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Games => Alien-Predator Games => Aliens vs. Predator (PS3, X360, PC) => Topic started by: Xenomorphine on Jan 21, 2010, 02:27:51 AM

Title: Mechanics Needing To Be Changed
Post by: Xenomorphine on Jan 21, 2010, 02:27:51 AM
In the latest video examples, I'm presuming these are the latest versions of whatever the finished product will end up using. Initially, various things were debated on here and, in some cases, there were assumptions that a few of them were just place-holder graphics.

In the cases of a few things, there have definitely been some improvements. There's ore fluidity, for one thing. The Alien encountered in the Marine campaign also needs a lot more hits to take it down, compared to the early footage, which is a good thing. The dying animations also look smoother. The video in the 'strip club' is actually a lot more impressive than the 'first 10 minutes' stuff and I felt an unexpected pang of nostalgia at seeing how, this time, they've got the flares to be purple (although, they don't seem to last nearly as long as th eones Ripley used!).

Simple things and a great deal of atmosphere, as a direct result.

I could mention more, but what are the things you've seen in these latest examples, which you thought and might even have expected them to change, but are puzzled why, after all this time, they still haven't been? Or are there things which have been added and you've felt have somehow made it worse?

My list would be:

Alien 'growls': Eh... The hissing is fine. Even a scream, if the creature is in some sort of hectic and exciting moment (defeats the purpose of stealth with it doing so for no apparent reason aside from jumping, though). But hearing those 'Resurrection'-like growls makes it feel... I don't know. Not Alien. Like a different creature. Surely, it'd be better to save these for action sequences and not every time it leaps on a surface or through a vent?

Predator HUD: We still have the lines! And we still have the unauthentic zooming! What's wrong with the cool 'snapshot' effect, seen in the films? Surely, this slower, more time-consuming zoom is less well-suited for combat? I know they did it this way in the other games, but that's why I thought they would have changed that, by now. It shouldn't take much of a change to the code, after all. Just eliminate the transition and add a whipcrack sound. If the red lines are there to remind the user they're zoomed in, then they can be replaced with something a lot less intrusive.

Marine animations: It's difficult to explain, but while I love how they've got the hands and fingers to randomly stretch, you still get this feeling of the weapon being taped to the screen, rather then being held. This isn't all that important, but it'd be nice to get rid of that, for the sake of atmosphere.

Predator vision: I still say that a much better way to allow the user to 'see' on the human wavelength, would be to allow that if the user switches to third-person view, but prevent it if only seeing from the creature's perspective. Since they're not doing that, however, I'm going to be hand-waving it as one of those 'silly, but what can you do' things, like the magically appearing facehuggers. What is weird, however, is that they're including the Predators apparently seeing things in that way, as part of the cinematics! See that 'mask recording' of one they're playing? What was wrong with portraying that part exclusively in thermal?

Predator functions: From the looks of it, the Predator can't use blades and cannons at the same time. It literally has to operate the wrist computer in order to do so. Wouldn't it have been better to have these combined? 'Button 1' using the blades and 'button 2' pressed once to laser a target and a second time to fire the guns? Something like that would both make it more of an authentic experience and eliminate the time consumed between 'switching' those weapons. Yes, I realise some of you are going to say that would do away with a 'light'/'heavy' attack choice, but stuff like that could easily be context-sensitive, along the lines of how 'Batman: Arkham Asylum' automatically figures out how the cahracter would apply combat moves.

Predator voice mimic: Sounds very good! But... How the heck is it able to 'throw' its voice? It doesn't make sense, scientifically and they don't do that in the films. This seems like another one of those things where, while forcing an unnecessary 'balance' in one area (kills taking you out of invisibility), they give the creautre an added advantage it doesn't need. Surely, allowing the creature to mimic things but with the disadvantage of the sound coming from its own position, would be fine?

There are other things I could mention, but this isn't about aspects which would require overhauling things in general. Just factors which would probably only need slightly modifying of what's already there.
Title: Re: Mechanics Needing To Be Changed
Post by: Giger_Incubator on Jan 21, 2010, 02:38:43 AM
We already have people nitpicking over everything all over the site, do we need a thread completely dedicated to it?
Title: Re: Mechanics Needing To Be Changed
Post by: Xenomorphine on Jan 21, 2010, 02:44:08 AM
Quote from: Giger_Incubator on Jan 21, 2010, 02:38:43 AM
We already have people nitpicking over everything all over the site, do we need a thread completely dedicated to it?

It's not bitching for the sake of it. I'm interested in this from a mechanics-specific view. Not people hating the look of how a piece of equipment was designed or something, but constructive opinions on what easy-to-change aspects others were expecting to have been changed, but obviously haven't been.

For instance, I pointed out the Predator HUD, but offered an opinion on how this could easily be changed, at minimum cost to the actual code: Eliminate the red lines and transition animation and replace it with a snapshot sound.

It's the difference between name-calling and constructive criticism with the benefit of hindsight. :)
Title: Re: Mechanics Needing To Be Changed
Post by: Giger_Incubator on Jan 21, 2010, 02:56:56 AM
Quote from: Xenomorphine on Jan 21, 2010, 02:44:08 AM
Quote from: Giger_Incubator on Jan 21, 2010, 02:38:43 AM
We already have people nitpicking over everything all over the site, do we need a thread completely dedicated to it?

It's not bitching for the sake of it. I'm interested in this from a mechanics-specific view. Not people hating the look of how a piece of equipment was designed or something, but constructive opinions on what easy-to-change aspects others were expecting to have been changed, but obviously haven't been.

For instance, I pointed out the Predator HUD, but offered an opinion on how this could easily be changed, at minimum cost to the actual code: Eliminate the red lines and transition animation and replace it with a snapshot sound.

It's the difference between name-calling and constructive criticism with the benefit of hindsight. :)

No, I get what you meant, and I'm sure YOU have good intentions.  Problem is, there have been three very similar threads to this, and all three have turned into the opposite of constructive criticism.

I just don't understand constructive criticism at this point.  The bitching I understand, but the design of the game has been fought over by the developers and implemented.  What your talking about won't be patched.  It's over.
Title: Re: Mechanics Needing To Be Changed
Post by: l3awl3ag on Jan 21, 2010, 03:07:30 AM
I agree with all of your points appart from the predator vision one. I don't have any legitimate reason to other than that I absolutely hate games that allow you to switch between first and third person perspective, sorry lol. It's a bit of an immersion killer for me. I know that's kinda daft, what with the fact that I'll be playing an alien, but still..

Also I find it causes problems online. Players using the predator would be able to "corner camp", i.e. hide behind cover and observe the area infront of them without actually exposing themselves. That might not be a huge problem in a game as fast paced as this, other than the possibility of plasma caster abuse, but after playing G.R.A.W I've grown to hate it.

Title: Re: Mechanics Needing To Be Changed
Post by: z0diac on Jan 21, 2010, 03:11:07 AM
How can we assume this is a near final build?  We have no idea when or where the footage surfaced from (besides the MSXbox site).  Besides, it even gives indication of being a "Work in Progress" via the watermark.

Though you do bring up some valid points that I too questioned while watching the videos, but nevertheless, all of these are just assumptions until the final build/retail version is released and reviewed.
Title: Re: Mechanics Needing To Be Changed
Post by: specter on Jan 21, 2010, 03:16:42 AM
Quote from: z0diac on Jan 21, 2010, 03:11:07 AM
How can we assume this is a near final build?  We have no idea when or where the footage surfaced from (besides the MSXbox site).  Besides, it even gives indication of being a "Work in Progress" via the watermark.

Though you do bring up some valid points that I too questioned while watching the videos, but nevertheless, all of these are just assumptions until the final build/retail version is released and reviewed.

Get somebody who plays it at SFX Weekender to tell you if its different. By then, its bound to be the final build.
Title: Re: Mechanics Needing To Be Changed
Post by: RidgeTop on Jan 21, 2010, 03:19:51 AM

You may be able to remove the HUD from the game view. 
Title: Re: Mechanics Needing To Be Changed
Post by: Spaghetti on Jan 21, 2010, 03:22:14 AM
As usual 'Morphene you make some good points. Agree with you completely on the Predator vision and zooming.

Quote from: Giger_Incubator on Jan 21, 2010, 02:38:43 AM
We already have people nitpicking over everything all over the site, do we need a thread completely dedicated to it?

Don't mean to be offend, but your talk of meaningless threads is kinda hypocritical.
Title: Re: Mechanics Needing To Be Changed
Post by: l3awl3ag on Jan 21, 2010, 03:26:21 AM
Quote from: Spaghetti on Jan 21, 2010, 03:22:14 AM
As usual 'Morphene you make some good points. Agree with you completely on the Predator vision and zooming.

Quote from: Giger_Incubator on Jan 21, 2010, 02:38:43 AM
We already have people nitpicking over everything all over the site, do we need a thread completely dedicated to it?

Don't mean to be offend, but your talk of meaningless threads is kinda hypocritical.
I think the whole "meaningless thread" theme he has going is just a more polite and code of conduct friendly way of saying "shut up". As are most things people say on forums lol.
Title: Re: Mechanics Needing To Be Changed
Post by: Private W Hudson on Jan 21, 2010, 03:34:50 AM
I've never nitpicked on this game yet, But after seeing the alien gameplay for 10mins i was a little dissapointed with how it's working out the AI is pretty bad.. what happend to all the panic and screams from avp1, What's with the workers not moving when they see a alien. Dare i say it i even saw a glitch or somthing the alien was climbing and was performing a stealth kill but nothing happend the marine just dropped dead was pretty bad. The voice acting ain't the greatest either, and when you harvest and the facehugger is fininshed the bodies flop like something is wrong with the physics or is that just they're nerves. Honestly the best campaign i've seen so far is the marine one. The noobie players make it worse.

For PC gamers it seems that when you crawl fast the marines notice you but if you move slowly they don't we don't have thumbsticks on PC, so i'm guessing they will add a walk button hopefully. Hope they give PC some TLC(Tender Loving Care).
Title: Re: Mechanics Needing To Be Changed
Post by: Zephon on Jan 21, 2010, 03:41:24 AM
Where is this alien vid everyone talks about? :(
Title: Re: Mechanics Needing To Be Changed
Post by: Private W Hudson on Jan 21, 2010, 03:42:28 AM
Quote from: Zephon on Jan 21, 2010, 03:41:24 AM
Where is this alien vid everyone talks about? :(

It's not that great believe me, just 2 trophy kills and hell alot of marines chatting jibberish.
Title: Re: Mechanics Needing To Be Changed
Post by: l3awl3ag on Jan 21, 2010, 03:43:11 AM
The only worry I had with the alien video was the facehugger animation. I seriously hope it doesn't use that same animation every time or that's going to become a bit boring. I mean fair enough I only say it being done twice but absolutely everything was identical, from the angle that the facehugger came into shot and how it jumped, to how the body landed afterwards. Other than that I think it looked tip top.

And yeah I agree Private W Hudson, the players aren't exactly showing the game at it's best. They're shite. I suppose that's fair enough though, I mean it's not like they're official developer walkthroughs. Christ they're not even supposed to be out.

And here's one Zephon, shit quality but it's a video lol.




Title: Re: Mechanics Needing To Be Changed
Post by: Eidotemit on Jan 21, 2010, 03:46:19 AM
Quote from: Xenomorphine on Jan 21, 2010, 02:27:51 AM
My list would be:

Alien 'growls': Eh... The hissing is fine. Even a scream, if the creature is in some sort of hectic and exciting moment (defeats the purpose of stealth with it doing so for no apparent reason aside from jumping, though). But hearing those 'Resurrection'-like growls makes it feel... I don't know. Not Alien. Like a different creature. Surely, it'd be better to save these for action sequences and not every time it leaps on a surface or through a vent?

Absolutely agree on this. Hell, I don't even mind an occasional growl, but the fact that it happens with every move that you make is a bit annoying and I would much rather have them not do it.

QuotePredator HUD: We still have the lines! And we still have the unauthentic zooming! What's wrong with the cool 'snapshot' effect, seen in the films? Surely, this slower, more time-consuming zoom is less well-suited for combat? I know they did it this way in the other games, but that's why I thought they would have changed that, by now. It shouldn't take much of a change to the code, after all. Just eliminate the transition and add a whipcrack sound. If the red lines are there to remind the user they're zoomed in, then they can be replaced with something a lot less intrusive.

I would also prefer the snapshot zoom seen in the original movies. What is in the game now doesn't really bother me, but I would rather have it be like movies. The lines, I don't really mind those at all.

QuoteMarine animations: It's difficult to explain, but while I love how they've got the hands and fingers to randomly stretch, you still get this feeling of the weapon being taped to the screen, rather then being held. This isn't all that important, but it'd be nice to get rid of that, for the sake of atmosphere.

I don't see it.

QuotePredator vision: I still say that a much better way to allow the user to 'see' on the human wavelength, would be to allow that if the user switches to third-person view, but prevent it if only seeing from the creature's perspective. Since they're not doing that, however, I'm going to be hand-waving it as one of those 'silly, but what can you do' things, like the magically appearing facehuggers. What is weird, however, is that they're including the Predators apparently seeing things in that way, as part of the cinematics! See that 'mask recording' of one they're playing? What was wrong with portraying that part exclusively in thermal?

This doesn't bother me at all, I find it perfectly reasonable that the predator mask can have a visible light mode. I do somewhat agree on that opening video, but meh.

QuotePredator functions: From the looks of it, the Predator can't use blades and cannons at the same time. It literally has to operate the wrist computer in order to do so. Wouldn't it have been better to have these combined? 'Button 1' using the blades and 'button 2' pressed once to laser a target and a second time to fire the guns? Something like that would both make it more of an authentic experience and eliminate the time consumed between 'switching' those weapons. Yes, I realise some of you are going to say that would do away with a 'light'/'heavy' attack choice, but stuff like that could easily be context-sensitive, along the lines of how 'Batman: Arkham Asylum' automatically figures out how the cahracter would apply combat moves.

I think what they have is fine.

QuotePredator voice mimic: Sounds very good! But... How the heck is it able to 'throw' its voice? It doesn't make sense, scientifically and they don't do that in the films. This seems like another one of those things where, while forcing an unnecessary 'balance' in one area (kills taking you out of invisibility), they give the creautre an added advantage it doesn't need. Surely, allowing the creature to mimic things but with the disadvantage of the sound coming from its own position, would be fine?

Yeah, I thought the voice throw was strange. Why can't the pred be the source? Wouldn't it have been fine to mimic something and then you move? Add a bit more challenge, and is more authentic.


Title: Re: Mechanics Needing To Be Changed
Post by: Private W Hudson on Jan 21, 2010, 03:46:30 AM
Quote from: l3awl3ag on Jan 21, 2010, 03:43:11 AM
The only worry I had with the alien video was the facehugger animation. I seriously hope it doesn't use that same animation every time or that's going to become a bit boring. I mean fair enough I only say it being done twice but absolutely everything was identical, from the angle that the facehugger came into shot and how it jumped, to how the body landed afterwards. Other than that I think it looked tip top.

And yeah I agree Private W Hudson, the players aren't exactly showing the game at it's best. They're shite. I suppose that's fair enough though, I mean it's not like they're official developer walkthroughs. Christ they're not even supposed to be out.

