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Posted by SpaceKase
 - Sep 19, 2019, 10:41:28 PM
Quote from: Voodoo Magic on Sep 19, 2019, 02:58:28 PM

Thinking something isn't feasible simply means one thinks it's not likely nor probable. So we're actually saying the same thing here. :)

Ah! Yes, I grok ya, water brother.
Posted by Voodoo Magic
 - Sep 19, 2019, 02:58:28 PM
Quote from: SpaceKase on Sep 19, 2019, 12:55:26 PM
Quote from: Voodoo Magic on Sep 18, 2019, 10:27:42 PM
Quote from: SpaceKase on Sep 18, 2019, 09:41:39 PM
Quote from: Kailem on Sep 15, 2019, 08:13:16 AM
What about some sort of video game about Aliens.....versus Predator? I feel like that has potential.

The real wild card here is what's coming out of Cold Iron (Now Hiring!) which we've heard nothing about. Historically this is not a great sign, especially when one factors in the Colonial Marines curse. But As Hunting Grounds appears and as Alien Blackout proved to be there's always potential for pleasant surprises.

Here's a wishful thought, how cool would it be if, in the delightful fashion of Sonic & Knuckles, the Cold Iron Studios finally came out and it featured some capability to interface with Hunting Grounds maps and or players, they would need to have compatible mechanics, but how rad would it be, perhaps even only in a dlc option or something, to have two totally different games have the ability to interact in shared settings?

Perhaps I'm just having fever dream remembrances of old crossovers between the animated X-Men and Spider-Man cartoons in the mid 90's/early 2000's. But where there's a will, there's a way.

Bartender, I'll have what he's having!

;D

Unfortunately in all seriousness, although cool, I don't think that's feasible.

Unlikely I'll grant you, but there's nothing unfeasible there, capture the flag is capture the flag, regardless of what graphical skin you've got in your world. All this is imaginary speculation of course, but assuming one created a common world or two, all you would have to do is have some common rules. GTA for example is the same game regardless of which perspective your camera is in, be it first person, third person, or whatever. It could be argued the this is exactly the way reality is, each of us as players with totally different comprehensions and perceptions of the common world around us.

This is a totally different sort of thing, mind you, but conceptually and presentationlly it was a brilliant. When Sega first came out with Sonic & Knuckles, hot on the heels of Sonic 3, it had the unprecedented capability to plug one game cartridge into the other and play them simultaneously, in the parlance of 1994 technology.  But the remarkable thing is that suddenly you could replay an entire previous game with a new character who had new and different capabilities in a common world. You could still play either game separately but together was a totally different experience. It was a feature of course that  drove sales for the purchase of both games.

That was all planned ahead of time of course and by a common developer, unlike this situation, so yes, unlikely, but conceptually totally feasible. It brings to mind what they were trying to conceptualize with Ready Player One. Or this awesome attraction StarWars had many years back (pre-LAN-party days) where guests would line up to choose sides in a series of flight simulators, either Tie Fighters or X-Wings for a massive networked battle over common Death Star trench kinda situation. As I recall, the people waiting in line to play next had little kiosks where they could control fixed position Death Star Laser turrets and try to shoot down whomever was playing the current round.
I wish I could find a reference to the article, it was probably in an old Game Pro magazine or something, does that sound familiar to anyone else out there?

Thinking something isn't feasible simply means one thinks it's not likely nor probable. So we're actually saying the same thing here. :)
Posted by SpaceKase
 - Sep 19, 2019, 12:55:26 PM
Quote from: Voodoo Magic on Sep 18, 2019, 10:27:42 PM
Quote from: SpaceKase on Sep 18, 2019, 09:41:39 PM
Quote from: Kailem on Sep 15, 2019, 08:13:16 AM
What about some sort of video game about Aliens.....versus Predator? I feel like that has potential.

The real wild card here is what's coming out of Cold Iron (Now Hiring!) which we've heard nothing about. Historically this is not a great sign, especially when one factors in the Colonial Marines curse. But As Hunting Grounds appears and as Alien Blackout proved to be there's always potential for pleasant surprises.

Here's a wishful thought, how cool would it be if, in the delightful fashion of Sonic & Knuckles, the Cold Iron Studios finally came out and it featured some capability to interface with Hunting Grounds maps and or players, they would need to have compatible mechanics, but how rad would it be, perhaps even only in a dlc option or something, to have two totally different games have the ability to interact in shared settings?

Perhaps I'm just having fever dream remembrances of old crossovers between the animated X-Men and Spider-Man cartoons in the mid 90's/early 2000's. But where there's a will, there's a way.

Bartender, I'll have what he's having!

;D

Unfortunately in all seriousness, although cool, I don't think that's feasible.

Unlikely I'll grant you, but there's nothing unfeasible there, capture the flag is capture the flag, regardless of what graphical skin you've got in your world. All this is imaginary speculation of course, but assuming one created a common world or two, all you would have to do is have some common rules. GTA for example is the same game regardless of which perspective your camera is in, be it first person, third person, or whatever. It could be argued the this is exactly the way reality is, each of us as players with totally different comprehensions and perceptions of the common world around us.

This is a totally different sort of thing, mind you, but conceptually and presentationlly it was a brilliant. When Sega first came out with Sonic & Knuckles, hot on the heels of Sonic 3, it had the unprecedented capability to plug one game cartridge into the other and play them simultaneously, in the parlance of 1994 technology.  But the remarkable thing is that suddenly you could replay an entire previous game with a new character who had new and different capabilities in a common world. You could still play either game separately but together was a totally different experience. It was a feature of course that  drove sales for the purchase of both games.

