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Topic summary

Posted by The Biomechanoid
 - Feb 24, 2024, 04:37:40 PM
Effectiveness of the unused Marine crouch mechanic: not that great. Looks cool though.

Posted by Wweyland
 - Feb 19, 2024, 10:56:53 PM
I miss swinging the Pulse Rifle like a club from AvP Classic. Cooler idea than the infinite bullets of the pistol.
Posted by Still Collating...
 - Feb 19, 2024, 09:51:11 PM
The jump is pathetic, though if it were functional without a stamina bar, I can only imagine the bunny hopping in Multiplayer we'd have seen. :laugh:
Posted by BlueMarsalis79
 - Feb 17, 2024, 01:42:24 PM
No... you can, it is just pathetically tiny, CoD influence.
Posted by Wweyland
 - Feb 17, 2024, 12:36:58 PM
How about the marine jump function? I think that was also missing
Posted by Kradan
 - Dec 13, 2021, 04:31:04 PM
Quote from: SiL on Dec 12, 2021, 10:46:13 PM
I remember them saying they didn't put crouching in because there was no need for it in the game.

I also remember getting shot because I couldn't crouch behind cover.

:D
Posted by BlueMarsalis79
 - Dec 13, 2021, 02:30:28 PM
I have an exe where you can crouch as the Marine on the right stick of a controller if anyone wants it.
Posted by Corporal Hicks
 - Dec 13, 2021, 12:27:59 PM
It had to do with amount of buttons on the controller too IIRC. I only ever missed it once when fighting synths where the only cover was waist height somethings.

Shame we didn't get the acid spit. It was something I would have liked to have seen in 2010. Though Colonial Marines did give it us.
Posted by SiL
 - Dec 12, 2021, 10:46:13 PM
I remember them saying they didn't put crouching in because there was no need for it in the game.

I also remember getting shot because I couldn't crouch behind cover.
Posted by Trololp
 - Dec 12, 2021, 06:16:54 AM
Exist Unused controls for alien and marine (probably for predator too). It is not mapped to any keys and can't be mapped in code it has no link to the keyboard keys. But if modifying the game a little bit keys can be bound to perform these actions.

Marine:
1. Unused action is "Crouching", mostly not affect on gameplay, like normal crouching in FPS game.

Alien:
1. Unused action with a tail. This ability makes you move slower.
It doing something with the tail (charging/blocking?).  Animation named "Alien_hud_tail_ready_idle".

2. Alien can spit acid. Shots 5 balls of acid. Those are different from jungle alien acid balls.
They have landing sound, spitting sound is different, and their movement physics differs too.
You can fire up to 50 shots.

Videos:
Spoiler






[close]
Posted by Corporal Hicks
 - Nov 30, 2021, 10:25:54 AM
I wonder if we were originally supposed to get a mission as Six after she molts into the Praetorian? The end cutscene does look like we're along the walls of the Pyramid level.
Posted by Trololp
 - Nov 29, 2021, 06:51:27 AM
In this game exist a character designed for A06_Pyramid (Alien in Pyramid) mission. Mission location was cut from the game.
But there is still exist many things related to this mission. This character is a player class.
As may be many of you already know that in single-player our character evolves while progressing through levels.
So Alien become praetorian (increasing health, changing model).
Predator gets more energy capacity.
And Marine not changing at all.

Internal name: Alien_standing
Basically, it is always in a standing position, it cannot use vents. It has tons of damage and health.

Ability stats:
Spoiler
Alien_Standing (parent: AlienSinglePlayer type: 8 properties_count: 28)
   
GrappleDifficulties:               None
GrappleSet_Standing:               None
ThirdPerson.Skin.Main:             "characters\firstperson\alien\Alien_hud.ASR"
Melee_LightAttack_IsUnblockable:   True
Melee_LightAttack_Impulse:         300.000000
Melee_Riposte_Impulse:             500.000000
FirstPerson.Skin.Main:             "characters\firstperson\alien\Praetorian_hud.asr"
ThirdPerson.SkinDamaged.Main:      "characters\firstperson\alien\Alien_hud.ASR"
LightAttack_Right_FirstPerson:     "Melee.MeleeAttack_Category.LightAttack_Category.LightAttack_Category_HUD.LightAttack_Category_HUD_Alien.LightAttack_Category_HUD_Alien_Right.LightAttack_category_HUD_Alien_Right_A06")
Melee_TailLash_Damage:             600.000000
Melee_HeavyAttack_Damage:          600.000000
Melee_HeavyAttack_Impulse:         500.000000
HealthRechargeRate:                50.000000
Melee_LightAttack_Damage:          200.000000
Melee_Riposte_Damage:              600.000000
Melee_TailLash_Impulse:            500.000000
PounceAttack01:                    None
Health:                            600.000000
AnimSetFirstPerson:                "AnimState_Alien.HUD"
PounceAttack02:                    None
GrappleSet_Crouched:               None
GrappleSet_Downed:                 None
HeavyAttack_FirstPerson:           "Melee.MeleeAttack_Category.HeavyAttack_Category.HeavyAttack_Category_HUD.HeavyAttack_Category_HUD_Alien.HeavyAttack_Category_HUD_Alien_A06")
PounceAttack03:                    None
Burning.Body.FirstPersonPFX :      "Character\Firstperson\Generic\character_onfire_face_1p_E"
LightAttack_Left_FirstPerson :     "Melee.MeleeAttack_Category.LightAttack_Category.LightAttack_Category_HUD.LightAttack_Category_HUD_Alien.LightAttack_Category_HUD_Alien_Left.LightAttack_category_HUD_Alien_Left_A06")
ForceStanding  :                   True
HealthTimeBeforeRecharge :         5.000000
[close]



Video:
Spoiler




[close]
Posted by Corporal Hicks
 - Oct 30, 2021, 08:04:25 AM
Oh damn, that would be have been really cool to have in the game. Would have given the game another very distinct unique flavour.
Posted by SuperiorIronman
 - Oct 29, 2021, 01:29:24 AM
It's a cool idea. One that I wish ended up getting used as ultimately I think it would've made the Predator in this game more distinct. Like after beating the praetorian this is what the player got instead since the spear is only thrown and never used in melee.
Posted by SiL
 - Oct 26, 2021, 10:16:20 PM
This is interesting! Looking forward to see what else you find.
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