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Author Topic: AvPG Previews Alien Isolation  (Read 38524 times)

Feb 19, 2014, 02:51:52 PM
Reply #165 on: Feb 19, 2014, 02:51:52 PM
Well said...

On a tangent... tardigrades are amazing by the way. The little criters are damn near invincible! Lol.

Feb 20, 2014, 10:51:50 PM
Reply #167 on: Feb 20, 2014, 10:51:50 PM

Correction to previous post...

Mesoskeleton (C) Xhan 4evs

Feb 22, 2014, 03:38:06 AM
Reply #168 on: Feb 22, 2014, 03:38:06 AM
Hello everyone, this is my first ever blog/community post,ever, so be gentle with me,alright?The changing of the leg structure in A:Isolation?......the purist in me is very unhappy,but at the same time any story/narrative has to move forward,after 35 years ,and if that's what's required- a little up grade here and be it. While the later films and the EU have their merits here and there the original still scares the s**t out of me, even now. Proper brown trousers time. And it seems gaming is trying to catch up,because it's finally got the tools.Shooting things over and over again bring back the memories,for sure, but A:I looks like it'll s*** me up in the comfort of my own home. The cross-overs, EU, are all well and good but my(respect for the creature....I admire it's purity....the memory of the organism is that it'll do you.... on sight.No questions asked. And that's where my fear still comes from. One of them will bloody have you, before you know it.(at the risk of kicking something off, Grid does kill two on his own,just saying)...That's the crux of it.Alien isn't a horror film to me, it's not sci-fi film,'s terror, pure and simple. I look over my shoulder now when i watch it....but an immersive game hiding in the shadows.....? echo of my nightmares?I can't bloody wait!!!!!

Feb 24, 2014, 12:59:09 AM
Reply #169 on: Feb 24, 2014, 12:59:09 AM
i did notice the digitigrade legs were wrong for 1979 movie accuracy, but i think the developers did it on purpose to make the alien seem taller, more intimidating, make it seem bigger.

to me, it is because of the queen that maybe the first alien could of had legs like that.

the 1st and 2nd movie didn't have digitigrade legs
the isolation game does.

but when we first meet the queen
she goes from looking like shes got human legs to bending into digitigrade legs. i thought that was a neat trick if you watch it. it just seems so alien to me compared to earth life as she switches between the 2 so naturally.

so if the queen could do that, why not the 1979 alien?

« Last Edit: Feb 24, 2014, 01:00:49 AM by mythology »

Feb 28, 2014, 08:59:00 PM
Reply #170 on: Feb 28, 2014, 08:59:00 PM
"The Alien’s footsteps boomed."

Why are the Alien's footsteps booming?
The Alien always seemed like a lithe sneaky, covert creature in the first first film.
I believe it was Camerons Queen Alien who was the heavy footed clomper.

"The Alien lets out a frightening roar "

This also seems a kind of a standard issue monster attribute.
Why would a stalking silent killer need to roar?
Except to fit into the standard issue iconography of monster as dinosaur.

(One thing that always irritates me in a videogame and that almost always signifies a general lack of creativity is a scene where a boss monster/character throws their hands down in the Wolverine pose and lets out a roar towards the screen.)

The graphics look nice.
As good as some of the best digital fan art, but interactive.
Which has got to be worth something.

Actually I can kind of see how audible footsteps might be necessary from a gameplay perspective.
It probably wouldn't be fun to just be walking along and then get killed without any warning like the movie.
There are concessions that you have to make for gameplays sake.

« Last Edit: Feb 28, 2014, 09:10:44 PM by RobThom »

Feb 28, 2014, 09:34:57 PM
Reply #171 on: Feb 28, 2014, 09:34:57 PM
Why would a stalking silent killer need to roar?

Like how it did with Dallas?

Mar 03, 2014, 07:17:53 PM
Reply #172 on: Mar 03, 2014, 07:17:53 PM
I don't think it makes noise when it's just walking around, only when it's chasing you. I thought it sounds a bit silly too, but I guess maybe it makes it more intense when you can hear it thumping behind you

Mar 05, 2014, 12:47:53 AM
Reply #173 on: Mar 05, 2014, 12:47:53 AM
If the Alien is 9' tall with natural armor capable of deflecting bullets then it would have to have some mass.

Mar 05, 2014, 03:11:58 AM
Reply #174 on: Mar 05, 2014, 03:11:58 AM
Tigers have mass but they have soft paws too ^_^

Mar 05, 2014, 04:10:38 AM
Reply #175 on: Mar 05, 2014, 04:10:38 AM
RobThom, I have to agree with you big time on the roaring monster crap. Every movie. Every game. Every sort of creature/monster/robot/villain. It's like they go to and download a template.

So horrible and stale that I've actually turned off movies because of it lol, and use it to fuel my exhaustive rants about how cgi and art college anime emos are ruining everything, but I digress... the gameplay mechanics should illustrate a much better purpose for noises and footsteps, hopefully.

Seems like CA is committed to trying to make an authentic experience (trying = key word) so hopefully it will be for the most part believable.

Mar 05, 2014, 05:18:40 AM
Reply #177 on: Mar 05, 2014, 05:18:40 AM
Does the alien? It has those ribs and I guess a hard head, otherwise they seemed pretty prone to explode with no reservations

Mar 05, 2014, 05:32:01 AM
Reply #178 on: Mar 05, 2014, 05:32:01 AM
It exploded when 10 mm explosive tipped light armor rounds hit it.  The standard 9mm certainly hurt the Alien, but if you look at small arms hits Gorman had on the creatures, there is no penetration. 

.45 at point blank range took several shots before it went down as well.

.45 and 10mm are much bigger rounds than 9mm.

Mar 05, 2014, 05:47:32 AM
Reply #179 on: Mar 05, 2014, 05:47:32 AM
They explode when hit by smart or sentry gun fire.

10mm pulse rifle rounds - not really.  They do sting a bit, though.


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