Click for HQ.
Update 2:
93 More screenshots at GRY-Online's gallery HERE (http://www.gry-online.pl/S026.asp?ID=7958). Thanks to rob88.
Update 1:
Some new screenshots from a press demo:
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F2561706%2FMIK3066a3_AvP_p10.jpg&hash=e24485b22f1fb59ffbb070327175851e31de798f) (http://dl.dropbox.com/u/2561706/MIK3066a3_AvP_p10.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F2561706%2FMIK30668a_AvP_p02.jpg&hash=13dbf346f9f35277165a585e96de7b582b651c66) (http://dl.dropbox.com/u/2561706/MIK30668a_AvP_p02.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F2561706%2FMIK30668b_AvP_p03.jpg&hash=cf9e6f757abd0ea71e6da3daf519d76eabd40886) (http://dl.dropbox.com/u/2561706/MIK30668b_AvP_p03.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F2561706%2FMIK30668c_AvP_p04.jpg&hash=5d868f8f509f3233dc6c33f3b72a08801bd16b31) (http://dl.dropbox.com/u/2561706/MIK30668c_AvP_p04.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F2561706%2FMIK30669f_AvP_p05.jpg&hash=3091067354c41ae0ff4509cec2cf1c87892b0d03) (http://dl.dropbox.com/u/2561706/MIK30669f_AvP_p05.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F2561706%2FMIK3066a0_AvP_p06.jpg&hash=8dd89065a95912d0fb85aad4654d8066b9c07f6b) (http://dl.dropbox.com/u/2561706/MIK3066a0_AvP_p06.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F2561706%2FMIK3066a0_AvP_p07.jpg&hash=8b30d6c761f61a67f8d2e946014f693f057f3c98) (http://dl.dropbox.com/u/2561706/MIK3066a0_AvP_p07.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F2561706%2FMIK3066a1_AvP_p08.jpg&hash=95ea517822fc514308d59a10abb6e6f2126fa927) (http://dl.dropbox.com/u/2561706/MIK3066a1_AvP_p08.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F2561706%2FMIK3066a3_AvP_p09.jpg&hash=cb7efd67c82dc611981e67984d69d0fb594b0819) (http://dl.dropbox.com/u/2561706/MIK3066a3_AvP_p09.jpg)
-----------------------------
Original post: 10 new screenshots released by SEGA.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2710%2F4271020609_5af5897676_o.jpg&hash=bd6279ca7f14e002d88eb645a6a3a6ae90da71ef) (http://farm3.static.flickr.com/2710/4271020609_5af5897676_o.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4072%2F4271019907_369f39fa16_o.jpg&hash=51b63e9066cec6fdc596ec70b8b8ee1a94d4d7b5) (http://farm5.static.flickr.com/4072/4271019907_369f39fa16_o.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4055%2F4271766814_263262a7af_o.jpg&hash=ef7fd5efc7c110d19a9e9091dab10cb8360e02dd) (http://farm5.static.flickr.com/4055/4271766814_263262a7af_o.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2736%2F4271766024_d934bedd96_o.jpg&hash=add02f7295f2c72e77580f7e48e5bf3f0d5b6024) (http://farm3.static.flickr.com/2736/4271766024_d934bedd96_o.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4037%2F4271765808_78cec9055e_o.jpg&hash=1051cd3059f8861565028f447445b2823e0a635f) (http://farm5.static.flickr.com/4037/4271765808_78cec9055e_o.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4002%2F4271765442_e55c1913b1_o.jpg&hash=670d6540a3dbf0c7b047d2227ab3d53e0f7a515e) (http://farm5.static.flickr.com/4002/4271765442_e55c1913b1_o.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4001%2F4271765174_80e5804ba9_o.jpg&hash=0c9ad3ff938f84dff32d366b5d311c0a70f93a34) (http://farm5.static.flickr.com/4001/4271765174_80e5804ba9_o.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2690%2F4271021507_a38f3e1300_o.jpg&hash=bd57ac568f5a6f46009f5b77f3555580b15f5e96) (http://farm3.static.flickr.com/2690/4271021507_a38f3e1300_o.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2702%2F4271021329_5185726df8_o.jpg&hash=e2887a28b90a44c692110216045b4e27a8b629dc) (http://farm3.static.flickr.com/2702/4271021329_5185726df8_o.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2737%2F4271020881_4660b15755_o.jpg&hash=0c5a0c397791bae57f4044e84bb6eb4a2c6b1305) (http://farm3.static.flickr.com/2737/4271020881_4660b15755_o.jpg)
Sweet zombie Jesus! :o So full of win! The alien hive looks perfect and the facehugger actually has fingernails which make it all the creepier! Look at its legs - like long, pale human fingers. F**kin' A!
Nice pics mann....
My fav is the second 1 ( the one with the facehugger)
And in the third pic ( the 1 after the facehugger 1 ) , did the alien at the left actually bite the ARM OFF of that marine ? If thats so , then thats just so BADASSS. ;D
And wtf is that damn huge green thing at the 4th pic? ( the 1 after the alien biting marine's arm off)
Am about the set-off home Ikarop, I'll slap 'em online when I get in. If I get in. The roads are horrendous. And these shots are sooooo sexy!
Man, these shots are absolutely beautiful!
Oh man, 3rd and 4th from the bottom are the kind I like(namely the 3rd). If it's more of those, I wouldn't really have an issue with MP maps(cept the ones we were shown!). That is, hopefully those aren't just SP maps.
damn that facehugger looks scary, the graphics look amazing!! Marine campagin will be by far the scariest.
my guess is PC, looks like SSAO is enabled on the facehugger pic.
What version are these from, ikarop?
Quote from: GrimyGhost on Jan 13, 2010, 04:06:23 PM
my guess is PC, looks like SSAO is enabled on the facehugger pic.
Does look like PC shots.
These look fantastic!
Bring on February 19th. Have just booked time off work so I can play for 5 days straight.
God knows what the missus will say - hah!
Not gonna lie i can see abit of doom 3 in this game lol :P
only problem is its looking more and more demanding on the system.. i mean it looks crazy!!
ill be pissed if my PC cant handle it....
Quote from: GrimyGhost on Jan 13, 2010, 04:16:33 PM
only problem is its looking more and more demanding on the system.. i mean it looks crazy!!
ill be pissed if my PC cant handle it....
Agreed, i only just recently upgraded my comp for this game i think i should of done more :O
Why the hell can't we get some like HD footage for once instead of cam footage etc etc. Would nice too see how the framerates are on PC.
Quote from: Puks on Jan 13, 2010, 04:09:03 PM
What version are these from, ikarop?
Those are from the PC version If I'm not mistaken.
Quote from: ikarop on Jan 13, 2010, 04:21:15 PM
Quote from: Puks on Jan 13, 2010, 04:09:03 PM
What version are these from, ikarop?
Those are from the PC version If I'm not mistaken.
I knew it. Too bad the 360 version wont look this good.
I don't believe my eyes! Actual PC footage! :o
.
.
.
;D
Quote from: JayHy17 on Jan 13, 2010, 04:24:28 PM
Quote from: ikarop on Jan 13, 2010, 04:21:15 PM
Quote from: Puks on Jan 13, 2010, 04:09:03 PM
What version are these from, ikarop?
Those are from the PC version If I'm not mistaken.
I knew it. Too bad the 360 version wont look this good.
That just sounded drop dead. lol xD
Quote from: Puks on Jan 13, 2010, 04:24:55 PM
I don't believe my eyes! Actual PC footage! :o
.
.
.
;D
.
.
.
it's... beautiful...
Now all we need is the system specifications.
I like how the hive looks. But the fingernails on the hugger...-_-
Look great. Still I think it could look better. Tho AA is 0 as it looks here.
3 possible reasons..
1. No AA (ported)
2. Screens have been compressed
3. ...... NO PC CAN HANDLE IT!!
i hope its not the third.. :-\
C' mon, Brother, nails are cool. It gives the facehugger some human quality which make it all more disturbing and scary. Giger would approve.
The facehugger is essentially the
Hand of rape. Now it's literally a hand. :D
Quote3 possible reasons..
4. Rebellion don't have a PC powerful enough to run it. ;D I seriously doubt AA is not available, can't imagine a new game on PC without it.
Quote from: Puks on Jan 13, 2010, 04:36:08 PM
C' mon, Brother, nails are cool. It gives the facehugger some human quality which make it all more disturbing and scary. Giger would approve.
The facehugger is essentially the Hand of rape. Now it's literally a hand. :D
i thought they have always had nails??
Quote from: Puks on Jan 13, 2010, 04:36:08 PM
C' mon, Brother, nails are cool. It gives the facehugger some human quality which make it all more disturbing and scary. Giger would approve.
The facehugger is essentially the Hand of rape. Now it's literally a hand. :D
Gotta say with the nails it does look alot creepier ><
I don't recall huggers having nails and they shouldn't have any human qualities since they don't have any connection with humans. Adults are a different story.
The damn thing looks like a big HAND now.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.bradhairproductions.com%2Ffacehugger.jpg&hash=a7bb6aa2f2dd7fb0d49e8338221b267fe89ca828)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.chrysolithos.com%2Ffiles%2FAlienFaceHugger.jpg&hash=4ed5c8c5598158abb129bd848cf913fc42e8f54a)
Looks fine to me...
They had nails in ALIEN and ALIENS
(https://www.avpgalaxy.net/gallery/displayimage.php?pid=1733&fullsize=1)
Quotei thought they have always had nails??
They had in the movies, IIRC. Not in the games, though. Graphics were limited then. Now it's a different story.
Damn, I love those fingers! Finally something done right design-wise.
Quote from: Brother on Jan 13, 2010, 04:40:02 PM
I don't recall huggers having nails and they shouldn't have any human qualities since they don't have any connection with humans. Adults are a different story.
The damn thing looks like a big HAND now.
Brother this isn't about DNA mixing. It's about Giger's visions. He intended the facehuggers to look like hands.
Hands of rape.And honestly - what's more terrifying? Raped by a spider-like-thingy or by a
human hand-spider-like-thingy?
Looks really nice. It badly needs AA though, especially visible in the indoor screens.
I like that screen with the Predator aiming at the Alien. The red glow on the Alien looks awesome, the Plasma charing looks pretty good too.
Only if they would show an ingame screen with the Smartgun or other weapons not revealed yet..
i think this Giger dude was seriously fuked up in the head, i dunno how he didnt end up as a serial killer or somethin lol
A bit of difference, the nails in the game are a lot more noticeable, that's why it looked weird to me.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F3423%2Ffacehugger1x.jpg&hash=f1212937a9710a2c67dc3f2e1285b117fa858662)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4072%2F4271019907_369f39fa16_o.jpg&hash=51b63e9066cec6fdc596ec70b8b8ee1a94d4d7b5)
Good pictures :)
I like the little details on the temple/pyramid (?) walls with the facehugger or alien faces. Good job.
Oh, I see the first Nail Polish mod
Those pics are pretty insane, thanks a bunch Ikarop!!! But why does the facehugger have nails?
Quote from: DoomRulz on Jan 13, 2010, 04:58:32 PM
Those pics are pretty insane, thanks a bunch Ikarop!!! But why does the facehugger have nails?
cuz facehuggers have nails....
Fricking awesome!
QuoteGiger dude was seriously fuked up in the head
Don't blaspheme.
A better question is why does the alien look like it is wearing sleeves?
Someone probably mentioned this already: But does the first screenshot (the one showing the nest) look so repetitive to anyone else?
Quote from: Seraph on Jan 13, 2010, 05:04:43 PM
Someone probably mentioned this already: But does the first screenshot (the one showing the nest) look so repetitive to anyone else?
yep, lack of decals, maybe some props on the floor like cans or paper would brake it up a bit
Quote from: newbeing on Jan 13, 2010, 05:02:06 PM
A better question is why does the alien look like it is wearing sleeves?
