Crew Expendable:
https://www.youtube.com/watch?v=v9NeoLJbg4k&list=UUGXIaG_thnKuZ4oO86rQI_g (https://www.youtube.com/watch?v=v9NeoLJbg4k&list=UUGXIaG_thnKuZ4oO86rQI_g)
Last Survivor:
https://www.youtube.com/watch?v=8vHqHGKVeqs (https://www.youtube.com/watch?v=8vHqHGKVeqs)
Watched the first 7 minutes or so of Crew Expendable. Looks pretty sweet.
too bad CA didnt want to keep Lambert's death the same, would have been nice to see what the alien did to her. also, know some people dont like it, but would have cool to stumble across the eggmorph nest
No cocoons...or Jones. :/ I mean, for a game that's otherwise pretty damn authentic, I dunno why they didn't put that in the game.
I feel like a neckbeard for complaining but like....the motion tracker. Ripley's using the main Isolation tracker and not the 1979 one. Nitpicky, but hey...authenticity, right? :p
Quote from: swarm87 on Oct 06, 2014, 11:14:17 PM
too bad CA didnt want to keep Lambert's death the same, would have been nice to see what the alien did to her.
I agree. Even though our glimpse in the film is brief, I don't see why CA didn't get creative an expand on that notion just a wee bit. GBX had no reservations about showing us Hudson and I'm positive that anything CA would've done with Lambert would have made more sense than that.
Quote from: swarm87 on Oct 06, 2014, 11:14:17 PM
would have cool to stumble across the eggmorph nest
I'm cool with the lack of an eggmorph nest because that scene was only in the director's cut and not part of the "official" theatrical release. Forgiven.
Quote from: thecaffeinatedone on Oct 06, 2014, 11:26:39 PM
No cocoons...or Jones. :/ I mean, for a game that's otherwise pretty damn authentic, I dunno why they didn't put that in the game.
I feel like a neckbeard for complaining but like....the motion tracker. Ripley's using the main Isolation tracker and not the 1979 one. Nitpicky, but hey...authenticity, right? :p
CA not banging on and on about "authenticity" in their pre-release PR allows me to forgive a lot. Like the cluttered hypersleep chamber or Ripley's missing ladder near the infirmary.
Quote from: Ash 937 on Oct 06, 2014, 11:42:48 PM
I'm cool with the lack of an eggmorph nest because that scene was only in the director's cut and not part of the "official" theatrical release. Forgiven.
The Ash-triggering-alarm scene wasn't part of either theatrical or directors cut, yet they showed it in Crew Expendable. Dallas and Brett are cocooned on one of the landing legs of the ship, access to which is on C-deck, thus making it odd. I mean, you are exploring C-deck in Last Survivor in order to set the self-destruct system.
Now granted, the pacing argument that kept it out of the theatrical cut of the film still holds up even on a video game level...but it still woulda been nice, no?
Quote from: SM
CA not banging on and on about "authenticity" in their pre-release PR allows me to forgive a lot. Like the cluttered hypersleep chamber or Ripley's missing ladder near the infirmary.
Right, right. Still, now I know how all those comic book nerds feel when soemthing's changed. It's not a deal breaker, but it would've been nice to see.
We didn't see what the alien did to Lambert there, did we? Just a corpse. I couldn't tell much of what I was looking at or where she was gored in the above video, and I think all we saw in the film was her foot.
Honestly I would just as soon not have seen her here - I think the imagination of what the f**k he did to her while she was screaming like that is more terrifying. Maybe string her up in the shadows - I assumed she was hanging from chains in the film - but that's all.
(Also, while I think the actors mostly do a great job recreating their performances, some of the original readings - specifically, the audio of Lambert and Parker getting killed - should have been left alone. There is very little in the franchise that is as terrifying as Lambert's final gibbering scream. Imagine hearing that in-game.)
There's a D-Deck?
Typo :p
Righto.
I'm glad they didn't touch on such topics. If they had gone about certain events the wrong way or what people thought was not the right way, they would have gotten nothing but backlash from the fan base. Its happened so many times before.