And here's one Zephon, shit quality but it's a video lol.

https://www.youtube.com/watch?v=MFZWDRLOVuM




The animation is different from the front you have to knock them down and press the trophy button or what ever. Honestly that animation looks better then the back one.
Title: Re: Mechanics Needing To Be Changed
Post by: l3awl3ag on Jan 21, 2010, 03:52:56 AM
Yeah I'm watching the video now and it is different. It's not actually as bad as I thought, we have the marine trophy kills in there too to break it up a bit.
Title: Re: Mechanics Needing To Be Changed
Post by: BROTOX on Jan 21, 2010, 03:57:55 AM
I heard the marines can only jump like six inches high. If they haven't fixed that yet I hope they do. I would also like it if they can put a little (not alot) of zoom into the aiming for focus reasons. Crouching? Cmon they need to include crouch at least. You don't have to be able to lie down like in some other games because that would be suicide. These are basic game mechanics that for some reason or another are missing and although some might say that they aren't needed for this style of game, I think it couldn't hurt to include them in the controls if they can. I don't see why they can't, or won't. But I will wait for the demo to see if the exclusion of any of these features actually hinders the game like some suspect it would.
Title: Re: Mechanics Needing To Be Changed
Post by: Giger_Incubator on Jan 21, 2010, 04:06:02 AM
Quote from: BROTOX on Jan 21, 2010, 03:57:55 AM
I heard the marines can only jump like six inches high. If they haven't fixed that yet I hope they do. I would also like it if they can put a little (not alot) of zoom into the aiming for focus reasons. Crouching? Cmon they need to include crouch at least. You don't have to be able to lie down like in some other games because that would be suicide. These are basic game mechanics that for some reason or another are missing and although some might say that they aren't needed for this style of game, I think it couldn't hurt to include them in the controls if they can. I don't see why they can't, or won't. But I will wait for the demo to see if the exclusion of any of these features actually hinders the game like some suspect it would.

How high can you jump with 80 pounds of equipment on you?
Title: Re: Mechanics Needing To Be Changed
Post by: l3awl3ag on Jan 21, 2010, 04:13:56 AM
Quote from: Giger_Incubator on Jan 21, 2010, 04:06:02 AM
Quote from: BROTOX on Jan 21, 2010, 03:57:55 AM
I heard the marines can only jump like six inches high. If they haven't fixed that yet I hope they do. I would also like it if they can put a little (not alot) of zoom into the aiming for focus reasons. Crouching? Cmon they need to include crouch at least. You don't have to be able to lie down like in some other games because that would be suicide. These are basic game mechanics that for some reason or another are missing and although some might say that they aren't needed for this style of game, I think it couldn't hurt to include them in the controls if they can. I don't see why they can't, or won't. But I will wait for the demo to see if the exclusion of any of these features actually hinders the game like some suspect it would.

How high can you jump with 80 pounds of equipment on you?
80 pounds is f**k all. I could jump higher than six inches carrying that on my shoulders, never mind spead across my entire body in armour. 

Not that I care how this works in game, I just felt like pointing out that it's definitely possible.
Title: Re: Mechanics Needing To Be Changed
Post by: Eidotemit on Jan 21, 2010, 04:19:34 AM
From what I recall the jump was higher that six inches for the marine, and more than adequate.
Title: Re: Mechanics Needing To Be Changed
Post by: l3awl3ag on Jan 21, 2010, 04:21:20 AM
I havn't even seen a marine jump in this game yet. As long as it doesn't promote bunny hopping like Halo does It's all good lol.
Title: Re: Mechanics Needing To Be Changed
Post by: Brother on Jan 21, 2010, 11:09:50 AM
All legitimate points Xenomorphine.

Quote from: Eidotemit on Jan 21, 2010, 04:19:34 AM
From what I recall the jump was higher that six inches for the marine, and more than adequate.

A previewer mentioned 6 inches, I don't know what the he was talking about.
Title: Re: Mechanics Needing To Be Changed
Post by: MadRobert on Jan 21, 2010, 12:10:14 PM
come on people! lets not get going whit the nitpicking again :'(

lest be glad that we finaly are getting a follow up to are beloved AVP 2, k?

yes i know there are things that some people dont want or want changed, heck! even i have some stuff i wanted done differently whit the game, but thats how life works you cant get every thing you want.

but be gald that we are getting it in the firt place!, and who knows? maybe in the future we get the modding tools we need and AJL or anybody elese can do there think and make it there way. but also we may not and people need to get it in there heads.   
Title: Re: Mechanics Needing To Be Changed
Post by: Brother on Jan 21, 2010, 12:13:36 PM
Quote from: MadRobert on Jan 21, 2010, 12:10:14 PM
come on people! lets not get going whit the nitpicking again :'(

lest be glad that we finaly are getting a follow up to are beloved AVP 2, k?

yes i know there are things that some people dont want or want changed, heck! even i have some stuff i wanted done differently whit the game, but thats how life works you cant get every thing you want.

but be gald that we are getting it in the firt place!, and who knows? maybe in the future we get the modding tools we need and AJL or anybody elese can do there think and make it there way. but also we may not and people need to get it in there heads.   

Maybe we could build a fire, sing a couple of songs, huh? Why don't we try that? :)
Title: Re: Mechanics Needing To Be Changed
Post by: MadRobert on Jan 21, 2010, 12:17:55 PM
 ;) yeah im up for that :D, how about the time are they a changeing by Bob Dylan?
Title: Re: Mechanics Needing To Be Changed
Post by: safetyman on Jan 21, 2010, 12:20:59 PM
kumbaya my lord
Title: Re: Mechanics Needing To Be Changed
Post by: Spic on Jan 21, 2010, 12:54:04 PM
http://www.docstoc.com/docs/20378929/AUDIO-SPOTLIGHTING--From-httptec

not that dumb :)
Title: Re: Mechanics Needing To Be Changed
Post by: AJL on Jan 21, 2010, 12:55:06 PM
You know whats Real stupid about most games (or all games) ? They are all soaking in
huge numbers of unrealistic features which make the characters easier and stronger...

- They run the same speed to all directions (they go faster backwards than I go forward)...
- Running and jumping and stuff like that have little or no effect in the accuracy...
- They can shoot their big rapid firing machine guns with little or no recoil...
- They can carry truckloads of weapons and ammo in their pockets...
- They have simple health system that is nothing more than numbers...
  (being near dead won't hinder them in any way)
- ...

But then when the characters become too damn powerfull and they need to
make them weaker and harder to play to balance things...

What do they do ??

Do they diminish those unrealistic strengths and advantages to gain balance
and realism at the same time ?? NO! Of course not... Neveer! ;D

No no no... They invent and throw in some new artificial feeling and of course
again unrealistic feature to weaken them... :-\
Title: Re: Mechanics Needing To Be Changed
Post by: gss on Jan 21, 2010, 01:15:28 PM
Totaly agree about everything. I noticed that in predator trailer zooming is fine (snapshot), but in demos we saw it's not....
Title: Re: Mechanics Needing To Be Changed
Post by: The_Silencer on Jan 21, 2010, 01:21:11 PM
My opinion on the OP:

Alien 'growls': Indeed. A new wave sound is highly recommended. Some sort of nervous and agressive 'with treble growl'.

Predator HUD/Vision modes: zoom lines are just annoying; something most subtle might be made to report the gamer he's into zoom mode. On vision modes: Transition with the good ol' whipcrack sound are a must. Maybe just lowering the volume to increase stealth factor... but hey.. enemies around are not supposed to hear it but yourself, who is wearing the biomask. I miss some sort of soft metalic audio filter for the thermal vision mode. The later is just an idea though.

Predator functions: If true, then your suggestion sounds good to me. Although I've to check this myself into the game.

Predator voice mimic: Looks very good and promising according to what I've seen in those videos. On mimick sound locations and so on.. I'll be brief here.. Today, there're weapons to make you think you're talking with God. ;)

That's all for now.
Title: Re: Mechanics Needing To Be Changed
Post by: Xenomorphine on Jan 21, 2010, 04:31:27 PM
Quote from: Giger_Incubator on Jan 21, 2010, 02:56:56 AM
What your talking about won't be patched. It's over.

Actually, there's a good chance it will be. :) That's why I'm referring to things which should be easily fixable, but, for whatever reason, just haven't been. I'm hoping that, if they can't be altered before final release, then they will be in a patch.

Quote from: l3awl3ag on Jan 21, 2010, 03:07:30 AM
I agree with all of your points appart from the predator vision one. I don't have any legitimate reason to other than that I absolutely hate games that allow you to switch between first and third person perspective, sorry lol. It's a bit of an immersion killer for me. I know that's kinda daft, what with the fact that I'll be playing an alien, but still..

I understand what you mean, but it's the only way I think of to straddle both movie authenticity and allow for seeing in the human wavelength, with any sort of continuity. I'd actually quite like to see a third-person option, to be honest! I think there was a 'cheat' (although, quite why it was labelled as such, I don't know) for either the first or second game, which allowed you to do just that. The only problem was that the camera didn't always adjust well to compensate for walls and the like (which wasn't really a problem, as it wasn't really an official feature).

QuoteAlso I find it causes problems online. Players using the predator would be able to "corner camp", i.e. hide behind cover and observe the area infront of them without actually exposing themselves. That might not be a huge problem in a game as fast paced as this, other than the possibility of plasma caster abuse, but after playing G.R.A.W I've grown to hate it.

Isn't that what a Predator's meant to do? :)

Ambushing is a legitimate tactic for any of the species to use, in any case. Making it difficult for people to do so should be something covered by level design: Aliens can see Predators, no matter what, regardless.

Quote from: z0diac on Jan 21, 2010, 03:11:07 AM
How can we assume this is a near final build?  We have no idea when or where the footage surfaced from (besides the MSXbox site).  Besides, it even gives indication of being a "Work in Progress" via the watermark.

Though you do bring up some valid points that I too questioned while watching the videos, but nevertheless, all of these are just assumptions until the final build/retail version is released and reviewed.

Agreed, but the final product is only about a month away and these are apparently part of the official campaign, being as they're part of a series (a 'ten minute long' theme). I can't see them using old stuff closer to the release date and, as I say, a lot of it is more advanced than what we had seen.

I think that what's depicted in them is at least the most advanced footage we have to hand, even if the actual release might differ.

Quote from: Private W Hudson on Jan 21, 2010, 03:34:50 AM
I've never nitpicked on this game yet, But after seeing the alien gameplay for 10mins i was a little dissapointed with how it's working out the AI is pretty bad.. what happend to all the panic and screams from avp1, What's with the workers not moving when they see a alien. Dare i say it i even saw a glitch or somthing the alien was climbing and was performing a stealth kill but nothing happend the marine just dropped dead was pretty bad. The voice acting ain't the greatest either, and when you harvest and the facehugger is fininshed the bodies flop like something is wrong with the physics or is that just they're nerves. Honestly the best campaign i've seen so far is the marine one. The noobie players make it worse.

The AI does need improving. I didn't have any problem with the facehugger hosting or anything like that (I liked the look of it, but astill wish they explained where they're coming from), but it'd be nice for the AI to have some kind of 'WTF is that'-mode, where a character is just plain confused] or simply acts more cautious (with a chance, ideally, for you to simply remain stealthy and get them to calm down after a while).

Now, there might be that (and we do know that civilians do panic to try adn commit suicide, which is an excellent gameplay mechanic), but in these videos, the soldiers are basically eithe ron patrol or incredibly aggressive. There's apparently nothing in between.

Here's hoping that there will be, though!

Quote from: Eidotemit on Jan 21, 2010, 03:46:19 AM
Absolutely agree on this. Hell, I don't even mind an occasional growl, but the fact that it happens with every move that you make is a bit annoying and I would much rather have them not do it.

Yeah. I don't mind the rare odd instance, here and there, but announcin gits presence to the world, every time it leaps, is a bit much (especially when nearby characters don't actually react to it doing so, rendering it slightly pointless!).

QuoteI would also prefer the snapshot zoom seen in the original movies. What is in the game now doesn't really bother me, but I would rather have it be like movies. The lines, I don't really mind those at all.

I just don't understand the purpose of the lines. Not at that magnitude. I remember rumours, a while back, about how they were probably going to be removed from the final version, but so far, nothing. There are easier and subtle ways of representing magnification levels, without it obscuring the view.

QuoteI don't see it.

Told you it's difficult to explain! :) Maybe it's just me, but with a lot of games, it feels like the gun is just taped ot the actual screen, specifically because it doesn't move while you move. It doesn't feel like somehting you're holding. It feels like it's physically attached to your helmet or something, rather than being carried around in hands.

As I say, though, this is relatively trivial, but acfter the really beautiful implementation of hte elevator doors, flares, nest material and so on, it would be nice to see this also looked at.

QuoteThis doesn't bother me at all, I find it perfectly reasonable that the predator mask can have a visible light mode. I do somewhat agree on that opening video, but meh.

See, to me, I realise it might be kind of necessary for casual gamers, but it sort of removes the feel of 'being' the Predator. Considering it's meant to be getting portrayed like a brick shithouse in the game, it would even be a way to stop Predator players from dominating everything in multiplayer.

The other solution, as someone once said around here, is to do it by difficulty level: Veteran and so on, meaning that you can't see in human wavelengths. We've seen how 'natural' Predator eyesight is like, in the films and they shouldn't be able to perceive things how we do.

Why they have to virtually 'canonise' it as what a Predator really can do, by putting it in the cinematic, though... That's what I don't get. Just have the cinematic first-person part done in thermal.

QuoteYeah, I thought the voice throw was strange. Why can't the pred be the source? Wouldn't it have been fine to mimic something and then you move? Add a bit more challenge, and is more authentic.

Exactly what I was thinking: It adds a challenge. Giving them an ability to throw a voice, is something I'd happily do away with, in favour of being able to carry out kills while in cloak.

Quote from: gss on Jan 21, 2010, 01:15:28 PM
Totaly agree about everything. I noticed that in predator trailer zooming is fine (snapshot), but in demos we saw it's not....

That's where I originally picked up on it, yeah. we got the first Predator footage through and I remember posting how it's a bit strange, because the adverts portrayed it differently: Which came first? Did the advert people deliberately edit it different, aware of that being how it should be? Or ere they given a more advanced version of the thing?

It's a shame, either way. One of the weird things I always thought was a bug in the second game and here it's getting repeated.

Quote from: The_Silencer on Jan 21, 2010, 01:21:11 PM
Alien 'growls': Indeed. A new wave sound is highly recommended. Some sort of nervous and agressive 'with treble growl'.

I really don't mind hte hisses, although still think they should be quieter: The Alien gameplay experience is supposedly meant to be about stealth, after all...

QuotePredator HUD/Vision modes: zoom lines are just annoying; something most subtle might be made to report the gamer he's into zoom mode. On vision modes: Transition with the good ol' whipcrack sound are a must. Maybe just lowering the volume to increase stealth factor... but hey.. enemies around are not supposed to hear it but yourself, who is wearing the biomask. I miss some sort of soft metalic audio filter for the thermal vision mode. The later is just an idea though.

Ah yes! The audio! I forgot that! I'd like to hear those human voices slightly more distorted, too.

QuotePredator voice mimic: Looks very good and promising according to what I've seen in those videos. On mimick sound locations and so on.. I'll be brief here.. Today, there're weapons to make you think you're talking with God. ;)

Oh, I know. :) Considering Predator masks don't have a massive great speaker on the front, though, I'm not sure I'd buy that... ;)
Title: Re: Mechanics Needing To Be Changed
Post by: S.Y.L on Jan 21, 2010, 04:57:41 PM
Quote from: Xenomorphine on Jan 21, 2010, 04:31:27 PM

QuoteI don't see it.

Told you it's difficult to explain! :) Maybe it's just me, but with a lot of games, it feels like the gun is just taped ot the actual screen, specifically because it doesn't move while you move. It doesn't feel like somehting you're holding. It feels like it's physically attached to your helmet or something, rather than being carried around in hands.

As I say, though, this is relatively trivial, but acfter the really beautiful implementation of hte elevator doors, flares, nest material and so on, it would be nice to see this also looked at.

if you look at the videos you`ll see the gun drag and move as a result of physically moving or simply looking around. it`s subtle, but it`s there :)
Title: Re: Mechanics Needing To Be Changed
Post by: The_Silencer on Jan 21, 2010, 05:07:07 PM
Cloacking VFX in Electric blue instead of pure white color.. hey.. wait a sec. Something has changed... :P
Title: Re: Mechanics Needing To Be Changed
Post by: Giger_Incubator on Jan 21, 2010, 05:10:19 PM
Quote from: Xenomorphine on Jan 21, 2010, 04:31:27 PM
Quote from: Giger_Incubator on Jan 21, 2010, 02:56:56 AM
What your talking about won't be patched. It's over.