I noticed that too! looks like an Alien Doctor! :)
Quote from: Seraph on Jan 13, 2010, 05:04:43 PM
Someone probably mentioned this already: But does the first screenshot (the one showing the nest) look so repetitive to anyone else?
Just didn't want to be the first person mentioning that. :D
But i agree.
Also on that indoor screen with the Marine firing his handgun, the light/sun shines through the window shades on the table and THROUGH the table to light the floor. Thought that was a thing of the past, that doesn't look realistic.
I know i'm nitpicking, it's not gonna make a big change for me anyway. But i thought it's worth mentioning.
Quote from: GrimyGhost on Jan 13, 2010, 04:59:26 PM
Quote from: DoomRulz on Jan 13, 2010, 04:58:32 PM
Those pics are pretty insane, thanks a bunch Ikarop!!! But why does the facehugger have nails?
cuz facehuggers have nails....
Quote from: Brother on Jan 13, 2010, 04:55:05 PM
A bit of difference, the nails in the game are a lot more noticeable, that's why it looked weird to me.
http://img262.imageshack.us/img262/3423/facehugger1x.jpg
Heh, never noticed them before until now.
Just when I thought there will be no more complaints today. :D
Quotelack of decals
They won't bother you once you're in there.
Can you please upload them with something else, flickR is blocked where i am for some reason :S
Quote from: Uncanny Psycho on Jan 13, 2010, 05:19:27 PM
Can you please upload them with something else, flickR is blocked where i am for some reason :S
There are many mirrors online: http://www.cinemablend.com/games/Aliens-Vs-Predator-Screenshots-Rumble-In-The-Jungle-22222.html
sweet
I hope there's AA support, if not I'll just force it though ;D
Quote from: Puks on Jan 13, 2010, 04:36:08 PM
C' mon, Brother, nails are cool. It gives the facehugger some human quality which make it all more disturbing and scary. Giger would approve.
The facehugger is essentially the Hand of rape. Now it's literally a hand. :D
Quote3 possible reasons..
4. Rebellion don't have a PC powerful enough to run it. ;D I seriously doubt AA is not available, can't imagine a new game on PC without it.
Freudians say that part of the reason spiders are so scary is that they remind us of hands, so apperently Giger actually did research to make the creatures more disturbing. by the way LARGE, many people who worked with him are asking themselves the same question"Why didn't he become a serial killer?" Many people also thought he was some sort of vampire(I don't blame them ! ;))
The tentacles are enough to make them look like fingers.
Canon-wise, they should have fingernails.
Never argue with canon, bro. ;)
Quote from: Puks on Jan 13, 2010, 06:06:37 PM
Canon-wise, they should have fingernails.
Never argue with canon, bro. ;)
So true. Besides, the fingers are
Sooooo creepy
Quote from: GrimyGhost on Jan 13, 2010, 04:35:23 PM
3. ...... NO PC CAN HANDLE IT!!
Well mine can so "nah nah" ;D
The holy canon. I'm not arguing with it but the fact that matters is some people were surprised when they first saw the nails, then went back to the movie to notice that they were there. Like I said, they weren't as noticeable in the movies.
Quote from: Brother on Jan 13, 2010, 06:20:17 PM
The holy canon. I'm not arguing with it but the fact that matters is some people were surprised when they first saw the nails, then went back to the movie to notice that they were there. Like I said, they weren't as noticeable in the movies.
Fair enough. Just don't say that around the Freudians, you don't want to know what they'll do to you. :-X
Anyway, love the screenshots ;D.
Quote from: Brother on Jan 13, 2010, 06:20:17 PM
The holy canon. I'm not arguing with it but the fact that matters is some people were surprised when they first saw the nails, then went back to the movie to notice that they were there. Like I said, they weren't as noticeable in the movies.
So bottom-line: Does Brother approve of fingernails?
Hint: You cannot not, it's canon! :D
It doesn't matter if I approve or not, they are in the movie. I'd say tone them down a bit, cut 'em.
There is a painful lack of anti-aliasing in these photos, can't wait to see the game on my own HD screen with full AA enabled. :-X
SWEET...
i really hope that that alien is you and your holding someone down for the hugger ... thats just great.. nothing like a good ol face rapein....
Quote from: EC jay on Jan 13, 2010, 05:33:21 PM
sweet
I hope there's AA support, if not I'll just force it though ;D
The screenshots look weird (some of them) because they were taken at very high resolution with minimum 8AA and then downscaled, so you can have better image quality...
P.S. Anyone else to say now that DX11 is looking better than DX9 and DX10??? Because you must blind not to see the difference between the new screenshots (100% PC) and the rest...Go ahead Hardware Tessalation :)
Sweet pics :D
Each new piece of info about AVP makes it seem better and better, this game will be gold.
Thats it I'm going to need to upgrade my videocard. I don't think a Geforce 9800 GT will make this game look this good.
Quote from: Lovehunter on Jan 13, 2010, 06:33:15 PM
Quote from: EC jay on Jan 13, 2010, 05:33:21 PM
sweet
I hope there's AA support, if not I'll just force it though ;D
The screenshots look weird (some of them) because they were taken at very high resolution with minimum 8AA and then downscaled, so you can have better image quality...
P.S. Anyone else to say now that DX11 is looking better than DX9 and DX10??? Because you must blind not to see the difference between the new screenshots (100% PC) and the rest...Go ahead Hardware Tessalation :)
First: when that FSAA trick applies, why are the models rendered with blocky/pixelated edges? They should be smoother/more rounded.
Second: Hardware Tessalation, IF used, is poorly executed/downright absent. Just take the Unigine techdemo to try it out for yourself: the walls would be much more bumpy.
Quote from: ikarop on Jan 13, 2010, 04:21:15 PM
Quote from: Puks on Jan 13, 2010, 04:09:03 PM
What version are these from, ikarop?
Those are from the PC version If I'm not mistaken.
All the purty shots have been from PC. Haven't seen an MP vid yet with that lighting.
After seeing those recent MLG gameplay vids and now these screens, I have to say the game is turning out to be above and beyond my expectations. I was talking about it with a friend (who's not an avp fan like me) and he said "it's just another fps". I laughed so hard @ him especially after seeing those vids. It's actually on a whole different level. I never thought I would play the Alien but good god I think I might have to for a bit now, they did a sick job on the wall walking and leaping around. It seems like they really made this game dark with the holding and caressing the humans as they get face-f**ked haha that's awesome. I really hope I can run it well because I foresee hours of avp gameplay goodness in my future.
Quote from: Brother on Jan 13, 2010, 04:31:56 PM
I like how the hive looks. But the fingernails on the hugger...-_-
Yeah they got nails dude. What do you think makes the skittering noise. I have a 1:1 scale resin model facehugger I bought like 10 years ago and it had nails.
Quote from: skull-splitter on Jan 13, 2010, 07:43:53 PM
Quote from: Lovehunter on Jan 13, 2010, 06:33:15 PM
Quote from: EC jay on Jan 13, 2010, 05:33:21 PM
sweet
I hope there's AA support, if not I'll just force it though ;D
The screenshots look weird (some of them) because they were taken at very high resolution with minimum 8AA and then downscaled, so you can have better image quality...
P.S. Anyone else to say now that DX11 is looking better than DX9 and DX10??? Because you must blind not to see the difference between the new screenshots (100% PC) and the rest...Go ahead Hardware Tessalation :)
First: when that FSAA trick applies, why are the models rendered with blocky/pixelated edges? They should be smoother/more rounded.
Second: Hardware Tessalation, IF used, is poorly executed/downright absent. Just take the Unigine techdemo to try it out for yourself: the walls would be much more bumpy.
First: This is the result from the movement of the objects and the downscale of the image. It's seen in DiRT2 and in other games, too. See it for yourself.
Second: Hardware Tesselation is implemented only on Aliens models. It's not seen on Marine, Predators or other stuff. But it's really beautiful. So don't try to make it like it didn't seems better.
uh, Tesselation doesnt *just* affect the Alien models, it's supposed to effect everything closer to the camera/viewpoint of the player.
The tech stuff shown on youtube shows the detail level increases on the alien model, predator model and also on the world around.
Those are mindblowing. The game will look juicy maxed out on PC. 8)
Great pics, but i cant understand the last one ??? look at the tail on fire carefully, it looks like it has a alien hand sticking out of it! is there something i am missing.... the only logical reason i can think that would be is if they were inspired by AVPE predalien... i hope not
Quote from: Glowing_Amraam on Jan 13, 2010, 08:25:48 PM
uh, Tesselation doesnt *just* affect the Alien models, it's supposed to effect everything closer to the camera/viewpoint of the player.
The tech stuff shown on youtube shows the detail level increases on the alien model, predator model and also on the world around.
Yes, my mistake....I remember that, but it's much better on the Aliens models, in my opinion.
Amazing! The whole atmosphere, the intensity of battles. I just look at these pics and really feel an urge to play this game :)
The more i look at that screen with this green hologram thingy, i think that it might be a conquest map. Like these are the points you have to capture and it's currently being hold by the Alien team.
Very nice screenshots! Thanks Ikarop! Now what was that weird glowing post?
Quote from: Matt on Jan 13, 2010, 09:25:53 PM
The more i look at that screen with this green hologram thingy, i think that it might be a conquest map. Like these are the points you have to capture and it's currently being hold by the Alien team.
Nice thinking there pal. Looks like marines are having a bad time capturing it.lol
Indeed the conquest mode, clearly there's no other explanation. I'm not sure how it works on AvP yet but it should be something like if your team has control of the base, you can respawn there. I'll try to ask around.
It's like Domination in Call of duty except that there are 3 teams fighting for control instead of 2.
Quote from: Hollowhero on Jan 13, 2010, 08:45:48 PM
Great pics, but i cant understand the last one ??? look at the tail on fire carefully, it looks like it has a alien hand sticking out of it! is there something i am missing.... the only logical reason i can think that would be is if they were inspired by AVPE predalien... i hope not
umm it looks like a hole roasted warrior to me... ???
Anyway... MY GOD THOSE ARE AMAZAZING! :o :o I most get a larger cup to hold this much awesume-sauce!!
Quote from: ikarop on Jan 13, 2010, 09:35:49 PM
Indeed the conquest mode, clearly there's no other explanation. I'm not sure how it works on AvP yet but it should be something like if your team has control of the base, you can respawn there. I'll try to ask around.
I thought they were still trying to withhold that info about conquest?
Anyway, I imagine conquest like Star Wars: Battlefront, with some changes of course.
Wow, wow. Goes well. At last we have got and see PC stuff.
Thanks Ikarop!.
Quote from: Fujimaster on Jan 13, 2010, 08:05:51 PM
Quote from: Brother on Jan 13, 2010, 04:31:56 PM
I like how the hive looks. But the fingernails on the hugger...-_-
Yeah they got nails dude. What do you think makes the skittering noise. I have a 1:1 scale resin model facehugger I bought like 10 years ago and it had nails.
Yes, we cleared that one out. They look different, kinda 30 years later lookie..
The quality of the pics are a bitt low?
Is it the resolution of my laptop or something, because if so i will check on my pc for real resolution :D
Nice screens. I wonder what the one with the "Queen" symbol is in what looks like an MP scene. Sorry if this was already answered.
It's the conquest mode. Seems pretty fun to me.
lol facehuggers with finger nails reminds me of the Thing how does it walk on those finger nails?
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4072%2F4271019907_369f39fa16_o.jpg&hash=51b63e9066cec6fdc596ec70b8b8ee1a94d4d7b5)
oh shit 18 years of being a hadcore Aliens fan and i never even noticed
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F3423%2Ffacehugger1x.jpg&hash=f1212937a9710a2c67dc3f2e1285b117fa858662)
Are facehuggers supposed to have finger nails? I forgot?