Quote from: Jango1201 on Oct 07, 2014, 01:32:45 AM
I'm glad they didn't touch on such topics. If they had gone about certain events the wrong way or what people thought was not the right way, they would have gotten nothing but backlash from the fan base. Its happened so many times before.
Except they did go on and on about how much of $EGA'$ dineros were spent making everything
exactly perfect down to the literal soles of Ripley's shoes and making all the new stuff
exactly match the old stuff, only it doesn't.
No, just 99% of it. Heartbreaking, really.
So basically Crew Expendable is basically the SAME mission. You just choose the character.
On the subject of accuracy (putting aside the hokey premise) - Sevastopol obviously wasn't constructed when Alien happens. So it was built after - yet the decor is the same as a tug that was old when it blew up.
I think some of the game logs say Sevastopol was built shortly before or around 2122.
It also was always a cut-rate project like all of Seegson's works, so I wouldn't be surprised if it had recycled decor.
Quote from: Xhan on Oct 07, 2014, 01:48:47 AM
Quote from: Jango1201 on Oct 07, 2014, 01:32:45 AM
I'm glad they didn't touch on such topics. If they had gone about certain events the wrong way or what people thought was not the right way, they would have gotten nothing but backlash from the fan base. Its happened so many times before.
Except they did go on and on about how much of $EGA'$ dineros were spent making everything exactly perfect down to the literal soles of Ripley's shoes and making all the new stuff exactly match the old stuff, only it doesn't.
Yes but even the new stuff is based on existing material and ideas. What happened to Lambert and other things is really pushing it. Everyone wanted to know the origins behind the Space Jockeys. When we finally got it, the idea was criticized by most. So staying away from what hasn't been established I think is a smart move by CA. Stick to what we know is factual and build on it.
QuoteI think some of the game logs say Sevastopol was built shortly before or around 2122.
Would've been handy for the Nostromo crew to know.
I may have the date wrong. Either way, it existed at the time.
Holy shit, just skimmed through those, looks so f**king cool. Looked at the scene where Ripley sets the self-destruct. Nerded out so much. So close to the movie.
Quote from: SM on Oct 07, 2014, 02:17:31 AM
On the subject of accuracy (putting aside the hokey premise) - Sevastopol obviously wasn't constructed when Alien happens. So it was built after - yet the decor is the same as a tug that was old when it blew up.
You'd think that, but apparently Sieg and Son were telepathic (it happens more than once)
Space Ikea...obvs.
So it'd be like fitting out a new building in the 1990s with 1970s decor and fittings but without trying to be retro or ironic...
If it's been around as long as Speedy says then it's not really a problem - the decor, whilst old at the time, might have just been cheaper. It's not W-Y after all - and that's the point.
If it's been around as long as Speedy says - it creates continuity issues.
I'll take questionable artistic choices by Seegson architects over more continuity issues.
It clearly says 2122.
Also says Thedus is super colonized; whilst travel in the AU is hella fast, as in faster than star wars, hauling the kind of shit they're implying is.. well credulity straining or uvula staining.
Whichever.
Anyways I've got needle biopsy crap to deal with tomorrow, will be streaming more after that, if anything else comes to memory I'll throw you a pm.
Cheers.
Biopsy? Fun.
QuoteThe Ash-triggering-alarm scene wasn't part of either theatrical or directors cut, yet they showed it in Crew Expendable. Dallas and Brett are cocooned on one of the landing legs of the ship, access to which is on C-deck, thus making it odd. I mean, you are exploring C-deck in Last Survivor in order to set the self-destruct system.
Ash did trigger the alarm and close the inner airlock door at the last moment in the Alan Dean Foster novelization, only for the Alien to get a limb caught in the door causing Ripley and Parker to be caught up in the depressurization; this scene was going to be in the movie but the only filmed the Bridge portion of it with Lambert and Ripley communicating with Parker, who traversing the ship, stumbles upon the Alien in the airlock antechamber.
It would have been nice to see Brett and Dallas cocooned up, but can certainly understand why they didn't. More modeling work and time I guess.
It's really excellent to see the Nostromo depicted in a videogame in this way; the detail and general aesthetic of the corridors and rooms are superb. The Ash 'voice-alike' is really good and sounds a lot like Ian Holm.
