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Games => General Game Discussion => Topic started by: Ratchetcomand on May 09, 2008, 12:07:44 PM

Title: Doom (2016) (Doom 4)
Post by: Ratchetcomand on May 09, 2008, 12:07:44 PM
Well it about time already!

http://www.gamespot.com/news/6190526.html?om_act=convert&om_clk=newstop&tag=newstop;more;12
Title: Re: Doom 4
Post by: ShadowPred on May 09, 2008, 02:31:47 PM
Will it be scary this time?
Title: Re: Doom 4
Post by: Ratchetcomand on May 09, 2008, 03:35:17 PM
Since Doom 3 was a remake of the first game, i hope Doom 4 will be a remake of Doom 2.
Title: Re: Doom 4
Post by: gameoverman on May 09, 2008, 06:03:46 PM
Doom 3 was a fantastic game.  I'll be getting this when it comes out.
Title: Re: Doom 4
Post by: DARIAS93 on May 09, 2008, 08:32:44 PM
Doom 3 was very scary and I didn't beat the second mission :D
Title: Re: Doom 4
Post by: ShadowPred on May 09, 2008, 10:10:39 PM
Doom 3 tried too hard to scare me, i still played it, but i didn;t enjoy it as much as i had hoped.
Title: Re: Doom 4
Post by: Ratchetcomand on May 09, 2008, 10:38:57 PM
I hope it takes place on Earth.
Title: Re: Doom 4
Post by: DoomRulz on May 10, 2008, 01:16:52 AM
Doom 4 eh? Hm...

I promise you, you won't find a bigger DOOM fan than me, but honestly, I think this is reaching on id's part.
Title: Re: Doom 4
Post by: Kimarhi on May 10, 2008, 01:21:06 AM
If it's a remake of Hell on Earth I can't complain.  Demons running around on earth?  What isn't to like?

The third had its moments even though it became a tad predictable.
Title: Re: Doom 4
Post by: DoomRulz on May 10, 2008, 01:26:44 AM
Quote from: Kimarhi on May 10, 2008, 01:21:06 AM
If it's a remake of Hell on Earth I can't complain.  Demons running around on earth?  What isn't to like?

That's exactly what you should be complaining about. Doom 3 had some of Doom 2's villains, and RoE already had the double-barreled shottie. A re-make of D2 would be pointless.
Title: Re: Doom 4
Post by: ShadowPred on May 10, 2008, 01:29:46 AM
Quote from: Ratchetcomand on May 09, 2008, 10:38:57 PM
I hope it takes place on Earth.

Now that would be kickass
Title: Re: Doom 4
Post by: Ratchetcomand on May 10, 2008, 02:08:10 AM
I hope it a new original story for the game. I hope ID makes a new engine for the game.
Title: Re: Doom 4
Post by: DoomRulz on May 10, 2008, 02:12:16 AM
Quote from: Ratchetcomand on May 10, 2008, 02:08:10 AM
I hope ID makes a new engine for the game.

I'm sure they will be, or alternatively, they'll use the engine powering Rage.
Title: Re: Doom 4
Post by: Kimarhi on May 10, 2008, 03:43:15 AM
Quote from: DoomRulz on May 10, 2008, 01:26:44 AM
Quote from: Kimarhi on May 10, 2008, 01:21:06 AM
If it's a remake of Hell on Earth I can't complain.  Demons running around on earth?  What isn't to like?

That's exactly what you should be complaining about. Doom 3 had some of Doom 2's villains, and RoE already had the double-barreled shottie. A re-make of D2 would be pointless.

Why should I complain?  Doom bears as much resemblance too Doom III as a velociraptor does to a canary.

And how much bitching do you want to guarentee if you start taking things like imps, pinkies and cyberdemon's out of the doom series?

Title: Re: Doom 4
Post by: D88M on May 10, 2008, 03:59:01 AM
I hope this time would be good, like the classic doom mod.

DOOM fu**ing rules 8)






DOOM 88
Title: Re: Doom 4
Post by: DoomRulz on May 10, 2008, 04:11:49 AM
Quote from: Kimarhi on May 10, 2008, 03:43:15 AM
Quote from: DoomRulz on May 10, 2008, 01:26:44 AM
Quote from: Kimarhi on May 10, 2008, 01:21:06 AM
If it's a remake of Hell on Earth I can't complain.  Demons running around on earth?  What isn't to like?

That's exactly what you should be complaining about. Doom 3 had some of Doom 2's villains, and RoE already had the double-barreled shottie. A re-make of D2 would be pointless.

Why should I complain?  Doom bears as much resemblance too Doom III as a velociraptor does to a canary.

And how much bitching do you want to guarentee if you start taking things like imps, pinkies and cyberdemon's out of the doom series?



Who said anything about taking those creatures out? All I said was a remake would be pointless b/c it's already been more or less done.
Title: Re: Doom 4
Post by: gameoverman on May 10, 2008, 05:17:48 AM
Quote from: Ratchetcomand on May 09, 2008, 10:38:57 PM
I hope it takes place on Earth.

Then it wouldn't be Doom.  Mars + Hell = Doom.  Plus, Mars is just a hell of alot cooler to look at.
Title: Re: Doom 4
Post by: DoomRulz on May 10, 2008, 05:26:30 AM
Quote from: gameoverman on May 10, 2008, 05:17:48 AM
Quote from: Ratchetcomand on May 09, 2008, 10:38:57 PM
I hope it takes place on Earth.

Then it wouldn't be Doom.  Mars + Hell = Doom.  Plus, Mars is just a hell of alot cooler to look at.

You haven't played Doom II have you?
Title: Re: Doom 4
Post by: Scarface Predator on May 11, 2008, 12:06:00 AM
sweet  8) hopefully Doom 4 comes out for the 360.
Title: Re: Doom 4
Post by: Horhey on May 11, 2008, 04:25:56 PM
Quote from: gameoverman on May 10, 2008, 05:17:48 AM
Quote from: Ratchetcomand on May 09, 2008, 10:38:57 PM
I hope it takes place on Earth.

Then it wouldn't be Doom.  Mars + Hell = Doom.  Plus, Mars is just a hell of alot cooler to look at.

I dont know man. Hell on futuristic Earth wouldnt be all that boring imo.
Title: Re: Doom 4
Post by: DoomRulz on May 11, 2008, 04:29:24 PM
Quote from: Horhey on May 11, 2008, 04:25:56 PM
Quote from: gameoverman on May 10, 2008, 05:17:48 AM
Quote from: Ratchetcomand on May 09, 2008, 10:38:57 PM
I hope it takes place on Earth.

Then it wouldn't be Doom.  Mars + Hell = Doom.  Plus, Mars is just a hell of alot cooler to look at.

I dont know man. Hell on futuristic Earth wouldnt be all that boring imo.

Another reason why Doom 4 might not work; how many more futuristic shooters can come out without being similar to all the others?
Title: Re: Doom 4
Post by: Horhey on May 11, 2008, 04:33:44 PM
Quote from: DoomRulz on May 11, 2008, 04:29:24 PM
Quote from: Horhey on May 11, 2008, 04:25:56 PM
Quote from: gameoverman on May 10, 2008, 05:17:48 AM
Quote from: Ratchetcomand on May 09, 2008, 10:38:57 PM
I hope it takes place on Earth.

Then it wouldn't be Doom.  Mars + Hell = Doom.  Plus, Mars is just a hell of alot cooler to look at.

I dont know man. Hell on futuristic Earth wouldnt be all that boring imo.
Another reason why Doom 4 might not work; how many more futuristic shooters can come out without being similar to all the others?

Its the only shooter with Demons and Hell. You'll probobly start off on Earth and then go into Hell. Resurection of Evil shows this game can keep going for awhile.
Title: Re: Doom 4
Post by: DoomRulz on May 11, 2008, 04:40:06 PM
Not really, b/c as much as I love Doom, I have to admit that every single game in the series is exactly the same in terms of gameplay. There's very little depth to any of them, even Doom 3. I respect the series in terms of what it did for the industry on the whole, but the gameplay itself is very cut-and-dry.
Title: Re: Doom 4
Post by: b-raz on May 12, 2008, 02:06:47 AM
Tbh, I didnt like Doom 3, I mean what the hells up with the flashlight?? Gotta carry it, see an enemy, then return fire? Stupid. And it was completely dark, everywhere which annoyed the crap out of me. Which would be half-fine if they could've just had the flashlight attatched to ur weapon, I mean what the hell?  ??? And everything looked the same. I hope Doom 4 is a remake of the original with different looking rooms and setups like the original id games, more lighting, more enemies, less tighter quarters, the original music. And oh yeah, the Doom Marine's face doing the skeptical eye-twitch and bloody face showing ur health level(loved that).  8)
Title: Re: Doom 4
Post by: Naissus on May 12, 2008, 03:45:45 PM
I would like to see some more character interaction and some diversification of levels.
Title: Re: Doom 4
Post by: DoomRulz on May 12, 2008, 03:55:11 PM
Quote from: b-raz on May 12, 2008, 02:06:47 AM
Tbh, I didnt like Doom 3, I mean what the hells up with the flashlight?? Gotta carry it, see an enemy, then return fire? Stupid. And it was completely dark, everywhere which annoyed the crap out of me. Which would be half-fine if they could've just had the flashlight attatched to ur weapon, I mean what the hell?  ??? And everything looked the same. I hope Doom 4 is a remake of the original with different looking rooms and setups like the original id games, more lighting, more enemies, less tighter quarters, the original music. And oh yeah, the Doom Marine's face doing the skeptical eye-twitch and bloody face showing ur health level(loved that).  8)

The idea was to strike a balance between using your flashlight and your gun to add to the game's overall mood and atmosphere. And not every situation in the game was totally dark. The Delta labs lit up quite nicely once you complete the objective of getting the battery back into place. And Doom 3 was already a remake of the original, so that'd be supremely futile.
Title: Re: Doom 4
Post by: Cellien on May 13, 2008, 03:38:26 PM
Wasn't a huge fan of DOOM 3, but loved the old games back in the day.  After playing through some levels of DOOM 3, I realized I'm not a huge corridor shooter fan anymore.  I like a healthy mix of outdoor environments with a few corridors thrown in.  Probably why I'm such a fan of Halo.  The Aliens Colonial Marines game though looks like mostly corridors.. but it's Aliens so I can probably get over it. :)
Title: Re: Doom 4
Post by: DoomRulz on May 13, 2008, 07:31:30 PM
Quote from: Cellien on May 13, 2008, 03:38:26 PM
Wasn't a huge fan of DOOM 3, but loved the old games back in the day.  After playing through some levels of DOOM 3, I realized I'm not a huge corridor shooter fan anymore.  I like a healthy mix of outdoor environments with a few corridors thrown in.  Probably why I'm such a fan of Halo.  The Aliens Colonial Marines game though looks like mostly corridors.. but it's Aliens so I can probably get over it. :)

One of the things that made Doom 3 great, I think, was that it felt like Aliens due to its environments.
Title: Re: Doom 4
Post by: Ratchetcomand on May 13, 2008, 08:03:50 PM
I love the weapons in Doom 3 and it was a lot harder then the other two games.
Title: Re: Doom 4
Post by: Horhey on May 13, 2008, 10:22:52 PM
Quote from: b-raz on May 12, 2008, 02:06:47 AM
Tbh, I didnt like Doom 3, I mean what the hells up with the flashlight?? Gotta carry it, see an enemy, then return fire? Stupid. And it was completely dark, everywhere which annoyed the crap out of me. Which would be half-fine if they could've just had the flashlight attatched to ur weapon, I mean what the hell?  ??? And everything looked the same. I hope Doom 4 is a remake of the original with different looking rooms and setups like the original id games, more lighting, more enemies, less tighter quarters, the original music. And oh yeah, the Doom Marine's face doing the skeptical eye-twitch and bloody face showing ur health level(loved that).  8)

The flashlight is part of a gun in DOOM 3 Resurection of Evil. You're also in Hell half the game.
Title: Re: Doom 4
Post by: fluxcap on May 13, 2008, 11:57:10 PM
I never played Doom 3 past the demo. I should just go and buy this game now.
Title: Re: Doom 4
Post by: DoomRulz on May 14, 2008, 11:59:06 PM
Quote from: fluxcap on May 13, 2008, 11:57:10 PM
I never played Doom 3 past the demo. I should just go and buy this game now.


BWUH?!?! WHAT...ARE...YOU...WAITING...FOR!!?

Quote from: Ratchetcomand on May 13, 2008, 08:03:50 PM
I love the weapons in Doom 3 and it was a lot harder then the other two games.

The new BFG was ballin' ;D
Title: Re: Doom 4
Post by: fluxcap on May 15, 2008, 12:14:49 AM
Went to three EB's and none had it, but I did pick up the F.E.A.R. Platinum Edition ;)
Title: Re: Doom 4
Post by: DoomRulz on May 15, 2008, 12:21:01 AM
Quote from: fluxcap on May 15, 2008, 12:14:49 AM
Went to three EB's and none had it, but I did pick up the F.E.A.R. Platinum Edition ;)

*inhales* pppppppppppssssssssssssshhhhhhhhhhhhh

Ain't ya ever heard of Steam dude? Online delivery FTW
Title: Re: Doom 4
Post by: fluxcap on May 16, 2008, 12:43:55 AM
lol the fear isn't that bad. I didn't know you could get Doom 3 off Steam. Only time I ever boot up that thing is when a new Half-Life game comes out :D
Title: Re: Doom 4
Post by: DoomRulz on May 16, 2008, 02:34:15 AM
Oh ya man, you can so much software off of Steam it's crazy. Get the id super pack if you can, it has almost every id game ever made for $69.95.
Title: Re: Doom 4
Post by: b-raz on May 19, 2008, 08:03:32 PM
Quote from: DoomRulz on May 12, 2008, 03:55:11 PM
Quote from: b-raz on May 12, 2008, 02:06:47 AM
Tbh, I didnt like Doom 3, I mean what the hells up with the flashlight?? Gotta carry it, see an enemy, then return fire? Stupid. And it was completely dark, everywhere which annoyed the crap out of me. Which would be half-fine if they could've just had the flashlight attatched to ur weapon, I mean what the hell?  ??? And everything looked the same. I hope Doom 4 is a remake of the original with different looking rooms and setups like the original id games, more lighting, more enemies, less tighter quarters, the original music. And oh yeah, the Doom Marine's face doing the skeptical eye-twitch and bloody face showing ur health level(loved that).  8)

The idea was to strike a balance between using your flashlight and your gun to add to the game's overall mood and atmosphere. And not every situation in the game was totally dark. The Delta labs lit up quite nicely once you complete the objective of getting the battery back into place. And Doom 3 was already a remake of the original, so that'd be supremely futile.

Well I wasn't feeling it, it definitely made it seem more frightening and mysterious, I'd just like to see the enemy before he kills me and have more around for more action, and I guess I miss the same feel from the originals, the original games on PC were just priceless man. I loved em sooooo much.  :o I gotta try out Resurrection of Evil though. I always forget they were different.
Title: Re: Doom 4
Post by: DoomRulz on May 19, 2008, 09:05:44 PM
Oh f'sho, nothing touches the originals 8) Don't get me started, I could go on for daaaaaaaaaays.
Title: Re: Doom 4
Post by: Scarface Predator on May 19, 2008, 09:33:25 PM
Doom 3 was long......
Title: Re: Doom 4
Post by: DoomRulz on May 19, 2008, 11:44:06 PM
But repetitive unfortunately.
Title: Re: Doom 4
Post by: Kimarhi on May 26, 2008, 01:42:21 AM
I thought Doom 3 was scarier, but Resurrection was funner.  If I had to choose one I might very well choose the expansion.
Title: Re: Doom 4
Post by: DoomRulz on May 26, 2008, 02:44:07 AM
Resurrection had the 2x-barreled shottie, of course it was more fun 8)
Title: Re: Doom 4
Post by: fluxcap on May 26, 2008, 02:53:19 AM
Just downloaded both thru Steam, off to hell I go...
Title: Re: Doom 4
Post by: Kimarhi on May 26, 2008, 05:09:25 AM
Quote from: DoomRulz on May 26, 2008, 02:44:07 AM
Resurrection had the 2x-barreled shottie, of course it was more fun 8)

And I did use that weapon lots.  But I also speak in terms of the pacing and the length.  It had just the right smattering of enemies that you were never bored, and it didn't stretch itself out so far you lost interest.

Also more interesting settings.
Title: Re: Doom 4
Post by: DoomRulz on May 26, 2008, 03:42:17 PM
It was alright. Truth is it didn't really do much to add to the experience though. Take away the 2x-barreled shottie and new artifact and you're left with the same game. It lengthens the experience which was good, but it didn't do anything differently.
Title: Re: Doom 4
Post by: fluxcap on May 26, 2008, 04:49:33 PM
First impressions are decent. It's essentially an old school shooter dressed up with what were at the time amazing graphics. I hope Doom 4 really does something different.
Title: Re: Doom 4
Post by: DoomRulz on May 26, 2008, 05:19:54 PM
Quote from: fluxcap on May 26, 2008, 04:49:33 PM
First impressions are decent. It's essentially an old school shooter dressed up with what were at the time amazing graphics. I hope Doom 4 really does something different.

So do I. Only problem is, how much further can this franchise go. I mean, it isn't like Half-Life where there's a mysterious character (aka the G-Man) who seems to be setting up a new story every time.
Title: Re: Doom 4
Post by: fluxcap on May 26, 2008, 06:05:49 PM
Innovation in an fps can be a hard thing, innovation sometimes ends up being a gimmick, sometimes awesome gimmicks like in Crysis. I'll leave up such innovations to the game designers, its their job ;)
Title: Re: Doom 4
Post by: DoomRulz on May 26, 2008, 07:49:51 PM
Quote from: fluxcap on May 26, 2008, 06:05:49 PM
Innovation in an fps can be a hard thing, innovation sometimes ends up being a gimmick, sometimes awesome gimmicks like in Crysis. I'll leave up such innovations to the game designers, its their job ;)

But they can still can be done; Crysis is a case in point. I agree it's difficult but this is id, come on.
Title: Re: Doom 4
Post by: severen76 on May 26, 2008, 07:50:41 PM
What gimmicks did Cyrsis have?
Title: Re: Doom 4
Post by: DoomRulz on May 26, 2008, 08:03:01 PM
I didn't mean gimmicks, I was referring to gameplay.
Title: Re: Doom 4
Post by: severen76 on May 26, 2008, 08:16:48 PM
Well Fluxcap mentioned about the gimmicks. I was wondering what they were. :)
Title: Re: Doom 4
Post by: fluxcap on May 26, 2008, 09:33:18 PM
The suits abilities in Crysis are essentially cheat codes and the developers made them into gameplay elements. I would classify that as a gimmick, but a damn good one. I read developer interviews where the suit wasn't intended as an essential part of the gameplay at all until the very end. Later the in the development cycle they thought it would be cool to have the entire game revolve around that. I'm not knocking Crysis at all btw, besides that I would have to acquire a supercomputer from the future to run the damn thing at an acceptable level.
Title: Re: Doom 4
Post by: severen76 on May 26, 2008, 09:37:03 PM
Ok. thanks I didn't really know anything about it, apart from it looks nice.

Quote from: fluxcap on May 26, 2008, 09:33:18 PM
I would have to acquire a supercomputer from the future to run the damn thing at an acceptable level.

And that's the reason why I will probably never play it. :(
Title: Re: Doom 4
Post by: fluxcap on May 26, 2008, 09:41:42 PM
Quote from: severen76 on May 26, 2008, 09:37:03 PM
And that's the reason why I will probably never play it. :(
Nah you will, if your a casual PC gamer, the stock graphics cards in the machines will catch up to the specs of Crysis. Just a matter of time, it really comes down to you still caring about playing the game three or four years down the line.
Title: Re: Doom 4
Post by: DoomRulz on May 26, 2008, 10:31:14 PM
Quote from: severen76 on May 26, 2008, 09:37:03 PM
Ok. thanks I didn't really know anything about it, apart from it looks nice.

Quote from: fluxcap on May 26, 2008, 09:33:18 PM
I would have to acquire a supercomputer from the future to run the damn thing at an acceptable level.

And that's the reason why I will probably never play it. :(

This so annoying, you don't need a heavy PC to play Crysis; you really don't. If you want to run at a low resolution (1280x1024 or 1024x768), a midrange system will do just fine. Now if you want to run the game at max settings at a supremely high resolution (1920x1200 or 2560x1600) yes, you do need a powerful PC.
Title: Re: Doom 4
Post by: fluxcap on May 27, 2008, 08:39:31 PM
For me I would rather experience that game in all its glory. My pc can run the game at the lowest settings but it just looks weak. Phantom has a decent rig and I believe he runs the game at max settings, he infrequently posts screencaps of him playing. Game looks mighty nice.
Title: Re: Doom 4
Post by: agentdc7 on Jun 20, 2008, 03:32:11 PM
I wanna see the Arachnotron/ Spider Mastermind.  I remember the concept art looked amazing and scary:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fscreenshots.filesnetwork.com%2F18%2Fpotd%2F1075008246.jpg&hash=d43eb55ae1ad098c99b1bdf968c7301c19060d00)

And I also hope they bring it outdoors too.

I loved Doom 3, but wished there where larger open environments instead of being confined most of the time.
I can't wait.
Title: Re: Doom 4
Post by: Private Hudson on Jun 20, 2008, 06:42:45 PM
Yeah, the masterminds were really cool, but if they are in Doom 4 I pray that they're not as hard as the Cyberdemon in Doom 3.
Title: Re: Doom 4
Post by: agentdc7 on Jun 20, 2008, 06:46:11 PM
Quote from: Private Hudson on Jun 20, 2008, 06:42:45 PM
Yeah, the masterminds were really cool, but if they are in Doom 4 I pray that they're not as hard as the Cyberdemon in Doom 3.

I didn't think the Cyberdemon was that hard.  It's rockets would always miss me.  Of course, 1/2 the people playing didn't know about the soulcube.

I would love to see a cool Mastermind battle where he chases you around different areas and you can try to sneak up on it like in a city setting.
Title: Re: Doom 4
Post by: Private Hudson on Jun 20, 2008, 06:48:23 PM
I just found him annoying because my soul cube would miss, then I'd be hit by and Imp, next thing old Cyby decides to kick me into the wastes of hell.
Title: Re: Doom 4
Post by: DoomRulz on Jun 20, 2008, 10:09:22 PM
Quote from: Private Hudson on Jun 20, 2008, 06:42:45 PM
Yeah, the masterminds were really cool, but if they are in Doom 4 I pray that they're not as hard as the Cyberdemon in Doom 3.

Dude, that battle was so easy. All you're doing is running around in a circle.
Title: Re: Doom 4
Post by: fluxcap on Jun 23, 2008, 01:19:29 AM
Yea kinda underwhelming considering the rest of the game. That boss fight with that sergeant who is like half human half tank gave me a hell of a hard time.
Title: Re: Doom 4
Post by: DoomRulz on Jun 23, 2008, 01:21:18 AM
Quote from: fluxcap on Jun 23, 2008, 01:19:29 AM
Yea kinda underwhelming considering the rest of the game. That boss fight with that sergeant who is like half human half tank gave me a hell of a hard time.

Lol, I though that one was even easier. Stand in one place as soon as you enter the room, blast away with the chaingun, and it's over as soon as it started.
Title: Re: Doom 4
Post by: fluxcap on Jun 23, 2008, 01:23:59 AM
Shite man, that guy would just fry me every time. Until I learned that the bfg he used needed a couple of seconds to lock on before it like kills you in one shot. I still haven't played through Resurrection of Evil aside from the first mission, is it any better than Doom 3 or is it just more of the same except with a gravity gun-ish weapon?
Title: Re: Doom 4
Post by: DoomRulz on Jun 23, 2008, 01:24:38 AM
Quote from: fluxcap on Jun 23, 2008, 01:23:59 AM
Shite man, that guy would just fry me every time. Until I learned that the bfg he used needed a couple of seconds to lock on before it like kills you in one shot. I still haven't played through Ressurection of Darkness aside from the first mission, is it any better than Doom 3 or is it just more of the same except with a gravity gun-ish weapon?

More of the same, with the grav gun and 2x barreled shottie. Not that that's a bad thing ;D
Title: Re: Doom 4
Post by: Iron Hide on Jun 23, 2008, 01:47:56 AM
Quote from: DoomRulz on Jun 23, 2008, 01:21:18 AM
Quote from: fluxcap on Jun 23, 2008, 01:19:29 AM
Yea kinda underwhelming considering the rest of the game. That boss fight with that sergeant who is like half human half tank gave me a hell of a hard time.

Lol, I though that one was even easier. Stand in one place as soon as you enter the room, blast away with the chaingun, and it's over as soon as it started.

Lol, it was even easier than that, as soon as the fight started I chunked the s-cube at the sarge and *poof* fight over just like that.
Title: Re: Doom 4
Post by: Reborn on Jun 23, 2008, 02:03:32 AM
Doom four would rock like crazy!!!!
Title: Re: Doom 4
Post by: Ratchetcomand on Jun 23, 2008, 02:34:41 AM
I hope we will see a Trailer at E3 (If they have E3).
Title: Re: Doom 4
Post by: agentdc7 on Jun 23, 2008, 01:33:53 PM
Quote from: fluxcap on Jun 23, 2008, 01:23:59 AM
Shite man, that guy would just fry me every time. Until I learned that the bfg he used needed a couple of seconds to lock on before it like kills you in one shot. I still haven't played through Resurrection of Evil aside from the first mission, is it any better than Doom 3 or is it just more of the same except with a gravity gun-ish weapon?

I thought the expansion was disappointing.  The game is really short, like 1/2 as long as the original, which is why I can't remember too much of it.

The gravity gun was interesting, but really forced a lot in use, since those new creatures (which are like annoying imps) are literally 90% of enemies in each level.  Also to mention how annoying they sound.  The Double barrel was really fun to use though. 

The new lost souls are nothing different than just changing the skin/3d file.  Bruisers are like Mancubuses that focus on offense vs. defense, but you don't see them very often. 

The bosses look really 1/2 assed.  The first 3 three are just variations of the hell knight that you have to "fight" in unique ways, which give you hearts that have special powers like slowing down time and I forgot the other two.  They make the game a little more interesting, but not much.

The levels are all still inside the Mars compound and don't really take you to new environments.

Title: Re: Doom 4
Post by: Xhan on Jun 23, 2008, 06:50:35 PM
Quote from: fluxcap on Jun 23, 2008, 01:23:59 AM
Shite man, that guy would just fry me every time. Until I learned that the bfg he used needed a couple of seconds to lock on before it like kills you in one shot. I still haven't played through Resurrection of Evil aside from the first mission, is it any better than Doom 3 or is it just more of the same except with a gravity gun-ish weapon?

http://doom3.filefront.com/file/Abandon_All_Hope_In_Hell;91012
Title: Re: Doom 4
Post by: DoomRulz on Jun 23, 2008, 11:00:23 PM
I will say this for RoE; the new artifact was pretty cool.
Title: Re: Doom 4
Post by: Salt The Fries on Jun 25, 2008, 02:16:31 AM
I wonder if Trent Reznor would have something to do with this one, and if they finally use his sound effects / music, etc.
Title: Re: Doom 4
Post by: Xhan on Jun 25, 2008, 02:31:03 AM
Considering what he asked in compensation, probably not.
Title: Re: Doom 4
Post by: DoomRulz on Jun 25, 2008, 03:49:33 AM
Quote from: Salt The Fries on Jun 25, 2008, 02:16:31 AM
I wonder if Trent Reznor would have something to do with this one, and if they finally use his sound effects / music, etc.

You can do that in Doom 3 with the sound pack from filefront.com
Title: Re: Doom 4
Post by: fluxcap on Jun 25, 2008, 02:22:59 PM
Thanks for the review agentdc7. Although with the release of Bad Company, ROE just got put on the backbunner.
Title: Re: Doom 4
Post by: agentdc7 on Jun 25, 2008, 02:40:20 PM
Sure thing.  I haven't played the expansion in a good while, so there's more to be said.

You know, something I just realized.  Doom 4 would generally be Doom 2, since Doom 3 was a restart.  Probably give it a subname like Doom: Apocalypse or something like that?
Title: Re: Doom 4
Post by: DoomRulz on Jun 26, 2008, 03:51:24 AM
Quote from: agentdc7 on Jun 25, 2008, 02:40:20 PM
Sure thing.  I haven't played the expansion in a good while, so there's more to be said.

You know, something I just realized.  Doom 4 would generally be Doom 2, since Doom 3 was a restart.  Probably give it a subname like Doom: Apocalypse or something like that?

Exactly. Which is why I think Doom 4 wouldn't work, b/c RoE pretty much was Doom 2.
Title: Re: Doom 4
Post by: Private Hudson on Jun 27, 2008, 06:32:33 PM
RoE was too short to be a full sequel to 3.
Title: Re: Doom 4
Post by: MrLee on Jun 28, 2008, 03:39:38 PM
meh quake 4 was a much better use to the doom graphics engine n its single player ruled.

Doom 3 got boring after a while, same old same old.

although the expansion pack was an improvement.
Title: Re: Doom 4
Post by: DoomRulz on Jun 28, 2008, 05:06:26 PM
All games using the Doom 3 engine suffer from what I call "The Doom 3 curse". They're all good at first, but after a while, they become boring and repetitive. Prey is good but still has linear gameplay.
Title: Re: Doom 4
Post by: Private Hudson on Jun 29, 2008, 08:33:16 AM
Couldn't agree more. I think ID Softmware was trying to make them basic shooters like the old games like Doom 1 and 2 and Quake 1, 2, and 3.
Title: Re: Doom 4
Post by: agentdc7 on Jun 30, 2008, 12:57:03 PM
I actually do kinda agree with the repetitiveness after a while.  There's only 2 things that kept me going: new enemies and finding the BFG.

I thought they could have used a little more level design variety rather than just confined Mars facility.
Title: Re: Doom 4
Post by: DoomRulz on Jun 30, 2008, 05:59:59 PM
Finding the BFG was so freaking sweet, I love that glow green effect it has once it's fired.
Title: Re: Doom 4
Post by: Private Hudson on Jun 30, 2008, 06:59:15 PM
I liked the soul cube better.
Title: Re: Doom 4
Post by: Blitzx on Jun 30, 2008, 07:02:55 PM
Ahh yes, The Big F**king Gun. Nice! :P

What's it really called though? ???
Title: Re: Doom 4
Post by: Private Hudson on Jun 30, 2008, 07:06:45 PM
It wasn't actually called Big F**king gun in the game, the movie came up with that stupid idea.
Title: Re: Doom 4
Post by: agentdc7 on Jun 30, 2008, 07:36:22 PM
At least the Rock paid homage to it.  "Big.. F***ing... Gun..."  But yeah, it should have been green and the movie was terrible all together, but that's a different discussion.
Title: Re: Doom 4
Post by: DoomRulz on Jul 01, 2008, 02:03:17 AM
Quote from: Private Hudson on Jun 30, 2008, 07:06:45 PM
It wasn't actually called Big F**king gun in the game, the movie came up with that stupid idea.

Actually, it's one of the meanings id assigned to it after fans speculated. But there's no official expansion of it as far as I know.
Title: Re: Doom 4
Post by: Private Hudson on Jul 01, 2008, 03:23:23 AM
In the game there is a screen on a computer that says Bio Fusion Gun.
Title: Re: Doom 4
Post by: DoomRulz on Jul 01, 2008, 04:47:54 AM
Where? I don't remember seeing it?
Title: Re: Doom 4
Post by: Private Hudson on Jul 01, 2008, 07:42:08 AM
It was in a lab, one of the thousands of labs in Doom 3.
Title: Re: Doom 4
Post by: DoomRulz on Jul 01, 2008, 01:58:14 PM
Oic. I'm not big on an official expansion of the term; I'd rather keep it a mystery. It's more fun that way.
Title: Re: Doom 4
Post by: agentdc7 on Jul 01, 2008, 03:16:57 PM
To me it'll always be the Big F***ing Gun b/c that's what it is when I see it.
Title: Re: Doom 4
Post by: Xhan on Jul 02, 2008, 02:42:39 AM
In making my mod I've been through about every .gui file, and I'v never seen anything close to that, and crimson ed fails to pick it up in parsed search.
Title: Re: Doom 4
Post by: DoomRulz on Jul 02, 2008, 05:40:54 AM
Which mod are you working on?
Title: Re: Doom 4
Post by: NintendoMan on Jul 02, 2008, 12:28:10 PM
OMG!!
I didn't even know there was another one coming out!!
Doom 3 was awesome, I'll be playing this for sure
Title: Re: Doom 4
Post by: Private Hudson on Jul 02, 2008, 08:08:40 PM
Off topic, but don't you think its stupid when the devs dont put mods people made for the PC and transfer the mod to Live marketplace or PSN store?
Title: Re: Doom 4
Post by: Xhan on Jul 02, 2008, 10:04:34 PM
Quote from: DoomRulz on Jul 02, 2008, 05:40:54 AM
Which mod are you working on?

http://doom3.filefront.com/file/Abandon_All_Hope_In_Hell;91012
Title: Re: Doom 4
Post by: Private Hudson on Jul 02, 2008, 10:29:58 PM
Man I wish I had Doom 3 for PC.
Title: Re: Doom 4
Post by: DoomRulz on Jul 02, 2008, 10:53:47 PM
Quote from: Xhan on Jul 02, 2008, 10:04:34 PM
Quote from: DoomRulz on Jul 02, 2008, 05:40:54 AM
Which mod are you working on?

http://doom3.filefront.com/file/Abandon_All_Hope_In_Hell;91012

Whoa, that's crazy, I downloaded that just before I went to Montreal last week.
Title: Re: Doom 4
Post by: NintendoMan on Jul 03, 2008, 11:50:55 AM
Quote from: Private Hudson on Jul 02, 2008, 10:29:58 PM
Man I wish I had Doom 3 for PC.

I've got it on the PC
;D
Title: Re: Doom 4
Post by: DoomRulz on Jul 03, 2008, 08:09:21 PM
Quote from: Private Hudson on Jul 02, 2008, 10:29:58 PM
Man I wish I had Doom 3 for PC.

So stop wishing and go buy it already! ;)
Title: Re: Doom 4
Post by: NintendoMan on Jul 05, 2008, 10:39:52 AM
Does anyone know when this baby is coming out?
Title: Re: Doom 4
Post by: Xhan on Jul 05, 2008, 02:25:38 PM
id's mantra is as always "when it's done"; I wouldn't expect to hear anything about concrete release dates for at least two years, unless IT5 is just that easy to create content for, and judging  by Rage's state, that's not the case.
Title: Re: Doom 4
Post by: DoomRulz on Jul 05, 2008, 02:53:43 PM
id is still busy perfecting their newest engine, and like Xhan said, Rage isn't making headlines right now so it's gonna be a while.
Title: Re: Doom 4
Post by: Private Hudson on Jul 05, 2008, 05:10:23 PM
I just wish they'd release some teaser shots or at least a trailer.
Title: Re: Doom 4
Post by: DoomRulz on Jul 07, 2008, 01:14:26 AM
Is the game even in development yet?
Title: Re: Doom 4
Post by: Private Hudson on Jul 07, 2008, 04:37:04 AM
It most likly is, just ID doesn't want to release anything yet.
Title: Re: Doom 4
Post by: Xhan on Jul 07, 2008, 06:11:05 AM
Quote from: DoomRulz on Jul 07, 2008, 01:14:26 AM
Is the game even in development yet?

Preproduction.
Title: Re: Doom 4
Post by: DoomRulz on Jul 08, 2008, 03:00:16 AM
Hm, you'd think we'd have heard something by now despite Rage being id's primary focus right now.
Title: Re: Doom 4
Post by: Private Hudson on Aug 01, 2008, 09:50:24 PM
Bit of news, ID is making a strange move, pretending Doom 3 doesn't exist...

http://www.g4tv.com/thefeed/blog/post/687761/New_Doom_Not_Called_Doom_IV.html (http://www.g4tv.com/thefeed/blog/post/687761/New_Doom_Not_Called_Doom_IV.html)

Title: Re: Doom 4
Post by: Blitzx on Aug 01, 2008, 10:23:23 PM
Apparantly it looks 3 times better then Rage by halving the framerate.
Title: Re: Doom 4
Post by: Kriszilla on Aug 01, 2008, 10:33:16 PM
tbh I think Doom 3 was good. The story was way more interesting than the rather underexplained one of the original DooM. I don't get the problems all the little internet whiners seem to have with it.

It had great graphics, it was atmospheric, and it felt real. All the little extra touches just made it even better, like the useless PDA files that were still fun to read and listen to, simply because they added depth to the game.
Title: Re: Doom 4
Post by: Private Hudson on Aug 01, 2008, 10:36:30 PM
Yeah I agree, Doom 3 was a great game, and still is.
Title: Re: Doom 4
Post by: Kriszilla on Aug 01, 2008, 10:51:32 PM
However, it had the flaw of becoming extremely repetitive after a while.

But I still beat both DooM 3 and DooM: RoE on hardest difficulty for Xbox. While I'd love to be able to play modded versions of the game, I don't like playing FPS's on PC, I find the keyboard is a pain in the ass to use when you can have a controller instead.
Title: Re: Doom 4
Post by: Private Hudson on Aug 01, 2008, 10:54:53 PM
I don't see why game devs don't just transfer some good mods to xbox live marketplace/PSN, it'd be very good for people who don't have the PC to run the games.
Title: Re: Doom 4
Post by: DoomRulz on Aug 02, 2008, 01:30:05 AM
Quote from: Private Hudson on Aug 01, 2008, 09:50:24 PM
Bit of news, ID is making a strange move, pretending Doom 3 doesn't exist...

http://www.g4tv.com/thefeed/blog/post/687761/New_Doom_Not_Called_Doom_IV.html (http://www.g4tv.com/thefeed/blog/post/687761/New_Doom_Not_Called_Doom_IV.html)



Wtf? Jesus, a remake of Doom 2, for God's sake, I've said it before and I'll say it again: RoE was, intents and purposes, Doom 2.

Quote from: Private Hudson on Aug 01, 2008, 10:54:53 PM
I don't see why game devs don't just transfer some good mods to xbox live marketplace/PSN, it'd be very good for people who don't have the PC to run the games.

B/c to run the mod, it needs to be installed to a hard drive where the game is located. You can't do that on a Xbox 360 b/c games aren't installed.
Title: Re: Doom 4
Post by: Private Hudson on Aug 02, 2008, 01:33:25 AM
Quote from: DoomRulz on Aug 02, 2008, 01:30:05 AM
Quote from: Private Hudson on Aug 01, 2008, 09:50:24 PM
Bit of news, ID is making a strange move, pretending Doom 3 doesn't exist...

http://www.g4tv.com/thefeed/blog/post/687761/New_Doom_Not_Called_Doom_IV.html (http://www.g4tv.com/thefeed/blog/post/687761/New_Doom_Not_Called_Doom_IV.html)



Wtf? Jesus, a remake of Doom 2, for God's sake, I've said it before and I'll say it again: RoE was, intents and purposes, Doom 2.



Sucks doesn't it?


Quote from: Private Hudson on Aug 01, 2008, 10:54:53 PM
I don't see why game devs don't just transfer some good mods to xbox live marketplace/PSN, it'd be very good for people who don't have the PC to run the games.

B/c to run the mod, it needs to be installed to a hard drive where the game is located. You can't do that on a Xbox 360 b/c games aren't installed.
[/quote]


But if you DL a mod from playstation 3's built in internet you could DL the mod and it'd be on the game you chose? Because you have to install PS3 games to your hard drive.
Title: Re: Doom 4
Post by: DoomRulz on Aug 02, 2008, 01:45:02 AM
Quote from: Private Hudson on Aug 02, 2008, 01:33:25 AM
Quote from: DoomRulz on Aug 02, 2008, 01:30:05 AM
Quote from: Private Hudson on Aug 01, 2008, 09:50:24 PM
Bit of news, ID is making a strange move, pretending Doom 3 doesn't exist...

http://www.g4tv.com/thefeed/blog/post/687761/New_Doom_Not_Called_Doom_IV.html (http://www.g4tv.com/thefeed/blog/post/687761/New_Doom_Not_Called_Doom_IV.html)



Wtf? Jesus, a remake of Doom 2, for God's sake, I've said it before and I'll say it again: RoE was, intents and purposes, Doom 2.