Actually, there's a good chance it will be. :) That's why I'm referring to things which should be easily fixable, but, for whatever reason, just haven't been. I'm hoping that, if they can't be altered before final release, then they will be in a patch.


We're not talking about a bug, or a balancing issue.  This is a design that they decided on after months and months of planning.  It won't be changed, at all. 
Title: Re: Mechanics Needing To Be Changed
Post by: hardwired on Jan 21, 2010, 05:14:12 PM
Then a modification can maybe do the job.
Title: Re: Mechanics Needing To Be Changed
Post by: The_Silencer on Jan 21, 2010, 05:16:48 PM


Lol. G_I.. That's sounds to me so.. absolute?.. :)

The devs are currently polishing the game so you may expect whatever they do decide to put in the retail version... and/or the demo..
Title: Re: Mechanics Needing To Be Changed
Post by: MadRobert on Jan 21, 2010, 05:21:45 PM
Quote from: AJL on Jan 21, 2010, 12:55:06 PM
You know whats Real stupid about most games (or all games) ? They are all soaking in
huge numbers of unrealistic features which make the characters easier and stronger...

- They run the same speed to all directions (they go faster backwards than I go forward)...
- Running and jumping and stuff like that have little or no effect in the accuracy...
- They can shoot their big rapid firing machine guns with little or no recoil...
- They can carry truckloads of weapons and ammo in their pockets...
- They have simple health system that is nothing more than numbers...
  (being near dead won't hinder them in any way)
- ...

But then when the characters become too damn powerfull and they need to
make them weaker and harder to play to balance things...

What do they do ??

Do they diminish those unrealistic strengths and advantages to gain balance
and realism at the same time ?? NO! Of course not... Neveer! ;D

No no no... They invent and throw in some new artificial feeling and of course
again unrealistic feature to weaken them... :-\

Mutch win i sense in this quote ;D
Title: Re: Mechanics Needing To Be Changed
Post by: AJL on Jan 21, 2010, 06:37:33 PM
Quote from: Xenomorphine on Jan 21, 2010, 02:27:51 AM
Predator vision: I still say that a much better way to allow the user to 'see' on the human wavelength, would be to allow that if the user switches to third-person view, but prevent it if only seeing from the creature's perspective. Since they're not doing that, however, I'm going to be hand-waving it as one of those 'silly, but what can you do' things, like the magically appearing facehuggers. What is weird, however, is that they're including the Predators apparently seeing things in that way, as part of the cinematics! See that 'mask recording' of one they're playing? What was wrong with portraying that part exclusively in thermal?

It could have been nice if they would have implemented that blurry red shade vision we
see at the end of the Predator1 movie. But only as optional feature. (Something you can
turn off if you want to...)


But... In cutscenes shown through preds eyes the vision should never be normal visible
light vision...
Title: Re: Mechanics Needing To Be Changed
Post by: Giger_Incubator on Jan 21, 2010, 07:22:54 PM
Quote from: The_Silencer on Jan 21, 2010, 05:16:48 PM


Lol. G_I.. That's sounds to me so.. absolute?.. :)



What, you calin me a Sith or something?  lol

I just don't think a design issue can be fixed when its not something they apparently want to fix.

Did I mention I would much rather have the Pred's zoom from the movies?


Title: Re: Mechanics Needing To Be Changed
Post by: HunterWarrior on Jan 22, 2010, 12:14:54 AM
I was just looken at this picture and thinking back to the trailers ect ive seen for the game and something kinda hit me.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F2814%2Ffirefox2009080112284831.png&hash=31de99cea9ccd09a5305ac79e1702bbdbb3e876b)

I know its not a biggy but it still is something they should of fixed prior.

Alright if you look at the picture the predy is facing us, the laser mount is on the right side of the bio "helmet" and his backpack with his cannon is on the left...now in game from the scenes i recall the laser turns on on the right hand side of the screen when your looken through as the predator and the cannon shoots on the left side........lol

I mean its kinda not big but again..detail.

if your not following if the laser mount is on the right on the pic that means when we play the laser when it turns on should be on the left side of the screen rather the right. and the backpack is on the left side of this picture above but ingame the cannon shoots from the left side..get me?

If iam wrong and nuts..w/e iam tired lol
Title: Re: Mechanics Needing To Be Changed
Post by: Steve C on Jan 22, 2010, 12:20:26 AM
I just want the predator sounds (weapons and ESPECIALLY vision modes) to be pulled from the first two movies rather than AvP-R.  Seriously, what's so hard about that? 
Title: Re: Mechanics Needing To Be Changed
Post by: Giger_Incubator on Jan 22, 2010, 12:22:39 AM
Quote from: Steve C on Jan 22, 2010, 12:20:26 AM
I just want the predator sounds (weapons and ESPECIALLY vision modes) to be pulled from the first two movies rather than AvP-R.  Seriously, what's so hard about that?

A lot, copyright wise.
Title: Re: Mechanics Needing To Be Changed
Post by: Tomar on Jan 22, 2010, 12:30:47 AM
Quote from: Giger_Incubator on Jan 22, 2010, 12:22:39 AM
Quote from: Steve C on Jan 22, 2010, 12:20:26 AM
I just want the predator sounds (weapons and ESPECIALLY vision modes) to be pulled from the first two movies rather than AvP-R.  Seriously, what's so hard about that?

A lot, copyright wise.

Well its hardly a problem for Rebellion copyright wise, buddy as they have the agreement from FOX and FOX owns all the rights from the Predator franchise, hence there should be minimal if even non-existant issues regarding sounds and other movie related matters.

After all they would not even be allowed to name this game Aliens vs Predator let alone to work on it, if they would not have the approvment from FOX Interactive (20th centruy Fox etc.) in order to make this game ;).

So I doubt that this is much of a problem.

Rebellion is actually allowed to use everything that is within the license from FOX in order to create this game and that includes the sounds, the graphics, the names asf. .

Edit: That then depends on the higher ups and "heads" from FOX whether certain things are allowed or are being seen as mental property of maybe certain people (directors like JC or RS or JMcT or the authors/script writers etc.) that do not want that certain things are being stolen or altered from their original concept. You know this is something that they have to take care of and talk with the corresponding people in order to get the approvments, apart from that they are allowed to use everything that is within the license like I said.
Title: Re: Mechanics Needing To Be Changed
Post by: Giger_Incubator on Jan 22, 2010, 12:34:30 AM
Quote from: Tomar on Jan 22, 2010, 12:30:47 AM
Quote from: Giger_Incubator on Jan 22, 2010, 12:22:39 AM
Quote from: Steve C on Jan 22, 2010, 12:20:26 AM
I just want the predator sounds (weapons and ESPECIALLY vision modes) to be pulled from the first two movies rather than AvP-R.  Seriously, what's so hard about that?

A lot, copyright wise.

Well its hardly a problem for Rebellion copyright wise, buddy as they have the agreement from FOX and FOX owns all the rights from the Predator franchise, hence there should be minimal if even non-existant issues regarding sounds and other movie related matters.

After all they would not even be allowed to name this game Aliens vs Predator let alone to work on it, if they would not have the approvment from FOX Interactive (20th centruy Fox etc.) in order to make this game ;).

So I doubt that this is much of a problem.

They said they were having licensing issues with other aspects such as movie based levels and similar things.
Title: Re: Mechanics Needing To Be Changed
Post by: Remonster on Jan 22, 2010, 12:37:29 AM
Quote from: HunterWarrior on Jan 22, 2010, 12:14:54 AM
I was just looken at this picture and thinking back to the trailers ect ive seen for the game and something kinda hit me.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F2814%2Ffirefox2009080112284831.png&hash=31de99cea9ccd09a5305ac79e1702bbdbb3e876b)

I know its not a biggy but it still is something they should of fixed prior.

Alright if you look at the picture the predy is facing us, the laser mount is on the right side of the bio "helmet" and his backpack with his cannon is on the left...now in game from the scenes i recall the laser turns on on the right hand side of the screen when your looken through as the predator and the cannon shoots on the left side........lol

I mean its kinda not big but again..detail.

if your not following if the laser mount is on the right on the pic that means when we play the laser when it turns on should be on the left side of the screen rather the right. and the backpack is on the left side of this picture above but ingame the cannon shoots from the left side..get me?

If iam wrong and nuts..w/e iam tired lol

Videos have shown that the laser and Plasmacaster are in their natural positions. the Video was just flipped.
Title: Re: Mechanics Needing To Be Changed
Post by: FrostbyteZER0 on Jan 22, 2010, 12:40:17 AM
You'd think that Fox would give them entire access to whatever they may need to create the ultimate game..

To be honest i don't like that they are having licensing issues as far as creating maps.. I would love to play on a MP level thats almost a complete replica of Hadleys Hope compelte with multiple sub levels, upper levels, working doors, elevators, breakable lights and sh*t weather. Hell, even a straight jungle replica of the final battle in Predator would be sweet. That would be a sick map to play Predator Hunt on, or whatever the game mode is that you have Marines vs Predator and only way to be the Pred is to kill the player that is him..
Title: Re: Mechanics Needing To Be Changed
Post by: Tomar on Jan 22, 2010, 12:44:06 AM
Quote from: FrostbyteZER0 on Jan 22, 2010, 12:40:17 AM
You'd think that Fox would give them entire access to whatever they may need to create the ultimate game..

To be honest i don't like that they are having licensing iddues as far as creating maps.. I would love to play on a MP level thats almost a complete replica of Hadleys Hope compelte with multiple sub levels, upper levels, working doors, elevators, breakable lights and sh*t weather. Hell, even a straight jungle replica of the final battle in Predator would be sweet. That would be a sick map to play Predator Hunt on, or whatever the game mode is that you have Marines vs Predator and only way to be the Pred is to kill the player that is him..

Quote from: Tomar on Jan 22, 2010, 12:30:47 AM
Quote from: Giger_Incubator on Jan 22, 2010, 12:22:39 AM
Quote from: Steve C on Jan 22, 2010, 12:20:26 AM
I just want the predator sounds (weapons and ESPECIALLY vision modes) to be pulled from the first two movies rather than AvP-R.  Seriously, what's so hard about that?

A lot, copyright wise.

...

That then depends on the higher ups and "heads" from FOX whether certain things are allowed or are being seen as mental property of maybe certain people (directors like JC or RS or JMcT or the authors/script writers etc.) that do not want that certain things are being stolen or altered from their original concept. 
...


This, pal.

Honestly, I also would like to see certain things like direct copies of certain levels and or parts of areas we know off from the movies but if they belong to people that have contributed them to the license they are their mental property and not to be fiddled around with ;).
Title: Re: Mechanics Needing To Be Changed
Post by: Brother on Jan 22, 2010, 12:51:41 AM
As I recall they only mentioned they can't create original skins from the movie like Hicks and Hudsons, there wasn't anything about sounds.
Title: Re: Mechanics Needing To Be Changed
Post by: FrostbyteZER0 on Jan 22, 2010, 12:51:59 AM
Bummer. Oh well, here's to new maps of a better design and quality!
Title: Re: Mechanics Needing To Be Changed
Post by: HunterWarrior on Jan 22, 2010, 12:58:38 AM
Quote from: Remonster on Jan 22, 2010, 12:37:29 AM
Quote from: HunterWarrior on Jan 22, 2010, 12:14:54 AM
I was just looken at this picture and thinking back to the trailers ect ive seen for the game and something kinda hit me.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F2814%2Ffirefox2009080112284831.png&hash=31de99cea9ccd09a5305ac79e1702bbdbb3e876b)

I know its not a biggy but it still is something they should of fixed prior.

Alright if you look at the picture the predy is facing us, the laser mount is on the right side of the bio "helmet" and his backpack with his cannon is on the left...now in game from the scenes i recall the laser turns on on the right hand side of the screen when your looken through as the predator and the cannon shoots on the left side........lol

I mean its kinda not big but again..detail.

if your not following if the laser mount is on the right on the pic that means when we play the laser when it turns on should be on the left side of the screen rather the right. and the backpack is on the left side of this picture above but ingame the cannon shoots from the left side..get me?

If iam wrong and nuts..w/e iam tired lol

Videos have shown that the laser and Plasmacaster are in their natural positions. the Video was just flipped.

mkay coo, then nvm :P
Title: Re: Mechanics Needing To Be Changed
Post by: Xenomorphine on Jan 22, 2010, 02:39:22 AM
Quote from: S.Y.L on Jan 21, 2010, 04:57:41 PM
if you look at the videos you`ll see the gun drag and move as a result of physically moving or simply looking around. it`s subtle, but it`s there :)

If true, that's awesome. I only saw it doing the 'slightly moving' thing when you were standing still, not walking, which was what broke my immersion: Fluid weight snapping to a static hand-hold. If that's different in some of the videos, then it's hopefully been fixed.

Quote from: Giger_Incubator on Jan 21, 2010, 05:10:19 PM
We're not talking about a bug, or a balancing issue.  This is a design that they decided on after months and months of planning.  It won't be changed, at all.

Yeah and some of them make no sense, like the Predator HUD. :) There was word put out that this was in the process of being reviewed, so, if it does turn out to have been kept the same... I dunno', it's equivelant to when the ADI people saying how their sculpted Alien heads were superior to the 'Aliens' ones.

Design decisions, even if deliberate, do get changed: Aliens being given back their high speed is a point in case. Something else which was said to be under review and, thankfully, they chose to change it for the better.
Title: Re: Mechanics Needing To Be Changed
Post by: BROTOX on Jan 22, 2010, 03:24:56 AM
^^This. Just look at how much Killzone 2 changed post release....constantly getting tweeked and readjusted. It improved overall for the most part but it was a mess. Not uncommon nowadays in the industry unfortunately. :(
Title: Re: Mechanics Needing To Be Changed
Post by: l3awl3ag on Jan 22, 2010, 03:43:43 AM
I just want the whip crack sound when you fire the plasma caster or change vision mode. Meh the vision mode changing isn't a big deal but the plasma caster sounds hellish. I wouldn't even regard myself as a fan, and it still annoys me. Propper predator fans are probably self harming right now.
Title: Re: Mechanics Needing To Be Changed
Post by: Steve C on Jan 22, 2010, 03:48:32 AM
^^ Truth.  But once again, these are relatively minor issues that should be fixed by mods down the road.
Title: Re: Mechanics Needing To Be Changed
Post by: l3awl3ag on Jan 22, 2010, 03:53:30 AM
But I'm getting the 360 version  :(

It will be nice if they do change it, but if they don't I can probably live with it as it is. I've only just discovered by reading this thread that you can actually throw the spear thingie. So that will definitely be my weapon of choice.
Title: Re: Mechanics Needing To Be Changed
Post by: Giger_Incubator on Jan 22, 2010, 04:03:16 AM
I still don't understand why the Plasmacaster blows people up now.  Is burning a hole through someone not cool enough?
Title: Re: Mechanics Needing To Be Changed
Post by: l3awl3ag on Jan 22, 2010, 04:09:15 AM
I've only seen an alien being hit with it so far, and that looks pretty shit. If it blows humans appart like that too then it's coolness has seriously diminished.

Another thing that's worrying me about the predator campaign is the fact that you can't seem to kill anyone, in any way, without losing the cloak. That's going to make it fairly difficult at some points to kill more than one enemy without giving yourself away is it not?
Title: Re: Mechanics Needing To Be Changed
Post by: Giger_Incubator on Jan 22, 2010, 04:11:04 AM
Quote from: l3awl3ag on Jan 22, 2010, 04:09:15 AM
I've only seen an alien being hit with it so far, and that looks pretty shit. If it blows humans appart like that too then it's coolness has seriously diminished.

Another thing that's worrying me about the predator campaign is the fact that you can't seem to kill anyone, in any way, without losing the cloak. That's going to make it fairly difficult at some points to kill more than one enemy without giving yourself away is it not?

I think thats the point.
Title: Re: Mechanics Needing To Be Changed
Post by: l3awl3ag on Jan 22, 2010, 04:23:24 AM
Aye obviously. But why? I expected the predator campaign to be quite stealth oriented. But from what I've seen so far it looks like after you get a stealth kill or two, someone sees you and you're only option is to beat them to death or run.

