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Games => Predator: Hunting Grounds => Topic started by: The Necronoir on Jun 29, 2021, 02:26:54 PM

Title: Isabelle DLC + HQ Map Drop
Post by: The Necronoir on Jun 29, 2021, 02:26:54 PM
The long-awaited Isabelle DLC has dropped, along with the anticipated (Stargazer) Headquarters map.

(https://blog.playstation.com/tachyon/2021/06/51276966253_e5fe3d05e7_k.jpg)
(https://live.staticflickr.com/65535/51277524264_a928d9b072_h.jpg)
(https://live.staticflickr.com/65535/51276094782_cb4ce6763c_h.jpg)
(https://live.staticflickr.com/65535/51276799431_e5d8c962b5_h.jpg)

Additional images, and a full transcript from the Playstation Blog: (https://blog.playstation.com/2021/06/29/sniper-isabelle-comes-to-predator-hunting-grounds-in-new-dlc/#sf247188140)

QuoteThe jungle is heating up this summer with new Predator: Hunting Grounds updates coming your way! The hottest new arrival is one we know fans have been patiently awaiting... She is finally joining Dutch in the "Choppa"... Alice Braga has lent her voice to bring Isabelle to the game's world. This new update will not only showcase our ninth DLC since launching last year, but it will also unleash a new playground – the Headquarters Map. That's right – nine DLC's and six maps later, IllFonic keeps thinking of ways to challenge players in the jungle.

Our paid DLC pack for this summer re-introduces a fan favorite to the Predator: Hunting Grounds world, and it's available today. Help us in welcoming 2010's Predators character Isabelle to the game. A sniper in an elite defense force, Isabelle was selected by the Predator menace as worthy prey to be hunted on an off-world game preserve. One of two survivors in a group of eight specialized killers, she managed to escape and returned to Earth. After joining the OWLF, it was determined that "Izzy" had more confirmed Predator kills than any other human...aside from Dutch.

Now you, too, can harness her immense power as one of the fiercest competitors in the jungle. She not only carries specializations that are tailored to her like sniper, rushdown, scavenger [and more], but she is a real glass cannon. Izzy is a heavy hitter but watch your health; she pairs best with a medic teammate. QA says if you feel like your team is incomplete, she is that missing piece to a well-rounded crew.

Izzy would be lost without her sniper rifle, and lucky for you, she never leaves home without it.  This DLC will get you early access to the NRV-E, AKA the Ultimate Sniper Rifle, is the exact thing you need to pick off Predators and enemies alike (it will be unlockable to all via gameplay by August 2021). What makes this tech so substantial is its Pred Shells that explode on contact. With this rifle, the sharper and steadier you are, the more damage you will do. The further you are from your target, the more destruction you will cause. Think splash damage effect with exploding rounds. They will never see it or you coming.

What fun is a new character without a new playground? This month's free update is one our team has been working hard to bring you, another map: Headquarters! That's right; you now have six maps to play through. This is the most complex, spacious, and difficult map yet, and that statement is coming from our QA team!.

Deep in the jungle, atop a large waterfall, the Stargazer fleet built their headquarters, a strong military base to facilitate their proxy wars while trying to draw the Predator to Earth. HQ comprises multiple bases, facility structures, and cabanas that sit atop the most challenging terrains the game has showcased yet.

The Headquarters, at first, will feel like a multi-floor labyrinth, with lots of turns forcing players into close-quarters combat. Anyone up for an elevator battle royale? With so many hiding spots and nowhere to perch, HQ really is a Predator death trap for most, but there may be one that can survive. A highly skilled Trapper Predator could be stealthy enough to beat the fire team. But most that have played this new map make mincemeat out of the enemy.

