QuoteA new trailer for Aliens: Colonial Marines is now available, offering your first glimpse of the new multiplayer mode Escape and a new type of Xenomorph: http://www.gamespot.com/aliens-colonial-marines-2012/videos/aliens-colonial-marines-escape-mode-trailer-6393909/ (http://www.gamespot.com/aliens-colonial-marines-2012/videos/aliens-colonial-marines-escape-mode-trailer-6393909/)
Escape sees a team of four Colonial Marines fighting through a series of areas to secure a safe exit while an opposing team of four Xenomorphs attempts to stop them at every twist and turn, and will be playable on the PAX Prime show floor this weekend.
Also, keep an eye out for more news and details on Aliens: Colonial Marines during our the "Inside Gearbox Software" panel at PAX Prime which kicks off at 4PM PT in Pegasus Theatre!
-ChrisF [Gearbox forums]
I think it looks pretty rad
http://www.youtube.com/watch?v=2mA3ZSi53iY#ws (http://www.youtube.com/watch?v=2mA3ZSi53iY#ws)
Download link: Link (http://www.multiupload.nl/OY4MLLPV3K)
Trailer in HD (360 MB): Link (http://www.multiupload.nl/KV2W46JUAU)
i can't wait for this game ;D
Woah, that does look cool. Textures look much better in this video too.
Is that the same spitter we saw in other videos, just redesigned here?
Quote from: ikarop on Aug 30, 2012, 11:10:59 AM
Fixed link: http://www.gamespot.com/aliens-colonial-marines-2012/videos/aliens-colonial-marines-escape-mode-trailer-6393909/ (http://www.gamespot.com/aliens-colonial-marines-2012/videos/aliens-colonial-marines-escape-mode-trailer-6393909/)
Thanks Ikarop. I updated the original post.
Also is this a female marine playable in multiplayer?
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv126%2FNewbeing%2Ffemalemarine.jpg&hash=a3afc59972341ce1e07c3c75691b817ab3301e4d)
This is gonna be gooooood fun!!
This gameplay looked pretty fun, I'm gonna be honest. But seriously, these graphics look so dated now. AvP 2010 delivered more "realistic" graphics than this and that was pretty much rushed. I like the look of the aliens and everything (trying my best not to criticise everything here), and the environments look alright, the claustrophobic areas fit in well, but that could make aliens a lot more overpowered than Marines (Like AvP 2010 Predators>Aliens>Marines) and to be honest, there doesn't seem to be much suspense in this video. It mainly looks like a full on attack kind of thing, which I'm all for, but I think it would suit the genre if there was more suspense, but of course the community doesn't like to play it tactical -.-
I felt... excitement... honest to goodness excitement. First time in awhile over a game.
That was actually really cool... still not sold on the third-person aliens though, totally lacks immersion. Interesting to see how it actually feels to play it that way though.
Simply awesome.
That was pretty awesome ;D the spitter is a bit dodgy but i loved the rest
Spitter is action figure material. Nice to see Kane's son tho.
Kane's son's face looks great. Like actually accurate.
And game looks a bit more cleaned up than the other trailers portray. :)
You win this round, Gearbox.
Looks great! Lurker looks fantastic and It was nice to finally see some new weapons for the marines. Looks like an SMG and an Assault Rifle, but not entirely sure.
Don't really understand the graphical complaints. AVP3 look amazing, but the levels were so small and enclosed that It wasn't really anything special. This game looks great for what it is trying to do. Especially the lighting.
Whose Kane's son?
Quote from: MrSpaceJockey on Aug 30, 2012, 01:51:30 PM
Kane's son's face looks great. Like actually accurate.
And game looks a bit more cleaned up than the other trailers portray. :)
You win this round, Gearbox.
@1:19
Marine: "Aww sh*t!"
;)
Looks like the Escape MP mode is just like the Evacuation mode for AVP2 in which case, it's going to be AWESOME!!!! One of the greatest disappointments that AVP2010 had for me is the lack of an Evacuation mode for multiplayer, I never thought I'd ever be able to play this awesome mode again and I am so glad Gearbox has fixed this. Now, I just need an AVP2 Survivor/AVP2010 Infestation mode and I'd be set. :)
OMG, there's human skull under the dome :O
I thought this trailer was more about the different type of xeno's , then a new game mode. I am confused about it. It needs to have a commentary version, with developers talking about it.
EX: Is there no re-spawning ? Last one standing , makes it out.
Quote from: Stringer2355 on Aug 30, 2012, 03:52:19 PM
I thought this trailer was more about the different type of xeno's , then a new game mode. I am confused about it. It's to have a commentary version, with developers talking about it.
EX: Is there no re-spawning ? Last one standing , makes it out.
It's playable at PAX this weekend so I'm sure we'll hear more about it then.
Looks very good, this is more like it. :)
Quote from: acrediblesource on Aug 30, 2012, 02:56:27 PM
Whose Kane's son?
Quote from: MrSpaceJockey on Aug 30, 2012, 01:51:30 PM
Kane's son's face looks great. Like actually accurate.
And game looks a bit more cleaned up than the other trailers portray. :)
You win this round, Gearbox.
The alien from alien 1979
Quote from: Stringer2355 on Aug 30, 2012, 03:52:19 PM
I thought this trailer was more about the different type of xeno's , then a new game mode. I am confused about it. It needs to have a commentary version, with developers talking about it.
EX: Is there no re-spawning ? Last one standing , makes it out.
I'm guessing Gearbox based this game mode under Evacuation from AVP2, the mechanics are this: usually there are more humans than Aliens but the Aliens can respawn, when the humans die they respawn as Aliens. All the surviving humans have to reach the Evac point and stay there for 10 seconds and they have to survive standing there in order to win or they could wipe out the remaining number of lives that the Alien players have.
Graphics are terrible....at least 5 years behind.
Dude...this looks...really badass.
So this is basically evac mode from AvP2 right?
Never got to play that mode but heard good things about it and this looks set to deliver.
And the Spitter? Awesome. I love the big acid sacs on the sides of his head.
Quote from: DRAKE M. on Aug 30, 2012, 04:34:02 PM
Graphics are terrible....at least 5 years behind.
Bull. I hate when people make egregious remarks like that. You're looking at a blurry video, from a game that isn't even finished yet. I don't get it.
Quote from: Remonster on Aug 30, 2012, 05:10:19 PM
Quote from: DRAKE M. on Aug 30, 2012, 04:34:02 PM
Graphics are terrible....at least 5 years behind.
Bull. I hate when people make egregious remarks like that. You're looking at a blurry video, from a game that isn't even finished yet. I don't get it.
Agreed.
I really like how Escape mode is objective based. That's exactly what the Infestation and Predator Hunt modes needed to be in AVP. BUT, it's only 4 vs. 4? WTF?! >:(
I also want to know why in the hell the Lurker (which appears to be the Alien from the original film) is "the fastest in agility"? Where's the f**king Runner? I suppose it's not going to be in the game. Which would be stupid.
The Spitter looks ridiculous and is completely unnecessary when it's primary function is something the others have already demonstrated to have. What's next? The Praetorian? *facepalm*
I'm still very unhappy with Alien players being relegated to 3rd person. Gearbox should at least give us a f**king option. And of course, they're still too small, they're all using quadrupedal movement, their animations need improving, the weapon sfx are all wrong, the Pulse Rifle is firing tracers, etc., etc.
The sad thing about all this is the praise Randy and his team are giving themselves about making "the most authentic Aliens experience yet" could still very well be true. lol *sigh* That's simultaneously hilarious and depressing.
Quote from: Nightlord on Aug 30, 2012, 05:02:45 PM
So this is basically evac mode from AvP2 right?
Never got to play that mode but heard good things about it and this looks set to deliver.
Evac mode was epic. Good times, good times. :D
Quote from: DRAKE M. on Aug 30, 2012, 04:34:02 PM
Graphics are terrible....at least 5 years behind.
Games aren't always about graphics, yunno?
If you want to see a game with crap graphics and outdated engine, look at Call of Duty.
Game mode looks decent, I do hope for an Infestation-styled game mode for this game.
Quote from: Deany-B on Aug 30, 2012, 05:17:32 PM
Quote from: DRAKE M. on Aug 30, 2012, 04:34:02 PM
Graphics are terrible....at least 5 years behind.
Games aren't always about graphics, yunno?
If you want to see a game with crap graphics and outdated engine, look at Call of Duty.
Game mode looks decent, I do hope for an Infestation-styled game mode for this game.
Exactly, AvP3 had fantastic graphics and it was a shitbag game.
Quote from: Dovahkiin on Aug 30, 2012, 05:12:39 PM
Quote from: Remonster on Aug 30, 2012, 05:10:19 PM
Quote from: DRAKE M. on Aug 30, 2012, 04:34:02 PM
Graphics are terrible....at least 5 years behind.
Bull. I hate when people make egregious remarks like that. You're looking at a blurry video, from a game that isn't even finished yet. I don't get it.
Agreed.
Blurry video? The picture I posted is crystal clear and the graphics suck! Also, if you think the game is gonna look any better than that when it comes out, you are dreaming. That's it pal...
Guys, you're feeding it. Trailer looks great, Kane's son looks terrifying, spitter looks alright.
I wonder how you spit as the Spitter; I'm guessing it's claw and tail attacks are very weak and that's why it has to rely on spitting as its primary form of attack, therefore I'm assuming either the claw or tail attack keys will be replaced with a spit attack key.
I thought it was a kid saying the graphics suck since anyone born after 91 seems to not appreciate the glory days of video game but the dudes 41. Graphics look amazing and the atmosphere is top notch.
Quote from: predxeno on Aug 30, 2012, 05:54:49 PM
I wonder how you spit as the Spitter; I'm guessing it's claw and tail attacks are very weak and that's why it has to rely on spitting as its primary form of attack, therefore I'm assuming either the claw or tail attack keys will be replaced with a spit attack key.
They should just give the spitting feature to the Runner, and implement it so it relies mainly on speed, agility, and hit and run tactics.
Quote from: Sexy Poot on Aug 30, 2012, 05:58:15 PM
I thought it was a kid saying the graphics suck since anyone born after 91 seems to not appreciate the glory days of video game but the dudes 41. Graphics look amazing and the atmosphere is top notch.
Lol, I have to agree being nearer my 40s then my 30s now.
There is no harm on criticizing, we expect the best and GBX should deliver, I liked the trailer a lot, kanes son looks great and the spitter well, those things glowing behind the crown/head seems to shinny for me but overall is ok, feels like Left 4 dead 2 which is good :), but seriously graphics looks outdated A LOT, I hope that GBX can work it out on this 6 months to go but no wonder if the look/graphics/textures have been completed by now maybe they are focusing on gameplay/mechanic aspects, who knows.
Looking good.
Spitter looks like a Kenner toy, though.
How many different aliens so far?
Soldier
Lurker
Spitter
Crusher
Queen?
I could swear we've seen quite a few more in concept art shots...
