don't make a good effort to patch this game and make it more like they advertised it, their reputation will be so tarnished that it will be hard to recover from.
Doubtful, if they have good sales despite the outrage and critical panning things will go along the following lines:
Randy will come out with his standard bullshit of "Critics don't understand what the fans really wanted, it sold well so obviously it was what the fans liked."
SEGA will say f**k it, we got a free pass on a shitty game.
Things will procede as normal.
This is true. I want the game to sell well but I know if it does then it's a free pass.
I think sales will plummet badly. I would be happy if it only sold 1 million copies. That be more than 50% less than what AVP 2010 did.
A million copies at $60 is $60,000,000, around about the rumoured quotes of the projects cost. Add the few thousand collectors edition and we say maybe $61 million. Take out the 30-50% cut for distributors and retailers and we're still looking at a $30,000,000 return on the game. Even a million copies sold sends too strong a message to Gearbox/SEGA.
Quote from: Elicas on Feb 18, 2013, 11:32:46 PM
Quote from: PRI. HUDSON on Feb 18, 2013, 10:53:17 PM
Quote from: Elicas on Feb 18, 2013, 10:36:47 PM
Quote from: Vezner on Feb 18, 2013, 09:35:18 PM
On the other hand, good sales mixed with a fan-base that is enraged about the quality of the game (both of which seem to be happening), could lead Gearbox into giving us some well made patches. I mean as much as I like this game, I'm not blind to the fact that Gearbox misrepresented this game in the previews and if they don't make a good effort to patch this game and make it more like they advertised it, their reputation will be so tarnished that it will be hard to recover from.
Doubtful, if they have good sales despite the outrage and critical panning things will go along the following lines:
Randy will come out with his standard bullshit of "Critics don't understand what the fans really wanted, it sold well so obviously it was what the fans liked."
SEGA will say f**k it, we got a free pass on a shitty game.
Things will procede as normal.
This is true. I want the game to sell well but I know if it does then it's a free pass.
I think sales will plummet badly. I would be happy if it only sold 1 million copies. That be more than 50% less than what AVP 2010 did.
A million copies at $60 is $60,000,000, around about the rumoured quotes of the projects cost. Add the few thousand collectors edition and we say maybe $61 million. Take out the 30-50% cut for distributors and retailers and we're still looking at a $30,000,000 return on the game. Even a million copies sold sends too strong a message to Gearbox/SEGA.
I know, a strong message that the game was a failure. I mean, I'd really like if only 500K sold but we know the total tally will be more than that.
I wouldn't mind a decent amount of copies sold (yet not enough to turn profit) because it may keep the game alive for us MP folk. Added patches and DLC can make the game live a little longer. I actually enjoy playing MP, well, parts of it.
"I have an army."
"We have a Hulk."
Screw the both of you - we have a number-crunching Elicas!
Quote from: demonbane on Feb 18, 2013, 04:02:51 PM
Quote from: RayneStorm82 on Feb 18, 2013, 03:33:47 PM
Glad it's done we'll, hopefully cements a future for the franchise. Just take its as far away from GearBox as possible.
Good sale of this game means that Gearbox will rather have a strong foothold on Aliens. So no.
I disagree... By now, SEGA knows that Gearbox made fools out of them and SEGA has never repeated the same developer: Rebellion for AVP, Gearbox/TimeGate for ACM and Creative Assembly for Alien 'whatever'...
So, it will be GOOD for SEGA to have a revenue, and it will be GOOD for us because it seems CA's Alien game development is going well (all it takes is that CA is not Gearbox, praise the Lord...) and also GOOD, because this hiccup means that the franchise is still breathing and will (hopefully) have many more good games to come... OK, Positive spin deactivated...
So, as you can see, there may be some good coming out of this debacle... Not for the many of us who actually were dumb enough to buy the game blindly... I actually liked the game until I remembered what it was supposed to look and be like...
Cheers!
Quote from: YutaniDitch on Feb 19, 2013, 01:26:22 AM
all it takes is that CA is not Gearbox, praise the Lord...
Let's wait and see. If the source is to be believed, all they spoke about were graphics.
Strause brothers weren't Anderson, either.
I'm pretty sure i read an article somewhere that for any game to be a commercial success it needs to sell atleast a million copies. But then again i don't know if thats for AAA titles. if a game sells 250,000 copies and its been in development for six years then its a failed game.
Quote from: Xenomorphine on Feb 19, 2013, 01:09:45 AM
"I have an army."
"We have a Hulk."
Screw the both of you - we have a number-crunching Elicas!
Numbers don't lie my friend, the best protection a forum poster can have ;).
Exactly one week on from release, A:CM had dropped 17 places to #18 on the Steam top sellers list. Word has definately got out, that's the fastest drop off in sales I've ever seen for a new AAA title.
As I understand things (please correct me if I'm wrong), the Steam top seller list updates every 24 hours, and is based off of money made during that 24 hour period. If that's right, over the last 24 hours it's sold less than FarCry 3, Deus Ex: HR and Chivalry, all games that have been out for a while now, this bodes well that the game has tanked somewhat, at least on PC.
