Impossible Campaign Mod

Started by MattFiler, Oct 31, 2024, 03:07:41 PM

Author
Impossible Campaign Mod (Read 262 times)

MattFiler

MattFiler

In an attempt to please IGN, this mod substantially shortens Alien: Isolation's playable length by introducing Xenomorphs to LV426. As a result of the inevitable fatalities, Marlow's team never discover Ellen Ripley's flight recorder, and subsequently never arrive on Sevastopol to cause the Xenomorph outbreak. The game usually ends in under a minute.


Download on Nexus: https://www.nexusmods.com/alienisolation/mods/83/
Download on ModDB: https://www.moddb.com/games/alien-isolation/addons/impossible-campaign

YourHighnessMustafu__

hehh nice one mod lol.

On a "side" note, I had to complaints against complainers back then.

First was against those who said that flamethrower made the game too easy. They found very very very hard to understand that you were supposed to backtrack for many places in the game in order to find all those Nostromo audio files, and to open other many doors that you couldn't before just to see what was there, and that when you did that, you then realized that perhaps  fuel ammo was not that common, running out of it pretty often and having to again opt for stealth, let alone with all those new joes and humans placed in areas where they previously were not.., plus the alien sometimes. And no need to even mention what happened if you did that on nightmare mode, where that nefarious argument simply collapsed by itself.

And second was about the supposedly artifically extended campaign last acts. This one was preposterous, seriously.

AvPGalaxy: About | Contact | Cookie Policy | Manage Cookie Settings | Privacy Policy | Legal Info
Facebook Twitter Instagram YouTube Patreon RSS Feed
Contact: General Queries | Submit News