Hello all,
First let me say that I think the effort everyone is putting in to make this game look better is awesome.
The .ini edits and SweetFX make the game so much more atmospheric. However as we all know,
they do little to nothing about the low res textures in the game. So I found a solution. And to prove that it works Here is a screencap.
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Sorry for the huge picture. That is directly from my steam gallery.
I also apologize for the quick 3 second texture I applied.
But after all it was just a test.
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So you are probably wondering how exactly I managed to export/import textures to A:CM.
It's actually surprisingly easy all thanks to a program called TexMod. I remember I used to use
this mod when I played Guild Wars. It felt so great to get custom textures into that game.
Anyway for some reason or another it dawned on me that if I could use TexMod to retexture Guild Wars, Why wouldn't it work on A:CM?
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NEW VIDEO TUTORIAL THANKS TO fac7orx ON THE GEARBOX FORUMS!<------------
https://www.youtube.com/watch?v=y0a4s3B6j4M**************************************************
The following is a written tutorial on how to use TexMod with A:CM.**************************************************
==================
Setting Up The Program==================
Before you can even begin texture editing it is essential that you download the TexMod Program.
The program can be found
here-------
STEP 1-------
After downloading
texmod.zip, extract the contents to your desktop.
You should have Texmod.exe and a readme.txt
****
The folowing is important for all windows users after Windows XP****
If you are on Vista, 7, or 8, it is very important that you run TexMod as an administrator.
If you do not you will get a steam error (Error 41) when launching the game.
To do this, right click on texmod.exe and click properties.
Go to the compatibility tab and check '
Run As Administrator' then click '
Apply'

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STEP 2-------
Run TexMod (if on any windows higher than Windows XP see above notes)
When the program launches it should appear like this:

We must first set a target location for TexMod to run.
Click on the folder icon.
A browser window will appear.
Navigate to
C:\Program Files\Steam\steamapps\common\Aliens: Colonial Marines\Binaries\Win32 or if on 64-bit Windows:
C:\Program Files(x86)\Steam\steamapps\common\Aliens: Colonial Marines\Binaries\Win32 and select ACM.exe

Now since we are going to be exporting textures first,
Click the 'Logging Mode' button.
Your Texmod should now look like this:

Leave everything as default and click run to launch the game.
****
Make sure you are signed into steam!****
=================
Exporting Textures=================
If texmod launched successfully,
you should see red text in the upper left corner.

Now for ease of access, the texture we will be exporting will be the lurker's body.
Navigate to the Xeno Appearence menu and select the lurker.
--
To scroll through the textures, use the '
+' and '
-' keys on the numpad.
Once you find the texture you want, it will glow green ingame.

To export the texture, simply press '
enter' on the numpad.
Now we are done ingame for the moment. Exit the game and go to the desktop.
=================
Editing Textures=================
Now it is time to edit the texture we have exported.
Look for a folder named '
Out' on your desktop.
This is where TexMod exports the textures you've selected.
Open the folder. Inside we should find a .BMP file named '
ACM.EXE_0x7AC756AC'

This is our lurker body texture.
Open up the file in your favorite photo editor. I use Photoshop but feel free
to use whatever you like.

Now this is where you get creative. Color your texture however you wish.
For testing purposes I simply typed the word 'TEST' on the torso
and changed the saturation.

Now save the image as a .BMP with the exact same name as the original
(In our case the file is named
ACM.EXE_0x7AC756AC)
and make sure you replace the one in the '
Out' folder.
==================
Importing Textures==================
Ok now that we are done editing we need a way to get this texture back into the game.
Launch TexMod again and click on '
Package Build'
Your TexMod should now look like this:

Click on the folder icon next to '
Definition File' and select '
Browse'
This should automatically go into our '
Out' Folder.
Select '
TexMod.log'

Now we can edit the author of our package, and add some comments.

When we are done with that, click build.
A browser window will come up. Name your package what you want
(I chose TEST.tpf) and click save.
Congrats! You made your first ACM Texture Package!Now we must run the game with it turned on.
Click '
Package Mode' and reselect your target location for ACM as in the
Setting Up The Program section.
Your TexMod Should look like this:

Click the folder icon and select browse. Locate your package and select it.
Make sure it is listed.

Click Run, and if you did everything correctly.....
Your lurker should look like this:

******
It is important to note that for any texture changes to appear ingame,
the game MUST be launched through TexMod with the package selected. The edited textures WILL NOT
show up if the game is just launched normally.******
Thanks all for taking the time to read this! Here's hoping for some HD Texture Overhauls!
-Stoner