I haven't played the DLC yet, so I'm going from Youtube videos, but it's great to see the A-Deck following the set plan for the movie. They've made changes to the layout as others have commented on, such as the ladders not touching the ceiling; an extra suit locker and corridors being longer.
With the info depicted here, I will be going full speed now on developing some internal Nostromo blueprints. I don't know if I will follow B-Deck or C-Decks; the way things look on plan seem to have been done specifically for the game rather than how ladders line up level-to-level etc.
There seem to be two Engine Rooms; there's a strange walkway that goes around the top of the Undercarriage / Claw Room. But I'm nitpicking. It is a game, it looks absolutely superb and I can't wait to play it. Certainly lots of great ideas from a blueprint perspective and I'm pleased to see that.
The garage and claw room look terrific, I can actually see what the helijet thing parked in the garage looks like now :-)
I'm not seeing the issue on the dating - if Sevastopol went up in the same year as Alien, fine. The incident on LV426 was thus after it became operational. And given Seegson's notorious cheapness and second-rate workmanship, is it any shock their decor and tech haven't been updated much in 15 years? The station isn't decorated 'period' - it's decorated and outfitted the way it was when it opened, and it hasn't been updated since. Honestly, if this is the biggest potential issue we can find with the authenticity (and I don't think it is one), I call that a win.
As for Thedus or whatever else or how much loads of whatever spaceships can haul, that's all extended universe stuff that I consider variably canon at best and really an academic question.
Has anyone actually played these for themselves yet?
QuoteThe incident on LV426 was thus after it became operational.
Depends if specific dates beyond the year are mentioned. Then there's only the small problem of the transmission a fraction of a light year away.
QuoteThe station isn't decorated 'period' - it's decorated and outfitted the way it was when it opened, and it hasn't been updated since.
But the Nostromo was old in 2122, meaning Sevastopol was fitted out in outdated decor.
Of course none of this is remotely game breaking by any stretch, and 99.99% of people won't even notice, let alone give a shit.
But aren't the interiors of these vessels supposed to primarily be austere functionality? If you step from a 70s submarine to a post-millenium sub, you'll see better equipment, but the decor will be roughly equivalent; we're not talking about someone's living room.
Equipment is one thing (and as Xenomorphine pointed out on another thread, I think they went a bit too retro with some of the computer graphics). The padded wall thing they have going on is more about look than function though.
I love that's it's evocative, but I think they should've used that as a starting point and speculate a decade or two beyond that. And in other parts of the station, maybe they do.
Quote from: Ash 937 on Oct 06, 2014, 11:42:48 PM
Quote from: swarm87 on Oct 06, 2014, 11:14:17 PM
too bad CA didnt want to keep Lambert's death the same, would have been nice to see what the alien did to her.
I agree. Even though our glimpse in the film is brief, I don't see why CA didn't get creative an expand on that notion just a wee bit. GBX had no reservations about showing us Hudson and I'm positive that anything CA would've done with Lambert would have made more sense than that.
Quote from: swarm87 on Oct 06, 2014, 11:14:17 PM
would have cool to stumble across the eggmorph nest
I'm cool with the lack of an eggmorph nest because that scene was only in the director's cut and not part of the "official" theatrical release. Forgiven.
im just saying that it is alluded to in the art-book(havent played the game yet just going by the information of page 153 for those that have the book), there is some kind of nest; since to my knowledge there is only the one alien and its not a queen i'd assume that the game performs eggmorphing on the population, and and if so, it would have been a nice inclusion to the DLC.
Quote from: Xhan on Oct 07, 2014, 07:50:19 AM
It clearly says 2122.
Also wanted to point out that I just read a log that says Sevestapol was already built and failing prior to Seegson buying it. So it's been around a while. It also goes on to stat that due to mismanagement of the shipping lanes between Thedus and Earth, the station was barely seeing any traffic and nearly failed.
Quote from: Corporal Hicks on Oct 08, 2014, 11:46:14 AM
Quote from: Xhan on Oct 07, 2014, 07:50:19 AM
It clearly says 2122.
Also wanted to point out that I just read a log that says Sevestapol was already built and failing prior to Seegson buying it. So it's been around a while. It also goes on to stat that due to mismanagement of the shipping lanes between Thedus and Earth, the station was barely seeing any traffic and nearly failed.