That's fair enough if there's only a few enemies. But if there's an entire base to contend with like that, it's going to get a bit tedious. For me anyway.
Title: Re: Mechanics Needing To Be Changed
Post by: Ghost Rider LSOV on Jan 22, 2010, 09:58:22 AM
Quote from: Giger_Incubator on Jan 22, 2010, 04:03:16 AM
I still don't understand why the Plasmacaster blows people up now.  Is burning a hole through someone not cool enough?

It also blew them apart in AvP1.
But indeed, a nice hole on the model would be...nice.  :P
Title: Re: Mechanics Needing To Be Changed
Post by: Sifer2 on Jan 22, 2010, 10:33:48 AM
Out of all the stuff the OP listed only one I really agree with is the Alien roaring. Which is completely immersion killing since in my mind Aliens don't sound like that.

Other stuff I can see why they did it the way they did. Like the Mask recording if that had been played in Thermal you couldn't see the Alien. If you complain about this you could also complain about the Aliens vision being similar to Human with a fisheye. When I reality I bet the Alien sees nothing like that since it doesn't even have eyes.

An the claws/caster thing. I don't think context sensitive claws would work since you need to be actively deciding whether to use a light or heavy attack with each swing based on what your opponent is doing or you think they will do. So its a case of not enough buttons again. Also would probably annoy Alien if Pred could both block an fight him in melee an blast him at the same time.

Oh and about the Plasm caster I agree I always thought it blowing people to pieces was a bit silly. Big hole in the chest is cooler.
Title: Re: Mechanics Needing To Be Changed
Post by: Drewid on Jan 22, 2010, 11:03:58 AM
QuoteAgreed, but the final product is only about a month away and these are apparently part of the official campaign, being as they're part of a series (a 'ten minute long' theme). I can't see them using old stuff closer to the release date and, as I say, a lot of it is more advanced than what we had seen.

Don't forget that there is a (rougly) six week turn around on console submissions, (platform holder testing and other checking,) then a week or two for manufacturing.   There's also a lead 'final test' time for PC games. Adding features late-on generates a huge risk of adding bugs, so code generally gets locked down (except for bug fixes) several weeks before release.


Oh, and I agree about the plasma caster as well, I'd have preferred another effect.  Still, as long as they they end up dead...  :)
Title: Re: Mechanics Needing To Be Changed
Post by: hardwired on Jan 22, 2010, 11:56:41 AM
I think i find somethin, that really breakes the game for me.
As it seems you can make stealthkills, whenever you get behind someone (which is nosense, cause you arent hidden, if someone saw you and he turns around, he knows that you are still there!)
So like i saw in videos from the MP, a few times someone faced a enemy in combat and then get stealth killed from another enemy, he allready saw, but then get behind him.
And cause that isnt Ninja Gaiden or some other game like it, you cant fight multiply enemys around you.
So everytime you chose to fight against someone in melee (specially if it takes a bit longer and we know how fast aliens and preds can be), you be in danger to get an instant kill from behind, EVEN you saw the one. Can be a little bit frustrating, hm?
I mean, if you got enough imigination and be able to think rational, you can see where that leads.
I mean...What the hell?!?!?!
Title: Re: Mechanics Needing To Be Changed
Post by: AJL on Jan 22, 2010, 12:12:48 PM
Quote from: hardwired on Jan 22, 2010, 11:56:41 AM
I think i find somethin, that really breakes the game for me.
As it seems you can make stealthkills, whenever you get behind someone (which is nosense, cause you arent hidden, if someone saw you and he turns around, he knows that you are still there!)

Those stealth kills from behind could have been coded so you can only make them
if you have been behind the enemy continuously for more than couple seconds for
example...

Quote from: hardwired on Jan 22, 2010, 11:56:41 AM
So like i saw in videos from the MP, a few times someone faced a enemy in combat and then get stealth killed from another enemy, he allready saw...

Perfectly fine for you to get backstabbed by one enemy while fighting another...
Title: Re: Mechanics Needing To Be Changed
Post by: visagepoissons on Jan 22, 2010, 12:25:05 PM
Quote from: hardwired on Jan 22, 2010, 11:56:41 AM
I think i find somethin, that really breakes the game for me.
As it seems you can make stealthkills, whenever you get behind someone (which is nosense, cause you arent hidden, if someone saw you and he turns around, he knows that you are still there!)
So like i saw in videos from the MP, a few times someone faced a enemy in combat and then get stealth killed from another enemy, he allready saw, but then get behind him.
And cause that isnt Ninja Gaiden or some other game like it, you cant fight multiply enemys around you.
So everytime you chose to fight against someone in melee (specially if it takes a bit longer and we know how fast aliens and preds can be), you be in danger to get an instant kill from behind, EVEN you saw the one. Can be a little bit frustrating, hm?
I mean, if you got enough imigination and be able to think rational, you can see where that leads.
I mean...What the hell?!?!?!
It's just an attack from behind. The reason they do it when indetected is because the enemy has left an opening. If the enemy is facing away there is nothing physically stopping you from doing the exact same thing. It would be VERY unnrealistic if you had to stay behind for a few seconds before you could stealth kill. It's JUST A NAME. It doesn't mean that it is performed through stealth.
Title: Re: Mechanics Needing To Be Changed
Post by: hardwired on Jan 22, 2010, 12:32:00 PM
-Those stealth kills from behind could have been coded so you can only make them
if you have been behind the enemy continuously for more than couple seconds for
example...

No, in one case for example it just were a second, in where you saw the alien get behind a pred and then stealthkilled him.

-Perfectly fine for you to get backstabbed by one enemy while fighting another...

Yeah for sure, really satisfiing, if you get backstaped, everytime you get in a  (longer )meleecombat.
I just want a real chance, to kill an enemy, without being instantly killed by another, who just have to press a button. And that you perform this kills, by beeing so wide away from the victim, is absurd too. Combined its just horrible.



Title: Re: Mechanics Needing To Be Changed
Post by: Drewid on Jan 22, 2010, 12:47:50 PM
So you go for a fast kill instead, rather than a slow stealth kill.  If you're going to grandstand and do trophy kills in the middle of a chaotic melee you get all you deserve.   :D 
Title: Re: Mechanics Needing To Be Changed
Post by: hardwired on Jan 22, 2010, 12:54:41 PM
If it wouldnt be a stealthkill, it would be simply an overpowered attack.
I just mean it shouldnt be impossible to fight against to some preds/aliens, without a chance to win or end with endless quicktime-event-kills, which require no real skill.
Of course you vulnerable if you turn your back at someone, but you still recognize if and where he moves (somethin you normally cant in a FPS) and got other abilitys and factors that differs from reality, so the "realism"-argument is nonsense. No crouching for all species, no aimingvariety for rines and some other things arent realistic too besides.
A game should make fun and I dont want to get forced to being "SO" vulnerable, if i "HAD" to fight in melee.
The system seems good and quite balanced (till now...how good it really is, you just see after weeks of onlineplaying, where all possiblitys become visible and some cheap killabilities, exploits etc.), but the stealthkill really seems too hard and not well thought about (it would explain too, why some players did nothing then backstabbing). I wouldnt wonder, if they didnt recognized that or it was to late to change.
Title: Re: Mechanics Needing To Be Changed
Post by: hardwired on Jan 22, 2010, 01:05:11 PM
Quote from: Drewid on Jan 22, 2010, 12:47:50 PM
So you go for a fast kill instead, rather than a slow stealth kill.  If you're going to grandstand and do trophy kills in the middle of a chaotic melee you get all you deserve.   :D 

Aha...Wonderfull. If a MP-match always ends in a chaotic meleebattle, rebellion simply fails.
Sure, you can expect people to play fair, IF you play with buddies and not any kids and people, who have to win, but if you didnt avert the constantly danger of not planned gameplayabuses and sensless, uncontrolled slaughtering, where you have no chance to avoid the situation with skill, you failed as devolper.
Title: Re: Mechanics Needing To Be Changed
Post by: Drewid on Jan 26, 2010, 02:11:50 PM
That's not what I'm saying,  You'll need to be aware of what's going on around you.  If it's a chaotic melee then do a quick kill, if it isn't then do whatever you want.
Title: Re: Mechanics Needing To Be Changed
Post by: The Replacement on Jan 26, 2010, 05:03:13 PM
Quote from: hardwired on Jan 22, 2010, 01:05:11 PM
Quote from: Drewid on Jan 22, 2010, 12:47:50 PM
So you go for a fast kill instead, rather than a slow stealth kill.  If you're going to grandstand and do trophy kills in the middle of a chaotic melee you get all you deserve.   :D 

Aha...Wonderfull. If a MP-match always ends in a chaotic meleebattle, rebellion simply fails.
Sure, you can expect people to play fair, IF you play with buddies and not any kids and people, who have to win, but if you didnt avert the constantly danger of not planned gameplayabuses and sensless, uncontrolled slaughtering, where you have no chance to avoid the situation with skill, you failed as devolper.
Well, if we take your logic one step further, you could say the the developer has failed by putting the predator into a multi player platform in the first place. After all, they hunt using stealth and cunning, like panthers or all big cats. So the idea of having them in a big multi player bust up isn't true to the genre.

But where would the game be without the predator? Well it'd lose far more than just half its title, thats for sure.

My point is, you can't account for every eventuality in something as random as a multi player platform. At the end of the day, the developer most probably has strived to keep the three species as balanced as possible, whilst retaining the uniqueness of each. We as the players will have to do the best we can with what we are given.
Title: Re: Mechanics Needing To Be Changed
Post by: Xenomorphine on Jan 26, 2010, 05:59:51 PM
Quote from: l3awl3ag on Jan 22, 2010, 04:23:24 AM
Aye obviously. But why? I expected the predator campaign to be quite stealth oriented. But from what I've seen so far it looks like after you get a stealth kill or two, someone sees you and you're only option is to beat them to death or run.

In fairness, that's mostly because the players in that footage seem intent on treating it like a generic shooter thing. If they remained cloaked, used thermal and made a proper effort to stay undetected, instead of just charging forth, then jumped out of the way to prevent counter-attacks, it would probably be better.

The lack of people bothering to use thermal when they're looking for humans is odd. It highlights them specifically so that you can plan ahead of encountering them.
Title: Re: Mechanics Needing To Be Changed
Post by: worriors on Jan 26, 2010, 08:09:19 PM
Just buy the game first before complaining. You'll either love or hate it.
Title: Re: Mechanics Needing To Be Changed
Post by: VEF214 on Jan 26, 2010, 08:12:08 PM
Quote from: worriors on Jan 26, 2010, 08:09:19 PM
Just buy the game first before complaining. You'll either love or hate it.

Marmite.  :P
Title: Re: Mechanics Needing To Be Changed
Post by: diablo949494 on Jan 26, 2010, 08:25:55 PM
My main concern is still the Aliens not moving realistically. I mean doing the same thing as the first game or trying to mimic the second movie is a mistake as they were plainly limited to technology and wire tricks respectively.
I'd really like to see some variations in weight for the Aliens that make you feel the impact your pulse rifle or whatever weapon is you're using.
I want to hear/feel the aliens head whipback and the thud of its body hit the ground or wall.
This is just sound design though. 
But some animations of the ALien were too much like the first game. Id like to see something newstuff  worth the replay value of the massacre and not the story.
I still have hopes, so i'm not down on the game at all. Its a STAPLE of a game for the franchise so it has already won me over.
Title: Re: Mechanics Needing To Be Changed
Post by: Sifer2 on Jan 27, 2010, 04:06:15 AM
I have been watching some of the latest multiplayer footage. And I really hate to play arm chair developer but I keep seeing stuff I would change. Mainly on the Predator.

For one thing I think the cloaking should cost a bar of energy to activate. Since I think its silly how there is no strategy to using it. Its just always turn it on, attack, turn it on again an repeat. I think if it cost a bar of energy to activate BUT if you don't have it on you slowly regenerate energy it would bring strategy to it. And provide an alternative to being so predictable in needing to hunt for the energy refill panels. Would be very good for Hunt mode.

Secondly I think the Spear an Disc throwing animation needs seriously slowing down. It's so fast it looks silly plus its imbalanced. No one will be able to dodge it at close range cause they can't see it coming it just happens so fast. In one vid two Preds were fighting in melee an suddenly one Pred decided to be cheap an instantly wips out the Disc an chunks it in the other Pred's face lol. He never had a chance.

An finally an this is just my personal opinion I think Predators should spawn with the Plasmacaster always. But it should be balanced well with energy consumption to reduce spam an laser to reveal position. And it should have a minimum range. Meaning you can't fire on a target that's too close to you. Call it a built in safety feature for the Pred that acts as a game balancing mechanic. So an Alien that gets into Melee range can force you to fight them in Melee an not just point blank waste em. Furthermore it would be good reason to give Alien a bit of a melee buff so they have an edge on Pred's since Pred's would have a chance to kill Aliens from range without needing to find weapons.
Title: Re: Mechanics Needing To Be Changed
Post by: MadassAlex on Jan 27, 2010, 04:10:31 AM
For the record, energy does recharge slowly, so a Predator who consumed energy on a moderate basis will never run out.

Which is a major reason why I think the disc needs to be energy-reliant.
Title: Re: Mechanics Needing To Be Changed
Post by: Sifer2 on Jan 27, 2010, 04:16:58 AM
Quote from: MadassAlex on Jan 27, 2010, 04:10:31 AM
For the record, energy does recharge slowly, so a Predator who consumed energy on a moderate basis will never run out.

Which is a major reason why I think the disc needs to be energy-reliant.

I didn't ever notice any energy recharging. But now that mention it yeah the Disc used no energy that's pretty ridiculous. Even recalling it didn't see to use any. That's going to be overpowered for sure especially since like I mentioned the throw is so fast. Man why is it that we are now at game three an the Disc is STILL overpowered? You would think they would have taken special care to get it right considering history lol.
Title: Re: Mechanics Needing To Be Changed
Post by: WeaN on Jan 27, 2010, 09:25:58 AM
Don't forget that unlike AvP2, now the Pred uncloacks after each attack. That should balance things out, especially disc throwing.
Title: Re: Mechanics Needing To Be Changed
Post by: MadassAlex on Jan 27, 2010, 09:35:36 AM
Except that makes absolutely no different to Aliens, and the disc uncloaked the Predator in previous games anyway.

I love that it has to be aimed manually, but, seriously, no energy consumption? I think it would be far more balanced if it were free recall, but it takes a considerable chunk of energy to use.
Title: Re: Mechanics Needing To Be Changed
Post by: WeaN on Jan 27, 2010, 09:49:40 AM
Didn't make sense that the Disc would consume energy anyway... how is a throwing disc supposed to use any kind of energy except your own ? That always bugged me in the previous games.
Since now it's not even homming anymore, I really don't mind the fact it uses no energy. As long as the Plasma Caster still does, which DOES make sense, unlike the Disc back then.

Quote from: MadassAlex on Jan 27, 2010, 09:35:36 AM
Except that makes absolutely no different to Aliens, and the disc uncloaked the Predator in previous games anyway.

True. I didn't say it didn't. But back then, only a few weapons uncloacked the Pred... you could still melee and shoot stuff while remaining cloacked, and as you know that's not the case anymore. Since it's definitely gonna make the Pred more vulnerable than it was before, a few advantadges would be welcome, to balance things out a little more.

Even with the ability to remain cloacked when using certain weapons, Preds would get raped in populated AvP2 Team DM games ... I can't even imagine how it's gonna be now.
Title: Re: Mechanics Needing To Be Changed
Post by: MadassAlex on Jan 27, 2010, 09:56:30 AM
Quote from: WeaN on Jan 27, 2010, 09:49:40 AM
Didn't make sense that the Disc would consume energy anyway... how is a throwing disc supposed to use any kind of energy except your own ? That always bugged me in the previous games.
Since now it's not even homming anymore, I really don't mind the fact it uses no energy. As long as the Plasma Caster still does, which DOES make sense, unlike the Disc back then.