Apparently, yes. Check the pick of Kane's a few pages back.
Yes :/
Great to see more of this game! (Impatiently awaiting demo release)
The graphics don't look that amazing... The hive walls look a bit flat... And the lack of anti aliasing is worrying.
Maybe with Anti Aliasing on they will look better, and the SSAO and shadows look to be quite low resoloution. And the lighting on the aliens in the hive picture looks pretty weird.
In any case, I am sure it will be a very fun game. Even if it does end up looking not great, that probably just means that it will run better.
Fingernails.
Fingernails.
Would be an awesome name for a horror movie.
You can already see the poster.
Well I'll be damned!
AWESOME! :o
Quote from: Herk Mondo on Jan 13, 2010, 11:25:13 PM
lol facehuggers with finger nails reminds me of the Thing how does it walk on those finger nails?
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4072%2F4271019907_369f39fa16_o.jpg&hash=51b63e9066cec6fdc596ec70b8b8ee1a94d4d7b5)
Cheap way to get a manicure. ;)
Yep :)
Looks great!!
Thanks a bunch for those pics Ikarop.
They really look outstanding and even more so that they actually are on a pc after months of waiting to see some "close to gold" screenshots from my beloved platform ;).
If the story, the gameplay/balance and the MP is nearly that good like the gfx of this game Rebellion could have a big AAA title up their sleeves - hopefully.
The lack of AA is worriessome but I guess that simply want to surprise us, hopefully with even better screens later this month or start of the next one ;).
Those look fantastic! :o
That's what she said.
So finally some good PC footage. Looks good except for the seeming lack of AA making everything bumpy. I wonder what the deal is there.
Also one pick has an out of place looking glowing hologram thing in it. I am guessing maybe that's some kind of king of the hill multiplayer mode?
I think it looks pretty damn good. Don't know why you people are complaining about the lack of AA..... ::)
I wouldn't worry about whether or not there'll be an option for AA, it would be one step forward and two steps back to have DX11 and no anti-aliasing at all.
wow looks great cant wait to play it!
Quote from: Private Hudson on Jan 14, 2010, 12:38:47 AM
I think it looks pretty damn good. Don't know why you people are complaining about the lack of AA..... ::)
Because it makes it look nasty. Everything has these horrible jagged edges to them which completely ruin immersiveness and realism.
AA is one of the first things that i, personally, need in a game. I would preffer the game to have bad models and textures over jagged edges. I can cope with them as I did in Dead Space, but it still is pretty annoying.
I don't notice it myself. I always turn off AA, and not only can I never tell a difference, it also gives me a major FPS boost.
Quote from: Private Hudson on Jan 14, 2010, 12:47:31 AM
I don't notice it myself. I always turn off AA, and not only can I never tell a difference, it also gives me a major FPS boost.
Really? Look at the edge of objects. Rather then having smooth lines, and curves or lines at angles are all jagged and pixely. I myself usually only loose about 2-4 frames when enabling anti aliasing. And I'm talking like 8x at 1920 x 1080 too.
Quote from: visagepoissons on Jan 14, 2010, 01:12:15 AM
Quote from: Private Hudson on Jan 14, 2010, 12:47:31 AM
I don't notice it myself. I always turn off AA, and not only can I never tell a difference, it also gives me a major FPS boost.
Really? Look at the edge of objects. Rather then having smooth lines, and curves or lines at angles are all jagged and pixely. I myself usually only loose about 2-4 frames when enabling anti aliasing. And I'm talking like 8x at 1920 x 1080 too.
I agree. You really can't tell the difference between 0 AA and any AA? Glasses are in need...
Those jagged lines don't bother me at all, and I can't tell much of a difference while I'm playing anyway.
Predator is on AMC, woot. lolz.
Quote from: safetyman on Jan 14, 2010, 01:16:21 AM
Quote from: visagepoissons on Jan 14, 2010, 01:12:15 AM
Quote from: Private Hudson on Jan 14, 2010, 12:47:31 AM
I don't notice it myself. I always turn off AA, and not only can I never tell a difference, it also gives me a major FPS boost.
Really? Look at the edge of objects. Rather then having smooth lines, and curves or lines at angles are all jagged and pixely. I myself usually only loose about 2-4 frames when enabling anti aliasing. And I'm talking like 8x at 1920 x 1080 too.
I agree. You really can't tell the difference between 0 AA and any AA? Glasses are in need...
It depends. Unless you're running 4xAA, you won't notice much in a lot of cases.
Quote from: Private Hudson on Jan 14, 2010, 01:19:57 AM
Those jagged lines don't bother me at all, and I can't tell much of a difference while I'm playing anyway.
Well that's you. I think the fact that everyone is noticing it in this thread kind of proves it is sticking out like a sore thumb in an otherwise awesome looking game. It would indeed some hard to imagine why they would make a big deal about DX11 support an how it makes models smoother if the lack of AA is going to be making everything pixelated anyway.
At the very least i run 4xAA on newer games but most of the time with most games its always cranked to 8xAA with me.
Quote from: Sifer2 on Jan 14, 2010, 01:43:31 AM
Quote from: Private Hudson on Jan 14, 2010, 01:19:57 AM
Those jagged lines don't bother me at all, and I can't tell much of a difference while I'm playing anyway.
Well that's you. I think the fact that everyone is noticing it in this thread kind of proves it is sticking out like a sore thumb in an otherwise awesome looking game. It would indeed some hard to imagine why they would make a big deal about DX11 support an how it makes models smoother if the lack of AA is going to be making everything pixelated anyway.
Unreal Engine 2 games didn't provide built-in anti-aliasing. Nobody complained about it, despite every Unreal generation being a major technological benchmark, because it's just as easy to force AA in your graphics card's software. ::)
Quote from: Vertigo on Jan 14, 2010, 02:04:09 AM
Quote from: Sifer2 on Jan 14, 2010, 01:43:31 AM
Quote from: Private Hudson on Jan 14, 2010, 01:19:57 AM
Those jagged lines don't bother me at all, and I can't tell much of a difference while I'm playing anyway.
Well that's you. I think the fact that everyone is noticing it in this thread kind of proves it is sticking out like a sore thumb in an otherwise awesome looking game. It would indeed some hard to imagine why they would make a big deal about DX11 support an how it makes models smoother if the lack of AA is going to be making everything pixelated anyway.
Unreal Engine 2 games didn't provide built-in anti-aliasing. Nobody complained about it, despite every Unreal generation being a major technological benchmark, because it's just as easy to force AA in your graphics card's software. ::)
Not always. Dead Space can't have anti aliasing enabled. Neither can Spore (That's a crappy game anyway though)
I couldn't get AVP2 to run with anti aliasing either. But it's not really that much of an issue with older games. But with the incredible graphical detail that we're getting these days it's just SO annoying to have all these jagged lines appear which remind you it's just a game.
If you're running at a resolution above 1680x1050, you don't need AA anyway. It just drags down your frames.
Quote from: DoomRulz on Jan 14, 2010, 02:18:06 AM
If you're running at a resolution above 1680x1050, you don't need AA anyway. It just drags down your frames.
Yes you do... Trust me. You might not NEED it. But the jagged lines are still very noticeable.
You don't need it. It can help, but if the game is taxing enough, don't bother. 2xAA won't make much difference anyway.
Quote from: visagepoissons on Jan 14, 2010, 12:44:56 AM
Quote from: Private Hudson on Jan 14, 2010, 12:38:47 AM
I think it looks pretty damn good. Don't know why you people are complaining about the lack of AA..... ::)
Because it makes it look nasty. Everything has these horrible jagged edges to them which completely ruin immersiveness and realism.
AA is one of the first things that i, personally, need in a game. I would preffer the game to have bad models and textures over jagged edges. I can cope with them as I did in Dead Space, but it still is pretty annoying.
Wait what? Dead space looked really great!
Quote from: visagepoissons on Jan 14, 2010, 02:14:35 AM
Not always. Dead Space can't have anti aliasing enabled. Neither can Spore (That's a crappy game anyway though)
I did notice that when I played Dead Space way back when. I mean, I noticed it and shrugged it off. If the gameplay is solid, it's a very minor issue. But I get what you're saying and agree, I'd like it to look as best as it possibly can.
And, if anyone can play Mass Effect and deal with THAT frame rate fiasco, the *apparent* lack of AA here shouldn't be so bad.
But fingers crossed it'll turn out ok.
Now Aliens is on AMC, woot again.
Quote from: G8RSG1 on Jan 14, 2010, 03:01:13 AM
Quote from: visagepoissons on Jan 14, 2010, 12:44:56 AM
Quote from: Private Hudson on Jan 14, 2010, 12:38:47 AM
I think it looks pretty damn good. Don't know why you people are complaining about the lack of AA..... ::)
Because it makes it look nasty. Everything has these horrible jagged edges to them which completely ruin immersiveness and realism.
AA is one of the first things that i, personally, need in a game. I would preffer the game to have bad models and textures over jagged edges. I can cope with them as I did in Dead Space, but it still is pretty annoying.
Wait what? Dead space looked really great!
Er, not really... Stylistically, yeah, it was awesome. But it had no AA, very low resolution textures and shadow maps and no AA. Oh, and it had no AA. >.>
Deadspace didn't look that bad to me.
Bugged me at first though, maybe I just got used to it.
Hmm that's odd, I never really noticed any of that. Then again I'm not a PC gamer :P
I dont play any games unless they support FSAA. Im a really picky pc gamer. How can you tell if these screenshots are taken from the PC Version?
Very nice screens. Now I'm really wondering when they're gonna release the PC specs. I'm pretty sure I can run it but it'd be nice knowing for sure.
Quote from: Sykopathic on Jan 14, 2010, 04:51:26 AM
Very nice screens. Now I'm really wondering when they're gonna release the PC specs. I'm pretty sure I can run it but it'd be nice knowing for sure.
Yeah I'm kind of itching to see the requirements too. I don't think it will be that bad honestly, at least not any worse than some of the more recent first person shooters. Lol I already discussed this in the other thread on system req. but a friend of mine runs crysis at 1680x1050 on mostly high and he has an athlon 3000+ and a 9800gt (not gtx), 2gb ram, and vista. I have a 3500+, 2gb ddr400, and a 6800gt but I just ordered a new mobo and video card just to run this at least somewhat....Asus A8N-SLI SE and a gtx 260 core 216... I'll be running @ 1280x1024. I know I know bottleneck from hell but still, *crosses fingers* hopefully the game is more gpu dependent. It can't be more demanding than crysis even if the minimums state otherwise.
Yeah, specs would be great. I just bought a new computer this week because my older one (Which is less than 2 years old) has been running like s*** for a long time now. Dunno why, but it became bogged down with just running slower and slower over time. Surprisingly it ran Crysis on mostly medium graphics and it has only 2 gigs of ddr2 ram and a 256 PCI-E video card and a 32-bit OS. i forget what processor it had, but im sure it was less than 2 ghz.
This new pc came with an AMD Phenom II X4 910 2.60 ghz processor, 8gb of ddr2 ram, 512 ddr3 PCI-E video card, and a 64-bit OS. havnt tried Crysis yet, havnt been investing any time into my older pc games anyway, still trying to pass the time waiting for AvP by pillaging achievements out of my Xbox 360 games. Im praying that this PC can run AvP on High detail smoothly.
I betchya they release the demo AFTER the game is released to the public next month. Seems like thats how developers are doing things anymore, i don't see demo's for a lot of good games until well after the game has been released..
Oh those picky pc gamers! lol.
I think those pics look great!! But I'm use to console graphics b/c I don't play pc games anymore :'(
I find it hard to keep up with all the updating i'd have to do on the pc. I haven't played a pc game since black and white 2.