That was all planned ahead of time of course and by a common developer, unlike this situation, so yes, unlikely, but conceptually totally feasible. It brings to mind what they were trying to conceptualize with Ready Player One. Or this awesome attraction StarWars had many years back (pre-LAN-party days) where guests would line up to choose sides in a series of flight simulators, either Tie Fighters or X-Wings for a massive networked battle over common Death Star trench kinda situation. As I recall, the people waiting in line to play next had little kiosks where they could control fixed position Death Star Laser turrets and try to shoot down whomever was playing the current round.
I wish I could find a reference to the article, it was probably in an old Game Pro magazine or something, does that sound familiar to anyone else out there?
Posted by Voodoo Magic
 - Sep 18, 2019, 10:27:42 PM
Quote from: SpaceKase on Sep 18, 2019, 09:41:39 PM
Quote from: Kailem on Sep 15, 2019, 08:13:16 AM
What about some sort of video game about Aliens.....versus Predator? I feel like that has potential.

The real wild card here is what's coming out of Cold Iron (Now Hiring!) which we've heard nothing about. Historically this is not a great sign, especially when one factors in the Colonial Marines curse. But As Hunting Grounds appears and as Alien Blackout proved to be there's always potential for pleasant surprises.

Here's a wishful thought, how cool would it be if, in the delightful fashion of Sonic & Knuckles, the Cold Iron Studios finally came out and it featured some capability to interface with Hunting Grounds maps and or players, they would need to have compatible mechanics, but how rad would it be, perhaps even only in a dlc option or something, to have two totally different games have the ability to interact in shared settings?

Perhaps I'm just having fever dream remembrances of old crossovers between the animated X-Men and Spider-Man cartoons in the mid 90's/early 2000's. But where there's a will, there's a way.

Bartender, I'll have what he's having!

;D

Unfortunately in all seriousness, although cool, I don't think that's feasible.
Posted by SpaceKase
 - Sep 18, 2019, 09:41:39 PM
Quote from: Kailem on Sep 15, 2019, 08:13:16 AM
What about some sort of video game about Aliens.....versus Predator? I feel like that has potential.

The real wild card here is what's coming out of Cold Iron (Now Hiring!) which we've heard nothing about. Historically this is not a great sign, especially when one factors in the Colonial Marines curse. But As Hunting Grounds appears and as Alien Blackout proved to be there's always potential for pleasant surprises.

Here's a wishful thought, how cool would it be if, in the delightful fashion of Sonic & Knuckles, the Cold Iron Studios finally came out and it featured some capability to interface with Hunting Grounds maps and or players, they would need to have compatible mechanics, but how rad would it be, perhaps even only in a dlc option or something, to have two totally different games have the ability to interact in shared settings?

Perhaps I'm just having fever dream remembrances of old crossovers between the animated X-Men and Spider-Man cartoons in the mid 90's/early 2000's. But where there's a will, there's a way.
Posted by The Kurgan
 - Sep 16, 2019, 04:14:38 PM
Posted by Voodoo Magic
 - Sep 16, 2019, 03:53:45 PM
Quote from: Kailem on Sep 15, 2019, 08:13:16 AM
What about some sort of video game about Aliens.....versus Predator? I feel like that has potential.

I say why not!  I mean there's no debating AVP is already canon!

Right?

Posted by Still Collating...
 - Sep 15, 2019, 11:02:23 AM
 :laugh:
Posted by Kailem
 - Sep 15, 2019, 08:13:16 AM
What about some sort of video game about Aliens.....versus Predator? I feel like that has potential.
Posted by Still Collating...
 - Sep 14, 2019, 09:43:15 PM
Agreed. A killable Alien would solve a lot of problems, just make him tough and give the players few weapons, weak weapons and low ammo. Problem solved, things feel realistic and smooth.
Posted by The Kurgan
 - Sep 14, 2019, 04:56:05 PM
Yeah, an unkillable Alien would not really work.

They would have to make sure, that a full on assault on the humans would be ill advised for the alien. On the other hand it has to be powerful enought to be a threat.

Kinda have to keep that in balance until one party makes mistake. Not sure if you can balance a game that well.
Posted by Kimarhi
 - Sep 14, 2019, 04:41:01 PM
The only problem I see is that a human alien player isn't going to retreat if the weapons can't harm it. 

You'd have to be very clever with your level design to negate a human players tenacity.

If a flamethrower only holds the Alien in place like it does in Isolation for instance, you know that human player isn't going to flee, he's going to wait for the other player to run out of fuel and simply bumrush when it is over.


You'd have to have levels set up in a way where a human player could use the flamethrower, hold the alien, and then close a door, and then design the level where the Alien had to backtrack through the air ducts or subflooring to have his next shot at the human.

Any other way and you have a broke ass game where the human playing the Alien just mauls everyone to death because they can't stop it otherwise. 


I'd have the Alien killable personally, but maybe have the Alien having the respawn ability after capturing other players for host. 
Posted by Still Collating...
 - Sep 14, 2019, 04:10:11 PM
It could work great for an Alien game. Just focus it on horror, great dark atmosphere in cool movie like settings and it can work.
Posted by The Kurgan
 - Sep 14, 2019, 02:31:46 PM
No pulse rifles or something that powerful.

Just makeshift weapons like in Isolation to drive it off to regenerate or just a small pistol with limited ammo if you want the keep some real guns in. But so that you can't really kill the alien reliable with it if not special circumstances like top teamwork or an ambush work in your favor.

So yes, the original F13 framwork pretty much.
Posted by Kailem
 - Sep 14, 2019, 02:07:45 PM
Yeah you could possibly do it like Alien Isolation, where it's possible to find items that might stun or drive off the Alien but nothing that can actually kill it.
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