Runner is confirmed, I remember seeing a glimpse of it from the first footage media
Quote from: ScardyFox on Aug 30, 2012, 06:02:03 PM
Quote from: Sexy Poot on Aug 30, 2012, 05:58:15 PM
I thought it was a kid saying the graphics suck since anyone born after 91 seems to not appreciate the glory days of video game but the dudes 41. Graphics look amazing and the atmosphere is top notch.
Lol, I have to agree being nearer my 40s then my 30s now.
Hey pal, it's just my opinion...don't get your panties in a twist. I appreciate the old games as much as the next guy. Graphics are not everything but is it too much too ask for great game play and great graphics?
I dont see what the big deal is. The graphics aren't the best I've ever seen, but they don't suck by any means. The spitter is awesome save for the glowing sacs. If they only glow when the spitter is about to attack, that would be a different story. But other than that, the trailer is fantastic and epic. So excited!!!
Quote from: Griffith on Aug 30, 2012, 06:11:53 PM
Runner is confirmed, I remember seeing a glimpse of it from the first footage media
Really? I must've missed that then. ???
Still, why would Gearbox make the Lurker the fastest and most agile of the different classes when clearly the Runner is suppose to be? The Lurker is obviously based off the original Alien. Which was the slowest moving Alien in the entire series. ::)
Then again, it's probably the same reason they made the Aliens too small, the weapons have the wrong sfx, etc.... stupidity. lol
Quote from: Griffith on Aug 30, 2012, 06:06:37 PM
There is no harm on criticizing, we expect the best and GBX should deliver, I liked the trailer a lot, kanes son looks great and the spitter well, those things glowing behind the crown/head seems to shinny for me but overall is ok, feels like Left 4 dead 2 which is good :), but seriously graphics looks outdated A LOT, I hope that GBX can work it out on this 6 months to go but no wonder if the look/graphics/textures have been completed by now maybe they are focusing on gameplay/mechanic aspects, who knows.
Oh I agree with you 100%. There is no harm in criticizing whatsoever. However, people should be more worried about being critical with the game play more than anything else. AvP3 had puuurdy graphics - but no matter how hard you shine and polish a turd its still a lump of shit.
I think thats our point, if I may speak ever so lightly for poot.
Quote from: DRAKE M. on Aug 30, 2012, 06:17:29 PM
Hey pal, it's just my opinion...don't get your panties in a twist.
::)
Is this guy the spitter? or an early concept art?, because it have dreadlocks too
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F2079%2Fsin3.png&hash=3776580dd41711c5ac72b32df282e8c53275b186)
If not we can expect more alien types
That's not a spitter.
Quote from: DRAKE M. on Aug 30, 2012, 06:17:29 PM
Quote from: ScardyFox on Aug 30, 2012, 06:02:03 PM
Quote from: Sexy Poot on Aug 30, 2012, 05:58:15 PM
I thought it was a kid saying the graphics suck since anyone born after 91 seems to not appreciate the glory days of video game but the dudes 41. Graphics look amazing and the atmosphere is top notch.
Lol, I have to agree being nearer my 40s then my 30s now.
Hey pal, it's just my opinion...don't get your panties in a twist. I appreciate the old games as much as the next guy. Graphics are not everything but is it too much too ask for great game play and great graphics?
No ones arguing with u guy. Anyway, u can disagree with me all u want but leave my panties out of it.
Quote from: Sexy Poot on Aug 30, 2012, 06:33:24 PM
Quote from: DRAKE M. on Aug 30, 2012, 06:17:29 PM
Quote from: ScardyFox on Aug 30, 2012, 06:02:03 PM
Quote from: Sexy Poot on Aug 30, 2012, 05:58:15 PM
I thought it was a kid saying the graphics suck since anyone born after 91 seems to not appreciate the glory days of video game but the dudes 41. Graphics look amazing and the atmosphere is top notch.
Lol, I have to agree being nearer my 40s then my 30s now.
Hey pal, it's just my opinion...don't get your panties in a twist. I appreciate the old games as much as the next guy. Graphics are not everything but is it too much too ask for great game play and great graphics?
No ones arguing with u guy. Anyway, u can disagree with me all u want but leave my panties out of it.
Laughed.
That was a poetic way to describe avp2010. All the power of Unreal Engine 4 couldn't save or polish that one.
Quote from: ScardyFox on Aug 30, 2012, 06:22:47 PM
Oh I agree with you 100%. There is no harm in criticizing whatsoever. However, people should be more worried about being critical with the game play more than anything else. AvP3 had puuurdy graphics - but no matter how hard you shine and polish a turd its still a lump of shit.
I think thats our point, if I may speak ever so lightly for poot.
::)
Dem sacks.
The graphics cannot be told really well thanks to the video quality but the models of the environment and marines are pretty low poly. Thing is, this game HAS to be outdated because it's going to be released on outdated systems, so instead of aiming for the best quality in textures and models they're just gonna bloat it to shit with lightning and particle effects. Gearbox pretty much said it explicitly, the lightning is the bread and butter of the game's look.
regarding the gameplay, it feels as sluggish and floaty as ever, but i've given up on asking anymore. at least it will be similar enough to AVP2 to comform.
EDIT: by the way, the music track sounds like an electronic version of this:
http://www.youtube.com/watch?v=Y8OdupYNrH0# (http://www.youtube.com/watch?v=Y8OdupYNrH0#)
I'm actually pretty excited, the graphics look pretty good, the new alien types are a pretty neat addition and this new gameplay mode looks like it will provide hours of fun online playing with buddies. I can't wait.
Quote from: chupacabras acheronsis on Aug 30, 2012, 06:40:38 PM
Dem sacks.
The graphics cannot be told really well thanks to the video quality but the models of the environment and marines are pretty low poly. Thing is, this game HAS to be outdated because it's going to be released on outdated systems, so instead of aiming for the best quality in textures and models they're just gonna bloat it to shit with lightning and particle effects. Gearbox pretty much said it explicitly, the lightning is the bread and butter of the game's look.
Let's see the good side of it, if you are going for PC version you can run this game on an intel based system with video shared memory of course remember to turn off all the particles ragdoll and lighting stuff ;) hell yeah! running smooth and by the numbers :D
Forgot how good the music was in Alien 3. Ever hear the "story" music in AvP on the SNES? hear it once and IT WILL NEVER LEAVE UR BODY.
http://www.youtube.com/watch?v=Du6e9bp9B-E#noexternalembed (http://www.youtube.com/watch?v=Du6e9bp9B-E#noexternalembed)
Also notice the egg-morphing aspect at 3:49.
Quote from: Griffith on Aug 30, 2012, 06:26:08 PM
Is this guy the spitter? or an early concept art?, because it have dreadlocks too
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F2079%2Fsin3.png&hash=3776580dd41711c5ac72b32df282e8c53275b186)
If not we can expect more alien types
Pretty sure this is the first time we saw the spitter
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F8452%2Fimagen026d.jpg&hash=ee53faa36ccbedb7df977890b1458633c8d442b0)
"After playing Aliens Colonial Marines, Alien 3 will look like a much better movie to you." - Randy Pitchford in the above spanish interview...
..ok. Sure. lol :P
Y'know, I always thought that an Alien spitting should have been included in AvP games, but at the risk of using it, it depletes your health, and you had to wait until your health was full again until you could use it.
Quote from: Blacklabel on Aug 30, 2012, 07:43:18 PM
"After playing Aliens Colonial Marines, Alien 3 will look like a much better movie to you." - Randy Pitchford in the above spanish interview...
..ok. Sure. lol :P
That's probably because the dog alien in Alien3 spits...and the spitter in A:CM looks ridiculous. Seriously, GBX should've just used the dog alien design for the spitter instead of what they came up with.
Yeah, Alien3 just got better.
Alien 3 doesn't exist!
Than what the hell have I been watching for the past 15 years!!!???
I'm just glad they're making a proper Alien game without the stupid predators turning up. Not hating on predators but they just don't go with aliens
Quote from: Sexy Poot on Aug 30, 2012, 08:12:22 PM
Than what the hell have I been watching for the past 15 years!!!???
A Dream. ;D
Quote from: Sexy Poot on Aug 30, 2012, 08:12:22 PM
Than what the hell have I been watching for the past 15 years!!!???
You've been reliving a terrible terrible nightmare.
Its OK now.
Quote from: hfeldhaus on Aug 30, 2012, 08:14:13 PM
I'm just glad they're making a proper Alien game without the stupid predators turning up. Not hating on predators but they just don't go with aliens
Hey now, none of that ;P
Buts I love my Alien 3!
I'm pumped for this game.Only showed 3 Aliens though instead of 4 but I'm guessing the last is Crusher.They're probebly going to implement a system like Left for dead,who ever has the most points on Alien side will spawn as the "Tank".
Quote from: Effectz on Aug 30, 2012, 09:34:55 PM
I'm pumped for this game.
Same here, brother.
Quote from: Ash 937 on Aug 30, 2012, 08:04:45 PM
Quote from: Blacklabel on Aug 30, 2012, 07:43:18 PM
"After playing Aliens Colonial Marines, Alien 3 will look like a much better movie to you." - Randy Pitchford in the above spanish interview...
..ok. Sure. lol :P
That's probably because the dog alien in Alien3 spits...and the spitter in A:CM looks ridiculous. Seriously, GBX should've just used the dog alien design for the spitter instead of what they came up with.
Yeah, Alien3 just got better.
That is entirely your opinion. I think the spitter looks damned badass.
then what's with the urge to constantly invalidate others' you always have?
Quote from: chupacabras acheronsis on Aug 30, 2012, 10:27:14 PM
then what's with the urge to constantly invalidate others' you always have?
I'm not invalidating his opinion. I'm just stating that it is
his opinion. If I disagree with him, I'm not just going to sit at the side, I'm going to let him know.
I wonder where the other two aliens are? The one with mandibles and the brownish looking one?
Quote from: Dovahkiin on Aug 30, 2012, 10:29:27 PM
Quote from: chupacabras acheronsis on Aug 30, 2012, 10:27:14 PM
then what's with the urge to constantly invalidate others' you always have?
I'm not invalidating his opinion. I'm just stating that it is his opinion. If I disagree with him, I'm not just going to sit at the side, I'm going to let him know.
nobody claimed otherwise, ever.
Quote from: chupacabras acheronsis on Aug 30, 2012, 10:32:46 PM
Quote from: Dovahkiin on Aug 30, 2012, 10:29:27 PM
Quote from: chupacabras acheronsis on Aug 30, 2012, 10:27:14 PM
then what's with the urge to constantly invalidate others' you always have?
I'm not invalidating his opinion. I'm just stating that it is his opinion. If I disagree with him, I'm not just going to sit at the side, I'm going to let him know.
nobody claimed otherwise, ever.
I think you're wrong there, friend. Look at the quote in my post that you first replied to.
that's his opinion.
then why do you care.