I just suck at knowing what i have to upgrade on pc's
Me same I hate upgrading pcs just for gaming , preffer just buying a game in a console ... ;)
Adult legos r hard. :o
Kinda strange how you can see the shuriken on the Predator's belt yet you cant use it in the game.
Quote from: RidgeTop on Jan 14, 2010, 07:25:21 AM
Kinda strange how you can see the shuriken on the Predator's belt yet you cant use it in the game.
I would actually be very surprised if it isn't in the game. Probably SP if anything.
This certainly is an impressive looking game, if only it would be as impressive in
the inside as it is on the outside...
Quote from: AJL on Jan 14, 2010, 07:52:48 AM
This certainly is an impressive looking game, if only it would be as impressive in
the inside as it is on the outside...
So far, from the footage I've seen it really looks like it is. That new MLG event footage is awesome. I can't wait to see some SP gameplay or some other weapons, but the MP is definitely where it's at for me.
speaking of FSAA: I've read that AvP, like Killzone 2, heavily relies on differred rendering. The upside is the sheer amount of atmosphere you can add, the downside is that FSAA won't work.
With study and practice, a couple of facehuggers like that one could be together one of the best bass players ever.
Seriously guys, Facehugger finger nails and Anti Aliasing, is that all you have to talk about?
(and 9 pages worth too!)
You aint seen nothen'
Quote from: sambomambo on Jan 14, 2010, 10:30:45 AM
Seriously guys, Facehugger finger nails and Anti Aliasing, is that all you have to talk about?
(and 9 pages worth too!)
Welcome to AVPGalaxy.
Right. :D
These guys like to nit-pick every last detail. You know how it goes. Unfortunately.
you cant blame them for wanting perfection (even tho its impossible at this stage in development) ::)
Quote from: GrimyGhost on Jan 14, 2010, 11:07:56 AM
you cant blame them for wanting perfection (even tho its impossible at this stage in development) ::)
Them?
Quote from: Brother on Jan 14, 2010, 11:10:52 AM
Quote from: GrimyGhost on Jan 14, 2010, 11:07:56 AM
you cant blame them for wanting perfection (even tho its impossible at this stage in development) ::)
Them?
yes them....
i may have my opinion on a couple things, but im not banging on about it constantly, i say it once and get it of my chest and move on..
::) Finger nails. That are on the proper design.
Quote from: Corporal Hicks on Jan 14, 2010, 11:13:06 AM
::) Finger nails. That are on the proper design.
i never once complained about that, look back and youl see i was telling them its been like that from the first movie....
its a crazy thing to complain about..... youl hardly notice that when the hugger is skampering around the room.
Quote from: GrimyGhost on Jan 14, 2010, 11:11:29 AM
Quote from: Brother on Jan 14, 2010, 11:10:52 AM
Quote from: GrimyGhost on Jan 14, 2010, 11:07:56 AM
you cant blame them for wanting perfection (even tho its impossible at this stage in development) ::)
Them?
yes them....
i may have my opinion on a couple things, but im not banging on about it constantly, i say it once and get it of my chest and move on..
...ok, if You say so.
Quote from: Corporal Hicks on Jan 14, 2010, 11:13:06 AM
::) Finger nails. That are on the proper design.
Not quite. The comparison screens show that huggers indeed have nails but hardly noticeable in the movies. The first thing people noticed about the new hugger were the nails.
I was refering to "them" complaining about it. They've been prominant in the design since A3.
Note there were complaints about the warrior/drone design and predator face not being faithful to earlier movie incarnations and now, when they did something actually right design-wise some guys here don't like it. :D
That's because it's not right.
Quote from: Brother on Jan 14, 2010, 11:22:12 AM
That's because it's not right.
in you opinion, i think its fine...
maybe there more visible because of the lighting reflecting of them?
For the record the design is the same as Cameron's except for the triple-joints. None of the bucktoothed crap.
Yes, it must be the lighting.
Oh and the tail! My appologies! It certainly isn't the fleshy variation of recent times.
Quote from: skull-splitter on Jan 14, 2010, 09:21:52 AM
speaking of FSAA: I've read that AvP, like Killzone 2, heavily relies on differred rendering. The upside is the sheer amount of atmosphere you can add, the downside is that FSAA won't work.
Oh god... If this is true I will cry... That's the reason that Dead Space can't use anti aliasing. Still, that game was very atmospheric. But the constant flickering of those un AAed models did take away from the immersiveness.
Quote from: Brother on Jan 14, 2010, 11:22:12 AM
That's because it's not right.
Not to start anything, but how is it not right?
Read the previous pages.
Quote from: visagepoissons on Jan 14, 2010, 12:12:29 PM
Quote from: skull-splitter on Jan 14, 2010, 09:21:52 AM
speaking of FSAA: I've read that AvP, like Killzone 2, heavily relies on differred rendering. The upside is the sheer amount of atmosphere you can add, the downside is that FSAA won't work.
Oh god... If this is true I will cry... That's the reason that Dead Space can't use anti aliasing. Still, that game was very atmospheric. But the constant flickering of those un AAed models did take away from the immersiveness.
To be honest, to cry about FSAA when a game looks like this... Seems a bit like being a crybaby for the sake of it. Sure, it'd be nice to have FSAA, if available at affordable framerates, it get's turned on. But if it just is impossible, so be it, it'd still be a freaking good looking game.
if theres no AA you could always up the resolution to take the edges awaay alittle..........
In general terms and on lower resolutions, as for example 1024x768 or so.., x2 or x4AA makes a difference. Just my 2 cents on that.
Quote from: The_Silencer on Jan 14, 2010, 01:15:18 PM
In general terms and on lower resolutions, as for example 1024x768 or so.., x2 or x4AA makes a difference. Just my 2 cents on that.
Even on my 24" widescreen with 1920*1200 resolution, I just tend to prefer 4-8X FSAA, so it just looks smoother. But if a game hardly runs on that resolution, I'm quite fine with regular rendering.
Quote from: Corporal Hicks on Jan 14, 2010, 11:24:09 AM
For the record the design is the same as Cameron's except for the triple-joints. None of the bucktoothed crap.
Hicks, are the arms we've seen in newer screenshots and MP vids newer version of the alien arms or just a new MP skin or something? The don't really look like the usual alien arm designs.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fxbox360media.ign.com%2Fxbox360%2Fimage%2Farticle%2F101%2F1014980%2Faliens-vs-predator-20090818111525398_640w.jpg&hash=346a6e577b7b691d0f95cdc82ac4077aa107b197)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4072%2F4271019907_369f39fa16_o.jpg&hash=51b63e9066cec6fdc596ec70b8b8ee1a94d4d7b5)
Thought you might know since you played it recently.
are you serious? you can hardly see the arms in the new screenshot? ::)
Quote from: GrimyGhost on Jan 14, 2010, 02:34:45 PM
are you serious? you can hardly see the arms in the new screenshot? ::)
And yet they are distinctly different. The are around the wrists particularly. I'm not complaining at all, I'm just curious as to what brought on the change.
i gotta say, the last pic looks kick-ass. if the game plays even half as good as it looks then its a winner.
Quote from: skull-splitter on Jan 14, 2010, 01:13:33 PM
Quote from: visagepoissons on Jan 14, 2010, 12:12:29 PM
Quote from: skull-splitter on Jan 14, 2010, 09:21:52 AM
speaking of FSAA: I've read that AvP, like Killzone 2, heavily relies on differred rendering. The upside is the sheer amount of atmosphere you can add, the downside is that FSAA won't work.
Oh god... If this is true I will cry... That's the reason that Dead Space can't use anti aliasing. Still, that game was very atmospheric. But the constant flickering of those un AAed models did take away from the immersiveness.
To be honest, to cry about FSAA when a game looks like this... Seems a bit like being a crybaby for the sake of it. Sure, it'd be nice to have FSAA, if available at affordable framerates, it get's turned on. But if it just is impossible, so be it, it'd still be a freaking good looking game.
Or just forcefully enable it through either via nVidia control panel or the ATI catalyst drivers etc.
Quote from: Razz on Jan 14, 2010, 03:28:52 PM
Quote from: skull-splitter on Jan 14, 2010, 01:13:33 PM
Quote from: visagepoissons on Jan 14, 2010, 12:12:29 PM
Quote from: skull-splitter on Jan 14, 2010, 09:21:52 AM
speaking of FSAA: I've read that AvP, like Killzone 2, heavily relies on differred rendering. The upside is the sheer amount of atmosphere you can add, the downside is that FSAA won't work.
Oh god... If this is true I will cry... That's the reason that Dead Space can't use anti aliasing. Still, that game was very atmospheric. But the constant flickering of those un AAed models did take away from the immersiveness.
To be honest, to cry about FSAA when a game looks like this... Seems a bit like being a crybaby for the sake of it. Sure, it'd be nice to have FSAA, if available at affordable framerates, it get's turned on. But if it just is impossible, so be it, it'd still be a freaking good looking game.
Or just forcefully enable it through either via nVidia control panel or the ATI catalyst drivers etc.
Read what I stated about differed rendering and FSAA: them don't mix.
You can force your arse off, but it downright won't work.
If that's really true, this game is starting to sound more and more like gta4 on pc.
Quote from: GrimyGhost on Jan 14, 2010, 02:34:45 PM
are you serious? you can hardly see the arms in the new screenshot? ::)
There is a noticeable difference if you actually decided to look. ::)
I also mention the recent MP videos which you can distinctly see they are different.
The arms I've seen so far in the vids appear more insect like (segmented) than in previous arm designs.
I'm just wondering if that is a new design or some sort of skin you can apply.
Quote from: safetyman on Jan 14, 2010, 04:18:31 PM
If that's really true, this game is starting to sound more and more like gta4 on pc.
Oh christ please dont say that
Quote from: skull-splitter on Jan 14, 2010, 04:01:51 PM
Read what I stated about differed rendering and FSAA: them don't mix.
You can force your arse off, but it downright won't work.
Dont worry, if FSAA wont work (but it will), SuperSampling will do the trick.
WARNING
This post makes comparisons between PC and console play, but try to read it objectively as I am clearly not trolling or flaming either platform. I am simply acknowledging a few things--not implying any experience is superior or inferior. They are just different experiences--so different they must be handled with an independent perspective, and that is part of the point of this post.
WARNING
So while these screens do look great and all, all that fluff will be pointless if they don't consider the peculiarities of the PC experience in terms of input methods and user control. For instance, to name just a few off the top of my head:
The PC has plenty of extra buttons for the all-around standard crouch function that's expected to be in every PC FPS, and no doubt every PC gamer is going scour the control configuration for a few minutes and then ultimately end up utterly dumbfounded when they find their answer to the "Where do I map the crouch function in AvP3?" question on google. I don't know how many of you are PC gamers, but it's so awkward and limiting not having a crouch function in a PC fps. Our hands have been so thoroughly trained to automatically configure themselves with the pinky resting on the Ctrl or Shift button that it will be almost disorienting when depressing the key results in no crouch (more confusing when it results in another function). But the main problem is that it will be immensely frustating lacking the capacity for something as mundane as simply crouching behind something to hide (and I don't believe an AVP map maker could even intentionally design a good map where there is no opportunity for this), or approach the enemy under low cover. I'm not sure if console gamers feel the same way, but--on this forum at least--the general console-crowd defense of Rebellion's decision to omit it makes me think it's not as big of a deal on that platform. It surely is a very big deal on the PC. Different platforms have different demands.
"Automatic melee attack tracking" at close range will hurt the PC version. If you look at the MP videos for the console play, the player simply needs to be within a certain range of and angle from the enemy and press the melee attack button, and the game automatically tracks (ie a very significant suggestion to the player's aim) the enemy for the attack--ala a Call of Duty knife attack. The PC already has the mouse to accomplish this, and its manual execution is considered a necessary challenge. Without challenge and variability like this, the game quickly becomes routine; it is being "played for us" by the computer. On a console controller, I imagine it doesn't feel this way, based on console gamers' reactions.
