Started by Accaris, Nov 05, 2007, 10:04:16 PM
Quote from: Xhan on Nov 06, 2007, 08:48:39 AMThe combat relied on tables and charts too much, but saying it "sucked" is as stupid as saying White Wolf's World of Darkness or D and D sucks... It only sucks if you have a sucky DM/GM.
QuoteSecondly, I believe you're mistaken: Aliens Adventure was a BOARD game of the Hadley's Hope incident that is compatible (same scale, plays somewhat like GW's Space Hulk) with A:TRP, Which is the actual title.
Quote from: Xhan on Nov 06, 2007, 08:28:07 PMI can't agree there, the person running the show can literally throw out whatever doesn't work and modify whatever does.... the best rpg session are the one where you FORGET that you have mechanics in place to "do stuff", IMO.
Quote from: Xhan on Nov 06, 2007, 09:19:18 PMfair enough, but who says the rules > roleplaying/having fun?
QuoteThere was plenty of material to work with, it was extremly consistent with the universe at hand, they "explained" the difference between the A L I E N and Cameraliens
Quote from: Xhan on Nov 07, 2007, 06:02:15 PMTheir take was that the A L I E N was a Sentry. A guardian Alien that was bigger and tougher than normal Aliens, with keener senses and better combat abilities.
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