Started by Darkness, Oct 04, 2015, 03:46:46 PM
It seems even more unlikely that we’ll be getting a sequel to Alien Isolation any time soon. Back in May 2015, we heard that Alien Isolation had shifted 2.11 million copies in North America and Europe and Sega was reportedly disappointed with the sales performance. In a new interview with GameIndustry.biz, Creative Assembly’s studio director, Tim Heaton, discussed taking on Microsoft’s new Halo Wars game and the subject of Alien Isolation 2 popped up. Heaton explained a sequel is not out of the question but again, laments the so-so sales figures and says it would be hard to make a profit out of a sequel.
“2.1 million sales? It just didn’t break out…, Am I happy about that? I’m not happy about that, right. I think it did under-index in America. I think the genre just didn’t shine with an audience that would let us break out. 2 million is fine, right – let’s be clear – but we were unsure right till the very end about whether we would hit that break out space or not. Making a AAA console game is bloody hard. We absolutely sweated blood for that game, we came through, and felt really happy at the end of it. Alien: Isolation 2 is not out of the question, because we’re so proud of it and there’s possibly more to be said. But do we really want to be spending very significant amounts of money, and getting close to break-even or just about in the black? That’s not where Sega wants to be, when we have a brilliant portfolio of other games that do great business.”
Well, it’s a damn shame if I say so myself. Alien Isolation had a positive reception from critics and an amazing reception from fans. I consider it to be the best game that has ever come out of these franchises and it still sold more than Aliens Colonial Marines and around the same, if not more, than Aliens vs Predator. The fundamental problem with Alien/AvP is they’re not the type of games that are going to sell millions of copies à la Call of Duty. Alien is very much a niche genre and is generally for fans of the movies. But alas it will be a long time before we see any new Alien games.
Thanks to ikarop for the news.
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Quote from: Xenomorphine on Oct 04, 2015, 04:41:41 PMThey really missed a trick by not including an playable Alien campaign.
Quote from: RidgeTop on Oct 04, 2015, 05:23:41 PMSince when is over 2 million copies poor sales? Dead Space did about that and got two sequels.
Quote from: Darkness on Oct 04, 2015, 06:18:48 PMI wonder how much it cost compared to other games to make.
Quote from: Darkness on Oct 04, 2015, 06:18:48 PMWell, I disagree there. It's not an AvP game. It was about Amanda's story so playing as an alien would have been out of place and a big waste of development time.To save money, they could have shaved a few hours off the end and we'd still be saying it was a damn fine game. Up until the hive and reactor bit.
Quote from: The Eighth Passenger on Oct 04, 2015, 06:27:10 PMQuote from: RidgeTop on Oct 04, 2015, 05:23:41 PMSince when is over 2 million copies poor sales? Dead Space did about that and got two sequels. Dead Space is an original IP though. All profit goes to the publisher and developer. With Alien: Isolation you need to factor in the licensing fee. I don't know what that was but it couldn't have been cheap.Quote from: Darkness on Oct 04, 2015, 06:18:48 PMI wonder how much it cost compared to other games to make.Wasn't the game engine developed in-house? That might have pushed up the cost quite a bit for all the R&D.
QuoteOf course it wasn't an AVP game. But it was an 'Alien' game and that means it could have easily had one campaign from Amanda's point of view and the other from an Alien's - even if it was just a single DLC mission (which seemed to be what most players were actually expecting would happen).
QuoteAgain, an experience where you have no choice but to be almost constantly victimised will only have a limited ceiling of appeal.
QuoteIf there had been a way to play as the Alien, itself, the sales could easily have doubled, if not tripled. It put a lot of people off - myself, included.
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