Quote from: Guts on Feb 19, 2013, 06:27:31 AM
I'm pretty sure i read an article somewhere that for any game to be a commercial success it needs to sell atleast a million copies. But then again i don't know if thats for AAA titles. if a game sells 250,000 copies and its been in development for six years then its a failed game.
I think to break even it needs to sell a million copies.
Quote from: Xenomorphine on Feb 19, 2013, 01:30:55 AM
Quote from: YutaniDitch on Feb 19, 2013, 01:26:22 AM
all it takes is that CA is not Gearbox, praise the Lord...
Let's wait and see. If the source is to be believed, all they spoke about were graphics.
Strause brothers weren't Anderson, either.
I meant that between Rebellion, CA and Gearbox, I think Gearbox is the lowest of the low we can get on these games, am I right? I mean, they failed on EVERY conceivable aspect of the game, and even the nods and winks, given the crappy graphics, were lost... For it to go worse than ACM, the game would have to be the size of a demo, completely in the dark, and with a Uwe Boll synopsis... :D Having said that though, I know I am challenging the game gods, I know it! 8)
Quote from: Salt The Fries on Feb 19, 2013, 09:29:33 PM
Quote from: Guts on Feb 19, 2013, 06:27:31 AM
I'm pretty sure i read an article somewhere that for any game to be a commercial success it needs to sell atleast a million copies. But then again i don't know if thats for AAA titles. if a game sells 250,000 copies and its been in development for six years then its a failed game.
I think to break even it needs to sell a million copies.
I can't remember the exact article, but from memory it was that AAA title have to make 2 million in order to break even. This game IS considered AAA right?
Quote from: ShadowPred on Feb 20, 2013, 01:16:12 AM
Quote from: Salt The Fries on Feb 19, 2013, 09:29:33 PM
Quote from: Guts on Feb 19, 2013, 06:27:31 AM
I'm pretty sure i read an article somewhere that for any game to be a commercial success it needs to sell atleast a million copies. But then again i don't know if thats for AAA titles. if a game sells 250,000 copies and its been in development for six years then its a failed game.
I think to break even it needs to sell a million copies.
I can't remember the exact article, but from memory it was that AAA title have to make 2 million in order to break even. This game IS considered AAA right?
I would assume it just matters what the budget is. With the rumor that SEGA gave it a 65 million dollar budget than a million copies sold still doesn't allow it to break even. That's just gross revenue. This probably has to sell 1.5 million, IMO.
Which it won't.
Quote from: ShadowPred on Feb 20, 2013, 01:16:12 AM
Quote from: Salt The Fries on Feb 19, 2013, 09:29:33 PM
Quote from: Guts on Feb 19, 2013, 06:27:31 AM
I'm pretty sure i read an article somewhere that for any game to be a commercial success it needs to sell atleast a million copies. But then again i don't know if thats for AAA titles. if a game sells 250,000 copies and its been in development for six years then its a failed game.
I think to break even it needs to sell a million copies.
I can't remember the exact article, but from memory it was that AAA title have to make 2 million in order to break even. This game IS considered AAA right?
Really depends on the game, the platform for release and your definition of AAA. You could make a AAA point and click adventure for less than £15mil, Star Wars the Old Republic reportedly had a budget of what, $300 million? Different genres have different rates for what AAA means to them.
Bulletstorm for example, sold around 1.46 million copies without counting online PC retailers (it was top of Steam for a week or so) and that made a profit, but not enough of one for them to consider a sequel. Now, Bulletstorm was in development for alot less than A:CM, surely had a smaller marketing budget (most of it's marketing was by small online clips showing the various death mechanics, viral marketing almost). Admittedly it was much better looking than A:CM, so possibly spent more on the graphics development, but then it's really not hard to be better looking than A:CM. If that took 1.5 million to make a smallish profit, we can guesstimate that the 2 million mark "sounds" about right.
Anybody on Steam at the moment, can you check you're current top sellers list?
According to mine, A:CM has dropped out of the top 100 completely, I can't find it anywhere. If that's right (and not just a Steam glitch, which happens occasionally) this release is a complete bust on the PC at least.
It's like number 32 or something out of the top 100 right now.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F1142%2Ftopsellers.jpg&hash=eecec1996e0c2c8dc2f44a59feebd5c4f07647e5)
Strange, I have "Euro Truck Simulator 2" at position 32, wonder if the steam top 100 is done regionally?
At position 28 for mine. Resident in the UK.
Quote from: Xenomorphine on Feb 21, 2013, 01:05:17 AM
At position 28 for mine. Resident in the UK.
I'm in the UK too.
With Metal Gear Rising: Revengeance released this week I hope sales for this game disappear for good.
Really... now Amnesia is on sale after I already bought it?! >:(
I hope this game is forgotten by nextweek
Mine shows 24 (US). To drop 23 places in one week
Really curious to see what VG Chartz tracks after 2 months. I know they count mostly retail but it will give a decent idea of what it sold.