Trophy kills really don't belong in the PC version either. A person with a mouse can quite deftly aim at an enemy's head in the midst of jumping and pouncing all around at high speeds, and (1), with an alien, attempt a headbite (which, depending on the trajectory of the pharyngeal jaws, may or may not have been successful in AvP2) or (2), as a predator, perform a spine rip (if from behind). Likewise for impaling an enemy with an Alien's tail or a Predator's wrist blade. These could all be very dynamic attacks that blend seemlessly with the other attacks, but, as they are now, they're too static; the gameplay comes to an abrupt halt while the animation sequence plays out (and it will look the same way every time, mind you).
The problem is you can't expect the average or even somewhat experienced person with a gamepad to, for instance, aim at one's head in the midst of all the haywire of an AvP game (But I do acknowledge that some of you console guys are pretty good with those joysticks and could pull it off), so you need to simplify the process: you do what God of War--a series I love--does and generalize it to a button or few that presents the user with a challenge, but does not directly engage them in the process of the animation. Now do I expect Rebellion to completely change the PC gameplay and reimplement these dynamically? Absolutely not. At most I would expect the manual Alien headbite which has been standard in every AvP game (and the corpse head-bite doesn't count), and something for the Predator. But having these static animation sequences is not putting the PC controls to good use.
I must stress that I am not saying "Ha Ha! Look at how much more deft we are with our mice and keyboards!", but more of "I understand it's like this because that's how it should work on a gamepad, but that method works pretty poorly on the PC"
If considerations to the PC aren't made in the above respects and many others, it's just a little bit prettier of a console game on a PC, and both PC and console gamers know that (1) it's very rare that console gameplay works, one-to-one, on PCs and (2) it's very rare that PC gameplay works on consoles. Take a game with as many variables as AvP, and this is even more of the case. These aren't "elitist" statements or something--just acknowledgements that PC gaming and console gaming are both very different experiences. As it appears right now, the console gamers are getting gameplay designed for consoles, and the PC gamers are getting gameplay that is very far from what works well on a PC (Yes, we haven't actually seen gameplay on PC yet, but this in itself generally means that either (1) any peculiarities of the PC gameplay are not something they expect PC gamers to be excited about or (2) they have a big surprise. The former is much more likely). The problem is the game must be designed to suit each of them independently (at least in terms of basic consideration for the very different control schemes). Simply adding mouse and keyboard support remapped the console-input functions is in no way whatsoever a consideration of the PC platform.
So, yeah, those screens look great, and it's interesting to see them giving the PC version some DX11 support, but they could have hired a game-logic programmer as opposed to a PC graphics programmer and changed a few things in the PC gameplay to develop something more suitable (and we would have been much happier).
Even though PC gamers may boast about the pretty graphics on their platform, we really do care about gameplay quality over everything else; that's something console gamers and PC gamers can always agree on. But the means to obtaining good gameplay on each respective platform are very different.
(Note: The point of this post is not to justify whether or not it would make sense for Rebellion to put more development time into a PC version; the PC market for this game is substantially smaller than the console market, so I'm assuming Sega wouldn't even permit them to do so if they had desired. You can, in part, consider this a general explanation for why PC gamers have been pretty ticked off lately by the current trends in gaming, and--using AvP3 as an example--why they tend to target the consoles for blame.).
And sorry for the huge paragraphs.
Quote from: skull-splitter on Jan 14, 2010, 04:01:51 PM
Quote from: Razz on Jan 14, 2010, 03:28:52 PM
Quote from: skull-splitter on Jan 14, 2010, 01:13:33 PM
Quote from: visagepoissons on Jan 14, 2010, 12:12:29 PM
Quote from: skull-splitter on Jan 14, 2010, 09:21:52 AM
speaking of FSAA: I've read that AvP, like Killzone 2, heavily relies on differred rendering. The upside is the sheer amount of atmosphere you can add, the downside is that FSAA won't work.
Oh god... If this is true I will cry... That's the reason that Dead Space can't use anti aliasing. Still, that game was very atmospheric. But the constant flickering of those un AAed models did take away from the immersiveness.
To be honest, to cry about FSAA when a game looks like this... Seems a bit like being a crybaby for the sake of it. Sure, it'd be nice to have FSAA, if available at affordable framerates, it get's turned on. But if it just is impossible, so be it, it'd still be a freaking good looking game.
Or just forcefully enable it through either via nVidia control panel or the ATI catalyst drivers etc.
Read what I stated about differed rendering and FSAA: them don't mix.
You can force your arse off, but it downright won't work.
Someone will mod it to work at some point. ;)
I really liked that Wall of Text :)
You express exactly what I feel about my expectations of the game.
Quote"Automatic melee attack tracking"
Didn't know that would be implemented. It sure will be weired.
I think I'll read that dissertation tomorrow, I'm tired. ;D :P
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi140.photobucket.com%2Falbums%2Fr5%2FDanielJacksonSG1%2FWall-O-Text.jpg&hash=64956e8e35a27ce24c7bc69fa3885f6ec0ec2afa)
Guys, don't turn this into another 'console vs. PC' thread.
might be a good idea to split the forum into a console section and pc section cause its only gonna get worse the closer we get to release...
Quote from: DoomRulz on Jan 14, 2010, 05:53:46 PM
Guys, don't turn this into another 'console vs. PC' thread.
Gotta hand it to him, he has a point: why bother playing PC games these days?
@Birds
I can understand your worries, messed up controls easily destory games and some games seem to be kinda platformspecific (i like halo and gears of war on the xbox, but at the PC they really make no fun to me, Games like Fear and Battlefield build the opposite case).
And Auto-Aim and other more heavy assists dont have place in PC-Gaming, in my opinion, but i can imagine that trophykills etc. can gave something extra, as long as it dont means other primairy things are damaged.
Besides i can imagine that the trophykills or/and stealthkills (and maybe some other things) emarge as something pretty bad, if you played it a while. If I imagine that they are abusable, annul skill or just being pissed, cause you got killed directly by countering a trophy-/stealth-kill from your other enemy. by a third guy, who got all time in the world, cause the trophykills take too much time.
And a absolute no-go are unrealistic times invulnerability.
So i be patient and wait with a preorder, how it all work out finally, cause some errors are first visible, if the depths of the gameplay are present, after a while of onlinegaming and i hope they take out things, which come from the focus on the consoles.
I dont want to complain or be to pessimistic, but im worried, cause thats maybe one of the last games i really care for, before i start focus on other hobbys.
And i absolutly prefer the PC in this case, even im happy to got a PC and a XBox.
Edit: If they bring out a SDK, everything would be allright. People like AJL make, some games worth playing (AVP2,...) or much better (Morrowind,...).
Quote from: skull-splitter on Jan 14, 2010, 07:33:09 PM
Quote from: DoomRulz on Jan 14, 2010, 05:53:46 PM
Guys, don't turn this into another 'console vs. PC' thread.
Gotta hand it to him, he has a point: why bother playing PC games these days?
That is not his point and you aren't helping. The boards have been clean from "the war" for a couple of days now and we'd all like to stay that way.
Yeah, nobody win something with that. But it should be possible to say a toughtfull and respectfull opinion about platformspecific things and at the other side to expect other opinions and dont waste energy in senseless discussions.
I hope that my posts are okay, cause i dont want to make trouble. :)
Why can't people just like both platforms? Each one has strengths and weaknesses.
Quote from: hardwired on Jan 14, 2010, 07:42:33 PM
I hope that my posts are okay, cause i dont want to make trouble. :)
They are, all 3 of them. :P
I like both for example but some things are hard to realize on both platforms (rts like Starcraft and Dawn of War on the console), or its just the "sofa-factor" for example (i prefer to play beatemups on consoles and race game mostly too).
I think shooters are something special cause you can realy make a good one on a console, but you got a few limitations or its just easyer to realize on the PC (faster turning, by absolute accuary, without any autoaiming->alien comes to mind and as pred you can find spots to jump on much faster).
Anyway everyone got a different feel and other requirements for games or whole genres on the different platforms and all factors can explain totally opposite opinions, from #### people.
There are not many things in the world, too which all people agree.
But...Just have fun and let others think, like they do.
Quote from: Brother on Jan 14, 2010, 07:38:19 PM
Quote from: skull-splitter on Jan 14, 2010, 07:33:09 PM
Quote from: DoomRulz on Jan 14, 2010, 05:53:46 PM
Guys, don't turn this into another 'console vs. PC' thread.
Gotta hand it to him, he has a point: why bother playing PC games these days?
That is not his point and you aren't helping. The boards have been clean from "the war" for a couple of days now and we'd all like to stay that way.
All I was saying is that the distinction between platforms evaporate, so the PC has no real benefit anymore over consoles: so why bother?
...
Quote from: skull-splitter on Jan 14, 2010, 08:21:40 PM
Quote from: Brother on Jan 14, 2010, 07:38:19 PM
Quote from: skull-splitter on Jan 14, 2010, 07:33:09 PM
Quote from: DoomRulz on Jan 14, 2010, 05:53:46 PM
Guys, don't turn this into another 'console vs. PC' thread.
Gotta hand it to him, he has a point: why bother playing PC games these days?
That is not his point and you aren't helping. The boards have been clean from "the war" for a couple of days now and we'd all like to stay that way.
All I was saying is that the distinction between platforms evaporate, so the PC has no real benefit anymore over consoles: so why bother?
Oh god, the war is starting...
Enough!!! I don't want to have start deleting posts!
I was opposing the whole war thing, we just have to wait and play.
Back on FSAA by the way: technically, it just can't be done... In DX9 that is, in DX10/11 it can be worked around as far as I read.
Supersampling is just a form of FSAA, so it won't work that well out of the box, nor will a mod just fix it like that.
We'll have to wait and try.
I hope you could just force the game to use FSAA with nHancer (Advanced Control Panel and Profile Editor for nVidia cards):
http://i45.tinypic.com/23k4vfq.jpg (http://i45.tinypic.com/23k4vfq.jpg)
Oh, and I have no idea how Aliens vs Predators made it into the profiles so early. Just found it recently
You could also force better AA with the HL2 Engine:
http://www.nhancer.com/help/AASamples.htm (http://www.nhancer.com/help/AASamples.htm)
Really cool to see the difference on screen.
Quote from: Swizzly64 on Jan 14, 2010, 10:15:35 PM
Oh, and I have no idea how Aliens vs Predators made it into the profiles so early. Just found it recently
It's probably included in the latest firmware update.
Quote from: skull-splitter on Jan 14, 2010, 09:31:59 PM
I was opposing the whole war thing, we just have to wait and play.
Back on FSAA by the way: technically, it just can't be done... In DX9 that is, in DX10/11 it can be worked around as far as I read.
Supersampling is just a form of FSAA, so it won't work that well out of the box, nor will a mod just fix it like that.
We'll have to wait and try.
Really? Hmm, that makes sense. Deaed Space was only DX9 if I remember correctly.
Quote from: skull-splitter on Jan 14, 2010, 01:13:33 PM
Quote from: visagepoissons on Jan 14, 2010, 12:12:29 PM
Quote from: skull-splitter on Jan 14, 2010, 09:21:52 AM
speaking of FSAA: I've read that AvP, like Killzone 2, heavily relies on differred rendering. The upside is the sheer amount of atmosphere you can add, the downside is that FSAA won't work.
Oh god... If this is true I will cry... That's the reason that Dead Space can't use anti aliasing. Still, that game was very atmospheric. But the constant flickering of those un AAed models did take away from the immersiveness.
To be honest, to cry about FSAA when a game looks like this... Seems a bit like being a crybaby for the sake of it. Sure, it'd be nice to have FSAA, if available at affordable framerates, it get's turned on. But if it just is impossible, so be it, it'd still be a freaking good looking game.