Glad to see they went all out with the depth of the story.
EDIT:
Also, is there some kind of non-spoiler reason as to why the Sevastopol looks so similar to the Nostromo refinery?
Maybe Weyland-Yutani/Seegson don't design all of the interiors. Maybe they have some other outfit doing it?
My carefully considered scientific theory would be that the Sevastopol was cobbled together from all the bits & pieces of the Nostromo and it's refinery floating around in the system. That would explain why the station looks like a patched up Nostromo refinery and why the interior decor is the same. Waste not, want not as I always say.
You're welcome.
Like I always say, Space-Ikea. Pre-fabricated components/designs/rooms/ships.
On a note not related to Space-Ikea and recycling designs. Did anybody else have a slight nerd-rage when you run through the hallway and hexagonal room that lead directly to the narcissus ...and you notice how the room isn't brown/black and there's no ladder...and it's much larger and white and plain looking? That kind of made me just a tad upset.
Finally got the game in the mail today. Didn't have any time earlier to do much other than play Crew Expendable for a few minutes. Gotta say, I'm not actually all that impressed with the Nostromo. The lighting seems way off on A-deck and the galley actually doesn't even look screen accurate from my rudimentary understanding of its layout. The cabinet area and bar-thing seem to be...not screen accurate.
I haven't completed it yet, but also have to say the voice acting is really "meh." Skerritt sounds like he's half asleep. The Ash impersonator does sound pretty similar though. Wasn't all that impressed with Veronica or Yaphet either.
So I've probably played it a total of 10 minutes in 2 sittings. I have to say, holy shit, the Alien is pretty stressful. I got killed by it twice, and then after completing one of the objectives I just waited in the room because I could see it on the tracker somewhat nearby. It wouldn't go away, just sort of circled the area, and I really didn't want to get in the vents so I just waited because getting too close to the door meant it would open and reveal me. Obviously I'm going to come back to the game later when I get off work, but so far I am impressed despite my nitpicks. I might not actually start the main game yet and just get accustomed to the controls and the feel for things by working on the DLC modes. The music is pretty effective. It goes ballistic when the Alien is close and really didn't help my nerves. I mean I played this DLC for about 2 or 3 minutes before I got into the tense parts and was pretty impressed that it kicked in so soon and became so stressful. Props. It's exactly the game they sold.
Also have to say, B-deck seems pretty extensive. I thought the landing leg chamber was on C-deck? I might be mixing them up because I haven't seen others really comment on this.
EDIT:
So, these two pieces were frankly what I was really looking forward to when it came to this game's release. I'd always envisioned a more advanced adaptation of Alien as a videogame. Final thoughts: Last Survivor and Crew Expendable were worth pre-ordering the game for, but they didn't totally blow me away.
Crew Expendable seems a little longer because you have a bunch of objectives, but I'd imagine a speed-run of this could be done pretty quickly in one go if someone got good enough, say less than 15 minutes? I played it on hard, and once I sort of realized what you can get away with as far as the Alien is concerned, the game seemed a lot more manageable. The voice acting is neat, but there's not a whole lot of it. This section is kind of strange because it really doesn't have a whole lot to do with the movie. I'm guessing this is how the actual plan would have been executed? One of the things that disappoints me is that the characters who are alive are just not around a whole lot. You exchange dialogue only a couple times and then end up talking to Ash and Lambert on a headset for the later portions. Also, what the hell is up with the landing claw room? It doesn't look ANYTHING like it does in Alien. I'm guessing this is because the ship is kind of recycled from the Torrens, but still. Overall, it is fun though. It drops you right into the action and it's a little Nostalgic. Really wish they would've used more of Goldsmith's score because some of the tone of the film is left unpreserved in the translation.
Last Survivor was a lot more quick and a lot more tense. It felt just as urgent as the sequence in the film, and it's pretty damn accurate in recreating what takes place. It was cool getting to activate the self-destruct and the following events I can only imagine would be excellent on PS4 or XB1. Nothing is terrible on PS3, but I would definitely love to see it on a next-generation system. The smoke and the alarms and Ripley singing to herself are really atmospheric and immersive. This is probably a step up from Crew Expendable, but it's a pretty different experience. This one feels way more true to the film for obvious reasons, but also the tone of the experience is way closer.