If the Headquarters is the "burial grounds" for our Yautja friend, then the Cabanas are where the Fireteam could meet their demise. It's a predkour paradise. With 12 different missions for the Fireteam to conquer; they will often traverse the area. This map also showcases new missions unavailable to other maps. Fireteams will be faced with an all drone mission, these act as mobile alarm systems that will alert your enemies if they spot you. Take them out before they see you, or a constant stream of Stargazer guerillas will be coming after you. Or try your hand at the Maiden's Treasure; this mission will send teams on the ultimate treasure hunt to unveil unexplainable Predator technology. These missions and others will be the key to unlocking bonus XP.

As I said, what makes this map incredibly challenging isn't just the missions or problematic fighting areas; it's the terrain. This map showcases the most water-to-land ratio in the game yet. This means if you can lure the Predator to the water, you'll have your chance to short out the Predator – since water will wreak havoc on its electrical systems; however, you are a sitting duck by water as the jungle is all around you. Remember that you will be met by sheer cliffs and a rocky climb back up to HQ if you play in the water. The trek isn't the most difficult part. Watch the cliffs, as they are a prime hiding spot for the guerillas who are ready to snipe you down.

The team is really proud of this map, and it has become a favorite of ours. We hope you all like it as much as we do. Also, we did hear the community ask for more background lore. Now you can uncover new insights on Stargazer and Keyes with Series 2 of the OWLF tapes! Lastly, new trophies, loot, masks, and fresh faces are hitting the jungle soon. Keep your eyes out on our social media for more information on our updates and patch notes.

Between the anniversary Steam release and getting a new set of audio logs featuring Alice Braga, I'm getting pretty good at calling these now. Seems we're finally going to find out what happened to her and Royce after the film. That's got to be quite a story!

I hadn't really given much thought to the visual side of her return appearance though, and I must say wearing elements of the Mr. Black armour as a trophy is a really nice touch! No prizes for guessing what the next Predator DLC is likely to be then.

The Stargazer HQ design is a bit more "out there" than I expected, but let's see what it looks like in-game. What does everyone else make of it?
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Voodoo Magic on Jun 29, 2021, 02:40:36 PM
HOT DAMMMMMMN!!!!

So much to love here! So much to love!

Plus an Ewok village!

(https://live.staticflickr.com/65535/51277524209_8d5826f8cd_h.jpg)
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Voodoo Magic on Jun 29, 2021, 02:47:55 PM
So it appears Alice Braga returner to voice her playable character, and perhaps Jake Busey returned and recorded the lore tapes?

If so, Alice Braga stars in a TV show here in the US called "Queen of the South", so perhaps she was too expensive to record her own lore tapes, where Jake isn't seemingly doing much and costs a smaller fee to record the long stuff.

But damn, more lore I can't wait to delve into!

Thank you Illfonic!!!
Title: Re: Isabelle DLC + HQ Map Drop
Post by: The Necronoir on Jun 29, 2021, 02:54:05 PM
Quote from: Voodoo Magic on Jun 29, 2021, 02:47:55 PM
So it appears Alice Braga returner to voice her playable character, and perhaps Jake Busey returned and recorded the lore tapes?

If so, Alice Braga stars in a TV show here in the US called "Queen of the South", so perhaps she was too expensive to record her own lore tapes, where Jake isn't seemingly doing much and costs a smaller fee to record the long stuff.

But damn, more lore I can't wait to delve into!

Thank you Illfonic!!!

Yeah, after re-reading with less giddy excitement that does appear to be the case. Maybe they had Alice lined up for the tapes initially, but had to come up with a work-around when she was too busy (or too costly, as you say). Something like that would explain the last-minute reshuffle from when she was first teased as DLC.

Not sure how I feel about the "resort"-like elements of the new map. Kind've reminds me of Jurassic Park actually, which may not be too much of a stretch from the Predator feel, but does take it away from the strictly paramilitary stuff we've had so far. As AVPR and The Predator have shown, things start to go off the rails when this franchise gets too domestic.
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Voodoo Magic on Jun 29, 2021, 03:02:30 PM
Quote from: The Necronoir on Jun 29, 2021, 02:54:05 PMAs AVPR and The Predator have shown, things start to go off the rails when this franchise gets too domestic.