Sucks doesn't it?

In a way yes it does b/c we'd be receiving the same game all over again. Repetition FTL.

Quote from: Private Hudson on Aug 02, 2008, 01:33:25 AM
Quote from: Private Hudson on Aug 01, 2008, 10:54:53 PM
I don't see why game devs don't just transfer some good mods to xbox live marketplace/PSN, it'd be very good for people who don't have the PC to run the games.

B/c to run the mod, it needs to be installed to a hard drive where the game is located. You can't do that on a Xbox 360 b/c games aren't installed.


But if you DL a mod from playstation 3's built in internet you could DL the mod and it'd be on the game you chose? Because you have to install PS3 games to your hard drive.

I would imagine so, but the problem here is different: Doom 3 isn't available on the PS3.
Title: Re: Doom 4
Post by: Private Hudson on Aug 02, 2008, 01:54:03 AM
Hmm, I may try DL some mods for PS3 Oblivion later tonight.
Title: Doom 4
Post by: Xenodog on Mar 03, 2012, 07:06:51 PM
http://www.allgamesbeta.com/2012/02/rumor-doom-4-cancelled-leaked.html (http://www.allgamesbeta.com/2012/02/rumor-doom-4-cancelled-leaked.html)
http://www.allgamesbeta.com/2012/02/doom-4-more-leaked-images.html (http://www.allgamesbeta.com/2012/02/doom-4-more-leaked-images.html)

However, later found it wasn't cancelled - https://twitter.com/# (https://twitter.com/#)!/jimreilly/status/174547627722022913
Though it was later said in another twist of the knife they didn't actually have much to do with what we'll see in Doom 4 - https://twitter.com/# (https://twitter.com/#)!/id_Hooper

Whilst looking lovely it's still a big mystery in terms of well...everything.
I hope the monsters are badass & Doom 3-esque though and Nazis don't have much to do with it.
Bloody Disgusting is also following it pretty adamantly.
Title: Re: Doom 4
Post by: Ratchetcomand on Mar 03, 2012, 07:23:13 PM
Having Doom 4 cancelled would be utter bullshit since Doom has a big fanbase and not doing another one would be a bad idea. I would like Doom 4 go back to the roots of Doom 1 & 2 then the horror roots that Doom 3 had. I really like Doom 3 but I want the next game to be more like the first two games.
Title: Re: Doom 4
Post by: Deathbearer on Mar 03, 2012, 07:52:55 PM
Needs bitchin' 90s music like Doom and Doom 2.
Title: Re: Doom 4
Post by: DoomRulz on Mar 03, 2012, 08:07:14 PM
When I saw those images, I damn near drooled on my keyboard. I'm very interested to know how this won't be a reboot of sorts of Doom 2 because that's more or less what Doom 3 was; a re-imagining of the first game.
Title: Re: Doom 4
Post by: Ratchetcomand on Mar 04, 2012, 04:33:01 AM
The images do look awesome. It been nearly 8 years since Doom 3 and I hope we see Doom 4 in 2013 since fans always have to wait almost a decade for the next game. I still remember seeing Doom 3 images back in 2001 and the rumors of Doom 3 in 1999.
Title: Re: Doom 4
Post by: Sabres21768 on Mar 04, 2012, 05:46:59 AM
Looks like they're setting the game on Earth...which is fine with me.

But, the monsters better have that DOOM vibe to them...otherwise, I'm not gonna be a happy camper.
Title: Re: Doom 4
Post by: Kimo on Mar 04, 2012, 05:50:34 AM
i seen them images on another forum afew days ago. first thing that jumped to mind was Doom2 hell on earth.
Title: Re: Doom 4
Post by: DoomRulz on Mar 04, 2012, 07:55:04 AM
Quote from: Sabres21768 on Mar 04, 2012, 05:46:59 AM
Looks like they're setting the game on Earth...which is fine with me.

But, the monsters better have that DOOM vibe to them...otherwise, I'm not gonna be a happy camper.

Doom II was set on Earth so don't worry ;)
Title: Re: Doom 4
Post by: Razz on Mar 04, 2012, 09:15:47 PM
Can't wait, hopefully we won't have long to wait like we did compared to Rage, please be a summer 2013 release.
Title: Re: Doom 4
Post by: DoomRulz on Mar 05, 2012, 01:29:35 AM
I wouldn't hold my breath. id is like Blizzard. They always chasing perfection.
Title: Re: Doom 4
Post by: Sabres21768 on Mar 05, 2012, 03:09:44 AM
Quote from: DoomRulz on Mar 04, 2012, 07:55:04 AM
Quote from: Sabres21768 on Mar 04, 2012, 05:46:59 AM
Looks like they're setting the game on Earth...which is fine with me.

But, the monsters better have that DOOM vibe to them...otherwise, I'm not gonna be a happy camper.

Doom II was set on Earth so don't worry ;)

Yeah, I loved Doom 2...so I'm for the 'on Earth' setting.

I just want them to keep the same Doom monster vibe, like they did with Doom 3.
Title: Re: Doom 4
Post by: Sylizar on Mar 05, 2012, 11:53:31 AM
Don't know if you guys heard, but an ID employee said the images are unrelated to Doom 4.
Title: Re: Doom 4
Post by: DoomRulz on Mar 05, 2012, 03:07:04 PM
Ah bollocks (http://www.gamebandits.com/news/doom-4-id-software-director-says-leaked-materials-are-fake-36056/%5B/url). In any event, I don't imagine the final game will be drastically different if it's set on Earth.
Title: Re: Doom 4
Post by: Xenodog on Mar 05, 2012, 04:52:40 PM
Quote from: DoomRulz on Mar 05, 2012, 03:07:04 PM
Ah bollocks (http://www.gamebandits.com/news/doom-4-id-software-director-says-leaked-materials-are-fake-36056/%5B/url). In any event, I don't imagine the final game will be drastically different if it's set on Earth.

Got another link?

We're sorry, but this page doesn't exist.
Title: Re: Doom 4
Post by: DoomRulz on Mar 05, 2012, 05:46:07 PM
http://www.tomshardware.com/news/DOOM-4-id-Software-leaked-screens-hell-on-earth-Matthew-Hooper,14885.html (http://www.tomshardware.com/news/DOOM-4-id-Software-leaked-screens-hell-on-earth-Matthew-Hooper,14885.html)
Title: Re: Doom 4
Post by: Effectz on Mar 05, 2012, 10:08:21 PM
Quote from: Deathbearer on Mar 03, 2012, 07:52:55 PM
Needs bitchin' 90s music like Doom and Doom 2.

Clint Mansell please.

http://www.youtube.com/watch?v=NOvE7TG76OA# (http://www.youtube.com/watch?v=NOvE7TG76OA#)

Clint Mansell is the only good thing that came out of that abortion of a movie.
Title: Re: Doom 4
Post by: Ratchetcomand on Mar 06, 2012, 02:08:10 AM
Quote from: Razz on Mar 04, 2012, 09:15:47 PM
Can't wait, hopefully we won't have long to wait like we did compared to Rage, please be a summer 2013 release.

Well if ID started on Doom 4 after Rage and Rage came out five months ago then I would imagine that they will do a Fall 2013 release date. I hope that they will show off a trailer at E3 but I personally hope that they have Mars play a plot in the 4th game. We do know that Doom 4 won't be a sequel to Doom 3 or a reboot.

I want Doom 4 to have Heavy Metal music like Doom 1 and 2. The satanic look from the first two games would be nice to have back since it almost completely absent in Doom3.
Title: Re: Doom 4
Post by: DoomRulz on Mar 06, 2012, 03:57:03 AM
Heavy metal music would be out of place within the game I think. Doom is now taking a very horror-driven turn and heavy metal would take away from that feeling.
Title: Re: Doom 4
Post by: Ratchetcomand on Mar 06, 2012, 06:54:53 AM
I think just music similar to the first two games would work. Metal can work depending how it's used since horror games like Splatterhouse made a metal soundtrack work.
Title: Re: Doom 4
Post by: DoomRulz on Mar 06, 2012, 02:27:14 PM
And that game flopped. Go figure.
Title: Re: Doom 4
Post by: Ratchetcomand on Mar 06, 2012, 09:07:52 PM
It was good game, I think critics didn't get it. Knowing ID, I think they could make Metal music work for Doom 4.
Title: Re: Doom 4
Post by: Razz on Mar 06, 2012, 09:10:22 PM
Quote from: Hellspawn28 on Mar 06, 2012, 02:08:10 AM
Quote from: Razz on Mar 04, 2012, 09:15:47 PM
Can't wait, hopefully we won't have long to wait like we did compared to Rage, please be a summer 2013 release.

Well if ID started on Doom 4 after Rage and Rage came out five months ago then I would imagine that they will do a Fall 2013 release date.
Well ID software announced Doom 4 as far back as 2008 but there were supposed rumors of it back at 2007s Quake-con. I'm betting a 2013 date for it still though.
Title: Re: Doom 4
Post by: Ratchetcomand on Mar 06, 2012, 09:57:05 PM
It would be nice if they re-release Doom 3 in HD on XBL and PSN before Doom 4 comes out.
Title: Re: Doom 4
Post by: DoomRulz on Mar 07, 2012, 02:36:40 AM
Why HD? It's already a next-gen game, more or less.
Title: Re: Doom 4
Post by: r888 on Mar 07, 2012, 04:24:32 AM
Doom 4 hell yes
Title: Re: Doom 4
Post by: CyberDemon13 on Mar 07, 2012, 04:46:53 AM
I just want the classic one man army feel! Rambo on 'roids, carrying 9 big ass guns, blasting seemingly endless hordes of demons into oblivion, taking on the CYBERDEMON with nothing but a rocket launcher and good ol' fashioned circle strafe! All the while, sick ambient metal music blaring through the speakers! The kind of music that puts one in the hellspawn slaughtering mood. So all this but with kick ass graphics and satanic looking monsters, goatmen if you will :P, not those ugly zombie mutants from Doom 3! :)

Also, can't wait for this (if it's even in production, that is)! 8)
Title: Re: Doom 4
Post by: Ratchetcomand on Mar 07, 2012, 05:46:05 AM
Quote from: DoomRulz on Mar 07, 2012, 02:36:40 AM
Why HD? It's already a next-gen game, more or less.

I won't call a seven year old game a next-gen game. The texture is rather dated and I won't mind seeing ID making it into HD.
Title: Re: Doom 4
Post by: Xenodog on Mar 07, 2012, 06:55:59 PM
Quote from: CyberDemon13 on Mar 07, 2012, 04:46:53 AM
not those ugly zombie mutants from Doom 3! :)

Also, can't wait for this (if it's even in production, that is)! 8)

They were actually cool though!
Way better than the laughable pixels of earlier games.
Title: Re: Doom 4
Post by: DoomRulz on Mar 07, 2012, 07:22:05 PM
Quote from: CyberDemon13 on Mar 07, 2012, 04:46:53 AM
I just want the classic one man army feel! Rambo on 'roids, carrying 9 big ass guns, blasting seemingly endless hordes of demons into oblivion, taking on the CYBERDEMON with nothing but a rocket launcher and good ol' fashioned circle strafe! All the while, sick ambient metal music blaring through the speakers! The kind of music that puts one in the hellspawn slaughtering mood. So all this but with kick ass graphics and satanic looking monsters, goatmen if you will :P, not those ugly zombie mutants from Doom 3! :)

Also, can't wait for this (if it's even in production, that is)! 8)

That's pretty much what Doom 3 was, sans the metal music.
Title: Re: Doom 4
Post by: MrLee on Mar 07, 2012, 11:58:13 PM
Ive enjoyed every Doom game. Doom 3 used to shit me the funk up.

http://www.youtube.com/watch?v=MdCz6AOHEvs# (http://www.youtube.com/watch?v=MdCz6AOHEvs#)

Only one man is required for the job of soundtracking this game
Title: Re: Doom 4
Post by: DoomRulz on Mar 08, 2012, 03:18:02 AM
Shame he left the game halfway through though. Hopefully, if he does return for DOOM 4, he stays the course.
Title: Re: Doom 4
Post by: escroto on Mar 08, 2012, 05:54:52 PM
To me, Doom3 still stands as the best game ever and the unique example of how an aliens game be made, specially when we are referring to the atmosphere and the claustrophobic levels.

Can't wait for doom4.
Title: Re: Doom 4
Post by: Effectz on Mar 09, 2012, 12:15:57 AM
Quote from: escroto on Mar 08, 2012, 05:54:52 PM
To me, Doom3 still stands as the best game ever and the unique example of how an aliens game be made, specially when we are referring to the atmosphere and the claustrophobic levels.

Can't wait for doom4.

For me that was Quake 4.
Title: Re: Doom 4
Post by: CyberDemon13 on Mar 09, 2012, 12:21:45 AM
Quote from: DoomRulz on Mar 07, 2012, 07:22:05 PM
Quote from: CyberDemon13 on Mar 07, 2012, 04:46:53 AM
I just want the classic one man army feel! Rambo on 'roids, carrying 9 big ass guns, blasting seemingly endless hordes of demons into oblivion, taking on the CYBERDEMON with nothing but a rocket launcher and good ol' fashioned circle strafe! All the while, sick ambient metal music blaring through the speakers! The kind of music that puts one in the hellspawn slaughtering mood. So all this but with kick ass graphics and satanic looking monsters, goatmen if you will :P, not those ugly zombie mutants from Doom 3! :)

Also, can't wait for this (if it's even in production, that is)! 8)

That's pretty much what Doom 3 was, sans the metal music.

Not really, Doom 3 was a lot more confined and claustrophobic; it went for a more survival horror-esque style of gameplay, whereas Doom I & II went for a relatively "open" and fast paced feel. This specifically is what I want out of Doom IV, fast paced gameplay with open environments and great level design chock full o' secrets! :)
Title: Re: Doom 4
Post by: r888 on Mar 09, 2012, 12:45:34 AM
Bring back hellknights and pinky please

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fmedia.giantbomb.com%2Fuploads%2F1%2F17166%2F1381866-hellknightdg9.jpg&hash=fc8113b2f8e63637719fc172f93d5a26cca23c11)
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Title: Re: Doom 4
Post by: MrLee on Mar 09, 2012, 01:44:00 AM
Quote from: DoomRulz on Mar 08, 2012, 03:18:02 AM
Shame he left the game halfway through though. Hopefully, if he does return for DOOM 4, he stays the course.
Yeah i think now Trent is no longer a slave to a major label and has his own label "Null Corporation" he probably would. Add to the fact he would probably do a GREAT job with his recent projects on Social Network and Girl with the dragon tattoo scoring.
Title: Re: Doom 4
Post by: DoomRulz on Mar 09, 2012, 02:25:00 AM
Quote from: r888 on Mar 09, 2012, 12:45:34 AM
Bring back hellknights and pinky please

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Plus bring in the Spider Mastermind and the motherf**king Arch-Vile. They were sorely missed :-[
Title: Re: Doom 4
Post by: Ratchetcomand on Mar 09, 2012, 03:29:37 AM
I personally like the Hell Knight designs from Doom II and would like to see that design instead but that's just me.
Title: Re: Doom 4
Post by: DoomRulz on Mar 09, 2012, 03:31:34 AM
I want the Baron of Hell to return too. Those f**kers annoyed me so much in the last level of the shareware version of DOOM back in the day, lol.
Title: Re: Doom 4
Post by: chupacabras acheronsis on Mar 09, 2012, 04:20:16 AM
i just want surreal satanic imagery EVERYWHERE. futuristic claustrophobia has been done enough. i want to be in, well, HELL.

there were walls moving, and flesh, and bone, and medieval styled architecture everywhere in Hell on Earth. that's what stuck with me the most, apart from the utterly ridiculous mazes.
Title: Re: Doom 4
Post by: Razz on Mar 09, 2012, 11:49:10 AM
Quote from: DoomRulz on Mar 09, 2012, 02:25:00 AM
Quote from: r888 on Mar 09, 2012, 12:45:34 AM
Bring back hellknights and pinky please

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Plus bring in the Spider Mastermind and the motherf**king Arch-Vile. They were sorely missed :-[
I remember seeing Concept art for the Arachnatron/Spider mastermind for Doom 3, it looked badass. :'(

Also i've always preferred the E3 2002 logo for Doom 3 rather than the new one.

http://digiex.net/attachments/downloads/download-center-2-0/games/3974d1268496179-doom-3-beta-e3-2002-001.jpg (http://digiex.net/attachments/downloads/download-center-2-0/games/3974d1268496179-doom-3-beta-e3-2002-001.jpg)
Title: Re: Doom 4
Post by: MrLee on Mar 09, 2012, 12:50:55 PM
Doom II is a mega distant memory for me. I think i played it aged 6/8 which was a very long time ago. I just remember going up some stairs n blasting the crap out of some mad shit
Title: Re: Doom 4
Post by: Ratchetcomand on Mar 09, 2012, 08:08:27 PM
I personally want some original demons but if they bring the demons from the first two games then I want them to have their original looks.
Title: Re: Doom 4
Post by: King Rathalos on Mar 09, 2012, 08:43:45 PM
Quote from: chupacabras acheronsis on Mar 09, 2012, 04:20:16 AM
i just want surreal satanic imagery EVERYWHERE. futuristic claustrophobia has been done enough. i want to be in, well, HELL.

there were walls moving, and flesh, and bone, and medieval styled architecture everywhere in Hell on Earth. that's what stuck with me the most, apart from the utterly ridiculous mazes.

Guys, listen to this guy.
Title: Re: Doom 4
Post by: chupacabras acheronsis on Mar 09, 2012, 09:21:38 PM
Quote from: King Rathalos on Mar 09, 2012, 08:43:45 PM
Quote from: chupacabras acheronsis on Mar 09, 2012, 04:20:16 AM
i just want surreal satanic imagery EVERYWHERE. futuristic claustrophobia has been done enough. i want to be in, well, HELL.

there were walls moving, and flesh, and bone, and medieval styled architecture everywhere in Hell on Earth. that's what stuck with me the most, apart from the utterly ridiculous mazes.

Guys, listen to this guy.

don't bother, they never do.
Spoiler

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[close]
Title: Re: Doom 4
Post by: Sabres21768 on Mar 09, 2012, 11:22:10 PM
Quote from: chupacabras acheronsis on Mar 09, 2012, 04:20:16 AM
i just want surreal satanic imagery EVERYWHERE. futuristic claustrophobia has been done enough. i want to be in, well, HELL.

there were walls moving, and flesh, and bone, and medieval styled architecture everywhere in Hell on Earth. that's what stuck with me the most, apart from the utterly ridiculous mazes.

I totally agree!
Title: Re: Doom 4
Post by: DoomRulz on Mar 10, 2012, 04:15:22 PM
Quote from: chupacabras acheronsis on Mar 09, 2012, 04:20:16 AM
i just want surreal satanic imagery EVERYWHERE. futuristic claustrophobia has been done enough. i want to be in, well, HELL.

there were walls moving, and flesh, and bone, and medieval styled architecture everywhere in Hell on Earth. that's what stuck with me the most, apart from the utterly ridiculous mazes.

In Doom 3 you did go to Hell, right after you encounter the Hell Knights for the first time and enter the portal. Doom 3 wasn't about going to Hell so much as it was just fighting off an invading force.
Title: DOOM 4
Post by: underbound on May 15, 2013, 03:53:07 AM
Is there any news on it or just hidden right now. because im tired of waiting and need to play a new doom. I even three mods plus the original 2. but in my mind it seems the way its going we'll have another A:CM on our handsor they're doing what i would do if i made a game, say little about till its done then promote the hell out of it.

so what do you think?
Title: Re: DOOM 4
Post by: PsyKore on May 15, 2013, 05:46:26 AM
There was news on it a little while ago that they'd scratched all their work and gone back to the drawing board with it. Could be a good sign or a bad sign really. We'll see in years to come!
Title: Re: DOOM 4
Post by: Razz on May 15, 2013, 08:37:24 AM
http://kotaku.com/five-years-and-nothing-to-show-how-doom-4-got-off-trac-468097062 (http://kotaku.com/five-years-and-nothing-to-show-how-doom-4-got-off-trac-468097062)

In short, Doom 4 got the same treatment like what Gearbox did with ACM but without the outsourcing crap, with Rage being the top Priority whilst Doom 4 slowly trundled on in development.

When Rage shipped, ID and Bethesda took a long hard look at where Doom 4 was and decided it was in a pretty poor state and scrapped it, started over again and pulled everyone else off from various projects to work solely on Doom 4.

Those leaked screenshots from last year were from the older build/ scrapped version of Doom 4.

So yeah I couldn't even begin to think when we'll see Doom 4, never mind actually playing it. :-\
Title: Re: DOOM 4
Post by: Ratchetcomand on May 15, 2013, 10:18:14 PM
Did the Doom 3 BFG edition sold well? I would imagine that would help kick start off Doom 4 to see if people are into the franchise. I think we should have Doom 4 by 2014 at least. We can hope to see them show off something at E3.
Title: Re: DOOM 4
Post by: King Rathalos on May 15, 2013, 11:09:38 PM
lol we're never gonna get this game.

Spoiler
:'(
[close]
Title: Re: DOOM 4
Post by: Razz on May 15, 2013, 11:10:33 PM
If Doom 4 makes an appearance any time soon it will be at Quakecon first, Like Valve, ID rarely makes appearances at E3 these days.
Title: Re: DOOM 4
Post by: WinterActual on May 16, 2013, 04:36:43 AM
Quote from: Hellspawn28 on May 15, 2013, 10:18:14 PM
I would imagine that would help kick start off Doom 4 to see if people are into the franchise.
I think the people that are into the franchise are still playing (and prefer) DooM ][. DooM ]I[ is not a bad game you know but... DooM ][ is something special.
Title: Re: DOOM 4
Post by: Razz on May 16, 2013, 07:42:35 AM
Not to mention the Legacy Doom (and ID has for that matter) still has, you would be hard pressed to find someone who is seriously into gaming that hasn't heard about it.
Title: Re: DOOM 4
Post by: DoomRulz on May 16, 2013, 07:48:08 AM
QuoteAs a result, Id refocused its efforts on a new version of Doom 4 that promises to meet the very high expectations everyone has for this game and this franchise. When we're ready to talk about the Doom 4 Id is making, we will let folks know."

That doesn't sound dead to me. At least not forget, Doom 3 wasn't released until 10 years after Doom II. There's still time and hope.

QuoteOne source described a meeting in which ZeniMax executives told Id leads that "Doom 4 can and should be as big as Skyrim," as far as both sales and cultural impact.

Now this is absurd. They're comparing a closet FPS to the biggest known open-world RPG on the market?!
Title: Re: DOOM 4
Post by: Vertigo on May 16, 2013, 08:19:23 AM
You'd think, theoretically, that Doom 4 could be that big, given that Doom is one of the most important and well-known names in gaming. It would grab the attention of older gamers who perhaps otherwise stopped gaming for one reason or another, and younger gamers who may not ever have played a Doom title but would have heard of it, and be curious.

However, if they're expecting it to be that big, and basing their business model upon it, it would be disastrous for all involved in the likely event that the sales figures fall short. Rage disappointed critically and commercially, afterall, and that's been Id's only development project in nearly a decade.

One of the areas in which Doom 4's aborted iteration reportedly fell short was in writing, and it doesn't matter how much of the studio is focusing on the development now, you either have a good writer producing strong work, or you don't.
Title: Re: DOOM 4
Post by: DoomRulz on May 16, 2013, 09:34:39 AM
That's the thing. DOOM was never about strong storytelling. It doesn't involve deep, meaningful stories with plot twists and hidden messages and whatever else developers are doing these days. Like Carmack is quoted in the article as saying, "DOOM is about demons and shotguns." That's it.

You can't turn what has traditionally and historically been a closet shooter into an open-world experience because the environment, from a gameplay and writing standpoint, doesn't suit it. What's the player going to do? Explore Mars openly and form alliances with demons that have gone rogue? Please.
Title: Re: DOOM 4
Post by: Vertigo on May 16, 2013, 11:17:58 AM
Well, they're not saying they expect Doom 4 to be the size of Skyrim in terms of the game world, but in terms of sales. It does seem like an odd game to reference though, you'd think Battlefield would be a closer analogy at that level of success. Does make you wonder what kind of approach they're taking with the game.
The original plan for Doom 4 was to be a re-imagining of Doom 2 (as D3 was of D1), so it would be set on a demon-infested Earth.

The relevance of the writing depends on what kind of approach they're going for. Doom 3 did veer in the direction of a story-driven style, which when played today seems like a thin excuse to pulverise demons on Mars, but for the time it was about as narratively involved as you'd expect from an FPS. For the three months between it and Half-Life 2, that is...

So if they're following on from Doom 3, attempting to convey the premise and setting in a modern gameplay template, it'll inevitably be story-driven and the quality of the writing will have a massive bearing on the quality of the overall game. If they're going back to basics with an old-school adrenaline-fuelled arcadey shooter, which it does sound like Carmack might go for, I agree with you that writing can and probably should take a back seat. But I'm not sure, and Id probably aren't sure either, if that type of game would sell today.
Title: Re: DOOM 4
Post by: DoomRulz on May 16, 2013, 04:54:48 PM
Ok, but it sure sounded like ZeniMax wanted a Skyrim-style game. The sales for DOOM 4 could certainly reach those highs though if enough people were excited though. I don't have official numbers available, but DOOM 2 I think was the best-selling game of 1994 when it was released and it did sell what was for that time, massive amounts of copies.
If DOOM 4 really will be a re-imagining of DOOM 2, maybe there is potential in making it a more open game. A hell-infested Earth presents more opportunities for gameplay than Mars. I honestly don't know how but I think it could.

Yeah, you're right about the HL-2 time gap. DOOM can't take the same approach because there aren't any secondary characters. It's always been about the DOOM guy and his struggle to fight demons. Of course that could be changed for the fourth game but who's going to like it? There will endless cries of id changing the formula and ruining it.

It would sell, but not well. Linear shooters take a huge beating these days both critically and financially. Look at AvP 2010 and A:CM. Neither game was very open to new shooter mechanics and they suffered for it (amongst other reasons).
Title: Re: DOOM 4
Post by: WinterActual on Aug 03, 2013, 05:12:18 PM
http://www.youtube.com/watch?v=DhWs3DVk-FU# (http://www.youtube.com/watch?v=DhWs3DVk-FU#)

Spoiler
http://www.ign.com/articles/2013/08/02/id-software-pushing-boundaries-focusing-only-on-doom-4
[close]

Title: Re: DOOM 4
Post by: Blacklabel on Aug 03, 2013, 06:08:18 PM
Yep. hardly surprising.

the leaked screenshots didnt exactly scream DOOM to me.

Satanic influence, Demons, heavy metal, big guns...

Somebody get Dean Evans on the phone with ID software.
http://www.oxm.co.uk/59246/far-cry-3-blood-dragon-dev-wants-to-work-on-robocop-doom/ (http://www.oxm.co.uk/59246/far-cry-3-blood-dragon-dev-wants-to-work-on-robocop-doom/)
Title: Re: DOOM 4
Post by: DoomRulz on Aug 05, 2013, 11:31:06 AM
Quote from: WinterActual on Aug 03, 2013, 05:12:18 PM
Spoiler
http://www.ign.com/articles/2013/08/02/id-software-pushing-boundaries-focusing-only-on-doom-4
[close]

Someone in the comments section said it best: be careful with long delays. The hype will build-up to a boiling point and the game could very well not deliver. Look no further than DNF for proof.
Title: Re: DOOM 4
Post by: WinterActual on Aug 05, 2013, 02:47:01 PM
I know ID can do it. Its not about ID. It never was. Karmack is a god, he can do games, its not about that. I don't know where I've read it but someone said that the thing is ID are trying to adjust with the current trend of the gameplay mechanics, how the games are played, etc. They know how to make a proper game for the likings of your average DooM, Quake player. But they don't know (yet) how to please the average CoD kid or your every day console player. If something fails DooM IV that will be the later. But not because such game can't be made for the consoles (I am NOT talking about hardware in ANY mean) and their crowd, but because ID don't know how.
Title: Re: DOOM 4
Post by: PsyKore on Aug 06, 2013, 01:38:42 PM
I really hope they don't give a f**k about trends or consoles anymore and just do the game how they see fit.
Title: Re: DOOM 4
Post by: Kimarhi on Aug 07, 2013, 08:47:43 AM
They could update the DOOM franchise a little.  The first time I played Doom 3 I was surprised at how clunky it felt compared to the other games of the era.

It is still a good game, but it felt like it lacked the fluidity of other FPS coming out at the same time.

I don't want it to be COD or anything, but I'd rather my Marine feel like a Marine instead of me really controlling a tank with arms.

I actually felt pretty similar about RAGE.  Graphically it seemed unpolished and had that same fluidity issue DOOM III had.  Personally it felt like a knockoff of borderlands.
Title: Re: DOOM 4
Post by: Terx2 on Aug 07, 2013, 10:18:37 AM
I'm all for a doom 4. But I wouldn't be surprised if we got it as early as 2016.

Quote from: King Rathalos on May 15, 2013, 11:09:38 PM
lol we're never gonna get this game.

Spoiler
:'(
[close]

Don't say that.

Quote from: DoomRulz on May 16, 2013, 09:34:39 AM
That's the thing. DOOM was never about strong storytelling. It doesn't involve deep, meaningful stories with plot twists and hidden messages and whatever else developers are doing these days. Like Carmack is quoted in the article as saying, "DOOM is about demons and shotguns." That's it.

You can't turn what has traditionally and historically been a closet shooter into an open-world experience because the environment, from a gameplay and writing standpoint, doesn't suit it. What's the player going to do? Explore Mars openly and form alliances with demons that have gone rogue? Please.

The story of Doom is kill demons, go to hell, kill demons there, leave hell, demons invade Earth, kill demons, go to hell again, kill demons and leave hell.
Title: Re: DOOM 4
Post by: DoomRulz on Aug 07, 2013, 11:19:34 AM
Quote from: WinterActual on Aug 05, 2013, 02:47:01 PM
I know ID can do it. Its not about ID. It never was. Karmack is a god, he can do games, its not about that. I don't know where I've read it but someone said that the thing is ID are trying to adjust with the current trend of the gameplay mechanics, how the games are played, etc. They know how to make a proper game for the likings of your average DooM, Quake player. But they don't know (yet) how to please the average CoD kid or your every day console player. If something fails DooM IV that will be the later. But not because such game can't be made for the consoles (I am NOT talking about hardware in ANY mean) and their crowd, but because ID don't know how.

They need to revamp their approach to multiplayer. One thing DOOM 3 didn't do well IMO was its multiplaying side because it was so limited in terms of maps and gameplay options. With CoD, Battlefield, Crysis, etc... MP has come so far that cut-and-dry id-style gameplay won't work.
Title: Re: DOOM 4
Post by: SIMULANT on Aug 07, 2013, 12:47:44 PM
Looking forward to another Doom but I can't really expect much of a change story wise. Just better graphics, same weapon line up with some new features. It's also pretty standard in terms of video game companies scrapping a project and starting again. Just look at the resident evil games they always go through several versions before the finished product.
Title: Re: DOOM 4
Post by: underbound on Aug 07, 2013, 06:41:09 PM
I just want it to happen. It needs to have big guns,big maps,awesome music,fast movement,rocket jumping,demons,and john romero. So it should look like brutal doom and brutalized doom with cooler weapons.
Terx2 you forgot to say go back to hell and stay there,cuz doomguy is that guy.
Title: Re: DOOM 4
Post by: WinterActual on Aug 07, 2013, 06:44:47 PM
John Carmack has left iD. The beginning of the end. DooM IV will be the worst game ever made. Compared to DooM IV, ACM is GOTY material. I've never been so disappointed, seriously. DooM IV is the worst game I've ever been waiting to get released. At least I know its going to be a total shit.
Title: Re: DOOM 4
Post by: scarhunter92 on Aug 07, 2013, 07:03:45 PM
Quote from: WinterActual on Aug 07, 2013, 06:44:47 PM
John Carmack has left iD. The beginning of the end. DooM IV will be the worst game ever made. Compared to DooM IV, ACM is GOTY material. I've never been so disappointed, seriously. DooM IV is the worst game I've ever been waiting to get released. At least I know its going to be a total shit.
http://www.youtube.com/watch?v=VMwNtau3gOs#ws (http://www.youtube.com/watch?v=VMwNtau3gOs#ws)
Title: Re: DOOM 4
Post by: Nightlord on Aug 07, 2013, 07:20:04 PM
Quote from: WinterActual on Aug 07, 2013, 06:44:47 PM
John Carmack has left iD. The beginning of the end. DooM IV will be the worst game ever made. Compared to DooM IV, ACM is GOTY material. I've never been so disappointed, seriously. DooM IV is the worst game I've ever been waiting to get released. At least I know its going to be a total shit.
No he didn't, he's just employed at both id and oculus.
Title: Re: DOOM 4
Post by: Vertigo on Aug 07, 2013, 07:34:32 PM
And even if he was leaving, he's the tech developer, not a designer. Genius, yes, but the game's quality doesn't rest on his shoulders.

Anyway, it's good news for Oculus and fans of virtual reality technology, though from what I've been hearing they've been doing very well already. What they really need at this point is a great marketing person.
Title: Re: DOOM 4
Post by: DoomRulz on Aug 08, 2013, 02:52:27 PM
Quote from: WinterActual on Aug 07, 2013, 06:44:47 PM
John Carmack has left iD. The beginning of the end. DooM IV will be the worst game ever made. Compared to DooM IV, ACM is GOTY material. I've never been so disappointed, seriously. DooM IV is the worst game I've ever been waiting to get released. At least I know its going to be a total shit.

QuoteAlthough Carmack will take on a new role with Oculus, the game designer will remain with id.

http://www.usatoday.com/story/tech/gaming/2013/08/07/john-carmack-oculus/2627585/ (http://www.usatoday.com/story/tech/gaming/2013/08/07/john-carmack-oculus/2627585/)

Easy, tiger. You had me scared there.
Title: Re: DOOM 4
Post by: WinterActual on Aug 08, 2013, 02:58:25 PM
I hope you are right! I really do because DooM IV is one of my most anticipated titles since DooM ]I[ release.
Title: Re: DOOM 4
Post by: DoomRulz on Aug 08, 2013, 03:00:12 PM
Well it's an official story so I wouldn't question its validity. I'm sure Carmack knows how important DOOM IV is.
Title: Re: DOOM 4
Post by: WinterActual on Aug 08, 2013, 03:01:43 PM
I want to try out D4 with the Oculus  8) :laugh:
Title: Re: DOOM 4
Post by: Razz on Aug 09, 2013, 04:31:02 PM
Quote from: DoomRulz on Aug 05, 2013, 11:31:06 AM
Quote from: WinterActual on Aug 03, 2013, 05:12:18 PM
Spoiler
http://www.ign.com/articles/2013/08/02/id-software-pushing-boundaries-focusing-only-on-doom-4
[close]

Someone in the comments section said it best: be careful with long delays. The hype will build-up to a boiling point and the game could very well not deliver. Look no further than DNF for proof.
Well Doom 4 would have Hype if there was anything shown of it (apart from the leaked screens from the abandoned build), its hard to get Hype about something if there hasn't been anything shown of said game. :-\
Title: Re: DOOM 4
Post by: DoomRulz on Aug 09, 2013, 04:54:30 PM
If nothing is ready to be shown...
Title: Re: DOOM 4
Post by: Razz on Aug 10, 2013, 10:54:03 PM
Quote from: DoomRulz on Aug 09, 2013, 04:54:30 PM
If nothing is ready to be shown...
You'd think after 5 years after the announcement they would have something to show, even if they restarted from scratch from 2011. :-\
Title: Re: DOOM 4
Post by: Komenja on Aug 11, 2013, 12:58:11 AM
id usually doesn't talk about their games much. I think it's because during Quake's development, John Romero would keep talking about all the ground-breaking features the game would have (Like a cube that would have some form of an AI to it, it would reward the player for playing the game well by giving them health, and punish them for playing poorly by hurting them or even leaving altogether). The rest of the id guys did not like this. Romero was building so much hype for the game and yet they had nothing to show for it.

Mind, Quake was originally going to be a swords-and-sorcery fantasy-themed game, but the amount of time it was taking John Carmack to develop the engine doubled with the fact Quake had already been in the works for over a year, the fan's restlessness forced id to turn Quake into another shooter, much to Romero's dislike. Afterwards, Romero left id and they never talked too much about their games before release.

Anyways, Carmack had wanted to talk about Doom 4 at Quakecon, but was told he couldn't.
Title: Re: DOOM 4
Post by: WinterActual on Aug 11, 2013, 05:07:22 AM
I prefer iD not to talk about their games. The situation with RAGE was funny as hell  :laugh: The bald dude who had to talk about it on any event, con, etc, said exactly the same stuff over and over again, I mean the exact same sentences  :laugh: At first it was funny but then it got annoying to death.
Title: Re: DOOM 4
Post by: ShadowPred on Aug 11, 2013, 07:01:00 AM
Quote from: WinterActual on Aug 11, 2013, 05:07:22 AM
I prefer iD not to talk about their games. The situation with RAGE was funny as hell  :laugh: The bald dude who had to talk about it on any event, con, etc, said exactly the same stuff over and over again, I mean the exact same sentences  :laugh: At first it was funny but then it got annoying to death.


Please tell me that there's a video compilation of this.
Title: Re: DOOM 4
Post by: WinterActual on Aug 11, 2013, 08:00:00 AM
I don't know about such compilation but you can check any random RAGE interview vid featuring the bald guy. You will hear the same stuff over and over again  :laugh:
Title: Re: DOOM 4
Post by: Razz on Aug 12, 2013, 09:43:29 AM
Quote from: Komenja on Aug 11, 2013, 12:58:11 AMAnyways, Carmack had wanted to talk about Doom 4 at Quakecon, but was told he couldn't.
Wasn't it mostly because they wanted to get Rage out of way first?

I was watching the "All your History" Documentary on ID and it really does show that the 90's was obviously their golden Age but as soon as they got into the 00's, they only had Doom 3 to show for it and the insane 7 year Gap between Doom 3 and Rage! Troubled development  and a small staff size would do that I'm afraid, I often heard before ZeniMax snapped them up, that they had a staff size roughly the size of Remedy. :-\
Title: Re: DOOM 4
Post by: Vertigo on Aug 12, 2013, 10:16:28 AM
Id had an unusually small team even at the time of Doom 3, which along with HL2 and Far Cry was one of the most advanced titles of its time. Does help when you have one guy doing the vast majority of the engine programming, I guess...
Title: Re: DOOM 4
Post by: Razz on Aug 12, 2013, 11:23:43 AM
Quote from: Vertigo on Aug 12, 2013, 10:16:28 AM
Id had an unusually small team even at the time of Doom 3, which along with HL2 and Far Cry was one of the most advanced titles of its time. Does help when you have one guy doing the vast majority of the engine programming, I guess...
Yes but at the time of Doom 3, 200+ development teams were unheard of. ID could get away with having a modest size team back then. Around the time Rage was announced, we were already in a new generation of tech and Consoles and they still had a small team working on it which I would imagine, would impact how fast development went. Even Carmack himself has said that Rage should have been released much sooner.