Overall, enjoyed the two DLCs. I kind of wish there was something to be earned though. No trophies or anything and it doesn't appear that there's a leaderboard. These two minigames seem like perfect opportunities to utilize the survivor mode objectives and scoring systems actually. Too bad. They just end, and then you go back to the main menu.
So where the hell is the Last Survivor dlc? All I've got is the Crew Expendable and survivor mode.
Quote from: Corporate Merc on Oct 13, 2014, 01:24:15 AM
So where the hell is the Last Survivor dlc? All I've got is the Crew Expendable and survivor mode.
Pretty sure Last Survivor was a Gamestop pre-order exclusive.
Kinda glad I got these two as preorder bonuses. They're way too short and not deep enough to be worth any additional cost.
Pretty disappointed with Last Survivor. You get to the Narcissus and that's it. No alien being blown away into space or anything, you just escape. Oh well.
Yes I'd agree with that.
Also my one major issue with Crew Expendable is no weird pig snorting noise from Lambert as she's killed. It's done ok but it's something that was really distinctive in the film and her final scream in the film was terrifying.
On a plus I think the voice actor they got for Ash was very good.
I get the gripe that reviews have had with Last Survivor cutting off abruptly, but I also don't think they couldn't have pulled off the sequence inside the Narcissus after that. They would have had to do a scripted Alien, because its AI doesn't have it sitting around staring at you like it does in the film.
Definitely agree on the death scene thing. They didn't try to replicate the audio and I really wish the music would've been from the movie.
In terms of gameplay Last Survivor is AWESOME...i mean...when i was near the narcisus at the end...i really feel it...checking the motiin tracker like a mad, with the flame ready...stressss
Here's my playthrough of Last Survivor on hard. High quality, high frame rate. Played on PC.
http://www.twitch.tv/thehumanfly/c/5289376 (http://www.twitch.tv/thehumanfly/c/5289376)
Quote from: Seegson on Oct 15, 2014, 04:35:40 PM
In terms of gameplay Last Survivor is AWESOME...i mean...when i was near the narcisus at the end...i really feel it...checking the motiin tracker like a mad, with the flame ready...stressss
Was really worried the Alien would get me from behind, but I'm also too afraid to actually check what's behind me. I feel like if I look at the Alien, it'll see me. Completely irrational and childish, but that's how the game makes me feel.
Quote from: ikarop on Oct 15, 2014, 12:50:05 PM
Pretty disappointed with Last Survivor. You get to the Narcissus and that's it. No alien being blown away into space or anything, you just escape. Oh well.
If you look around in Narcissus in the beginning of the DLC you can clearly see that they made a hole for the alien to lay in just like in the movie. I think they wanted to make longer but for whatever reason it was not.
Finally played the Last Survivor DLC. Only died once which was when the alien suddenly grabbed me from an above vent. But yeah, as other people said, disappointed we never got some kind of QTE blowing the creature out.
Quote from: Darkness on Oct 18, 2014, 05:07:47 PM
Finally played the Last Survivor DLC. Only died once which was when the alien suddenly grabbed me from an above vent. But yeah, as other people said, disappointed we never got some kind of QTE blowing the creature out.
It's too bad that wasn't in there, but I don't know how they would've worked that sequence.
on my playthrough on PS4 for crew expendable nobody died...........?
Quote from: Kimarhi on Oct 19, 2014, 08:44:56 AM
on my playthrough on PS4 for crew expendable nobody died...........?
No one does.
taxemic had me thinking I missed something. Is there scripted death sequences in last survivor?
Quote from: Kimarhi on Oct 20, 2014, 05:51:45 AM
taxemic had me thinking I missed something. Is there scripted death sequences in last survivor?
It begins with Parker and Lambert getting killed.
Quote from: Taxemic on Oct 15, 2014, 01:24:39 PM
On a plus I think the voice actor they got for Ash was very good.
IMDB says it's him:
http://www.imdb.com/name/nm0000453/?ref_=fn_al_nm_1 (http://www.imdb.com/name/nm0000453/?ref_=fn_al_nm_1)
That's weird.