Because I disagree with him. I'm going to state my opinion as well. His opinion is as valid as mine, and I never said he was wrong or tried to invalidate his opinion.
then either refute him or don't address him at all, just saying you disagree is pretty useless, argumentation wise. viewpoints don't need to agree to coexist.
Welcome to internets!
Quote from: chupacabras acheronsis on Aug 30, 2012, 10:57:47 PMviewpoints don't need to agree to coexist.
Neither do people. It's quite clear that he disagrees with how you judged his disagreement. I can see you've dug a hole for yourself in this argument, but I'm giving you a way out, use it. To continue this pointless charade is to taunt logic and find fault in something that simply doesn't have it. In my opinion, if you carry this on you are hankerin' for a spankerin' and should willingly bend over and accept the size 9, that's how pointless that discussion is.
The Aliens have faults, but are passable. That spitter looks shithouse though.
Quote from: FightFinda on Aug 30, 2012, 11:26:25 PM
Quote from: chupacabras acheronsis on Aug 30, 2012, 10:57:47 PMviewpoints don't need to agree to coexist.
Neither do people. It's quite clear that he disagrees with how you judged his disagreement. I can see you've dug a hole for yourself in this argument, but I'm giving you a way out, use it. To continue this pointless charade is to taunt logic and find fault in something that simply doesn't have it. In my opinion, if you carry this on you are hankerin' for a spankerin' and should willingly bend over and accept the size 9, that's how pointless that discussion is.
now why do you have to come with that attitude? it's harmless nitpicking.
this is owns...everything so far.....but argghhhhh those textures and the lightning on them....shiny, coloured shit...in real life the colours are much more matt
ANYONE else noticed how the APC arrived at the end? :D
Quote from: chupacabras acheronsis on Aug 30, 2012, 10:57:47 PM
then either refute him or don't address him at all, just saying you disagree is pretty useless, argumentation wise. viewpoints don't need to agree to coexist.
Why would I do that when I respect his opinion? He's completely within his rights to hate the spitter. I just said I disagree with him.
Quote from: FightFinda on Aug 30, 2012, 11:26:25 PM
Quote from: chupacabras acheronsis on Aug 30, 2012, 10:57:47 PMviewpoints don't need to agree to coexist.
Neither do people. It's quite clear that he disagrees with how you judged his disagreement. I can see you've dug a hole for yourself in this argument, but I'm giving you a way out, use it. To continue this pointless charade is to taunt logic and find fault in something that simply doesn't have it. In my opinion, if you carry this on you are hankerin' for a spankerin' and should willingly bend over and accept the size 9, that's how pointless that discussion is.
Pretty much. It really is pointless.
This looks pretty cool. The Spitter looks weird though. It has giant glowing sacs on it's head. Aliens should not glow, it ruins their greatest strength, the dark.
Quote from: SM on Aug 30, 2012, 11:31:27 PM
The Aliens have faults, but are passable. That spitter looks shithouse though.
I have I mixed feelings about the spitter; on the one hand it does look pretty neat, on the other it sounds like a lame xeno variety mix and looks kinda like the bomb Grimms from Resistance 3 (I forget their names unfortunately :().
Quote from: shadowedge on Aug 31, 2012, 12:26:22 AM
This looks pretty cool. The Spitter looks weird though. It has giant glowing sacs on it's head. Aliens should not glow, it ruins their greatest strength, the dark.
Have to (strongly) agree with this. However, we'll just have to wait and see how the game turns out.
Well I'm a little more excited now. I'm loving the look of the Lurker.
The Spitter looks... different, but I guess those sacks are one way of being able to distinguish them from the other aliens, good in a video game. It's not awesome but it is somewhat interesting.
True they are at a disavantage when it comes to stealth but judging by the name they are a sort of "sniper" class, perhaps this compensates?
Quote from: Crazy Rich on Aug 31, 2012, 12:35:22 AM
True they are at a disavantage when it comes to stealth but judging by the name they are a sort of "sniper" class, perhaps this compensates?
That actually puts them in an even more illogical position. I guess we'll just have to reserve judgement for the final gameplay.
Gameplay isn't change to change the fact it's looks shit.
Quote from: bov930527 on Aug 31, 2012, 12:45:33 AM
Quote from: Crazy Rich on Aug 31, 2012, 12:35:22 AM
True they are at a disavantage when it comes to stealth but judging by the name they are a sort of "sniper" class, perhaps this compensates?
That actually puts them in an even more illogical position.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.alicia-logic.com%2Fcapsimages%2Fa_035BillPaxton.jpg&hash=89e758930c228d8bbacf769329b6a0e69a8fd29a)
Quote from: SM on Aug 31, 2012, 12:48:06 AM
Gameplay isn't change to change the fact it's looks shit.
Do you mean "going to change"?
If you think it looks like shit, cool, won't matter to me when I shoot them up with my pulse rifle.
QuoteDo you mean "going to change"?
Yeah I did.
f**k. >:(
It happens.
Quote from: SM on Aug 31, 2012, 12:48:06 AM
Gameplay isn't change to change the fact it's looks shit.
Your opinion. I think it looks awesome.
QuoteYour opinion.
Thanks for pointing that out. No one woulda known otherwise.
QuoteI think it looks awesome.
srsly?
Big glowing globes on the side of it's head? Looks like a cheap Alien ripoff.
Quote from: SM on Aug 31, 2012, 01:14:31 AM
QuoteYour opinion.
Thanks for pointing that out. No one woulda known otherwise.
QuoteI think it looks awesome.
srsly?
Big glowing globes on the side of it's head? Looks like a cheap Alien ripoff.
Oh! sarcasm! You're
sooo funny! And the glowing sacs...I agree that they shouldn't glow. But other than that, I love it.
Quote from: SM on Aug 31, 2012, 01:30:04 AM
QuoteOh! sarcasm! You're sooo funny!
Think you dropped this...
Ehh...whatever.
Loved the trailer. Spitter, eh, not so much. But whatever, I'm willing to look past that as long as it's fun to play as and play against.
This is the first time in awhile my hype has gone up for this game. ;D
Can someone get some stills please?? Thnx!!
Quote from: ikarop on Aug 30, 2012, 11:10:59 AM
http://www.youtube.com/watch?v=2mA3ZSi53iY#ws (http://www.youtube.com/watch?v=2mA3ZSi53iY#ws)
Download link: Link (http://www.multiupload.nl/OY4MLLPV3K)
HOLY f**kING MOSES!!!
THIS
THIS IS WHAT I WANTED TO f**kING SEE!!!
The same shit they were talking about you and a team of people making your escape during insane moments like what was shown here...this is what I was excited for about this game when they said that years back. Looks like they got the f**king feel of it correct.
And holy f**k, female marines!!!!!
Quote from: SM on Aug 31, 2012, 12:48:06 AM
Gameplay isn't change to change the fact it's looks shit.
Is this acknowledging that the game looks like it plays well though? Because for me, it looks like the gameplay is going to be good. Graphics don't mean shit when the gameplay looks like it has it in spades.
The spitter I think will add some diversity to the game, I think it's a great idea and the glowing sacs LOOK AWESOME.
*Runs out of thread to escape the ensuing chaos and persecution*
QuoteIs this acknowledging that the game looks like it plays well though? Because for me, it looks like the gameplay is going to be good. Graphics don't mean shit when the gameplay looks like it has it in spades.
I'll acknowledge it's got good game play when I play it and it's got game play. It's completely unrelated to that laughably stupid looking spitter Alien.
inb4 NECA spitter toy with Kenner style packaging. Coming next year. :P
Quote from: SM on Aug 31, 2012, 03:01:23 AM
QuoteIs this acknowledging that the game looks like it plays well though? Because for me, it looks like the gameplay is going to be good. Graphics don't mean shit when the gameplay looks like it has it in spades.
I'll acknowledge it's got good game play when I play it and it's got game play. It's completely unrelated to that laughably stupid looking spitter Alien.
Here's hoping that it's good then.
I don't mind the sacks on the spitter, if they could just make them look more fleshy, maybe darken the color and CHANGE THE F*CKING GLOWING!
The glowing head sacs don't make any sense biologically with something that is supposed to be an unseen killer in the dark.
But on the other hand ... it's a f**king video game and it's supposed to be fun, cool, and different to appeal to as wide a range of players as possible. I think they struck a serviceable middle ground. Glowing alien heads aren't going to make or break the game.
I would have really enjoyed this if it was just 4 Humans vs Countless Aliens
Quote from: ShadowPred on Aug 31, 2012, 03:05:53 AM
Quote from: SM on Aug 31, 2012, 03:01:23 AM
QuoteIs this acknowledging that the game looks like it plays well though? Because for me, it looks like the gameplay is going to be good. Graphics don't mean shit when the gameplay looks like it has it in spades.
I'll acknowledge it's got good game play when I play it and it's got game play. It's completely unrelated to that laughably stupid looking spitter Alien.
Here's hoping that it's good then.
Indeed.
QuoteGlowing alien heads aren't going to make or break the game.
True. As long as it's got a really cool storyline, that respects the source materi-
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.exploremcallen.com%2FImages%2Fevents%2Fffffuuuu.png&hash=e96e155c95ee0b2490fa111d0007190d9dd26490)
LOL, yep...still a huge problem with me. Going to be hard to ignore while playing the game.
Kinda over it now to be honest. It's still a dumb story rationalised by idiots, but I'm past caring.
I've got my blinders thoroughly attached.
The Aliens "hopping" looks more like galloping to me, makes more sense now.
I actually think the graphics on this are more realistic than AVP 2010. The texture is far better here.
I am really glad they finally let the player spit acid!! Although this Xeno shouldn't be canonized, it's important that they have a ranged attack in their arsenal. I have wanted to be able to spit acid since AVP2. In AVP 2010 it would have been useful in Infestation. I remember playing on Pyramid, I was the selected Alien, and the 4 Marines stayed in a well lit corner, and NEVER moved positions. Every time I approached they gunned me down, I was like, "Well this is no fun." I wish I could have used a ranged attack to split them up.
Yeah, I don't really care about the spitter (though it does look stupid). The game will never be cannon for me so I just want a fun game. That said I understand peoples` reservations - I think I am just at the point of please just make it entertaining.
Other than the game necessary new Xenos, I would like the game to be done so well, story wise, that I would be happy to call it canon.
It probably won't be, however I like the graphics, and it looks really fun to play. So that's good enough.
It's literally impossible for this to be canon.
Did anyone notice that clipping of a belt through an arm of that female black Marine at 0:41? It immediately stood out for me...
Quote from: Apex on Aug 31, 2012, 07:15:21 AM
I actually think the graphics on this are more realistic than AVP 2010. The texture is far better here.
I'm glad someone else thought this as well. Thought I was nuts or something. I think the textures are much better and grittier-looking that AvP2010.
Then again, every game after 2002 looks amazing to me. :laugh:
Quote from: Dovahkiin on Aug 30, 2012, 09:41:12 PM
I think the spitter looks damned badass.