Kinda sucks also that ID Tech 4 and 5 haven't been well...used as much with other games compared to the Quake 3 engine, I remember back in the early 00's, Quake 3 tech was used just as much a Unreal Tech.
Title: Re: DOOM 4
Post by: DoomRulz on Aug 12, 2013, 12:44:31 PM
Licensing I find doesn't happen much at all, regardless of the development company. There's CryEngine 3, id Tech 5, Source Engine, Unreal Engine...I think the market is well-saturated with options but I think most devs are just opting to use their own tech.
Title: Re: DOOM 4
Post by: underbound on Nov 25, 2013, 10:55:37 PM
Well,this game is gonna fail. Carmack left id now the team is gonna go all " it should be like call of duty" on the game and its gonna suck. Just my opinion.
Title: Re: DOOM 4
Post by: WinterActual on Nov 26, 2013, 06:52:12 AM
I've said the same when I posted the news about Carmack leaving ID.
Title: Re: DOOM 4
Post by: DoomRulz on Nov 26, 2013, 03:38:42 PM
Well at least now we know his leaving is official. There go my hopes for DOOM 4 :'(
Title: Re: DOOM 4
Post by: Razz on Nov 28, 2013, 12:00:19 PM
Quote from: DoomRulz on Nov 26, 2013, 03:38:42 PM
Well at least now we know his leaving is official. There go my hopes for DOOM 4 :'(
Wasn't Carmack only involved in terms of coding for the engine the game is using? As far as I know, he has little to no creative input or any design decision making,even before Doom III.

Still it is distressing but not surprising leaving a company that he has been a part of since it's inception in the early 90's. He is undoubtedly an Iconic person and the last of the original Id software team, it is clear that since Rage, Id software isn't long for this world and I wouldn't be surprised to see them go before or after Doom 4 is shipped. :-\
Title: Re: DOOM 4
Post by: DoomRulz on Nov 28, 2013, 12:51:46 PM
I think he wanted DOOM 3 to be kept simple because that's just what he's familiar with. He admitted in a 2004 or 2005 interview with PC Gamer that he knew after Quake 4 that he himself isn't representative of what the gaming world wants from FPSs nowadays. Still, it's a shame to see him go because I don't want to see the technology behind the game suffer. It was bad enough when Hollenshead left, but Carmack going is like Bill Gates leaving Microsoft.

I'm one of the few people who enjoyed Rage, it seems. I agree it was pretty linear, but I still had fun with it.
Title: Re: DOOM 4
Post by: Razz on Nov 28, 2013, 01:51:32 PM
Quote from: DoomRulz on Nov 28, 2013, 12:51:46 PM
I think he wanted DOOM 3 to be kept simple because that's just what he's familiar with. He admitted in a 2004 or 2005 interview with PC Gamer that he knew after Quake 4 that he himself isn't representative of what the gaming world wants from FPSs nowadays. Still, it's a shame to see him go because I don't want to see the technology behind the game suffer. It was bad enough when Hollenshead left, but Carmack going is like Bill Gates leaving Microsoft.

I'm one of the few people who enjoyed Rage, it seems. I agree it was pretty linear, but I still had fun with it.
Oh Carmack as far as I'm concerned is pretty much the Shigeru Miyamoto for game technology and when you are a core member of a developer who created the FPS genre, his legacy is something to be truly revered.

The trouble with Id was they were stuck between a rock and a hard place after the 90's, they either changed along with the times or face a shitstorm of hate from their die hard fans if their design philosophy changed.

I did like Rage aswell, shooting was excellent, animation is incredible and its a decent looking game but it came far too late, 7+ years after Doom 3 was released.
Title: Re: DOOM 4
Post by: DoomRulz on Nov 28, 2013, 02:03:02 PM
Changing with the times would've been possible since they're known for their tech more than anything. I'd rather they lose die hard fans than be stuck in a hole.
Title: Re: DOOM 4
Post by: Razz on Nov 28, 2013, 03:08:48 PM
Quote from: DoomRulz on Nov 28, 2013, 02:03:02 PM
Changing with the times would've been possible since they're known for their tech more than anything. I'd rather they lose die hard fans than be stuck in a hole.
I think it's about finding a balance, change but don't alienate your fanbase but don't be too stuck in your own ways otherwise you may put potential newcomers off type of thing.
Title: Re: DOOM 4
Post by: DoomRulz on Nov 28, 2013, 03:25:36 PM
Agreed. I wonder if that could've been accomplished had Romero not gone stir crazy and buggered off like he did.
Title: Re: DOOM 4
Post by: Blacklabel on Nov 28, 2013, 03:27:32 PM
QuoteJohn Carmack - Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.
Quoted in David Kushner, Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Chapter 8, p. 120.

^ Comments like this kinda show why they ceased being the best makers of FPS out there. Nowadays, these guys would never be able to do something that actually competes with Deus Ex, Bioshock, Half Life or Portal... hell, Rage wasnt even as well received as Borderlands. :P (and Rage's story ended up being quite criticized... wich once again brings us to this quote.)
Title: Re: DOOM 4
Post by: Vertigo on Nov 28, 2013, 05:28:47 PM
Games like Skyrim prove that storyline doesn't have to be a focus even today. The most important things are still fun, compulsive gameplay and atmospheric, memorable worldbuilding - just as they always have been. Id didn't have to fail, even governed by such an old-school ethos.
Unfortunately having repeatedly shed their core talent, and slowed their development schedule to a ridiculous 6 year crawl, Id have essentially been relegated to a tech licencing company - and now they've lost Carmack, it looks like their core business is gone.

Starting Doom 4 as a direct sequel to Doom 3, just building on the successful work they'd already done, they'd have had a guaranteed solid-to-great seller on the market by 2008, with another title on the shelves within the last year or two. Looks like indecision - second-guessing themselves and apparently now on their third clean-sheet start for D4 - has cost them their position in the industry.

I wouldn't be at all surprised to see Id follow a similar story to 3D Realms now, with the company imploding and their game being finished as a compromised rush-job, perhaps by another developer. Where's the money coming from, Quake Live?
Title: Re: DOOM 4
Post by: DoomRulz on Nov 28, 2013, 06:32:19 PM
RoE was already that game you described though. It picked up right where D3 ended. I was hoping for DOOM 4 to be something different...maybe a more open-ended DOOM game a la Far Cry, if that's even possible. I hope they don't go under but given their recent history, you could be right :(

As for the money, yeah it likely it Quake Live. They also probably have a ton saved up from QuakeCon and licensing agreements.
Title: Re: DOOM 4
Post by: WinterActual on Nov 28, 2013, 06:38:39 PM
Quote from: Blacklabel on Nov 28, 2013, 03:27:32 PM


^ Comments like this kinda show why they ceased being the best makers of FPS out there. Nowadays, these guys would never be able to do something that actually competes with Deus Ex, Bioshock, Half Life or Portal... hell, Rage wasnt even as well received as Borderlands. :P (and Rage's story ended up being quite criticized... wich once again brings us to this quote.)

RAGE never was about the story. Just like every proper FPS should be. Everything else was top notch in my opinion. The shooting mechanics were very strong, there were no useless weapons, there were no op weapons, the gun handling is awesome and its not like you are holding a toy gun like in every other AAA title, the control scheme was simple like in every other ID game, the levels are made with the actual gameplay in mind not just for the eye candy. Besides being linear is not a bad thing for the "standard" FPS game. If such FPS is non linear it would become boring because there will be no point to explore. If some devs want to make a non linear FPS they should add different weapon statistics, various armors, and other items to be explored, exchanged, etc. just like in STALKER, but this is NOT standard FPS game, its FPS with RPG elements, ID never stated that RAGE is such game.

Most of the criticism came because some guys had technical problems either because they were playing on a console (if I am not mistaken the texture pop up is still present there, isn't it?) or because their hardware was not powerful enough to run the game fine. This is NOT game flaw or dev mistake, its solely an individual problem. Everybody knows that ID ALWAYS push the hardware to its limits.

RAGE is wonderful game and its laughable that you are comparing it to Borderlands.
Title: Re: DOOM 4
Post by: underbound on Nov 28, 2013, 06:47:53 PM
RAGE was awesome but too long for me(shit was like 2 or 3 discs,which was a surprise coming from id) but everything was great,the animations,the enviornment,the weapons,it was just outstanding. But my problem was there wasnt armies of people like I want amd expect from such a game but it was still good.
Title: Re: DOOM 4
Post by: DoomRulz on Nov 28, 2013, 07:17:32 PM
Quote from: WinterActual on Nov 28, 2013, 06:38:39 PM
Quote from: Blacklabel on Nov 28, 2013, 03:27:32 PM


^ Comments like this kinda show why they ceased being the best makers of FPS out there. Nowadays, these guys would never be able to do something that actually competes with Deus Ex, Bioshock, Half Life or Portal... hell, Rage wasnt even as well received as Borderlands. :P (and Rage's story ended up being quite criticized... wich once again brings us to this quote.)

RAGE never was about the story. Just like every proper FPS should be. Everything else was top notch in my opinion. The shooting mechanics were very strong, there were no useless weapons, there were no op weapons, the gun handling is awesome and its not like you are holding a toy gun like in every other AAA title, the control scheme was simple like in every other ID game, the levels are made with the actual gameplay in mind not just for the eye candy. Besides being linear is not a bad thing for the "standard" FPS game. If such FPS is non linear it would become boring because there will be no point to explore. If some devs want to make a non linear FPS they should add different weapon statistics, various armors, and other items to be explored, exchanged, etc. just like in STALKER, but this is NOT standard FPS game, its FPS with RPG elements, ID never stated that RAGE is such game.

Most of the criticism came because some guys had technical problems either because they were playing on a console (if I am not mistaken the texture pop up is still present there, isn't it?) or because their hardware was not powerful enough to run the game fine. This is NOT game flaw or dev mistake, its solely an individual problem. Everybody knows that ID ALWAYS push the hardware to its limits.

RAGE is wonderful game and its laughable that you are comparing it to Borderlands.

Comparisons to Borderlands were inevitable because I'm pretty sure Borderlands was still the talk of the town when Rage was released and given the similarity in the settings of either game, it's not surprising.

The linearity was indeed a problem and even I, a die-hard id fan, admit it. I prefer FPS games like Crysis or Far Cry which encourage creativity in approaching new situations in a game rather than being stuck on one sole path the entire time. It doesn't have to be as deep as S.T.A.L.K.E.R.
Title: Re: DOOM 4
Post by: WinterActual on Nov 28, 2013, 07:22:29 PM
Crysis is one giant engine commercial and benchmark  :laugh:

Well if we are gonna compare the games because of their settings we can compare Battlefield 1942 with Company of Heroes then.. Just because the games have the same or similar setting it doesn't mean they can be compared, imo.
Title: Re: DOOM 4
Post by: Vertigo on Nov 28, 2013, 09:17:46 PM
Quote from: DoomRulz on Nov 28, 2013, 06:32:19 PM
RoE was already that game you described though. It picked up right where D3 ended.

I was thinking more in terms of the original plan - that Doom 4 would use D3's gameplay formula and worldbuilding, but set on Earth, a re-imagining of Doom 2. It was to have a wider scope, set across a variety of environments, with plenty of wide-open spaces to get away from D3's claustrophobia, and a more intense shootery experience (ie. lots more enemies). More than enough to differentiate it from an expansion, but fundamentally, a direct sequel.

Working from Doom 3's tech base, and being able to use some existing art assets and design work, it could have been done comparatively quickly and cheaply.
Title: Re: DOOM 4
Post by: DoomRulz on Nov 29, 2013, 04:05:03 AM
I think RoE was just that, sans the wider scope. I know this will sound shallow in a way but the introduction of the double-barreled shotgun along with a new artifact is what Doom 2, well, Doom 2. Along with some new enemies.
Title: Re: DOOM 4
Post by: underbound on Nov 29, 2013, 08:22:50 AM
Whos gonna play on the special day with romero?
Title: Re: DOOM 4
Post by: DoomRulz on Nov 29, 2013, 01:30:22 PM
Say what, muthaf**ka?!
Title: Re: DOOM 4
Post by: WinterActual on Dec 01, 2013, 07:18:53 AM
Quote from: DoomRulz on Nov 29, 2013, 04:05:03 AM
double-barreled shotgun
The game that is representing a db shotgun better than DooM 2 still have to be released and I doubt this will ever happen.
Title: Re: DOOM 4
Post by: JokersWarPig on Dec 01, 2013, 08:58:53 PM
Why do you have to be such a Debbie downer?  :-\
Title: Re: DOOM 4
Post by: DoomRulz on Dec 02, 2013, 04:10:28 PM
Quote from: WinterActual on Dec 01, 2013, 07:18:53 AM
Quote from: DoomRulz on Nov 29, 2013, 04:05:03 AM
double-barreled shotgun
The game that is representing a db shotgun better than DooM 2 still have to be released and I doubt this will ever happen.

What's to represent?
Title: Re: DOOM 4
Post by: WinterActual on Dec 02, 2013, 05:20:23 PM
The handling, the "kick", the sound, etc.
Title: Re: DOOM 4
Post by: DoomRulz on Dec 02, 2013, 05:36:50 PM
This is DOOM, not Battlefield :P
Title: Re: DOOM 4
Post by: WinterActual on Dec 02, 2013, 07:50:26 PM
Yes, indeed! DooM 2 have better weapon handling than ALL BF games. ID always knew how to make those things right!  :)
Title: Re: DOOM 4
Post by: DoomRulz on Dec 02, 2013, 11:08:17 PM
But DOOM isn't realistic. Why would it?
Title: Re: DOOM 4
Post by: WinterActual on Dec 03, 2013, 06:19:37 AM
I don't know, its just the way they did it. Maybe they never aimed for this but it just happened  :laugh:
Title: Re: DOOM 4
Post by: DoomRulz on Dec 03, 2013, 01:30:50 PM
The DBS was perhaps the most satisfying thing about DOOM II aside from the Megasphere. Click-clack-boom, motherf**ker!
Title: Re: DOOM 4
Post by: WinterActual on Dec 03, 2013, 05:41:40 PM
Exactly! I prefer the DB shotgun over some more powerful weapons such as the rocket launcher or the chaingun. I know they are better but if the level is doable with the dbs I go for it  :laugh:
Title: Re: DOOM 4
Post by: DoomRulz on Dec 03, 2013, 07:06:27 PM
Well, if DOOM 4 is ever made, hopefully id will take some cues from Brutal DOOM in designing their weapons 8)
Title: Re: DOOM 4
Post by: underbound on Dec 03, 2013, 09:48:46 PM
The brutal doom weapons are kinda weak looking. The bfg10000 was decent but not better than the bfg9000.
Title: Re: DOOM 4
Post by: WinterActual on Dec 04, 2013, 05:39:42 AM
The only thing I dislike about BD is that Sgt replaced the pistol with assault rifle.
Title: Re: DOOM 4
Post by: underbound on Dec 04, 2013, 05:47:59 AM
The ar was good it just felt out of place. He could have had a handgun as another weapon to balance it for the op ar.
Title: Re: DOOM 4
Post by: DJ Pu$$yface on Dec 04, 2013, 09:52:11 AM
Doom 4 now pls.

Love classic Doom. Mindless shooter fun. Not so keen on the third.
Title: Re: DOOM 4
Post by: DoomRulz on Dec 04, 2013, 01:12:38 PM
Speaking of DOOM mods, I'm a little ashamed to say this but, the Modern Warfare mod was actually pretty fun. I'm not a big CoD fan but seeing pixelated-CoD weapons was funny.
Title: Re: DOOM 4
Post by: underbound on Dec 04, 2013, 01:21:59 PM
You mean RGA2? Yeah that was pretty cool. But it needs a save system cuz one time I maxedvout everything and had all the perks,then I got disconnected and lost all my stuff.
Title: Re: DOOM 4
Post by: DoomRulz on Dec 04, 2013, 01:25:00 PM
Oh, sucky. I remember it having a save feature though, like vanilla DOOM. F2 button didn't work for you?
Title: Re: DOOM 4
Post by: underbound on Dec 04, 2013, 09:44:22 PM
Im sorry, I meant on servers like with zombie horde(if youve played it) where your records and achievements are recorded.
Title: Re: DOOM 4
Post by: DoomRulz on Dec 05, 2013, 12:59:58 AM
Ah no, I never played it online. I really become upset when I realize I never played the original DOOM online waaaaaaaaaaaaay back in the day. What an experience it must've been.
Title: Re: DOOM 4
Post by: King Rathalos on Dec 05, 2013, 01:20:09 AM
I just want a game where you shoot and kill demons without shitty horror elements, is that too much to ask for concerning Doom 4? :P
Title: Re: DOOM 4
Post by: DoomRulz on Dec 05, 2013, 12:24:40 PM
It's a game that involves Hell though. Horror comes with that.
Title: Re: DOOM 4
Post by: WinterActual on Dec 05, 2013, 12:38:59 PM
DooM 1 and 2 were scary for their time. At least I was scared when I was a kid  :laugh:
Title: Re: DOOM 4
Post by: DoomRulz on Dec 05, 2013, 12:47:46 PM
I remember seeing my brother play E1M6 "Phobos Lab" and the poor bugger screamed his head off when a Pinky Demon came out from the other side of an opening in the wall. It's after you cross the platform on the other side of the acid river. He insisted it was the computer :D
Title: Re: DOOM 4
Post by: King Rathalos on Dec 05, 2013, 02:32:39 PM
Funny thing is that Doom 1 and 2 never scared me as a kid (note that I played them in like 2002, I was 7 :P) since most of the time I felt like I was running around blasting everything to death without a care in the world.

Doom 64 on the other hand...

Quote from: DoomRulz on Dec 05, 2013, 12:24:40 PM
It's a game that involves Hell though. Horror comes with that.

Yeah as long as the horror isn't forced and shitty and doesn't rely on an annoying gimmick to scare me. :P
Title: Re: DOOM 4
Post by: DoomRulz on Dec 05, 2013, 02:40:52 PM
It needs to be more atmospheric. DOOM 3 had the right idea but needed fewer jump scares.
Title: Re: DOOM 4
Post by: WinterActual on Dec 05, 2013, 04:04:20 PM
Quote from: DoomRulz on Dec 05, 2013, 02:40:52 PM
DOOM 3 had the right idea but needed fewer jump scares.

http://www.youtube.com/watch?v=YQws9GicBfw# (http://www.youtube.com/watch?v=YQws9GicBfw#)
Title: Re: DOOM 4
Post by: DoomRulz on Dec 05, 2013, 04:58:59 PM
He's loud, isn't he?
Title: Re: DOOM 4
Post by: WinterActual on Dec 06, 2013, 06:21:01 PM
http://www.moddb.com/mods/brutal-doom/addons/ww-doomguy-visor-hud (http://www.moddb.com/mods/brutal-doom/addons/ww-doomguy-visor-hud) AWESOME!
Title: Re: DOOM 4
Post by: ShadowPred on Dec 07, 2013, 01:25:37 AM
Quote from: WinterActual on Dec 06, 2013, 06:21:01 PM
http://www.moddb.com/mods/brutal-doom/addons/ww-doomguy-visor-hud (http://www.moddb.com/mods/brutal-doom/addons/ww-doomguy-visor-hud) AWESOME!



Dat Republic Commando.
Title: Re: DOOM 4
Post by: underbound on Dec 07, 2013, 04:15:17 PM
For those who care and use zandronum, john romero is supposed to play today in the weekly sns.
Title: Re: DOOM 4
Post by: ShadowPred on Dec 24, 2013, 09:32:48 PM
Just gonna put this here:



http://www.youtube.com/watch?v=kRpbIFuDx0Q# (http://www.youtube.com/watch?v=kRpbIFuDx0Q#)
Title: Re: DOOM 4
Post by: WinterActual on Dec 25, 2013, 06:40:06 AM
And I will leave this then http://www.moddb.com/mods/brutal-doom/downloads/50-weapons-showcase-basic-40-10-upgraded (http://www.moddb.com/mods/brutal-doom/downloads/50-weapons-showcase-basic-40-10-upgraded)  :laugh:
Title: Re: DOOM 4
Post by: DoomRulz on Dec 25, 2013, 12:06:53 PM
Quote from: WinterActual on Dec 25, 2013, 06:40:06 AM
And I will leave this then http://www.moddb.com/mods/brutal-doom/downloads/50-weapons-showcase-basic-40-10-upgraded (http://www.moddb.com/mods/brutal-doom/downloads/50-weapons-showcase-basic-40-10-upgraded)  :laugh:

What in the actual f**k?!
Title: Re: DOOM 4
Post by: WinterActual on Dec 25, 2013, 04:32:52 PM
Check out the vids  :laugh:
Title: Re: DOOM 4
Post by: DoomRulz on Dec 25, 2013, 04:58:15 PM
I did. And I stand by my statement, lol.
Title: Re: DOOM 4
Post by: JokersWarPig on Dec 26, 2013, 12:38:03 AM
I don't even really care about doom 4 at this point, I want to play brutal doom.
Title: Re: DOOM 4
Post by: Razz on Dec 26, 2013, 12:54:17 PM
Quakecon 2014 is going to be strange without Carmack...unless he still makes an appearance, also bet we don't see Doom 4 again next year.  >:(
Title: Re: DOOM 4
Post by: DoomRulz on Dec 26, 2013, 01:39:39 PM
I doubt he will. Why would he? He seems very disinterested in gaming.
Title: Re: DOOM 4
Post by: WinterActual on Feb 19, 2014, 03:30:03 PM
http://www.xboxachievements.com/news/news-17372-Wolfenstein--The-New-Order-Dated--Pre-Order-For-Doom-Beta-Access.html (http://www.xboxachievements.com/news/news-17372-Wolfenstein--The-New-Order-Dated--Pre-Order-For-Doom-Beta-Access.html) !!!!!!!!!!!!!!!!!!!!!!!!!!! AND SO IT BEGINS!

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fstatic.comicvine.com%2Fuploads%2Foriginal%2F11112%2F111126230%2F3555342-1363859350-LockA.gif&hash=1cf94e036830ed759788cf103014226ee622bc25)

Title: Re: DOOM 4
Post by: DoomRulz on Feb 19, 2014, 04:00:26 PM
Quote from: WinterActual on Feb 19, 2014, 03:30:03 PM
http://www.xboxachievements.com/news/news-17372-Wolfenstein--The-New-Order-Dated--Pre-Order-For-Doom-Beta-Access.html (http://www.xboxachievements.com/news/news-17372-Wolfenstein--The-New-Order-Dated--Pre-Order-For-Doom-Beta-Access.html) !!!!!!!!!!!!!!!!!!!!!!!!!!! AND SO IT BEGINS!

http://static.comicvine.com/uploads/original/11112/111126230/3555342-1363859350-LockA.gif

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fus5.memecdn.com%2Faww-yeah-on-a-t-rex_o_264205.jpg&hash=14728b2670f0458137535eb077d0ae9a7534b4ed)

DOOM reboot eh? That's what DOOM 3 was.
Title: Re: DOOM 4
Post by: Effectz on Feb 19, 2014, 04:09:10 PM
So when is it out?no point preordering if it takes 2 years!
Title: Re: DOOM 4
Post by: King Rathalos on Feb 19, 2014, 07:07:26 PM
Quote from: WinterActual on Feb 19, 2014, 03:30:03 PM
http://www.xboxachievements.com/news/news-17372-Wolfenstein--The-New-Order-Dated--Pre-Order-For-Doom-Beta-Access.html (http://www.xboxachievements.com/news/news-17372-Wolfenstein--The-New-Order-Dated--Pre-Order-For-Doom-Beta-Access.html) !!!!!!!!!!!!!!!!!!!!!!!!!!! AND SO IT BEGINS!

http://static.comicvine.com/uploads/original/11112/111126230/3555342-1363859350-LockA.gif

please be good please be good please be good please don't be boring as shit
Title: Re: DOOM 4
Post by: Razz on Feb 19, 2014, 07:11:48 PM
Quote from: Effectz on Feb 19, 2014, 04:09:10 PM
So when is it out?no point preordering if it takes 2 years!
I wouldn't be surprised if it's in 12 months or less, really silly to advertise a Beta for a game so far away.
Title: Re: DOOM 4
Post by: WinterActual on Feb 19, 2014, 07:16:40 PM
Lol don't you remember the Ghost Recon beta provided with Conviction  :laugh:
Title: Re: DOOM 4
Post by: Vakarian on Feb 19, 2014, 07:20:00 PM
Mixed feelings on this. I've not been blown away by anything id has released, but I do like most of what Bethesda has done recently.
Title: Re: DOOM 4
Post by: DoomRulz on Feb 19, 2014, 11:49:26 PM
Wolfenstein looks like a ton of fun so I'll be buying it regardless. I'm interested to know more about DOOM 4 though. I've never heard of a beta offering without receiving some kind of info on the game first.
Title: Re: DOOM 4
Post by: underbound on Feb 20, 2014, 04:27:37 AM
18 and over my ass! Thats bullshit! I wanna see the gloriousness of the game! So its just called DooM now huh. Lotta creativity there. Im placing money its to replace DooM3 with a name like that. Then we'll get our Doom II remake. But thats my thoughts for the moment.
Title: Re: DOOM 4
Post by: King Rathalos on Feb 20, 2014, 04:36:33 AM
Hopefully it replaces how much of a shit horror game Doom 3 was.

In other words go full on ott shooter with it. Keep the monster designs the same since that was the best part of Doom 3. :P
Title: Re: DOOM 4
Post by: ShadowPred on Feb 20, 2014, 05:22:15 AM
f**king just do something to remove the stench of DOOM III. Anything would be better.
Title: Re: DOOM 4
Post by: underbound on Feb 20, 2014, 06:04:16 AM
Are you insane? I want different monster designs. To me the designs were the problem(excluding the revenent). Hell, ive drawn a better cyberdemon than what we got in D3. This game better be balls all out insanity,back to the wall horded up and firing for hours and gory as hell. If not one of these are met, ill be dissapointed.
Title: Re: DOOM 4
Post by: JokersWarPig on Feb 20, 2014, 06:07:27 AM
I thought Doom 3 was great.....
Title: Re: DOOM 4
Post by: underbound on Feb 20, 2014, 06:10:24 AM
I didnt say it was bad, I just thought it was flawed in many places of what was decided.
Title: Re: DOOM 4
Post by: King Rathalos on Feb 20, 2014, 06:17:23 AM
Game needs to try to be less of a System Shock 2 clone and go back to pure run n' gun shooting demons into bloody chunks of chili con carne fun. :P
Title: Re: DOOM 4
Post by: WinterActual on Feb 20, 2014, 09:18:26 AM
Quote from: JokersWarPig on Feb 20, 2014, 06:07:27 AM
I thought Doom 3 was great.....
It is for what it is. The guys who say its crap, don't know shit  :P For me the only flaw of D3 was that it was too dark and you were not able to see the gorgeous looking engine.
Title: Re: DOOM 4
Post by: Blacklabel on Feb 20, 2014, 10:05:48 AM
Doom 3 was alright.... not a CLASSIC. but it didnt shit the bed either. :laugh:

the new game better be a return to glory. :P
Title: Re: DOOM 4
Post by: ShadowPred on Feb 20, 2014, 10:31:36 AM
Quote from: Blacklabel on Feb 20, 2014, 10:05:48 AM
Doom 3 was alright.... not a CLASSIC. but it didnt shit the bed either. :laugh:

the new game better be a return to glory. :P



MODERN DAY EARF!

lolol
Title: Re: DOOM 4
Post by: WinterActual on Feb 20, 2014, 11:09:52 AM
Quote from: Blacklabel on Feb 20, 2014, 10:05:48 AM

the new game better be a return to glory. :P
Lol, can't happen  :laugh:
Title: Re: DOOM 4
Post by: DoomRulz on Feb 20, 2014, 12:23:07 PM
Quote from: WinterActual on Feb 20, 2014, 09:18:26 AM
Quote from: JokersWarPig on Feb 20, 2014, 06:07:27 AM
I thought Doom 3 was great.....
It is for what it is. The guys who say its crap, don't know shit  :P For me the only flaw of D3 was that it was too dark and you were not able to see the gorgeous looking engine.

The beauty in it lies in the modders. The gameplay enhancements that were released are a work of art.
Title: Re: DOOM 4
Post by: Corporal Hicks on Feb 20, 2014, 04:01:58 PM
Quote from: JokersWarPig on Feb 20, 2014, 06:07:27 AM
I thought Doom 3 was great.....

Me too...I pop in this thread for 2 minutes and see hate for Doom 3...I wasn't aware it was disliked.
Title: Re: DOOM 4
Post by: WinterActual on Feb 20, 2014, 04:04:07 PM
Most people hated it because it wasn't DooM 2.
Title: Re: DOOM 4
Post by: Kimarhi on Feb 20, 2014, 04:07:59 PM
I liked it but I was one of the few that didn't like the original or the sequel.
Title: Re: DOOM 4
Post by: King Rathalos on Feb 20, 2014, 04:53:48 PM
Quote from: WinterActual on Feb 20, 2014, 04:04:07 PM
Most people hated it because it wasn't DooM 2.

I hated it cause it was a boring, overtly linear, dark as f**k, jump scare filled wannabe survival horror game that markets itself as being scary when it's not, has shit bosses, weapons that feel weak as f**k, and is just a total slog to play through even at only 10 hours.

Even the multiplayer wasn't fun. :P

I still enjoy playing it every now and then if only to talk shiiiet. :P
Title: Re: DOOM 4
Post by: Kimarhi on Feb 20, 2014, 05:04:41 PM
To each their own.


I even liked the Resurrection of Evil expansion pack.
Title: Re: DOOM 4
Post by: King Rathalos on Feb 20, 2014, 06:14:20 PM
Quote from: Kimarhi on Feb 20, 2014, 05:04:41 PM
To each their own.


I even liked the Resurrection of Evil expansion pack.

Now that I liked, if only for it's faster pace. :P
Title: Re: DOOM 4
Post by: Sabby on Feb 20, 2014, 06:33:30 PM
Quote from: Corporal Hicks on Feb 20, 2014, 04:01:58 PM
Quote from: JokersWarPig on Feb 20, 2014, 06:07:27 AM
I thought Doom 3 was great.....

Me too...I pop in this thread for 2 minutes and see hate for Doom 3...I wasn't aware it was disliked.

I hated Doom 3 at first, but I recently reinstalled and tried it with the Perfected Doom mod, and I'm really enjoying it. It's a rebalance mod that tweaks most aspects of the game. It's a much improved game.
Title: Re: DOOM 4
Post by: ShadowPred on Feb 20, 2014, 06:34:35 PM
Quote from: King Rathalos on Feb 20, 2014, 04:53:48 PM
Quote from: WinterActual on Feb 20, 2014, 04:04:07 PM
Most people hated it because it wasn't DooM 2.

I hated it cause it was a boring, overtly linear, dark as f**k, jump scare filled wannabe survival horror game that markets itself as being scary when it's not, has shit bosses, weapons that feel weak as f**k, and is just a total slog to play through even at only 10 hours.

Even the multiplayer wasn't fun. :P

I still enjoy playing it every now and then if only to talk shiiiet. :P


Holy shit, thank you. This is exactly why I hated the game as well.
Title: Re: Doom 4
Post by: predxeno on Feb 28, 2014, 08:44:51 PM
For those who don't already know, id software is letting gamers have access to the beta of the new Doom game if they preorder the new Wolfenstein: The New Order game coming out in May.

http://www.wolfenstein.com/doom (http://www.wolfenstein.com/doom)

Seems interesting enough, but I might just buy the code off someone on ebay rather than purchase a game just for the beta.
Title: Re: DOOM 4
Post by: DJ Pu$$yface on May 26, 2014, 08:16:48 AM
I don't know about anyone else, but when I purchased Wolfenstein: The New Order I ended up with an invite to the Doom Beta. I did end up signing up for it.

Has there been news? Has this actually been moving forward?
Title: Re: DOOM 4
Post by: WinterActual on May 26, 2014, 08:25:59 AM
News for what? You are already in the beta, what's more needed to be said than that?
Title: Re: DOOM 4
Post by: DJ Pu$$yface on May 26, 2014, 08:42:23 AM
Gee I dunno, status updates? Release dates? Promos? Concept art? Progress? Verifiable evidence of existence besides what's on the box of Wolfenstein?

Okay , the beta confirms the  existence of  something-Doom related in the works and. I jumped at the beta, but I was wondering if something more was know n.
Title: Re: DOOM 4
Post by: WinterActual on May 26, 2014, 09:37:13 AM
Its too early for that mate.
Title: Re: DOOM 4
Post by: Vakarian on May 26, 2014, 11:21:51 AM
I put my code in for the DooM beta after I got Wolfenstein for the X1, still got no key in my emails. Anybody else got their key yet?
Title: Re: DOOM 4
Post by: WinterActual on May 26, 2014, 11:31:54 AM
Bethesda said there can be slight delay (a day or so lol). If still nothing happens, contact the support.
Title: Re: DOOM 4
Post by: Vakarian on May 26, 2014, 11:57:51 AM
Yeah I figured they're might be, some people were saying give it a week, i'll contact them then.
Title: Re: DOOM 4
Post by: DoomRulz on May 26, 2014, 12:58:08 PM
At least the beta is a sign that it's coming. *sigh* I hope it's amazing. That game a has a lot to live up to.
Title: Re: DOOM 4
Post by: WinterActual on May 26, 2014, 01:01:19 PM
Sure, just like the Ghost Recon beta code in Cockviction  :laugh:
Title: Re: DOOM 4
Post by: DoomRulz on May 26, 2014, 01:26:35 PM
Oh come on, Conviction was awesome!
Title: Re: DOOM 4
Post by: WinterActual on May 26, 2014, 02:55:54 PM
I was talking about the GR:FS beta code not SC.
Title: Re: DOOM 4
Post by: DJ Pu$$yface on May 27, 2014, 12:15:05 AM
I was told I would receive more access instructions when the beta itself was actually going to begin.
Title: Re: DOOM 4
Post by: WinterActual on Jun 10, 2014, 05:05:45 PM
http://www.youtube.com/watch?v=cYjR5UzhcZA#ws (http://www.youtube.com/watch?v=cYjR5UzhcZA#ws)
Title: Re: DOOM 4
Post by: ShadowPred on Jun 10, 2014, 05:07:32 PM
UNF
Title: Re: DOOM 4
Post by: Vakarian on Jun 10, 2014, 05:09:21 PM
Hm, not bad. Like the little door opening sound throwback.
Title: Re: DOOM 4
Post by: Razz on Jun 10, 2014, 05:10:56 PM
About damn time!
Title: Re: DOOM 4
Post by: King Rathalos on Jun 10, 2014, 05:11:58 PM
Quote from: WinterActual on Jun 10, 2014, 05:05:45 PM
http://www.youtube.com/watch?v=cYjR5UzhcZA#ws (http://www.youtube.com/watch?v=cYjR5UzhcZA#ws)

oh god pls don't disappoint
Title: Re: DOOM 4
Post by: Kimarhi on Jun 10, 2014, 05:12:06 PM
That sounded like Linda Hamilton.
Title: Re: DOOM 4
Post by: DoomRulz on Jun 10, 2014, 05:30:25 PM
Quote from: WinterActual on Jun 10, 2014, 05:05:45 PM
http://www.youtube.com/watch?v=cYjR5UzhcZA#ws (http://www.youtube.com/watch?v=cYjR5UzhcZA#ws)

Holy f**k, that was awesome.
Title: Re: DOOM 4
Post by: Ratchetcomand on Jun 10, 2014, 06:04:49 PM
My Laptop won't likely run it. I might get it on the PS4.
Title: Re: DOOM 4
Post by: DJ Pu$$yface on Jun 10, 2014, 09:13:43 PM
UNF.

Great to see something! And it looks great!
Title: Re: DOOM 4
Post by: Blacklabel on Jun 10, 2014, 09:56:17 PM
FINALY happening. :) Cyberdemon looks gewd!
Title: Re: DOOM 4
Post by: Effectz on Jun 11, 2014, 11:46:14 AM
(https://img.4plebs.org/boards/pol/image/1385/75/1385753810661.gif)
Title: Re: DOOM 4
Post by: DoomRulz on Jun 11, 2014, 12:03:04 PM
Wouldn't it be something if the game actually looked as good as that video? *sigh* if only id was still around.
Title: Re: DOOM 4
Post by: Effectz on Jun 11, 2014, 03:05:17 PM
I'm gonna hold the hype till I see some gameplay.
Title: Re: DOOM 4
Post by: JokersWarPig on Jun 12, 2014, 03:54:04 AM
I wonder if they're going with the classic run and gun action or if they're going the horror approach again.
Title: Re: DOOM 4
Post by: King Rathalos on Jun 12, 2014, 03:57:11 AM
Oh god, please, let it be the former...
Title: Re: DOOM 4
Post by: Blacklabel on Jun 12, 2014, 04:19:00 AM
Blend both approaches. License a lot of Metallica, Slayer and Megadeth tunes. Also use some pieces of the Doom 64 soundtrack.
Make it as gory and fun as the Brutal Doom Mod.

10/10 Instant Game of the Year.
Title: Re: DOOM 4
Post by: OpenMaw on Jun 12, 2014, 04:22:26 AM
It's going to be terrible. All you need to know is just how horrible fubar'd the id Software team was. None of the people who made Doom great to begin with are even there anymore. Almost none of the people who worked on Doom III are there, either. The technical wizard is gone. They lost a huge bulk of talent recently.

That cyberdemon looks like a-typical overdesigned sci-fi fantasy garbage. It's barely any different from the poor Doom 3 cyberdemon design.
Title: Re: DOOM 4
Post by: WinterActual on Jun 12, 2014, 04:38:06 AM
Quote from: OpenMaw on Jun 12, 2014, 04:22:26 AM
It's going to be terrible.

I know. I was sure about that when I saw the article about Carmack leaving ID. Besides the bald guy, I don't think there are any other ID originals left in the company. The game won't be that bad for sure, it will be at least on par with the latest Wolfenstein, but it won't achieve what DooM 2 did. No doubt about that.
Title: Re: DOOM 4
Post by: King Rathalos on Jun 12, 2014, 04:42:34 AM
Can't be any worse than Doom 3. :P
Title: Re: DOOM 4
Post by: Kimarhi on Jun 12, 2014, 04:49:59 AM
I'm one of the odd ones that didn't really care for the originals and liked Doom 3 apparently.  And I really liked Resurrection of Evil. 

The only thing I liked about the original Doom was the old books.  That were pretty bad, but they were my kind of bad.
Title: Re: DOOM 4
Post by: WinterActual on Jun 12, 2014, 05:13:58 AM
DooM 3 is not a bad game, imo. It's different, but not bad.
Title: Re: DOOM 4
Post by: DoomRulz on Jun 12, 2014, 03:07:11 PM
Quote from: OpenMaw on Jun 12, 2014, 04:22:26 AM
It's going to be terrible. All you need to know is just how horrible fubar'd the id Software team was. None of the people who made Doom great to begin with are even there anymore. Almost none of the people who worked on Doom III are there, either. The technical wizard is gone. They lost a huge bulk of talent recently.

That cyberdemon looks like a-typical overdesigned sci-fi fantasy garbage. It's barely any different from the poor Doom 3 cyberdemon design.

What was wrong with the Cyberdemon from D3? It was exactly what it needed to be. How exactly should a bipedal demon with a giant rocket launcher strapped to its arm supposed to look?
Title: Re: DOOM 4
Post by: King Rathalos on Jun 12, 2014, 03:29:35 PM
Quote from: DoomRulz on Jun 12, 2014, 03:07:11 PM
Quote from: OpenMaw on Jun 12, 2014, 04:22:26 AM
It's going to be terrible. All you need to know is just how horrible fubar'd the id Software team was. None of the people who made Doom great to begin with are even there anymore. Almost none of the people who worked on Doom III are there, either. The technical wizard is gone. They lost a huge bulk of talent recently.

That cyberdemon looks like a-typical overdesigned sci-fi fantasy garbage. It's barely any different from the poor Doom 3 cyberdemon design.

What was wrong with the Cyberdemon from D3? It was exactly what it needed to be. How exactly should a bipedal demon with a giant rocket launcher strapped to its arm supposed to look?

Apparently like a demon. :P

Real talk though, if there was one thing I actually loved in Doom 3 it was the fantastic creature designs, goddamn some of them were awesome.
Title: Re: DOOM 4
Post by: Blacklabel on Jun 12, 2014, 04:47:14 PM
^thumbs up.

