Quote from: Greedy Fat Xenoborg on Sep 02, 2011, 11:36:31 AM
Quote from: Gate on Sep 02, 2011, 11:23:03 AM
Am I the only one slighly disappointed on my first analysis of the trailer?
Half of what I see came STRAIGHT From Alien vs Predator 2010, which I hoped to God they wouldn't incorporate too much. The Alien's movements, the sounds, how some of it plays.
I'm rather worried about their short-sizes, their quadrupedal movements and their role as cannon fodder.
Also, they came out of vents and shafts like they did in AvP2010, openly, to be blasted off by pulse rifles.
I agree with your first two points, both need to be addressed ASAP, but I disagree with the rest. We saw what? One, two Aliens getting blasted? The rest of the trailer showed them literally slaughtering the Marines. You gotta admit they've never been portrayed like this in a game trailer before. Very much in line with their movie-counterparts.
I hope their quadrupedal movement is kept to a minimum and contextually appropriate. Not like how it was in AVP when they were ALWAYS on all fours. Even spike, the runner in Alien 3, used bipedal movement quite a bit.
Another thing that
always irks me, and incidentally gives us a window into the mind of a dev and how they perceive the Alien's physical prowess, is when you see an Alien reach down from a ceiling (or a vent in a ceiling/wall, whatever) to grab a human and you see it kinda struggle pulling him/her up. Sometimes even briefly losing it's grip. Obviously I'm referring to scripted events. Whenever I see this crap, I can't help but think, "these devs need to watch the f***'n movies again".
Whenever we saw an Alien grab anyone from above in any of the films, it was
effortless and it was
swift (and they didn't make so much racket). None of this bullshit "it's struggling to carry the human" garbage. They essentially flew up the side of the wall or up into a shaft with the human in tow. These bastards are big, they're cunning, they're tough, and they're strong as hell. No more of these pansy ass Aliens, already.
I suppose by making them about 6-7' tall, devs can justify their physically weak portrayal in the games (especially games that also feature Preds, i.e. any AVP game). Why devs have been doing this in the first place is beyond me. It's been going on for about 15 years now and I'm hoping GB will set the standard.