I'd really like the human vs. human aspect to not be in AvP's campaign. there's already too many shooters where humans shoot humans (or aliens/mutants that use guns. well the Predator is acceptable cause they are totally different in style, technology and arsenal.) But yeah I heard in some interview that they want the Marine campaign to be different from other shooters out there that involve humans, so I'm sure they won't throw in some bad humans as enemies.
Let this be like the first AvP where the human species are all on the same side, none of that
betrayal BS and stuff. This is a species war first and foremost. And the human species should be only represented by the Colonial Marines in this game.
Speaking of which, anyone thinks there will be a lot of Marine skins players can choose from?I wonder if there are any female marine skins as badass as Vazquez? I'm glad their armor looks
like the classic movie instead of the whitish/orange medical team looking stuff from AvP2.
Well it doesn't sound like the marine campaign will support co-op, which is okay because I think
Rebellion might bring back the Multiplayer Co-op mode from before where we can use the MP
maps with 8+ players and survive against endless respawning aliens, that was my favorite mode.
Also Rebellion did a better job with the smartgun muzzle flash than monolith (and pretty much better pulse rifle sound too, and more violent sounding/looking minigun.)
back to the campaign though, having no corporate mercenaries would also allow the cast
of characters to reach its full potential. I mean it's possible that the Colonial Marine campaign will include a full team of original marines with their own names and stuff. maybe as many as 12
(but probably split into groups of 3 or 4.)
Not sure how the a.i. would work but I think the story should not conflict with the gameplay,
I mean like, the story should not dictate who survives and who doesn't. If "Marine #11" gets killed in the first level or survives, the player would be able to progress regardless. This would prevent the campaign from being an escort mission, while still offering some real-time authentic Marine experience without getting lazy and just separating the player from the rest of the team 99% of the time. But yeah a.i. is tough to make it work properly, so it might be a mainly solo playthrough I guess.
But imagine how much scarier it would be if like, your actions can help protect and save the lives of your fellow marines, and if the marines get killed off, then the lower your survival chances.
That's why I think an open-ended Marine campaign would be really kickass. on AvPGold I used to use that cheat that lets you spawn a.i. marines in the campaign and it
was pretty scary (well it was hard cause there was no commands to guide the marines, I had
to use rockets and explosions to have them move in that direction.) when your trying to avoid
causing friendly fire, and you get scared cause they get killed by aliens and you end up being alone in most cases. It really builds tension. But see that isn't scripted, non-scripted situations leads to more unpredictable fun.
that's one thing I like about Left 4 Dead's a.i. director. it makes a single level so unpredictable
and replayable and has new surprises, and at the sametime, your partners are needed
but at the same time, the game isn't over if they are killed off. Not sure how this AvP's marine campaign will work, but it sounds like the marines lives will be scripted, which isn't a bad thing,
the marines vital for progression will probably have infinite health or really good a.i. But yeah
chances are they are gonna somehow separate us from the team. early on.