It isn't Ian Holm. They had to give him credit because they used his likeness.
Quote from: Kimarhi on Oct 20, 2014, 06:28:22 AM
It isn't Ian Holm. They had to give him credit because they used his likeness.
correct, the voice is David B Mitchell http://www.imdb.com/name/nm2022559/?ref_=ttfc_fc_cl_t20 (http://www.imdb.com/name/nm2022559/?ref_=ttfc_fc_cl_t20)
Hey guys, have you noticed if there's a hole in the medical from the facehugger cut? I didn't pay attention but I think they forgot about it.
It's there. It's not a hole tho just a decal.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5RETws2.jpg&hash=f779eac93d3f9ab961b17593741e70ea107fae42)
didn't pay attention
still cool
Beat Crew Expendable, but thought it be longer.
I guess I didn't get Last Survivor with my pre-order. I heard it was SUPER short, but worth it because of how movielike it feels.
Quote from: PRI. HUDSON on Oct 25, 2014, 11:22:39 PM
Beat Crew Expendable, but thought it be longer.
I guess I didn't get Last Survivor with my pre-order. I heard it was SUPER short, but worth it because of how movielike it feels.
It's very authentic.
I've finally got to play Last Survivor to the end, and although it's very short, it's pretty amazing. I loved the look and atmosphere, and running back to the Narcissus was nerve-racking. I didn't like, though, the fact that there's no animation or cutscene after entering the shuttle, the game just abruptly stops. Also the narration from Ripley was missing in the PS3 version; I saw subtitles and the radar animation, but no voice or sound whatsoever.
All in all, CE and LS were astounding. I loved the original Alien feel and I hope we'll get more quality DLC similar to those two.
Quote from: Kimarhi on Oct 20, 2014, 06:28:22 AM
It isn't Ian Holm. They had to give him credit because they used his likeness.
Why wasn't Ian Holm in the DLC again?
Quote from: SM on Oct 07, 2014, 02:17:31 AM
On the subject of accuracy (putting aside the hokey premise) - Sevastopol obviously wasn't constructed when Alien happens. So it was built after - yet the decor is the same as a tug that was old when it blew up.
Sevastopol was ready when Nostromo left Salomons. One of the Nostormo logs (Dallas it was I belive) mentions something like: "nearest station is Sevastopol".
Quote from: predxeno on Oct 30, 2014, 05:26:44 AM
Quote from: Kimarhi on Oct 20, 2014, 06:28:22 AM
It isn't Ian Holm. They had to give him credit because they used his likeness.
Why wasn't Ian Holm in the DLC again?
He rarely even speaks about Alien. Seems to have put it behind him.
I haven't had a chance to sit down at home and play any more Alien recently. Managed to get the night to myself yesterday so I sat down and gave Crew Expendable another go - I'd tried it a few times when I had the week off but never got past the first two switches.
I managed to complete it last night. Was a little on the short side but I still enjoyed it. It was really cool hearing all their voices and whilst it wasn't 100% authentic, it was still nice seeing Brett's body and exploring new areas.
Standout section had to be the vents. I got stuck there for 10 minutes or so as the Alien just wouldn't f**k off and leave me alone.
I've got tonight to myself too - but I'm off out to meet my buddy at the LFGS for some games - so if I get back and I'm not tired, I'll give Last Survivor a go. :)
Undecided on the discovay of Bret's body and how that ties into the film. Reminds me of how ACM just put Hudson's body in there to say "oh, here's Hudson".
New Survivor DLC is ok though.
I just completed my Hard run of the Alien: Isolation campaign and I can say the Alien in Crew Expendable is definitely more aggressive than any of the Aliens in the campaign, even on Normal difficulty.
So I finished Last Survivor. First go, no deaths. Didn't really run into the Alien too much - a few tense moments but he kept away for most of it. Relatively short but still enjoyed it.
I wished Lambert's body would have been hanging from the vent but still...was cool coming in and seeing Parker slumped over like that.
I think these short DLCs will be nice for a load-up when you fancy the experience but not doing the full game.
PS. 16,000th post. :)
What difficulty did you play on? I couldn't shake him off on hard.