*cough,cough* Ahem... Predator 2?

(https://64.media.tumblr.com/d159f3fda7c0693750ca976ee1ba5b85/tumblr_nvv1xvZ0jF1rp0vkjo1_500.gif)

This is what I've been craving a maze! Hopefully lots of dark eerie corridors in here!

"The Headquarters, at first, will feel like a multi-floor labyrinth, with lots of turns forcing players into close-quarters combat. Anyone up for an elevator battle royale? With so many hiding spots and nowhere to perch, HQ really is a Predator death trap for most, but there may be one that can survive. A highly skilled Trapper Predator could be stealthy enough to beat the fire team. But most that have played this new map make mincemeat out of the enemy."
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Kailem on Jun 29, 2021, 03:02:43 PM
(https://media.giphy.com/media/FoH28ucxZFJZu/giphy.gif)

Glad that this was finally the DLC drop where they decided to give us Isabelle. In retrospect it was likely changed so that the first post-Steam release content drop could seem more substantial for new PC players especially, but they definitely made a mistake by teasing her so early and then holding off on her for so long.

Either way, good to see she's finally made it! I like that it looks like she's got Mr Black's mask jawbone as a trophy there too. And the new map looks cool as well, especially with that big structure jutting out over the waterfall. Almost gave me Predators vibes in itself when I first saw the tiny thumbnail.

I would have thought the sniper rifle would have had a thermal sight like the movie that would have allowed you to see the Predator even while cloaked, so this "ranged impact shot" feature sounds interesting.
Title: Re: Isabelle DLC + HQ Map Drop
Post by: The Necronoir on Jun 29, 2021, 03:12:40 PM
Quote from: Voodoo Magic on Jun 29, 2021, 03:02:30 PM
Quote from: The Necronoir on Jun 29, 2021, 02:54:05 PMAs AVPR and The Predator have shown, things start to go off the rails when this franchise gets too domestic.

*cough,cough* Ahem... Predator 2?

Touché! It's telling that I don't associate Predator 2 (my favourite in the series, FYI) with domesticity though. As Mike himself says, it may be an urban environment, but it's basically a warzone - no creature comforts at all. The only time the film dips into a domestic setting is the apartment gate-crash, and while it's a great scene I think they did the right thing by limiting it like that.

By "domestic" I guess I mean an environment where you could picture kids/teenagers and soccer mums milling about.
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Kailem on Jun 29, 2021, 03:18:07 PM
Quote from: Voodoo Magic on Jun 29, 2021, 02:40:36 PM
HOT DAMMMMMMN!!!!

So much to love here! So much to love!

Plus an Ewok village!

(https://live.staticflickr.com/65535/51277524209_8d5826f8cd_h.jpg)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-FZCnCkHzneE%2FVLBb-74L4fI%2FAAAAAAAAu_o%2FmavbNEbz4tU%2Fs1600%2Fpredator_vs_ewoks.jpg&hash=b10bcca2758bb3d0f363e0d6d8c75828f09b87de)
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Jurassicvania on Jun 29, 2021, 03:22:50 PM
That's awesome! I love the character, and AB had serious presence in the film, so glad for a reprisal.
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Voodoo Magic on Jun 29, 2021, 03:28:34 PM
Quote from: The Necronoir on Jun 29, 2021, 03:12:40 PM
By "domestic" I guess I mean an environment where you could picture kids/teenagers and soccer mums milling about.

Ah, then agreed.  :)👍

Quote from: Kailem on Jun 29, 2021, 03:18:07 PM
Quote from: Voodoo Magic on Jun 29, 2021, 02:40:36 PM
HOT DAMMMMMMN!!!!

So much to love here! So much to love!

Plus an Ewok village!

