Quote from: acrediblesource on Oct 30, 2021, 01:34:30 AM
I believe Illfonic has done this gameright. But by no means are they responsible for making content as a service.
Think you mean Cold Iron.
I do feel some are being quick to say the game is in a dying state because of a player drop off, and I suspect many will come back with new content.
Also, there was a time when a game's success was judged by how well it sold, and how people liked it, rather than concurrent users and Twitch viewership. From what we can tell, they're happy with initial sales. And regardless of the amount of concurrent users, if people keep buying the game and content, they'll probably keep making it for a good bit. This isn't even a game that's dependent on needing a lot of players at the same time. It's a three player game, you need two other players to have the optimal experience.
A number of games have gone dormant before and sprung back, they're not always doomed when a chunk of their players take a break.
Cold Iron also addressed this on yesterday's Q&A:
How is Cold Iron responding to the precipitous player drop-off since AFE's initial release, and how does it plan on better sustaining user retention?Cold Iron:
As for the "numbers" - of course we'd love to have everyone in the world playing the game constantly. However, we love the fact that we have a solid and passionate core community, and all of Cold Iron is still working on future Aliens: Fireteam Elite development - issues, QoL, new features and content... a bunch of which we hope improves not just retention, but the game in general.
We're excited with where Aliens: Fireteam Elite is... and still are working to make it even better.They also said they're already thinking about Year 2 content ideas.