Quote from: Darkness on Oct 04, 2015, 08:46:22 PM
You can't build a story like this with half of it as Amanda and half as the alien. The alien can't die for starters. The gameplay mechanics would be completely different. If they'd have included a couple of chapters of it, I'd guarantee reviewers would be bitching that it was out of place. Sure, I guess DLC was possible but you're still talking about changing the whole gameplay. I must admit I was expecting story DLC from a different characters point of view. It was sadly a missed opportunity.
See, that's where we disagree. The Alien
could die within its own campaign, just like Amanda could die (the story ultimately requires her to survive, but she can die if you don't succeed).
It's not an AVP title, no, but the AVP games demonstrated a multi-species campaign template
is perfectly viable.
It wouldn't even have to be the same story. It could be the same situation as a 'what if'. I remember the '
Force Unleashed' games had alternative playable endings, which is the same thing.
QuoteYou're not completely hounded by the alien all the time. There's plenty of long moments where it doesn't appear at all. They do mix things up with the androids and eventually give you a flamethrower but yeah, I hear ya, it does get overwhelming constantly on the edge of your seat but I don't think the solution is to play as the alien. I didn't think it was a good idea in Colonial Marines either, even it was multiplayer. I just think if you want to play as the creatures, AvP is the way to go. The campaigns are deliberately woven together, all the species are balanced with pros and cons.
Agreed, but I think a similar formula could have been tried. If they had
wanted to give us the Alien, they could have.
Hell, what was wrong with playing out what happened on the station before Amanda got there, except from the creature's perspective? You'd have faced an armed population and it would be like creating Hadley's Hope's aftermath in space.
QuoteSales for AvP were less than Isolation and there were lots of variety there. Perhaps, I can see it probably would have got a few more interested but I suspect Amanda's story would have suffered because of it and we wouldn't have got the game we got.
I don't see why Amanda's story would have suffered, though. The same campaign we basically have could still be there. The same basic cut-scenes of importance. They could have just replaced the 'filler' stuff with the Aliens' perspective.
Quote from: Adam802 on Oct 04, 2015, 08:54:40 PM
f**k off, sega. This game DESERVES a sequel. Sigh......
Give them the money and I'm sure they'll be happy to do that.

Quote from: razeak on Oct 04, 2015, 09:21:58 PM
Surely on the heels of a positive reception and two upcoming films there would be heightened interest.
Not unless that positive reception translates into dollar signs.
Quote from: Space Rick on Oct 04, 2015, 09:31:46 PM
It's a bit weird for me for CA to pass on the possibility of a sequel because they wouldn't have to spend the time this time to create the engine, A.I etc but focus mainly on the content. They could pump it out with much less effort and time, being still a great effort nonetheless. I was hoping they were about to create a sequel, and namely a multiplayer sequel, a team survival, but I guess not then. Pity to drop it now from the hands who gave it more adult credibility than the last films and games combined.
Creating an engine is only a part of it. All the rest still takes a lot of money and time (both of which they'd rather put into other projects already being done).
Quote from: Corporal Hicks on Oct 05, 2015, 07:39:44 AM
Indeed. This game wasn't about being the Alien.
No reason it couldn't have been.
QuoteIt was about being hunted by the f**ker!
Which is the reason it was only ever going to have limited appeal. Gamers generally like feeling empowered, not hunted down and victimised, precisely because it's an
experience. Especially when it could be a very frustrating, repeatedly dying experience, which can sometimes unintentionally feel like a chore.

The product did what it could by relying upon that mechanic, but when it's a big budget production, it needs big budget sales.
QuoteIt might have been nice as DLC but it would have been development time away.
Well, that's exactly what many were assuming would happen. If there had been such a thing, it could have sold in a far bigger way.