In either case, it has a homing/tracking system within it.

Quote from: WeaN on Jan 27, 2010, 09:49:40 AMTrue. I didn't say it didn't. But back then, only a few weapons uncloacked the Pred... you could still melee and shoot stuff while remaining cloacked, and as you know that's not the case anymore. Since it's definitely gonna make the Pred more vulnerable than it was before, a few advantadges would be welcome, to balance things out a little more.

Even with the ability to remain cloacked when using certain weapons, Preds would get raped in populated AvP2 Team DM games ... I can't even imagine how it's gonna be now.

Were we playing the same game? Because Predators had the most health and most powerful weaponset.
Title: Re: Mechanics Needing To Be Changed
Post by: AJL on Jan 27, 2010, 09:59:47 AM
In my opinion this whole weapon foraging in MP is bad, outdated system.
Players should get to select their weapons at spawn. (The only weapons
laying around in the maps should be those left behind by the dead)

I think best system might one where before you spawn into the MP game
you would get this "available items screen" where you can choose what
ever weapons, ammo and gadgets you want to take...

You could have like: 5 Pulse rifles, 3 Flamers, 1 Smartgun, 10 Pulse rifle
clips, 8 Pulse rifle nades, ... (Lot more stuff than you can actually take)

But what ever you take is then gone from your inventory for some time.

And different items would have different replacement times... One pulse
rifle every 10 minutes, one Flamer every 15 min, one smartgun every 30
min, ... one pulse rifle clip every min, one pulse rifle nade every 10 min...

If you take huge loads of the most powerfull toys with you and die again
and again and spam your nades then your left with nothing but garbage
for while...
Title: Re: Mechanics Needing To Be Changed
Post by: Mkilbride on Jan 27, 2010, 10:05:53 AM
Quote from: AJL on Jan 27, 2010, 09:59:47 AM
In my opinion this whole weapon foraging in MP is bad, outdated system.
Players should get to select their weapons at spawn. (The only weapons
laying around in the maps should be those left behind by the dead)

I think best system might one where before you spawn into the MP game
you would get this "available items screen" where you can choose what
ever weapons, ammo and gadgets you want to take...

You could have like: 5 Pulse rifles, 3 Flamers, 1 Smartgun, 10 Pulse rifle
clips, 8 Pulse rifle nades, ... (Lot more stuff than you can actually take)

But what ever you take is then gone from your inventory for some time.

And different items would have different replacement times... One pulse
rifle every 10 minutes, one Flamer every 15 min, one smartgun every 30
min, ... one pulse rifle clip every min, one pulse rifle nade every 10 min...

If you take huge loads of the most powerfull toys with you and die again
and again and spam your nades then your left with nothing but garbage
for while...

AJL, if modding tools ever get released, or you can hack your way around it, DO THIS.

This is the best suggestion I've read!
Title: Re: Mechanics Needing To Be Changed
Post by: MadassAlex on Jan 27, 2010, 10:14:53 AM
If there were a class-based system, I'd rather see a simple point-buy system.

It could be simple. A Marine, for instance, could come basic with a pistol, motion tracker, health packs and five extra points (default, alterable by host).

Pulse Rifle, two points. Extra ammo, one point. Grenade ammo, two points.

But perhaps he could instead choose to have a shotgun instead of the 'nade ammo for two of those points. Or a flamethrower.

Or he could forgoe all that malarky and get a smartgun with extra ammo for all five points. If we're modding here, though, I'd also make the smartgun reduce the Marine's walking and sprinting speed.

The Predator would be even simpler - simply choose a weapon (besides the wristblades) to spawn with.
Title: Re: Mechanics Needing To Be Changed
Post by: AJL on Jan 27, 2010, 10:28:36 AM
I think Marines default (empty = you choose nothing weapon set) should be
just Pistol and Shoulder Lamp...

Motion Tracker, Medpacks and Flares should be items which you can select
but like everything else use up the limited "carrying points"...

The number of "carrying points" Smartgun and Motion Tracker use should
be such that you can't have both...

The Flares I think should be infinite during play... So the number of Flares
you take when you spawn is the number you can use at the same time.
Title: Re: Mechanics Needing To Be Changed
Post by: MadassAlex on Jan 27, 2010, 10:34:14 AM
I agree. This could be extended to Predators, too. They could buy vision modes, the cloaking device, medicomp, ect. It would be fun to combine them with advantages (like selected perks) that everyone has access to but can only select one of.

For instance, a 'TechHead' advantage for Marines that extends the range of his motion tracker and has it refresh more often. Or a 'Hunter' advantage for Predators that allows them to remain cloaked while making wristblade attacks. A 'Runner' advantage for Aliens that cuts out the sprint limit. The kind of stuff that doesn't change damage, health or speed values but contributes to the game tactically.
Title: Re: Mechanics Needing To Be Changed
Post by: AJL on Jan 27, 2010, 10:51:38 AM
Quote from: MadassAlex on Jan 27, 2010, 10:34:14 AM
I agree. This could be extended to Predators, too. They could buy vision modes, the cloaking device, medicomp, ect. It would be fun to combine them with advantages (like selected perks) that everyone has access to but can only select one of...

I think predators default (empty) should include the Cloaking device and the
Wristblades at least... And instead of selecting/buying vision modes, I think it
would be better to have different quality masks...

The cheapest type of Mask could have only the vision modes while the best
would have vision modes, zooming, auto-targeting support, audio analyzers,
target weakness analyzers, ...
Title: Re: Mechanics Needing To Be Changed
Post by: MadassAlex on Jan 27, 2010, 10:54:46 AM
Wristblades are a given, yeah. 

But if a Predator's going out specifically to fight Aliens, he might consider the cloaking technology dead weight, or at least potential energy consumptions, and opt not to bring it. Conveniently, it'd also free up a point that could be used to represent how Predators arm themselves more heavily for Alien encounters.
Title: Re: Mechanics Needing To Be Changed
Post by: Xenomorphine on Jan 27, 2010, 11:26:12 AM
I actually doubt it weighs all that much. :)
Title: Re: Mechanics Needing To Be Changed
Post by: MadassAlex on Jan 27, 2010, 11:35:35 AM
Either way, options are always great.
Title: Re: Mechanics Needing To Be Changed
Post by: AJL on Jan 27, 2010, 11:47:05 AM
Quote from: MadassAlex on Jan 27, 2010, 11:35:35 AM
Either way, options are always great.

Exept I think preds cloaking device is so small and light and is integrated
into preds armour somewhere in such a way that whether or not the pred
have it, doesn't matter when considering what else the pred can carry...
Title: Re: Mechanics Needing To Be Changed
Post by: MadassAlex on Jan 27, 2010, 11:49:46 AM
Yep, but I was talking in terms closer to game mechanics and balance than pure canonical consistency.
Title: Re: Mechanics Needing To Be Changed
Post by: AJL on Jan 27, 2010, 11:55:32 AM
Quote from: MadassAlex on Jan 27, 2010, 11:49:46 AM
Yep, but I was talking in terms closer to game mechanics and balance than pure canonical consistency.

I was thinking about game mechanics and such too but kept the canonical consistency in mind...

Marines have their firepower (or should)
Predators have their cloak (or should)
Bugs have their wallwalk (or should)
Title: Re: Mechanics Needing To Be Changed
Post by: MadassAlex on Jan 27, 2010, 12:06:42 PM
I consider the cloak less of a determinate factor in a game like AvP where half their enemies see through it anyway. The most in-character gameplay aspect of Predators is their combat style. They should have powerful precision weapons that are unforgiving if misused but dominating if used correctly - and that's precisely what they have.
Title: Re: Mechanics Needing To Be Changed
Post by: Le Celticant on Jan 27, 2010, 01:22:45 PM
As a mapper from the old AVP2 game I think there are many things to change about it.

Problems nowadays in map is the way they are built.
Basically it's the same structure where you have 2 level (3 occasionally).
Map is perfectly symmetric or at least almost with minor changes.
There are usually 2 place where everybody fight and thus 2 places are usually linked with 1 large corridor which makes 1 single area where all the fight happens.

This is wrong in my opinion.
First of all maps need to be asymmetric with plenty of details.
The size of the maps must be something average (not enormous, but not small classic detahmatchs maps that we were used to play maybe 10 years ago.)
Indoors and Outdoors location would be the best with several level in the map Inside (Maybe 3 levels with vent access everywhere for Aliens) and a true work of the environment outside (Making different levels by using landscape, trees, platform, building, etc.)
There shouldn't be any "typical location" of fight. Seeing the size of the map which is average, most indoors locations would be close corridors linked with many rooms with a vent system all across the complex.
Outdoors should be mostly one single big location or maybe two but the different level of the map and all the details put in it should remove the usual locations where all the people give rendez-vous to fight.
Title: Re: Mechanics Needing To Be Changed
Post by: The_Silencer on Jan 27, 2010, 01:38:20 PM
I'd like to see a cloaked predator behind a couple light sources; that in detail and if you want, in slow mo.

I think I'll have to wait for the demo though.

PS. I want a huge jungle map, with tress, palms and rocks everywhere and different slopes for the sake of the HUNT. Ahem. ok :)
Title: Re: Mechanics Needing To Be Changed
Post by: Le Celticant on Jan 27, 2010, 01:45:34 PM
Quote from: The_Silencer on Jan 27, 2010, 01:38:20 PM
I'd like to see a cloaked predator behind a couple light sources; that in detail and if you want, in slow mo.

I think I'll have to wait for the demo though.

PS. I want a huge jungle map, with tress, palms and rocks everywhere and different slopes for the sake of the HUNT. Ahem. ok :)

Single environment map is also a big problem to the mechanic.
Jungle map are usually very good to do Marine (several) Vs. Predator (2 - 3) but they are problematics when Alien put their noise in.
Thus type of map are too much outdoors environment and they need to be adjust by adding cave and maybe some bunker (linked to the cave.)
Jungle maps are the hardest to balance and the gameplay of the species is in most of times screwed because of some shitty idea put in it (One road, trees all around) and locations are bunker, temples, caves are missing which gives no chance to one specie when they are all mixed in.
Title: Re: Mechanics Needing To Be Changed
Post by: The_Silencer on Jan 27, 2010, 01:58:22 PM
Quote from: Le Celticant on Jan 27, 2010, 01:45:34 PM
Single environment map is also a big problem to the mechanic.

I'm sorry.. just not getting a clear understanding of what you are saying.

Quote from: Le Celticant on Jan 27, 2010, 01:45:34 PM
Jungle map are usually very good to do Marine (several) Vs. Predator (2 - 3) but they are problematics when Alien put their noise in. Thus type of map are too much outdoors environment and they need to be adjust by adding cave and maybe some bunker (linked to the cave.)

Not sure on the aliens thing. I was thinking in a gift for the predator and a nightmare for the marine. Ok a gift for the marine too, I was just kidding. Although you should read below..

Quote from: Le Celticant on Jan 27, 2010, 01:45:34 PM
Jungle maps are the hardest to balance and the gameplay of the species is in most of times screwed because of some shitty idea put in it (One road, trees all around) and locations are bunker, temples, caves are missing which gives no chance to one specie when they are all mixed in.

Having into account that this kind of map would be Predator vs. marine only. I'd like to recommend you this Crysis map so you get an idea of what I do have in mind. -> GDC06 Tech Map by BaggiBox. Perhaps with lower vegetation density, higher "climbable" trees spreaded around and on a larger map playable area. This map model well adapted to the AvP game would be outstanding. Like in the movies, man. :).

In case you've played this map in Crysis.. You think aliens would have that trouble on it from the mechanics standpoint?.
Title: Re: Mechanics Needing To Be Changed
Post by: Le Celticant on Jan 27, 2010, 02:28:21 PM
Quote from: The_Silencer on Jan 27, 2010, 01:58:22 PM
Quote from: Le Celticant on Jan 27, 2010, 01:45:34 PM
Single environment map is also a big problem to the mechanic.

I'm sorry.. just not getting a clear understanding of what you are saying.

It's basically pretty easy, most outdoors map (like jungle for example) does only have trees, a river and a lake (with probably one road to link everything.) This is wrong IMO.
The best idea is to put the forest as the main idea but not draw it as the first ground of the picture.
The best would be to give a complex for marines in it, a Hive for Alien and a temple location for Predator I guess. The jungle would only participate to the atmosphere with all thus green things all around the map but it needs to be adjust with landscape (maybe cliffs?) plains, rivers, lake, desert location dominated by rocks.
There should be an entire cave system also which would be the Indoor location (Something close to realistic cave with stalactite, under lake and river, very dark and hard to progress in it would be the best so Alien could get the advantage.)
This is a cat & mouse game where basically every specie has its own location advantage (Caves for Aliens, Heart of the Jungle for Predator and Empty/complex area for Marines).
So it's not a 100% jungle map in its own but it has various environment instead of having just several trees.


Quote
Quote from: Le Celticant on Jan 27, 2010, 01:45:34 PM
Jungle maps are the hardest to balance and the gameplay of the species is in most of times screwed because of some shitty idea put in it (One road, trees all around) and locations are bunker, temples, caves are missing which gives no chance to one specie when they are all mixed in.

Having into account that this kind of map would be Predator vs. marine only. I'd like to recommend you this Crysis map so you get an idea of what I do have in mind. -> Silent Jungle?.. hmm.. I've to confirm that, sorry. I've dozens of cool maps for Crysis here. (I'll edit this if this is not the right map.)

That map model would work very well . Although with higher trees spreaded around and on a larger map playable area.

I personally don't like Crysis in its own even if there are interesting things about mapping. But this is too much simplified and far from what I would like to see.
Maybe you've got some pictures to en-light me?
Title: Re: Mechanics Needing To Be Changed
Post by: dude63 on Jan 27, 2010, 02:32:26 PM
These aren't really problems for me to be honest. I just look foward to playing it. We won't know fully of these functions until it is released. However, as a hardcore aliens or predator fan I can see why you would feel they need to be changed.
Title: Re: Mechanics Needing To Be Changed
Post by: The_Silencer on Jan 27, 2010, 02:36:44 PM
Sure.

Screens and videos for ya. ;D

http://www.crymod.com/thread.php?threadid=43187



/* Notice that i've edited the first post with the correct info above. */
Title: Re: Mechanics Needing To Be Changed
Post by: Le Celticant on Jan 27, 2010, 02:49:25 PM
Quote from: The_Silencer on Jan 27, 2010, 02:36:44 PM
Sure.

Screens and videos for ya. ;D

http://www.crymod.com/thread.php?threadid=43187

https://www.youtube.com/watch?v=xFGYos-_Vn0

/* Notice that i've edited the first post with the correct info above. */

Well you see this is exactly this type of map I don't want to see in it.
This is jungle only. There are 100 trees around and that's all.
It surely fun to play it as a Predator. Pretty boring in the end for the marine.
The map has a lack of details (I'm not telling about graphics careful but about the design in itself).
It's pretty full with only trees and nothing else.
Title: Re: Mechanics Needing To Be Changed
Post by: The_Silencer on Jan 27, 2010, 03:14:44 PM
Yep, pure jungle map. Basically trees, dense vegetation and those rocks and elevations ( slopes) I suggested before.

I do not see what's the problem for the alien in it; from a mechanics standpoint.

Well, maybe you do not want a map like this into this game. Nothing to say about it because, as always, that's a matter of tastes. But I can guarantee that thousands of players would love this map due its inherent similarity with the environment sets you can view in the Predator 1 movie.

Title: Re: Mechanics Needing To Be Changed
Post by: Le Celticant on Jan 27, 2010, 04:00:23 PM
Quote from: The_Silencer on Jan 27, 2010, 03:14:44 PM
Yep, pure jungle map. Basically trees, dense vegetation and those rocks and elevations ( slopes) I suggested before.

I do not see what's the problem for the alien in it; from a mechanics standpoint.

Well, maybe you do not want a map like this into this game. Nothing to say about it because, as always, that's a matter of tastes. But I can guarantee that thousands of players would love this map due its inherent similarity with the environment sets you can view in the Predator 1 movie.