I really hope Creative Assembly knows what they are doing. 2 average Aliens games, 1 DS game that I would think most fans didn't buy, and 1 cancelled game that is now rumored to have been FINISHED. Good job, SEGA. Go fark yourself.
Quote from: Guts on Feb 21, 2013, 02:14:13 AM
I hope this game is forgotten by nextweek
I hope this game is superbly patched and new content is added by next week.
They have to keep it ..... alive....bip bip.....bip bip..... :'(
How could they screw up this badly? It takes effort to fail this hard with a game. Right now the game is sitting at #25 just under borderlands 2 >:( (US)
Quote from: Guts on Feb 21, 2013, 02:14:13 AMI hope this game is forgotten by nextweek
So does Gearbox.
http://www.chart-track.co.uk/?i=1549&s=1111 (http://www.chart-track.co.uk/?i=1549&s=1111)
Oh thank god. I felt awful for giving it even the slightest bit of fuel toward its incline.
I'm sure Sega and Gearbox see it's sales potential now (to a greater degree). Imagine had it been a good game, coming out strong like it did then gaining momentum after good press. Even us fanboys are reluctant to spend money on the upcoming DLC.
Can't wait for Tomb Raider to blow ACM off the charts. It's getting 9's on multiple sites and it looks really good.
Bye bye, ACM!
http://www.vgchartz.com/weekly/41322/USA/ (http://www.vgchartz.com/weekly/41322/USA/)
http://www.vgchartz.com/weekly/41322/UK/ (http://www.vgchartz.com/weekly/41322/UK/)
http://www.vgchartz.com/weekly/41322/Germany/ (http://www.vgchartz.com/weekly/41322/Germany/)
I think that's around 465k copies according to them.
Quote from: ikarop on Feb 25, 2013, 10:48:24 PM
http://www.vgchartz.com/weekly/41322/USA/ (http://www.vgchartz.com/weekly/41322/USA/)
http://www.vgchartz.com/weekly/41322/UK/ (http://www.vgchartz.com/weekly/41322/UK/)
http://www.vgchartz.com/weekly/41322/Germany/ (http://www.vgchartz.com/weekly/41322/Germany/)
I think that's around 465k copies according to them.
Wow, those numbers are pretty awful for a AAA FPS release. They need a minimum of 635,000 more sales to break even on the estimated $65,000,000 budget.
That's not gonna happen.
Quote from: Cal427eb on Feb 25, 2013, 11:08:22 PM
That's not gonna happen.
Indeed, and that was if they were getting the full $60 from every sale, which they sure as hell are not. They're looking at having undersold the budget by over a million copies. You'll be looking at a typical return of 50% at retail, very roughly. So far they'll have made around $13,950,000, which is a current working loss of $51,050,000. That's a hell of alot of ground to still make up.
My estimation is they need (if they're making $30 per $60 retail sale) 2,166,667 sales to break even on the investment (at a $65,000,000 investment). Not. Going. To. Happen.
Numbers ran into the 16th. It definitely sold more than 465K to this point. I would say it sold probably 600K after a week alone, maybe more. I want to see the numbers after a month because that will pretty much be the final tally. It's already tanking on charts. I read it was down 84% in the UK in the latest chart.
This game would be LUCKY to sell 1.2 million copies.
It's game over man, game over. LOL, perfect time to say that.
Those previous numbers from VG appear to be wrong. Just saw these on VG.
Sales through the 16th (4 days after release), 630,572.
Depending on how many people bought it late (week or 2) this sad piece of crap may hit a million easily. Was kinda of hoping it would really tank and not sell that many.
Just checked the top sellers on Steam for here in the UK. A day or two ago, it was still in the twenties range. Right now, it's made a surprising sudden dip to around position 58!
Quote from: Xenomorphine on Mar 01, 2013, 01:12:57 AM
Just checked the top sellers on Steam for here in the UK. A day or two ago, it was still in the twenties range. Right now, it's made a surprising sudden dip to around position 58!
I find it amazing that this game will probably break a million on hype alone despite being a sub-par game. I wish this game was half decent. It be selling a hell of a lot more than a million.
This game had a budget of $51,000,000?!? Is that normal for this kind of game? That is more than a large amount of movies...
The game isnt even showing up on the top 100 played on steam anymore. Gearbox needs to boot up a couple hundred copies or something. The thing didnt even last 17 days...
Quote from: shadowedge on Mar 01, 2013, 03:23:00 AM
This game had a budget of $51,000,000?!? Is that normal for this kind of game? That is more than a large amount of movies...
That's what happens when you have a distended development cycle with 1500 companies fingering the pooch.
Quote from: OpenMaw on Mar 01, 2013, 06:24:10 AM
Quote from: shadowedge on Mar 01, 2013, 03:23:00 AM
This game had a budget of $51,000,000?!? Is that normal for this kind of game? That is more than a large amount of movies...
That's what happens when you have a distended development cycle with 1500 companies fingering the pooch.
Sort of. I read AAA titles have between 75 and 100 million. This game should have been a lot better if it really got the rumored 65 million.