No, it looks like shit. Those sacks totally eliminate the purpose of the xeno behavior. It's meant to be stealthy and not to rush straight forward. How this xeno is going to hide into the dark when its glowing like a christmas tree? And on the other hands the sacks are like giant target mark for the marines. In the movie the marines didn't even seen the aliens while they were sitting on the wall all the time, now imagine the same situation with the spitter ;D
Quote from: WinterActual on Aug 31, 2012, 09:28:15 AM
Quote from: Dovahkiin on Aug 30, 2012, 09:41:12 PM
I think the spitter looks damned badass.
No, it looks like shit. Those sacks totally eliminate the purpose of the xeno behavior. It's meant to be stealthy and not to rush straight forward. How this xeno is going to hide into the dark when its glowing like a christmas tree? And on the other hands the sacks are like giant target mark for the marines. In the movie the marines didn't even seen the aliens while they were sitting on the wall all the time, now imagine the same situation with the spitter ;D
Stop going around treating your opinion like fact. And, while I agree that the sacs shouldn't glow, it still looks awesome. Perhaps they should only glow when it's about to spit.
Quote from: ScardyFox on Aug 31, 2012, 07:36:35 AM
It's literally impossible for this to be canon.
Sadly, I have to agree. Spitter with glowing sacks, rhinos... Meh.
Quote from: Dovahkiin on Aug 31, 2012, 10:34:19 AM
Stop going around treating your opinion like fact.
Its not just my opinion.
I like the design of the spitter. It looks cool as hell, imo. But I agree the glowing sacks are a bit silly; it looks like it should be in Dead Space.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1205.photobucket.com%2Falbums%2Fbb422%2Famicta1%2FACM4.jpg&hash=69e7105203c3c67f27ad6c3ebad3b39f156db7c0)
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Female Marine:
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1205.photobucket.com%2Falbums%2Fbb422%2Famicta1%2FACM2.jpg&hash=1a99c5a53a455bcab5994f9b015fd9aff4911c5c)
Quote from: Space Voyager on Aug 31, 2012, 10:50:06 AM
Quote from: ScardyFox on Aug 31, 2012, 07:36:35 AM
It's literally impossible for this to be canon.
Sadly, I have to agree. Spitter with glowing sacks, rhinos... Meh.
I did say other than the new Xenos....
Quote from: PsyKore on Aug 31, 2012, 12:00:55 PM
I like the design of the spitter. It looks cool as hell, imo. But I agree the glowing sacks are a bit silly; it looks like it should be in Dead Space.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1205.photobucket.com%2Falbums%2Fbb422%2Famicta1%2FACM4.jpg&hash=69e7105203c3c67f27ad6c3ebad3b39f156db7c0)
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Female Marine:
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1205.photobucket.com%2Falbums%2Fbb422%2Famicta1%2FACM2.jpg&hash=1a99c5a53a455bcab5994f9b015fd9aff4911c5c)
Female marine, FTW.
For the game, and game only, I kinda like th sacs...Idk, I flip flop on that. What I don't like is the tail, didn't notice it till I saw a still.
Giger alien looks great. Still peeved thats its supposed to be weaker than ridged head though. Bah
I dont dig the gallop. Not one bit. If you're going to have the aliens running on all fours make it the super fast scuttle of the runner in A3. This loping shit looks dumb and un-alien.
Dont mind the spitter. This shit was gonna happen the moment this game was announced. What I hope is that it has some variety in its attacks. Example: Long range spit that can poison marines. An alt-fire spit that can stun or slow enemies down for coordinated attacks so other xenos can get in close ect.
If were gonna get another class (besides the runner) I'd like to see something different from the standard humanoid two arms and legs aliens. Maybe something a little more arthropod-ish. And would it hurt to see a marine that doesn't have his sleeves rolled up for once? Maybe some armor around the limbs? A full head mask? Heres hoping for some detailed customization from the marine end.
All in all its the first piece of marketing for this game that got me excited. Cant wait to lurk it up. Lurker all day errday
the sacks should be dark-grey who the F cares about that the marine player should recognize that ?
Quote from: PsyKore on Aug 31, 2012, 12:00:55 PM
I like the design of the spitter. It looks cool as hell, imo. But I agree the glowing sacks are a bit silly; it looks like it should be in Dead Space.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1205.photobucket.com%2Falbums%2Fbb422%2Famicta1%2FACM4.jpg&hash=69e7105203c3c67f27ad6c3ebad3b39f156db7c0)
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Female Marine:
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1205.photobucket.com%2Falbums%2Fbb422%2Famicta1%2FACM2.jpg&hash=1a99c5a53a455bcab5994f9b015fd9aff4911c5c)
It would be a hell of a lot better if they only glowed when it is about to spit. I do love the way the spitter looks, though.
Quote from: Spaghetti on Aug 31, 2012, 12:26:34 PM
Giger alien looks great. Still peeved thats its supposed to be weaker than ridged head though. Bah
I dont dig the gallop. Not one bit. If you're going to have the aliens running on all fours make it the super fast scuttle of the runner in A3. This loping shit looks dumb and un-alien.
Its supposed to be weaker. Its before it evolves and loses the dome and grows stronger. The way I take it anyway.
The James Cameron way. ;)
Quote from: chupacabras acheronsis on Aug 30, 2012, 11:35:18 PM
Quote from: FightFinda on Aug 30, 2012, 11:26:25 PM
Quote from: chupacabras acheronsis on Aug 30, 2012, 10:57:47 PMviewpoints don't need to agree to coexist.
Neither do people. It's quite clear that he disagrees with how you judged his disagreement. I can see you've dug a hole for yourself in this argument, but I'm giving you a way out, use it. To continue this pointless charade is to taunt logic and find fault in something that simply doesn't have it. In my opinion, if you carry this on you are hankerin' for a spankerin' and should willingly bend over and accept the size 9, that's how pointless that discussion is.
now why do you have to come with that attitude? it's harmless nitpicking.
I assure you I had no attitude towards you or Dovahkiin. I was just pointing out the pointlessness of the constant bickering between the two of you. This argument in particular I found more amusing than anything else to the point where your hole digging reminded me of David Brent of The Office (UK) fame. The latter part of my post was said jokingly rather than maliciously hence various remarks such as "hankerin' for a spankerin'" and "accepting the size 9". If you honestly could not see I was 'taking the Michael' (sorry it's an english expression for poking fun) then I apologise and I will try to be less vague in the future, and of course I'll use more laughy faces :laugh:.
Okay, back on topic (well sort of): Does anyone else think that side-view still screenshot of the Spitter's head looks a bit like the Martion Tripod head from the 2005 movie, War of the Worlds? :)
Quote from: Sexy pootThe James Cameron way.
You mean the
only way. ;)
Maybe the green glow is there for gameplay reasons? Maybe gearbox found out that the spitter attack was too good with a pure black stealthy design.. (unseen snipper running around really fast in the dark..no way that could be overpowered.) ..so they added the green bags to give marine players a way to spot it before getting hit.
Just speculation schmeculation. :P
by the way this early image of a new xeno is quite similar to the spitter... look at the arms. An early design or a different xeno? :P
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi41.tinypic.com%2F2qi93ip.jpg&hash=3722b78b894b1d1fd8c8728260b284df47b939bf)
Camerons isn't bad, I just prefer the original. Has a certain grittiness to it.
Quote from: Blacklabel on Aug 31, 2012, 12:47:53 PM
Maybe the green glow is there for gameplay reasons? Maybe gearbox found out that the spitter attack was too good with a pure black stealthy design.. (unseen snipper running around really fast in the dark..no way that could be overpowered.) ..so they added the green bags to give marine players a way to spot it before getting hit.
Just speculation schmeculation. :P
That is the reason. For game-play. It wouldn't work in the movies but for a game, we have to accept some unfortunate design preferences for game-plays sake.
Alien doesn't exist!
Quote from: Blacklabel on Aug 31, 2012, 12:47:53 PM
by the way this early image of a new xeno is quite similar to the spitter... look at the arms. An early design or a different xeno? :P
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi41.tinypic.com%2F2qi93ip.jpg&hash=3722b78b894b1d1fd8c8728260b284df47b939bf)
Yep, its the spitter.
Quote from: ScardyFox on Aug 31, 2012, 01:00:47 PM
Alien doesn't exist!
Ur not gonna survive long on this site speaking like that :laugh:
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fs.cdaction.pl%2Fobrazki%2Faliens-colonial-marine-zwiastun-multi_1753y.jpg&hash=5a2b611161e9ebd7b726f1e65e57bca88a3f0978)
holy crap, what a beauty. Still Locusta made it way better, but that skull, man, thats a nice touch...
I love the tendons around the mouth. Really is icing on the cake. Only thing I don't get is the green around the shoulders. Whats with that?
Quote from: Blacklabelby the way this early image of a new xeno is quite similar to the spitter... look at the arms. An early design or a different xeno?
I think that's a totally different Alien or a mixture of some of their early designs. Someone asked earlier if a concept art pic of an Alien was the same alien as the Spitter. I believe the spitter and the concept art are one and the same as they both have the same overall body shape, zeppelin-shaped head, and mandiple-like tusks on either side of the mouth. The only thing it lack is the green acid pouches which may not have been implemented at that point.
Also, take a look at 1:26 and 1:37 of the video and you'll see that the sentry gun weapon emplacements can be both automated and operated manually by the player - things just keep getting better! :D.
Quote from: Sexy Poot on Aug 31, 2012, 01:07:31 PM
I love the tendons around the mouth. Really is icing on the cake. Only thing I don't get is the green around the shoulders. Whats with that?
Also liking the jutting jaw and protruding fangs. That f*cker looks menacing! Sorry for the double post, but you guys are doing well with the screenies - I have to direct people to specific points in the vid.. :-\
Quote from: PsyKore on Aug 31, 2012, 12:00:55 PM
I like the design of the spitter.
Yeah, the design is ok, they should just change the sacks color :)
Quote from: vehtam on Aug 31, 2012, 01:05:30 PM
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The AvP 2010's xenos were more detailed sadly :/
->
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Quote from: Apex on Aug 31, 2012, 07:15:21 AM
I am really glad they finally let the player spit acid!! Although this Xeno shouldn't be canonized, it's important that they have a ranged attack in their arsenal. I have wanted to be able to spit acid since AVP2. In AVP 2010 it would have been useful in Infestation. I remember playing on Pyramid, I was the selected Alien, and the 4 Marines stayed in a well lit corner, and NEVER moved positions. Every time I approached they gunned me down, I was like, "Well this is no fun." I wish I could have used a ranged attack to split them up.
You should've tail spammed 'em
Personally, I like the graphics for A:CM a whole lot more than AvP so far.
I wish they had used the original egg design from the first two movies though, instead of the redesigned ADI eggs.
What are u talking about? It's AUTHENTIC! :laugh:
Quote from: WinterActual on Aug 31, 2012, 01:25:48 PM
Quote from: PsyKore on Aug 31, 2012, 12:00:55 PM
I like the design of the spitter.