The problem is mainly for the marine. Dense vegetation is funny at the beginning but extremely boring in the end.
Predator will obviously enjoy play in such maps as Alien because the vegetation makes them truly invisible no matters of cloak, they have an advantage that marines doesn't have: Vision.
It's just a way too stupid to make a map based with one element only (here is vegetation.)
Don't take me wrong, I've nothing against vegetation, it's just there are better use of it as placing many other things.
Title: Re: Mechanics Needing To Be Changed
Post by: Revenant on Jan 27, 2010, 04:08:11 PM
Quote from: The_Silencer on Jan 27, 2010, 03:14:44 PM
Yep, pure jungle map. Basically trees, dense vegetation and those rocks and elevations ( slopes) I suggested before.

I do not see what's the problem for the alien in it; from a mechanics standpoint.

Well, maybe you do not want a map like this into this game. Nothing to say about it because, as always, that's a matter of tastes. But I can guarantee that thousands of players would love this map due its inherent similarity with the environment sets you can view in the Predator 1 movie.

Damn i love that map .
It'll be perfect for predator hunt and i'm sure even the marines will find it interesting
Title: Re: Mechanics Needing To Be Changed
Post by: Le Celticant on Jan 27, 2010, 04:14:42 PM
To give you another example:
It's like making an hive map with only hive material (no wall, just 100% hive secretion).
The map would be dark, in fact you can only light areas with shoulder lamp and flares.
There would be many hole everywhere in the map for Alien to came in and out the room.
Sure Alien might enjoy this slaughterhouse but Marine probably ain't be killed every 2 seconds without getting a chance.

It's almost the same thing for the jungle since you can't force player to do whatever you want they won't work in team and get their ass kicked everytime over and over again.
This is unbalanced and bad for mechanics.

I don't mean to remove the dense vegetation in jungle map be warned, just to put other elements where Predator and Alien may have disadvantage if they go in it.

Gameplay must be balance to work well, map also.
Title: Re: Mechanics Needing To Be Changed
Post by: The_Silencer on Jan 27, 2010, 04:21:39 PM
Ok, so we're moving forward. Now imagine this map with some few open areas with transitional areas without all that dense vegetation around. Then imagine the center of the map, some big area with fallen trees on a moderatelly little canyon on a river.
Title: Re: Mechanics Needing To Be Changed
Post by: Le Celticant on Jan 27, 2010, 04:24:51 PM
Quote from: The_Silencer on Jan 27, 2010, 04:21:39 PM
Ok, so we're moving forward. Now imagine this map with some few open areas with transitional areas without all that dense vegetation around. Then imagine the center of the map, some big area with fallen trees on a moderatelly little canyon on a river.

This is what I'm suggesting.
I'm up for a Jungle still map with the condition there is some cave under the jungle that link the four sides of the map.
Some predator temple location and a small marine complex lost somewhere would be extremely appreciated and would balance much more the game.
Title: Re: Mechanics Needing To Be Changed
Post by: Revenant on Jan 27, 2010, 04:26:58 PM
Quote from: Le Celticant on Jan 27, 2010, 04:24:51 PM
Quote from: The_Silencer on Jan 27, 2010, 04:21:39 PM
Ok, so we're moving forward. Now imagine this map with some few open areas with transitional areas without all that dense vegetation around. Then imagine the center of the map, some big area with fallen trees on a moderatelly little canyon on a river.

This is what I'm suggesting.
I'm up for a Jungle still map with the condition there is some cave under the jungle that link the four sides of the map.
Some predator temple location and a small marine complex lost somewhere would be extremely appreciated and would balance much more the game.

I feel that if u put all the features for the map listed above , then its gonna be 1 big map.
IF they can pull a map like this off , then this game will rox
Title: Re: Mechanics Needing To Be Changed
Post by: The_Silencer on Jan 27, 2010, 04:27:55 PM
Aliens moving through all that vegeation would not mechanically be a problem. Tall trees would be a good place for both predator and aliens then. Rocks around would be a good cover for every player then. The canyon and its proximity areas could have plenty of holes (or spawning vents ? ) for the alien players. Looks even better to you now?
Title: Re: Mechanics Needing To Be Changed
Post by: Le Celticant on Jan 27, 2010, 04:29:20 PM
If they publish a SDK (which probably won't happen because they think they are fine by making us pay their DLC) I'll be able to do that.
But that is very uncertain they publish a SDK and I don't count too much on it.
Title: Re: Mechanics Needing To Be Changed
Post by: The_Silencer on Jan 27, 2010, 04:33:24 PM
I'm taking you word and if they do publish the editor we'll make this map together then.

Deal? ;)
Title: Re: Mechanics Needing To Be Changed
Post by: Le Celticant on Jan 27, 2010, 04:35:19 PM
Quote from: The_Silencer on Jan 27, 2010, 04:27:55 PM
Aliens moving through all that vegeation would not mechanically be a problem. Tall trees would be a good place for both predator and aliens then. Rocks around would be a good cover for every player then. The canyon and its proximity areas could have plenty of holes (or spawning vents ? ) for the alien players. Looks even better to you now?

Aliens would be a problem. They are fast, can hide very easily on top of tree in the leafs and are almost invisible.
Marines are forced to stay on the ground since they don't have abilities as Jump & WallWalk that Alien and Predator has.
So it became a way too easy for Alien & Predator to kick their ass.
Jungle is a good idea but used in the right hand where Marine could have the right to choose to walk through or not. They shouldn't start since the beginning in it.

QuoteI'm taking you word and if they do publish the editor we'll make this map together then.

Deal?

Don't know yet, I've my own project already for the game, it's pretty much a big thing so no plan for a jungle map at the beginning.
Let's hope they'll publish a SDK.
Maybe later we will  ;)
Title: Re: Mechanics Needing To Be Changed
Post by: Revenant on Jan 27, 2010, 04:38:36 PM
I dont think Marines are at a disadavantage , they got a sniper which detects cloaked preds and a smartgun which has automated aiming....

IMO Marines are NEVER at a disadvantage .
Title: Re: Mechanics Needing To Be Changed
Post by: The_Silencer on Jan 27, 2010, 04:39:21 PM
Notice that I mentioned rocks and tall trees hopefully well placed around. Also different slope or elevation levels for the dense jungle chunks.

Aliens and preds will be on top of these geometry and/or prop chunks in the same way you've seen in the "released" promo videos.

No probem, let's hope they do publish the editor (and SDK) then.  :)

"The difference is drinkability"
Title: Re: Mechanics Needing To Be Changed
Post by: Le Celticant on Jan 27, 2010, 04:44:38 PM
Quote from: Revenant on Jan 27, 2010, 04:38:36 PM
I dont think Marines are at a disadavantage , they got a sniper which detects cloaked preds and a smartgun which has automated aiming....

IMO Marines are NEVER at a disadvantage .

Sure and you gonna tell me that you have 5 eyes around your head and you can watch on front, back, right, left and top when Predator and Alien have only to watch down.
Marine are disadvantage in many situation. Sure when they are at distance they've got all the power to put down an Alien or a Predator.
When thus Predator and Alien get close... your fate is close.
Actually you've got 1 chance out 5 to win the battle, just hope the Alien / Predator will come from your front if you're lucky enough.
Title: Re: Mechanics Needing To Be Changed
Post by: Revenant on Jan 27, 2010, 04:54:59 PM
Quote from: Le Celticant on Jan 27, 2010, 04:44:38 PM
Quote from: Revenant on Jan 27, 2010, 04:38:36 PM
I dont think Marines are at a disadavantage , they got a sniper which detects cloaked preds and a smartgun which has automated aiming....

IMO Marines are NEVER at a disadvantage .

Sure and you gonna tell me that you have 5 eyes around your head and you can watch on front, back, right, left and top when Predator and Alien have only to watch down.
Marine are disadvantage in many situation. Sure when they are at distance they've got all the power to put down an Alien or a Predator.
When thus Predator and Alien get close... your fate is close.
Actually you've got 1 chance out 5 to win the battle, just hope the Alien / Predator will come from your front if you're lucky enough.

They'v got a motion tracker for a reason
Title: Re: Mechanics Needing To Be Changed
Post by: Le Celticant on Jan 27, 2010, 05:01:54 PM
The motion tracker gives you direction. Then you can make a 90° arc from down to up and pray the Predator won't be invisible or the Alien hides from your eyes.
Title: Re: Mechanics Needing To Be Changed
Post by: AJL on Jan 27, 2010, 05:06:38 PM
I am not a big fan of jungle maps... Even in AvP2 where jungle usually
only meant desert with some trees and bushes here and there marines
really had it hard...

In map like that in that Crysis video it would be hopeless for marines...

Sure they may have weapons which can kill enemies from distance just
fine but they have to see them first... and there is soo much foliage...
They would never see the enemies untill its too damn late...

And sure Marines might have Smartguns and Snipers... But does those
things even detect anything through the foliage ? Maybe, Maybe not.

And besided those Marines won't have Smartguns and Sniper rifles...
They got Pulse Rifles and Pistols...
Title: Re: Mechanics Needing To Be Changed
Post by: Revenant on Jan 27, 2010, 05:18:48 PM
Quote from: AJL on Jan 27, 2010, 05:06:38 PM
I am not a big fan of jungle maps... Even in AvP2 where jungle usually
only meant desert with some trees and bushes here and there marines
really had it hard...

In map like that in that Crysis video it would be hopeless for marines...

Sure they may have weapons which can kill enemies from distance just
fine but they have to see them first... and there is soo much foliage...
They would never see the enemies untill its too damn late...

And sure Marines might have Smartguns and Snipers... But does those
things even detect anything through the foliage ? Maybe, Maybe not.

And besided those Marines won't have Smartguns and Sniper rifles...
They got Pulse Rifles and Pistols...

you got a point ther ... but still automated aiming is BIG
Title: Re: Mechanics Needing To Be Changed
Post by: The_Silencer on Jan 27, 2010, 06:21:45 PM
Additionally the designer can always lower the vegetation's density.

I don't think marines might look tha naked on a map like this we're discussing on here. Grenade launchers, pulse rifles, smart guns, ( no flamethrowers please.. pretty laggy here ), PISTOLS!.. Seriously, a  well coordinated squad of marines on this map should enjoy the XP as much as a lonely Preddie. Hmm.. I said 1 marines squad Vs. 1 Pred.. does that ring a bell there?.
Title: Re: Mechanics Needing To Be Changed
Post by: Revenant on Jan 27, 2010, 06:50:16 PM
Quote from: The_Silencer on Jan 27, 2010, 06:21:45 PM
Additionally the designer can always lower the vegetation's density.

I don't think marines might look tha naked on a map like this we're discussing on here. Grenade launchers, pulse rifles, smart guns, ( no flamethrowers please.. pretty laggy here ), PISTOLS!.. Seriously, a  well coordinated squad of marines on this map should enjoy the XP as much as a lonely Preddie. Hmm.. I said 1 marines squad Vs. 1 Pred.. does that ring a bell there?.

If ur talking about teh mode '' Predator Hunt '' then i'v already mentioned it on page2.

mawhuhawuhawuhaw
Title: Re: Mechanics Needing To Be Changed
Post by: Giger_Incubator on Feb 05, 2010, 08:56:07 AM
Keeping it simple and short.

With changes people are asking for like:

Crouching

Marines not being able to see well due to flashlight.

etc...


Why do you want this game to be every other game out there, just with an AVP skin?

I don't understand wanting features from other games put into this game, because then this wouldn't be this game.   They made this game to play a certain way, if you don't like it, don't play it. 

The marines are supposed to have the flashlight be weak.

Trophy kills are supposed to be both a blessing and a curse.  They aren't "cheap" kills, they're KILLS.  I am really trying to understand this mindset of making the game your way.  It's an experience they set up for us to execute.  You either like it or you don't.

Balancing issues, bugs, graphical and server problems.  These are things we should complain about and try to get fixed, but what is the f**king point in asking for major gameplay changes?  This is the game!
Title: Re: Mechanics Needing To Be Changed
Post by: PRI. HUDSON on Feb 05, 2010, 08:58:57 AM
The flashlight could be a tad brighter. Maybe a night vision mode like the other games.

Also for the Marine. Only 5 weapons? Pulse Rifle, Shotgun, Smartgun, Flamethrower, and Sniper Rifle? Lame. I don't count the VP-78 or w/e it's called.
Title: Re: Mechanics Needing To Be Changed
Post by: Nutlink on Feb 05, 2010, 09:03:27 AM
It's also known as the pistol  ::)

Also, how is adding crouching making it like every other game out there?  That's like saying having customizable controls makes it like Quake and having a shotgun makes it like Doom.

The point of asking for gameplay changes, no matter how big or small, is because, like you said, it's a game.  And people want a game tailored to their wants.  That's why some want crouch, others want a damn near invincible Predator, instant kill Marine weapons, Aliens that are unstoppable during melee, and any other change that's been requested.

About the only thing I'd like to see changed is increasing the arc of the grenade from the pulse rifle.
Title: Re: Mechanics Needing To Be Changed
Post by: Ironseven on Feb 05, 2010, 09:05:06 AM
The only thing i want for marines is improved vision, seriously i can hardly see anything.

As for crouch i don't really care..
Title: Re: Mechanics Needing To Be Changed
Post by: Zephon on Feb 05, 2010, 09:05:42 AM
But what purpose would crouching serve???? Do tell please.

And the marine is supposed to see little, that's what makes it tense for him. Besides you have a motion tracker... use it.  ;)
Title: Re: Mechanics Needing To Be Changed
Post by: Brother on Feb 05, 2010, 09:05:58 AM
Please change. Please don't change!
http://www.avpgalaxy.net/forum/index.php?topic=28616.0
Title: Re: Mechanics Needing To Be Changed
Post by: Giger_Incubator on Feb 05, 2010, 09:07:47 AM
Crouching is not like customizable controls.

It is a feature in FPSs that is considered a "standard." 

This is barely a FPS.  Its more of a hybrid fighting game.
Title: Re: Mechanics Needing To Be Changed
Post by: Barminator89BE on Feb 05, 2010, 09:16:36 AM
crouching would be dumb because the marine is even more vulnerable...
the only thing they may change is the trophy kill's, several time's i've died when playing a predator when i was ripping the spine out of a human because it just takes a f**king long time like 5sec's or so in that time you could be dead 3 time's i know because i had some nice kill's with it :D but still it sucks when it's you.
i don't use stealth kill's or trophy kill's anymore just hack em to bits
Title: Re: Mechanics Needing To Be Changed
Post by: Nutlink on Feb 05, 2010, 09:19:29 AM
Fine, view it as a hybrid FPS/fighting game.  Most FPS' and most fighting games have crouch.  Personally I could care less if it's in, but too many are plugging their ears yelling "NO NEED FOR CROUCH!" every time the subject comes up.  There IS a use for crouch, but it's not necessary.  Convenient, useful, but not necessary.

I take back what I said before.  I'd like to see the Predators plasma mines removed (just doesn't feel like a Predator weapon) and replaced with a net gun.
Title: Re: Mechanics Needing To Be Changed
Post by: AJL on Feb 05, 2010, 09:23:45 AM
Shoulder Lamps are not simply weak, they are unrealisticly, impossibly weak!
Their "Light" doesn't behave like a real Light...

In the game...

If your in some small pitchblack dark room and you point the light to a wall,
it will illuminate this small spot on the wall... But thats all... The light is not
reflected... The rest of the room remains pitchblack...

In real world...