Quote from: PRI. HUDSON on Mar 01, 2013, 06:27:00 AM
Quote from: OpenMaw on Mar 01, 2013, 06:24:10 AM
Quote from: shadowedge on Mar 01, 2013, 03:23:00 AM
This game had a budget of $51,000,000?!? Is that normal for this kind of game? That is more than a large amount of movies...
That's what happens when you have a distended development cycle with 1500 companies fingering the pooch.
Sort of. I read AAA titles have between 75 and 100 million. This game should have been a lot better if it really got the rumored 65 million.
They could have at least outsourced it to Infinity Ward and gotten 9/10ths of a decent shooter rather than 1/3 of a bad one.
Quote from: PRI. HUDSON on Mar 01, 2013, 06:27:00 AM
Quote from: OpenMaw on Mar 01, 2013, 06:24:10 AM
Quote from: shadowedge on Mar 01, 2013, 03:23:00 AM
This game had a budget of $51,000,000?!? Is that normal for this kind of game? That is more than a large amount of movies...
That's what happens when you have a distended development cycle with 1500 companies fingering the pooch.
Sort of. I read AAA titles have between 75 and 100 million. This game should have been a lot better if it really got the rumored 65 million.
The game started out with a much smaller budget, because they made some mistakes, took too long, and ultimately played hot potato with it, it ended up going way over their initial projected budget. Which was closer to 20 to 40 million.
I cant find anything I can cite but it looks like CoD4 cost about 20 mil to make and MW2 cost 40-60 (not including all the ads and distribution) Just development costs.
What I did find is a list of the top 10 most expensive to develop games (from 2010) and reputable place and look at how A:CM stacks up. Absurd no matter how they got there...
http://digitalbattle.com/2010/02/20/top-10-most-expensive-video-game-budgets-ever/ (http://digitalbattle.com/2010/02/20/top-10-most-expensive-video-game-budgets-ever/)
200 million to promote Halo 3? How did they turn a profit on that one? Micro$oft.
"Halo 3 grossed US$300 million in its first week." says Wikipedia lol. 11.5 million copies in its lifetime. I can imagine from all the merch and 360s that got sold because of it that it did more than ok. : |
Makes me wonder if the advertising and all that is included in this 60mil number for A:CM if not then man... someones ass is really on fire.
11.5 million sales for Halo3 is a gross of $690,000,000 revenue split between publisher/developer/retailers. 200mil advertising looks like a pretty good investment.
Quote from: Aceburster on Mar 01, 2013, 07:22:31 AM
"Halo 3 grossed US$300 million in its first week." says Wikipedia lol. 11.5 million copies in its lifetime. I can imagine from all the merch and 360s that got sold because of it that it did more than ok. : |
Makes me wonder if the advertising and all that is included in this 60mil number for A:CM if not then man... someones ass is really on fire.
Damnnnnnnnnnnnnnnnnnnn. That's baller.
I am just surprised they had spent that much considering Halo CE and Halo 2 had come before it. You would think the game would sell itself. But, good for them. I fell in love with Halo the minute I played Halo 2 MP and Halo 3 as a whole. Only one I have not beaten yet is Halo 2, which I just borrowed off my cousin.
For those of you, who love statistics, I have found these that may interest you:
http://vgsales.wikia.com/wiki/Most_expensive_games (http://vgsales.wikia.com/wiki/Most_expensive_games)
http://vgsales.wikia.com/wiki/Video_game_costs (http://vgsales.wikia.com/wiki/Video_game_costs)
Also, just to illustrate how much the ad campaigns and marketing increase the cost of a game:
http://www.industrygamers.com/news/call-of-duty-modern-warfare-2s-launch-budget--200-million/ (http://www.industrygamers.com/news/call-of-duty-modern-warfare-2s-launch-budget--200-million/)
Hope it sheds some more light and hope you enjoy...
Cheers!
It's official. ACM is dead.
http://www.vgchartz.com/game/24855/aliens-colonial-marines/Global/ (http://www.vgchartz.com/game/24855/aliens-colonial-marines/Global/)
85% drop worldwide for the game on the 360. LOL. I hope Gearbox feel this to the bone.
http://www.vgchartz.com/gamedb/?name=aliens%3A+colonial+marines (http://www.vgchartz.com/gamedb/?name=aliens%3A+colonial+marines)
Game sales are at 730,000. With that nasty second week drop it is safe to say this dog does not cross a million. Good riddance.
On the one hand - I'm happy to see the guys suffer for this but I'm really disappointed because it wont be fixed and it wont be supported.
Quote from: Corporal Hicks on Mar 02, 2013, 12:00:26 PM
On the one hand - I'm happy to see the guys suffer for this but I'm really disappointed because it wont be fixed and it wont be supported.
I know how you feel. It's a double-edged sword. The game does poorly = GBX suffers for their deception and maybe SEGA sells their rights or get a developer in the future who is more reliable. The game does well = GBX is off the hook, sort of, and SEGA doesn't learn their lesson and keeps putting out crappy games because they know us fans will buy anything.