Yeah, the design is ok, they should just change the sacks color :)
Quote from: vehtam on Aug 31, 2012, 01:05:30 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fs.cdaction.pl%2Fobrazki%2Faliens-colonial-marine-zwiastun-multi_1753y.jpg&hash=5a2b611161e9ebd7b726f1e65e57bca88a3f0978)
The AvP 2010's xenos were more detailed sadly :/
->
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I wouldn't say they're more detailed, rather their models look cleaner because their textures and color tones are painfully bland. There is also a distinct lack of variety in both appearance and behavior in the AvP Xenos.
That's not to say they don't look nice, they just looked kind of bland to me.
Never thought AVPS graphics were any good tbh. Very boring to look at, with completely underwhelming set pieces. Although detailed the aliens were poorly lit when in day light. Colonial marines is looking much more atmospheric
I'd say that the new A:CM alien designs look less cartooney and have more 'substance' than the AVP xeno designs which in my opinion makes the newer designs much more scary and true to the movies, if that makes any sense. The AVP xeno details seem more like dark drawings and shadings on a piece of paper to me, rather than the more protruding 3D-looking details of the A:CM lurker's head - Although I do agree that the AVP graphics appear more detailed and complex than ACM, but bear in mind that this game isn't even out yet.
To put it bluntly, I'm more than satisfied with these graphics and alien designs from what I've seen.
Quote from: Sexy Poot on Aug 31, 2012, 01:05:03 PM
Ur not gonna survive long on this site speaking like that :laugh:
You don't exists!
Quote from: FightFinda on Aug 31, 2012, 02:19:07 PM
I'd say that the new A:CM alien designs look less cartooney and have more 'substance' than the AVP xeno designs which in my opinion makes the newer designs much more scary and true to the movies, if that makes any sense. The AVP xeno details seem more like dark drawings and shadings on a piece of paper to me, rather than the more protruding 3D-looking details of the A:CM lurker's head - Although I do agree that the AVP graphics appear more detailed and complex than ACM, but bear in mind that this game isn't even out yet.
To put it bluntly, I'm more than satisfied with these graphics and alien designs from what I've seen.
Agreed.
I really don't know why the graphics are a debate/worry anyway. AvP3 - if you want to say for its time - had very nice graphics and whatnot. That game turned (terminally) cancerous overnight because of how it was handled. I'd like that not to happen here more so then worrying about the effectz0rs!!
Quote from: alanwu1233 on Aug 31, 2012, 01:30:32 PM
Quote from: Apex on Aug 31, 2012, 07:15:21 AM
I am really glad they finally let the player spit acid!! Although this Xeno shouldn't be canonized, it's important that they have a ranged attack in their arsenal. I have wanted to be able to spit acid since AVP2. In AVP 2010 it would have been useful in Infestation. I remember playing on Pyramid, I was the selected Alien, and the 4 Marines stayed in a well lit corner, and NEVER moved positions. Every time I approached they gunned me down, I was like, "Well this is no fun." I wish I could have used a ranged attack to split them up.
You should've tail spammed 'em
I tried that. Maybe I just suck at the game.
QuotePAX 2012: Gearbox Multiplayer Producer Chris Brock Explains the Escape Plan In 'Aliens: Colonial Marines'
Posted 41 mins ago by Charles Webb in FPS, Interviews, PC, PS3, Xbox 360
Being a human in Aliens: Colonial Marines just got a little tougher with the inclusion of Escape Mode, a new asymmetrical, 4 v 4 multiplayer mode coming to the game when it's released in February. In it, a team of Marines will have to make their escape from a level within 15 minutes while the opposing team of Xenomorphs hunt them down. This new mode will be playable all weekend at PAX Prime, if you're interested in checking it out at the SEGA booth.
To get into the specifics of how this new mode would work, I recently spoke with Gearbox Multiplayer Producer Chris Brock who walked me through some of the developer's vision for Escape Mode, building the perfect levels to escape from, and getting players excited about playing as the alien.
MTV Multiplayer: Could you talk to us a little about the origins of the Escape mode? How did the Gearbox team decide this absolutely needed to be in-game?
Chris Brock: When deciding what modes we wanted to create for Aliens: Colonial Marines, we deliberated over what types of experience would feel reminiscent of the films in terms of what the Marines' motivations were. Something that really resonated with our team was the idea that the "objective" is just to make it from point A to point B while under siege from these killing machines.
Multiplayer: What were some of the key pillars of an alien-Marine encounter that you were looking to get into Escape mode?
Brock: There's a few, but they all fall under the general guideline that Marines need to feel fear when confronted with Xenos. Marines have a highly variable level of vulnerability. Marines need to progress through an escape level quickly, but Xenos are faster than they are. Marines need to progress through poorly illuminated areas, but Xenos are more suited to that type of encounter.
That's not to say that marines are defenseless; a marine team who can work together, covering all sides while remaining mobile is really tough to take down. Marines who work cohesively are very powerful; Marines who go off alone are doomed.
Multiplayer: Elaborate a bit on the structure of a typical match—the Colonial Marines have to make their escape through a level with the Xenomorphs after them. What was your team's thinking when it came to creating environmental obstacles and making it a challenge for the Marine players and the Xeno players?
Brock: There's different kinds of obstacles that could be considered "environmental."
On the one hand, we have level-based scenarios. For example, you're progressing through an abandoned Weyland-Yutani facility and you need to get to the other side of a huge blast door, but to do so, you need to detour and turn on the power.
We've got some other environmental obstacles that are more "natural occurrences" than anything we specifically task the player with. I alluded to it earlier, but there are times when your escape route will take you through an area with less than ideal lighting, at least for marines. Marines have a flashlight, but Xeno players can just see in the dark, and they're hard to pick out in the darkness.
Xenos need to coordinate as well though. Well-coordinated marines can survive for a very long time. Xenos players need to work in tandem, wait in ambush, and then quick strike to create confusion and to take multiple players down at once.
Multiplayer: Along the same lines, what were some ways your team wanted to keep the levels (and therefore the players) moving?
Brock: Players need motivation to move, but it needs to work on several levels because not all players are motivated the same way. Perhaps they need to escape within a certain amount of time to avoid some sort of consequence. Or maybe they need to keep moving because they're resource limited. Possibly they move as fast as they can because they're rewarded somehow for doing so.
Multiplayer: I know I keep getting hung up on the level design, specifically as it relates to the Xenos and how that might affect play but are there going to be ducts and out-of-the-way bits where they might be able to lay in ambush?
Brock: Xenos just wouldn't be Xenos without "comin' in through the walls"
Multiplayer: How will spawning work?
Brock: We're still going back and forth on a few details, but it's a bit different for the two sides. Xenos are practically infinite, so they should have basically limitless chances to take marines out. Marines have a far more finite amount of chances.
Multiplayer: To what extent were you looking at older games featuring the Xenomorphs as playable characters?
Brock: We've not only looked at every game we can think of that's featured playable Xenomorphs, but we've looked at pretty much every asymmetrical multiplayer game we've been able to get our hands on. It's been really important for us to understand that, at the core, "Marines vs. Xenomorphs" is one faction competing against a radically different faction.
Multiplayer: I always felt that in titles like some of the classic AvP games, the problem was often the learning curve of playing as the alien which typically amounted to having a class of character that many users were daunted by. To what extent was this a concern for your team?
Brock: It's always a concern when you ask the player to do something that's outside of their comfort zone. Something that we've always kept in our minds is that playing as a Xeno should not be the kind of thing where you need to play ten, or five, or even three games before you understand it. We want you to feel comfortable playing as a Xenomorph after one game.
http://multiplayerblog.mtv.com/2012/08/31/pax-2012-gearbox-multiplayer-producer-chris-brock-aliens-colonial-marines-interview/?utm_source=twitterfeed&utm_medium=twitter (http://multiplayerblog.mtv.com/2012/08/31/pax-2012-gearbox-multiplayer-producer-chris-brock-aliens-colonial-marines-interview/?utm_source=twitterfeed&utm_medium=twitter)
Why are people complaining about the spitter and the crusher.If any of you have played Left4dead versus multiplayer competitive you will understand that these Aliens will have a role to play in incapacitating marines when used in tandem with the Warrior and Lurker.Marines have the firepower,Aliens have abilities like the Lurker being able to pin Marines to the ground.
I personally think the Alien models look nice so why all the hate.
Anyone who likes Left4dead will like this Game mode.
Trailer in HD (360 MB): Link (http://www.multiupload.nl/KV2W46JUAU)
Quote from: Effectz on Aug 31, 2012, 03:57:57 PM
Why are people complaining about the spitter and the crusher.If any of you have played Left4dead versus multiplayer competitive you will understand that these Aliens will have a role to play in incapacitating marines when used in tandem with the Warrior and Lurker.Marines have the firepower,Aliens have abilities like the Lurker being able to pin Marines to the ground.
I personally think the Alien models look nice so why all the hate.
Anyone who likes Left4dead will like this Game mode.
Eeeyup.
This looks pretty awesome and I can totally see myself playing the everloving shit out of it.
I don't like the Spitter because it's redundant. The design is okay I guess, but the role it's trying to fill is unnecessary because it's already taken.
Where the hell is the Runner anyway? And why is the "Lurker" suppose to be the fastest and most agile? Authentic, Gearbox? Hardly.
I don't think I've ever been so excited and irritated at the same time before. lol
Quote from: Effectz on Aug 31, 2012, 03:57:57 PM
Why are people complaining about the spitter and the crusher.If any of you have played Left4dead versus multiplayer competitive you will understand that these Aliens will have a role to play in incapacitating marines when used in tandem with the Warrior and Lurker.Marines have the firepower,Aliens have abilities like the Lurker being able to pin Marines to the ground.
I personally think the Alien models look nice so why all the hate.
Anyone who likes Left4dead will like this Game mode.
Except both games play different, and because of the canon claims from pritchford are why people are complaining. The way the game was originally described as was not arcade-y but that seems to be the way its turning out. I love left4dead but I would rather have something more like Alien/s for an Aliens game.
Speaking of arcade-y Aliens games, I would love it if they released a port for Aliens Extermination. That Dragon Alien would made a very cool enemy in A:CM, I think.
I think if it wasnt so proclaimed as canon, people wouldn't criticize it as much. Gearbox did it to themselves I suppose.
People asking about the runner, why the hell would WY bring dogs to LV-426?
Quote from: PVTDukeMorrison on Aug 31, 2012, 07:26:04 PM
People asking about the runner, why the hell would WY bring dogs to LV-426?
To experiment with.
Quote from: PVTDukeMorrison on Aug 31, 2012, 07:26:04 PM
why the hell would WY bring dogs to LV-426?
Maybe its standard procedure. Just like the cops are bringing dogs first - the enemy will attack the dog instead of the cop/soldier.
That would be cool if u saw dog carcases. Only the fans would know what was lurking behind the corner.