The Maledict in the expansion is one of my top 10 favourite Dragon designs ever.
Title: Re: DOOM 4
Post by: PsyKore on Jun 14, 2014, 03:47:05 AM
Cyberdemon in DooM 3 was awesome, but it's a shame he was such a wimp. Very anti-climatic.

I actually would love DooM 4 to be a mix of old and new, with the horror qualities of D3, but also open, maze-like and have the high action of old.
Title: Re: DOOM 4
Post by: King Rathalos on Jun 14, 2014, 03:55:05 AM
Needs to be 65% action and 35% horror like Doom 64.

Found that had the best balance.

Y'know what, just make a Doom 64 remake on Earth, with f**king hellish imagery everywhere, a shitload of weapons, maze like areas, and no shitty flashlight.
Title: Re: DOOM 4
Post by: PsyKore on Jun 14, 2014, 04:08:45 AM
Yeah DooM 64 is a good example, because that game was still quite creepy even though it was primarily run-n-gun.
Title: Re: DOOM 4
Post by: Kimarhi on Jun 14, 2014, 04:33:28 AM
RESURRECTION OF EVIL.
Title: Re: DOOM 4
Post by: WinterActual on Jun 14, 2014, 04:53:14 AM
Quote from: PsyKore on Jun 14, 2014, 03:47:05 AM
Cyberdemon in DooM 3 was awesome, but it's a shame he was such a wimp. Very anti-climatic.

ALL monsters in DooM 3 are wimps. Even on the hardest diff they die pretty easy, compared to the monsters in DooM 2.
Title: Re: DOOM 4
Post by: DoomRulz on Jun 16, 2014, 11:47:55 AM
And that is why I turned to mods.
Title: Re: DOOM 4
Post by: Vakarian on Jun 16, 2014, 12:39:58 PM
I wish there was a Brutal DooM mod for DooM 3.  :P
Title: Re: DOOM 4
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Jun 16, 2014, 01:31:03 PM
Really liked this Doom 3 mod back in the day. Just a pity they were only allowed to do the shareware levels of the original Doom.

http://www.youtube.com/watch?v=LanvOHvOHbU# (http://www.youtube.com/watch?v=LanvOHvOHbU#)
Title: Re: DOOM 4
Post by: DoomRulz on Jun 16, 2014, 01:39:46 PM
At nitpicky as this will sound, I hated the shotgun skin from that mod, along with vanilla Doom 3. The E3 demo's shottie skin was much better.
Title: Re: DOOM 4
Post by: WinterActual on Jun 16, 2014, 01:48:42 PM
Quote from: The Eighth Passenger on Jun 16, 2014, 01:31:03 PM
Really liked this Doom 3 mod back in the day. Just a pity they were only allowed to do the shareware levels of the original Doom.

This is not a problem anymore due to the source code being given for free.
Title: Re: DOOM 4
Post by: King Rathalos on Jun 16, 2014, 11:36:00 PM
Quote from: The Eighth Passenger on Jun 16, 2014, 01:31:03 PM
Really liked this Doom 3 mod back in the day. Just a pity they were only allowed to do the shareware levels of the original Doom.

http://www.youtube.com/watch?v=LanvOHvOHbU# (http://www.youtube.com/watch?v=LanvOHvOHbU#)

Why is this so goddamn cool, f**kshit I'll gladly buy the PC version to play this.
Title: Re: DOOM 4
Post by: WinterActual on Jun 17, 2014, 04:47:08 AM
But you need to buy the ORIGINAL version. 99% of the mods are not working with the pussy BFG edition due to the differences in the engine and the cut out features.

Btw yesterday I bought a key for the DooM IV beta. They go for like 1 euro  :laugh:
Title: Re: DOOM 4
Post by: DoomRulz on Jun 17, 2014, 01:32:24 PM
Where can they be bought?
Title: Re: DOOM 4
Post by: WinterActual on Jun 17, 2014, 01:46:07 PM
I bought mine from here http://www.fast2play.com/category/6659/doom-beta-access-steam-key/ (http://www.fast2play.com/category/6659/doom-beta-access-steam-key/) This site opened a new version for my country and it was for 1 euro there. I don't know why the international is 2.50 euro, but its still cheap anyway.
Title: Re: DOOM 4
Post by: DoomRulz on Jun 17, 2014, 03:07:54 PM
Thanks dude. I never preordered Wolfenstein so I missed it the first time.
Title: Re: DOOM 4
Post by: WinterActual on Jun 17, 2014, 03:14:07 PM
Np. You will receive a scan that can be reedemed in the DooM Beta site. Then you (and all of us) just have to wait  :laugh:
Title: Re: DOOM 4
Post by: DoomRulz on Jun 19, 2014, 12:35:04 AM
Yo, Winter 8)

https://www.youtube.com/watch?v=uol5_VaHgfY (http://www.youtube.com/watch?v=uol5_VaHgfY#ws)
Title: Re: DOOM 4
Post by: underbound on Jun 19, 2014, 08:05:22 PM
You guys ever seen the hunters moon mod?
Title: Re: DOOM 4
Post by: WinterActual on Jun 19, 2014, 08:08:56 PM
Quote from: DoomRulz on Jun 19, 2014, 12:35:04 AM
Yo, Winter 8)

https://www.youtube.com/watch?v=uol5_VaHgfY (http://www.youtube.com/watch?v=uol5_VaHgfY#ws)

Hm, the effect is nice but the handling looks strange. I like how the enemies run around burning. Its a nice touch.
Title: Re: DOOM 4
Post by: DJ Pu$$yface on Jul 18, 2014, 01:12:25 AM
It's an origin story.

http://www.gameranx.com/updates/id/23157/article/doom-here-s-everything-we-know/ (http://www.gameranx.com/updates/id/23157/article/doom-here-s-everything-we-know/)
http://www.hardcoregamer.com/2014/07/17/next-doom-revealed-detailed-at-quakecon-14/94679/ (http://www.hardcoregamer.com/2014/07/17/next-doom-revealed-detailed-at-quakecon-14/94679/)
Title: Re: DOOM 4
Post by: King Rathalos on Jul 18, 2014, 02:09:55 AM
Oh my god, it sounds even better than I imagined. All the mention of fast paced gameplay, it's sublime. :'( ;D
Title: Re: DOOM 4
Post by: Blacklabel on Jul 18, 2014, 02:11:25 AM
Sounds perfect.

A next gen version of Brutal Doom, almost. ;D
Title: Re: DOOM 4
Post by: PVTDukeMorrison on Jul 18, 2014, 02:12:14 AM
So no more scary  :(
Title: Re: DOOM 4
Post by: Blacklabel on Jul 18, 2014, 02:21:31 AM
Maybe there are some Doom 64 type atmospherics or Doom 3 jump scares... too early to tell. :P They were just showing off the action and gameplay anyway.
Title: Re: DOOM 4
Post by: underbound on Jul 18, 2014, 04:02:36 AM
Why does everyone want horror shit in it. Thats why DooM3 failed and youre asking for more? The only horror that should be there is you not seeing the enemy in the dark hallway and you waiting any second for it but others come in from behind you. Atmosphere isnt bad but asking for a 64/psx type DooM is gonna cause DooM3 all over again imo. This is just my input on this whole "I want horror elements" thing
Title: Re: DOOM 4
Post by: WinterActual on Jul 18, 2014, 04:12:55 AM
QuoteDoom is built on id tech 6, 1080p 60 fps. Single player demo today.

Next gen consoles confirmed.

"We'll talk about the fast paced competitive multiplayer later"

Melee combat is a big part of the new Doom.

First combat mechanic: demons. Mechanical, corrupt, hell knights.

Second mechanic: guns. Conventional guns. "Big" guns. The double barrel shotgun got a round of applause.

"New combat mechanics and features to evolve the FPS experience"

A key feature will be stunning enemies with a shot, then smashing their face with your boots. It's happened five times already.

Doesn't look like health regenerates. Enemies drop health when you squish them.

Doom guy just ripped the arm off of a dead corpse so that he could use the hand for biometric scanning.


DooM oriented around melee combat... these guys are nuts. Thanks for ruining the game, but yeah - no Carmack, no DooM.

http://www.youtube.com/watch?v=8F0AdWBmiQY#ws (http://www.youtube.com/watch?v=8F0AdWBmiQY#ws)
Title: Re: DOOM 4
Post by: PsyKore on Jul 18, 2014, 04:55:29 AM
It just says melee is a big part, not orientated around it. To me, it sounds like they've taken some cues from Brutal Doom. Maybe.
Title: Re: DOOM 4
Post by: Blacklabel on Jul 18, 2014, 04:58:14 AM
...punching sure as hell wasnt a part of the Doom experience.. no reason to expand on it in the new game...  lulz 

It's not like they are gonna have you kung fu fighting a demon... :P Melee will be classic rip and tear, doom berserk style... yussss.
Title: Re: DOOM 4
Post by: Vertigo on Jul 18, 2014, 07:06:31 AM
Quote from: underbound on Jul 18, 2014, 04:02:36 AM
Why does everyone want horror shit in it. Thats why DooM3 failed and youre asking for more?

It didn't fail, it did very well both critically and commercially.

My opinion, there's got to be a middle-ground that can be trodden between Doom's fast-paced action and Doom 3's palpable atmosphere. But a lot of it will come down to the art, level and sound design.
Title: Re: DOOM 4
Post by: Effectz on Jul 18, 2014, 10:26:10 AM
www.youtube.com/watch?v=2HBi1g6tVTU (http://www.youtube.com/watch?v=2HBi1g6tVTU#ws)
Title: Re: DOOM 4
Post by: DoomRulz on Jul 18, 2014, 11:36:34 AM
Quote from: DJ Pu$$yface on Jul 18, 2014, 01:12:25 AM
It's an origin story.

http://www.gameranx.com/updates/id/23157/article/doom-here-s-everything-we-know/ (http://www.gameranx.com/updates/id/23157/article/doom-here-s-everything-we-know/)
http://www.hardcoregamer.com/2014/07/17/next-doom-revealed-detailed-at-quakecon-14/94679/ (http://www.hardcoregamer.com/2014/07/17/next-doom-revealed-detailed-at-quakecon-14/94679/)

http://www.ign.com/articles/2014/07/18/doom-gameplay-unveiled-at-quakecon-2014 (http://www.ign.com/articles/2014/07/18/doom-gameplay-unveiled-at-quakecon-2014)

QuoteThe word "origins" slipped out, though he didn't explicitly state Doom would be an origin story.
Title: Re: DOOM 4
Post by: WinterActual on Jul 18, 2014, 11:37:19 AM
Quote from: PsyKore on Jul 18, 2014, 04:55:29 AM
It just says melee is a big part, not orientated around it. To me, it sounds like they've taken some cues from Brutal Doom. Maybe.
The melee in BD is just for fun, you are not relying on it like in the new DooM.
Title: Re: DOOM 4
Post by: DoomRulz on Jul 18, 2014, 11:50:39 AM
Even if you need to rely on it, it sounds like they're taking cues from Brutal DOOM. BD in id Tech 6 isn't something I'm going to gripe about.
Title: Re: DOOM 4
Post by: WinterActual on Jul 18, 2014, 02:29:26 PM
http://www.youtube.com/watch?v=PewF8pZBXSo#ws (http://www.youtube.com/watch?v=PewF8pZBXSo#ws)
Title: Re: DOOM 4
Post by: Ratchetcomand on Jul 18, 2014, 02:58:39 PM
I hate how they not calling it Doom 4. Are people too lazy these to number their sequels.
Title: Re: DOOM 4
Post by: WinterActual on Jul 18, 2014, 03:04:29 PM
That's because the game is a reboot like the latest Tomb Raider.
Title: Re: DOOM 4
Post by: DoomRulz on Jul 18, 2014, 03:17:51 PM
Quote from: WinterActual on Jul 18, 2014, 02:29:26 PM
http://www.youtube.com/watch?v=PewF8pZBXSo#ws (http://www.youtube.com/watch?v=PewF8pZBXSo#ws)

Beautiful 8)
Title: Re: DOOM 4
Post by: WinterActual on Jul 18, 2014, 03:58:04 PM
Yes, my point is, we won't see such brutality in the AAA version  :-\
Title: Re: DOOM 4
Post by: Blacklabel on Jul 18, 2014, 04:15:52 PM
One of the player death scenes has a demon ripping your arms off and using them to beat you to death.
At one point you can rip the heart out of a demon and force it down it's throat.

yeah.... there'll be a certain amount of blood in this AAA game, i'm sure. :P
Title: Re: DOOM 4
Post by: TJ Doc on Jul 18, 2014, 08:03:29 PM
This sounds crazy. Can't wait to see it in action.
Title: Re: DOOM 4
Post by: Ratchetcomand on Jul 19, 2014, 01:11:42 AM
The game sounds epic and batshit crazy enough that it makes me want to see it! I hope to see something at the comic con.
Title: Re: DOOM 4
Post by: ShadowPred on Jul 19, 2014, 01:18:17 AM
I actually got f**king excited about this.
Title: Re: DOOM 4
Post by: King Rathalos on Jul 19, 2014, 01:19:50 AM
God please let there be something at ComicCon, that QuakCon footage better be a timed exclusive. :'(

I need to see it!!! :'(
Title: Re: DOOM 4
Post by: Dovahkiin on Jul 19, 2014, 02:03:57 AM
f**k YEAH!!! I've always longed to try the original doom experience, but I've never had the pleasure of playing the original game.
Title: Re: DOOM 4
Post by: WinterActual on Jul 19, 2014, 03:43:16 AM
Well D1 and D2 are pretty similar gameplay wise. If not the same even.
Title: Re: DOOM 4
Post by: Ratchetcomand on Jul 19, 2014, 04:19:51 AM
Doom 2 was just as good, if not better then Doom 1. Doom 2 give you more weapons and more demons to fight against.
Title: Re: DOOM 4
Post by: WinterActual on Jul 19, 2014, 05:16:21 AM
More weapons and more enemies doesn't change the gameplay.

http://www.pcgamer.com/2014/07/18/doom-was-revealed-to-counter-fears-of-trouble-at-id-software-public-reveal-unlikely-this-year/ (http://www.pcgamer.com/2014/07/18/doom-was-revealed-to-counter-fears-of-trouble-at-id-software-public-reveal-unlikely-this-year/) Yep, exactly as I said - 2015 it is.
Title: Re: DOOM 4
Post by: DoomRulz on Jul 21, 2014, 11:43:59 AM
If it works for them, so be it. I do find it somewhat odd that Pete would think this needed to be out the door when the teaser trailer was already getting people's attention.
Title: Re: DOOM 4
Post by: WinterActual on Jul 21, 2014, 12:16:05 PM
Yeah, why all devs can't be like Rockstar who release trailers a few months before the actual release. Releasing a teaser 1 year before the ESTIMATED release date is huge mistake - everything can change for such long development period.

Anyway, I just hope they will add coop mode by themselves without the need to be modded in later on.
Title: Re: DOOM 4
Post by: Dovahkiin on Jul 21, 2014, 08:04:09 PM
Anybody know where I can get Doom on my computer?
Title: Re: DOOM 4
Post by: PVTDukeMorrison on Jul 21, 2014, 08:10:34 PM
Steam
Title: Re: DOOM 4
Post by: Ratchetcomand on Jul 21, 2014, 10:05:42 PM
Doom BFG edition has all three Doom levels in it. Doom 2 had the Nazi levels remove, but the game still plays the same as it did 20 years ago.
Title: Re: DOOM 4
Post by: WinterActual on Jul 22, 2014, 03:56:01 AM
Quote from: Dovahkiin on Jul 21, 2014, 08:04:09 PM
Anybody know where I can get Doom on my computer?

I can give you my wads if you wish. Thats the only thing that you need from the game anyway. Zandronum does not require other files.
Title: Re: DOOM 4
Post by: DoomRulz on Jul 22, 2014, 11:30:37 AM
Quote from: Dovahkiin on Jul 21, 2014, 08:04:09 PM
Anybody know where I can get Doom on my computer?

Hold up, PM inbound.
Title: Re: DOOM 4
Post by: WinterActual on Jul 22, 2014, 11:43:28 AM
So I got infraction just for mentioning that Thief leaked, but you are posting link to torrent and its fine  :laugh:
Title: Re: DOOM 4
Post by: DoomRulz on Jul 22, 2014, 11:53:00 AM
Good point. Edited now.
Title: Re: DOOM 4
Post by: underbound on Aug 01, 2014, 04:26:10 AM
Im just gonna leave this here. Its not about the game but its cool none the less
http://store.bethsoft.com/doom-knee-deep-in-the-dead-resin-diorama-deposit.html (http://store.bethsoft.com/doom-knee-deep-in-the-dead-resin-diorama-deposit.html)
Title: Re: DOOM 4
Post by: DoomRulz on Aug 01, 2014, 11:31:07 AM
Quote from: underbound on Aug 01, 2014, 04:26:10 AM
Im just gonna leave this here. Its not about the game but its cool none the less
http://store.bethsoft.com/doom-knee-deep-in-the-dead-resin-diorama-deposit.html (http://store.bethsoft.com/doom-knee-deep-in-the-dead-resin-diorama-deposit.html)

http://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=140 (http://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=140)

Just like this one, minus the lightup base it seems.
Title: Re: Doom 4
Post by: DarthJoker45 on May 18, 2015, 02:51:01 PM


Source (http://comicbook.com/2015/05/18/doom-reboot-e3-teaser-released/)
Title: Re: Doom 4
Post by: x-M-x on May 18, 2015, 03:20:18 PM
so its a remake? i just see 'DOOM' i don't see a number 4 anywhere lol...
Title: Re: Doom 4
Post by: DoomRulz on May 18, 2015, 03:51:52 PM
Quote from: DarthJoker45 on May 18, 2015, 02:51:01 PM
https://www.youtube.com/watch?v=bdAZqeDtlL4

Source (http://comicbook.com/2015/05/18/doom-reboot-e3-teaser-released/)

Excuse me while I cream myself.
Title: Re: Doom 4
Post by: Razz on May 18, 2015, 04:06:57 PM
Quote from: x-M-x on May 18, 2015, 03:20:18 PM
so its a remake? i just see 'DOOM' i don't see a number 4 anywhere lol...
Hard to say, from what I've heard it is a reboot. It isn't a sequel to Doom 3 hence no numerical title.

The scrapped version of the game was going for a more Doom II Hell on Earth vibe but even at the time, ID said it wasn't going to be connected to 3 in anyway.

Oh and yes that (ever so brief) footage looks very delicious, hope we get a release window for the game and the beta.
Title: Re: Doom 4
Post by: WinterActual on May 18, 2015, 05:46:01 PM
Mother of God....
Title: Re: Doom 4
Post by: Ratchetcomand on May 18, 2015, 10:33:27 PM
The stupid people on the Internet who say "Who cares?! Where's Fallout 4" really annoys me. A new Doom game is like a life time event since it been 10+ years since the last Doom game.
Title: Re: Doom 4
Post by: WinterActual on May 19, 2015, 03:44:58 AM
That's because they are bunch of kids or their first gaming experience was with the 360. Its normal these days.
Title: Re: Doom 4
Post by: Ratchetcomand on May 19, 2015, 05:13:27 AM
Quote from: WinterActual on May 19, 2015, 03:44:58 AM
That's because they are bunch of kids or their first gaming experience was with the 360. Its normal these days.

I guess that would be most people born from 1995 - 2002  :D? People born in 1997 are already almost done with High School. I remember kids in 1997 where in Elementary School watching Ben-10 and The Suite Life of Zack & Cody, playing with their Beyblades and Nintendo DS handles in the sand box.
Title: Re: Doom 4
Post by: Corporal Hicks on May 19, 2015, 07:26:28 AM
Quote from: DoomRulz on May 18, 2015, 03:51:52 PM
Quote from: DarthJoker45 on May 18, 2015, 02:51:01 PM
https://www.youtube.com/watch?v=bdAZqeDtlL4

Source (http://comicbook.com/2015/05/18/doom-reboot-e3-teaser-released/)

Excuse me while I cream myself.

I really can't wait to see more footage at E3. My first FPS experiences were Doom and Duke Nukem. Doom 3 shit me up something chronic. I can't wait for a new one.  ;D
Title: Re: Doom 4
Post by: DoomRulz on May 19, 2015, 11:58:24 AM
I'm definitely excited but I definitely need to temper expectations. Without John Carmack and Todd Hollenshead, we shouldn't expect the same thing.
Title: Re: Doom 4
Post by: WinterActual on May 19, 2015, 07:08:14 PM
Quote from: Hellspawn28 on May 19, 2015, 05:13:27 AM
Quote from: WinterActual on May 19, 2015, 03:44:58 AM
That's because they are bunch of kids or their first gaming experience was with the 360. Its normal these days.

I guess that would be most people born from 1995 - 2002  :D? People born in 1997 are already almost done with High School. I remember kids in 1997 where in Elementary School watching Ben-10 and The Suite Life of Zack & Cody, playing with their Beyblades and Nintendo DS handles in the sand box.

Well, I am born in 1990 and I watch Ben 10 too  :laugh: Its amazing show!
Title: Re: Doom 4
Post by: Razz on May 20, 2015, 08:55:35 AM
Quote from: DoomRulz on May 19, 2015, 11:58:24 AM
I'm definitely excited but I definitely need to temper expectations. Without John Carmack and Todd Hollenshead, we shouldn't expect the same thing.
Maybe but I'm optimistic to see some fresh blood tackle such an iconic series, I mean Carmack is legendary but the past two engines (ID Tech 4&5) were very tepidly recieved, ID Tech 5 more so and barely used by other developers.

Doom 3 is often divisive when brought up in conversation and as much as I loved it, it wasn't a hugely memorable experience. What point I'm making is that many people often think that ID's golden age ended quite some time before Doom 3 was released and I'm somewhat inclined to agree with that sentiment.

I'm hardly expecting the new Doom to reinvent the wheel, more like frag it to bloody chunky giblets.  :P
Title: Re: Doom 4
Post by: Vertigo on May 20, 2015, 10:56:54 AM
Quote from: Razz on May 20, 2015, 08:55:35 AM
Quote from: DoomRulz on May 19, 2015, 11:58:24 AM
I'm definitely excited but I definitely need to temper expectations. Without John Carmack and Todd Hollenshead, we shouldn't expect the same thing.
Maybe but I'm optimistic to see some fresh blood tackle such an iconic series, I mean Carmack is legendary but the past two engines (ID Tech 4&5) were very tepidly recieved, ID Tech 5 more so and barely used by other developers.

IdTech 4 was amazing, it featured full dynamic lighting, particle physics and sound occlusion - tricks which Source still struggles with 11 years later. I'm not sure why it wasn't widely adopted.
Title: Re: Doom 4
Post by: DoomRulz on May 20, 2015, 01:48:51 PM
IdTech4...you mean the Doom 3 engine?
Title: Re: Doom 4
Post by: Vertigo on May 20, 2015, 01:53:45 PM
Mm.
Title: Re: Doom 4
Post by: Razz on May 20, 2015, 02:38:27 PM
Quote from: DoomRulz on May 20, 2015, 01:48:51 PM
IdTech4...you mean the Doom 3 engine?
Yes.

Vertigo* It was a good engine and the lighting and shadowing systems used are still very impressive even today. As to why it wasn't adopted well, it could be a number of factors such as being difficult to work with, stringent licensing fees, not being suitable for certain games. If I recall it was difficult for large open environments with Quake Wars being an exception however Splash Damage modified the engine heavily for that. It just wasn't received as well as the Quake 3 tech.
Title: Re: Doom 4
Post by: PsyKore on May 20, 2015, 07:47:56 PM
The engine wasn't used because it looked ugly despite all its technical marvels.
Title: Re: Doom 4
Post by: DoomRulz on May 20, 2015, 08:15:15 PM
IdTech5 may be amazing from a technological perspective but honestly, it still looks a bit dated. The Frostbite 3 engine looks much better.
Title: Re: Doom 4
Post by: Vertigo on May 20, 2015, 08:31:00 PM
Quote from: PsyKore on May 20, 2015, 07:47:56 PM
The engine wasn't used because it looked ugly despite all its technical marvels.

It wasn't. Doom 3 used lower resolution textures and lower poly models than they could have because of the capability of systems in 2004. That was back in the days before the industry became dominated by consoles - software had a tendency to race ahead of hardware.


Quote from: Razz on May 20, 2015, 02:38:27 PMVertigo* It was a good engine and the lighting and shadowing systems used are still very impressive even today. As to why it wasn't adopted well, it could be a number of factors such as being difficult to work with, stringent licensing fees, not being suitable for certain games. If I recall it was difficult for large open environments with Quake Wars being an exception however Splash Damage modified the engine heavily for that. It just wasn't received as well as the Quake 3 tech.

Well I've done a lot of modification work on Doom 3 (admittedly no level design work, which may have been where any limiting factors lay), and it always struck me as unusually easy to work with. Aside from designing the art/sound/level assets, you can do pretty much everything in that engine with Notepad, WinRAR and a compiler - and Carmack handily annotated most of the functionality to make it easily understandable.
Doom 3 famously only featured cramped environments with short drawdistance, but I think that was another artificial limitation implemented in the game to reduce the strain on contemporary hardware - they made a point when developing Quake 4 to use the engine for wider vistas.

I suspect a lot of prospective developers only realised IT4 could handle open spaces when Quake 4 appeared, but by then, the first Unreal Engine 3 demos were starting to appear, and obviously that engine went on to dominate the industry right up to the present day.
Title: Re: Doom 4
Post by: Razz on May 20, 2015, 11:34:49 PM
Quote from: Vertigo on May 20, 2015, 08:31:00 PM
I suspect a lot of prospective developers only realised IT4 could handle open spaces when Quake 4 appeared, but by then, the first Unreal Engine 3 demos were starting to appear, and obviously that engine went on to dominate the industry right up to the present day.
Yeah I remember UE3 making an appearance in 2004 taking a lot of wind out of ID Tech's 4 sails, also Far Cry had that effect aswell.

I really want to see what ID Tech 6 is capable of.
Title: Re: Doom 4
Post by: Mr. Domino on May 21, 2015, 12:50:07 AM
The re-announcement of Doom is the first thing to get me excited about a video game since the first Isolation trailer came down. Doom 3 and Quake 4 are some of my fondest FPS memories of the last generation. I can't really say why, they just both clicked with me (Enemy Territory too) so much better than most other FPS's of the time and since. I love the Doom aesthetic, and can't wait to see what gets cranked out.
Title: Re: Doom 4
Post by: PsyKore on May 21, 2015, 06:35:56 AM
Quote from: Vertigo on May 20, 2015, 08:31:00 PM
Quote from: PsyKore on May 20, 2015, 07:47:56 PM
The engine wasn't used because it looked ugly despite all its technical marvels.

It wasn't. Doom 3 used lower resolution textures and lower poly models than they could have because of the capability of systems in 2004. That was back in the days before the industry became dominated by consoles - software had a tendency to race ahead of hardware.

Eh, I just don't think it ever looked natural, and it still doesn't today even with extreme graphics mods. Everything looks like plastic. A game from the same era, like HL2, was at least much more organic-looking.

I find Doom 3 and idtech 4's technological prowess to be really overblown. The lighting was also overhyped - to me this always seemed like a selling point for the game, but other games, and even some PS2 games at the time, were already doing that kind of lighting before and most actually looked better than Doom 3's.

Rage is the same story. We're all supposed to be wowed by the technological scope of the engine, but it still looks bad in comparison to others of the same time period.
Title: Re: Doom 4
Post by: DoomRulz on May 21, 2015, 01:11:10 PM
Quote from: PsyKore on May 21, 2015, 06:35:56 AM
Quote from: Vertigo on May 20, 2015, 08:31:00 PM
Quote from: PsyKore on May 20, 2015, 07:47:56 PM
The engine wasn't used because it looked ugly despite all its technical marvels.

It wasn't. Doom 3 used lower resolution textures and lower poly models than they could have because of the capability of systems in 2004. That was back in the days before the industry became dominated by consoles - software had a tendency to race ahead of hardware.

Eh, I just don't think it ever looked natural, and it still doesn't today even with extreme graphics mods. Everything looks like plastic. A game from the same era, like HL2, was at least much more organic-looking.

I find Doom 3 and idtech 4's technological prowess to be really overblown. The lighting was also overhyped - to me this always seemed like a selling point for the game, but other games, and even some PS2 games at the time, were already doing that kind of lighting before and most actually looked better than Doom 3's.

Rage is the same story. We're all supposed to be wowed by the technological scope of the engine, but it still looks bad in comparison to others of the same time period.

I agree. Doom 3 had great textures but it definitely looked more like a cartoon than Half-Life 2.
Title: Re: Doom 4
Post by: Mr. Domino on May 21, 2015, 06:12:43 PM
You know, I've never really looked at Doom 3 in the way you guys are re: the graphics, but you're absolutely right. The engine definitely looked cartoonish, but my question is, is that inherently a negative thing? The engine has a very unique and recognizable look (the only more recognizable aspect I can think of is perhaps the way Havok handled ragdoll animations), and it's one that, on reflection, I find that I really like. This may be a part of why I've always had such a strong soft spot for the game (and, to an extent, Quake 4, ET, and Prey).
Title: Re: Doom 4
Post by: DoomRulz on May 21, 2015, 06:22:40 PM
In a way, yes, it is; hell, Far Cry falls prey to this as well. When compared to the Source Engine, it looks organic as PsyKore pointed out and I'd argue it hasn't aged well. At least the Source Engine looks comparable to engines that came later like FrostBite 2.
Title: Re: Doom 4
Post by: DarthJoker45 on Jun 13, 2015, 02:00:33 AM
Here is some leaked game play from the scrapped version of the game. It looks as if you were apart of a resistance group on earth when the hellspawn invade the world. It was suppose to be open world. To be honest, I am glad that this version got canned. It does not feel like Doom at all. If you watch the video on YouTube, it has a very detailed description that talks about this scrapped version of the game.


Title: Re: Doom 4
Post by: DarthJoker45 on Jun 15, 2015, 03:00:02 AM
It is here. The first gameplay footage is here. I cannot even explain the number of emotions that I am experiencing.

Title: Re: Doom 4
Post by: PVTDukeMorrison on Jun 15, 2015, 03:28:22 AM
That made me moist
Title: Re: Doom 4
Post by: Ratchetcomand on Jun 15, 2015, 03:56:10 AM
My hype level went over 8000!
Title: Re: Doom 4
Post by: JokersWarPig on Jun 15, 2015, 05:54:55 AM
As much as I dug the horror element of Doom 3, I'm sooooo glad they took Doom 4 in this direction.
Title: Re: Doom 4
Post by: WinterActual on Jun 15, 2015, 06:39:57 AM
I was expecting more enemies at the same time and the gun handling seems kinda "weak". You see, you can feel how good the weapons feel in Brutal DooM or Killing Floor 2 for example just by watching random vid. Here, they feel weak. But both of these aspects can/probably will change through the time. The game is still long away ahead of us.

Oh and what got me worried is that the chainsaw seems to use a "locked animation" mechanic. Like the crap in AvP 2010 and many other games from the recent years - your char is locked in doing some animation but you are still vulnerable but in the same time you can't do shit and enemies are attacking you and you die while watching the animation. If that's really the case I don't know why they did this decision. Its CERTAINLY not an engine limitation. KF2 uses way more advanced gore/dismemberment system and the melee is dynamic. I doubt that Bethesda can't afford the developers with the needed know how to achieve the same thing here.
Title: Re: Doom 4
Post by: DoomRulz on Jun 15, 2015, 12:48:09 PM
Quote from: DarthJoker45 on Jun 15, 2015, 03:00:02 AM
It is here. The first gameplay footage is here. I cannot even explain the number of emotions that I am experiencing.

https://www.youtube.com/watch?v=xVaWl1GtDHU

Someone hold me :o
Title: Re: Doom 4
Post by: predxeno on Jun 15, 2015, 08:10:49 PM
One thing I noticed about the gameplay in Doom 4 is that there seems to be no need to reload; like the first Doom it's just constant shooting until you run out of ammo.
Title: Re: Doom 4
Post by: PVTDukeMorrison on Jun 15, 2015, 08:33:00 PM
Quote from: predxeno on Jun 15, 2015, 08:10:49 PM
One thing I noticed about the gameplay in Doom 4 is that there seems to be no need to reload; like the first Doom it's just constant shooting until you run out of ammo.
Yep, they actually announced that a while ago
Title: Re: Doom 4
Post by: DoomRulz on Jun 16, 2015, 12:10:25 PM
Quote from: predxeno on Jun 15, 2015, 08:10:49 PM
One thing I noticed about the gameplay in Doom 4 is that there seems to be no need to reload; like the first Doom it's just constant shooting until you run out of ammo.

Which is a very good thing. It's nice to have a retro kick but it can still look like a next-gen game.
Title: Re: Doom 4
Post by: Vertigo on Jun 16, 2015, 12:18:00 PM
:/ Means less shooting complexity. I liked that in Doom 3, against bigger hordes or tougher monsters, it could be more useful to switch to another weapon when you're empty rather than wait for the clip to cycle.

Anyway, looks gorgeous. Glad to see dynamic lighting's still in, the specular effects are greatly improved (which as mentioned earlier in the thread, was one of the old engine's main weaknesses - provided some surfaces with a plasticky look), the damp patches look fantastic. However, we are now living in a world where we can fire up the Unreal Tournament 4 pre-alpha right now and play the best-lit, best-modelled map I've ever seen.
Title: Re: Doom 4
Post by: Effectz on Jun 17, 2015, 12:42:26 AM
Title: Re: Doom 4
Post by: DoomRulz on Jun 17, 2015, 11:52:07 AM
I was just thinking. I hope the level design isn't too linear. I know that's what Doom is known for, but, something more open would be nice.
Title: Re: Doom 4
Post by: PsyKore on Jun 17, 2015, 12:46:00 PM
I hope they add some colour to the game. :laugh: Looks like a blast though.
Title: Re: Doom 4
Post by: THE CITY HUNTER on Jun 20, 2015, 02:11:55 PM
Do you think Doom 4 will be scary?
Title: Re: Doom 4
Post by: JokersWarPig on Jun 20, 2015, 03:54:21 PM
Looks more action oriented like the first games were.
Title: Re: Doom 4
Post by: DoomRulz on Jun 21, 2015, 03:54:31 PM
Quote from: THE CITY HUNTER on Jun 20, 2015, 02:11:55 PM
Do you think Doom 4 will be scary?

I doubt it. This one doesn't look anything like Doom 3 in that regard.
Title: Re: Doom 4
Post by: Wrecktangle on Jun 21, 2015, 11:13:06 PM
I don't really need it to be scary.

Just non-stop demon shooting and sh*t exploding.
Title: Re: Doom 4
Post by: Sabby on Jun 21, 2015, 11:16:06 PM
It looks great, but the lack of enemy variety is a bit worrying. Everything was bipedal.
Title: Re: Doom 4
Post by: predxeno on Jun 22, 2015, 02:26:21 AM
I'm sure there will Spider Masterminds and whatnot in the game.
Title: Re: Doom 4
Post by: Randomizer on Jun 22, 2015, 06:16:40 AM
Quote from: Wrecktangle on Jun 21, 2015, 11:13:06 PM
I don't really need it to be scary.

Just non-stop demon shooting and sh*t exploding.

Make the first 2-3 encounters scary then blow everything to bits. I'm sure everybody will be happy with that.  ;)
Title: Re: Doom 4
Post by: DoomRulz on Jun 22, 2015, 03:02:38 PM
Quote from: Sabby on Jun 21, 2015, 11:16:06 PM
It looks great, but the lack of enemy variety is a bit worrying. Everything was bipedal.

Most of the enemies in the Doomverse are bipedal. The only quadrupeds are the Arachnotron and Spider Mastermind.
Title: Re: Doom 4
Post by: Sabby on Jun 22, 2015, 05:58:49 PM
About a third of them are non-bipeds. I understand that it's harder to animate multiple skeleton types now, but it would be a real shame to have them all as man shaped monsters with different attacks. I just want those upside down skull spiders back, at the very least. Those things were metal as f**k.
Title: Re: Doom 4
Post by: DoomRulz on Jun 22, 2015, 06:05:29 PM
The Trite. They were nasty in large numbers.
Title: Re: Doom 4
Post by: Ratchetcomand on Jun 22, 2015, 08:56:08 PM
I do hope that we go on Earth in the later levels of the game. I don't want the game to be a rehash of the first game. With Doom 3, we where on Mars. I want a new setting for Doom. I also feel like we could go on different parts in the Doom universe as well besides Hell, Mars and Earth.
Title: Re: Doom 4
Post by: Deathbearer on Jun 22, 2015, 11:40:13 PM
I want to be excited about Doom 4, but I'd rather they stop retelling the same story. Doom 3 is a reboot, Doom 4 is a reboot, when are we going to see something new?
Title: Re: Doom 4
Post by: Ratchetcomand on Jun 22, 2015, 11:44:25 PM
I I feel like we should do more with the Doom universe if we get a new game once every decade now. It's not like with Halo where we get a new game once every 3-5 years. By 2016, it been 12 years since Doom 3. I don't want to wait until 2028 for the next game and repeat the same stuff all over again.
Title: Re: Doom 4
Post by: DoomRulz on Jun 23, 2015, 01:50:49 AM
Quote from: Deathbearer on Jun 22, 2015, 11:40:13 PM
I want to be excited about Doom 4, but I'd rather they stop retelling the same story. Doom 3 is a reboot, Doom 4 is a reboot, when are we going to see something new?

This is the trouble with Doom. It's a game about fighting off the forces of Hell, solo. It can only be retold so many times. If it's expanded and done in a more Halo-like way (squadmates, open environments) then it ceases to be what we know as "Doom".
Title: Re: Doom (2016) (Doom 4)
Post by: Sabby on Jun 23, 2015, 05:53:08 AM
Why not go to a new planet? Something with Sumerian ruins on it, play off the whole Face on Mars mythology.

I actually kind of like the cancelled version of Doom 4. Then again, you could probably just call me boring.
Title: Re: Doom 4
Post by: Razz on Jun 23, 2015, 06:13:56 AM
Quote from: Sabby on Jun 21, 2015, 11:16:06 PM
It looks great, but the lack of enemy variety is a bit worrying. Everything was bipedal.
Well we haven't seen much for a start, considering this is the first time the game has been shown to the public. I'm pretty sure ID doesn't want to show every enemy type before release.
Title: Re: Doom 4
Post by: JokersWarPig on Jun 23, 2015, 07:59:04 AM
Quote from: DoomRulz on Jun 23, 2015, 01:50:49 AM
Quote from: Deathbearer on Jun 22, 2015, 11:40:13 PM
I want to be excited about Doom 4, but I'd rather they stop retelling the same story. Doom 3 is a reboot, Doom 4 is a reboot, when are we going to see something new?

This is the trouble with Doom. It's a game about fighting off the forces of Hell, solo. It can only be retold so many times. If it's expanded and done in a more Halo-like way (squadmates, open environments) then it ceases to be what we know as "Doom".

I feel like adding squad mates isn't too big of a difference from the original Doom.
You could be part of a clean up squad that gets there after the initial attack, or they could go the route of Dead Space and give you help at varying times that's just out of reach and/or dies once they get to you.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jun 23, 2015, 11:46:59 AM
Quote from: Sabby on Jun 23, 2015, 05:53:08 AM
Why not go to a new planet? Something with Sumerian ruins on it, play off the whole Face on Mars mythology.

I actually kind of like the cancelled version of Doom 4. Then again, you could probably just call me boring.

What's that all about?
Title: Re: Doom 4
Post by: Deathbearer on Jun 23, 2015, 01:24:00 PM
Quote from: DoomRulz on Jun 23, 2015, 01:50:49 AM
Quote from: Deathbearer on Jun 22, 2015, 11:40:13 PM
I want to be excited about Doom 4, but I'd rather they stop retelling the same story. Doom 3 is a reboot, Doom 4 is a reboot, when are we going to see something new?

This is the trouble with Doom. It's a game about fighting off the forces of Hell, solo. It can only be retold so many times. If it's expanded and done in a more Halo-like way (squadmates, open environments) then it ceases to be what we know as "Doom".