If you are in some small pitchblack dark room and you point a flashlight to a
wall that light will create this nice bright spot on the wall, but the light will
also reflected all around the room... (you will be able to see the room, not
just the spot on the wall...)
Title: Re: Mechanics Needing To Be Changed
Post by: yaji on Feb 05, 2010, 09:31:42 AM
Its called global illumination, and its a performance killer.
Title: Re: Mechanics Needing To Be Changed
Post by: InfestedGoat on Feb 05, 2010, 09:35:14 AM
Maybe itll look better in dx10 or when we have more graphic controls.
Title: Re: Mechanics Needing To Be Changed
Post by: Caosss on Feb 05, 2010, 09:35:55 AM
I know of alot of games that only lightens up the spot your pointing your flashlight at. Dont like marine? Dont play marine, I like it, and I think marine is tense, and scary, like it should be.
Title: Re: Mechanics Needing To Be Changed
Post by: Lionhart on Feb 05, 2010, 09:37:24 AM
I will say it again , Make the Predator and Aliens take more damage , They just dies to freakin EASY!
Title: Re: Mechanics Needing To Be Changed
Post by: DamianPage on Feb 05, 2010, 09:37:48 AM
Im Top games with a marine nothing is wrong with the vision. Learn to play!
Title: Re: Mechanics Needing To Be Changed
Post by: Caosss on Feb 05, 2010, 09:41:05 AM
Quote from: Lionhart on Feb 05, 2010, 09:37:24 AM
I will say it again , Make the Predator and Aliens take more damage , They just dies to freakin EASY!

No they dont, apparently you just need to play abit more, and learn how to use the environment to your advantage.
Marines need 3 light alien attacks to die, but they do ok?
Title: Re: Mechanics Needing To Be Changed
Post by: Barminator89BE on Feb 05, 2010, 09:41:48 AM
Remember it's just a demo
Title: Re: Mechanics Needing To Be Changed
Post by: Lionhart on Feb 05, 2010, 09:45:38 AM
Quote from: Caosss on Feb 05, 2010, 09:41:05 AM
Quote from: Lionhart on Feb 05, 2010, 09:37:24 AM
I will say it again , Make the Predator and Aliens take more damage , They just dies to freakin EASY!

No they dont, apparently you just need to play abit more, and learn how to use the environment to your advantage.
Marines need 3 light alien attacks to die, but they do ok?

They dont ? LOL

Even a soldier from call of duty serie would take more damage than the predator and aliens from this game.
Title: Re: Mechanics Needing To Be Changed
Post by: Giger_Incubator on Feb 05, 2010, 09:46:46 AM
Quote from: Lionhart on Feb 05, 2010, 09:45:38 AM
Quote from: Caosss on Feb 05, 2010, 09:41:05 AM
Quote from: Lionhart on Feb 05, 2010, 09:37:24 AM
I will say it again , Make the Predator and Aliens take more damage , They just dies to freakin EASY!

No they dont, apparently you just need to play abit more, and learn how to use the environment to your advantage.
Marines need 3 light alien attacks to die, but they do ok?

They dont ? LOL

Even a soldier from call of duty serie would take more damage than the predator does in this game or alien.

Maybe the Call of Duty series needs work.
Title: Re: Mechanics Needing To Be Changed
Post by: Lionhart on Feb 05, 2010, 09:47:25 AM
Quote from: Giger_Incubator on Feb 05, 2010, 09:46:46 AM
Quote from: Lionhart on Feb 05, 2010, 09:45:38 AM
Quote from: Caosss on Feb 05, 2010, 09:41:05 AM
Quote from: Lionhart on Feb 05, 2010, 09:37:24 AM
I will say it again , Make the Predator and Aliens take more damage , They just dies to freakin EASY!

No they dont, apparently you just need to play abit more, and learn how to use the environment to your advantage.
Marines need 3 light alien attacks to die, but they do ok?

They dont ? LOL

Even a soldier from call of duty serie would take more damage than the predator does in this game or alien.

Maybe the Call of Duty series needs work.

No pal , Whats needing work is this game , Predator can take more bullets , We seen that from the movie.
Title: Re: Mechanics Needing To Be Changed
Post by: Barminator89BE on Feb 05, 2010, 09:48:29 AM
Quote from: Lionhart on Feb 05, 2010, 09:47:25 AM
Quote from: Giger_Incubator on Feb 05, 2010, 09:46:46 AM
Quote from: Lionhart on Feb 05, 2010, 09:45:38 AM
Quote from: Caosss on Feb 05, 2010, 09:41:05 AM
Quote from: Lionhart on Feb 05, 2010, 09:37:24 AM
I will say it again , Make the Predator and Aliens take more damage , They just dies to freakin EASY!

No they dont, apparently you just need to play abit more, and learn how to use the environment to your advantage.
Marines need 3 light alien attacks to die, but they do ok?

They dont ? LOL

Even a soldier from call of duty serie would take more damage than the predator does in this game or alien.

Maybe the Call of Duty series needs work.

No pal , Whats needing work is this game , Predator can take more bullets , We seen that from the movie.

because he heals if you don't heal you die simple as that
Title: Re: Mechanics Needing To Be Changed
Post by: Caosss on Feb 05, 2010, 09:49:34 AM
Oh right, thats cause in modern warfare you can take a full clip, go back to that game if you love it so much, and whilte your at it, marry it (lol)

Its balanced, why are you crying about that the marines do abit of damage? They cant see very well, all they have is the motion tracker, which doesnt tell them if the enemy is below, above, or on even level. And if the enemy stands still, no beep goes off, no anything, the marines is blind, I cant tell you how many times a marine shot at me, I ran around a corner, jumped to the ceiling, and watched him run under me. This is where I drop down and stealth kill the f**ker. Its not hard, l2p.
Title: Re: Mechanics Needing To Be Changed
Post by: Lionhart on Feb 05, 2010, 09:52:10 AM
Quote from: Caosss on Feb 05, 2010, 09:49:34 AM
Oh right, thats cause in modern warfare you can take a full clip, go back to that game if you love it so much, and whilte your at it, marry it (lol)

Its balanced, why are you crying about that the marines do abit of damage? They cant see very well, all they have is the motion tracker, which doesnt tell them if the enemy is below, above, or on even level. And if the enemy stands still, no beep goes off, no anything, the marines is blind, I cant tell you how many times a marine shot at me, I ran around a corner, jumped to the ceiling, and watched him run under me. This is where I drop down and stealth kill the f**ker. Its not hard, l2p.

there is a difference between crying and telling an opinion , Just saying what i think they should have focused on a little bit
Title: Re: Mechanics Needing To Be Changed
Post by: Caosss on Feb 05, 2010, 09:53:29 AM
Quote from: Lionhart on Feb 05, 2010, 09:52:10 AM
there is a difference between crying and telling an opinion , Just saying what i think they should have focused on a little bit

Which is making the marine non other than meat to the other two species? Right..
Title: Re: Mechanics Needing To Be Changed
Post by: Eidotemit on Feb 05, 2010, 09:55:13 AM
Quote from: Lionhart on Feb 05, 2010, 09:47:25 AM
Quote from: Giger_Incubator on Feb 05, 2010, 09:46:46 AM
Quote from: Lionhart on Feb 05, 2010, 09:45:38 AM
Quote from: Caosss on Feb 05, 2010, 09:41:05 AM
Quote from: Lionhart on Feb 05, 2010, 09:37:24 AM
I will say it again , Make the Predator and Aliens take more damage , They just dies to freakin EASY!

No they dont, apparently you just need to play abit more, and learn how to use the environment to your advantage.
Marines need 3 light alien attacks to die, but they do ok?

They dont ? LOL

Even a soldier from call of duty serie would take more damage than the predator does in this game or alien.

Maybe the Call of Duty series needs work.

No pal , Whats needing work is this game , Predator can take more bullets , We seen that from the movie.

We've never seen the predator take 10mm explosive tipped light armor piercing rifle rounds. Given the type of round, and the rate of fire, their health seems spot on to me.
Title: Re: Mechanics Needing To Be Changed
Post by: Lionhart on Feb 05, 2010, 09:57:25 AM
Quote from: Caosss on Feb 05, 2010, 09:53:29 AM
Quote from: Lionhart on Feb 05, 2010, 09:52:10 AM
there is a difference between crying and telling an opinion , Just saying what i think they should have focused on a little bit

Which is making the marine non other than meat to the other two species? Right..

Sorry to say it , But yes , Thats whats up.
Title: Re: Mechanics Needing To Be Changed
Post by: Barminator89BE on Feb 05, 2010, 10:00:03 AM
o god stop with the f**king modern warface comparison enough ! !
Title: Re: Mechanics Needing To Be Changed
Post by: Lionhart on Feb 05, 2010, 10:03:25 AM
Quote from: Barminator89BE on Feb 05, 2010, 10:00:03 AM
o god stop with the f**king modern warface comparison enough ! !

Pal , Incase you dident read what the title of this thread was ( CHANGING THE GAME ) thats what its called , SO that means people come in here and give opinions , If you dont like it than change the freakin thread simple as that.
Title: Re: Mechanics Needing To Be Changed
Post by: DamianPage on Feb 05, 2010, 11:09:14 AM
I demand you learn to play Preds or take that pic off your sig.
Honeslty I dont need more health My enemies do.
I top games. And my best class is Pred. Im an Elitis jerk when I play I make fun of you and tell you where I am.
DO I NEED MORE HEALTH LOLLOLLOLLOL!!!!
Title: Re: Mechanics Needing To Be Changed
Post by: HutzDani on Feb 05, 2010, 11:17:40 AM
simple fact is the reason why you allways see predators topping lists si their melee's are to powerful and to quick.

I have been batterd down by a predator several time after doing a tail attack, smashed wrything to the floor no chance to move then you get the shit light melee'd out of yah self. . . . and the ailen attacks with 1 claw at a time WHAT the f**k ? and it does abou as much damage as whiping a predator with a damn towel thats been twisted up.


The ailen should be able to tear up any prey thats in arms reach easly as we have no long range weapons, in the movies aliens make mince meat out of marines, so mcuh for the rock paper scissors mechanics.

Marines are perfect if oyu ask me firepower is fine health is fine the only thing is they could have a slightly faster walk / run speed.

the Ailen & predators need alot of work doing to them simple as that.




Title: Re: Mechanics Needing To Be Changed
Post by: Black-Tooth on Feb 05, 2010, 11:25:18 AM
I'm not too bothered about the Stealth kills. My enjoyment of tearing someone's head off outweighs the negatives of being vulnerable.

However, I really, REALLY want to be able to crouch! Playing as the Marine I've often found that I lose my enemy as they run past objects and around/under corners where being able to crouch will mean I can continue to shoot at the enemy without having to drop from the high position I am in and make myself vulnerable.

Also, as the Predator I get quite frustrated when I run behind a box/crate to try and protect myself from Marine fire but I'm unable to duck and take cover, so instead I just stand there and get my face blown off.

And it makes ambushing people a bit harder when you can't crouch and hide so well.

Also, when I play and there's some fighting going on somewhere else on the map, I can see the blood through the walls. I don't know if this is to help us in multiplayer to find fights but it's a bit odd.

And just a niggle, I'd prefer if the Predator didn't have those electric currents over him when he moves, but rather you can see shapes shifting instead, like in the films and previous games. I can sometimes the Predator's electrical jass even when he runs around the cover I can see it through walls.

Title: Re: Mechanics Needing To Be Changed
Post by: AJL on Feb 05, 2010, 11:31:40 AM
Quote from: Black-Tooth on Feb 05, 2010, 11:25:18 AM
However, I really, REALLY want to be able to crouch! Playing as the Marine I've often found that I lose my enemy as they run past objects and around/under corners where being able to crouch will mean I can continue to shoot at the enemy without having to drop from the high position I am in and make myself vulnerable.

Also, as the Predator I get quite frustrated when I run behind a box/crate to try and protect myself from Marine fire but I'm unable to duck and take cover, so instead I just stand there and get my face blown off.

And it makes ambushing people a bit harder when you can't crouch and hide so well.

But as we ALL know, nobody in their right mind could possible want to Crouch in game like this ;D
Title: Re: Mechanics Needing To Be Changed
Post by: MadassAlex on Feb 05, 2010, 11:54:12 AM
I have to agree with everyone saying that this shouldn't be compared to Call of Duty or other FPS series games.

Call of Duty is done. Infinity Ward make those games and make them well, and there's no way that AvP will compete with them if it's the same game with Aliens and Predators. What an AvP requires is its own atmosphere and its own mechanics, and that's what we've got. I guarantee that if we got a CoD-style game, people would go back to MW within weeks... because Infinity Ward do that kind of game better.

Rebellion have crafted a game with its own atmosphere and mechanics, and in the process it's become something Infinity Ward can't touch in terms of character. I'm incredibly happy for this game to be disassociated with Infinity Ward, not because I don't like CoD games (because, f**k me, I love them to bits), but because it's completely removed from what AvP should be. Different settings, different combatants, different atmosphere, different games.

AvP as we've played it certainly isn't perfect, but my idea of improvement isn't killing its character using examples from CoD. Try to think about whether a mechanic can be objectively improved or whether you're not comfortable with it because it's new to you, and because you want something familiar (such as something from CoD).

Insofar as my opinion counts for anything, no mechanic really needs to be altered completely. It'd be good for fans of the previous games if the Alien options for wall-walking were either 'modern' or 'classic', where 'classic' uses the 'walk-on-everything-as-long-as-you-hold-down-the-button' mechanic. The Predator secondary weapon mechanic was a bit strange getting used to, but ultimately I think it's for the best. Marine gameplay is really solid, woiuldn't change a thing.

The only change I'd make is balance. If Predators do more damage than Aliens, fine, but I think it's a bit much that they knock Aliens on their asses so easily, yet Aliens have such a hard time doing that to Preds. So I'd equalise them in that regard.
Title: Re: Mechanics Needing To Be Changed
Post by: Hive Tyrant on Feb 05, 2010, 02:36:35 PM
Quote from: MadassAlex on Feb 05, 2010, 11:54:12 AM
The only change I'd make is balance. If Predators do more damage than Aliens, fine, but I think it's a bit much that they knock Aliens on their asses so easily, yet Aliens have such a hard time doing that to Preds. So I'd equalise them in that regard.

Attack them from behind. They'll never even get the chance to turn around.
Title: Re: Mechanics Needing To Be Changed
Post by: MadassAlex on Feb 05, 2010, 02:39:21 PM
Of course, but that's not always possible.

Consider that Predators have a vision mode that points out Aliens and that Aliens make a growling noise as they approach. I never get snuck up on as a Predator for those very reasons.
Title: Re: Mechanics Needing To Be Changed
Post by: Hive Tyrant on Feb 05, 2010, 02:42:49 PM
Quote from: MadassAlex on Feb 05, 2010, 02:39:21 PM
Of course, but that's not always possible.

Consider that Predators have a vision mode that points out Aliens and that Aliens make a growling noise as they approach. I never get snuck up on as a Predator for those very reasons.

That's the challenge.  :D

The Alien only makes the growling noise every once in a while. When I sneak up on Predators I do so sprinting -- even when the Alien is growling, I'll be directly behind the Predator before he's recognized the sound. Most of the time. And when the Alien is inbetween growls, I move so fast the Predator is dead/already in combat with me before I growl again.
Yadig? That's my style. Dunno if that's yours, but works fine for me.
Title: Re: Mechanics Needing To Be Changed
Post by: MadassAlex on Feb 05, 2010, 02:44:19 PM
/shrugs

I have the additional setback of playing this on a rig that can only barely handle it. That might factor into it a bit, since I so often end up overstepping my targets or getting timing wrong due to performance issues.
Title: Re: Mechanics Needing To Be Changed
Post by: Hive Tyrant on Feb 05, 2010, 02:47:06 PM
Quote from: MadassAlex on Feb 05, 2010, 02:44:19 PM
/shrugs

I have the additional setback of playing this on a rig that can only barely handle it. That might factor into it a bit, since I so often end up overstepping my targets or getting timing wrong due to performance issues.