All I am hoping for is one giant patch that puts the game together more and solid DLC. At least by that point I will have played the game enough to get my moneys worth. If Bug Hunt mode is actually well done then that will keep me playing for a while.
I am interested to see if SEGA sells the rights to reclaim some cash that we know they bled on ACM. I'd kill for someone with a good publishing background to pick it up and save us.
That is probably the best outcome that can of this... SEGA to sell the rights to someone who gives a fook.
QuoteSEGA to sell the rights to someone who gives a fook.
As awesome as that would be. If Creative Assembly's new A L I E N based game does gang busters. Then I think it's safe to say the the Alien license would stay with them for sequels and the like.
Quote from: JungleHunter87 on Mar 02, 2013, 02:57:06 PM
QuoteSEGA to sell the rights to someone who gives a fook.
As awesome as that would be. If Creative Assembly's new A L I E N based game does gang busters. Then I think it's safe to say the the Alien license would stay with them for sequels and the like.
As much as SEGA pisses me off, if the next game is GOOD, and I mean like 8 outta 10 good, then I won't care if SEGA keeps the rights. I think a highly rated Alien game would make a lot more money than AVP or ACM would. Maybe it would be a turnaround and force SEGA to hire better developers.
Time will tell.
QuoteTime will tell.
Hear, hear!
Well, I'll still be holding onto my pipe-dream that Insomniac Games will somehow get their hands on it...
Someone should tweet that c**t, Pitchfraud, about the games 80% drop-off in sales from week 1 to week 2. I would love to see if he breaks out that "I've always profited from criticism" remark.
Not this time, asshole. Not this time.
Im glad this game has gotten backlash the way it has. Prometheus got a pass for practically everything people hate about this game. Lies, half truths, bold statements from the people in charge, 90 degree turns in what the content was going to be like every 3 months, terrible nonsensical writing, trailers full of things not in the product, unused concept art thrown around like its gospel and if you buy more... youll get ALLLLL the answers baby.
but because it looks like ass... people ripped into it like wild animals. Of course the thing got great day 1 sales but unlike prometheus, they didnt dress up their shit sandwich with special effects before they served it.
If they were true fans they would fix it, but Fox doesnt seem to contract fans anymore. It got a nice day 1 in sales but thats hopefully as much as it ever gets. (without serious help)
Quote from: Aceburster on Mar 03, 2013, 08:56:58 AM
Im glad this game has gotten backlash the way it has. Prometheus got a pass for practically everything people hate about this game. Lies, half truths, bold statements from the people in charge, 90 degree turns in what the content was going to be like every 3 months, terrible nonsensical writing, trailers full of things not in the product, unused concept art thrown around like its gospel and if you buy more... youll get ALLLLL the answers baby.
but because it looks like ass... people ripped into it like wild animals. Of course the thing got great day 1 sales but unlike prometheus, they didnt dress up their shit sandwich with special effects before they served it.
If they were true fans they would fix it, but Fox doesnt seem to contract fans anymore. It got a nice day 1 in sales but thats hopefully as much as it ever gets. (without serious help)
Prometheus hardly got a free pass, there are a healthy section of the fans who can't stand it. Personally i'd rather have a A:R, AVP and AVP:R marathon on while playing A:CM than watch five more minutes of Prometheus ever again.
Prometheus did well because people love Ridley. It's got an average of 65/100 from critical reviews, (http://www.metacritic.com/movie/prometheus) so it hardly got a free pass from many reviewers. The film did well from very strong marketing, shiny shiny special effects that admittedly looked very good, and the hype train of the Alien franchise being back in the hands of the fellow who gave us the classic original.
I'd expect the follow up to do much worse, especially if they're still moving it 'farther away from Alien'. Prometheus barely had anything to do with Alien in the first damn place.
I liked Prometheus....... :-\
QuotePersonally i'd rather have a A:R, AVP and AVP:R marathon on while playing A:CM than watch five more minutes of Prometheus ever again.
Sadly I would too, which makes me very depressed to say. :(
Im not judging. Theres people here who like and dislike all sorts of things Alien and AvP related, im not gonna question why. Some might really think A:CM is a 8+/10 game and thats their opinion.
Personally I think way too many people gave prometheus a free pass just on its entertainment value and more than once ive seen the argument that the lists of issues it has are merely "nitpicks" over what is an otherwise solid movie. It made enough money to justify its existence and itll prolly have sequels. Might not have been a "free" pass but it passed lol. AvP:R passed too.
What if the early numbers, the real ones wherever they are are matched up with the real budget... whatever it is, and when the numbers come in, the thing made a few bucks. How long is it gonna be before the next movie/game comes out and we go through this all again... and slightly more offensive to fans. Thats what im worried about for the games and movies, the trend just keeps going downhill and these things succeed by the skin of their teeth.
Aliens: Colonial Wars presented by Sega and developed by Square Enix and Eidos. "We want Aliens on earth but were gonna do it right cuz were fans, also canon".