Dude, I'm not actually going to freaking cry. XD
And no, I don't think it will be a good looking game. A good looking game looks realistic and is immersive. Without AA it can't possibly look realistic.
But no, I'm not going to cry, I'd be a bit miffed that I can't run it with A, but I won't enjoy the game any less. I AM a graphics whore, but gameplay comes first.
Nah, not in updates, something else. Something snicky that enters from the back door. Last update was in Octobre 2009 and it has also the game 'Metro 2033' listed, which was recently announced (last week?). Or some guys can upload profiles, I dunno.
It also has Aliens: Colonial Marines already in it hehe
Can't wait to run tests on the demo.
GTA4 didn't have AA and it just screamed for it :'(
The fourth screenshot is definitely the most interesting. There seems to be some kind of marker located in the center with obvious alien control of it. Territories or king of the hill anyone with all three species?
Conquest mode.
Quote from: visagepoissons on Jan 14, 2010, 10:29:20 PM
Quote from: skull-splitter on Jan 14, 2010, 09:31:59 PM
I was opposing the whole war thing, we just have to wait and play.
Back on FSAA by the way: technically, it just can't be done... In DX9 that is, in DX10/11 it can be worked around as far as I read.
Supersampling is just a form of FSAA, so it won't work that well out of the box, nor will a mod just fix it like that.
We'll have to wait and try.
Really? Hmm, that makes sense. Deaed Space was only DX9 if I remember correctly.
Quote from: skull-splitter on Jan 14, 2010, 01:13:33 PM
Quote from: visagepoissons on Jan 14, 2010, 12:12:29 PM
Quote from: skull-splitter on Jan 14, 2010, 09:21:52 AM
speaking of FSAA: I've read that AvP, like Killzone 2, heavily relies on differred rendering. The upside is the sheer amount of atmosphere you can add, the downside is that FSAA won't work.
Oh god... If this is true I will cry... That's the reason that Dead Space can't use anti aliasing. Still, that game was very atmospheric. But the constant flickering of those un AAed models did take away from the immersiveness.
To be honest, to cry about FSAA when a game looks like this... Seems a bit like being a crybaby for the sake of it. Sure, it'd be nice to have FSAA, if available at affordable framerates, it get's turned on. But if it just is impossible, so be it, it'd still be a freaking good looking game.
Dude, I'm not actually going to freaking cry. XD
And no, I don't think it will be a good looking game. A good looking game looks realistic and is immersive. Without AA it can't possibly look realistic.
But no, I'm not going to cry, I'd be a bit miffed that I can't run it with A, but I won't enjoy the game any less. I AM a graphics whore, but gameplay comes first.
You must play with really crappy resolution. Modeling matters WAY more than AA. By orders of magnitude.
Quote from: Xhan on Jan 14, 2010, 11:14:23 PM
Quote from: visagepoissons on Jan 14, 2010, 10:29:20 PM
Quote from: skull-splitter on Jan 14, 2010, 09:31:59 PM
I was opposing the whole war thing, we just have to wait and play.
Back on FSAA by the way: technically, it just can't be done... In DX9 that is, in DX10/11 it can be worked around as far as I read.
Supersampling is just a form of FSAA, so it won't work that well out of the box, nor will a mod just fix it like that.
We'll have to wait and try.
Really? Hmm, that makes sense. Deaed Space was only DX9 if I remember correctly.
Quote from: skull-splitter on Jan 14, 2010, 01:13:33 PM
Quote from: visagepoissons on Jan 14, 2010, 12:12:29 PM
Quote from: skull-splitter on Jan 14, 2010, 09:21:52 AM
speaking of FSAA: I've read that AvP, like Killzone 2, heavily relies on differred rendering. The upside is the sheer amount of atmosphere you can add, the downside is that FSAA won't work.
Oh god... If this is true I will cry... That's the reason that Dead Space can't use anti aliasing. Still, that game was very atmospheric. But the constant flickering of those un AAed models did take away from the immersiveness.
To be honest, to cry about FSAA when a game looks like this... Seems a bit like being a crybaby for the sake of it. Sure, it'd be nice to have FSAA, if available at affordable framerates, it get's turned on. But if it just is impossible, so be it, it'd still be a freaking good looking game.
Dude, I'm not actually going to freaking cry. XD
And no, I don't think it will be a good looking game. A good looking game looks realistic and is immersive. Without AA it can't possibly look realistic.
But no, I'm not going to cry, I'd be a bit miffed that I can't run it with A, but I won't enjoy the game any less. I AM a graphics whore, but gameplay comes first.
You must play with really crappy resolution. Modeling matters WAY more than AA. By orders of magnitude.
1080p is crappy now? :(
They probably mean for PC.
Quote from: Chris!(($$))! on Jan 15, 2010, 12:03:45 AM
They probably mean for PC.
1920 x 1080? That any better? :P
New in-game shots from the press demo, enjoy!:
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F2561706%2FMIK3066a3_AvP_p10.jpg&hash=e24485b22f1fb59ffbb070327175851e31de798f) (http://dl.dropbox.com/u/2561706/MIK3066a3_AvP_p10.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F2561706%2FMIK30668a_AvP_p02.jpg&hash=13dbf346f9f35277165a585e96de7b582b651c66) (http://dl.dropbox.com/u/2561706/MIK30668a_AvP_p02.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F2561706%2FMIK30668b_AvP_p03.jpg&hash=cf9e6f757abd0ea71e6da3daf519d76eabd40886) (http://dl.dropbox.com/u/2561706/MIK30668b_AvP_p03.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F2561706%2FMIK30668c_AvP_p04.jpg&hash=5d868f8f509f3233dc6c33f3b72a08801bd16b31) (http://dl.dropbox.com/u/2561706/MIK30668c_AvP_p04.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F2561706%2FMIK30669f_AvP_p05.jpg&hash=3091067354c41ae0ff4509cec2cf1c87892b0d03) (http://dl.dropbox.com/u/2561706/MIK30669f_AvP_p05.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F2561706%2FMIK3066a0_AvP_p06.jpg&hash=8dd89065a95912d0fb85aad4654d8066b9c07f6b) (http://dl.dropbox.com/u/2561706/MIK3066a0_AvP_p06.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F2561706%2FMIK3066a0_AvP_p07.jpg&hash=8b30d6c761f61a67f8d2e946014f693f057f3c98) (http://dl.dropbox.com/u/2561706/MIK3066a0_AvP_p07.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F2561706%2FMIK3066a1_AvP_p08.jpg&hash=95ea517822fc514308d59a10abb6e6f2126fa927) (http://dl.dropbox.com/u/2561706/MIK3066a1_AvP_p08.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F2561706%2FMIK3066a3_AvP_p09.jpg&hash=cb7efd67c82dc611981e67984d69d0fb594b0819) (http://dl.dropbox.com/u/2561706/MIK3066a3_AvP_p09.jpg)
Awesome! thanks ikarop. :)
And yea i agree with predalien27, stop teasing us! :)
You really need to stop teasing us with all this pwnsauce. ;)
What's with the weird colouring on the alien screens? Is that focus mode?
Quote from: visagepoissons on Jan 15, 2010, 02:41:37 AM
What's with the weird colouring on the alien screens? Is that focus mode?
I believe that circle is. But why are some peoples outlines different then others? Does red mean alert, blue mean clam, etc.?
I guess red means human, blue means synthetic.
Nice screens btw.
Finally a marine vs facehugger screenshot! Is there a video
Too bad the screenshots have artifacts all over them from being handled incorrectly. Can't really see if there's AA enabled.
Quote from: Matt on Jan 15, 2010, 03:10:07 AM
I guess red means human, blue means synthetic.
Nice screens btw.
Unless that's really light blue, what would white be?
are the new pics from the demo or was that the full game of AvP
Just the early levels from the preview version.
So Alien possibly can tell if the enemy is alert or not with color changing aura's? Seems like it would get confusing though since Human, Pred, an other Aliens probably already have different color aura's. Guess we will see. Looks like the Marine has a chance to catch the facehugger or something too an fight it off.
The facehugger screen is extremely detailed! I am loving those graphics.
Great; facehugger in action! :D
Cool you can block the facehugger i like :)
i like the press pictures more then the new official the facehugger looks cool
Quote from: Private W Hudson on Jan 15, 2010, 08:30:30 AM
Cool you can block the facehugger i like :)
Yeah the instant death was really annoying in the old games.
Quote from: Huol on Jan 15, 2010, 09:10:54 AM
Quote from: Private W Hudson on Jan 15, 2010, 08:30:30 AM
Cool you can block the facehugger i like :)
Yeah the instant death was really annoying in the old games.
The facehugger is no longer a threat if you can stop it from impregnating you. Making things easier for the player again.. I am very disappointed with this.
What's the point if it doesn't instantly kill you?
Shit.
Quote from: Puks on Jan 15, 2010, 10:43:06 AM
Quote from: Huol on Jan 15, 2010, 09:10:54 AM
Quote from: Private W Hudson on Jan 15, 2010, 08:30:30 AM
Cool you can block the facehugger i like :)
Yeah the instant death was really annoying in the old games.
The facehugger is no longer a threat if you can stop it from impregnating you. Making things easier for the player again.. I am very disappointed with this.
What's the point if it doesn't instantly kill you?
Shit.
well you could always not fight back if you want an experiance closer to the old games.
But the whole damned concept is wrong and unfaithful to movie canon.
In Aliens, Ripley gets rid of the facehugger with the help of three people, in A:R she fights it off thanks to her superhuman strength.
Conclusion - a lone marine would be powerless.
Quote from: Puks on Jan 15, 2010, 10:54:54 AM
But the whole damned concept is wrong and unfaithful to movie canon.
In Aliens, Ripley gets rid of the facehugger with the help of three people, in A:R she fights it off thanks to her superhuman strength.
Conclusion - a lone marine would be powerless.
only if it gets the tail around you, it has no strenght/force when its being held with out the grip from the tail.
These new pics are sweeeeééééeeet
There are many new pics here at http://www.gry-online.pl/S026.asp?ID=7958 (http://www.gry-online.pl/S026.asp?ID=7958) Enjoy!
Quote from: Pelax on Jan 15, 2010, 11:19:28 AM
There are many new pics here at http://www.gry-online.pl/S026.asp?ID=7958 (http://www.gry-online.pl/S026.asp?ID=7958) Enjoy!
good find. :D
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F2066%2F83499218.jpg&hash=2649d5842f9144a011484e5c514beb71a096489e)
I take it this is the birth of number 6, not keen on the mini-mouth for chestbursters but hay, not gonna se it often so..
Quote from: GrimyGhost on Jan 15, 2010, 11:20:56 AM
Quote from: Pelax on Jan 15, 2010, 11:19:28 AM
There are many new pics here at http://www.gry-online.pl/S026.asp?ID=7958 (http://www.gry-online.pl/S026.asp?ID=7958) Enjoy!
good find. :D
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F2066%2F83499218.jpg&hash=2649d5842f9144a011484e5c514beb71a096489e)
I take it this is the birth of number 6, not keen on the mini-mouth for chestbursters but hay, not gonna se it often so..
woa the queen is on fire!!
Quote from: Puks on Jan 15, 2010, 10:54:54 AM
But the whole damned concept is wrong and unfaithful to movie canon.
In Aliens, Ripley gets rid of the facehugger with the help of three people, in A:R she fights it off thanks to her superhuman strength.
Conclusion - a lone marine would be powerless.
This.
I also like how when the pred is focused on someone it shows that its human and what type of weapon range they are. The headbite in the guys face where his eye is all misplaced! these pictures have have some pretty good detail. I can't wait to get home from work and look at these on a nice computer!
Wow alot of screenshots there beware contains spoilers, Still no pics of smartguns tho.
