Started by [REB]Trigger, Jul 21, 2010, 01:19:06 PM
Quote from: Solid Snake on Nov 30, 2013, 01:11:17 AMI think Rebellion making another AvP game isn't a bad idea, anything at this point is better than A:CM
Quote from: JokersWarPig on Dec 05, 2013, 07:41:02 AMI swear I think I'm the only one on the face of the earth that loves AVP2010. My only complaints in the entire game was that the marines didn't wear helmets in multiplayer and there was no iron sights for the pulse rifle.
Quote from: Xenoscream on Dec 17, 2013, 03:27:18 PMI think the best part of the game for me was the Marine campaign, switch it up to nightmare and it feels like an old school shooter with very VERY little room for mistakes. I got the platinum for AvP, and damn I had to work for it.
Quote from: HuDaFuK on Dec 17, 2013, 04:18:13 PMQuote from: Xenoscream on Dec 17, 2013, 03:27:18 PMI think the best part of the game for me was the Marine campaign, switch it up to nightmare and it feels like an old school shooter with very VERY little room for mistakes. I got the platinum for AvP, and damn I had to work for it.Yeah, the Marine campaign was far and away the best of the three. Genuinely scary at times. It suffered a bit in that the first couple of levels were much more exciting than the later ones though.Nightmare for the Marine was a bitch. Lost count of the number of times I slogged through that bastard-hard final level only to have Weyland gun me down while I tried to pop him in the head
Quote from: PHANTOM on Dec 12, 2013, 06:59:03 PMAlways loved it, from it's amazing DX11 graphics, atmosphere, and chaotic multiplayer experience.
Quote from: Xenoscream on Dec 17, 2013, 03:27:18 PMI'd give them a second chance. They did a decent job all things considered.
Quote from: skull-splitter on Oct 07, 2014, 07:20:16 AMAvP'10 made me think of AvP'99, and not in the good way. It sure looks impressive, but fails as a game. Partly because SEGA pushed it out to make up for the (new) delay of ACM so loads of content were rushed or cut out entirely I guess, but I don't like the reliancy on the AvP-films in terms of aesthatics and lore.
Quote from: Corporal Hicks on Oct 07, 2014, 07:59:15 AMThey had wanted more time to refine it before release but due to all the messing about the ACM, Sega weren't willing to give them time. To be fair to Rebellion, they did further work with the community to balance it with later patches. The game looked gorgeous and I appreciated the experiment with the gameplay - I loved the in-your-face nature of the melee system - but it didn't work for everyone. It's just a shame they can't carry an interwining story. The story was what let down AvP Classic and the fact they didn't have an actual script for this version lets it down too. AvP2 showed that the 3 campaigns offers an opportunity for a story with greater scope.I would glady let Rebellion come back though - I love the experience of AvP Classic, I loved AvP 2010 (those first 3 marines levels!!) - I'd just hope they've learnt from the previous game.
Page created in 0.051 seconds with 15 queries.