(https://live.staticflickr.com/65535/51277524209_8d5826f8cd_h.jpg)

http://3.bp.blogspot.com/-FZCnCkHzneE/VLBb-74L4fI/AAAAAAAAu_o/mavbNEbz4tU/s1600/predator_vs_ewoks.jpg

:laugh:

(https://media2.giphy.com/media/tODygE8KCqBzy/giphy.gif?cid=6c09b9526022c5852519b19977741436094240d450984cf8&rid=giphy.gif&ct=g)

Right-click-save!
Title: Re: Isabelle DLC + HQ Map Drop
Post by: The Necronoir on Jun 29, 2021, 03:31:20 PM
Hold the phone! I just loaded up the game and she's also wearing the full Falconer mask as a back-plate. That throws a spanner in the works. Now I'm thinking the next Predator DLC might actually be the Falconer - bringing in a new gameplay element with the falcon drone we saw datamined ages ago - with the existing Mr Black mask an easy back-door way to have that character in the game as well (perhaps with a Tracker mask thrown in to complete the trio).
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Kailem on Jun 29, 2021, 03:34:42 PM
I just hope we get Mr Black period. The addition of just his mask recently makes me think they might have tried to get him in, since we saw his plasmas caster datamined, but then realised they couldn't get his more elongated head to work if his mask was wearable for all Predators, so they just decided to add that in on its own because it was better than nothing.
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Lost_Hunter on Jun 29, 2021, 04:18:49 PM
This looks cool, wonder what else Illfonic has up their sleeve. Hoping we get all 3 Preds from Predators as well. Still haven't figured out how to use the vocal mimicry in game. Does anyone know how?
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Leggs.obj on Jun 29, 2021, 04:38:17 PM
Really love the Berserker Jaw necklace. It makes sense as to why one of the Devs tapped me for a jaw bone replica.

I really like all of the different predator trophies Isabelle wears, the dreads on her waist are a really nice touch.
Title: Re: Isabelle DLC + HQ Map Drop
Post by: The Necronoir on Jun 29, 2021, 04:45:56 PM
Just took my time playing a solo private match as Isabelle in the new map. Assorted thoughts and impressions:

Isabelle

Headquarters

That's all from me, for now. Curious to hear what others think.
Title: Re: Isabelle DLC + HQ Map Drop
Post by: acrediblesource on Jun 29, 2021, 04:57:44 PM
Headquarters has a horizontal lift that takes you from the platform at the cliffs edge to the main central HQ location really fast.
Ive still yet to enter the one you spoke about (from below the main structure under the water fall?).
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Bug hunt wilson on Jun 29, 2021, 05:03:00 PM
I hope that one shot predator comics that take place after predators is canon that would be neat.Also my boy Royce better still be alive.
Title: Re: Isabelle DLC + HQ Map Drop
Post by: The Necronoir on Jun 29, 2021, 06:03:15 PM
Quote from: acrediblesource on Jun 29, 2021, 04:57:44 PM
Headquarters has a horizontal lift that takes you from the platform at the cliffs edge to the main central HQ location really fast.
Ive still yet to enter the one you spoke about (from below the main structure under the water fall?).

Yeah, there's a small structure right underneath it with a button to call the lift. And there are actually two horizontal "lifts" on the map - free on each side of the HQ.
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Corporal Hicks on Jun 29, 2021, 06:37:19 PM
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Samhain13 on Jun 29, 2021, 09:11:35 PM
I think Isabelle class and new Sniper are fine. Its fun to have something different and they aren't much good stats wise... I prefer it like that and not be an overpowered pay to win dlc sniper class, sniper builds are already strong enough on this game.

