Alien: Rogue Incursion - Part One: Evolved Edition (Non-VR) Announced

Started by Kailem, May 08, 2025, 03:24:02 PM

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Alien: Rogue Incursion - Part One: Evolved Edition (Non-VR) Announced (Read 3,635 times)

BlueMarsalis79

I will wait for both parts to be out on an Xbox, do not care before that point.

Scott Conover

I hope they find a way to keep all the small details like wiping the blood from the monitor, I found that stuff to be very charming and immersive

BlueMarsalis79

If Republic Commando can in 2005, then surely.

Still Collating...

Yep, games had all of those fine little interactions for 2 decades now. Variable reloading is also a thing. Some do it in a QTE type event where if you press it at the right time, you reload quicker, but if you fail you reload slower and do the full animation. Some do it by literally having the reload be random in how long it takes, they can fumble the reload if they are damaged, stressed etc. If you really want to, you can keep every single detail in there. They stated they'll some gameplay for us this month. I'm looking forward to seeing it.

Corporal Hicks


THEXEN0PLAYS

September for some reason feels like a lifetime away. However, I think it's really interesting that Rogue Incursion is coming to us as a backwards-mechnaical game...especially since it was met with luke warm reviews. I am optimistic though! Let's see what Survios has in store.

The Necronoir

Quote from: THEXEN0PLAYS on Jun 07, 2025, 11:39:30 PMSeptember for some reason feels like a lifetime away. However, I think it's really interesting that Rogue Incursion is coming to us as a backwards-mechnaical game...especially since it was met with luke warm reviews. I am optimistic though! Let's see what Survios has in store.

If only 1% of the broader gaming community pick up your game and enjoy it, that's still a lot more than a far larger percentage of the VR userbase. Like most things in business, it's a numbers game.

THEXEN0PLAYS

Absolutely, the numbers talk, and time gives enough for said percentages.

TheDerelict

To my shame, I mocked this game when it was announced as I thought its aliens looked awful. Whilst it's no Isolation, this now looks like a worthy successor (until Isolation 2 anyway)and the only thing alien related coming out this year I'm even remotely excited for.
I've watched some of the vr gameplay on YouTube and wished I could play it. Now I can and it's out on my birthday, I feel a sick day coming on.

thekillergreece

thekillergreece

#39
I played the VR version and I had so much fun and it felt quite immersive for an Alien game. Save with a few flaws, of course.
I'll re-play it once it launches on PC. It feels like it's going to be different.

'Love letter to Aliens fans' - yeah, good. Too bad the other game was barely a love letter (hint: ACM).

Slutty Badger

"A love letter to Aliens"... isn't that just 20th Century's approach to this franchise lately?

BlueMarsalis79

It's hysterical to me they basically spend the entire presentation detailing the ways in which VR's a gimmick.

darthmarticus

I'm more amazed they didn't wait until Part Two came out before doing a combined regular console version.

Mike’s Monsters

Personally, I feel like the gameplay movement is looking really stiff. And as much as I want to believe them, I'm not getting a great feeling about a part 2 ever happening. The whole situation has just been weird. They stayed quiet about it being split into multiple parts, and when people finally caught on and got upset, we got the "it was the plan all along" response.

I've also noticed they keep saying "multiple parts" instead of specifically saying "part 2." Sure, that could mean two parts... but it could just as easily mean three or more. And if that's the case, it feels super off, and doesn't give me confidence that they have a full plan. It sounds more like "we'll keep going if this sells well."

On top of that, they said they also planned to make this a non-VR game after release since the beginning, and I don't know, something about that just feels off. That feels like something you'd say way earlier on in development to let folks who don't have VR know that they could play it eventually. But keeping quiet until now makes me feel like they were hoping to get some VR headset sales too, even though they aren't profiting off of hardware sales. I really hope I'm wrong and just overthinking it, because I want to be excited for this game. But right now, something just isn't sitting right.

Still Collating...

Personal opinion here: I agree with Mike. It does feel fishy. I also caught the 'multi-part' thing... Does that mean the story will ever be finished in a satisfying way?

If they plan more than 2 parts, they need to say it and how many parts, otherwise it's still deceptive. IMO the whole of Part 1 feels like a prologue for the actual storyline, cause almost nothing happens in it, there's almost no story in that first story...

The 'always' planning to go flatscreen also seems like either a fib or is extremely deceptive for some people who mistakingly bought a VR headset, couldn't stand it and either refunded it or is collecting dust now. And all of that trouble could've been avoided if they were open and honest from the start.

The gameplay itself: yeah the character moves at an incredibly sluggish pace. The Aliens are still slow and sluggish (I hope that's a difficulty thing). The fps drops during the demo is also not a good sign for the optimization.
But the Aliens do move well I have to say. The climbing and jumping around isn't on the level of AvP2010, but it's the next best version of it.

I hope the other issues could be changed with mods. Technically they wouldn't be hard to improve for modders. But the game needs to be popular enough to have a fan base willing to dish out some mods.

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