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Posted by WinterActual
 - Oct 15, 2013, 07:02:21 AM
About what?
Posted by Inverse Effect
 - Oct 15, 2013, 06:04:06 AM
Not to bump, but im curious if anyone has heard anything new
Posted by Inverse Effect
 - Jul 05, 2013, 08:18:22 AM
Me too.
Posted by demonbane
 - Jul 02, 2013, 03:44:46 AM
Quote from: Ash 937 on Jul 02, 2013, 12:59:48 AM
GBX probably couldn't fit enough of a game into a script that was very intricate...so they had to go with something more simple in the end.  The overall quality of the game matches the overall quality of the script when you think about it.  I'm sure that GBX's investment in the project squandered any good ideas that the original writers had going into the project. 

No commitment to level design, cut scenes, or even finishing the game = your game will be crap in writing department too.  No way around it.

The saddest thing about the game is that is sold very well despite it's quality...that's a message to other game companies to follow suit and do the same thing.
Just pray the gearbox and sega lose the lawsuit hard.
Posted by Nightlord
 - Jul 02, 2013, 02:23:45 AM
Quote from: newbeing on Jul 01, 2013, 07:23:50 PM
I really wish there was some way to get a look at the script that David Weddle and Bradley Thompson worked on. Was it scrapped because it was too complicated or could it possibly have been worse than what we got?
It couldn't have been worse, that's impossible.

That script was from back when the game was going to have us visit other places than LV-426 I believe, it probably got scrapped because of the shift to focusing entirely on LV-426.
Posted by Ash 937
 - Jul 02, 2013, 12:59:48 AM
GBX probably couldn't fit enough of a game into a script that was very intricate...so they had to go with something more simple in the end.  The overall quality of the game matches the overall quality of the script when you think about it.  I'm sure that GBX's investment in the project squandered any good ideas that the original writers had going into the project. 

No commitment to level design, cut scenes, or even finishing the game = your game will be crap in writing department too.  No way around it.

The saddest thing about the game is that is sold very well despite it's quality...that's a message to other game companies to follow suit and do the same thing.
Posted by ShadowPred
 - Jul 02, 2013, 12:22:24 AM
There is no way that their script was even worse than what we ended up getting. I refuse to believe that such a possibility could even exist.
Posted by SM
 - Jul 02, 2013, 12:14:17 AM
I don't know if that's possible.
Posted by newbeing
 - Jul 01, 2013, 07:23:50 PM
I really wish there was some way to get a look at the script that David Weddle and Bradley Thompson worked on. Was it scrapped because it was too complicated or could it possibly have been worse than what we got?
Posted by ShadowPred
 - Jul 01, 2013, 12:38:42 PM
"To share intent..."


He did show what he intended the game to be, it just ended up nothing like what he was going for.
Posted by Grey_Yautja
 - Jun 30, 2013, 03:43:02 PM
Quote from: Ash 937 on Jun 29, 2013, 01:20:35 AMimo

It's a mutual sentiment. Past this point/game, you can't just trust GBX with any franchise, because money speaks louder than...words and actions, I guess.
Posted by Ash 937
 - Jun 29, 2013, 01:20:35 AM
I just read the Naughty Dog's PS3 exclusive title, The Last of Us was in development for 4 years.  By contrast, A:CM was in development for 6 years with GBX (while getting help from a number of other studios to boot).

Naughty Dog = Masters of the Game

Gearbox = A crack house studio full of quasi-pimp charlatans



imo
Posted by ikarop
 - Jun 27, 2013, 08:21:21 PM
Posted by badassmutha
 - Jun 27, 2013, 04:22:00 PM
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