Post reply

The message has the following error or errors that must be corrected before continuing:
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Note: this post will not display until it has been approved by a moderator.
Other options
Shortcuts: ALT+S post or ALT+P preview

Topic summary

Posted by The Cruentus
 - Feb 08, 2015, 03:27:34 PM
Quote from: Bio Mech Hunter on Feb 06, 2015, 07:19:13 PM
A:I's game engine is absolutely superb, but I wish to God they'd correct the lip-synch issue and add player reflections and shadows. :-\

Yeah, that is one thing I noticed and could not help be slightly disappointed about, Amanda casts no reflection, this would not be so bad if it wasn't for the fact that Amanda frequently picks up space helmets and holds it in front of her, then there is the fact she has no shadow, this could have been a good mechanic, having to hide your shadow as well yourself. However, I still loved the game and since its CA's first time, I can't hold it against them. It beats both A:CM and AVP2010 easily. I love this game a lot.
Posted by swarm87
 - Feb 08, 2015, 03:07:26 AM
I want a copy of this Engine for homebrewing
Posted by vikingr
 - Feb 06, 2015, 10:11:28 PM
I second that.

It's great because it looks awesome and runs on older systems still on high settings.

The issues were adressed well already, but those are minor issues.
Posted by Bio Mech Hunter
 - Feb 06, 2015, 07:19:13 PM
A:I's game engine is absolutely superb, but I wish to God they'd correct the lip-synch issue and add player reflections and shadows. :-\
Posted by Corporal Hicks
 - Feb 05, 2015, 08:39:03 AM

AMD has posted up a YouTube video in which Creative Assembly developers Gary Napper and Michael Bailey talk development of the game engine used in Alien Isolation. They talk, amongst others, about creating the engine from scratch, the useĀ of the lighting and their particle system:

“Exclusive interviews with Lead Designer Gary Napper and Lead Engine Programmer Michael Bailey discussing the creation of the Alien: Isolation game engine. Also, Creative Assembly Studio Director Tim Heaton describes the integral role AMD played throughout the development process.”

Link To Post

AvPGalaxy: About | Contact | Cookie Policy | Manage Cookie Settings | Privacy Policy | Legal Info
Facebook Twitter Instagram YouTube Patreon RSS Feed
Contact: General Queries | Submit News