Quote from: predxeno on Aug 31, 2012, 04:54:43 PM
Speaking of arcade-y Aliens games, I would love it if they released a port for Aliens Extermination. That Dragon Alien would made a very cool enemy in A:CM, I think.
NOAnd depends about the dog's....what cut of A3 does Pitchford take canon? Or in general we should ask what cuts does he take canon for the movies?
Quote from: The Runner on Aug 31, 2012, 07:43:47 PM
Quote from: predxeno on Aug 31, 2012, 04:54:43 PM
Speaking of arcade-y Aliens games, I would love it if they released a port for Aliens Extermination. That Dragon Alien would made a very cool enemy in A:CM, I think.
NO
Or in general we should ask what cuts does he take canon for the movies?
His own.
Yep. Pretty much. :laugh:
Quote from: The Runner on Aug 31, 2012, 07:43:47 PM
Quote from: predxeno on Aug 31, 2012, 04:54:43 PM
Speaking of arcade-y Aliens games, I would love it if they released a port for Aliens Extermination. That Dragon Alien would made a very cool enemy in A:CM, I think.
NO
Lol, it's not as bad as it sounds; it isn't a real
dragon alien (it doesn't breathe flames or anything); it's just a name for a flying Alien. Here, it's at 4:40 in this vid:
http://www.youtube.com/watch?v=rXx6_4F7ck0# (http://www.youtube.com/watch?v=rXx6_4F7ck0#)
Obviously, it shouldn't be given boss status like this game did but I still think it's an interesting Xeno variety.
Proto-Alien/Deacon
2.0
!
Still no......just no. Were there ever flying creatures on Lv-426?? No.
And where can i find the Pitchford cuts? :P
Slap some wings on that new spitter alien and you're good to go! :D
Quote from: Predaker on Aug 31, 2012, 09:44:48 PM
Slap some wings on that new spitter alien and you're good to go! :D
And if they decide to have mixed deathmatch, marines can ride the dragon and use the spit function like a turret. ;)
Quote from: ShadowPred on Aug 31, 2012, 09:14:50 PM
Proto-Alien/Deacon
2.0
!
Oh good, you noticed the similarity as well. :D Maybe this Dragon Alien came from the Derelict and actually is a Deacon 2.0, it would explain why there's a flying Alien on LV-426 when there are no flying animals around.
Pitchford is a wally,don't believe anything that comes out of his mouth.I Dont care if its cannon or not,this will be better then rebellion and their fail that they created in 2010,and thats viewing the multiplayer alone.
Whos playing coop campaign with me online,I need three PC players!
^Indeed, it's hard to imagine how Gearbox can fail worse than Rebellion did with AVP2010. Of course, if Gearbox drops online support and introduces a patch that makes the game forget and lose your XP, they would have done a pretty decent job approaching Rebellion's "fail" score.
Quote from: Effectz on Aug 31, 2012, 10:22:57 PM
Pitchford is a wally,don't believe anything that comes out of his mouth.I Dont care if its cannon or not,this will be better then rebellion and their fail that they created in 2010,and thats viewing the multiplayer alone.
Whos playing coop campaign with me online,I need three PC players!
I'm all for playing with fellow members of the site, but I'm going with the Xbox version.
As long as they don't have:
Broken Gameplay
Broken AI
Broken Multi-Player
like AvP 2010 had in spades...then I think Gearbox will do fine.
^Also, there needs to be a suspenseful atmosphere. AVP2010 seriously lacked that, especially when compared to AVP2000 and AVP2. Now I'm not that big on games that make me jump off the couch and give my heart arrhythmias, but AVP2010 was just boring.
Good god, tell me about it. There were no scares whatsoever in that game, like...at all. I agree, the whole game was just f**king boring as shit...almost nothing of value. The only things worth mentioning is the campaign for the Alien...although it was short and boring as hell, the ending was the best part about it. The Marine campaign is probably the best thing about that game, ONLY because there are moments where you can actually stop and look around the environment, unlike with the other two species where it's basically just "kill these guys and kill some more!" There's nothing there to even care for.
In my opinion, AVP2010's greatest flaw was that it tried to be too much like AVP2000; AVP2000 was a classic game that everyone was interested in primarily because you could play as all 3 species, that's what made the game great. AVP2 built on that premise by adding an integrated plot where the main Alien/Predator/Marine characters came into conflict with each other at multiple points in the story. AVP2010 failed to have this integrative plot, which I'm betting a lot of players were expecting, and instead kept the AVP2000 scheme where the 3 protagonists never saw each other (they did let players play in the aftermath of the levels of the other characters, though, kinda like the bonus levels in AVP2000).
AVP2010's plot also tried to mimic AVP2's story in some areas like how there's a secret spy in Weyland-Yutani who secretly helps the Marine character, but ultimately that plot was better done in AVP2 and is no longer fresh for a sequel directly following that game. In retrospect, if an AVP2000 clone were released now, it would fail because it would rely solely on the mechanic that you could play as 3 species instead of one; that simply isn't good enough now because it's now a standard in all AVP games and if you look back, that is exactly what AVP2010 is: a clone of AVP2000.
Quote from: predxeno on Aug 31, 2012, 10:46:03 PM
^Also, there needs to be a suspenseful atmosphere. AVP2010 seriously lacked that, especially when compared to AVP2000 and AVP2. Now I'm not that big on games that make me jump off the couch and give my heart arrhythmias, but AVP2010 was just boring.
I strongly agree. In fact, and this is the only time I will state my opinion as fact, Alien Trilogy on the PSone was much scarier than AVP 2010, even by today's standards. I also loved the eerie, spooky music of that game. Additionally, the xeno warriors were actually menacing regarding how they moved and the noises they made.
Quote from: FightFinda on Aug 31, 2012, 11:13:40 PM
I strongly agree. In fact, and this is the only time I will state my opinion as fact, Alien Trilogy on the PSone was much scarier than AVP 2010, even by today's standards. I also loved the eerie, spooky music of that game. Additionally, the xeno warriors were actually menacing regarding how they moved and the noises they made.
Resurrection on the PS1 was even scarier.
Quote from: Xeno Killer 2179 on Aug 31, 2012, 11:15:06 PM
Quote from: FightFinda on Aug 31, 2012, 11:13:40 PM
I strongly agree. In fact, and this is the only time I will state my opinion as fact, Alien Trilogy on the PSone was much scarier than AVP 2010, even by today's standards. I also loved the eerie, spooky music of that game. Additionally, the xeno warriors were actually menacing regarding how they moved and the noises they made.
Resurrection on the PS1 was even scarier.
Never played the game, but the commercials for it were f**king terrifying.
Looks up Resurrection commercials... Be right back...
What made Resurrection scary and rather annoying was the fact that they gave you very limited ammo and even fewer save stations.
Cant believe there's no commercials for it on youtube! ???
Quote from: predxeno on Sep 01, 2012, 12:15:31 AM
What made Resurrection scary and rather annoying was the fact that they gave you very limited ammo and even fewer save stations.
I found the controls to be the scariest part of all. The clumsiness of it reminds me of every nightmare I've ever had.
Quote from: Sexy Poot on Sep 01, 2012, 12:32:26 AM
Cant believe there's no commercials for it on youtube! ???
I found these:
http://www.youtube.com/watch?v=p_8qiqX8bag#ws (http://www.youtube.com/watch?v=p_8qiqX8bag#ws)
http://www.youtube.com/watch?v=P_5raePwGeo# (http://www.youtube.com/watch?v=P_5raePwGeo#)
Quote from: Xeno Killer 2179 on Aug 31, 2012, 11:15:06 PM
Quote from: FightFinda on Aug 31, 2012, 11:13:40 PM
I strongly agree. In fact, and this is the only time I will state my opinion as fact, Alien Trilogy on the PSone was much scarier than AVP 2010, even by today's standards. I also loved the eerie, spooky music of that game. Additionally, the xeno warriors were actually menacing regarding how they moved and the noises they made.
Resurrection on the PS1 was even scarier.
Resurrection wasn't that scary,it was tough as f**k like Alien3 for the snes.
Quote from: PsyKore on Aug 31, 2012, 12:00:55 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1205.photobucket.com%2Falbums%2Fbb422%2Famicta1%2FACM3.jpg&hash=24212eeb538f4b0d4040f313258f7361da2398a4)
Holy shit, dat tail... :-X
Quote from: King Rathalos on Sep 01, 2012, 01:56:55 AM
Quote from: PsyKore on Aug 31, 2012, 12:00:55 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1205.photobucket.com%2Falbums%2Fbb422%2Famicta1%2FACM3.jpg&hash=24212eeb538f4b0d4040f313258f7361da2398a4)
Holy shit, dat tail... :-X
Didn't see this image. Looks good. Don't see what the tail is for, it already has acid spit...why does it need more shit? I hope this is explained for continuities sake. Not taking that into account, I like what I see here.
RADIATION DID IT!
I hope each new breed of Xeno in this game will have its own backstory; it will make them seem more real to me. If there isn't a backstory, then it seems like they are just there for enemy variety.
Quote from: ShadowPred on Aug 31, 2012, 10:51:49 PM
The only things worth mentioning is the campaign for the Alien...
And the marine mission in the bar :)
I am anticipating this game a little less now that I've seen the spitter. Why couldn't they just create a skin for the dog alien from Alien3 if they wanted a spitter since it already did that in the movie??? Usually, new game footage like this is suppose to make a game look better before it's released. The "Escape" trailer does the opposite for me.
Quote from: predxeno on Sep 01, 2012, 03:01:04 AM
I hope each new breed of Xeno in this game will have its own backstory; it will make them seem more real to me. If there isn't a backstory, then it seems like they are just there for enemy variety.
Idk...that spitter looks so poorly conceived, I doubt that any real thought went into it. It looks more like something Id expect to see if FOX decided to make a third AvP film and asked fans of that particular series to send in submissions for ideas. Of course, this design wouldn't win unless it just happened to be picked out of a hat...which is exactly what I think might have happened at GBX studios one day.
There's your story.
Quote from: Bio Mech Hunter on Aug 31, 2012, 04:48:42 PM
And why is the "Lurker" suppose to be the fastest and most agile? Authentic, Gearbox? Hardly.
Because VIDYA GAEM LOGIKS = canon.
Quote from: Sexy Poot on Aug 31, 2012, 06:42:40 PM
I think if it wasnt so proclaimed as canon, people wouldn't criticize it as much. Gearbox did it to themselves I suppose.
That's what I thought from the get-go. They shot themselves in the foot by smugly proclaiming it's officially blessed/cursed as part of canon. Would've been better for them to have simply marketed it as a fun game.
Quote from: Effectz on Aug 31, 2012, 10:22:57 PM
this will be better then rebellion and their fail that they created in 2010
Well, that's jinxed that...
Quote from: ShadowPred on Sep 01, 2012, 02:54:26 AM
Didn't see this image. Looks good. Don't see what the tail is for, it already has acid spit...
..if rob liefeld had designed a xenomorph.. we'd get the spitter.