Alien 5: Resolution. Hicks is locked in a long cryosleep until after the events of Alien Ressurection and him and Ripley have half marine/alien babies and come to the realization that Xenomorphs arent that bad. "Its a new storyline set in the Aliens universe. Narrated by Lance Henriksen"
Quote from: Aceburster on Mar 03, 2013, 02:38:48 PM
Hicks is locked in a long cryosleep until after the events of Alien Ressurection and him and Ripley have half marine/alien babies
Awesome.
Quote from: redxavier on Mar 04, 2013, 02:16:36 PM
Quote from: Aceburster on Mar 03, 2013, 02:38:48 PM
Hicks is locked in a long cryosleep until after the events of Alien Ressurection and him and Ripley have half marine/alien babies
Awesome.
Huh, dumb question: did Hicks and Ripley even... huh, ya know... do the hunkachunka...? HAHAHAHAHA :P
PS - Oh, never mind... I got the joke... FINALLY... HAHAHAH Well... since the franchise is already ruined and Hicks and Ripley are kinda AGED, why not? What more can they do to further annihilate this franchise? ::)
Quote from: YutaniDitch on Mar 04, 2013, 03:39:10 PM
Quote from: redxavier on Mar 04, 2013, 02:16:36 PM
Quote from: Aceburster on Mar 03, 2013, 02:38:48 PM
Hicks is locked in a long cryosleep until after the events of Alien Ressurection and him and Ripley have half marine/alien babies
Awesome.
Huh, dumb question: did Hicks and Ripley even... huh, ya know... do the hunkachunka...? HAHAHAHAHA :P
PS - Oh, never mind... I got the joke... FINALLY... HAHAHAH Well... since the franchise is already ruined and Hicks and Ripley are kinda AGED, why not? What more can they do to further annihilate this franchise? ::)
Do a live action Aliens vs The Avengers crossover that Fox takes as canon?
Quote from: Elicas on Mar 04, 2013, 03:56:56 PM
Quote from: YutaniDitch on Mar 04, 2013, 03:39:10 PM
Quote from: redxavier on Mar 04, 2013, 02:16:36 PM
Quote from: Aceburster on Mar 03, 2013, 02:38:48 PM
Hicks is locked in a long cryosleep until after the events of Alien Ressurection and him and Ripley have half marine/alien babies
Awesome.
Huh, dumb question: did Hicks and Ripley even... huh, ya know... do the hunkachunka...? HAHAHAHAHA :P
PS - Oh, never mind... I got the joke... FINALLY... HAHAHAH Well... since the franchise is already ruined and Hicks and Ripley are kinda AGED, why not? What more can they do to further annihilate this franchise? ::)
Do a live action Aliens vs The Avengers crossover that Fox takes as canon?
Huh, Elicas... SHUT UP... Don't give them ideas...! HAHAHHA :-X
Game is dead in the water. It sold like, 30K copies this past week. LOLOLOLOLOLOLOL. Sales stand around 800K.
Source: VG Chartz.
Well, I wonder what the fallout will be. Does SEGA sue GBX? Does SEGA sell the rights to make up for the bleeding this game caused them?
Time will tell.
I dont care how good the next Aliens or AvP game looks, im not pre-ordering or even buying it the first week until ALL the reviews are in and the players have spoken. This game is becoming the E.T of modern gaming and it shouldnt be forgotten.
Gamers have been at a tipping point for a long time now about how the industry works and id be shocked if there isnt long term damage beyond GBX and Sega. Its definitely turned me off to other games by getting burned for 90 bucks on A:CM and probably 800k more who are feelin it too. Even reviewers have woken up a little bit here lately.
I actually cancelled my HotS preorder just because Im so fed up with payin out the ass for 39.99 titles. Keep your preorder crap, your toys and boxes and hype and ill buy video games when they hit a reasonable price. Ill buy Dead Space 3 when it goes to Steam (never) and goes on sale for 15 bucks (never) because I only want the first half of the game and thats what its worth. Watched a 4 hour long LP of Crysis 3, aint no point in spending 60 bucks on another 4 hour game...
A:CM and a whole pile of other titles need to be buried in the desert with E.T and the whole industry is begging for an enema.
What he said ^
Btw what's E.T ?
Quote from: Gren_86 on Mar 09, 2013, 01:51:46 PM
What he said ^
Btw what's E.T ?
Symbol of Atari shock. It is a game based on the movie ET. Atari's business plan was quantity over quality. They did not double check quality of each game, but mass produced games. People lost faith in gaming quality, thus gaming industry collapsed.
It was until Nintendo came out with Mario and saved the gaming industry. That's why Mario takes the most important role in gaming.
Quote from: Elicas on Mar 03, 2013, 11:08:47 AM
Quote from: Aceburster on Mar 03, 2013, 08:56:58 AM
Im glad this game has gotten backlash the way it has. Prometheus got a pass for practically everything people hate about this game. Lies, half truths, bold statements from the people in charge, 90 degree turns in what the content was going to be like every 3 months, terrible nonsensical writing, trailers full of things not in the product, unused concept art thrown around like its gospel and if you buy more... youll get ALLLLL the answers baby.
but because it looks like ass... people ripped into it like wild animals. Of course the thing got great day 1 sales but unlike prometheus, they didnt dress up their shit sandwich with special effects before they served it.
