Quote from: AVP-CAPCOM on Jan 07, 2020, 12:02:49 PM
I remember this game on launch.
Unfortunately the game system wasn't 64-bit as advertised, but not like anyone cared since we were still buzzing our Sega Mega Drives and Snes consoles with Street Fighter 2.
I wrote off the Jaguar like the 3DO and Sega CD before it. The angry video game nerd also took apart the "do the math" campaign and tech spec of what was really under the hood.
Killer apps on a weak gaming system are worth more than powerful system without killer apps.
"Do the math" campaign was not bad as it was aiming to use a psychological aspect that more is better. And majority of customers are not tech aficionados.
It is hard to recognize 'The angry video game nerd' as the authority.
AvP on its own was making Jaguar worth to buy. You just lost a great experience.
Quote from: AVP-CAPCOM on Jan 07, 2020, 12:02:49 PM
James Hampton got the ball rolling on future installments of AVP so fair play to him. But isn't it weird how even he admitted the graphical techniques of digitised photos made to look 3D were based on Amiga and 16-bit digitised 2d sprites, to give the illusion of 3d.
It is not actually an illusion. It looks 3D because it is a photo of real 3D object or person (figurines of Aliens and Pred, or a person in a Marine outfit, Mortal Kombat game actors, Primal Rage clay characters) so all colors and shadows are correct, or a snapshot of software 3D rendered object (AvP main menu artwork and intro scenes, Donkey Kong Country elements, Killer Instinct elements) in different poses. They are just not real time 3D rendered in those games but a compilation of displayed 2D sprites put together into animation or just a texture on 3D wire frame. If they were able to use animation frames without any limit then it would be hard to distinguish if the game is real time 3D rendered or not without knowing how it is done.
Quote from: AVP-CAPCOM on Jan 07, 2020, 12:02:49 PM
I see no bad intentions from Mr Hampton or his team and their game sounds good, although I got spoiled by said AVP 1999 and AVP2. From 1994 I think I would still prefer AVP-CAPCOM arcade if I had to choose.
Jaguar's AvP, AvP 1999 and AvP2 - each offers a completely different experience IMO.
It is weird to put Jaguar's AvP and Capcom's AvP into the same genre but if I had to choose, it would be Killer Instinct Arcade as it was the most impressive game from 1994 and it has Fulgore who is just a mix of Predator, T-800 and Robocop.
Quote from: Voodoo Magic on Jan 07, 2020, 02:13:43 PM
I double-checked my 2018 Google Play purchase history and I definitely paid $4.99 for it. The developer email address was altmer@arts-union.ru
I guess I was screwed? But ultimately I'm fine with it. I got more hours out of replaying AvPJaguar than Alien Blackout, and Blackout was worth the $4.99 to me. 
It seems you are OK as the email address belongs to original developers. I was just thinking that somebody exploited their work. At least you financially supported them and the project.