They could always, as others have suggested, try a new planet. I'd be ok with them taking it back to Earth. With the tech today I bet it'd be awesome to see ruined cities and mutilated corpses and shit. Real enslavement of mankind stuff.

But I don't think most of the fanbase really wants to see the series evolve. They just want Doom 1 over and over again
Title: Re: Doom (2016) (Doom 4)
Post by: Sabby on Jun 23, 2015, 11:41:19 PM
Quote from: DoomRulz on Jun 23, 2015, 11:46:59 AM
Quote from: Sabby on Jun 23, 2015, 05:53:08 AM
Why not go to a new planet? Something with Sumerian ruins on it, play off the whole Face on Mars mythology.

I actually kind of like the cancelled version of Doom 4. Then again, you could probably just call me boring.

What's that all about?

Never heard of the face and pyramid on Mars?
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jun 24, 2015, 12:55:15 AM
Oh, that. Yeah, that could make for a cool storyline.
Title: Re: Doom (2016) (Doom 4)
Post by: Corporal Hicks on Jun 24, 2015, 07:40:10 AM
I really liked the horror angle of Doom 3. Granted, it's been a while since I played it, but back in the day I had to buy it on the Xbox because I didn't dare sit in front of the PC to play it. xD It'll be a shame to loose that.

Doom is one of the 2 games I first remember playing though (the other being Duke Nukem). I'll definitely be giving it a go.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jun 24, 2015, 01:55:30 PM
If you want to play a scary Doom game, play Doom 64. That shit was freaky as hell.
Title: Re: Doom (2016) (Doom 4)
Post by: Corporal Hicks on Jun 24, 2015, 02:05:22 PM
Quote from: DoomRulz on Jun 24, 2015, 01:55:30 PM
If you want to play a scary Doom game, play Doom 64. That shit was freaky as hell.

That's pretty cheap too. Might get that - I've still got my N64.
Title: Re: Doom (2016) (Doom 4)
Post by: PsyKore on Jun 27, 2015, 10:11:04 AM
The original DooM's were at times scary, and also could be intimidating to play. Especially with all the hell imagery and atmosphere, hearing monsters all around you, the constant traps and surprises, facing hordes upon hordes, etc. Try and tell me Arch viles didn't scare the shit out of you. :P Everyone's used to it now, but back in its day a lot of people had to tell themselves it was only a game.

The playstation version made it even better with its awesome soundtrack.

Doom 3 had more focus on being scary, it has a very cool "Event Horizon" style aesthetic to it, but it's still a bit too campy to really have a lasting impact.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jun 27, 2015, 01:45:08 PM
Lol, I remember my brother screaming when a Pinky Demon ran at him in E1M5. He insisted it was the computer.
Title: Re: Doom (2016) (Doom 4)
Post by: Corporal Hicks on Jun 29, 2015, 08:42:44 AM
Doom never actually scared me as a kid - we're talking 5/6 years old, 95/6 time. Back then it was all Alien Trilogy. The Doom franchise never bothered me until Doom 3 and it never felt campy at all to me.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jun 29, 2015, 12:24:59 PM
Doom 3 relied on jump scares too much. The Delta Labs section was pretty freaky on the first play through but it lost its charm afterwards, much like Dead Space.
Title: Re: Doom (2016) (Doom 4)
Post by: Vertigo on Jun 29, 2015, 06:51:51 PM
It has jump scares, but they're only ever effective (however briefly) because the lighting, visual design and utterly peerless soundscapes create an extraordinarily moody and oppressive atmosphere.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jun 30, 2015, 01:16:07 PM
Oppressive? You shitlord.
Title: Re: Doom (2016) (Doom 4)
Post by: Vertigo on Jun 30, 2015, 01:26:09 PM
...
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jun 30, 2015, 01:43:07 PM
 ;)

But seriously...I look forward to seeing how chainsaws are justified in their existence on Mars. More shipments that went wrong like in Doom 3? lol
Title: Re: Doom (2016) (Doom 4)
Post by: Vermillion on Jun 30, 2015, 06:49:59 PM
Chainsaws cut pipes too.

There are lots of pipes on the Mars base.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jul 01, 2015, 12:55:46 AM
Well Vertigo, I finally started playing Doom 3 with your mod on Veteran. I must say, it's quite. Kinda bummed you didn't include an option to select WS resolutions though.
Title: Re: Doom (2016) (Doom 4)
Post by: Vertigo on Jul 01, 2015, 01:10:04 AM
Quote from: DoomRulz on Jul 01, 2015, 12:55:46 AM
Well Vertigo, I finally started playing Doom 3 with your mod on Veteran. I must say, it's quite. Kinda bummed you didn't include an option to select WS resolutions though.

Just quite full stop? I thought it was exceptionally full stop, how dare you sir.

I'd actually made a bunch of adjustments to it after the version I posted here for you, including a bunch of previously unused stuff from the D3 alpha, and removing the rather terrible sounds I'd whipped up for the Archvile. Never quite felt happy with it though as I couldn't get to the bottom of a massive hanging issue in Resurrection of Evil's final map. Mind you, that's probably also the case with the version you have.

Anyway, yeah, I stopped looking at other people's mods by around 2006, so there'll be a few graphics and functionality updates that passed me by. You can always set a custom resolution via DoomConfig.cfg or the console.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jul 01, 2015, 01:54:41 AM
D'oh! Sorry, typos are teh suck. Do you have a link for the new version? I did set a custom resolution via the .cfg file. I was just hoping it would...I don't know, look more obvious somehow.

Also, Veteran is hard. It takes multiple shotgun blasts to kill a freaking zombie.
Title: Re: Doom (2016) (Doom 4)
Post by: Vertigo on Jul 01, 2015, 10:55:40 AM
Right, here's the new version (https://www.dropbox.com/s/bvrk4xnodl0mj90/Doom%203%20Vertimod.zip?dl=0).


The reason it's so much bigger than the old version is that it contains a bunch of high-quality menu/cinematic music (including some from the D3 alpha).

There's documentation in the zip (and I do recommend the D3XP readme before playing Resurrection of Evil), but basically, just overwrite all my old data (unless there's anything in the current autoexec.cfg files you want to keep), and delete Doom 3/d3xp/pak552.pk4 and pak554.pk4.

You don't need to start a new game, but when loading an existing save, it will reset your position to the start of that level. So I recommend only installing after you've just started a new level.




But yeah, the mod's intended to make the enemies put up a bit more of a fight, so you'll need to do a lot of dodging using the Sprint button. If you want to put them down quicker, aim for the head - especially with zombies.




:edit 20/July/2015: Changed link to latest version.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jul 01, 2015, 11:55:36 AM
http://www.gamesradar.com/doom-demons-evolution/

As for the mod, thanks! I'll likely start a new game on Normal. I was barely into the game when I started so whatever. No loss.
Title: Re: Doom (2016) (Doom 4)
Post by: WinterActual on Jul 01, 2015, 02:10:45 PM
I am not following the discussion so whats this mod about? I am always eager to try new DooM mods (it doesnt matter for which DooM really)
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jul 01, 2015, 02:46:50 PM
Vertigo created a slick Doom 3 mod. It basically combines all the good stuff into one package.
Title: Re: Doom (2016) (Doom 4)
Post by: Vertigo on Jul 01, 2015, 02:56:37 PM
It's basically a series of tweaks I've come up with for D3 over the years.

More specifically...

-Corpses don't burn away or gib except in exceptional circumstances (eg. if they're bisected by a door, or are respawning, or are a Cacodemon - because those things leave silly-looking corpses).

-Permanent decals (blood stains, bulletholes etc) and shell casings, heavily modified from some 2004 mod.

-Every weapon rebalanced so that they have individual uses that last throughout the game, rather than just 1-upping each other. Also means the late-game weapons aren't as superpowered, so you'll actually have a fight on your hands when you find a Hellknight now.

-Among these weapon balances are torchlights for the Plasmagun, BFG and Chainsaw (loosely based on another old mod), but due to their short range, coloured lighting or general dimness, the Flashlight is still useful for best visibility.

-Every enemy rebalanced in some way, the intention is to make most of them capable of putting up a bit of a fight before going down. This way the game's more skill-intensive, requiring more dodging, accuracy and intelligent movement - and also makes things more scary, because you need to be more on your toes.

-Virtually no limit to how much ammo you can pick up, and a raised maximum for health and armour too. The flipside is that the pickups have smaller yields. This gives you more of an incentive to explore for hidden loot, and accentuates D3's survival-horror aspect.

-New sounds for lots of enemies, weapons and the player, based on the leaked Doom 3 alpha. New music for Resurrection of Evil's menus/cinematics from the same source, and high-quality replacements for the standard music.

-Heightmap graphical tweaks from Perfected Doom 3.
[close]
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jul 01, 2015, 03:02:51 PM
OK, I'm likely to sound like a MASSIVE idiot asking this but, are you VGames, author of Perfected Doom 3?
Title: Re: Doom (2016) (Doom 4)
Post by: Vertigo on Jul 01, 2015, 04:18:06 PM
Sadly not! I understand that he spends 99% of his life on the beach surrounded by supermodels and fruit gums.

I just pinched most of the heightmap section from his mod years ago, and had forgotten it was still in the files until I started zipping everything up today. If you don't like the wrinkly textures on some surfaces, just get rid of pak449.pk4.
Title: Re: Doom (2016) (Doom 4)
Post by: WinterActual on Jul 03, 2015, 05:01:22 AM
This sounds great! I definitely will give it a go in the near future! Btw did you messed up with the spawns?
Title: Re: Doom (2016) (Doom 4)
Post by: Vertigo on Jul 03, 2015, 06:32:35 AM
Do you mean resurrecting demons not respawning due to the no-burnaway code, as happens in other mods? My code fixes that, and all the demons on the final level spawn as they should (though I've slowed the timer a little).
Title: Re: Doom (2016) (Doom 4)
Post by: WinterActual on Jul 03, 2015, 07:40:02 AM
No, I mean increasing enemy spawns and adding more spawn locations through out the whole game. But now thinking about it I realized that's on whole different level, its about editing the maps, yeah, I was still sleepy when I wrote the previous post so I know you didn't do that xD
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jul 03, 2015, 11:31:57 AM
I started a new game on Normal. I like your attempts to improve the AI but it makes the game feel a little less Doom-like. Doom is run n' gun, not precision shooting.
Title: Re: Doom (2016) (Doom 4)
Post by: Vertigo on Jul 03, 2015, 12:11:05 PM
Well I guess the issue there is that Doom 3 itself isn't all that Doom-like. There aren't any wide-open arenas in which you can dodge around mowing through a diverse horde of chaff, so I've tried to make D3's more claustrophobic, one-or-two-enemies-per-room skirmishes more tactically interesting.
You're still basically charging around with your big metal cock out, it's not like Doomguy's suddenly become a Counter-Strike escapee.

(I updated the download this morning with updated documentation and a list of door/cabinet access codes, but the mod data's the same.)
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jul 03, 2015, 01:16:56 PM
Fair point. I think the Delta Labs section will hand my ass to me on a silver platter.
Title: Re: Doom (2016) (Doom 4)
Post by: Vertigo on Jul 03, 2015, 01:40:29 PM
Recycling's pretty insane. When you start hearing Pinkies roaring, I advise scanning your immediate area for dodging routes, and praying to your nearest convenient deity.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jul 03, 2015, 01:44:57 PM
I don't think the usual "Hail Satan" will help in such a case, genius.
Title: Re: Doom (2016) (Doom 4)
Post by: Vertigo on Jul 08, 2015, 03:54:21 PM
(Updated the download (https://www.dropbox.com/s/bvrk4xnodl0mj90/Doom%203%20Vertimod.zip?dl=0) with a fix for some broken Archvile sounds, mild balance tweaks, sound adjustment for some larger monsters, and further improved the documentation, including a nifty little list of useful console commands.)



:edit 20/July/2015: Added one more update, fix for potential game hang near Resurrection of Evil's final boss, a few other RoE balance tweaks, and further improved documentation. No original-Doom 3 data updates, D3's still the same as the previous version.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jul 17, 2015, 11:04:19 PM
Quote from: Vertigo on Jul 03, 2015, 01:40:29 PM
Recycling's pretty insane. When you start hearing Pinkies roaring, I advise scanning your immediate area for dodging routes, and praying to your nearest convenient deity.

When increasing their hit points and damage, I'm not entirely sure you considered the fact that the game puts you in a very, very tiny and tight corridor with two of them at a time...
Title: Re: Doom (2016) (Doom 4)
Post by: Vertigo on Jul 17, 2015, 11:52:05 PM
The idea's that they should be mini-bosses, presenting an actual challenge in the early/mid game and something to be seriously scared of. But yeah, I think I had gone a bit nuts in the Pinky department - I don't know if you updated the mod with any of the tweaked versions I'd been uploading a few weeks ago (last update was on the 9th), but I did nerf the Pinkies and Trites a little at some point.

They're still deadly arseholes, but won't violate you quite so comprehensively if they manage to get close.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jul 18, 2015, 12:23:03 AM
I did as soon I wrote that post, lol. I'm working my way through Communications, just before the monorail. Ammo and health are not my best friends at this time.
Title: Re: Doom (2016) (Doom 4)
Post by: Vertigo on Jul 18, 2015, 01:15:51 AM
Mm, I was in quite a bit of trouble through there on my last playthrough (tried it with no cabinet opening and minimal exploring, just to see how the balance worked - it's beatable but bloody tense in places, I literally ran out of ammo during Monorail).
One of the elevators lets you backtrack down to the garage where you entered the level, there's a handy healthmachine next to the elevator. Other than that, just keep exploring as much as possible (nearly every room and corridor has some kind of goodie, a huge amount of which is concealed) and never forget to sprint-dodge!
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jul 21, 2015, 02:18:50 PM
So...how about that Doom Snapmap in Doom 4?
Title: Re: Doom (2016) (Doom 4)
Post by: Corporal Hicks on Jul 21, 2015, 02:50:54 PM
What do you mean snapmap?
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jul 21, 2015, 02:53:38 PM
Instead of relying only on professional mod makers, the game is going to include an application that allows anyone and everyone to create custom maps and game modes.
Title: Re: Doom (2016) (Doom 4)
Post by: Corporal Hicks on Jul 21, 2015, 02:57:24 PM
Holy shit. A game letting the mod community work on it?! That's a refreshing change.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jul 21, 2015, 03:14:31 PM
No, it's not just dedicated modders. It's inviting for people who've never modded before due to no experience and such



12:00 mark.
Title: Re: Doom (2016) (Doom 4)
Post by: Vertigo on Jul 21, 2015, 03:58:13 PM
Nice. Their map editor's been lagging way behind Unreal's for 17 years, looks like they've finally not just caught up but leapt way ahead with this. I like that although you can build maps as simply as possible (Portal 2 style), it's not limiting for advanced users, as you can add custom assets to (apparently) every facet of it. This isn't just going to make things accessible for new users, it's going to massively speed up the work process for experienced modding teams.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jul 21, 2015, 04:02:00 PM
I'm going to recreate the original Doom levels. I can't wait.
Title: Re: Doom (2016) (Doom 4)
Post by: Corporal Hicks on Jul 22, 2015, 07:21:36 AM
Quote from: DoomRulz on Jul 21, 2015, 04:02:00 PM
I'm going to recreate the original Doom levels. I can't wait.

Have you ever done any modding?
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jul 22, 2015, 12:10:31 PM
Quote from: Corporal Hicks on Jul 22, 2015, 07:21:36 AM
Quote from: DoomRulz on Jul 21, 2015, 04:02:00 PM
I'm going to recreate the original Doom levels. I can't wait.

Have you ever done any modding?

Nope. Which is why this tool seems like the ideal time to do it.
Title: Re: Doom (2016) (Doom 4)
Post by: PsyKore on Jul 22, 2015, 09:47:13 PM
Quote from: Corporal Hicks on Jul 21, 2015, 02:57:24 PM
Holy shit. A game letting the mod community work on it?! That's a refreshing change.

I couldn't believe it myself, haha! Kudos to id for implementing this and keeping the flame alive.
Title: Re: Doom (2016) (Doom 4)
Post by: JokersWarPig on Jul 22, 2015, 10:51:43 PM
Mods can end up being better than the vanilla versions of the game (like Project Reality for Battlefield 2). I wish more games would encourage mods like Doom is doing. Think of what could have come from AVP2010 or ACM.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jul 23, 2015, 12:17:22 PM
Or Marvel: Ultimate Alliance. Ugh, that game was begging for mods!

Anyway, I'm glad this is part of Doom 4. Doom is the reason the modding community was created in the first place.


WinterActual, do you still have a link for the Doom Megapack?
Title: Re: Doom (2016) (Doom 4)
Post by: WinterActual on Jul 27, 2015, 06:48:59 AM
The Creation Kit is still better than this new shit tool. It will have TONS of limitations knowing that the mods have to be shared with the X1 version. I doubt that MS will allow huge ass mods that are 5-6gb or more, with 4k res textures, to be shared. And I don't think it will allow advanced scripting. Basically the more accessible one tool is, the more limited it is. It allows just BASIC map creation and basic game mode creator using pre-set scripts, "markers" and other stuff like that.

And its not just me "hating". Even SgtMarkIV, the creator of Brutal DooM, said in facebook, that the tools is crap. Basically what you are seeing in the nexus for Skyrim or New Vegas for example, forget it, you won't be seeing anything like that coming out of the new tool  ;)
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jul 27, 2015, 11:11:55 AM
Are you talking about Snapmap?

Also, @Vertigo. Please don't interpret as a slight against your mod, but I had to use God mode in certain parts when going through Recyling Sectors 1 and 2. It was just too overwhelming with not nearly enough ammo to get through. But, I'm on the Monorail level now and embracing the power of the Golden Chainsaw. Is that a powered up blade or am I imagining things?
Title: Re: Doom (2016) (Doom 4)
Post by: WinterActual on Jul 27, 2015, 11:33:18 AM
I don't know how its called tbh. The tool they showed in the vids on E3.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jul 27, 2015, 11:34:08 AM
That's the one. Where did you hear the mods will have to be shared with the X1 version? I don't recall that being mentioned at E3.
Title: Re: Doom (2016) (Doom 4)
Post by: WinterActual on Jul 27, 2015, 11:41:48 AM
HAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHAH

you know what............ nvm xD its for "another" game but still... it applies for it too.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jul 27, 2015, 11:56:56 AM
Where did you hear this?
Title: Re: Doom (2016) (Doom 4)
Post by: Vertigo on Jul 27, 2015, 12:07:15 PM
Quote from: WinterActual on Jul 27, 2015, 06:48:59 AM
The Creation Kit is still better than this new shit tool. It will have TONS of limitations knowing that the mods have to be shared with the X1 version. I doubt that MS will allow huge ass mods that are 5-6gb or more, with 4k res textures, to be shared. And I don't think it will allow advanced scripting. Basically the more accessible one tool is, the more limited it is. It allows just BASIC map creation and basic game mode creator using pre-set scripts, "markers" and other stuff like that.

And its not just me "hating". Even SgtMarkIV, the creator of Brutal DooM, said in facebook, that the tools is crap. Basically what you are seeing in the nexus for Skyrim or New Vegas for example, forget it, you won't be seeing anything like that coming out of the new tool  ;)

They did make a point of mentioning in the presentation that the tool is open-ended, that you can implement new assets as usual - has SgtMark actually had hands-on time with it yet, or just making assumptions?

And yeah, if you have a source on hand for the part about all mods having to be shared with Microsoft's cross-platform distribution, I'd like to see that too.


Quote from: DoomRulz on Jul 27, 2015, 11:11:55 AMAlso, @Vertigo. Please don't interpret as a slight against your mod, but I had to use God mode in certain parts when going through Recyling Sectors 1 and 2. It was just too overwhelming with not nearly enough ammo to get through. But, I'm on the Monorail level now and embracing the power of the Golden Chainsaw. Is that a powered up blade or am I imagining things?

You are opening cabinets and exploring for concealed pickups, right? I still just had enough firepower to finish off the Mancubi on my no-explore, no-cabinet runthrough the other week. Though admittedly I was usually switching to fists or flashlight to mow through civilian zombies - I'm wondering if I should nerf their health back a little, to make shooting more viable against them.
Also, I remembered while messing with Resurrection of Evil that standard Doom 3 movement is much slower - don't forget that sprinting should now allow you to dodge most projectiles.

The chainsaw does do about 10% more damage now, but that's balanced out by most enemies being tougher. You'll normally need to hop in-and-out of an enemy's melee range to use it properly rather than just mow into them indescriminately.

Anyway, if you're still having ammo problems, I might give the file another revision to add more Shotgun and/or Chaingun bullets per pickup.
Recycling 1 is unusually brutal with all those Pinky demons, I've been thinking about going into the horrible map editor to delete one or two of them, or maybe make them stop to roar mid-combat more often. I don't really want to nerf their vital statistics, they make badass mini-bosses.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jul 27, 2015, 12:58:28 PM
Quote from: Vertigo on Jul 27, 2015, 12:07:15 PM
Quote from: DoomRulz on Jul 27, 2015, 11:11:55 AMAlso, @Vertigo. Please don't interpret as a slight against your mod, but I had to use God mode in certain parts when going through Recyling Sectors 1 and 2. It was just too overwhelming with not nearly enough ammo to get through. But, I'm on the Monorail level now and embracing the power of the Golden Chainsaw. Is that a powered up blade or am I imagining things?

You are opening cabinets and exploring for concealed pickups, right? I still just had enough firepower to finish off the Mancubi on my no-explore, no-cabinet runthrough the other week.

Sure am. I'm learning however about using multiple weapons against enemies in order to save on ammo. For example, I find the zombies to be the toughest of opponents not called Pinky Demon. I'll blast them once with the shotgun, a few rounds from the assault rifle, then mow them down with the chainsaw. It's helping me conserve ammo as this way I'm not emptying multiple clips and such into one opponent. As for the Mancubi; cake walk. The open area where the player first encounters them is a God-send, even if it did cost me quite a bit of ammunition.

Quote from: Vertigo on Jul 27, 2015, 12:07:15 PM
Though admittedly I was usually switching to fists or flashlight to mow through civilian zombies - I'm wondering if I should nerf their health back a little, to make shooting more viable against them.

Shooting them does seem like a lost cause at times but there's at least one section in I think it was Recycling Sector 2 where a fat one emerges from a hole in the wall then two others come from the left and right with a Revenant not too far behind. I couldn't run away because I was boxed in and yeah, they take a butt-ton of punishment.

Quote from: Vertigo on Jul 27, 2015, 12:07:15 PM
Also, I remembered while messing with Resurrection of Evil that standard Doom 3 movement is much slower - don't forget that sprinting should now allow you to dodge most projectiles.

Oh yeah. But it's only really viable in open areas like garages.

Quote from: Vertigo on Jul 27, 2015, 12:07:15 PM
The chainsaw does do about 10% more damage now, but that's balanced out by most enemies being tougher. You'll normally need to hop in-and-out of an enemy's melee range to use it properly rather than just mow into them indiscriminately.

Easier said than done against...whatever that demon is with the tentacle arm.

Quote from: Vertigo on Jul 27, 2015, 12:07:15 PM
Anyway, if you're still having ammo problems, I might give the file another revision to add more Shotgun and/or Chaingun bullets per pickup.

The shotgun definitely needs more IMO, but maybe I just need to play more strategically. The chaingun doesn't. It's just quite inaccurate. The plasma rifle has the same problem.

Quote from: Vertigo on Jul 27, 2015, 12:07:15 PM
Recycling 1 is unusually brutal with all those Pinky demons, I've been thinking about going into the horrible map editor to delete one or two of them, or maybe make them stop to roar mid-combat more often. I don't really want to nerf their vital statistics, they make badass mini-bosses.

I can handle Pinkies, again, when there's room to maneuver. I wouldn't complain about them stopping to roar more often. There was one moment in, I think it might've been Recycling 1, when two of them were chasing me and all I did was jump on top of a small box against the wall and they left me alone. It made killing them much easier.
Title: Re: Doom (2016) (Doom 4)
Post by: Vertigo on Jul 27, 2015, 07:11:00 PM
Right, I've updated the file (https://www.dropbox.com/s/bvrk4xnodl0mj90/Doom%203%20Vertimod.zip?dl=0). Nerfed zombie healths, reduced attack range for the Pinky (making them a LOT easier to escape from if you stay on the run) and Trite, and increased ammo pickup amounts for some of the earlier weapons (primarily the Shotgun).
Also some significant Resurrection of Evil tweaks I added last week.

Quote from: DoomRulz on Jul 27, 2015, 12:58:28 PMEasier said than done against...whatever that demon is with the tentacle arm.

The trick with the Zombie Commandos is to crouch when they're about to whip out their tentacle - makes it sail harmlessly over your head. It doesn't completely nullify them, because they can still kick you once they're up close, but it gives you a chance to waste them without taking damage.

Quote from: DoomRulz on Jul 27, 2015, 12:58:28 PM
Quote from: Vertigo on Jul 27, 2015, 12:07:15 PM
Anyway, if you're still having ammo problems, I might give the file another revision to add more Shotgun and/or Chaingun bullets per pickup.

The shotgun definitely needs more IMO, but maybe I just need to play more strategically. The chaingun doesn't. It's just quite inaccurate. The plasma rifle has the same problem.

Mm, the idea is that every weapon has a specific niche; with the exception of the chainsaw vs. fists, they don't necessarily 1-up each other.
Chaingun's best used for a sustained barrage up close (as opposed to the Shotgun, which is better for delivering infrequent big-hits up close, or the Machinegun, which is better for a sustained barrage at long range).
Plasmagun's kind of a jack-of-all-trades, master-of-none - it's more accurate than the Chaingun, but not as much as the Machinegun; medium clipsize; has a torch, but not as bright and clear as the Flashlight. It's intended as a general-use tool for dark areas.

Anyway, the Shotgun, Machinegun and Plasmagun all have a little more ammo per pickup now, so the cumulative effect should mean a lot more bullets in your pocket.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jul 27, 2015, 08:01:14 PM
Quote from: Vertigo on Jul 27, 2015, 07:11:00 PM
Right, I've updated the file (https://www.dropbox.com/s/bvrk4xnodl0mj90/Doom%203%20Vertimod.zip?dl=0). Nerfed zombie healths, reduced attack range for the Pinky (making them a LOT easier to escape from if you stay on the run) and Trite, and increased ammo pickup amounts for some of the earlier weapons (primarily the Shotgun).
Also some significant Resurrection of Evil tweaks I added last week.

Thanks brudda. I appreciate that! First dev to ever listen to his fan.

Quote from: Vertigo on Jul 27, 2015, 07:11:00 PM
Quote from: DoomRulz on Jul 27, 2015, 12:58:28 PMEasier said than done against...whatever that demon is with the tentacle arm.

The trick with the Zombie Commandos is to crouch when they're about to whip out their tentacle - makes it sail harmlessly over your head. It doesn't completely nullify them, because they can still kick you once they're up close, but it gives you a chance to waste them without taking damage.

I'll give it a shot, thanks!

Quote from: Vertigo on Jul 27, 2015, 07:11:00 PM
Quote from: DoomRulz on Jul 27, 2015, 12:58:28 PM
Quote from: Vertigo on Jul 27, 2015, 12:07:15 PM
Anyway, if you're still having ammo problems, I might give the file another revision to add more Shotgun and/or Chaingun bullets per pickup.

The shotgun definitely needs more IMO, but maybe I just need to play more strategically. The chaingun doesn't. It's just quite inaccurate. The plasma rifle has the same problem.

Mm, the idea is that every weapon has a specific niche; with the exception of the chainsaw vs. fists, they don't necessarily 1-up each other.
Chaingun's best used for a sustained barrage up close (as opposed to the Shotgun, which is better for delivering infrequent big-hits up close, or the Machinegun, which is better for a sustained barrage at long range).
Plasmagun's kind of a jack-of-all-trades, master-of-none - it's more accurate than the Chaingun, but not as much as the Machinegun; medium clipsize; has a torch, but not as bright and clear as the Flashlight. It's intended as a general-use tool for dark areas.

Anyway, the Shotgun, Machinegun and Plasmagun all have a little more ammo per pickup now, so the cumulative effect should mean a lot more bullets in your pocket.

I tend to use the PR in burst shots and at medium range. It's a lousy long range weapon. It definitely makes for a good flashlight though.
Title: Re: Doom (2016) (Doom 4)
Post by: WinterActual on Jul 29, 2015, 05:23:44 PM
Quote from: DoomRulz on Jul 27, 2015, 11:56:56 AM
Where did you hear this?

http://www.gamespot.com/articles/fallout-4-xbox-one-lets-you-play-pc-mods-bethesda-/1100-6428111/
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jul 29, 2015, 05:25:56 PM
Yeah, that's Fallout 4. It says nothing about Doom.
Title: Re: Doom (2016) (Doom 4)
Post by: WinterActual on Jul 29, 2015, 05:47:18 PM
Yeah, thats why I rofled so hard  :laugh: But still, Bethesda will force some limits to the mods, imo.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Aug 02, 2015, 03:28:56 PM
Vertigo...I BEAT YOUR MOD!!!! Twas good fun, even if it was considerably aggravating at times. What did you do to the Soul Cube? That thing definitely required more than five kills before use.
Title: Re: Doom (2016) (Doom 4)
Post by: Vertigo on Aug 02, 2015, 05:23:56 PM
Well done! One extremely nerdy tweak you may have missed at the end, I trimmed the (higher-quality) D3 theme so it fit the length of the credits sequence, whereas normally it gets cut off mid-BLRRRRRRRRRRblrblrBLRRRRRRRRRRR.

So, yup, Soul Cube. In the standard game, by the time you start regularly fighting Hellknights and Archviles, they're rendered pesky annoyances because the late-game weapons are so insanely powerful. Both the BFG and Soul Cube are heavily nerfed now - the BFG takes longer to charge and does less damage (but more splash IIRC, intention's to balance out the heavy-hitting nerf by making the weapon more versatile), the Soul Cube requires double the kills to activate and won't instagib anything bigger than an Imp (meaning the Cube's now used more as an emergency healing device than as an all-conquering ultracannon). The hope is that the player's now relying more on the combat techniques they've developed throughout the game to take on the nastiest demons, rather than dealing with them just as quickly as you would a Revenant.

You may also have noticed that the Imps and Maggots in the last level take a lot more punishment than usual - makes it harder to concentrate on dodging the Cyberdemon's attacks, so combined with the Soul Cube nerf, should hopefully make the final boss more exciting.

Anyway, Resurrection of Evil is modded too if you haven't had enough yet... Changes should be immediately noticeable, with the new music and footsteps based on the leaked D3 alpha.
It's not really as good as Doom 3 though in my opinion, pacing and enemy variety is weird, and I don't like the intended reliance on the Artifact's cheaty powers and the Grabber. Detracts from the shooting dynamic as far as I'm concerned.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Aug 03, 2015, 12:02:48 AM
Quote from: Vertigo on Aug 02, 2015, 05:23:56 PM
Well done! One extremely nerdy tweak you may have missed at the end, I trimmed the (higher-quality) D3 theme so it fit the length of the credits sequence, whereas normally it gets cut off mid-BLRRRRRRRRRRblrblrBLRRRRRRRRRRR.

Mm, I skipped the credits. I usually do.

Quote from: Vertigo on Aug 02, 2015, 05:23:56 PM
So, yup, Soul Cube. In the standard game, by the time you start regularly fighting Hellknights and Archviles, they're rendered pesky annoyances because the late-game weapons are so insanely powerful. Both the BFG and Soul Cube are heavily nerfed now - the BFG takes longer to charge and does less damage (but more splash IIRC, intention's to balance out the heavy-hitting nerf by making the weapon more versatile), the Soul Cube requires double the kills to activate and won't instagib anything bigger than an Imp (meaning the Cube's now used more as an emergency healing device than as an all-conquering ultracannon). The hope is that the player's now relying more on the combat techniques they've developed throughout the game to take on the nastiest demons, rather than dealing with them just as quickly as you would a Revenant.

I figured as much. Being trapped in a small room with two Hell Knights wasn't fun and not having the Soul Cube take one out entirely wasn't much fun but it didn't annoy me too much. The beauty about Doom 3 is being able to save ANYWHERE I want in-game which is a feature FPS devs seems to really hate nowadays. If I died as a result of being cornered, then I simply loaded my game and did something different. As for the Revenant, motherf**ker wasn't a cake walk. Those rockets hurt and so did his right hook. Going in and out for chainsaw cuts wasn't as simple as it was with smaller enemies like the Imp or...Scythe Hand Demon, whatever that one's called.

Quote from: Vertigo on Aug 02, 2015, 05:23:56 PM
You may also have noticed that the Imps and Maggots in the last level take a lot more punishment than usual - makes it harder to concentrate on dodging the Cyberdemon's attacks, so combined with the Soul Cube nerf, should hopefully make the final boss more exciting.

OK, so that wasn't my imagination then. All I can say is, thank the demon gods for infinite stamina in Hell. Had I not been able to run constantly, that sequence would have caused me to rip my hair out.

Quote from: Vertigo on Aug 02, 2015, 05:23:56 PM
Anyway, Resurrection of Evil is modded too if you haven't had enough yet... Changes should be immediately noticeable, with the new music and footsteps based on the leaked D3 alpha.
It's not really as good as Doom 3 though in my opinion, pacing and enemy variety is weird, and I don't like the intended reliance on the Artifact's cheaty powers and the Grabber. Detracts from the shooting dynamic as far as I'm concerned.

Taking a break for now and playing Half-Life 2 instead. I don't imagine you have a killer mod for that one, do you?
Title: Re: Doom (2016) (Doom 4)
Post by: Vertigo on Aug 03, 2015, 12:11:43 AM
Nah.. I think HL2 had at least as many problems as D3 had, but they're generally things it'd be hard to change.

I settled for fiddling with the ammo caps and pickup amounts, because I have a pathological hatred of arbitrary carry capacities (probably comes from AvP2k being my first fully 3D FPS), but the level design is so hand-holdy that I wouldn't recommend the tweak to anyone that lacks my aversion.
Title: Re: Doom (2016) (Doom 4)
Post by: WinterActual on Aug 03, 2015, 06:19:13 AM
http://www.pcgamer.com/doom-will-not-get-mod-support-in-addition-to-snapmap/ thank you consoles. but yeah it appears i was right about that ^^
Title: Re: Doom (2016) (Doom 4)
Post by: Randomizer on Aug 03, 2015, 06:59:45 AM
Isn't Snapmap similar somewhat to DoomBuilder? From what I see it looks like that.
--------------------------

   Also, the leak was part of this.
QuoteCall of DOOM died because "it didn't match the game we thought people wanted"
Spoiler
http://www.gamesradar.com/call-doom-died-because-it-didnt-match-game-we-think-you-wanted-play/
[close]
 
   Live to fight another day. :laugh:
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Aug 03, 2015, 12:57:52 PM
Quote from: Vertigo on Aug 03, 2015, 12:11:43 AM
Nah.. I think HL2 had at least as many problems as D3 had, but they're generally things it'd be hard to change.

Why do you say that?

Quote from: WinterActual on Aug 03, 2015, 06:19:13 AM
http://www.pcgamer.com/doom-will-not-get-mod-support-in-addition-to-snapmap/ thank you consoles. but yeah it appears i was right about that ^^

This is stupid. Why limit what can be added to your own product?
Title: Re: Doom (2016) (Doom 4)
Post by: MoonerSK on Aug 03, 2015, 01:08:49 PM
Quote from: DoomRulz on Aug 03, 2015, 12:57:52 PM
Quote from: WinterActual on Aug 03, 2015, 06:19:13 AM
http://www.pcgamer.com/doom-will-not-get-mod-support-in-addition-to-snapmap/ thank you consoles. but yeah it appears i was right about that ^^

This is stupid. Why limit what can be added to your own product?

Hard to sell DLC if the modding comunity can do it better and for free :)
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Aug 03, 2015, 01:21:27 PM
I suppose. I'm betting it was Bethesda's idea. I can't see id doing that to the community when really, they're the reason mods were created in the first place.
Title: Re: Doom (2016) (Doom 4)
Post by: WinterActual on Aug 03, 2015, 02:49:16 PM
I don't think thats the case. The Creation Kit will be released a few months after the release of Fallout 4, and we all know that DLCs will follow. Bethesda also released the FULL development kit for RAGE.
Title: Re: Doom (2016) (Doom 4)
Post by: DarthJoker45 on Aug 04, 2015, 07:41:33 PM
This Gamescom trailer does not really show any new footage, but it does give us a better look at some of the demons.



http://comicbook.com/2015/08/04/doom-gameplay-trailer-released/







Title: Re: Doom (2016) (Doom 4)
Post by: Corporal Hicks on Aug 05, 2015, 06:57:42 AM
Nicely put together trailer too - loved hearing that theme in there.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Aug 09, 2015, 05:22:00 PM
http://www.gameinformer.com/games/doom/b/pc/archive/2015/07/23/doom-39-s-multiplayer-is-fast-as-hell-and-fun.aspx

QuoteI got my hands on Doom's multiplayer at this year's QuakeCon, and walked away mighty impressed by its speed of combat, weapon functionality and feel, map design, massive amounts of carnage that can unfold at any given second, and, well, all of it. Id Software's first showing of Doom's multiplayer is exactly what I wanted it to be: fast-paced, retro in design, and a meat grinder of immediate action.
Title: Re: Doom (2016) (Doom 4)
Post by: Razz on Oct 14, 2015, 05:14:38 PM
Closed Alpha signups here: http://doom.com/age_gate/alpha

Signed up for it (PS4 Version), hoping I get in.
Title: Re: Doom (2016) (Doom 4)
Post by: DarthJoker45 on Oct 22, 2015, 07:06:49 PM
Here is gameplay from the upcoming alpha release!

Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Oct 22, 2015, 07:59:10 PM
Quote from: DarthJoker45 on Oct 22, 2015, 07:06:49 PM
Here is gameplay from the upcoming alpha release!

https://www.youtube.com/watch?v=JTfe7V-_3r0

(https://static.spiceworks.com/shared/post/0008/9555/mother_of_god_by_rober_raik-d4cw2di.png)
Title: Re: Doom (2016) (Doom 4)
Post by: Razz on Oct 22, 2015, 08:27:21 PM
Got my code for the Closed Alpha and downloaded it, can't wait till this weekend.  :)
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Dec 06, 2015, 09:36:23 PM
The multiplayer alpha is f**king dope. It feels so refreshing to play a shooter with a complex level design that's almost like a maze and having to rely on pickups is such an awesome nostalgia kick.
Title: Re: Doom (2016) (Doom 4)
Post by: Jango1201 on Dec 08, 2015, 05:05:56 PM
Anyone else have a problem getting into a game? Everytime I tried I was told the lobby was full. I gave up after too many attempts to count.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Dec 08, 2015, 11:48:50 PM
I kept selecting the find match link until it worked. Only took a few tries in some cases.
Title: Re: Doom (2016) (Doom 4)
Post by: Taxemic on Dec 09, 2015, 11:08:26 PM
Has this finished now?
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Dec 11, 2015, 12:36:16 AM
Yes, it ended last Sunday.
Title: Re: Doom (2016) (Doom 4)
Post by: Corporal Hicks on Dec 11, 2015, 09:10:18 AM
What are your last impressions?
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Dec 13, 2015, 01:25:12 AM
The graphics didn't impress me as much as I thought they would which was disappointing. In the gameplay vid from E3, everything looked damn near photorealistic whereas the alpha looked like a modern shooter. The gameplay, graphics aside, was tons of fun. This is very much an old school run-and-gun FPS. The map also had a maze-like feel to it, reminiscent of the DOOM of yesteryear. The weapons were nice too, though the rocket launcher needs a damage upgrade as the splash damage felt very underwhelming. A secondary firing mode with a lock-on feature would be cool too. Playing as the Revenant was the bomb, to put it simply. Running around with extra health, dual wielding shoulder-mounted rocket launchers with a jetpack is all kinds of awesome. No melee attack as said demon was disappointing. In DOOM 2, the f**ker packs one hell of a right hook if the player gets too close so it would be nice to see it included.
Title: Re: Doom (2016) (Doom 4)
Post by: DarthJoker45 on Jan 07, 2016, 12:46:29 AM
Game Informer is covering the game this month! Below is the cover for the upcoming issue of Game Informer.