Has there been any word about the minigun and SADAR? I really hope they are included.
Those were the weapons effective against preds and heavier, armored alien types in prev games.. ???
Quote from: Puks on Jan 15, 2010, 12:26:43 PM
Has there been any word about the minigun and SADAR? I really hope they are included.
Those were the weapons effective against preds and heavier, armored alien types in prev games.. ???
Isnt there suppost to be a sniper as well.
There is a sniper and a screenshot of it.
Quote from: Brother on Jan 15, 2010, 12:31:29 PM
There is a sniper and a screenshot of it.
Hook me up. xD
I kind of doubt that there will be a Minigun in the game. The Smartgun kinda fills that role for now, since it doesn't auto-track anymore. The difference would be very low i think (except for model and of course). Not sure about the Sadar.
I would prefer a Plasma weapon, never been a fan of the Sadar, especially in multiplayer. Kind of wierd to shoot with anti-armor weapons at Aliens and Predators.
Would be interesting to know, if you can pick up those weapons used by the WY-Synthetics. But i doubt that aswell, i guess they would want you to just carry the Pulse-Rifle instead.
QuoteThere is a sniper and a screenshot of it.
Link please? Can't find it.
I hate to go back and search for it but you will find it easy. It's a pred POV, spear in the right hand he is just about to throw it at a soldier lying on the ground, holding the sniper.
Yep, the sniper rifle is in, but honestly I'd much more prefer weapons mentioned above.
Hmm.. confirmed: pistol, shotgun (looks sweet btw), pulse rifle, smartgun, flamethrower, sniper.
That's just six. There will be more I think.
Edit: Damn, 4 new replies before I posted.. :D
Quotehe is just about to throw it at a soldier lying on the ground, holding the sniper.
I thought that was just a standard assault-rifle (or whatever) used by the WY-Synthetic. Has it been confirmed that it's the sniper? Looks pretty short for a sniper-rifle.
Quote from: Puks on Jan 15, 2010, 12:37:09 PM
Yep, the sniper rifle is in, but honestly I'd much more prefer weapons mentioned above.
Hmm.. confirmed: pistol, shotgun (looks sweet btw), pulse rifle, smartgun, flamethrower, sniper.
That's just six. There will be more I think.
i hope theres no knife, what good is it against an alien that has acid for blood anyways... never used it in avp2 except for cutting the net of me, and from what we have been told theres no net-gun.
Would not mind using the hacking device and welding torch again tho, it helped brake up the gameplay abit.
Quoteshoot with anti-armor weapons at Aliens
My bad! I thought it's the only thing that actually does damage to them! : :o
Ye know, those pulse rifles got some pretty nasty explosive-tipped armor piercing rounds! :o
I also know that a standard 5.56mm round can pierce some (personal) armor, that doesn't make it an anti-armor round though...
Can it pierce alien skin/exoskeleton/whatever?
The new facehugger pic is sooo badasss
Quotei hope theres no knife, what good is it against an alien that has acid for blood anyways... never used it in avp2 except for cutting the net of me, and from what we have been told theres no net-gun.
Would not mind using the hacking device and welding torch again tho, it helped brake up the gameplay abit.
No netgun? Is that for sure?
Pic. 12/93: "New Objective: search for the elite predator" What might it be? Friend or foe? Are there bad bloods or hostile predators in the game?
It's been said that you mission is to find out what happened to the preds that were on the planet before you came. The 3l1te pred is one of them, you will probably find him dead and destroy his remains.
Quote from: Puks on Jan 15, 2010, 12:56:33 PM
Can it pierce alien skin/exoskeleton/whatever?
Based on AVP:R, it can. But what does it matter, i think you didn't understand me.
The Sadar is an Anti-Armor weapon, the Pulse-Rifle is an Anti-Personal weapon. That's it.
I am loving the new screens, they look beautiful... I am really loving the picture of SIX..
http://www.gry-online.pl/S026.asp?ID=7958
The PC screenshots, 9800GT used to play the game.
already posted, back one page...
AWWWW... Damn.
Quote from: yaji on Jan 15, 2010, 02:34:04 PM
http://www.gry-online.pl/S026.asp?ID=7958
The PC screenshots, 9800GT used to play the game.
were does it say they used a 9800gt?? and does it say if its maxed Dx9 or Dx10??
http://www.gry-online.pl/S022.asp?ID=6317&STR=3
"Na sprzęcie wyposażonym w procesor Core 2 Duo 3 GHz, 4 GB RAM i GeForce 9800 GT produkt śmigał w najwyższych detalach, w rozdzielczości 1280x1024, pomijając tekstury – tutaj suwak nie dawał się przemieścić dalej niż poza Normal."
Max details, 1280x1024, but texture quality cant be set above normal level.
Quote from: yaji on Jan 15, 2010, 02:41:25 PM
http://www.gry-online.pl/S022.asp?ID=6317&STR=3
"Na sprzęcie wyposażonym w procesor Core 2 Duo 3 GHz, 4 GB RAM i GeForce 9800 GT produkt śmigał w najwyższych detalach, w rozdzielczości 1280x1024, pomijając tekstury tutaj suwak nie dawał się przemieścić dalej niż poza Normal."
Max details, 1280x1024, but texture quality cant be set above normal level.
thats good then, i should be able to max without DX11, E8400 3 Ghz, 4GB ram and 9800gx2.
hopefully theres some kind of hack like crysis so you can set texture to max.
That's what I call good news.
Quote from: Brother on Jan 15, 2010, 02:44:30 PM
That's what I call good news.
amen, maybe it should be posted in the system requirments thread, im shore alot of guys will be happy to hear you dont need a uber-rig..
Good, I'll be able to run it on medium to high. :)
already posted, 2 times now... ::)
You gotta appreciate a brother's effort.
Quote from: Brother on Jan 15, 2010, 03:30:21 PM
You gotta appreciate a brother's effort.
lol, yep nothing wrong with that.
I kinda like it here atleast i don't have to go through those damn pages with ads coming up all the time good job :) but yes it has been posted.
i personally havent seen some of these. like the chestburster going through the mouth screenshot. so rob88, thank you.
some are new to me i think.
wish the game was out already.
Quote from: yaji on Jan 15, 2010, 02:41:25 PM
http://www.gry-online.pl/S022.asp?ID=6317&STR=3Max details, 1280x1024, but texture quality cant be set above normal level.
Thats most likely because of the amount of Vram on the card, i'm willing to be that anything over 512mb of ram on a card will be able to push higher settings easily.
Also by the sounds of that preview looks like it runs pretty well on less powerfull systems. :)
All of them are on the site http://www.gry-online.pl/S026.asp?ID=7958
93
Quote from: Razz on Jan 15, 2010, 03:47:52 PM
Quote from: yaji on Jan 15, 2010, 02:41:25 PM
http://www.gry-online.pl/S022.asp?ID=6317&STR=3Max details, 1280x1024, but texture quality cant be set above normal level.
Thats most likely because of the amount of Vram on the card, i'm willing to be that anything over 512mb of ram on a card will be able to push higher settings easily.
Also by the sounds of that preview looks like it runs pretty well on less powerfull systems. :)
good point, GTA4 had the same thing, you could not set textures on max without atleast 1GB gfx card, but there was a hack so fingers crossed for the same thing.
Quote from: Inferno on Jan 15, 2010, 03:40:44 PM
i personally havent seen some of these. like the chestburster going through the mouth screenshot. so rob88, thank you.
yeah thx np mate, i was thinking it was a good whay to start my time on this forum ;D
and why not start by posting more screens of the game we all want to play soooo mutch.
hehe i know want to :D dam cant wait to try this out. but im a little disappointed that we cant use the crutch, its going to be weird since im only getting it for the pc, but its not realy that big of a deal.
Quote from: visagepoissons on Jan 15, 2010, 02:41:37 AM
What's with the weird colouring on the alien screens? Is that focus mode?
thats such nice picture of nyu ^_^
awesome pic's
im not happy that people might be able to stop face huggers but its a good feature
Quote from: Puks on Jan 15, 2010, 10:54:54 AM
But the whole damned concept is wrong and unfaithful to movie canon.
In Aliens, Ripley gets rid of the facehugger with the help of three people, in A:R she fights it off thanks to her superhuman strength.
Conclusion - a lone marine would be powerless.
This isn't a movie, it's a game. Facehuggers not being an instant death is for gameplay reasons, it gives the player the chance to fight back instead of just being raped automatically.
I love how the marine struggles with the facehugger. Reminds me of Aliens.
Quote from: Razz on Jan 15, 2010, 03:47:52 PM
Quote from: yaji on Jan 15, 2010, 02:41:25 PM
http://www.gry-online.pl/S022.asp?ID=6317&STR=3Max details, 1280x1024, but texture quality cant be set above normal level.
Thats most likely because of the amount of Vram on the card, i'm willing to be that anything over 512mb of ram on a card will be able to push higher settings easily.
Also by the sounds of that preview looks like it runs pretty well on less powerfull systems. :)
The ammount of memory is not responsible for the power of a GPU fyi
Example 8800GT 512mb vs 9400GT 1GB, 8800 pwns it
I wonder how it will work on a Q6600 and the HD 4870
I hope for 50-60 FPS average on 1920x1200 with everything maxed and forced
oh and yay for the Predalien :P
http://www.gry-online.pl/galeria/galeria_duze2/83508250.jpg
Quote from: spychi on Jan 15, 2010, 05:46:28 PM
Quote from: Razz on Jan 15, 2010, 03:47:52 PM
Quote from: yaji on Jan 15, 2010, 02:41:25 PM
http://www.gry-online.pl/S022.asp?ID=6317&STR=3Max details, 1280x1024, but texture quality cant be set above normal level.
Thats most likely because of the amount of Vram on the card, i'm willing to be that anything over 512mb of ram on a card will be able to push higher settings easily.
Also by the sounds of that preview looks like it runs pretty well on less powerfull systems. :)
The ammount of memory is not responsible for the power of a GPU fyi
Example 8800GT 512mb vs 9400GT 1GB, 8800 pwns it
I wonder how it will work on a Q6600 and the HD 4870
I hope for 50-60 FPS average on 1920x1200 with everything maxed and forced
no one said it was, some games just have a block that will NOT let you use high textures without a certain requirment, and thats mostly anything lower than a gfx card with less than 1GB.
Quote from: XxecutionerxX on Jan 15, 2010, 05:42:48 PM
I love how the marine struggles with the facehugger. Reminds me of Aliens.
yeah i love that pic
i also like the way that aliens can see enemies through walls
Strip club ;)
http://www.gry-online.pl/galeria/galeria_duze2/83501203.jpg
Well I just wet myself. Man I can't wait.
Quote from: Corporal Hicks on Jan 15, 2010, 05:57:40 PM
Strip club ;)
http://www.gry-online.pl/galeria/galeria_duze2/83501203.jpg
Well I just wet myself. Man I can't wait.
oooow, holo-boobies!! num num.. ;)
Quote from: Corporal Hicks on Jan 15, 2010, 05:57:40 PM
Strip club ;)
http://www.gry-online.pl/galeria/galeria_duze2/83501203.jpg
Well I just wet myself. Man I can't wait.
Ah ... the VIP room. I'll be back in 30 guys.
Gotta love it.
Pred kills marine, and in the background, alien kills marine ;)
http://www.gry-online.pl/galeria/galeria_duze2/83511828.jpg
Quote from: GrimyGhost on Jan 15, 2010, 05:58:28 PM
Quote from: Corporal Hicks on Jan 15, 2010, 05:57:40 PM
Strip club ;)
http://www.gry-online.pl/galeria/galeria_duze2/83501203.jpg
Well I just wet myself. Man I can't wait.
oooow, holo-boobies!! num num.. ;)
dude thats nice ^_^
one more think to look forward to from this game
thanks for that hicks
you think Mr. Weyland strapped this alien into a chair and engraved a 6 on its forehead because it flipped him off? :D
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg691.imageshack.us%2Fimg691%2F2066%2F83499218.jpg&hash=9c5470b674d7b5c9f5e1033449ceea0df6de9068)
(right click view image)
Pictures look great. Lol at the last reply xD.