The new map is cool, I like the design of the environments, enjoyed more than Airstrip. But some locations like that big building can be a nightmare for the Predator, tight indoors locations are terrible.

https://www.youtube.com/watch?v=nTkZvI9irg8&

https://www.youtube.com/watch?v=_YHBxFoZZAU&

https://www.youtube.com/watch?v=iBXTmQ-LZiQ&
Title: Re: Isabelle DLC + HQ Map Drop
Post by: The Necronoir on Jun 30, 2021, 06:02:02 AM
Quote from: Corporal Hicks on Jun 29, 2021, 06:37:19 PM
https://www.youtube.com/watch?v=P5rROUCuw8s

Trying to watch this now, but I'm getting terrible buffering issues. Can't watch more than 20 seconds straight without a good 5-10 second load. Giant happen to other YouTube videos, and I've tried multiple devices. Anyone else experiencing this?
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Corporal Hicks on Jun 30, 2021, 07:25:44 AM
No issues rewatching here.
Title: Re: Isabelle DLC + HQ Map Drop
Post by: DaniilLogOut on Jun 30, 2021, 07:27:04 AM
Yeah, I've been having the same issues lately
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Sabres21768 on Jun 30, 2021, 10:32:46 AM
I'd love it if someone would just do a tour of the Stargazer building. I want to see what's in there.
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Voodoo Magic on Jun 30, 2021, 01:24:02 PM
I can't believe I'm happily looking for lore tapes again. It motivates me to keep playing just like a new level cap would.

But damn, I'm not looking forward to the frustrating feeling again when you find a tape but don't make it to the chopper, and can't take it with you!  >:( :laugh:

Quote from: The Necronoir on Jun 29, 2021, 04:45:56 PM
Just took my time playing a solo private match as Isabelle in the new map. Assorted thoughts and impressions:

Isabelle

  • The voice acting is solid - and great to hear Alice back in the role after so long.

  • The new weapon is really interesting, to say the least. Lined up a head-shot on the first enemy I saw (which happened to be one of the heavy PMCs), only to send him rag-dolling 20 feet through the air. I don't know which of us was more shocked! Seems to function as a hit-scan sniper rifle, but the impact site results in a small plasma caster explosion (complete with sound effect). I can see this decimating a predator in skilled hands. It might take some tweaking to get the balance right.

Headquarters

  • Speaking of decimating predators, if you're going to do it anywhere, it's going to be here! The map is extremely large and almost completely open in the middle. This is due to a combination of very little undergrowth and the bowl-shaped terrain, which funnels everything into the centre.

  • When I say extremely large, I mean almost too large. A lot of it feels quite empty as well, lacking the clutter and other little touches that make the current maps so interesting and distinctly different. The only way I can see this making sense from a game design standpoint is if there is some truth to that rumoured 3 v 12 mode. That would seem about right for a map of this size.

  • The Stargazer HQ is a very peculiar building. Perhaps some of the missions will shed more light on it, but it seems to be drawing and pumping a lot of water from the river it sits over, perhaps for hydro power, or maybe something more nefarious (thinking the nerve agent from existing missions).

  • Having explored the map pretty extensively, I think I've narrowed down the source of my misgivings, which is that it feels very "James Bond". You have a river marina and luxurious treetop accommodation, where Bond would spend the first act sauntering around, having his first veiled interactions with the villain, and probably seducing a few women. Then you have the outlandish "secret lair" perched on top of a waterfall where the infiltration and action would play out, before the whole thing is primed to blow in the final act.

  • Speaking of outlandish, or perhaps otherworldly, the underside of the part that juts out over the waterfall is a suspended elevator entrance, taking you up through a kind of oculus-shaped portal that reminds me very much of the bomb compartment of the juggernaut in Covenant...

That's all from me, for now. Curious to hear what others think.

Nice analysis Nec!

Headquarters is indeed large, magnificently so. It didn't take long to become my favorite map, so I'm not surprised it's become a favorite of the Illfonic crew (something other maps like Airstrip had no shot of doing, at least for me). I found the map pretty wondrous, and dangerous for a FT - those cliffs! :o

I noticed those hydro tubes too. It all made me wonder what those Stargazer bastards are up to in there. Possibly the lore tapes combined with missions will paint a complete picture.

And I hope you're right about that 3 v 12 mode!

