Hmm. Am I the only one that feels like he doesn't actually know all that much more about the game? My impression of the game is still Penumbra/Amnesia in space. Which I think still sounds better than A:CM's CoD with bugs, but it's still not really grabbing me as much as it could be. As far as I know there's supposedly going to be traps and such, but it seems that you mostly just hide from it by breaking LOS or going into closets, which feels all sorts of weird when facing an Alien as opposed to horribly mutilated man monsters.
I just think the Alien is such a unique creature that could lend itself to some interesting mechanics, even in a horror game, that an Amensia reskin alone isn't enough to megahype me. The premise is excellent - you vs an Alien all alone on a station is basically the kind of game I've wanted to play forever, but it still needs to be executed properly.
I would have loved to have them take the opportunity and give an example of how those traps might work, or how those experiments with the gun impacted the game and if we can expect them to play a role later on. I guess I was a hoping to hear something like "at one point the Alien stops being playing around being deaf and blind you actually have to slow it down or disorient it to escape".
At first I thought I was just jaded and cynical, but then I told my friends what I know so far and heard their reaction: "You hide from an Alien behind boxes and in lockers? That's the dumbest f**king thing I've ever heard."
Maybe I'm not so crazy.
Still, a competently made Amnesia-like would still be miles ahead of Gearbox's pitiful attempt at a game. Literally a copy pasted Amnesia with an Alien model would still be kinda enjoyable in "for what it is".