Quote from: EC jay on Jan 15, 2010, 06:29:47 PM
you think Mr. Weyland strapped this alien into a chair and engraved a 6 on its forehead because it flipped him off? :D
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg691.imageshack.us%2Fimg691%2F2066%2F83499218.jpg&hash=9c5470b674d7b5c9f5e1033449ceea0df6de9068)
(right click view image)
rolf ;D dont f**k whit the alien.
Did anyone else notice that even the regular aliens have a second pair of hands now? See below bottom left of alien ribcage:
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2702%2F4271021329_5185726df8_o.jpg&hash=e2887a28b90a44c692110216045b4e27a8b629dc)
I think that's a second alien aproaching from behind
That's another alien behind the one in the foreground. :-\
Unless you were joking, then ;D
And a 3rd pair, but small and you can't see them.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2F2iho6xf.jpg&hash=7b3151d61fb9362bdd5144de48752ba2bdb3309b)
How do you photo-shop so quick?
That's some fast work son, I think we can use you here at the Hand Corporation.
QuoteHow do you photo-shop so quick?
It was MS Paint :D
just you wait, someone at fox will see that and be like omg we have to use that in the next alien film!!!
Quote from: Swizzly64 on Jan 15, 2010, 07:34:45 PM
QuoteHow do you photo-shop so quick?
It was MS Paint :D
you sir, have a steady hand
Thx, I'll need it :]
Anyone know if there is a dropdown console in the game?
I really want to have a show_fps 1 command line because I'll tear the demo apart due to serious testing for my machine with forcing FSAA, if it doesn't support it (not likely not to support it though)
Quote from: Attack.no1 on Jan 15, 2010, 07:36:50 PM
just you wait, someone at fox will see that and be like omg we have to use that in the next alien film!!!
if so then i would just say this: FAIL!!
Quote from: Swizzly64 on Jan 15, 2010, 08:02:34 PM
Thx, I'll need it :]
Anyone know if there is a dropdown console in the game?
I really want to have a show_fps 1 command line because I'll tear the demo apart due to serious testing for my machine with forcing FSAA, if it doesn't support it (not likely not to support it though)
Just run FRAPS in the background.
Quote from: BrotherAriman on Jan 15, 2010, 07:15:07 PM
Did anyone else notice that even the regular aliens have a second pair of hands now? See below bottom left of alien ribcage:
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2702%2F4271021329_5185726df8_o.jpg&hash=e2887a28b90a44c692110216045b4e27a8b629dc)
They shouldnt those, maybe its something behind the alien.
Theres no way to know at this point in time.
PS. You should become a detective. ;D
QuoteJust run FRAPS in the background.
Good input, thx.
Quote from: Lie1295 on Jan 15, 2010, 08:14:15 PM
Quote from: BrotherAriman on Jan 15, 2010, 07:15:07 PM
Did anyone else notice that even the regular aliens have a second pair of hands now? See below bottom left of alien ribcage:
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2702%2F4271021329_5185726df8_o.jpg&hash=e2887a28b90a44c692110216045b4e27a8b629dc)
They shouldnt those, maybe its something behind the alien.
Theres no way to know at this point in time.
PS. You should become a detective. ;D
my guess would be that its a alien crawling behind, theres a leg thats been cut off to the left so it would make sense.
I thought the tree was the most interesting part of the picture.
Lol
Tequila appears to be MP selectable.
Quote from: Insomniac on Jan 15, 2010, 08:08:49 PM
Quote from: Swizzly64 on Jan 15, 2010, 08:02:34 PM
Thx, I'll need it :]
Anyone know if there is a dropdown console in the game?
I really want to have a show_fps 1 command line because I'll tear the demo apart due to serious testing for my machine with forcing FSAA, if it doesn't support it (not likely not to support it though)
Just run FRAPS in the background.
Doesn't FRAPS kill your FPS though?
Depends how you use it.
Quote from: Private Hudson on Jan 15, 2010, 11:22:38 PM
Quote from: Insomniac on Jan 15, 2010, 08:08:49 PM
Quote from: Swizzly64 on Jan 15, 2010, 08:02:34 PM
Thx, I'll need it :]
Anyone know if there is a dropdown console in the game?
I really want to have a show_fps 1 command line because I'll tear the demo apart due to serious testing for my machine with forcing FSAA, if it doesn't support it (not likely not to support it though)
Just run FRAPS in the background.
Doesn't FRAPS kill your FPS though?
Doubt that, since it measures them.
Quote from: spychi on Jan 15, 2010, 05:46:28 PM
Quote from: Razz on Jan 15, 2010, 03:47:52 PM
Quote from: yaji on Jan 15, 2010, 02:41:25 PM
http://www.gry-online.pl/S022.asp?ID=6317&STR=3Max details, 1280x1024, but texture quality cant be set above normal level.
Thats most likely because of the amount of Vram on the card, i'm willing to be that anything over 512mb of ram on a card will be able to push higher settings easily.
Also by the sounds of that preview looks like it runs pretty well on less powerfull systems. :)
The ammount of memory is not responsible for the power of a GPU fyi
Example 8800GT 512mb vs 9400GT 1GB, 8800 pwns it
I'm very well aware of that mate, alot of games benefit from raw GPU power such as the amount of stream processors or how fast the GPU in terms of core clock but having enough Vram on a GPU is just as important otherwise you won't be able to have very high res textures etc.
Fraps can be used for benchmarking, not just recording. If you leave it running doing nothing it continually displays your current FPS.
Quote from: Xhan on Jan 15, 2010, 10:27:36 PM
Tequila appears to be MP selectable.
I hope so. We could use some variety. I'm tired of seeing this bald caucassian Marine dude always... God I can't count the numbers of time I saw this guy die, and the game isn't even out already.
First of all.. I'm overdrived and overloaded but I do feel supa happy and excited with all the stuff I've seen. Thanks Ikarop!. ;)
On the marine skin diversity.. well I've seen several new marine skins on the new material. Don't you?.
Quote from: The_Silencer on Jan 16, 2010, 12:16:31 AM
On the marine skin diversity.. well I've seen several new marine skins on the new material. Don't you?.
Of course I did. We've seen females, black dudes... I'm just noting that this particuliar guy keeps showing on most videos or gameplay footage. He's everywhere. In the story trailer looking badass firing his riffle at the end ... in multiple videos getting either head bitten or slaughtered by Preds...
He's probably the default skin for Marines and/or the first choice in the list. lol.
Quote from: That Yellow Alien on Jan 15, 2010, 05:41:22 PM
Quote from: Puks on Jan 15, 2010, 10:54:54 AM
But the whole damned concept is wrong and unfaithful to movie canon.
In Aliens, Ripley gets rid of the facehugger with the help of three people, in A:R she fights it off thanks to her superhuman strength.
Conclusion - a lone marine would be powerless.
This isn't a movie, it's a game. Facehuggers not being an instant death is for gameplay reasons, it gives the player the chance to fight back instead of just being raped automatically.
Why the hell insta-deaths worked in previous games and suddenly we have to smash "f**k" button repeatedly over 9000 times instead of smoothly loading a quicksave?
Quote from: Puks on Jan 16, 2010, 03:08:19 AM
Why the hell insta-deaths worked in previous games and suddenly we have to smash "f**k" button repeatedly over 9000 times instead of smoothly loading a quicksave?
because it's more intense and scarier that way like in the movies? Even facehuggers aren't successful everytime. Otherwise Newt would have been caught without a struggle. Ripley would not have been able to keep it away long enough to get help.
Quicksaves are more hand holding than a "f**k" button anyway. The way it works now keeps the experience more consistent.
Quote from: affinity on Jan 16, 2010, 03:28:44 AM
because it's more intense and scarier that way like in the movies? Even facehuggers aren't successful everytime. Otherwise Newt would have been caught without a struggle. Ripley would not have been able to keep it away long enough to get help.
Emphasis on help. Getting a Facehugger away from you, while it doesn't have it's tail around your neck is one thing, but once it got it's tail around your neck, there hasn't been anyone that got it off without help.
I think it would be a great gameplay mechanic if you have to press a button to keep it away, but a teammate has to rush to you in order to get it off. Without anyone around, you should be a goner.
Quote from: Dusk on Jan 16, 2010, 04:01:31 AM
Quote from: affinity on Jan 16, 2010, 03:28:44 AM
because it's more intense and scarier that way like in the movies? Even facehuggers aren't successful everytime. Otherwise Newt would have been caught without a struggle. Ripley would not have been able to keep it away long enough to get help.
I think it would be a great gameplay mechanic if you have to press a button to keep it away, but a teammate has to rush to you in order to get it off. Without anyone around, you should be a goner.
I think that's a great idea for Aliens: Colonial Marines! Would really fit with the co-op gameplay.
I got the idea from Uncharted 2. In co-op, there are those sneaky mercenaries that'll choke you from behind and the only way to get them off, is with the help of your partner.
You are going to be alone most of the time in SP so if the huggers are scripted to attack you during the time when another marine is close to you. If you are alone, you need your both hands to block it (lose your gun) then struggle, then throw it away, then get your gun back and shoot it. Interesting to watch in a movie but sux in game.
So Predator scans data on its prey. Humans is Ranged 2 an Melee 2. That doesn't seem right though when Aliens is Ranged 1 an Melee 2. So now the Marine is as much threat to the Pred in Melee as the Alien? lol Should be Ranged 0 an Melee 3 unless it considers the tail a gun. An Marine should be Melee 1 at best.
Also I swear this would be SUCH a good place for them to sneak in an over Nine THOUSAND reference. Maybe if scanning the corpse of a dead Predator after the self destruct is activated :P
Worked just fine in the previous titles with insta-deaths upon facehugging.
It was the whole point, you were extra cautious when the huggers where around....
Indeed. Plus it doesn't take much with any weapon to kill the hugger. Or take 3 of them with a single nade. Hows that for insta-kill.
Quote from: Sifer2 on Jan 16, 2010, 09:18:12 AM
So Predator scans data on its prey. Humans is Ranged 2 an Melee 2. That doesn't seem right though when Aliens is Ranged 1 an Melee 2. So now the Marine is as much threat to the Pred in Melee as the Alien? lol Should be Ranged 0 an Melee 3 unless it considers the tail a gun. An Marine should be Melee 1 at best.
...
Might be a bug, yes.
Man, these pics are full of so much freak'n WIN! :o It makes the wait all that much harder. lol Almost there...
I noticed the multi-colored glow for humans in the Alien campaign, too. I'm guessing it's to indicate whether they're armed/unarmed or civilian/military. They definitely weren't synthetics in the footage shown. I'm pretty certain this is how it works. If it is, it'd be an excellent method to easily prioritize your targets.
WOW over 90 new screens?!? thats f#@King crazy, really diggin all of'em to. February just cant get here soon enough.
You guys also aren't considering the Facehugger may be a one-time thing.
Hmm. Kind of like a Call of Duty In-Yer-Face moment, a good point. But it would make perfect sense for Facehuggers to always want to make sweet, sweet love to your mouth...
Just sayin'.
Quote from: Proj2501 on Jan 19, 2010, 04:18:55 AM
make perfect sense for Facehuggers to always want to make sweet, sweet love to your mouth...
It makes sense to you?
It makes sanse for the huggers ;D
But come on, they just want a hug ;)
What I'm wondering about... how will it work in the predator's case. You'll have to push the button repeatedly as well? I mean, they are much stronger than humans.