Quote from: Samhain13 on Jun 29, 2021, 09:11:35 PM
I think Isabelle class and new Sniper are fine. Its fun to have something different and they aren't much good stats wise... I prefer it like that and not be an overpowered pay to win dlc sniper class, sniper builds are already strong enough on this game.

Yeah, Isabelle, I like her and her gun, but she has some squishy stats. Not recommended unless you're in a solid Fireteam that sticks together and communicates. Dutch can survive in a team not watching each other's back, but not Izzy! (But to be fair, that encompasses the sniper class in general.)

And damn, do I love hearing Alice Braga's voice. My only complaint is sometimes I just want her to say "Stay together Fireteam" and instead she goes into some soliloquy.  :D

Quote from: Sabres21768 on Jun 30, 2021, 10:32:46 AM
I'd love it if someone would just do a tour of the Stargazer building. I want to see what's in there.

I'll try to keep an eye out for you if I see any real good explorations on YouTube. :)
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Mr.Turok on Jul 01, 2021, 01:48:38 AM
I just hope those bugged OWLF tapes get fixed. I hear some of the are still not yet accessible even though you collected all of the new sets. Damm shame really and its going to be a while until the next hotfix pops up. I just hope new balance fixes is also included, I'm disappointed that there was no patch notes with this despite it being still full of glitches and improper balance mechanics for gameplay. I can still list things that need to be fixed such as pigs only spawning when Fireteam is nearby which is risky for a Predator to go for as even a semi-experience Fireteam can just go to a pig screaming and find a weakened Predator for easy pickings, or new balanced features such as optimized cloaking for better stealth gameplay or the ability for Fireteam to go in a prone position for better sniping and concealment gameplay.

There is still lots to do, I wonder why patch notes are barely non existent this time around?
Title: Re: Isabelle DLC + HQ Map Drop
Post by: The Necronoir on Jul 01, 2021, 09:22:05 AM
Quote from: Mr.Turok on Jul 01, 2021, 01:48:38 AM
There is still lots to do, I wonder why patch notes are barely non existent this time around?

My guess would be because the content drops are time-sensitive (ie promised for certain months). Patches can drop any time, so they probably didn't implement much because they were focused on meeting the hard deadline. I'm sure it won't be long until we get more substantial fixes rolled out.
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Kailem on Jul 01, 2021, 12:34:34 PM
I'm glad they at least fixed a couple of the bigger/more annoying Airstrip bugs, namely the invisible chopper on a certain mission and players spawning all over the place when they're reinforced.

I've only had a change to play the new map once but it seems pretty cool. I like how big and open it seems, and I want to explore the actual HQ building a bit more.

It definitely seems like it's one where both sides are going to have a much tougher time depending on where they are when the fight starts.
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Voodoo Magic on Jul 01, 2021, 01:38:03 PM
Quote from: Mr.Turok on Jul 01, 2021, 01:48:38 AM
I just hope those bugged OWLF tapes get fixed. I hear some of the are still not yet accessible even though you collected all of the new sets. Damm shame really and its going to be a while until the next hotfix pops up.

People are obtaining the whole new recording set, so perhaps the bugs (if true) are map dependent. I remember when searching for the first batch back in the day, I always had problems keeping the tapes I found strictly on the Overgrowth map.

Then this day happened  :D



QuoteI can still list things that need to be fixed such as pigs only spawning when Fireteam is nearby which is risky for a Predator to go for as even a semi-experience Fireteam can just go to a pig screaming

Hmm. I have no issues using my Target Isolation and finding Pigs on the map around a Fireteam or miles away. But never gut a pig around a Fireteam. Use your meditation instead.  It's realistic they squeal!  :)

Quote from: Kailem on Jul 01, 2021, 12:34:34 PM
I'm glad they at least fixed a couple of the bigger/more annoying Airstrip bugs, namely the invisible chopper on a certain mission and players spawning all over the place when they're reinforced.