Spoiler
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fmedia1.gameinformer.com%2Ffilestorage%2FCommunityServer.Components.SiteFiles%2Fimagefeed%2Ffeatured%2Fbethesda%2Fdoom%2Fcover%2F2016-02-coverspread-hres.jpg&hash=4be99eb931285f0aee75b8868a08c1fc7988117b)
[close]

You can see read more at this link.

http://www.gameinformer.com/b/news/archive/2016/01/06/game-informer-february-cover-reveal-doom-2416160408.aspx?utm_content=buffer66ae2&utm_medium=social&utm_source=facebook.com&utm_campaign=buffer (http://www.gameinformer.com/b/news/archive/2016/01/06/game-informer-february-cover-reveal-doom-2416160408.aspx?utm_content=buffer66ae2&utm_medium=social&utm_source=facebook.com&utm_campaign=buffer)
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jan 14, 2016, 03:42:20 AM
I've been watching the E3 gameplay video at least once a day for the past few days. I can't get enough of it. I'm so hyped for this.
Title: Re: Doom (2016) (Doom 4)
Post by: THE CITY HUNTER on Jan 14, 2016, 05:29:20 PM
Quote from: DoomRulz on Jan 14, 2016, 03:42:20 AM
I've been watching the E3 gameplay video at least once a day for the past few days. I can't get enough of it. I'm so hyped for this.
Dont get too hyped,just some advice.  :P
Title: Re: Doom (2016) (Doom 4)
Post by: razeak on Jan 26, 2016, 04:10:27 AM
The E3 trailer was glorious. Unfortunately, I can't contain the hype.
Title: Re: Doom (2016) (Doom 4)
Post by: predxeno on Feb 04, 2016, 09:04:03 PM
So who here is going to purchase the $120 game+statue?

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fcdn3-www.playstationlifestyle.net%2Fassets%2Fuploads%2F2016%2F02%2Fdoomcollectorsedition-555x339.jpg&hash=706ee1488b417fbbcf3ae212cbcd4cfdaab938ba)
Title: Re: Doom (2016) (Doom 4)
Post by: windebieste on Feb 05, 2016, 06:31:22 AM
ME!!!

Coz the statue looks like the best thing the game has to offer.

I'm not really holding out much hope that the new 'Doom' will be any good.  It looks like a lavish overkill rehash of 'Doom 3'.  I was looking forward to 'Doom 4' taking place on Earth.  Nope.  That version of the game got canned.  The new game no longer resembles that idea at all and has just become yet another romp around another generic UAC base on Mars.  Yawn...

Been there. Done that.

-Windebieste.

Title: Re: Doom (2016) (Doom 4)
Post by: RidgeTop on Feb 05, 2016, 07:00:10 AM
Might get it myself. The statue looks cool, and I like the idea of the slow moving eerie lit turbine below. Kinda wish it was a Hell Knight though. As far as the game goes, I'm pretty stoked. The multiplayer looks to finally be a proper revival of the long dormant but slowly returning PC arena shooter genre. As for the campaign, the setting may be the same, and the premise of the hell-on-earth version of Doom 4 looked intriguing, but I think this will be a proper modern interpretation of the original Doom experience that some felt Doom 3 fell short on. I personally loved the slow moving survival horror gameplay of Doom 3, but for many who grew up with Doom, it was not what they wanted out of a Doom game.
Title: Re: Doom (2016) (Doom 4)
Post by: predxeno on Feb 05, 2016, 03:42:49 PM
I have yet to buy a PS4 so I'll be waiting for the price to depreciate either way; I wasn't too thrilled at this new Doom game either but damn has it grown on me since, that just shows you the power of brainwashing by advertising.
Title: Re: Doom (2016) (Doom 4)
Post by: PVTDukeMorrison on Feb 05, 2016, 03:43:53 PM
Just in case it wasn't posted, at 0:24 is that a musical nod to Doom 3?
Title: Re: Doom (2016) (Doom 4)
Post by: PsyKore on Feb 08, 2016, 06:29:44 AM
Quote from: windebieste on Feb 05, 2016, 06:31:22 AM
ME!!!

Coz the statue looks like the best thing the game has to offer.

I'm not really holding out much hope that the new 'Doom' will be any good.  It looks like a lavish overkill rehash of 'Doom 3'.  I was looking forward to 'Doom 4' taking place on Earth.  Nope.  That version of the game got canned.  The new game no longer resembles that idea at all and has just become yet another romp around another generic UAC base on Mars.  Yawn...

Been there. Done that.

-Windebieste.

I agree with you here about earth, but the gameplay in this one does look much better and more fun than D3's. The setting might be the same but the feel of the game and the action might really sell it for me.

Although, I do hope that they're keeping earth as a surprise for later in the game, or perhaps a DLC expansion.
Title: Re: Doom (2016) (Doom 4)
Post by: windebieste on Feb 08, 2016, 10:41:13 PM
Well, yeah.  There is that.  After all, they did generate a METRIC SHIT TONNE of terrestrial assets for the earlier version of the game - whether they were complete or not is another issue - but it sure would be great if they were to make it into the new game.

The gameplay does look like some fast paced meaty butchering but it's just not enough to drive the title to the top of my want list. Nonetheless, there's still a few months to go before release so I'm looking forward to seeing some more footage. At the moment, it's not enough to convince me this is a 'Must Buy!' item. 

-Windebieste.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Feb 09, 2016, 04:11:13 AM
Quote from: predxeno on Feb 04, 2016, 09:04:03 PM
So who here is going to purchase the $120 game+statue?

http://cdn3-www.playstationlifestyle.net/assets/uploads/2016/02/doomcollectorsedition-555x339.jpg

I am, no question (though you lot probably figured as much)! This is the DOOM game I've always wanted. I liked Doom 3, but this will be the superior game. A return to old-school 90s-style frantic FPS play without the silly tropes we've come to expect from the genre like regenerating health, infinite enemy respawn, and so on. Also, that they clearly influenced by Brutal Doom's mechanics in the gameplay, to me means that id really cares about the fans and pays attention to what is popular.
Title: Re: Doom (2016) (Doom 4)
Post by: WinterActual on Feb 29, 2016, 09:22:52 PM
I played the Alpha and I am a bit disappointed. The game runs EXTREMELY well - rock solid 60 fps, full blown. The gameplay is nice and fluid but it feels like Quake. No, its not bad. The feeling is great but I wanted DooM, not Quake. This is from the VERSUS Alpha though. I may change my mind after playing the SP or some coop missions, but the versus feels like Quake A LOT. As a DooM game, I still prefer Brutal DooM. (one thing is better in BD for sure and thats the double barreled shotgun. its 2k16 and I still can't fire each barrel in the NEW DooM - wtf..)
Title: Re: Doom (2016) (Doom 4)
Post by: predxeno on Feb 29, 2016, 11:52:02 PM
I'm disappointed that id recently said that story isn't going to be a very important part of the game; I get that this game is a remaster of sorts of the classic games from the '90s, but an enhanced storyline would definitely have increased the game's appeal to me.
Title: Re: Doom (2016) (Doom 4)
Post by: Taxemic on Mar 01, 2016, 12:48:09 PM
Any news yet when the Beta might arrive?
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Mar 02, 2016, 11:18:43 PM
Quote from: predxeno on Feb 29, 2016, 11:52:02 PM
I'm disappointed that id recently said that story isn't going to be a very important part of the game; I get that this game is a remaster of sorts of the classic games from the '90s, but an enhanced storyline would definitely have increased the game's appeal to me.

Story line has always been secondary in Doom games. There's nothing to it: demons invade, you kill the demons.
Title: Re: Doom (2016) (Doom 4)
Post by: predxeno on Mar 02, 2016, 11:20:08 PM
Doom 3 had more story to it but now that I'm playing TNT Evilution, I'm getting all nostalgic for the old style games.
Title: Re: Doom (2016) (Doom 4)
Post by: Randomizer on Mar 03, 2016, 05:56:41 PM
Quote from: predxeno on Mar 02, 2016, 11:20:08 PM
Doom 3 had more story to it but now that I'm playing TNT Evilution, I'm getting all nostalgic for the old style games.

+ The Plutonia Experiment
Title: Doom (2016) (Doom 4)
Post by: predxeno on Mar 03, 2016, 05:58:21 PM
I didn't forget about that, I'm just hesitant about starting that up because that campaign was made for the "Doom gods" as the developers put it and even though I practically beat all the other Doom campaigns, I'm not that interested in getting schooled by such an old game.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Mar 03, 2016, 10:13:06 PM
You don't want to play it for fear of losing?
Title: Re: Doom (2016) (Doom 4)
Post by: predxeno on Mar 04, 2016, 04:39:24 AM
Nah, I don't want to play it because I don't want to put the work into beating it... yet, at any rate.  I've read a lot of reviews and many people say it has incredibly hard enemies and very big maps which makes it sound hard and tedious; I can do "hard or tedious", but I'd rather not have to do "hard and tedious" unless I have to.  I don't have a PS4 tho so maybe I'll play it when Doom (2016) comes out and celebrate its release with this game instead.  Have you beaten it?
Title: Re: Doom (2016) (Doom 4)
Post by: PsyKore on Mar 04, 2016, 05:35:08 AM
Plutonia has some of the best levels ever made for old Doom. Even better with Brutal Doom mod. It is hard as nails, but that's how I like it. :P

Also worth checking out are the Master Levels. Some really good ones in there.
Title: Re: Doom (2016) (Doom 4)
Post by: predxeno on Mar 04, 2016, 05:03:21 PM
Beat Master Levels. ;)  Man, Black Tower and The Express Elevator to Hell required some dedication to beat.  Out of curiosity, does anyone still have a copy of the Unofficial Master Levels for Doom 2 FAQ?  I tried looking for it again but I think it got deleted. :(
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Mar 05, 2016, 12:19:11 AM
Quote from: PsyKore on Mar 04, 2016, 05:35:08 AM
Plutonia has some of the best levels ever made for old Doom. Even better with Brutal Doom mod. It is hard as nails, but that's how I like it. :P

Also worth checking out are the Master Levels. Some really good ones in there.

Brutal Doom with the Final Doom packs is insanity on a level unto itself. You won't beat it unless you enable double ammo and item respawn.
Title: Doom (2016) (Doom 4)
Post by: predxeno on Mar 05, 2016, 07:59:50 AM
I just beat TNT Evilution and am taking a break before deciding whether or not to tackle Plutonia Experiment.  Can I get people's personal opinions on that campaign?  It's been a personal dream of mine to complete "The Ultimate Doom Trilogy" (Ultimate Doom + Doom II + Final Doom), but some of the comments I've been reading are putting me off.   Dario himself said that Plutonia was meant for people who have beaten Doom 2 on ultra-violence (which I have):

QuoteA lot of people found Plutonia much too hard for them (Archviles in the first level, etc) and so stuck to Evilution.  What's your reaction to that?

Plutonia was always meant for people who had finished Doom2 on hard and were looking for a new challenge. I always played through the level I had made on hard, and if I could beat it too easily, I made it harder, so it was a challenge for me. I don't have a lot of sympathy for someone who plays Plutonia on hard skill and complains it's too hard. I had a lot of mail from people who had never even tried the easy skill setting because they "only play on hard". However, if someone does play Plutonia on easy and still finds it too hard, play Evilution through, and you should be ready to play Plutonia...

I just want to know whether players have felt it was well worth the effort putting into the campaign; I'm playing on PS3, so I'll be getting a nice Silver trophy if I do decide to beat it. :)
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Mar 06, 2016, 06:09:36 AM
If you like Doom, you'll enjoy it. That's the best way to put it, really. It's fun.
Title: Re: Doom (2016) (Doom 4)
Post by: predxeno on Mar 06, 2016, 07:39:59 PM
Just completed level 3 "Aztec" of Plutonia Experiment, all my other games are completed more or less so I figured why not start now.  So far, the most annoying thing about Plutonia Experiment are all those invisible bridges; I literally have to look up an online guide to figure out what to do for those parts. >:(
Title: Re: Doom (2016) (Doom 4)
Post by: PsyKore on Mar 06, 2016, 11:32:14 PM
Plutonia will be very trial and error at first. Once you discover the correct paths and only kill what's necessary, you can speed through a lot of it. It really is a lot of fun once you know the levels.
Title: Re: Doom (2016) (Doom 4)
Post by: predxeno on Mar 11, 2016, 04:38:54 AM
I just completed the first section of Plutonia (on Map 8 now) and while the levels seem less linear than other Doom games, I also noticed that many of these early levels (at least) actually seem to speed faster than TNT Evilution, or maybe that's my just my perception of it. 

On a side note, I can officially say that Final Doom, both campaigns, is glitched on the PS3 Classic Complete Collection; all intermission texts are copies of Doom 2 and not what they are supposed to be.  I had to go to Youtube to read the correct texts, for someone who appreciates story in his games, this really irked me; I expect this crap in bootleg versions rather than the official re-releases.  Sadly, considering that this collection was released at the same time as Doom 3: BFG Edition, it's pretty clear that id cared more about making an extra buck than making a legitimate re-release of these amazing games.



I just beat Plutonia Experiment, and WOW those last levels were really pushing the limits of survival.
Title: Re: Doom (2016) (Doom 4)
Post by: Corporal Hicks on Mar 11, 2016, 08:57:23 AM
Is it out already?
Title: Re: Doom (2016) (Doom 4)
Post by: predxeno on Mar 11, 2016, 07:51:45 PM
No, new game comes out in May; I was just playing Final Doom to catch up. :)
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Apr 12, 2016, 01:43:31 PM
Got my Collector's Edition pre-ordered!! May 13th can't come soon enough.
Title: Re: Doom (2016) (Doom 4)
Post by: Jango1201 on Apr 18, 2016, 01:04:08 AM
Hang in there brother, less then a month to go. Wipe the drool off your face and start strapping on your demon ass whoopin boots.  ;D
Title: Re: Doom (2016) (Doom 4)
Post by: PVTDukeMorrison on Apr 18, 2016, 01:55:04 AM
Anyone else find the beta fun but lacking? Obviously it wont have a lot because it's a beta, but something feels off  :-\

Also custom classes really irks me, I though it was going to be more of an arena type game
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Apr 18, 2016, 08:38:33 PM
Feels good to me. I do kind of maybe think the Revenant has been nerfed since the Alpha but I might be wrong.
Title: Re: Doom (2016) (Doom 4)
Post by: Ratchetcomand on Apr 21, 2016, 02:27:01 AM
Lots of bad reviews on the beta. I still look forward to playing the game. Been a Doom fan for at least 17 years now.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Apr 21, 2016, 06:00:13 AM
Title: Re: Doom (2016) (Doom 4)
Post by: Deathbearer on Apr 21, 2016, 03:49:02 PM
Quote from: DoomRulz on Apr 21, 2016, 06:00:13 AM
https://www.youtube.com/watch?v=KWT2c03q0DE
This guy is annoying as shit
Title: Re: Doom (2016) (Doom 4)
Post by: RidgeTop on Apr 21, 2016, 10:34:25 PM
Still really excited about this game. My first real dive into Doom was with Doom 3, and I still love it. As for PC arena shooter multiplayer, Quake III was my first love. For this game, I was hoping it would be a modern interpretation of the old school games, with some Doom 3 influences, and Quake III style multiplayer.

I played the Alpha, and the two Betas.

I honestly preferred the Alpha, as it seems that every addition that was made going into the Beta hurt the overall incredible experience I had with the Alpha. When I played the Alpha, it felt like a true return-to-form Arena FPS, which is why it's disappointing to me that every addition seems to be catered towards the modern shooter console crowd expectations.

Announcer - The announcer was more serious and cold in the Alpha, but the new one sounds just strange and nasally.
Damage Numbers - Is this supposed to be Destiny or Borderlands now? Why would anyone think this would feel right for an arena shooter?
Incoming Fire Warning Arrows - Takes away from the skill requirement to be more accessible to new players.
Loadouts - Really? No weapon pickups for an arena shooter like Doom?
Customization/taunts - Another modern shooter addition, everyone needs their moment to be a special snowflake. Armor customization I can understand, but endless customization? Hot neon pink space marines? Really? It seems that this is why every shooter is going future/sci-fi now, the crazy customization would feel totally out of place in a modern setting, but for some reason it's excused in sci-fi so they can sell more content packs.
Rocket Launcher - It was nerfed way too hard for the beta.
Hack Modules - Just a preference, the hack modules were not present in the Alpha, and the game felt better without them.

I'm still way excited, but the new additions in the beta left me feeling pretty deflated on at least the multiplayer portion of the game. It seems iD is engaging in what's been the downfall of many franchises: trying to make a project more accessible to a wider audience at the expense of listening to what the fans want.

Some interesting videos on the beta:


https://youtu.be/LT-It3eKmTQ
Title: Re: Doom (2016) (Doom 4)
Post by: windebieste on Apr 22, 2016, 06:01:58 AM
This new 'DooM' will be remembered as 'that game where fragged players drop green dog biscuits.' 

That appears to be the most memorable part of the  banal and vapid MP component from what I have seen so far.

Single Player had better be much, much better.

-Windebieste.
Title: Re: Doom (2016) (Doom 4)
Post by: PsyKore on Apr 22, 2016, 07:20:31 AM
Quote from: Deathbearer on Apr 21, 2016, 03:49:02 PM
Quote from: DoomRulz on Apr 21, 2016, 06:00:13 AM
https://www.youtube.com/watch?v=KWT2c03q0DE
This guy is annoying as shit

Yeah, I thought the same. And the arguments he brought up were weak.

There's no getting around the fact that the beta has a lot of out-of-place modernized MP designs and was console as f**k.
Title: Re: Doom (2016) (Doom 4)
Post by: windebieste on Apr 22, 2016, 09:32:54 AM
So far, it's shaping up to be Id's 'A:CM'. 

-Windebieste.
Title: Re: Doom (2016) (Doom 4)
Post by: RidgeTop on Apr 22, 2016, 11:06:46 AM
I don't know if it'll be quite that bad.
Title: Re: Doom (2016) (Doom 4)
Post by: predxeno on Apr 22, 2016, 06:12:54 PM
I think a lot of people would have been happier if the new game was more Call of Duty than Halo; I certainly liked Doom 3's grittier look than Doom 2014's arena-style gameplay.
Title: Re: Doom (2016) (Doom 4)
Post by: Ratchetcomand on Apr 23, 2016, 08:03:22 PM
I still want to play the game for myself. Doom needs to back to it's action roots than being a survival horror game like Doom 3 was.
Title: Re: Doom (2016) (Doom 4)
Post by: Predboy on Apr 25, 2016, 01:31:15 AM
I played the beta and honestly it wasn't all that great. It wasn't bad like you'll hear people exaggerating it to be but it certainly wasn't anything special, especially since it just copies gameplay from other games like Halo. Game was really unbalanced too, and don't even get me started on the bs melee kills and executions. I'll pass on this game and maybe get it on sale if the single player is anything worth talking about, because the multiplayer definitely isn't.
Title: Re: Doom (2016) (Doom 4)
Post by: predxeno on Apr 25, 2016, 02:45:27 AM
Hate to be negative, but I don't think I ever expected this game to be that great; the most interesting part of the game was the singleplayer for me and apparently the story is going to be very nerfed.
Title: Re: Doom (2016) (Doom 4)
Post by: PsyKore on Apr 25, 2016, 03:52:36 AM
I'm counting on single player being good. Just a fun shooter is all I'm after. But the sense of them trying to please everyone is very strong with this game so far, which is detrimental simply because you can't please everyone.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Apr 25, 2016, 08:07:45 PM
I just discovered last week that the multiplayer wasn't designed by id but rather co-developed with Certain Affinity which has worked on a number of Halo and CoD games. That would explain where those sentiments are coming from. Personally, I enjoyed the multiplayer beta. I miss the super old-school gameplay with weapon pickups especially but at least there's no regenerating health or OTT perks.
Title: Re: Doom (2016) (Doom 4)
Post by: Deathbearer on Apr 28, 2016, 12:50:04 PM


Single player gameplay. There's commentary throughout the whole thing and they never shut the f**k up but the gameplay looks pretty damn good. not sure how Doom purists are gonna feel about it though.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Apr 28, 2016, 08:10:20 PM
I don't want anything spoiled so I'm avoiding the videos, personally. Based on what I saw in the E3 video many moons ago, I think I'm going to love it.
Title: Re: Doom (2016) (Doom 4)
Post by: PsyKore on Apr 29, 2016, 12:57:58 AM
I don't think that video spoils anything too greatly. Although, it's painful in that video watching someone play with a controller, haha! The whole time I was watching I was thinking how much more fun it'll be with a M+K.

But anyway, it does look very fun to me, single player will probably be really good. I'm excited for it. There's things in there I'm not keen on, like all the silly little upgrade perks, but the core of the game looks fun still.
Title: Re: Doom (2016) (Doom 4)
Post by: windebieste on May 11, 2016, 03:15:43 AM
wut..?  No review code is being released prior to launch date?

This gon b gud, huh.

-Windebieste.
Title: Re: Doom (2016) (Doom 4)
Post by: genocyber on May 11, 2016, 05:53:47 AM
I honestly feel the game really missed the point of the original. This new Doom is too sleek and modern, with more focus on sci fi elements than horror. There isn't nearly enough gore, and the way you move around is incredibly floaty and weightless. Like your constantly bouncing around on a trampoline. The enemies seem way too easy to beat, and the difficulty level low. It should be like Dark Souls where the game forces you to be resourceful and take your time around every corner and hallway.
Title: Re: Doom (2016) (Doom 4)
Post by: Deathbearer on May 12, 2016, 10:43:59 PM
Quote from: genocyber on May 11, 2016, 05:53:47 AM
I honestly feel the game really missed the point of the original. This new Doom is too sleek and modern, with more focus on sci fi elements than horror. There isn't nearly enough gore, and the way you move around is incredibly floaty and weightless. Like your constantly bouncing around on a trampoline. The enemies seem way too easy to beat, and the difficulty level low. It should be like Dark Souls where the game forces you to be resourceful and take your time around every corner and hallway.

Old Doom wasn't really a horror game though and a lot of people didn't like the horror focus of Doom 3 so I can see why they didn't want to go that route again. Not to mention that a corporation in the future on Mars is probably going to have a futuristic science facility. As for gore, I think it's good enough. Doom was never that gory to begin with all things considered.

On the subject of difficulty, Doom has multiple levels of difficulty so it sounds like you can just pick the hardest one and address the issue.
I love Dark Souls but I don't necessarily want every game to try and emulate it. The slowed down gameplay of Doom 3 was another big complaint, doing that again would be a bad move. Doom doesn't need to be even remotely Souls-like.

Title: Re: Doom (2016) (Doom 4)
Post by: PsyKore on May 13, 2016, 01:22:43 AM
Well, so far the game is badass. No f**king around here. Kill everything. I love it.

My only gripe is the movement does feel floaty - it takes a bit of time playing to adapt to it. I do miss original id software's tight controls. But apart from that, a solid and fun game.
Title: Re: Doom (2016) (Doom 4)
Post by: windebieste on May 13, 2016, 02:28:12 AM
Well, that's kind of a relief, actually. 

What's the SnapMap thing like to use?  Aside from the game's SP content, that feature interests me.

-Windebieste.
Title: Re: Doom (2016) (Doom 4)
Post by: PsyKore on May 13, 2016, 05:23:47 AM
I haven't gotten around to snapmap yet. Personally, I would prefer a proper editor that lets you actually build stuff yourself rather than placing prefab corridors everywhere, but I'll give it a go sometime later just to see if it's worthwhile.

Single player is definitely a blast though. Enjoying every minute of it.
Title: Re: Doom (2016) (Doom 4)
Post by: Corporal Hicks on May 13, 2016, 06:04:39 PM
https://gfycat.com/HugeWideIbadanmalimbe

Terminator 2 easter egg.
Title: Re: Doom (2016) (Doom 4)
Post by: RidgeTop on May 13, 2016, 08:31:57 PM
Quote from: Corporal Hicks on May 13, 2016, 06:04:39 PM
https://gfycat.com/HugeWideIbadanmalimbe

Terminator 2 easter egg.

Lol, that's great. Been playing it a bit, I have some qualms about the multiplayer, mainly the lack of a server browser and the inability to host private matches. No PC shooter should be matchmaking only. The single player seems epic though, it's a worthy modern interpretation of the feel of the early Doom games. Really fast paced, relentless action. You're killing from the moment the game starts. The story is pretty minimal, again, like the original games. It also doesn't really take itself too seriously, the UAC seems like an intentional parody of an evil corporation. On this front I'm a little disappointed as I did enjoy the story heavy, hard sci-fi realism of Doom 3, but I understand that's not what they were going for.
Title: Re: Doom (2016) (Doom 4)
Post by: PsyKore on May 14, 2016, 07:50:04 AM
I was messing around for a few hours with Snapmap; and I just don't like it. It sucks, honestly. It's probably the most disappointing aspect of the game for me. I wish they would release a proper SDK for PC users.
Title: Re: Doom (2016) (Doom 4)
Post by: windebieste on May 14, 2016, 08:10:04 AM
I'm not surprised... I'm envisioning something along the lines of something similar to a 'Trackmania' track builder; a tile based editor, not all that powerful and very restricted in its abilities.  If it's intended as a major attraction to the masses in the same way that the MP and SP components of the game are, then I'm guessing it's going to sacrifice power for ease of use. 

Kind of like how the 'Spore' set of editors were basically 3D design software aimed at 8 year olds. 

-Windebieste.
Title: Re: Doom (2016) (Doom 4)
Post by: Randomizer on May 14, 2016, 08:57:20 AM
I think the lack of a proper editor is supposed to give equality on all platforms. Even using a simple editor like Doom/GZDoom Builder would suck on a console.

Now since I don't have the game yet I'm asking: are you able to place crates/barricades/props within the premade areas, like in Halo's Forge?
Title: Re: Doom (2016) (Doom 4)
Post by: PsyKore on May 14, 2016, 10:01:58 AM
Quote from: windebieste on May 14, 2016, 08:10:04 AM
I'm not surprised... I'm envisioning something along the lines of something similar to a 'Trackmania' track builder; a tile based editor, not all that powerful and very restricted in its abilities.  If it's intended as a major attraction to the masses in the same way that the MP and SP components of the game are, then I'm guessing it's going to sacrifice power for ease of use. 

Kind of like how the 'Spore' set of editors were basically 3D design software aimed at 8 year olds. 

-Windebieste.

This is exactly right, unfortunately. Gone are the days when you could be creative and put your own style to things. It's doubly sad coming from id software - the people that used to encourage and champion custom content.

Quote from: Randomizer on May 14, 2016, 08:57:20 AM
Now since I don't have the game yet I'm asking: are you able to place crates/barricades/props within the premade areas, like in Halo's Forge?

Yes, you can place all that.
Title: Re: Doom (2016) (Doom 4)
Post by: Deathbearer on May 14, 2016, 01:15:14 PM
Snap Map is just the Mapmaker tool from TimeSplitters. It's almost identical. Since I liked TimeSplitters though I'm fine with it, but keep in mind I'm not necessarily computer savvy so I don't know how to do all that crazy shit other people can do. I can see why other people don't like it though.

Also I'm really enjoying the Campaign so far. Haven't touched multiplayer cause I'm on PS4 and don't have PS+ and quite frankly I don't give much of a shit about the multiplayer to begin with.
Title: Re: Doom (2016) (Doom 4)
Post by: Murfy426 on May 15, 2016, 01:20:39 PM
Well just finished the campaign last night on hurt me plenty difficulty and I was really pleasantly surprised by it. Pacing was brilliant and even though the story takes a back step to the action reading all the codex pickups gives you a great deal of information on the story and lore. Hell even the end credits were awesome to look at after what has to be the longest shooter campaign I've played since buying an xbox one which was so refreshing from all the thieving six hour campaigns most shooters give us nowadays. Last word is that the ending definitely leaves room for a sequel so I really hope  sales do well.
Title: Re: Doom (2016) (Doom 4)
Post by: Randomizer on May 15, 2016, 06:52:20 PM
How does it end?

Yes guys I know we're talking about Doom !
Title: Re: Doom (2016) (Doom 4)
Post by: Corporal Hicks on May 18, 2016, 12:47:13 PM
Reviews seem to be pretty solid so far. EuroGamer loved it.
Title: Re: Doom (2016) (Doom 4)
Post by: Xenomrph on May 19, 2016, 07:55:47 PM
This game owns.

Well I'll clarify that: the singleplayer is goddamn amazing, and the multiplayer, while still fun, is still just a little too "generic" to be truly spectacular. You can tell the devs tried to cater to the more mainstream Halo/CoD crowd (more Halo than CoD) while still trying to have that Doom "flavor", and the end result isn't quite as good as it could be.

Anyone who was put off by the multiplayer alphas/betas and afraid that the singleplayer would be more of the same, don't be. The singleplayer is very different and insanely over-the-top in all the best ways. There's a crazy amount of content and unlockables, upgradeable weapons that do crazy stuff, dozens of secrets, gimmicky "challenges" if that's your thing, and really, really entertaining combat that makes you feel like a colossal badass.

I'm a huge fan of Doom3 and I still love it to death, but Doom 2016 is a very different game.


Quote from: PsyKore on May 14, 2016, 10:01:58 AM
Quote from: windebieste on May 14, 2016, 08:10:04 AM
I'm not surprised... I'm envisioning something along the lines of something similar to a 'Trackmania' track builder; a tile based editor, not all that powerful and very restricted in its abilities.  If it's intended as a major attraction to the masses in the same way that the MP and SP components of the game are, then I'm guessing it's going to sacrifice power for ease of use. 

Kind of like how the 'Spore' set of editors were basically 3D design software aimed at 8 year olds. 

-Windebieste.

This is exactly right, unfortunately. Gone are the days when you could be creative and put your own style to things. It's doubly sad coming from id software - the people that used to encourage and champion custom content.
The reason or that is because Id Tech engines are amazingly graphics and processor intensive to code and compile for. Gone are the days of making Doom WADs that could fit on a floppy disk, in order to make custom stuff for New Doom you'd practically need your own server farm.
Title: Re: Doom (2016) (Doom 4)
Post by: PsyKore on May 19, 2016, 10:23:56 PM
Quote from: Xenomrph on May 19, 2016, 07:55:47 PM
The reason or that is because Id Tech engines are amazingly graphics and processor intensive to code and compile for. Gone are the days of making Doom WADs that could fit on a floppy disk, in order to make custom stuff for New Doom you'd practically need your own server farm.

I don't agree with that. An SDK can be done. They chose not to because they now want to appeal more to consoles, hence the Snapmap, and also future DLC is more of a prerogative now.
Title: Re: Doom (2016) (Doom 4)
Post by: Vertigo on May 19, 2016, 11:41:30 PM
They put a LOT of effort into performance optimisation for PC, and the controls are very smooth. Doesn't strike me as a 'consoles first' sort of game.

Rage had mod tools released a year and a half after the game's release, so there's some hope.
Title: Re: Doom (2016) (Doom 4)
Post by: Xenomrph on May 20, 2016, 07:30:45 PM
Quote from: PsyKore on May 19, 2016, 10:23:56 PM
Quote from: Xenomrph on May 19, 2016, 07:55:47 PM
The reason or that is because Id Tech engines are amazingly graphics and processor intensive to code and compile for. Gone are the days of making Doom WADs that could fit on a floppy disk, in order to make custom stuff for New Doom you'd practically need your own server farm.

I don't agree with that. An SDK can be done. They chose not to because they now want to appeal more to consoles, hence the Snapmap, and also future DLC is more of a prerogative now.
I'll hunt down some articles for you but I've read that Id Tech 6 is very difficult to render for because of megatextures and things like that. I could be mistaken, but I'll get some sources for you.
Title: Re: Doom (2016) (Doom 4)
Post by: Vertigo on May 20, 2016, 08:10:37 PM
John Carmack said something along those lines in 2009, that IdTech 5 wouldn't have a thriving modding scene because of the complexity of working with megatextures and other advanced geometry / scripting / modelling / physics / rendering technologies. We're a generation on from that now, but the statement's only become more applicable.

As the tech develops, the workload and expertise required increases accordingly. Back in 1994, literally anyone could create a piece of sprite art, and draw a 2D level plan on the back of a napkin. In 2000, you needed fairly powerful tools to create a 3D character model, but at least one good new one (along with half a dozen amateur doodlings) would appear for Unreal Tournament and Quake 3 every week. In 2004, poly counts rose, and it was an exceptional month to have more than one. For UT3 in 2007, with ridiculous poly counts and a vast array of complex animations, we've only had a handful of good ones to date. Same goes for modding. Level design is easier but has progressed along a less intense version of the same curve.

Unreal Engine's tools have always remained user-friendly and very feature-rich, despite being on the absolute cutting edge, so it IS still possible to make shooters mod-friendly. The thing is though, it's become one of Epic's main revenue streams. They've pitched it as an everyman's engine, making it freely available, and taking a cut of any significant profits made. There's a huge incentive for them to develop these tools - and it must cost a lot, to streamline the technology so much.

Id aren't positioning their engines as commercial tools, so it's not cost effective, with complexity being what it is nowadays. If they just released the tools they use internally, they'd likely be VERY difficult to use, and unstable on a variety of machines. I don't know how many of you were plugged into Aliens vs Predator's modding community in 2000, but Rebellion eventually released their internal tools for that game, and they were nightmarishly tricky to use. The community (well, the Leinen brothers, via ScreamEd, Texture Infector etc) created easier (if less powerful) tools on their own.
Title: Re: Doom (2016) (Doom 4)
Post by: Spidey3121 on May 22, 2016, 02:32:50 AM
I haven't gamed in years, but I've read very strong reviews for DOOM, & I do love me some DOOM! Played the original, II, & Final DOOM for many hours in the 90's. Played DOOM 3, which I thought was solid, but not as memorable or replayable. I don't even own a gaming system, but I might use this as an excuse to get 1  :laugh:
Title: Re: Doom (2016) (Doom 4)
Post by: Deathbearer on May 22, 2016, 04:15:04 AM
I'm doing a secrets run right now. The levers are pretty well hidden, but that just makes it more fun.
Title: Re: Doom (2016) (Doom 4)
Post by: WY Corporate on May 22, 2016, 08:14:35 PM
Quote from: Spidey3121 on May 22, 2016, 02:32:50 AM
I don't even own a gaming system, but I might use this as an excuse to get 1  :laugh:

Ironically, back in 1993 when the original Doom was released, many people bought a brand new PC just for being able to play that game!  ;D
Title: Re: Doom (2016) (Doom 4)
Post by: Deathbearer on Jun 07, 2016, 08:54:00 PM
The multiplayer's been going on me. Not the best, but it's also not a MOBA. f**k me I'm sick of playing MOBAs.
Title: Re: Doom (2016) (Doom 4)
Post by: windebieste on Jun 14, 2016, 06:38:12 AM
A single Player demo of the new game is now available.  It clocks in at 6gb and features the first level.  It's available for all 3 current gen platforms that the full game has been released on.  It is time limited to just 1 week. 

The time limit kind of sucks; but then again I can't even remember when the word 'demo' was associated with a game I wanted to play. 

Downloading now...

-Windebieste.
Title: Re: Doom (2016) (Doom 4)
Post by: Corporal Hicks on Jun 14, 2016, 08:33:27 AM
I gave the demo a go yesterday. Enjoyed it. Nearly made me go out and buy it but not quite.
Title: Re: Doom (2016) (Doom 4)
Post by: Darkness on Jun 14, 2016, 08:37:45 AM
I played it last night too. Graphically it's pretty impressive, movement speed seems really fast but I'm not a fan of the whole demons or zombies or whatever they are. This is before your time but I do remember playing the original Doom back in the day.
Title: Re: Doom (2016) (Doom 4)
Post by: Corporal Hicks on Jun 14, 2016, 09:44:48 AM
The original Doom was actually the first game I ever played back in Infant's school. That and Duke Nukem 3D have a special place in my gaming heart. I remember buying a Simpsons mod for it from a Radio Rally on 3 floppy discs.  :laugh: I don't think I ever completed it until my study leave playing ZDoom though.
Title: Re: Doom (2016) (Doom 4)
Post by: windebieste on Jun 14, 2016, 11:00:34 AM
Was fun.  Stupid as all stupid can be - but fun.  Played the demo to completion.  Didn't take long.  About 30 minutes on the default difficulty setting.  The game ran fast and smooth on my PC and I could configure the controls to my preference (I am a left handed mouse user.) Those are the critical things I look for in a demo - performance and whether or not the developer has accommodated using the mouse in the left hand and made the keybindings completely configurable to that goal. 

My verdict of the demo:  Brief and I can play the game to suit my preferences.  It's still dumb shit, though.  Then again, it's dumb shit done right.  Cheesy, fast paced gameplay from a AAA developer like this has been lacking in my life for too long. 

Right now I'm still plowing my way through 'The Witcher 3' and 'Dark Souls 3' so it will be a while before I get around to playing the full game - I'll wait for the price to drop before I drop any cash on it. 

Original 'Doom' is one of the greatest games ever made.  I spent so much time with that and messing around with DEU 5.21.  Wow... that's more than 20 years ago now...

-Windebieste.
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Jun 17, 2016, 02:24:00 AM
I know I'm late to the party (surprisingly, in this case) but I played and finished the game on Ultra-Violence in two weeks. Would've been less, had real life not been in the way. I'm going to play Nightmare and Ultra-Nightmare once I get a new GPU. In sum, this game is everything I wanted in a DOOM game. It's exactly what it needed to be and the fact that the linear gameplay mechanics feel fresh in 2016 speaks volumes. The most telling moment in the game for me is when Doom Guy smashes the first monitor he comes across that seeks to explain the story. That single act of anger not only sets him up as a character, but also serves as a giant middle finger to modern FPS storytelling.
Title: Re: Doom (2016) (Doom 4)
Post by: PsyKore on Jun 19, 2016, 12:56:49 PM
Quote from: DoomRulz on Jun 17, 2016, 02:24:00 AM
The most telling moment in the game for me is when Doom Guy smashes the first monitor he comes across that seeks to explain the story. That single act of anger not only sets him up as a character, but also serves as a giant middle finger to modern FPS storytelling.

Yes! That part of the game put a big smile on my face. I could feel from that moment that there would be no bullshit in this game.
Title: Re: Doom (2016) (Doom 4)
Post by: HuDaFuK on Jun 21, 2016, 05:12:35 PM
I'm currently going through DOOM3 for essentially the first time ever. Really want to get the new one, just waiting for the price to drop a bit.
Title: Re: Doom (2016) (Doom 4)
Post by: THE CITY HUNTER on Jun 21, 2016, 06:32:04 PM
Quote from: HuDaFuK on Jun 21, 2016, 05:12:35 PM
I'm currently going through DOOM3 for essentially the first time ever. Really want to get the new one, just waiting for the price to drop a bit.
I played it long time ago,I want to get the BFG Version is it worth it.
Title: Re: Doom (2016) (Doom 4)
Post by: Corporal Hicks on Jun 22, 2016, 07:48:50 AM
Quote from: HuDaFuK on Jun 21, 2016, 05:12:35 PM
I'm currently going through DOOM3 for essentially the first time ever. Really want to get the new one, just waiting for the price to drop a bit.

I keep meaning to re-install Doom 3 but I keep forgetting. There's some cool Alien/Prometheus mods that I want to check out.
Title: Re: Doom (2016) (Doom 4)
Post by: Sabres21768 on Jun 23, 2016, 01:24:10 AM
Quote from: THE CITY HUNTER on Jun 21, 2016, 06:32:04 PM
Quote from: HuDaFuK on Jun 21, 2016, 05:12:35 PM
I'm currently going through DOOM3 for essentially the first time ever. Really want to get the new one, just waiting for the price to drop a bit.
I played it long time ago,I want to get the BFG Version is it worth it.

