Quote from: Trash Queen on Aug 09, 2021, 01:15:55 PM
I'm not sure that story's got anywhere to go.
Well, to the series closure that has been delayed since. I actually liked what they eventually did with the "convergence" thing, and the "why is space dead". One moon for every advanced species annihilated, or better said, "converged"into one of those giant beings. Now it is Earth turn. Will we survive?, I think it is not that bad of a script for a closure
Quote from: Trash Queen on Aug 09, 2021, 01:15:55 PMI don't particularly care for post apocalyptic stories, that's not what grabs me about the IP, and something that big's likely to be very Hollywood sadly.
Yeah but you can't also make dead space games like the first and the second all the time. A more direct approach like the third was inevitable (still held the scary factor and loneliness of the two prior games anyway), and yes this forth and last tittle could point in the hollywood approach of a game, but if done well and not heavily scripted like cod then..., I don't see the issue.
And there are other risks you are taking when doing a remaster of a classic that is borderline perfection. The recordings and the voice acting the game features, as well as the "coms" with your partners for instance. In the original the quality of the voice acting and the stuff we see in those pads is..., sublime. Will it be the same or better in the remake?, I very much doubt that, among other things no original member of the old team is left.
There's also the zero gravity jump mechanic which I absolutely adored when in combat and navigating enclosed spaces (and space too outside the ship), and liked it way more than the free flying of the sequels. They have said they want to "update" this with the ds2 and ds3 mechanic removing the zero jump, and that is something I don't agree with in the slightest.
A remake of a game that is already perfect is not a good idea, unless you see it as good $$$ incoming from a corp perspective of course. The only things ds1 needed imo was to be a lot more difficult specially in plus games, remove the navigation hand-holding, and be darker like ds2-3.