They fixed that back in May, thankfully! 👏
Title: Re: Isabelle DLC + HQ Map Drop
Post by: RidgeTop on Jul 01, 2021, 03:42:25 PM
The tape bug is that some of the second round are not unlocking to listen to, but still show as collected. The way around it as of now is to collect all of the tapes, then they'll all be accessible.
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Kailem on Jul 01, 2021, 06:19:47 PM
I'd say it's crazy that well over a year later they're still having issues with the tapes unlocking, but....
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Mr.Turok on Jul 12, 2021, 03:35:44 AM
Quote from: Voodoo Magic on Jul 01, 2021, 01:38:03 PM
Hmm. I have no issues using my Target Isolation and finding Pigs on the map around a Fireteam or miles away. But never gut a pig around a Fireteam. Use your meditation instead.  It's realistic they squeal!  :)

Killing the pig is not the problem, is eating it and the scarcity of pigs everywhere else except when Fireteam is present nearby. For one, its dead, you show up as blue due to body heat loss as it is dead, so why is the piggy still squealing when grabbing at the heart? A second pig squeal is not needed, loud enough as it is to hear the fist punch through the pig's body to eat the heart, dont need sweaty Fireteam players coming my way that fast.

Second, why only plenty of pigs when 7 meters away from Fireteam while I find a scarce 2 or 1 any other place on the map. People would say take the Large Pouch perk but must one really rely on that perk all the time to play a game just to ensure enough heals for a proper match engagement? Is it wrong to ask for consistent pig spawns around the maps? If Fireteam has 4 ways to heal but Predator has only 2, with one being very limited to two uses and the other depending if Fireteam is nearby to spawn pigs but placing yourself in danger of being in their crosshairs.

Just need Illfonic to have consistent spots around the map that spawns about 6 pigs or so, and have Fireteam also have consistent ammo boxes as well. Its also annoying that Fireteam gets only one ammo crate in random matches at times. There is a reason why people love Airstrip, as the map has that best balance resource consistency that favors both sides.
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Some Old Dude on Sep 27, 2021, 12:31:53 PM
Unlocked all of her tapes. I can only imagine
Spoiler
we'll get Preda-Royce DLC
[close]
in the future?
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Voodoo Magic on Sep 27, 2021, 01:50:33 PM
Quote from: Some Old Dude on Sep 27, 2021, 12:31:53 PM
Unlocked all of her tapes. I can only imagine
Spoiler
we'll get Preda-Royce DLC
[close]
in the future?

That would be pretty cool if that is the plan....
Title: Re: Isabelle DLC + HQ Map Drop
Post by: The Necronoir on Sep 27, 2021, 04:03:45 PM
Quote from: Some Old Dude on Sep 27, 2021, 12:31:53 PM
Unlocked all of her tapes. I can only imagine
Spoiler
we'll get Preda-Royce DLC
[close]
in the future?

That would kind've jibe with my speculation over the October DLC, where I half-suspect Illfonic might be faking us out:

Quote from: The Necronoir on Sep 06, 2021, 02:18:18 PM
My bet, as I outlined in another thread a while ago, is that we'll get the Falconer as a DLC predator, along with the falcon as a new weapon/gear, some class-specific shaders (ala City Hunter), and the Tracker mask as a free cosmetic. That way players will be able to recreate all three of the predators from that film without doubling down on any content already released (as Voodoo points out).

Lately though, I've started to wonder if Illfonic is playing a bit of a bluff. After the delayed Isabelle release they switched to using generic placeholder images for the roadmap, so we can only tell whether we're getting a fireteam or predator class, right? But what if this next one is a human who wears predator tech, ala Noland...?
Title: Re: Isabelle DLC + HQ Map Drop
Post by: Voodoo Magic on Sep 28, 2021, 01:20:40 PM
I wonder if Illfonic is engaged with what's going on over at 20th Century Studios. There's potential to be tapped for a cross promotion / timed dlc / expansion with "Skulls".