Quote from: Blacklabel on Sep 01, 2012, 06:20:36 AM
Quote from: ShadowPred on Sep 01, 2012, 02:54:26 AM
Didn't see this image. Looks good. Don't see what the tail is for, it already has acid spit...
..if rob liefeld had designed a xenomorph.. we'd get the spitter.
It would look FAR worse than what we have now.
it would have pouches instead of bags for acid
:D
I think I'm gonna draw that. :laugh:
God that lighting looks incredible. I'm almost going to pony up the cash just to watch the pretty lights.
That Spitter is a decent design with those fail f**king glow sacks and that ridiculous tail. Looks like Blizzard designed it. :-[ WoWAlien. But to nitpick the function of the thing, I think I would buy it if it looked like it had a Left4Dead style effect, but unless it does an area-denial thing or slows marines down or something, I fail to see the real game-changing tactical difference other than it does ranged damage.
I can't stand the loping run, either. Watch the Lurker @ 1:18, looks like a not-very-agile monkey. Sincerely wish they'd fix that.
It does look fun, but I'm really not feeling very Aliens-movie. :-\ I agree with a lot of the previous posts about the lack of tension. Looks to me like Marines will be blowing the f**king hell out of everything that moves with relative ease. Auto-shotguns and SMG's?
I hope their comments about all of this vent-and-wall hiding in darkness action are true, because they sure as hell don't really show that in the vids. They're all running and screaming action fests with monkey aliens getting blown to all hell with green goo flying around.
Not sure what to think...
Quote from: RagingDragon on Sep 01, 2012, 07:32:37 AM
I can't stand the loping run, either. Watch the Lurker @ 1:18, looks like a not-very-agile monkey. Sincerely wish they'd fix that.
Yeah, that running animation looks sillier and sillier every time I see it. This is probably my main concern for the aliens. Honestly, I can live with some funky designs here and there, I don't care if the game's fun, but that running animation is just annoying to see now.
The running animations reminds me of a slow mo galloping constipated gazelle.
And about pouches......why not a giant fat alien that spits bbq sauce at its prey and stores prey in a chin food pouch. I call it Internecivus raptus pentz. Only weapon is a lipo-suction ray to stop it. Or better yet.....give the pentzalien giant extendable man tits developed from its host
running on all 4's or on its 2 legs?
Quote from: Spoon on Sep 01, 2012, 12:54:15 PM
running on all 4's or on its 2 legs?
Where does it show them running on two legs?
lol. I was being a smart ass. You cant sprint with long limbs like that. THey spawn off humans and we are not meant to run on all 4's No matter how they do it, it will look stupid.
Quote from: Spoon on Sep 01, 2012, 12:54:15 PM
running on all 4's or on its 2 legs?
2. It waddles like its host and the closest to being authentic :(
I'd like to confirm a small tidbit of vital information regarding the Lurker in the new escape video. If you goto 2:04 in the video you see the Lurker running at a marine whilst getting shot in the head.
Look closely to its head before and after getting shot. Notice the change?
I can only come to two conclusions: Either
1. You blow its shell off revealling its skull.
2. Shell hardens and becomes completely black.
This explains the missing title card for the smooth headed alien. But someone told me that the Lurker is the smooth headed alien.
The gallop seems a more realistic way of fast moving while on all fours... but it is just handled so poorly at the moment. It should only be reserved for when the Xeno is sprinting, that way the body positioning and speed would fit better. Spike looked great in Alien 3, they should maybe take a bit more influence from the locomotion in that movie. The lack of a strafe animation also makes movement look rather odd.
On a side note, I don't really mind the spitter. So I'm hoping there will be many more unique classes to play with. Variety is usually a good thing. What bothers me the most is the, almost, backlighting on the Lurker's dome. It practically glows on its own. Otherwise, I'll probably get the game just for this gamemode lol. I miss evac.
Quote from: acrediblesource on Sep 01, 2012, 02:21:54 PM
I'd like to confirm a small tidbit of vital information regarding the Lurker in the new escape video. If you goto 2:04 in the video you see the Lurker running at a marine whilst getting shot in the head.
Look closely to its head before and after getting shot. Notice the change?
I can only come to two conclusions: Either
1. You blow its shell off revealling its skull.
2. Shell hardens and becomes completely black.
This explains the missing title card for the smooth headed alien. But someone told me that the Lurker is the smooth headed alien.
Yea, its generally believed that the lurker (really the drone) from the first movie, evolves into a warrior (second movie). Sheds the dome when it doesn't need it to protect the developing skull. Nice pointing that out tho, I missed it the first time. Gotta rewatch.
I thought the Lurker was the Runner, not the Drone. :(
Nosways hosays :laugh: Its def Kane's son. There's a screenie of it somewhere where it has the skull underneath, the more human-like teeth and the tendons, especially are a big giveaway.
Didn't the Runner from Alien 3 also have a skull underneath?
It had a ridged pattern (basically the design of the Jungle Aliens in AVP 2010), but no eye sockets or actual skull.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ft1.gstatic.com%2Fimages%3Fq%3Dtbn%3AANd9GcTyZDTRntzCrOKTDBQbJf-D_7Qup2vhos1xUEipmOq9IMwybbt3dQ%26amp%3Bt%3D1&hash=5727dc30bb9532f480835cbf2f8127701a2addce)
The aliens in Rez and AvP also have a subtle ridged design under the translucent dome.
So far though, the only aliens with actual skulls beneath are Kane's son, and....sigh...the Predalien.
Kind of. Wasn't really visible. Let me see if I can find the pic. Ull see the first one right away after u see it.
Well I just posted a pic...
Quote from: MrSpaceJockey on Sep 01, 2012, 03:33:04 PM
It had a ridged pattern (basically the design of the Jungle Aliens in AVP 2010), but no eye sockets or actual skull.
http://t1.gstatic.com/images?q=tbn:ANd9GcTyZDTRntzCrOKTDBQbJf-D_7Qup2vhos1xUEipmOq9IMwybbt3dQ&t=1
The aliens in Rez and AvP also have a subtle ridged design under the translucent dome.
So far though, the only aliens with actual skulls beneath are Kane's son, and....sigh...the Predalien.
Also this:
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi60.photobucket.com%2Falbums%2Fh24%2Fdaveelmo%2F800alien3_blog05.jpg&hash=cba1fa66baae03ddfcf2208a90af06ae4b59b6f6)
I was replying while u were. Anyway here's the pic.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fs.cdaction.pl%2Fobrazki%2Faliens-colonial-marine-zwiastun-multi_1753y.jpg&hash=5a2b611161e9ebd7b726f1e65e57bca88a3f0978)
Wow...I never realized how los-res that skull looks.
This is their best trailer so far, but the spitter ruins it (i also dislike the crusher). I think the spitter is actually pretty well desingned but still, the design doesn't fit Alien universe. Looks like they took the it's just a videogame mentality on the contrary to their authentic Aliens sequel/ Alien 3 prequel which Gearbox claim they are making. There are just too many facts about this game i think are suspect and would have looked ridiculous in the film. I wouldn't be so negative if this game was another fps with xenomorphs and marines in it. Im still sure this game will be a lot fun and probably will buy it and am glad it's being made.
That said, i think the spitter (hate the name) would be kinda cool if the acid bags would be dark green almost body coloured while the xenomorph is not attacking. Glowing would commence as soon as player touches the attack button. Longer the button hold duration, deadlier the attack, predator shoulder cannon style. Quick push withalmost no glow and very weak attack, long push results instant kill. The way i see it spitters should be especially well camouflaged and when a marine sights ominous glow from the dark he has to react instantly or he's history.
Just made a new one. Better view. Why is it green??? What happened to black and grey rust colors?
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F7262%2Falienfootage.png&hash=b97e3f31fd6d54a9e7c5d44b0848a31297921a63)
Quote from: Sexy Poot on Sep 01, 2012, 03:57:29 PM
Just made a new one. Better view. Why is it green??? What happened to black and grey rust colors?
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F7262%2Falienfootage.png&hash=b97e3f31fd6d54a9e7c5d44b0848a31297921a63)
Radiation
f**k that. I'll just chalk it up to aesthetics. Yes, I give up trying to find reason for this shit that I am now justifying it by calling it an artistic interpretation.
Sorry folks, upon closer inspect to the 60 fps version of the video, i can confirm that the shell did not come off. Its still there, just that the angle is steep. Just a sliver of the shell looks like its still there. :(
Quote from: Sexy Poot on Sep 01, 2012, 03:04:34 PM
Quote from: acrediblesource on Sep 01, 2012, 02:21:54 PM
I'd like to confirm a small tidbit of vital information regarding the Lurker in the new escape video. If you goto 2:04 in the video you see the Lurker running at a marine whilst getting shot in the head.
Look closely to its head before and after getting shot. Notice the change?
I can only come to two conclusions: Either
1. You blow its shell off revealling its skull.
2. Shell hardens and becomes completely black.
This explains the missing title card for the smooth headed alien. But someone told me that the Lurker is the smooth headed alien.
Yea, its generally believed that the lurker (really the drone) from the first movie, evolves into a warrior (second movie). Sheds the dome when it doesn't need it to protect the developing skull. Nice pointing that out tho, I missed it the first time. Gotta rewatch.
Quote from: ShadowPred on Sep 01, 2012, 05:02:39 PM
f**k that. I'll just chalk it up to aesthetics. Yes, I give up trying to find reason for this shit that I am now justifying it by calling it an artistic interpretation.
Lol pretty much. It's just easier to explain this way.
The skull inside the dome looks pretty f**king good at least.
Quote from: reecebomb on Sep 01, 2012, 03:54:46 PM
would be kinda cool if the acid bags would be dark green almost body coloured while the xenomorph is not attacking. Glowing would commence as soon as player touches the attack button. Longer the button hold duration, deadlier the attack,
THIS
I am wondering if they have such "skin" feature for the Crusher ::) We will see a cow/bull/rhino skull inside rofl
Bitchin'!
One thang I noticed: The pulse rifles have LED round counters on BOTH sides of the gun. Hmmmmm......
That's a good change, I think. Made no sense in the original to only have it on the one side.
Quote from: MrSpaceJockeySo far though, the only aliens with actual skulls beneath are Kane's son, and....sigh...the Predalien.
I don't recall the original Giger Alien from the first movie ("Kane's son") as having a translucent cranial shell showing us a skull shape beneath? I'm pretty sure the first to do such a thing was a few interpretations in model-form, and the Pred-Alien. Didn't Kane have a smooth, black cranium?
@Sexy Poot: I'm pretty sure the greenish glow on the lurker's shoulder tubes are a result of intense lighting made to give us a view
through the translucent shell of the lurker's head. You can see the bright light glinting off Mr. Lurker's head and shoulders in both cases - I'd say that glow would be hardly visible in the standard dimly-lit environments.
Quote from: FightFinda on Sep 01, 2012, 08:03:47 PM
Quote from: MrSpaceJockeySo far though, the only aliens with actual skulls beneath are Kane's son, and....sigh...the Predalien.