Yes!  Get the BFG edition. It's a lot better looking.

As for the new Doom, I've been playing it for a few days now and it is relentless!
I took a break and played a little BF4 and it felt like I was moving in slow motion.
Title: Re: Doom (2016) (Doom 4)
Post by: THE CITY HUNTER on Jun 23, 2016, 01:26:13 AM
Quote from: Sabres21768 on Jun 23, 2016, 01:24:10 AM
Quote from: THE CITY HUNTER on Jun 21, 2016, 06:32:04 PM
Quote from: HuDaFuK on Jun 21, 2016, 05:12:35 PM
I'm currently going through DOOM3 for essentially the first time ever. Really want to get the new one, just waiting for the price to drop a bit.
I played it long time ago,I want to get the BFG Version is it worth it.

Yes!  Get the BFG edition. It's a lot better looking.

As for the new Doom, I've been playing it for a few days now and it is relentless!
I took a break and played a little BF4 and it felt like I was moving in slow motion.
Thanks I will get it.
Title: Re: Doom (2016) (Doom 4)
Post by: Corporal Hicks on Jun 23, 2016, 11:17:34 AM
http://www.eurogamer.net/articles/2016-06-22-doom-2-seinfeld-mod-is-totally-spongeworthy



Because why not?
Title: Re: Doom (2016) (Doom 4)
Post by: Sabres21768 on Jul 14, 2016, 03:12:59 PM
I'm in the second round battle with the Cyberdemon...and he is kicking my butt!! :o
Title: Re: Doom (2016) (Doom 4)
Post by: Vertigo on Jul 14, 2016, 04:14:05 PM
Try using the long-range item hoover power, so when he drops goodies, you get them automatically. Also, if you have any shots left in your current save, the BFG's best used for staggering him. Fire one round, then switch to turretted Chaingun or Gauss, and go nuts while he's vulnerable. If you just blast off all your BFG ammo at once, you're wasting them.
(Same goes for all the bosses.)
Title: Re: Doom (2016) (Doom 4)
Post by: Sabres21768 on Jul 27, 2016, 06:45:09 PM
Getting ready to start a new playthrough now that the Vulkan API is out.

GREAT boost to performance!  :o
Title: Re: Doom (2016) (Doom 4)
Post by: Spidey3121 on Jul 31, 2016, 06:56:48 PM
I beat this Friday night :D

Albeit I was on the easiest difficulty mode, but I am not ashamed. I bought an X-Box One for the purpose of playing this game, & it's the first game I've completed using a gaming system. It took me forever to beat some levels. A lot longer than I know it would've taken an experienced gamer. I thought the game was great. The CyberDemon battle kicked my ass royally. After finishing it, I loaded my first profile, on the default difficulty mode. I tried it night 1 but kept dying. I die less now, so I've improved!

Haven't checked out the multiplayer yet. Only game I ever used to frequent was Halo. Heavy Weapon Servers FTW. Of course, that was over 10 years ago.
Title: Re: Doom (2016) (Doom 4)
Post by: Deathbearer on Aug 01, 2016, 07:10:43 PM
Beat the first level on Ultra Nightmare for a trophy today. I feel a mix of pride for having done it and shame for sitting there for like an hour or so bashing my head against a symbolic wall.
Title: Re: Doom (2016) (Doom 4)
Post by: Randomizer on Aug 03, 2016, 04:14:51 PM
Since we can safely say this thread has turned into "Doom General" thread, I'll let you guys know all Doom (and Quake) games are on sale.

The Ultimate Doom - http://store.steampowered.com/app/2280/
Final Doom - http://store.steampowered.com/app/2290/
Doom II - http://store.steampowered.com/app/2300/
Master Levels for Doom II - http://store.steampowered.com/app/9160/
Doom 3 - http://store.steampowered.com/app/9050/
Doom 3 : Ressurection of Evil - http://store.steampowered.com/app/9070/
Doom 3 : BFG Edition - http://store.steampowered.com/app/208200/
DOOM -  http://store.steampowered.com/app/379720/

This took me completely unprepared. I said I would not fall to Gaben's magic. Part of me wishes I'd buy the BFG Edition for "The Lost Mission" addon (you can't find it anywhere else), part of me wishes I'd buy vanilla Doom 3 for mods.  :'(
Title: Re: Doom (2016) (Doom 4)
Post by: HuDaFuK on Aug 03, 2016, 04:39:53 PM
Finally got around to buying the latest DOOM the other day.

Holy crap is it good.
Title: Re: Doom (2016) (Doom 4)
Post by: Kimarhi on Aug 05, 2016, 03:27:19 AM
Best FPS to come out in quite awhile.  Never thought going back to the basics of shooters would happen, but it did, and it kicked ass.



Argent combat theme is my jam for a sidenote.
Title: Re: Doom (2016) (Doom 4)
Post by: HuDaFuK on Aug 05, 2016, 06:58:15 AM
As someone who's longed for a mainstream return to oldschool shooter mechanics for a long, long time, it's like a breath of fresh air. F*ck you, regenerating health :)

The game's frenetic in a way no shooter I've played has been since... probably TimeSplitters 2 (one of my all-time favourites). It doesn't matter that it's basically the same rinse-and-repeat combat over and over, because it's so much damn fun when you're in the middle of it you just don't care.
Title: Re: Doom (2016) (Doom 4)
Post by: windebieste on Sep 05, 2016, 08:01:18 AM
Been looking forward to playing this since the overall opinion of it has been so positive.  So I bought it.

Now it's installing.  It's going to take ONE DAY AND SIXTEEN HOURS - at least - to download.

F*ck.  Me.  lol.

I guess I won't be playing this tonight, huh.  Maybe not tomorrow night, either, I'm guessing.  hahahaha!!!!!1!

Guess I'll just have to be patient and 'look forward' to playing it a little longer, huh.

-Windebieste.

Title: Re: Doom (2016) (Doom 4)
Post by: HuDaFuK on Sep 05, 2016, 08:48:16 AM
Holy shit... What you installing it on, a Commodore 64?
Title: Re: Doom (2016) (Doom 4)
Post by: Randomizer on Sep 06, 2016, 06:19:52 AM
Hey, back when I tried the UMP2 it said it was gonna be one whole day of downloading but it ended up in half an hour. ::)
Title: Re: Doom (2016) (Doom 4)
Post by: windebieste on Sep 06, 2016, 06:25:38 AM
I live in rural Australia.  A great place to live... unless you want to use the internet.  lol.

Only 18 hours to go, now. 

Remember the good old days when the entire game was on disc, it took about a minute to install and you were ready to play soon thereafter?  I miss those days.   

...and people ask me why I hate Steam.  hahahahahaha...  F*ck Steam.

-Windebieste.
Title: Re: Doom (2016) (Doom 4)
Post by: MoonerSK on Sep 06, 2016, 06:39:15 AM
You can still buy physical copy with disks for most games. It's Bethesda's fault that they only put there a download key.
Title: Re: Doom (2016) (Doom 4)
Post by: Randomizer on Sep 06, 2016, 04:46:27 PM
Quote from: windebieste on Sep 06, 2016, 06:25:38 AM
I live in rural Australia.  A great place to live... unless you want to use the internet.  lol.

Only 18 hours to go, now. 

Remember the good old days when the entire game was on disc, it took about a minute to install and you were ready to play soon thereafter?  I miss those days.   

...and people ask me why I hate Steam.  hahahahahaha...  F*ck Steam.

-Windebieste.

I see. Never really understood your hate on Steam. Not that I didn't hate it myself, said I didn't want to make an account because I was protesting for you know which game but ultimately succumbed to the masses.

Not sure what scares me most in Australia: internet or spiders.  ::)
Title: Re: Doom (2016) (Doom 4)
Post by: PsyKore on Sep 07, 2016, 12:15:47 AM
Internet is atrocious in this country. And way overpriced. I get 22Mb/s, which is considered fast, but I only get that because I live close by an exchange. On average people will get around 8Mb/s. Australia is in the process of getting an upgrade, however, but it takes a long time because of politics and reasons.
Title: Re: Doom (2016) (Doom 4)
Post by: windebieste on Sep 07, 2016, 01:38:13 AM
Quote from: MoonerSK on Sep 06, 2016, 06:39:15 AM
You can still buy physical copy with disks for most games. It's Bethesda's fault that they only put there a download key.

I'm using a retail copy of the game.  It's a single DVD...  The rest of the game has to be downloaded.

Quote from: Randomizer on Sep 06, 2016, 04:46:27 PM
I see. Never really understood your hate on Steam. Not that I didn't hate it myself, said I didn't want to make an account because I was protesting for you know which game but ultimately succumbed to the masses.

Not sure what scares me most in Australia: internet or spiders.  ::)

Well, the internet is one reason I hate it; but really, that's my own personal issue to contend with.  Patience is all that's required in this regard.  Almost there.  Just a half hour to go. 

My real objection to Steam is its very nature.  It is DRM masquerading as a convenience store.  Items like the new 'Doom' ultimately aren't available anywhere else for PC as any install must use Steam.  If I could purchase it from, say, GOG and it was DRM FREE, I'd have done that.  But no.  That's not possible.  So there's the whole pretending that Steam isn't a monopoly bollocks. Well, it is a monopoly.  If I want to play this game on my PC I have no choice.  Steam, or nothing.

I guess I could go the other route and pirate it, but no.  I want to honor the developer and publisher with my purchase and potentially enjoy the game to its fullest, maybe even mess around with what SnapMap has to offer for an evening or 2.  I don't really expect too much from the editor; but, y'know, I'm curious and more than just a little partial to messing around with game editors.  Updates are nice, too.  So, yes.  Legit copy - or not at all.

In the end, Steam is the middle man that milks everyone.  Would love to stop using it.  IF I had the choice.  But I don't.  I don't like being a Steam slave.   I would love to just buy the game, install it and play.  Nope.  Not allowed to do that.

At this rate, I will have spent more time downloading 'Doom' than actually playing it.  F*CK Steam.  lol.

- - -

It's not just the spiders, Man.  We got poisonous snakes, fish, jellyfish, aquatic mammals, ants, octopodes and marine snails.  F*CKING poisonous sea snails that can kill you with harpoons! Just stay away from Queensland coast and you'll be alright.  And if you do visit any Qld beaches, please don't go in the water and if you do, don't pick up any cylindrical shells from rock pools.

-Windebieste.
Title: Re: Doom (2016) (Doom 4)
Post by: Randomizer on Sep 07, 2016, 07:19:42 AM
Quote from: PsyKore on Sep 07, 2016, 12:15:47 AM
Internet is atrocious in this country. And way overpriced. I get 22Mb/s, which is considered fast, but I only get that because I live close by an exchange. On average people will get around 8Mb/s. Australia is in the process of getting an upgrade, however, but it takes a long time because of politics and reasons.

I get stable 72 MB/s. Huh, guess I should be more grateful. I remember that some point even Bernie Sanders and Donald Trump talked about how our country has "the fastest internet connection in the world" (5th place, best of Europe) and even used it as a thing in his electoral campaign. There's got to be a good article on that.

Whatever that says...it's doesn't show. I mean, we got a good place for businesses since we're fairly close to Western Europe and prices are cheap (only if you use $/Euros) but our infrastructure is shit in half the places.

Quote from: windebieste on Sep 07, 2016, 01:38:13 AM
Quote from: Randomizer on Sep 06, 2016, 04:46:27 PM
I see. Never really understood your hate on Steam. Not that I didn't hate it myself, said I didn't want to make an account because I was protesting for you know which game but ultimately succumbed to the masses.

Not sure what scares me most in Australia: internet or spiders.  ::)

Well, the internet is one reason I hate it; but really, that's my own personal issue to contend with.  Patience is all that's required in this regard.  Almost there.  Just a half hour to go. 

My real objection to Steam is its very nature.  It is DRM masquerading as a convenience store.  Items like the new 'Doom' ultimately aren't available anywhere else for PC as any install must use Steam.  If I could purchase it from, say, GOG and it was DRM FREE, I'd have done that.  But no.  That's not possible.  So there's the whole pretending that Steam isn't a monopoly bollocks. Well, it is a monopoly.  If I want to play this game on my PC I have no choice.  Steam, or nothing.

I guess I could go the other route and pirate it, but no.  I want to honor the developer and publisher with my purchase and potentially enjoy the game to its fullest, maybe even mess around with what SnapMap has to offer for an evening or 2.  I don't really expect too much from the editor; but, y'know, I'm curious and more than just a little partial to messing around with game editors.  Updates are nice, too.  So, yes.  Legit copy - or not at all.

In the end, Steam is the middle man that milks everyone.  Would love to stop using it.  IF I had the choice.  But I don't.  I don't like being a Steam slave.   I would love to just buy the game, install it and play.  Nope.  Not allowed to do that.

At this rate, I will have spent more time downloading 'Doom' than actually playing it.  F*CK Steam.  lol.

-Windebieste.


My first time with Steam was because I wanted to play The Darkness II, not use the platform. Now I realized how good it is and I can't help but stick with it. As much as I hate that and part of me wishes I'd return to "Half-Life protesting no-Steam Randomizer" I can't. Retail games here are overpriced simply because most of the time people don't know how to price them properly.

For example I bought Deus Ex: Invisible War (retail version, no Steam) during one of my visits to the mall for ~14$ while on Steam it was 7$ (at it still is). Now with the shitty currency around here this is a significant difference and the reasons as to why almost all of my Steam games are grabbed on sale or cheap, 5$ products. Now don't question how bad the game is because it's irrelevant.

As bad as Steam is I can't help but use it, since for the most part it's "a lesser evil".

Quote from: windebieste on Sep 07, 2016, 01:38:13 AM
It's not just the spiders, Man.  We got poisonous snakes, fish, jellyfish, aquatic mammals, ants, octopodes and marine snails.  F*CKING poisonous sea snails that can kill you with harpoons! Just stay away from Queensland coast and you'll be alright.  And if you do visit any Qld beaches, please don't go in the water and if you do, don't pick up any cylindrical shells from rock pools.

-Windebieste.


There's a whole new breed of Hell growning in Australia but I resumed it to spiders because I'm arachnophobic.  :D
Title: Re: Doom (2016) (Doom 4)
Post by: MoonerSK on Sep 07, 2016, 12:47:38 PM
Quote from: windebieste on Sep 07, 2016, 01:38:13 AM
Quote from: MoonerSK on Sep 06, 2016, 06:39:15 AM
You can still buy physical copy with disks for most games. It's Bethesda's fault that they only put there a download key.

I'm using a retail copy of the game.  It's a single DVD...  The rest of the game has to be downloaded.


Yeah, I'm aware of the state of the physical edition, I just wanted to point out that Steam is not the one to blame but Bethesda. As I said most games still come with the game on disks even if they are Steam games. It was Bethesda who made a crappy physical edition.

Quote from: windebieste on Sep 07, 2016, 01:38:13 AM
Quote from: Randomizer on Sep 06, 2016, 04:46:27 PM
I see. Never really understood your hate on Steam. Not that I didn't hate it myself, said I didn't want to make an account because I was protesting for you know which game but ultimately succumbed to the masses.

Not sure what scares me most in Australia: internet or spiders.  ::)

Well, the internet is one reason I hate it; but really, that's my own personal issue to contend with.  Patience is all that's required in this regard.  Almost there.  Just a half hour to go. 

My real objection to Steam is its very nature.  It is DRM masquerading as a convenience store.  Items like the new 'Doom' ultimately aren't available anywhere else for PC as any install must use Steam.  If I could purchase it from, say, GOG and it was DRM FREE, I'd have done that.  But no.  That's not possible.  So there's the whole pretending that Steam isn't a monopoly bollocks. Well, it is a monopoly.  If I want to play this game on my PC I have no choice.  Steam, or nothing.

I guess I could go the other route and pirate it, but no.  I want to honor the developer and publisher with my purchase and potentially enjoy the game to its fullest, maybe even mess around with what SnapMap has to offer for an evening or 2.  I don't really expect too much from the editor; but, y'know, I'm curious and more than just a little partial to messing around with game editors.  Updates are nice, too.  So, yes.  Legit copy - or not at all.

In the end, Steam is the middle man that milks everyone.  Would love to stop using it.  IF I had the choice.  But I don't.  I don't like being a Steam slave.   I would love to just buy the game, install it and play.  Nope.  Not allowed to do that.

At this rate, I will have spent more time downloading 'Doom' than actually playing it.  F*CK Steam.  lol. 

-Windebieste.

Now this is a complaint about Steam I can get, though I am presonally more neutral towards Steam. I mean I don't mind using it, it provides me with a digital version of my games(so I can still play it even if the disk f**ks up) and I honestly don't care about launching Steam before the game.

I wouldn't say though that Steam is a monopoly, yes you can't play a great deal of games without Steam but two of the biggest publishers still release their games trough their own platforms. And more importantly if Steam didn't existed it wouldn't give you more option as where to play the games. It would just mean that every publisher would have their shitty platform that you would need to play their games.
Title: Re: Doom (2016) (Doom 4)
Post by: windebieste on Sep 09, 2016, 03:16:19 AM
Fun game.  Stupid as it could get, but fun.  Perfect.

Not far into it at the moment and my current default strategy is snipe whenever possible with upgraded pistol when entering a new area, use the chainsaw against those assholes carrying shields; and then everything else is fair game for the shotgun.  Use other weapons when I run out of ammo.  Not exactly deep and I don't exactly expect this level of simplistic game play to get much deeper.  It might get a little more nuanced when I have a greater range of weapons and variety of Uglies to blast; but right now, it's kind of elementary.  lol.

Just point.  Shoot.  Collect key cards.  I guess that just about sums up 'Doom', huh.

I'll still stand by my initial impression of the demo:  Stupid shit.  Done right.   So far, so good.  lol.

-Windebieste.
Title: Re: Doom (2016) (Doom 4)
Post by: HuDaFuK on Sep 09, 2016, 09:07:15 AM
Pretty accurate summation.
Title: Re: Doom (2016) (Doom 4)
Post by: JokersWarPig on Sep 09, 2016, 12:52:20 PM
Did anyone else find the fact that the demons treated the Doom Guy as a kind of "boogeyman" hilarious?
Title: Re: Doom (2016) (Doom 4)
Post by: Vertigo on Sep 09, 2016, 01:38:52 PM
No no no, you must say The Doom Slayer, in your deepest possible tone. And yes, it's a bit hilarious that they allegedly fear him so much, yet every little Imp and Cacodemon thinks it stands a chance of being the one to take him out.
Title: Re: Doom (2016) (Doom 4)
Post by: Randomizer on Sep 09, 2016, 03:27:01 PM
They're like Sangheilli. Get full of themselves real quick.
Title: Re: Doom (2016) (Doom 4)
Post by: windebieste on Sep 11, 2016, 05:36:39 AM
Just picked up the double barrel shotgun. 

Now, there's gon b some more meat served on the plate.

-Windebieste.
Title: Re: Doom (2016) (Doom 4)
Post by: PsyKore on Sep 13, 2016, 12:48:03 AM
The game gets so good in the later half, once you start acquiring most of the upgrades. Manoeuvrability, the hordes of demons coming at you and the combat is just insanely fun.
Title: Re: Doom (2016) (Doom 4)
Post by: windebieste on Sep 14, 2016, 12:48:36 AM
I'll agree on the fun element of the game.  Single player is a blast!  I'm not into any Multiplayer stuff the game has to offer and from what I've heard, it's kind of average with the numbers of players dropping dramatically since launch.   

What really bothers me is how gimped SnapMap is.  Wow... Is this what passes for modding these days?  lol.  I might noodle around and mess with it some more later, but really, it reminds me of 'Spore's editors, which were basically 3D Design tools for children.  I get that making levels is hard and making the process easier speeds up development; but True creativity becomes castrated when the tools are this restrictive and everyone is forced to build stuff that looks the same, feels the same and IS the same.

It's exactly what you get when devs/publishers try to pass off 'toys' as 'tools'.   Because that's what it feels like to me.  A lot of effort has gone into making it easy to use but the sacrifice in terms of flexibility is high.

I'm very accustomed to using editing powertools like Unreal Ed 3 & 4.  I've spent years on DEdit building stuff that flexes my creative desires, regardless of how misguided some of them may have been.  I built my first 'DooM' map back in 1994, more than 2 decades ago, using DEU 5.21 and you know what?  That old tool for original 'DooM' map editing has more flexibility, power, freedom and ability to create unique custom content for the old game than SnapMap has.  There are people are still using it 20 years later.  I can't say that SnapMap will have the same dedicated fan base in 2 decades.

So is SnapMap any good? 

I guess it is if you've never used a more fully featured editor, one that you can create an entire new game with and use new assets.  If you can work with the low ceiling restrictions this editor imposes on the User, then I guess it's OK.  I might mess around with it a little more after I've finished the SP game but right now it's a low, low priority and I have other Projects on my plate I must tend to (I have a meeting with my Legal Advisor tomorrow... So looking forward to how that goes!) so it will be a while before I look at it again. 

Anyway, the SP component is worth the price of admission.  Happy to being playing a Great Doom game once again!

-Windebieste.
Title: Re: Doom (2016) (Doom 4)
Post by: PsyKore on Sep 14, 2016, 02:11:07 AM
Snapmap is designed for consoles. It's disappointing to say the least to anyone who's used proper SDK's in the past. I feel mega disappointed because I love the game and think about what cool levels I could make, but it's just not possible.
Title: Re: Doom (2016) (Doom 4)
Post by: windebieste on Sep 15, 2016, 03:26:53 AM
Oh, well, maybe someone will make a kick ass snap map.  Can it do multi-map campaigns?  That might be interesting to see happen.

(btw... Legal advise went well.  Superbly so, in fact.  I have another such meeting in October to follow up on.  In the meantime I got work to do.  A lot of it...  By the time this Project goes live, it will have had 12 months of legal done on it alone.  Ow... my aching bank balance!  lol.)

-Windebieste.
Title: Re: Doom (2016) (Doom 4)
Post by: Kimo on Sep 16, 2016, 06:59:32 PM
I spent a good month making a map, so if anyone wants to test it out on PlayStation4 here is the code AVKU9ABU feedback welcome. Talking about Doom, what a great game it is. think it's brilliant, I'm glad that they made it for the fans as well as the new generation. Doom 3 was good but it felt like it went in a different Direction then what Doom 1 and 2 were.
Title: Re: Doom (2016) (Doom 4)
Post by: windebieste on Sep 21, 2016, 08:37:18 AM
I'd love to check out your map but I'm playing on PC and don't have a PS4.  Are the custom maps made for this game transferable across platforms? 

Anyway.  I'm enjoying this dumb game way too much.  I just got back to the destroyed Mars facility and Pinky Demons started harassing me and being a right pain in the ass.  I found I could turn the tables on 'em pretty quick, though.  Sidestep as they charge at you.  Then step in right behind 'em and shove yer double barrel boomstick up their butt, squeeze the trigger and "YEE-HAW!!1!!" like a Texan!  Like a drunk Texan, that is. lol.

Now who's a pain in the ass, huh, Pinky? 

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg01.deviantart.net%2F14d4%2Fi%2F2014%2F176%2F4%2F2%2Fash___army_of_darkness___evil_dead_by_jayodjick-d7nwpb0.jpg&hash=bc1065fea82ff51f56dbf92fa85df1850172f990)

"Groovy!"

-Windebieste.
Title: Re: Doom (2016) (Doom 4)
Post by: HuDaFuK on Sep 21, 2016, 08:44:59 AM
Quote from: windebieste on Sep 21, 2016, 08:37:18 AMI'm enjoying this dumb game way too much.

Yeah, it's far more fun than it has any right to be. Best shooter I've played for a long time.
Title: Re: Doom (2016) (Doom 4)
Post by: g2vd on Sep 21, 2016, 05:07:27 PM
Seeing as this is the only Doom thread I have a question.

I just bought the Classic Collection off of Steam however before doing that I browsed the reviews a bit and they kept mentioning GZDoom and ZDoom. so I got curious and decided to see what they and found they were fantastic Graphic Mods that made the whole game look fantastic and unpixelated! however the real question ZDoom does use you're Steam Copy right?
Title: Re: Doom (2016) (Doom 4)
Post by: Kimo on Sep 22, 2016, 09:19:39 AM
Quote from: windebieste on Sep 21, 2016, 08:37:18 AM
I'd love to check out your map but I'm playing on PC and don't have a PS4.  Are the custom maps made for this game transferable across platforms? 

I don't know if it's transferable across all platforms the only way you can find out is by trying the code to see if it works?

Talking about snapmap, I have to say there is one major fault with it. There is an achievement for uploading your first snapmap. This spoils people finding really good Maps to play, because the good snapmaps get pushed at the bottom because of all the junk maps that people post just to get that achievement. The really need to sort that out. The should of made it where you get the achievement after so many votes or after so many plays by other members.
Title: Re: Doom (2016) (Doom 4)
Post by: HuDaFuK on Sep 22, 2016, 12:18:00 PM
Is there no option to sort maps by rating? Just play highly rated maps.
Title: Re: Doom (2016) (Doom 4)
Post by: Randomizer on Sep 22, 2016, 04:39:19 PM
Oh dear

https://cl.reddit.com/r/Doom/comments/53vstg/so_someone_tried_to_replicate_no_mans_sky_in_zdoom/

Title: Re: Doom (2016) (Doom 4)
Post by: JokersWarPig on Sep 22, 2016, 05:22:39 PM
What mods can do with the OG doom always astounds me.
Look at what Brutal Doom accomplished.
Title: Re: Doom (2016) (Doom 4)
Post by: Kimo on Sep 22, 2016, 11:02:16 PM
Quote from: HuDaFuK on Sep 22, 2016, 12:18:00 PM
Is there no option to sort maps by rating? Just play highly rated maps.

Finding a good Map to play is not really the problem if you use the search options. it is when you publish your own map and you want people to play it, that's the major problem.

when you publish your own new map that you have spent weeks, months making. after a few hours it has gone from the first page. if you are lucky you might get a few up votes, but it will end up at the bottom of the pile with all the other crap, never to be played because of all them quick made maps people have uploaded just for that achievement..
Title: Re: Doom (2016) (Doom 4)
Post by: windebieste on Sep 23, 2016, 12:43:05 AM
That's one of the big problems with 'Spore'.  So much garbage clogging up the decent content.  I remember sifting through the SporePedia and populating my planets with custom made critters I liked.  Relying on the system to randomly download stuff amounted to half the critters looking like a 2 eyed dick with legs walking around.  Amusing enough, for a while, but it was clear that these Author - and there were a lot of them - really weren't interested in crafting something special but were just interested in getting their first creations out there.  ...and there was tons of that dross. 

I imagine the bulk of SnapMap authors release the same kind of minimum effort maps by the truckload and any genuinely decent ones get smothered by all the sheer volume of lesser worthwhile efforts.  This is what happens when you release a Toy and not a Tool -  you end up with heaps of debris players have to sift through to find that one gem.

Oh, and by the way, 'Spore' has just been released on GOG.  Fun game, if you want to noodle around with what amounts to a 3D design suite suitable for 8 year olds.  There's nothing wrong with that.  Just saying, it's less of a game and more of a toy. 

-Windebieste.
Title: Re: Doom (2016) (Doom 4)
Post by: HuDaFuK on Sep 23, 2016, 07:35:38 AM
Quote from: Kimo on Sep 22, 2016, 11:02:16 PMFinding a good Map to play is not really the problem if you use the search options. it is when you publish your own map and you want people to play it, that's the major problem.

Ah, I get you. That's always the problem with these community-made features, especially when they throw in an arbitrary trophy for making something. Normally with things like that I have the decency to delete the crap I posted after I get the trophy. Can you do that in DOOM? I'm aware it doesn't help if no one else has done so, but I'm curious.
Title: Re: Doom (2016) (Doom 4)
Post by: windebieste on Sep 23, 2016, 07:41:08 AM
Oh look!  A Cyberdemon Boss fight.  Let me tell this bully boy what I think of him:

You think you're some hot shit, huh? You think I can't jump around avoiding your fiery blasts, rockets and I'll generally go down easy?  Meh.   Well, I've got News for you, Stinkbag.  I've played all the 'Dark Souls' games, Dude.  I know how to handle a Boss fight.  A real Boss fight, that is!  :P  So here ya go, then.  You can suck on the business end of my handy selection of powertools, you oversized Dumbass. Suck it up, Princess!  Gah...

Until you can come at me with the likes of Ornstein and Smough, you got nuthin' on me, pal.  By the way, I've ripped off your horn and shoved it up your nose (I'm sure that's what happened at the end of this fight).  Just an average boss fight - other games have done better.  Gimme Artorias of the Abyss, anytime.   ;)

Cyberdemon... Beaten by an arthritic 50+ year old with a funny name from a foreign country.  LOL.

(Well, sure It did take a few attempts.  Maybe more than just a few, actually.)

-Windebieste.
Title: Re: Doom (2016) (Doom 4)
Post by: Kimo on Sep 23, 2016, 10:07:14 AM
Quote from: windebieste on Sep 23, 2016, 12:43:05 AM

I imagine the bulk of SnapMap authors release the same kind of minimum effort maps by the truckload and any genuinely decent ones get smothered by all the sheer volume of lesser worthwhile efforts.  This is what happens when you release a Toy and not a Tool -  you end up with heaps of debris players have to sift through to find that one gem.

-Windebieste.

I suppose having a tool on a console to make your own levels is a pro and Con in itself. I like that it has more of a easy learning curve and is more user-friendly.. but it will suffer with the lack of tools and memory and obviously people will just abuse it more since they can just upload a map within minutes to get that achievement.


Quote from: HuDaFuK on Sep 23, 2016, 07:35:38 AM
Quote from: Kimo on Sep 22, 2016, 11:02:16 PMFinding a good Map to play is not really the problem if you use the search options. it is when you publish your own map and you want people to play it, that's the major problem.

Ah, I get you. That's always the problem with these community-made features, especially when they throw in an arbitrary trophy for making something. Normally with things like that I have the decency to delete the crap I posted after I get the trophy. Can you do that in DOOM? I'm aware it doesn't help if no one else has done so, but I'm curious.

Yes you can take your map offline however most people won't bother to. Should be more people like yourself :)
Title: Re: Doom (2016) (Doom 4)
Post by: g2vd on Sep 23, 2016, 11:02:44 AM
Quote from: Randomizer on Sep 22, 2016, 04:39:19 PM
Oh dear

https://cl.reddit.com/r/Doom/comments/53vstg/so_someone_tried_to_replicate_no_mans_sky_in_zdoom/

https://www.youtube.com/watch?v=acM7PElWI_4
That's actually pretty cool!

That must have been a incredible amount of work.
Title: Re: Doom (2016) (Doom 4)
Post by: Randomizer on Sep 23, 2016, 06:22:59 PM
From the video's description on YouTube:

Quote
I have spent the last 3 weeks trying to replicate No Man's Sky (or at least, what I saw of it in the trailer anyway) in Doom.

I imagine it's not as vast as it seems and simply a means to showcase the project, a "demo" to keep it simple.

Quote from: JokersWarPig on Sep 22, 2016, 05:22:39 PM
What mods can do with the OG doom always astounds me.
Look at what Brutal Doom accomplished.

ZDoom is offers increased capabilities over the original Doom engine, idTech1, though for the most part it's what you said.

One example is that ZDoom allows for multi-store buildings whereas the original doesn't.
Title: Re: Doom (2016) (Doom 4)
Post by: PsyKore on Sep 24, 2016, 09:45:44 AM
Seeing as this Doom was essentially a retread of the original game, it'll be interesting to see if id plan on making Doom 2 (aka Doom 5) on earth. Would they be so bold? :P
Title: Re: Doom (2016) (Doom 4)
Post by: Randomizer on Oct 01, 2016, 07:35:24 AM
For those that are unaware, the full OST was released a few days ago. There are so many ways to find it I won't even bother linking.
Title: Re: Doom (2016) (Doom 4)
Post by: HuDaFuK on Oct 01, 2016, 07:42:55 AM
Might actually check that out.

Although I must make sure it never comes on in my car while I'm driving.
Title: Re: Doom (2016) (Doom 4)
Post by: Randomizer on Oct 01, 2016, 04:41:25 PM
We all have to.  :laugh:
Title: Re: Doom (2016) (Doom 4)
Post by: Randomizer on Oct 20, 2016, 05:53:26 AM
DOOM got an update, possibly multi-level maps, random generation, new weapon upgrades and available decals. People don't seem to mind the lack of an SDK.  :laugh:

https://www.reddit.com/r/Doom/comments/58c5du/free_update_4_availble_now_release_notes/

Also all Doom (and Fallout) games are -50% off on Steam. A good time to pick it up I would say.
Title: Re: Doom (2016) (Doom 4)
Post by: windebieste on Oct 20, 2016, 07:33:19 AM
Original 'DooM' is still being modded and played today with a substantial following, almost a quarter of a Century after it was released.

You won't be able to say that much about this game.  The lack of a fully featured SDK and most likely no source code release will ensure that.  It's fun for a few hours, then mess around with the MP a bit and maybe spend a few more hours noodling around with SnapMap... The game is designed to have a short longevity due the high control desired by the publisher. 

When it's all said and done, the pretend modding scene surrounding this game is complete bollocks and not enough to sustain it for very long once Bethesda stops supporting it.

It will just die.

-Windebieste.
Title: Re: Doom (2016) (Doom 4)
Post by: PsyKore on Oct 20, 2016, 11:58:42 AM
True that, Winde. People have done impressive stuff with the original. Doom 2016 won't last with its castrated editor.

Has anyone played Romero's replacement for E1M8 btw? It's bloody good!
Title: Re: Doom (2016) (Doom 4)
Post by: Randomizer on Oct 20, 2016, 04:09:48 PM
I know, it will die pretty quick, but still - it's a nice thing for Bethesda to do. I've probably settled myself with no SDK for the rest of time.

And I thought the replacement was for E1M1, maybe I read that wrong? Seemed too hard for a first level but have not played it.
Title: Re: Doom (2016) (Doom 4)
Post by: Randomizer on Oct 26, 2016, 06:23:56 AM
DOOM's skyboxes. Taken from Reddit.

http://imgur.com/a/B9u87
Title: Re: Doom (2016) (Doom 4)
Post by: Randomizer on Nov 06, 2016, 05:48:39 PM
Apparently the folks at iD Software released a new Snapmap campaign for DOOM. No precise idea why but this smells like the so-hyped Campaign DLC people have been waiting for.

https://mobile.twitter.com/DOOM/status/794974848011354112
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Nov 23, 2016, 07:47:09 PM
I'm loving the new Arcade mode. It's DOOM gameplay at its finest. I'm also tasting Ultra-Nightmare and its crushing difficulty. I literally can't finish Kadingir Sanctum o.O
Title: Re: Doom (2016) (Doom 4)
Post by: HuDaFuK on Nov 23, 2016, 07:59:18 PM
Quote from: DoomRulz on Nov 23, 2016, 07:47:09 PMI'm loving the new Arcade mode.

Que?

Haven't played in a while, what's new?
Title: Re: Doom (2016) (Doom 4)
Post by: DoomRulz on Nov 23, 2016, 08:05:33 PM
It's all about speed-running. Play any level you want, with all the weapon upgrades (for weapons you would have acquired up to that point in the campaign) and fully upgraded runes. It's nuts.
Title: Re: Doom (2016) (Doom 4)
Post by: g2vd on Nov 30, 2016, 09:48:32 PM
(https://dl.dropboxusercontent.com/u/62445669/e13b0433bf.gif)
Title: Re: Doom (2016) (Doom 4)
Post by: DarthJoker45 on Aug 10, 2018, 07:21:35 PM
Here is the first look at the sequel Doom Eternal from QuakeCon!

Title: Re: Doom (2016) (Doom 4)
Post by: Vertigo on Aug 10, 2018, 08:39:50 PM
Yeah that looks pretty fantastic. They've grasped the appeal of D2016 as kind of a super-empowerment-simulator and dialled that up even higher. Love the art and design too - that squelch when he's walking through the fleshy tunnels... And finding further ways to imbue the player character with personality despite being silent. Properly lol'd on the Doomslayer's introduction to the Phobos base.

That feature of other people "invading" your campaign might rub some the wrong way though, it'll need to be very carefully executed.
Title: Re: Doom (2016) (Doom 4)
Post by: Wysps on Aug 10, 2018, 10:38:23 PM
Oh this makes me so happy  ;D ;D Do we know yet if Vega is coming back or not?
Title: Re: Doom (2016) (Doom 4)
Post by: Huggs on Aug 10, 2018, 11:16:20 PM
That was freakin' fantastic.
Title: Re: Doom (2016) (Doom 4)
Post by: OpenMaw on Aug 11, 2018, 10:05:20 AM
Quote from: Huggs on Aug 10, 2018, 11:16:20 PM
That was freakin' fantastic.

You can feel Hugo's influence when Slayer arrives on Phobos. That's some Terminator 2 type stuff going on.

Takes the card, takes the gun. Doesn't give a sniff.
Title: Re: Doom (2016) (Doom 4)
Post by: Wweyland on Aug 11, 2018, 05:14:59 PM
Looks great, just keep it single player.
Title: Re: Doom (2016) (Doom 4)
Post by: molasar on Aug 11, 2018, 07:00:01 PM
Quote from: Vertigo on Aug 10, 2018, 08:39:50 PM
Yeah that looks pretty fantastic. They've grasped the appeal of D2016 as kind of a super-empowerment-simulator and dialled that up even higher. Love the art and design too - that squelch when he's walking through the fleshy tunnels... And finding further ways to imbue the player character with personality despite being silent. Properly lol'd on the Doomslayer's introduction to the Phobos base.

That feature of other people "invading" your campaign might rub some the wrong way though, it'll need to be very carefully executed.

No worries, the "invading" thing is optional. It is up to you if you allow for this in your campaign. They already said that during the presentation.
Title: Re: Doom (2016) (Doom 4)
Post by: HuDaFuK on Aug 13, 2018, 11:33:52 AM
Makin' me wanna fire up the first.

Well, the last. You know what I mean.
Title: Re: Doom (2016) (Doom 4)
Post by: Mr.Turok on Aug 13, 2018, 02:35:10 PM
Doomguy's big dick energy was supreme. Love the fact that everyone feared and in awe of him. I actually love the new flamethrower feature that defends you while reloading, thats a huge help when you are closed to getting bodied.
Title: Re: Doom (2016) (Doom 4)
Post by: Wysps on Aug 13, 2018, 03:20:54 PM
Quote from: Mr.Turok on Aug 13, 2018, 02:35:10 PM
Doomguy's big dick energy was supreme. Love the fact that everyone feared and in awe of him. I actually love the new flamethrower feature that defends you while reloading, thats a huge help when you are closed to getting bodied.

Makes me think they want us to feel out of control LOL. Some areas in the last game definitely made me feel overwhelmed and wanting to throw my mouse at the monitor. With the addition of the Archvile, I think that'll definitely be the case ;D
Title: Re: Doom (2016) (Doom 4)
Post by: JokersWarPig on Aug 17, 2018, 12:56:15 PM
Rip & Tear
Title: Re: Doom (2016) (Doom 4)
Post by: Mr.Turok on Aug 17, 2018, 08:06:49 PM
Quote from: Wysps on Aug 13, 2018, 03:20:54 PM
Quote from: Mr.Turok on Aug 13, 2018, 02:35:10 PM
Doomguy's big dick energy was supreme. Love the fact that everyone feared and in awe of him. I actually love the new flamethrower feature that defends you while reloading, thats a huge help when you are closed to getting bodied.

Makes me think they want us to feel out of control LOL. Some areas in the last game definitely made me feel overwhelmed and wanting to throw my mouse at the monitor. With the addition of the Archvile, I think that'll definitely be the case ;D
Then what were those other guys that looked like brain children of Guillermo del Toro? Those Summoners?
Title: Re: Doom (2016) (Doom 4)
Post by: Wysps on Aug 19, 2018, 06:12:03 AM
Yep they were Summoners. No Archviles were present in Doom 2016. I'm curious to see if they will still deal heavy damage when in their line of fire, or if they'll just resurrect. Can't imagine trying to fight both the Archvile and Summoner at the same time.
Title: Re: Doom (2016) (Doom 4)
Post by: Predaker on Aug 25, 2018, 03:22:47 PM
Lookin' good. I see they're bringing back the original plasma rifle design! Invasion sounds fun, too.
Title: Re: Doom (2016) (Doom 4)
Post by: Wweyland on Aug 25, 2018, 05:24:44 PM
Quote from: HuDaFuK on Aug 13, 2018, 11:33:52 AM
Makin' me wanna fire up the first.