Played them both on medium. I've got a week off coming up at the start of December and I'm going to be doing my Hard replay.
i get the back story now of the game.
Quote from: Valaquen on Oct 31, 2014, 03:14:30 PM
Quote from: predxeno on Oct 30, 2014, 05:26:44 AM
Quote from: Kimarhi on Oct 20, 2014, 06:28:22 AM
It isn't Ian Holm. They had to give him credit because they used his likeness.
Why wasn't Ian Holm in the DLC again?
He rarely even speaks about Alien. Seems to have put it behind him.
I recall hearing it was health reasons.
So, having never completed these dlc's I decided to give them a crack today and just like the main game cranked it on hard right away. As soon as I went down and triggered the alien to start searching for me I felt this feeling of dread like no game has made me feel. I feel almost paralyzed by this game, I can't play it. It's like all I can muster is to inch forwards frantically switching between flamethrower and motion tracker. :/ I am a pussy.
Don't worry, it gets easier once you learn to overcome your fear. ;)
The genius therein, you are taking the same journey that Ripley herself took in the first two films. :)
The Vents absolutely shit me up on my playthroughs. I felt like I'd never make it through it.
Do you guys feel the same about the difference in difficulty? Crew Expandable was much harder for me than Last Survivor was.
Quote from: vikingr on Feb 23, 2015, 12:15:50 PM
Do you guys feel the same about the difference in difficulty? Crew Expandable was much harder for me than Last Survivor was.
Crew Expendable is way harder. I've played Last Survivor through maybe twice and never found it all that hard, maybe beaten Crew Expendable twice, but it took me about a million tries.
One thing you have to remember in most cases is that you have a ton of flamethrower fuel in both DLCs. You can use it to your advantage in the Crew Expendable vent segment actually, you just have to hold down a much longer blast to get the Alien to leave you alone. It was a friend of mine who didn't know how to play the game very well yet who discovered this, I never thought it would work.
Woah! Ok, so I realize I'm REALLY late to this, but did I understand this correctly? Crew expendable is NOT a semi-faithful recreation of a movie scene, but rather a scene that never got filmed?!?!?!?
Quote from: Engineer on Jun 05, 2016, 08:52:56 PM
Woah! Ok, so I realize I'm REALLY late to this, but did I understand this correctly? Crew expendable is NOT a semi-faithful recreation of a movie scene, but rather a scene that never got filmed?!?!?!?
It sort of feels like a combination between the uncompleted airlock sequence where Ash sets off the alarm to scare the Alien, and also the scene in the film where Dallas goes into the air shaft. Although you can play as either Ripley, Dallas, or Parker. There is some unique dialogue for each.
You'll never believe What I had to go through, and it was on Novice (what I get for a used playstation 3)
https://www.youtube.com/watch?v=mrbbUvFVFjw&list=PLZnO3fcISJ_hwPFlnA1x0qvG-6jDigqwg
I do wish CA did a little more to last survivor for this spot in particular (and others I could mention, but that has a list for another day).
A NoEdit Full Playthrough of Crew Expendable (except for the loading times. seriously, 4 minutes of load time to reset to check point. ... ... well that's what I get for a used PS3)
No Edit of Last Survivor!
and NO LOADS!! for once in this playthrough...
Now, the story DLC I enjoyed a lot.
Yeah, I loved the whole cast (Ash aside) returning to their roles,
it's a Alien fan's dream as reality. And it's fun!
Is it just me or here some strange activity in Isolation's topics?
Strange? I don't think so.
What I think is hillarious that in Crew Expendable DLC you don't have flashlight so you have to rely on your flamethrower lighting your way through the vents but in the movie Dallas literally has giant flashlight in his hands.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fnoiselesschatter.com%2Fwp-content%2Fuploads%2F2016%2F10%2Faliendallascrawl.png&hash=0db61ac8bfb9d6458ebf52ad5177553142c9cbf1)
(https://i0.wp.com/thissiteisbestviewed.com/wp-content/uploads/2019/08/Flame-thrower-1.jpg?w=725)
So what ? You still can play as Dallas .
And I'm fairly sure Dallas is the one to go into the ventilation system.