If they were true fans they would fix it, but Fox doesnt seem to contract fans anymore. It got a nice day 1 in sales but thats hopefully as much as it ever gets. (without serious help)
Prometheus hardly got a free pass, there are a healthy section of the fans who can't stand it. Personally i'd rather have a A:R, AVP and AVP:R marathon on while playing A:CM than watch five more minutes of Prometheus ever again.
Prometheus did well because people love Ridley. It's got an average of 65/100 from critical reviews, (http://www.metacritic.com/movie/prometheus) so it hardly got a free pass from many reviewers. The film did well from very strong marketing, shiny shiny special effects that admittedly looked very good, and the hype train of the Alien franchise being back in the hands of the fellow who gave us the classic original.
I'd expect the follow up to do much worse, especially if they're still moving it 'farther away from Alien'. Prometheus barely had anything to do with Alien in the first damn place.
AVP
http://www.metacritic.com/movie/avp-alien-vs-predator (http://www.metacritic.com/movie/avp-alien-vs-predator)
AVP-R
http://www.metacritic.com/movie/avpr-aliens-vs-predator---requiem (http://www.metacritic.com/movie/avpr-aliens-vs-predator---requiem)
Both sit idly on 29/100 with different user rating. And Prometheus is pretty mixed bag with bit more positive viewings.
Just check fan vote here.
Quote from: Aceburster on Mar 09, 2013, 12:13:16 PM
I dont care how good the next Aliens or AvP game looks, im not pre-ordering or even buying it the first week until ALL the reviews are in and the players have spoken. This game is becoming the E.T of modern gaming and it shouldnt be forgotten.
Gamers have been at a tipping point for a long time now about how the industry works and id be shocked if there isnt long term damage beyond GBX and Sega. Its definitely turned me off to other games by getting burned for 90 bucks on A:CM and probably 800k more who are feelin it too. Even reviewers have woken up a little bit here lately.
I actually cancelled my HotS preorder just because Im so fed up with payin out the ass for 39.99 titles. Keep your preorder crap, your toys and boxes and hype and ill buy video games when they hit a reasonable price. Ill buy Dead Space 3 when it goes to Steam (never) and goes on sale for 15 bucks (never) because I only want the first half of the game and thats what its worth. Watched a 4 hour long LP of Crysis 3, aint no point in spending 60 bucks on another 4 hour game...
A:CM and a whole pile of other titles need to be buried in the desert with E.T and the whole industry is begging for an enema.
Um, not to nitpick or anything, but if you wait 'til all the reviewers evaluate a game when it comes out, and only later on buy the game, it's not a pre-order anymore. At least that's what it seems to me, 'pre-order' = 'before actual release'.
On topic, I agree with you, but only mostly because of this whole "Pre-order X game for Y bonus content" sorta deal that sucks tons of gamers and fans alike into purchasing crappy games like our turd-for-a-game A:CM. It's why I never pre-order anything.
Quote from: Grey_Yautja on Mar 09, 2013, 03:39:47 PM
Quote from: Aceburster on Mar 09, 2013, 12:13:16 PM
I dont care how good the next Aliens or AvP game looks, im not pre-ordering or even buying it the first week until ALL the reviews are in and the players have spoken. This game is becoming the E.T of modern gaming and it shouldnt be forgotten.
Gamers have been at a tipping point for a long time now about how the industry works and id be shocked if there isnt long term damage beyond GBX and Sega. Its definitely turned me off to other games by getting burned for 90 bucks on A:CM and probably 800k more who are feelin it too. Even reviewers have woken up a little bit here lately.
I actually cancelled my HotS preorder just because Im so fed up with payin out the ass for 39.99 titles. Keep your preorder crap, your toys and boxes and hype and ill buy video games when they hit a reasonable price. Ill buy Dead Space 3 when it goes to Steam (never) and goes on sale for 15 bucks (never) because I only want the first half of the game and thats what its worth. Watched a 4 hour long LP of Crysis 3, aint no point in spending 60 bucks on another 4 hour game...
A:CM and a whole pile of other titles need to be buried in the desert with E.T and the whole industry is begging for an enema.
Um, not to nitpick or anything, but if you wait 'til all the reviewers evaluate a game when it comes out, and only later on buy the game, it's not a pre-order anymore. At least that's what it seems to me, 'pre-order' = 'before actual release'.
On topic, I agree with you, but only mostly because of this whole "Pre-order X game for Y bonus content" sorta deal that sucks tons of gamers and fans alike into purchasing crappy games like our turd-for-a-game A:CM. It's why I never pre-order anything.
As long as it is from solid series(not one from movie) or developers, then I pre order. But amount of pre order I did decreased a lot compared to past due to budge issue and great disappointment.