I don't recall the original Giger Alien from the first movie ("Kane's son") as having a translucent cranial shell showing us a skull shape beneath? I'm pretty sure the first to do such a thing was a few interpretations in model-form, and the Pred-Alien. Didn't Kane have a smooth, black cranium?
No, it always had the translucent cowl. The lighting in the film made it look opaque, though.
Well I definitely see improvements in this trailer. Pulse rifle sounds better, seems female marines might be in. The atmosphere and frantic-ness of trying to survive appears to have been captured. The aliens look good including the spitter, andshould be fun to play.
Hoping they iron out that smartgun sound though - avp2010 all over again.
Ok thanks for clarifying that, SpaceMarines (and I hope your name refers to the Adeptus Astartes! ;)). Now I have to watch the whole first movie again hehe.
I think your answer supports my second point though; lighting can make the xenos look very different depending on how dim the environment is, and I suspect that's the case with the greenish hue of the Lurker's shoulder tubes.
Quote from: FightFinda on Sep 01, 2012, 11:02:56 PM
Ok thanks for clarifying that, SpaceMarines (and I hope your name refers to the Adeptus Astartes! ;)).
No problem, man. Sorry to disappoint you, though, my name has nothing to do with WH40K, merely the concept of a "space marine" in general. Although I have been interested in getting into it, simply intimidated by the sheer size of it all; I have heard the Horus Heresy is a good place to start, though.
Quote from: FightFinda on Sep 01, 2012, 11:02:56 PMNow I have to watch the whole first movie again hehe.
Well, nothing wrong with that. :)
Quote from: FightFinda on Sep 01, 2012, 11:02:56 PMI think your answer supports my second point though; lighting can make the xenos look very different depending on how dim the environment is, and I suspect that's the case with the greenish hue of the Lurker's shoulder tubes.
Oh, definitely. I find this the most with the Winston Aliens. Look fantastic in the film with the right lighting, not so good out of that.
Here are some Screen Caps I made:
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi876.photobucket.com%2Falbums%2Fab326%2FAlloclaw%2FAliensDomeBlastoff2.png&hash=369799100c409ce7fb2f7e0aaa2b8dd47168561d)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi876.photobucket.com%2Falbums%2Fab326%2FAlloclaw%2FAliensDomeBlastoff3.png&hash=f2c88eaf420861e9aad7dc8de1b5d183bb14b35b)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi876.photobucket.com%2Falbums%2Fab326%2FAlloclaw%2FAliensLurkerDomeBlastOff.png&hash=1183363512e2fbc6ac196a18504afd546070f3fb)
----You can see the change in the Lurker when the Marine shoots it in the head, the dome covering comes off.-----
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi876.photobucket.com%2Falbums%2Fab326%2FAlloclaw%2FGorelicious.png&hash=69fed3c0f36932bc481fcc81bfb5daf24a52270d)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi876.photobucket.com%2Falbums%2Fab326%2FAlloclaw%2FSentryGun.png&hash=c9f41b7855fc1027e0f35c705e86da4d4971107c)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi876.photobucket.com%2Falbums%2Fab326%2FAlloclaw%2FSpitterAlienCoweringoverMarine.png&hash=93de6b30b5245e82ceb476910d56eaeb32edd1a5)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi876.photobucket.com%2Falbums%2Fab326%2FAlloclaw%2FSpitterAlienHeadChomp.png&hash=6a0435a7e85997d33bfc510b568d298fa2337aa4)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi876.photobucket.com%2Falbums%2Fab326%2FAlloclaw%2FSpitterAlien.png&hash=5c9435914a4710408195bc2ae72ea7f948f0af10)
Where do you see the dome covering being shot off the alien's head? Are you getting the lurker mixed up with the warrior?
Screenshot #5 is the manually-operated sentry turret footage I was referring to earlier, there must be a significant reason though why the player would feel inclined to use the turret themselves rather than providing supporting rifle fire for the automated turret. Perhaps when AI-controlled, its rate of fire is slower or it must 'lock on' to a target before firing?
@SpaceMarines: I've never read the books myself but I've heard good things. I started with Fire Warrior on the PS2, then moved to the Dawn of War RTS PC games, and a good few months ago I joined the Ultramarines Chapter (clan) for Warhammer 40K Space Marine on the PS3.
Yoohoo! Over here!! It's me glowing green sneaking up on you!!!
i hate how they are growing all over the place, some smaller and placed oddly.
they should at least look mechanic, not plant-like.
It just looks like something that was clearly an Alien ripoff because they couldn't afford the license.
If it was just a game, than I wouldn't care. Since its supposedly cannon, this irks me a bit.
The concept art with the xenos being in a WY stasis pod lab...if this is in the game and explains some of this shit, then I'll be fine.
Won't explain why the f**king colony is still around from the damn blast, but that's for another post.
Quote from: ShadowPred on Sep 03, 2012, 12:18:05 AM
The concept art with the xenos being in a WY stasis pod lab...if this is in the game and explains some of this shit, then I'll be fine.
Won't explain why the f**king colony is still around from the damn blast, but that's for another post.
Concept art with the xenos being in a WY stasis pod lab?
The Lurker as i sstated before doesn't have its head shell blown off. I have the highres 1080p 60fps version, and its just the angle that its in. sure as hell looked like it was being blown off or turned into the black head. Interesting concept but its would be confusing and odd to me that it would.
A spitter, a crusher, a Lurker... Wow! This will be the best L4D-mod ever!
...wait, are you telling me this is an Aliens game?
Actually I'm really looking forward to this game, it's just that the alien classes feels of. Every time we've seen multiple aliens in a movie they've been of the same breed. the predalien, the runner and the newborn are all unique (and fairly uninteresting) creatures. I'd rather see them in the single player/coop -campaign as "bosses" than playable characters in multiplayer. there you'll be facing them every single time... not very unique any more.
Just my thoughts
Thinking about the "escape" mode and how there's objectives for the marines... I'm kinda hoping the objectives randomly change each time the maps loads up.
Based on a video interview, theyve stated welding doors, hacking terminals , turning on the power, ....wonder if they're any more??
Quote from: Njm1983 on Sep 03, 2012, 02:03:22 PM
Thinking about the "escape" mode and how there's objectives for the marines... I'm kinda hoping the objectives randomly change each time the maps loads up.
I'm hoping its randomly generated though. So that the same map has different combinations of objectives each time through.
I wouldn't expect something like that, but it's possible. I'll be happy if they have enough good colony maps with at least one objective to move to. Maybe they'll have weldable doors to determine the breaks between areas in Escape mode, like a safe room sort of deal where you can weld the door and re-arm before moving on?
But... if there's weldable doors, does that mean aliens can break through or open them when they're not welded? If I can ram a door as an alien, I will be willing to overlook much of what has been witnessed during this difficult production. :laugh:
If maps suck, multiplayer game life probably suck :(. Killed AvP 2010, even before the DLC had a chance to really kick in. I thought some of the DLC maps were great, but just too little too late, and SEGA didn't help things.
I think the point of the weldable doors was to reenact those scenes iin Aliens where doors were locked and they had to get through or welded shut so the simple task of opening these hulking doors proved impossible. Lots of people think, well couldnt the aliens just break them.
Logic tells you, "then why not make those doors out of ply wood".
The only thing that could possibly break them would be the crusher.
all in all who cares?
my point is... shabang a bang.
Well said, Mr. Tyson.
Personally, I liked this trailer quite a bit.
More of this is what I want in my Colonial Marines. Frantic team work scenarios. It's something the ALIENS games have needed more of. That sense of being these marines in survival situations.
QuoteBut... if there's weldable doors, does that mean aliens can break through or open them when they're not welded?
In the film it seemed that any door was 'weldable'. And those that weren't opened via motion sensors. Except when there's no power and they need to be manually slid open.
Quote from: Enigma on Sep 03, 2012, 09:55:14 AM
A spitter, a crusher, a Lurker... Wow! This will be the best L4D-mod ever!
This, the Mode in AVP2, I forget what it's called, and VS Mode in L4D, but I'm not bothered by it. It's a fun game mode, and I am looking forward to it in ACM. Also, I'm happy that they have multiple classes of Xenos. More dynamic gameplay.
Quote from: Apex on Sep 05, 2012, 11:27:13 PM
Quote from: Enigma on Sep 03, 2012, 09:55:14 AM
A spitter, a crusher, a Lurker... Wow! This will be the best L4D-mod ever!
This, the Mode in AVP2, I forget what it's called, and VS Mode in L4D, but I'm not bothered by it. It's a fun game mode, and I am looking forward to it in ACM. Also, I'm happy that they have multiple classes of Xenos. More dynamic gameplay.
Oh, I'm all for dynamic game play, and from that point of view I can appreciate that they put in different classes. My grief lies in all this talk about the game being cannon. It's been discused alot as it is, but when they invent new breeds of aliens, purely for the ballance of the game or to sell the game to L4D players... and not for the sake of the story... then...I'm not really interested.
If they manage to incorporate the new breeds in the story, in an interesting way, then I'm all for it
Quote from: Njm1983 on Sep 04, 2012, 03:59:17 AM
I'm hoping its randomly generated though. So that the same map has different combinations of objectives each time through.
kinda like no more room in hell? At least broadway?
Quote from: Apex on Sep 05, 2012, 11:27:13 PM
Quote from: Enigma on Sep 03, 2012, 09:55:14 AM
A spitter, a crusher, a Lurker... Wow! This will be the best L4D-mod ever!
This, the Mode in AVP2, I forget what it's called, and VS Mode in L4D, but I'm not bothered by it. It's a fun game mode, and I am looking forward to it in ACM. Also, I'm happy that they have multiple classes of Xenos. More dynamic gameplay.
I believe it's Evacuation.
Quote from: predxeno on Sep 07, 2012, 03:42:17 PM
Quote from: Apex on Sep 05, 2012, 11:27:13 PM
Quote from: Enigma on Sep 03, 2012, 09:55:14 AM
A spitter, a crusher, a Lurker... Wow! This will be the best L4D-mod ever!
This, the Mode in AVP2, I forget what it's called, and VS Mode in L4D, but I'm not bothered by it. It's a fun game mode, and I am looking forward to it in ACM. Also, I'm happy that they have multiple classes of Xenos. More dynamic gameplay.
I believe it's Evacuation.
Thank you.
You're welcome, also why would you be bothered by this game mode? ??? I loved this in AVP2.
Quote from: predxeno on Sep 07, 2012, 06:11:25 PM
You're welcome, also why would you be bothered by this game mode? ??? I loved this in AVP2.
I'm not, I was just saying that in reply to Enigma who I thought was annoyed.
Nah, not as much annoyed as confused... If this was just another Alien game then I'd like to try out these new breeds, but when proclaiming this is cannon... well, that just doesn't sit well with me :P
Still looking forward to the game, but just the single/coop-mode so far. The multiplayer aspect doesn't do it for me :/
THIS game looks amazing pre oredered it at gamestop