Well, the last. You know what I mean.
Heard that.
Title: Re: Doom (2016) (Doom 4)
Post by: Immortan Jonesy on Sep 03, 2018, 05:07:43 PM
https://twitter.com/romero/status/1035609232501030912
Title: Re: Doom (2016) (Doom 4)
Post by: Wweyland on Sep 03, 2018, 05:14:23 PM
That is awesome. But wouldn't this secret be discovered earlier by the "noclip" command, looking at source code or the like?
Title: Re: Doom (2016) (Doom 4)
Post by: D88M on Sep 03, 2018, 11:35:08 PM
God i love Doom, but i thought that you could finish that level on 100% anyway?
Title: Re: Doom (2016) (Doom 4)
Post by: Xenomrph on Sep 04, 2018, 02:05:50 AM
Quote from: Wweyland on Sep 03, 2018, 05:14:23 PM
That is awesome. But wouldn't this secret be discovered earlier by the "noclip" command, looking at source code or the like?
It's a well-known secret, but this is the first time someone has legitimately triggered it in the game without using noclip.
Title: Re: Doom (2016) (Doom 4)
Post by: Immortan Jonesy on Nov 05, 2018, 08:53:30 PM
Title: Re: Doom (2016) (Doom 4)
Post by: No Name on Nov 06, 2018, 03:05:04 PM
Quote from: Immortan Jonesy on Nov 05, 2018, 08:53:30 PM
https://www.youtube.com/watch?v=L7IITZDBvqE

All of that being rendered in GZdoom? Damn, that engine has come a long way.
Title: Re: Doom (2016) (Doom 4)
Post by: Kimo on Nov 07, 2018, 05:57:12 PM
Already completed Doom 2016 on my PS4 when it first came out, f**king loved it. Then bought Doom VR for PSVR f**king loved it after choosing the pS4 controller over the shitty ps move controller. Then early this year I bought an Xbox One X and I got fallout4 and Doom 2016 thrown in with it. Anyhow decided to play Doom this week on Xbox X cos they  released the 4K patch for it... Well it definitely looks more amazing and have not notice any slowdowns in the action. it's like playing it for the first time again but looking slightly more sharper and no slow downs. Man this has got me even more hyped for Doom Eternal. 
Title: Re: Doom (2016) (Doom 4)
Post by: Wysps on Nov 07, 2018, 09:04:21 PM
I keep going back and forth in terms of purchasing Doom VR, but am so hesitant because of the teleportation aspect.  Seems like it could make the gameplay really choppy...  May just wait on Doom Eternal, which I'm also super hyped about!
Title: Re: Doom (2016) (Doom 4)
Post by: Kimo on Nov 08, 2018, 11:10:26 PM
Quote from: Wysps on Nov 07, 2018, 09:04:21 PM
I keep going back and forth in terms of purchasing Doom VR, but am so hesitant because of the teleportation aspect.  Seems like it could make the gameplay really choppy...  May just wait on Doom Eternal, which I'm also super hyped about!

Not sure what ur playing VR on? but if ur on PlayStation then don't play Doom VR with the playstation Move Controllers. You need to use the PS4 control pad because the teleportation and turning is too confusing when using the PlayStation Move controllers for games like this. Using the PS4 pad it will feel more natural when moving around, however the controls are still slightly different. Like you will still need to use the teleport feature to jump onto higher ledges. but at least you can now move around freely when using the pad. You also have to use your head to aim your weapons, it feels awkward at first but soon becomes natural and fun. The move controllers on PS4 are just way too awkward for games like this. If you played Skyrim in VR it is similar, you have the option to use either Move Controllers or PS4 pad. (Both have they pro's and Cons) I prefer using the Pad over Move controllers in most VR games unless if the experience is a seated one.

The pros of the VR version.
It's probably one of the better looking games on PSVR and it's good.
The Demons look massive you will get an adrenaline Rush when you are fighting the bigger ones.
When you get use to the controls in the game it can be a rush when you activate a gore nest.
If your like me and never get VR sickness then turn all the safety features off and jump right in.

Negitive.
No Glory kills basically they just explode when you activate it.
Move controls are too confusing to use for FPS.
The campaign is on the short side. it's basically sections from the main game and afew new areas. It's feels more like a DLC then a full game. It's great for a nights sesh in VR, I would say the campaign is around 4 to 6 hours long. Dont expect a full game like Doom 2016 was. Definitely worth £20 bar but not a price of a full game. Should be cheap by now been out for ages.





Title: Re: Doom (2016) (Doom 4)
Post by: DarthJoker45 on Jan 14, 2020, 05:42:51 PM
https://www.youtube.com/watch?v=FkklG9MA0vM&has_verified=1
I can't even..... is March here yet?
Title: Re: Doom (2016) (Doom 4)
Post by: JokersWarPig on Jan 14, 2020, 06:57:16 PM
I can not wait to rip and tear.
Title: Re: Doom (2016) (Doom 4)
Post by: Huggs on Jan 14, 2020, 07:11:03 PM
Looks good.
Title: Re: Doom (2016) (Doom 4)
Post by: Kailem on Jan 14, 2020, 07:15:35 PM
All of the yes!!
Title: Re: Doom (2016) (Doom 4)
Post by: Wysps on Jan 14, 2020, 10:17:15 PM
So much story.  Seems like they're not holding back in exploring the demon/angel/inter-dimensional setting!  I've been playing since the first Doom ('93-94) and I'm just beyond stoked with how much justice they've done to Doom with this "reboot"  :) 
Title: Re: Doom (2016) (Doom 4)
Post by: Corporal Hicks on Jan 15, 2020, 08:27:14 AM
Looks like they're really trying to inject some story into this outing. Gotta say, I'm quite tempted to pick up on release. Normally I wait for the SP games to come down in price.
Title: Re: Doom (2016) (Doom 4)
Post by: Walter2104 on Jan 15, 2020, 11:24:50 AM
I liked Doom 2016, but in my head I loved Doom 3.  It was a story-driven survival horror rather than a shoot-em up.  I picked it up years ago when the Doom 3 BFG edition game out for the PS3.
Title: Re: Doom (2016) (Doom 4)
Post by: Kimarhi on Jan 18, 2020, 04:46:54 AM
I liked both DOOM 3 and DOOM 2016. 



There are few games out there that make you feel like more of a badass than DOOM 2016 though. 
Title: Re: Doom (2016) (Doom 4)
Post by: Huggs on Jan 18, 2020, 05:01:14 AM
Doom 3 is still my favorite.
Title: Re: Doom (2016) (Doom 4)
Post by: 426Buddy on Jan 18, 2020, 01:36:07 PM
I remember being pretty amazed by Doom3 when it was released. The gameplay did get a lil repetitive but it was a really cool and fun game with awesome graphics for the time.
Title: Re: Doom (2016) (Doom 4)
Post by: HuDaFuK on Jan 19, 2020, 01:40:07 PM
Having replayed DOOM 3 lately, it's honestly not held up especially well.

The last game was a riot though.
Title: Re: Doom (2016) (Doom 4)
Post by: 426Buddy on Jan 19, 2020, 02:34:35 PM
Yeah i've not played D3 in many many years and I don't have a machine to play the new ones unfortunately.
Title: Re: Doom (2016) (Doom 4)
Post by: Stitch on Jan 20, 2020, 01:49:16 AM
Quote from: HuDaFuK on Jan 19, 2020, 01:40:07 PM
Having replayed DOOM 3 lately, it's honestly not held up especially well.

The last game was a riot though.
I never finished it when it first released and I've had it for ages. I keep meaning to play it through in VR, but never get round to it. I should, though, because what I did play of D3 in VR was amazing.
Title: Re: Doom (2016) (Doom 4)
Post by: Wysps on Jan 24, 2020, 12:46:45 AM
Doom 3 just never did it for me.  Over the years, it was always D2 that I went back to and custom WADS...until 2016  :)

A lot of gameplay out over the past few days. In this video, it looks like we get a glimpse at a foreshadowed character from 2016.

https://www.youtube.com/watch?v=Ce-T9UoVIN0
Title: Re: Doom (2016) (Doom 4)
Post by: Kimarhi on Jan 26, 2020, 05:50:33 AM
I think Doom 3 took a more definitive step toward horror than action and I know not a lot of people liked that.  It didn't bother me personally, but I could see where it would.  I have the reverse complaint of the RE series.


I just never cared for the graphical style of doom 3.  Humans looked too odd.  But it wasn't a game breaker especially when they are hardly around. 

I actually thought that the expansion pack was funner to play than Doom 3 was.  Can't remember what it was called, but the one where you get the soul cube. 
Title: Re: Doom (2016) (Doom 4)
Post by: Huggs on Jan 26, 2020, 06:41:13 AM
It was Doom 3: Resurrection of Evil
Title: Re: Doom (2016) (Doom 4)
Post by: PsyKore on Jan 28, 2020, 05:59:20 AM
I liked Doom 3 at the time. But I thought Betruger was pretty corny. I mean, the game was presented to be dark and serious, but the way Betruger constantly taunted you from hell really broke the mood and was funny more than anything. IMO

And I know Doom 1 & 2 are action, but I remember in their day they were actually pretty scary at times. Just hearing monsters in the next room was enough to put you on edge. Also, a lot of the imagery was pretty disturbing. And when you encountered an Arch Ville for the first few times, it was enough to make you poop your pants. :laugh:
Title: Re: Doom (2016) (Doom 4)
Post by: Kimarhi on Jan 30, 2020, 04:50:47 AM
I never found any FPS in the original Doom era scary.  Probably because my Granny had no sense and let us play that shit when I was like six or seven. 

Title: Re: Doom (2016) (Doom 4)
Post by: Wysps on Jan 31, 2020, 06:18:43 PM
Quote from: PsyKore on Jan 28, 2020, 05:59:20 AM
I liked Doom 3 at the time. But I thought Betruger was pretty corny. I mean, the game was presented to be dark and serious, but the way Betruger constantly taunted you from hell really broke the mood and was funny more than anything. IMO

And I know Doom 1 & 2 are action, but I remember in their day they were actually pretty scary at times. Just hearing monsters in the next room was enough to put you on edge. Also, a lot of the imagery was pretty disturbing. And when you encountered an Arch Ville for the first few times, it was enough to make you poop your pants. :laugh:

Yep.  Especially when your vision turned to red as he threw you into the air  ;D  Good times...
Title: Re: Doom (2016) (Doom 4)
Post by: DarthJoker45 on Mar 12, 2020, 02:18:25 PM
Oh yeah...........

Spoiler

THE ICON OF SIN!

https://twitter.com/DOOM/status/1238102542883659777

[close]
Title: Re: Doom (2016) (Doom 4)
Post by: JokersWarPig on Mar 12, 2020, 03:55:29 PM
Thats going to be a much different fight from the original one. I bet he has big guts.

Rip and Tear
Title: Re: Doom (2016) (Doom 4)
Post by: HuDaFuK on Mar 12, 2020, 04:05:38 PM
Gone are the days where I rush out to buy games as soon as they're released, but I'll definitely be getting this at some point.
Title: Re: Doom (2016) (Doom 4)
Post by: Stitch on Mar 17, 2020, 09:25:48 PM
Quote from: HuDaFuK on Mar 12, 2020, 04:05:38 PM
Gone are the days where I rush out to buy games as soon as they're released, but I'll definitely be getting this at some point.
I pre-ordered and mine is being delivered tomorrow. Woo-hoo!
Title: Re: Doom (2016) (Doom 4)
Post by: Kimarhi on Mar 18, 2020, 03:32:03 AM
Mine is on the way for Friday. 



Title: Re: Doom (2016) (Doom 4)
Post by: razeak on Mar 21, 2020, 03:17:28 AM
First game Ive bought on release in a long time. Hectic, intense, and excellent so far
Title: Re: Doom (2016) (Doom 4)
Post by: Nightmare Asylum on Mar 21, 2020, 04:11:27 AM
I'm three levels in so far and very much enjoying it myself. Definitely feels more difficult than the 2016 game so far.
Title: Re: Doom (2016) (Doom 4)
Post by: razeak on Mar 21, 2020, 04:16:44 AM
First game Ive bought on release in a long time. Hectic, intense, and excellent so far
Title: Re: Doom (2016) (Doom 4)
Post by: Huggs on Mar 22, 2020, 04:35:41 AM
Watched the movie version on GLP this morning. Not too bad.
Title: Re: Doom (2016) (Doom 4)
Post by: Kimarhi on Mar 22, 2020, 08:55:39 PM
the shooting is definitely better mechanically but I HATE the jumping around bullshit.

Title: Re: Doom (2016) (Doom 4)
Post by: Wysps on Mar 22, 2020, 09:31:24 PM
Quote from: Nightmare Asylum on Mar 21, 2020, 04:11:27 AM
I'm three levels in so far and very much enjoying it myself. Definitely feels more difficult than the 2016 game so far.

That's what I've been seeing too. I'm trying to psyche myself up to play it (it's a process), but the increased difficulty plus the new mechanics have me a little apprehensive to dive right in.

I've already watched the cut scene videos multiple times and have been reading the codexes/lore discussions. That's kept me really busy  :laugh: So much to digest this time around.
Title: Re: Doom (2016) (Doom 4)
Post by: PsyKore on Mar 30, 2020, 05:13:17 AM
Quote from: Kimarhi on Mar 22, 2020, 08:55:39 PM
the shooting is definitely better mechanically but I HATE the jumping around bullshit.

Couldn't agree more. I don't know why there's so much of it either. The jumping that is.

Plus, I feel like the arena style it has gets a bit old. The game feels like a compilation of multiplayer maps put together. Granted, 2016 had an arena style, but 2016 still felt more cohesive and had a better sense of place.

All that aside though, the combat is terrific. It is heaps of fun once you get the hang of it.
Title: Re: Doom (2016) (Doom 4)
Post by: HuDaFuK on Mar 30, 2020, 08:55:20 AM
Does Eternal have a map maker like that last one? That was surprisingly intuitive and powerful.
Title: Re: Doom (2016) (Doom 4)
Post by: Deathbearer on Mar 30, 2020, 12:18:31 PM
Any ps4 lads here? I wanna farm the last 2 battlemode trophies I need so I can drop the multiplayer forever
Title: Re: Doom (2016) (Doom 4)
Post by: Stitch on Apr 26, 2020, 02:46:49 AM
Recently finished this on UV. It's hard, and intense. Marauders are annoying. Not likely to play again for awhile, just because it's so difficult, but it's an awesome experience!
Title: Re: Doom (2016) (Doom 4)
Post by: Nightmare Asylum on Apr 26, 2020, 02:53:47 AM
Pro-tip for the Marauders that I learned recently; the dog only spawns if you shoot the shield! Took me way too long to realize that. :D
Title: Re: Doom (2016) (Doom 4)
Post by: Stitch on Apr 26, 2020, 01:33:19 PM
Quote from: Nightmare Asylum on Apr 26, 2020, 02:53:47 AM
Pro-tip for the Marauders that I learned recently; the dog only spawns if you shoot the shield! Took me way too long to realize that. :D
Sticky bomb the floor! He'll walk into the blast.
Title: Re: Doom (2016) (Doom 4)
Post by: Kimarhi on Apr 26, 2020, 03:38:51 PM
I always just do the double shotgun/ballista switch.  Takes like four or five cycles and he's done.


But when I first played it would take forever with just the double shotgun. 
Title: Re: Doom (2016) (Doom 4)
Post by: Stitch on Apr 26, 2020, 11:30:10 PM
Quote from: Kimarhi on Apr 26, 2020, 03:38:51 PM
I always just do the double shotgun/ballista switch.  Takes like four or five cycles and he's done.


But when I first played it would take forever with just the double shotgun.
True, but it's never him that's the problem. It's all the other little bastards that are around. Trying to avoid the marauder whilst taking out multiple cacodemons and other assorted hellspawn is fiendishly annoying.
Title: Re: Doom (2016) (Doom 4)
Post by: Kimo on Apr 27, 2020, 07:58:43 AM
Just finished Doom Eternal and what a awsome game, but have to admit it's pretty dam hard especially on first playthrough when it lacking certain mods and upgrades. Tip if ur getting really frustrated because you will? Just go back and reply some of the earlier levels and collect them extra life's, stacking up on a bunch of life's will help you survive them harder waves of demons later in the game and help you deal with them assholes Marauders. One pissed me off so much that I replayed early levels and stacked up on loads of life's and went back and ripped him a new asshole. Also extra life's are always there when you replay an earlier level so you can stack up as much as you want.

Back to the game.
I seriously think I can no longer play Doom 2016 after playing Etetnal it is just soo f**king bad ass, especially when you are in control. You really feel like a killing machine. I like how Doomguy now has a shoulder type of cannon and even a wrist type of blade similar to the Predator and Doom Guy can now run up some walls and do dash and double jumps over long distances. I seriously think this style of gameplay would make a awsome future Predator game. Overall worth every penny.

My negatives are only small ones and the main one for me the were too many jump sections in the game. I can also see some casual players getting frustrated with the difficulty because it forces you to play out of ur comfort zone causing you to die a lot. However when you do get use to this new style of gameplay and know what weapons and mods work best to deal with the tougher enemies, you will absolutely have one of the best gaming experiences of this generation.
Title: Re: Doom (2016) (Doom 4)
Post by: PsyKore on Apr 28, 2020, 04:58:57 AM
Quote from: Stitch on Apr 26, 2020, 11:30:10 PM
Quote from: Kimarhi on Apr 26, 2020, 03:38:51 PM
I always just do the double shotgun/ballista switch.  Takes like four or five cycles and he's done.


But when I first played it would take forever with just the double shotgun.
True, but it's never him that's the problem. It's all the other little bastards that are around. Trying to avoid the marauder whilst taking out multiple cacodemons and other assorted hellspawn is fiendishly annoying.

This. Plus, the thing I really hate about the Marauder is that he just slows the pace right down. I hate having to wait for him. He's not challenging, he's just boring.
Title: Re: Doom (2016) (Doom 4)
Post by: razeak on May 21, 2020, 01:42:02 PM
I think the Marauder is boring too. Sometimes he stands there doing nothing way too much.

I tried to go back and play 2016 DOOM. I can't. DOOM Eternal ruined it lol. Eternal is so fun. I like the jumping mechanics, but I felt like it was a bit much in the last few levels. It's amazing for combat. 

The big negative is the arena style. They need to do something about that.
Title: Re: Doom (2016) (Doom 4)
Post by: Ivan The Insect on Jun 06, 2020, 03:07:56 PM
Oh my...

Title: Re: Doom (2016) (Doom 4)
Post by: D88M on Jun 19, 2020, 04:03:30 AM
I wish we could get a Doom game that has a lot more in common with Ion Maiden with what they have done with these two new games.
Title: Re: Doom (2016) (Doom 4)
Post by: 426Buddy on Aug 24, 2020, 05:36:05 PM
Beat Doom16, was late to the party lol I f*ckin loved it mostly. Got a lil repetitive near the end. However the quality and tone of this game are exquisite. It felt like Doom finally lived up to the original game's box art. It was just a sh*t ton of fun.

Started the sequel and loving it, beautiful graphics and the gameplay feels so polished.
Title: Re: Doom (2016) (Doom 4)
Post by: Stitch on Aug 24, 2020, 08:32:05 PM
Quote from: 426Buddy on Aug 24, 2020, 05:36:05 PM
Beat Doom16, was late to the party lol I f*ckin loved it mostly. Got a lil repetitive near the end. However the quality and tone of this game are exquisite. It felt like Doom finally lived up to the original game's box art. It was just a sh*t ton of fun.

Started the sequel and loving it, beautiful graphics and the gameplay feels so polished.
How are you finding Eternal? I thought it was a lot harder. Very satisfying to beat!
Title: Re: Doom (2016) (Doom 4)
Post by: 426Buddy on Aug 24, 2020, 08:43:23 PM
I've only just started but I'm pretty amazed at the amount of depth and polish added to the game. Graphics and game play received a big bump. It feels like a true evolution from the first, unlike games like Halo where the core game play still feels the same 6 games into the series.


-edit- this was in response to a post from FI that was later deleted.

I'll grant you that Halo has nailed a specific great core gameplay.

I remember my brother bought the Xbox at lauch and Halo. I wore out controllers playing it so much. Always a big fan. However after the 3rd game I started to feel a little bored. Now I'm finally playing through Gaurdians and while the graphics and gameplay are both great, I feel an immense sense of over familiarity. No sense of new and cool or forward progression (there has been some with the dashes and climbing mechanics) but still, I think the vehicle mechanics at this point just feel outright stale.
Title: Re: Doom (2016) (Doom 4)
Post by: BlueMarsalis79 on Aug 24, 2020, 10:34:05 PM
Because Halo perfected it's fair dance long ago and whilst every entry within the MCC's unique in places, the only mediocre one's still the best COD, and 343 Industries' first attempt's partially saved by a highly emotional narrative. Whilst no other entry's like Reach or ODST in a good way.

Guardians' also significantly unique from every other one before it in a bad way. It's attempts at evolving did not succeed ironically because at it's core Halo means identical starts for everyone and learning to use the three pillars of guns, grenades and melee to best opponents, whoever's most skillful at using the tools at their disposal wins something unfortunately no longer the case for the majority of this genre anymore, so I ultimately must agree to disagree as it may be outdated on a superficial level, but with barely any recent exceptions I only hold contempt for the majority of it's overly flashy contemporaries.
Title: Re: Doom (2016) (Doom 4)
Post by: 426Buddy on Aug 24, 2020, 11:04:32 PM
Yeah I'm by no means a conosoiur of FPS's, I quit playing games from 2012-2019 and have only started playing again regularly since the pandemic. So I'm not experienced in a lot of current gen titles anyway. Also I am notoriously sh*tty at games in general, especially multiplayer. Doesn't stop me from playing but probably makes the finer points of twitch gameplay irrelevant to me.
Title: Re: Doom (2016) (Doom 4)
Post by: BlueMarsalis79 on Aug 24, 2020, 11:12:06 PM
I'm a Campaign or Singleplayer person totally myself, no good at Online or Multiplayer, but I know what makes Halo work fundamentally.

Attempting to change it's not succeeded yet though, I hope it will, but in a way Halo maintains it's identity.
Title: Re: Doom (2016) (Doom 4)
Post by: 426Buddy on Aug 24, 2020, 11:22:46 PM
I was just going to say earlier today I was playing AvP2 multiplayer and was called a"nOOb" and I've had the game for 18 years  :D

But yeah I also grew up playing games like the orignal DOOM and Wolfenstein so i'm not super hard to please I guess  ;D. I'm enjoying the story of Guardian though, also enjoyed Halo 4's story. I actually don't mind 343's Halo games, they have have some great eye candy graphics -wise too.. Never played Reach though.
Title: Re: Doom (2016) (Doom 4)
Post by: Nightmare Asylum on Aug 24, 2020, 11:27:06 PM
I really love Reach. A wonderful send-off for Bungie's era of Halo.
Title: Re: Doom (2016) (Doom 4)
Post by: Wysps on Aug 25, 2020, 04:37:28 PM
Quote from: 426Buddy on Aug 24, 2020, 08:43:23 PM
I've only just started but I'm pretty amazed at the amount of depth and polish added to the game. Graphics and game play received a big bump. It feels like a true evolution from the first, unlike games like Halo where the core game play still feels the same 6 games into the series.


-edit- this was in response to a post from FI that was later deleted.

I'll grant you that Halo has nailed a specific great core gameplay.

I remember my brother bought the Xbox at lauch and Halo. I wore out controllers playing it so much. Always a big fan. However after the 3rd game I started to feel a little bored. Now I'm finally playing through Gaurdians and while the graphics and gameplay are both great, I feel an immense sense of over familiarity. No sense of new and cool or forward progression (there has been some with the dashes and climbing mechanics) but still, I think the vehicle mechanics at this point just feel outright stale.

How did you find the difficulty between 2016 and Eternal?  I still haven't got around to playing Eternal, despite getting the box set  :'(  I keep hearing that the difficulty has increased, but don't know if it's attributed to how the arenas are set up or the new weapons/extras.  I'm glad the Rune Trials are gone though, didn't care for those in 2016.
Title: Re: Doom (2016) (Doom 4)
Post by: 426Buddy on Aug 25, 2020, 08:37:42 PM
Like I said I just started but in the first 10 minutes the game doesn't feel quite as fast and the action a little more purposeful. Not sure if I've noticed a change to the difficulty yet.

I found Doom16 to be pretty easy aside from a few boss fights. I will miss the trials actually, had a lot of fun and they increased my in game skill a little I think.
Title: Re: Doom (2016) (Doom 4)
Post by: Stitch on Aug 26, 2020, 02:33:58 AM
Quote from: Wysps on Aug 25, 2020, 04:37:28 PM
I keep hearing that the difficulty has increased, but don't know if it's attributed to how the arenas are set up or the new weapons/extras.  I'm glad the Rune Trials are gone though, didn't care for those in 2016.
It is harder, but it's better. There's a lot more verticality, and a lot more intricacy in the combat. It's like playing ultraviolent chess.
You have to constantly work out what moves you need to make and when, and how you need to apply them to the current combat arena. It can be so hard, but it always feels fair. I've never once felt that a loss was anything but my own misstep somewhere along the way.
It's extremely satisfying to get through. Apart from Marauders. They suck.
Title: Re: Doom (2016) (Doom 4)
Post by: DarthJoker45 on Aug 27, 2020, 06:18:38 PM
Title: Re: Doom (2016) (Doom 4)
Post by: Stitch on Aug 27, 2020, 08:03:41 PM
Quote from: DarthJoker45 on Aug 27, 2020, 06:18:38 PM
https://www.youtube.com/watch?v=0KqsTyDHV5A
Hubba hubba
Title: Re: Doom (2016) (Doom 4)
Post by: Deathbearer on Aug 28, 2020, 06:27:59 PM
Quote from: DarthJoker45 on Aug 27, 2020, 06:18:38 PM
https://www.youtube.com/watch?v=0KqsTyDHV5A
we Quake now boys
Title: Re: Doom (2016) (Doom 4)
Post by: Wysps on Aug 28, 2020, 08:33:56 PM
Quote from: Stitch on Aug 26, 2020, 02:33:58 AM
Quote from: Wysps on Aug 25, 2020, 04:37:28 PM
I keep hearing that the difficulty has increased, but don't know if it's attributed to how the arenas are set up or the new weapons/extras.  I'm glad the Rune Trials are gone though, didn't care for those in 2016.
It is harder, but it's better. There's a lot more verticality, and a lot more intricacy in the combat. It's like playing ultraviolent chess.
You have to constantly work out what moves you need to make and when, and how you need to apply them to the current combat arena. It can be so hard, but it always feels fair. I've never once felt that a loss was anything but my own misstep somewhere along the way.
It's extremely satisfying to get through
. Apart from Marauders. They suck.

I'm not the best at games, but damnit I try my best  :laugh:  So if that's the case, then I can probably manage.   

Quote from: DarthJoker45 on Aug 27, 2020, 06:18:38 PM
https://www.youtube.com/watch?v=0KqsTyDHV5A

Looks so good.  But Part 1?  Makes me wonder if they're calling it for the series and releasing the rest of the "story" content through DLC's. 
Title: Re: Doom (2016) (Doom 4)
Post by: DarthJoker45 on Aug 28, 2020, 09:57:56 PM
(https://scontent-atl3-2.xx.fbcdn.net/v/t1.0-9/118189653_2633481640236122_1013518273663091178_o.jpg?_nc_cat=109&_nc_sid=825194&_nc_ohc=DM5zVQAmy04AX_ykB5L&_nc_ht=scontent-atl3-2.xx&oh=387a856f1fc3f3bd776210a751d0fdd1&oe=5F6E4781)
Title: Re: Doom (2016) (Doom 4)
Post by: Deathbearer on Aug 28, 2020, 10:05:04 PM
Quote from: DarthJoker45 on Aug 28, 2020, 09:57:56 PM
(https://scontent-atl3-2.xx.fbcdn.net/v/t1.0-9/118189653_2633481640236122_1013518273663091178_o.jpg?_nc_cat=109&_nc_sid=825194&_nc_ohc=DM5zVQAmy04AX_ykB5L&_nc_ht=scontent-atl3-2.xx&oh=387a856f1fc3f3bd776210a751d0fdd1&oe=5F6E4781)
sounds about right to me
Title: Re: Doom (2016) (Doom 4)
Post by: 426Buddy on Aug 29, 2020, 02:23:01 AM
I've had some time to play more and I can say yes the game is very unforgiving. However it's also very rewarding when you succeed.
Title: Re: Doom (2016) (Doom 4)
Post by: 426Buddy on Sep 13, 2020, 01:43:51 PM
Okay difficult combat is great but the ever increasing platforming insanity is starting to p*ss me off a bit :laugh:
Title: Re: Doom (2016) (Doom 4)
Post by: Kimarhi on Sep 17, 2020, 01:19:13 AM
the platforming pissed me off the most


it took me right out of the game to have a level designed as a level in a video game

the first one at least felt like you were in a real doom world, whereas Eternal despite having the more interesting lore is just some dude running around in a violent arcade world jumping and swinging on shit that has no function other than for you to jump and swing around on.

suffers a little bit of the same problem that re4 did back in the day
Title: Re: Doom (2016) (Doom 4)
Post by: Deathbearer on Sep 21, 2020, 10:36:27 PM
Xbox is buying Bethesda
Jesus Christ this is wild. I've been Playstation for a whole gen but if Xbox gets exclusive Doom games I don't know what I'm gonna do
Title: Re: Doom (2016) (Doom 4)
Post by: Kimarhi on Sep 21, 2020, 11:31:55 PM
I always end up with both. 
Title: Re: Doom (2016) (Doom 4)
Post by: Nightmare Asylum on Sep 22, 2020, 12:10:13 AM
PC master race. :-*
Title: Re: Doom (2016) (Doom 4)
Post by: 426Buddy on Sep 25, 2020, 10:56:23 PM
One nice thing i've learned form Doom16 and Doom Eternal is that if you get stuck, just take day off or two and come back and you'll get past the hard part usually pretty easily.
Title: Re: Doom (2016) (Doom 4)
Post by: Stitch on Sep 26, 2020, 12:58:25 AM
With the Microsoft takeover of Zenimax, I'm looking forward to the Doom Eternal DLC coming to gamepass (hopefully).
Title: Re: Doom (2016) (Doom 4)
Post by: Corporal Hicks on Jan 04, 2021, 06:48:47 AM
I've been playing Doom Eternal over the last week and enjoying it. The huge jump in time and plot threw me for a loop - keep feeling like I've missed an absolute shitload of stuff - and there seems to be a lot more environmental puzzles, which are really slowing me down sometimes. But I'm really enjoying the intense action in this one.
Title: Re: Doom (2016) (Doom 4)
Post by: Kimarhi on Jan 05, 2021, 12:35:41 AM
Was there a huge jump in time? 

I thought Eternal just explained what Doom 2016 just didn't bother to or only hinted at. 
Title: Re: Doom (2016) (Doom 4)
Post by: 426Buddy on Jan 05, 2021, 12:57:12 AM
The beginning is jarring for sure. At the end of 16' you are trapped on Mars by that robot doctor. In eternal you are traveling through space on a flying fortress of Doom and you have to save a hell ravaged earth .

DOOM Eternal is fabulous, soo very difficult but so much fun. I'm at the end of the game, but haven't played much through the holiday.
Title: Re: Doom (2016) (Doom 4)
Post by: Kimarhi on Jan 05, 2021, 03:44:47 AM
I just figured Slayer couldn't be contained by whatever he was in and went to earth.  I knew some time had passed but not a huge amount of time just because of how Slayer arrived.  Lots of Eternal's background story is told in the past, after Doom 64, but before 2016. 

On Christmas Day actually I fired up Eternal and started playing through the campaign again.  It is MUCH easier after you have upgraded yourself.  I made it to like the third level and still had Extra lifes to spare. 

Way different than the first time where I was constantly dying. 

Reminded me of Souls games once you can finally start upgraded your character and revisit earlier places.  Suddenly they aren't so hard anymore. 
Title: Re: Doom (2016) (Doom 4)
Post by: DarthJoker45 on Mar 17, 2021, 03:07:17 PM
Tomorrow!

https://twitter.com/DOOM/status/1372185990153011203
Title: Re: Doom (2016) (Doom 4)
Post by: 426Buddy on Mar 17, 2021, 09:53:22 PM
I still can't beat the main game sooooo...

Stuck on the second marauder I think. Now I'm wondering if I didn't spend my upgrades correctly or something.

But when you only have time to play 20-30 min a week it take a while.
Title: Re: Doom (2016) (Doom 4)
Post by: Stitch on Mar 17, 2021, 11:27:21 PM
Quote from: DarthJoker45 on Mar 17, 2021, 03:07:17 PM
Tomorrow!

https://twitter.com/DOOM/status/1372185990153011203
That's cool and all. I still can't beat TAG part 1...
Title: Re: Doom (2016) (Doom 4)
Post by: razeak on Apr 16, 2021, 03:50:53 PM
Quote from: 426Buddy on Sep 13, 2020, 01:43:51 PM
Okay difficult combat is great but the ever increasing platforming insanity is starting to p*ss me off a bit :laugh:


My biggest complaint is the platforming. It's too much and too drawn out in some sections. Sprinkle it through the maps and I'm fine with it. Way too much.
Title: Re: Doom (2016) (Doom 4)
Post by: Corporal Hicks on Apr 20, 2021, 11:30:46 AM
Quote from: 426Buddy on Mar 17, 2021, 09:53:22 PM
Stuck on the second marauder I think. Now I'm wondering if I didn't spend my upgrades correctly or something.

f**k the Marauders. Amount of times they made me rage quit. I did finish the main game, but I'm told there's loads of them in the DLC so I'm not bothering with it. lol
Title: Re: Doom (2016) (Doom 4)
Post by: Xenomrph on Apr 22, 2021, 10:49:37 PM
Marauders aren't bad once you get your timing down and use the super-shotgun or ballista on them. If you attack them any other time than when they give you a green flash of an opening, they *will* punish you.
Title: Re: Doom (2016) (Doom 4)
Post by: 426Buddy on Apr 23, 2021, 03:25:09 AM
Yeah I've actually started getting good at killing them now lol
Title: Re: Doom (2016) (Doom 4)
Post by: Stitch on Apr 23, 2021, 05:06:59 PM
Quote from: Corporal Hicks on Apr 20, 2021, 11:30:46 AM
Quote from: 426Buddy on Mar 17, 2021, 09:53:22 PM
Stuck on the second marauder I think. Now I'm wondering if I didn't spend my upgrades correctly or something.

f**k the Marauders. Amount of times they made me rage quit. I did finish the main game, but I'm told there's loads of them in the DLC so I'm not bothering with it. lol
I haven't got to them yet, but I believe that Marauders have been nerfed in the latest update.
Title: Re: Doom (2016) (Doom 4)
Post by: razeak on Apr 24, 2021, 01:02:50 PM
what annoys me about marauders is sometimes they simply won't give you the opening and you have to wait forever.
Title: Re: Doom (2016) (Doom 4)
Post by: 426Buddy on Apr 24, 2021, 03:20:45 PM
Quote from: Stitch on Apr 23, 2021, 05:06:59 PM
Quote from: Corporal Hicks on Apr 20, 2021, 11:30:46 AM
Quote from: 426Buddy on Mar 17, 2021, 09:53:22 PM
Stuck on the second marauder I think. Now I'm wondering if I didn't spend my upgrades correctly or something.

f**k the Marauders. Amount of times they made me rage quit. I did finish the main game, but I'm told there's loads of them in the DLC so I'm not bothering with it. lol
I haven't got to them yet, but I believe that Marauders have been nerfed in the latest update.

That would make sense in my case. It did seem to suddenly get easier.
Title: Re: Doom (2016) (Doom 4)
Post by: Master Chief on Jul 29, 2021, 02:34:41 PM
Just finished Doom 2016 (first time playing) and though it was fun, I can't see myself replaying this.  Maybe I should try arcade mode.

Haven't tried Eternal, but heard it's replayable.
Title: Re: Doom (2016) (Doom 4)
Post by: 426Buddy on Jul 29, 2021, 09:13:34 PM
I loved Doom16 but it was also a one and done playthrough for me.

DOOM Eternal was so punishingly difficult that I don't see myself replaying it anytime soon, even though I loved it.
Title: Re: Doom (2016) (Doom 4)
Post by: Stitch on Jul 29, 2021, 09:39:02 PM
I still have to finish Doom Eternal: The Ancient Gods. It's really fun, but I just haven't got round to completing it because it's just difficult enough that there's a kind of mental barrier to turning it on.
Title: Re: Doom (2016) (Doom 4)
Post by: Thatguy2068 on Oct 20, 2021, 09:07:15 PM
Doom (2016) and Doom Eternal or like the best gaming experience I ever have next to alien isolation, The story has been pretty great in my opinion and I have no words how great the gameplay is. The community is pretty helpful too, though there are some people I dislike.
Title: Re: Doom (2016) (Doom 4)
Post by: Wweyland on Oct 21, 2021, 07:22:04 AM
Planning to finish Doom (2016) for the achievements and Doom Eternal is still waiting in Steam.
Title: Re: Doom (2016) (Doom 4)
Post by: Thatguy2068 on Oct 21, 2021, 03:16:28 PM
Doom Eternal: Horde Mode

https://youtu.be/xoY6CgJjO34 (https://youtu.be/xoY6CgJjO34)

Title: Re: Doom (2016) (Doom 4)
Post by: Immortan Jonesy on Jul 15, 2022, 12:56:25 AM
Title: Re: Doom (2016) (Doom 4)
Post by: Jason Todd Voorhees on Jul 20, 2022, 05:15:17 PM
One of the Greatest Games of all Time!
Title: Re: Doom (2016) (Doom 4)
Post by: BlueMarsalis79 on Nov 09, 2022, 04:12:05 PM
https://mobile.twitter.com/Mick_Gordon/status/1590343092598878210

Doom Eternal's pretty cringe tbh
Title: Re: Doom (2016) (Doom 4)
Post by: PAS Spinelli on Nov 09, 2022, 07:43:52 PM
Always felt that the Eternal music didn't fit the game, guess this explains why.
Title: Re: Doom (2016) (Doom 4)
Post by: Stitch on Nov 11, 2022, 09:00:35 AM
I love DOOM, love Mick's music. Hate this.

Don't know if anything is embellished, but the article certainly doesn't seem that way, and the screenshots back it up.
Title: Re: Doom (2016) (Doom 4)
Post by: PAS Spinelli on Nov 11, 2022, 10:14:02 PM
There is no reason to dismiss any of this, Eternal's development seems to have been a big mess, not just on this part.
Title: Re: Doom (2016) (Doom 4)
Post by: Wweyland on Nov 11, 2022, 10:34:22 PM
Looks like he really got the shaft
Title: Re: Doom (2016) (Doom 4)
Post by: PAS Spinelli on Dec 04, 2022, 01:40:15 AM
(https://media.discordapp.net/attachments/746036595525812307/1048721784578519070/image.png)
DOOM Guy gets to dance with Alien, Pred, Kratos and Master chief ;D
Title: Re: Doom (2016) (Doom 4)
Post by: DarthJoker45 on Mar 03, 2023, 05:21:29 PM
https://twitter.com/VideoGameArch/status/1631384149658312729
Title: Re: Doom (2016) (Doom 4)
Post by: Stitch on Mar 03, 2023, 07:55:32 PM
I kinda hope that a build of this game leaks, just to see what it could have been like. I liked doom 3, and a doom 2 remake in that style could've been awesome.