Quote from: Elicas on Mar 03, 2013, 11:08:47 AM
Quote from: Aceburster on Mar 03, 2013, 08:56:58 AM
Im glad this game has gotten backlash the way it has. Prometheus got a pass for practically everything people hate about this game. Lies, half truths, bold statements from the people in charge, 90 degree turns in what the content was going to be like every 3 months, terrible nonsensical writing, trailers full of things not in the product, unused concept art thrown around like its gospel and if you buy more... youll get ALLLLL the answers baby.
but because it looks like ass... people ripped into it like wild animals. Of course the thing got great day 1 sales but unlike prometheus, they didnt dress up their shit sandwich with special effects before they served it.
If they were true fans they would fix it, but Fox doesnt seem to contract fans anymore. It got a nice day 1 in sales but thats hopefully as much as it ever gets. (without serious help)
Prometheus hardly got a free pass, there are a healthy section of the fans who can't stand it. Personally i'd rather have a A:R, AVP and AVP:R marathon on while playing A:CM than watch five more minutes of Prometheus ever again.
Prometheus did well because people love Ridley. It's got an average of 65/100 from critical reviews, (http://www.metacritic.com/movie/prometheus) so it hardly got a free pass from many reviewers. The film did well from very strong marketing, shiny shiny special effects that admittedly looked very good, and the hype train of the Alien franchise being back in the hands of the fellow who gave us the classic original.
I'd expect the follow up to do much worse, especially if they're still moving it 'farther away from Alien'. Prometheus barely had anything to do with Alien in the first damn place.
It's the difference between getting your hopes up over thinly veiled, carefully worded teases and out and out bald faced lies. They would have had to show crawling walls full of xenomorphs created
JUST for the Prometheus trailers for this to be even in the same neighborhood.
At the end of the day, Prometheus was a decent science fiction movie with ties to Alien. (as advertised) And Aliens: Colonial Marines is buggy, sluggishly plodding, sometimes unplayable, brainless romp through corridors coated in visual nostalgia.
Quote from: Bat Chain Puller on Mar 09, 2013, 03:57:15 PM
It's the difference between getting your hopes up over thinly veiled, carefully worded teases and out and out bald faced lies. They would have had to show crawling walls full of xenomorphs created JUST for the Prometheus trailers for this to be even in the same neighborhood.
At the end of the day, Prometheus was a decent science fiction movie with ties to Alien. (as advertised) And Aliens: Colonial Marines is buggy, sluggishly plodding, sometimes unplayable, brainless romp through corridors coated in visual nostalgia.
Thats the point im making. The people behind Prometheus (Fox) were way more careful in their lines of BS than the people involved with A:CM (Fox) and at the end of the day (week 1) if the people at the top who are ultimately responsible for the marketing and direction (Fox) make a couple bucks from their audience (us) then ratings and content and quality are secondary motivators.
You must have been in tears after AvP:R came out because Fox wouldnt allow something worse than AvP for a quick buck right?
And in the end I guess it doesnt matter because weve since gotten Prometheus and A:CM to make up for it.
Its a slippery slope and if youre willing to compartmentalize a general business strategy im sure Fox will greenlight all you can eat.
I saw Youtube comment saying "Gearbox announced that the game did not fail."
I heard one of the members saying that at least a million copies or more are required to cover investment.
I don't know. Is Sega happy with money they earned from sales or not?
This thing ain't turning a profit.
I wouldn`t put much stock into anything anyone from GearBox has to say. They have proven to not be very trustworthy....... obviously.
Quote from: PRI. HUDSON on Apr 13, 2013, 05:13:04 AM
This thing ain't turning a profit.
Maybe you should buy another copy.
Quote from: RC on Apr 14, 2013, 02:52:16 AM
Quote from: PRI. HUDSON on Apr 13, 2013, 05:13:04 AM
This thing ain't turning a profit.
Maybe you should buy another copy.
Are you working for Gearbox or Sega?
Quote from: demonbane on Apr 14, 2013, 03:39:36 PM
Quote from: RC on Apr 14, 2013, 02:52:16 AM
Quote from: PRI. HUDSON on Apr 13, 2013, 05:13:04 AM
This thing ain't turning a profit.
Maybe you should buy another copy.
Are you working for Gearbox or Sega?
I'd rather buy a cheap hooker than buy another copy of this game.
Quote from: RC on Apr 14, 2013, 09:43:53 PM
Quote from: PRI. HUDSON on Apr 14, 2013, 07:38:36 AM
Quote from: RC on Apr 14, 2013, 02:52:16 AM
Quote from: PRI. HUDSON on Apr 13, 2013, 05:13:04 AM
This thing ain't turning a profit.
Maybe you should buy another copy.
Why would I do that?
To help it turn a profit.
So developers and publisher would get away with a crappy game? So they would pump out the same quality game, knowing that consumers are dumb sheep? So they would get away with deception and lie?
No, don't ever defend this crap. You are not asking gaming industry any favor. We must show justice brought upon these con artists.
I'm sure RC is being sarcastic as all hell.