Hm, yeah. It does require a high framerate and immediate response from your input, since it's gotta be well-timed. I missed my targets at first too (still do, sometimes), but after practicing I've nailed the timing down quite well.
Title: Re: Mechanics Needing To Be Changed
Post by: plagiarize on Feb 05, 2010, 02:48:21 PM
to all the Aliens that keep getting knocked on their asses by predators.

try using your quick attack. if you see a predator winding up their heavy attack, claw interrupts it. i rarely get knocked down by a pred.
Title: Re: Mechanics Needing To Be Changed
Post by: mavox1 on Feb 05, 2010, 09:01:52 PM
i thought the atmosphere of the demo was great, sets the mood etc.. most of the preds weaponary sounds great, even though its missing certain elements, but whatever..


my biggest gripe is the PULSE RIFLE, for christ sakes mates why does it have to be that close, yet not right??... i knew INSTANTLY it was off, just enough to make it wrong..its decent mind you, but you would think in 2010 we would be able to replicate exactly that sound..its more of an echo violent sound in the movie aliens

my brother came home from school and heard me playing upstairs, and called it out from downstairs "Its not right, the pulse rifle, its off"   :-\

what do you guys think...i wont comment on the alien yet, since im stuck on that lol

everything else is decent or good, with the exception of the iconic sound of the PR and some just missing effects
Title: Re: Mechanics Needing To Be Changed
Post by: Brother on Feb 05, 2010, 09:07:32 PM
It's the 30 years later sound, the story takes place 30 years after Aliens.
Title: Re: Mechanics Needing To Be Changed
Post by: mavox1 on Feb 05, 2010, 09:10:35 PM
yeah, i figured i would hear that, but idk, seems like they tried to get i close but couldnt
Title: Re: Mechanics Needing To Be Changed
Post by: Inverse Effect on Feb 05, 2010, 09:11:44 PM
Im pissed off with the smartgun sound though.
Title: Re: Mechanics Needing To Be Changed
Post by: InfestedGoat on Feb 05, 2010, 09:12:28 PM
Your complaining about the tiny little difference in the pulse rifle? You obviously havent heard the smart gun  ;D

I honestly don't mind. Not all guns sound the same IRL. And if this is 30 years later god knows what sort of ballistic development or increased bullet speed or w/e. It sounds different from the movie, but not THAT much. And it is justifyable.
Title: Re: Mechanics Needing To Be Changed
Post by: FearPeteySodes on Feb 05, 2010, 09:13:19 PM
Quote from: QueenofDeath on Feb 05, 2010, 09:11:44 PM
Im pissed off with the smartgun sound though.

Seconded,  I can get over it though.
Title: Re: Mechanics Needing To Be Changed
Post by: RidgeTop on Feb 05, 2010, 09:13:33 PM
Quote from: QueenofDeath on Feb 05, 2010, 09:11:44 PM
Im pissed off with the smartgun sound though.

The smartgun sounds better in my opinion, I always thought it sounded too much like the pulse rifle in the movie. 
Title: Re: Mechanics Needing To Be Changed
Post by: Inverse Effect on Feb 05, 2010, 09:19:20 PM
Well its not the Smart-gun unless it has the same sound.. Why have the gun in the game when it doesn't have the sound that comes with the gun when its fired?

Its like having the predator have a different sound when it speaks. in those Clicking sounds.
Title: Re: Mechanics Needing To Be Changed
Post by: InfestedGoat on Feb 05, 2010, 09:22:18 PM
Quote from: QueenofDeath on Feb 05, 2010, 09:19:20 PM
Well its not the Smart-gun unless it has the same sound.. Why have the gun in the game when it doesn't have the sound that comes with the gun when its fired?

Its like having the predator have a different sound when it speaks. in those Clicking sounds.

OKAY this is 30 years after Aliens!

You wanna know why the latest gun I bought WASNT an ak-47?... BECAUSE THEY MAKE AN ak-103 NOW!!  ;D

It's different!
Title: Re: Mechanics Needing To Be Changed
Post by: FearPeteySodes on Feb 05, 2010, 09:31:37 PM
Quote from: InfestedGoat on Feb 05, 2010, 09:22:18 PM
Quote from: QueenofDeath on Feb 05, 2010, 09:19:20 PM
Well its not the Smart-gun unless it has the same sound.. Why have the gun in the game when it doesn't have the sound that comes with the gun when its fired?

Its like having the predator have a different sound when it speaks. in those Clicking sounds.

OKAY this is 30 years after Aliens!

You wanna know why the latest gun I bought WASNT an ak-47?... BECAUSE THEY MAKE AN ak-103 NOW!!  ;D

It's different!

It's a very valid point you make but you gotta understand that if Rebellion wants the 100% immersive experience with an IP as iconic as this you need to play to nostalgia.

To many fans, myself included, it would be like a Star Wars movie with the light saber noise being different.
Title: Re: Mechanics Needing To Be Changed
Post by: Inverse Effect on Feb 05, 2010, 09:39:18 PM
Quote from: Peteysodes on Feb 05, 2010, 09:31:37 PM
Quote from: InfestedGoat on Feb 05, 2010, 09:22:18 PM
Quote from: QueenofDeath on Feb 05, 2010, 09:19:20 PM
Well its not the Smart-gun unless it has the same sound.. Why have the gun in the game when it doesn't have the sound that comes with the gun when its fired?

Its like having the predator have a different sound when it speaks. in those Clicking sounds.

OKAY this is 30 years after Aliens!

You wanna know why the latest gun I bought WASNT an ak-47?... BECAUSE THEY MAKE AN ak-103 NOW!!  ;D

It's different!

It's a very valid point you make but you gotta understand that if Rebellion wants the 100% immersive experience with an IP as iconic as this you need to play to nostalgia.

To many fans, myself included, it would be like a Star Wars movie with the light saber noise being different.

Spot on! Anyway its not like the pistol or the Shotgun. I can understand 30 years from Aliens they are not going to use the same old pump action shotgun or small sidearm.

Heck if they went to all the effot to get the Pulse rifle sounding as close to the original thing. Then why in gods name does the Smart-gun sound like a totaly different weapon?

AVP2's smart gun didnt 100% sound like the original, but it still sounded like a smart gun.. But in this Game it doesnt even sound like what it is supposed to.

Im a hardcore Aliens fan, And by not having one of my favourite movie weapons sound like it is supposed to, feels like a big slap in the face.
Title: Re: Mechanics Needing To Be Changed
Post by: JayHy17 on Feb 05, 2010, 09:41:22 PM
smart gun is off but thats about it. pr sounds just fine.
Title: Re: Mechanics Needing To Be Changed
Post by: Redlightning on Feb 05, 2010, 10:54:00 PM
Quote from: InfestedGoat on Feb 05, 2010, 09:22:18 PM
ak-103
I didn't know it existed until now. Thank you.
Title: Re: Mechanics Needing To Be Changed
Post by: Steve C on Feb 06, 2010, 02:51:17 AM
Quote from: QueenofDeath on Feb 05, 2010, 09:39:18 PM
Im a hardcore Aliens fan, And by not having one of my favourite movie weapons sound like it is supposed to, feels like a big slap in the face.
I hear ya, kind of like how not ONE SINGLE predator sound comes from the original movies.  Not.  F**king.  One.
Title: Re: Mechanics Needing To Be Changed
Post by: Xenowad on Feb 06, 2010, 02:57:10 AM
Quote from: Steve C on Feb 06, 2010, 02:51:17 AM
Quote from: QueenofDeath on Feb 05, 2010, 09:39:18 PM
Im a hardcore Aliens fan, And by not having one of my favourite movie weapons sound like it is supposed to, feels like a big slap in the face.
I hear ya, kind of like how not ONE SINGLE predator sound comes from the original movies.  Not.  f**king.  One.

I actually rather like the new Predator noises, as much as I do from that of the original Predator, but unfortunately I think the original Predator was the only Predator installment of film and game universes to have those sounds. They completely changed the Predator's roar in P2, for example.
Title: Re: Mechanics Needing To Be Changed
Post by: Shardik on Feb 06, 2010, 02:59:57 AM
I dont know if this has been mentioned but with regards to stealth kills and such I truely hope that this is fixed because now its broken. At one point i stealth killed a pred when he had already jumped away and it pulled him right back to me after he had landed on the platform and it wasn't lag cause on his side it appeared he jumped and was killed after he jumped on the ledge. The stealth kill also needs be harder to pull off which i know many of you are saying as well. The distance an alien can stealth kill at is also utterly ridiculous. This is coming from someone who primarily plays alien as well. I know the game states this is past code and doesnt reflect the finished product so im hoping the stealth kill mechanic has been fixed. Also when someone kills the person preforming the stealth kill before they have actually managed to puncture/rip/tear them apart the person being stealth killed should not die
Title: Re: Mechanics Needing To Be Changed
Post by: Shardik on Feb 06, 2010, 03:31:16 AM
Basically When someone tries to stealth kill you and you turn around before impact it should not force you back around into the stealth kill; it should knock you on your ass at the most. Also when a predator/alien jumps out of range before impact the stealth kill mechanic should not force them back to you and preform the stealth kill. It would also be nice if when you kill someone that is stealth killing someone else, you are able to free the person being stealth killed from the mechanic unless they already have a hole/holes in them. Basically this stealth kill button should not be the instant "I WIN FROM 20 FT AWAY NO MATTER WHAT YOU DO" button
Title: Re: Mechanics Needing To Be Changed
Post by: Redlightning on Feb 06, 2010, 03:32:36 AM
 I agree on all of it.
Title: Re: Mechanics Needing To Be Changed
Post by: nico_celtic on Feb 06, 2010, 03:46:31 AM
I totally agree with you.
Title: Re: Mechanics Needing To Be Changed
Post by: It_Just_Went_Off on Feb 06, 2010, 03:56:58 AM
The stealth mechanic didnt bother me tbh until earlier when I read people complaining about it and thought "its not that bad". Playing th game shortly I became infuriated  >:(

I mean, what you say is all true - if your the marine you have to make an effort aiming (peering through blinding muzzle flash etc) to kill something but with the alien its so fast and can see through walls all they hve to do its press the action button and its done (less so for the pred as the animation is longer an they are nt as fast).

People counter this by saying - the attacker has to be wary of others attacking it when in the stealth animation but most people dont care, afterall it doesnt list the amount of times you die or subtract if from your total kills....

.....Conga conga cong...... conga like you mean it......please dont make me hurt you...  ;D
Title: Re: Mechanics Needing To Be Changed
Post by: Lil Theo on Feb 06, 2010, 04:15:01 AM
It's a coding issue, sorry.

The game accepts the fact that once Condition X has been meant, Effect Y has happened.

Condition X is being behind the enemy and pressing and holding E, Square, or X for the predetermined amount of time.

After that, the animation starts, no matter what happens.
Title: Re: Mechanics Needing To Be Changed
Post by: Shardik on Feb 06, 2010, 04:20:17 AM
So thus it can and should be fixed. This is pretty much almost a game breaking issue for PC in my opinion.
Title: Re: Mechanics Needing To Be Changed
Post by: gl0ry on Feb 06, 2010, 04:40:21 AM
Stealth kills don't bother me and my favorite class to play is marines.  If you've played a game called Exteel, then you'd be kinda familiar with the way these kills work.  I swear Exteel feels exactly like AVP when it comes to those kills.  Exteel would lock someone in range too the same way AVP does it.
Title: Re: Mechanics Needing To Be Changed
Post by: Shardik on Feb 06, 2010, 04:42:57 AM
That still does not mean that it isnt utter tripe. Also my biggest issue is the aliens and predators jumping far out of range and then being magically pulled back due to this mechanic
Title: Re: Mechanics Needing To Be Changed
Post by: gl0ry on Feb 06, 2010, 04:45:14 AM
I just don't get what's so devastating about stealth kills.  Stealth kills make you so vulnerable... I don't see how they would be good especially in team DM.

The only thing I can think of is to put stealth kill on some kind of cool down (probably 4-5 seconds) once you hit the button so that you cannot spam the button as it will require more precision.

That would make stealth kills harder to execute and will kill all the spam complaints.
Title: Re: Mechanics Needing To Be Changed
Post by: Shardik on Feb 06, 2010, 05:03:55 AM
Quote from: gl0ry on Feb 06, 2010, 04:45:14 AM
I just don't get what's so devastating about stealth kills.  Stealth kills make you so vulnerable... I don't see how they would be good especially in team DM.

The only thing I can think of is to put stealth kill on some kind of cool down (probably 4-5 seconds) once you hit the button so that you cannot spam the button as it will require more precision.

That would make stealth kills harder to execute and will kill all the spam complaints.

Im not complaining about stealth kills existing. Personally I like them its just  in this way they are broken (in my opinion)
Title: Re: Mechanics Needing To Be Changed
Post by: Elude on Feb 06, 2010, 06:17:54 AM
I really dont care about deathmatch and I'll even be caring less about it when the full game comes out with hunt, and infestation. However I think deathmatch and team deathmatch for that matter would be loads more fun if your killstreak was more of the objective to win rather then just your kills.

First of all the way it is now is to see how fast you can rack up kills which gets very boring as most deathmatch games tend to do because of the same reason, but if the kill streak was more of the objective it would create alot more tactical sneaking around and being more careful of how you encounter your foe.

As an alien dark shadows would feel WAY more important then they do now and the walk mode would feel much more important aswell, as of right now you feel the need to sprint everywhere, and focus jump on people in order to pass up their score. Taking out lights would also feel alot more like something you'd have to do to stay alive rather then just a silly gimmick.

Like the alien, the predator would need similar techniques but would require more observing how he should handel the situation and staying invisible to the enemy until its to late. The developers in many vidoes talk so much about how the predator is more like the eagle watching, observering, while the two other races are clashing and then he jumps in for the kill. In here its never like that.

The marine however unlike the other two isnt very stealthy, but that doesnt make this system pointless for him, right now a marine can easily get away with dying aslong as he kills his targets fast enough, there is no fear for him to die. Marines with a system such as this would actually need to work more using the small corridors and rooms and an eye on there motion tracker, aswell as the lit areas of there flashlights, and sticking close to the available lights around the map.

I know alot of you would say this will definitly increase the potential camping, but isnt that what AvP is kind of about? But with more stealth involved in the game it could create some more believable tactics for engaging someone whoes camping. Making you think before spamming away at your attacks.
Title: Re: Mechanics Needing To Be Changed
Post by: Xhan on Feb 06, 2010, 06:20:07 AM
Game moves WAY too fast for that.
Title: Re: Mechanics Needing To Be Changed
Post by: Corporate Merc on Feb 06, 2010, 06:48:21 AM
Quote from: Xhan on Feb 06, 2010, 06:20:07 AM
Game moves WAY too fast for that.

Totally agree, maybe even a little too fast but still fun. The 10 min. matches only feel like maybe 2 or 3 min. max, and I cannot f@#king stand aliens who constantly spam that tail. I get why they do it but come on man dont just sit in a dark corner on the ceiling or where ever and just whack people w/ your tail. Then afterwards think their soooooo good. I know you alien players are gonna disagree but you cant really block it cause you get stunned for I think a little too long leaving you open to all kinds of shit. Maybe its just the demo because its "earlycode" or whatever, still cant wait to see the full game on the 16th.
Title: Re: Mechanics Needing To Be Changed
Post by: Shardik on Feb 06, 2010, 07:02:52 AM
Quote from: Lil Theo on Feb 06, 2010, 04:15:01 AM
It's a coding issue, sorry.

The game accepts the fact that once Condition X has been meant, Effect Y has happened.

Condition X is being behind the enemy and pressing and holding E, Square, or X for the predetermined amount of time.

After that, the animation starts, no matter what happens.

dude you dont even need to hold E you just tap it and done "mega inescapable WIN away"

Quote from: gl0ry on Feb 06, 2010, 04:45:14 AM
I just don't get what's so devastating about stealth kills.  Stealth kills make you so vulnerable... I don't see how they would be good especially in team DM.

The only thing I can think of is to put stealth kill on some kind of cool down (probably 4-5 seconds) once you hit the button so that you cannot spam the button as it will require more precision.

That would make stealth kills harder to execute and will kill all the spam complaints.

You raise a good point about a cooldown because people with keyboards like the G15 can just make it so they are constantly spamming E whenever this key comes up.
Title: Re: Mechanics Needing To Be Changed
Post by: InfestedGoat on Feb 06, 2010, 07:12:42 AM
Quote from: Shardik on Feb 06, 2010, 03:31:16 AM
Basically When someone tries to stealth kill you and you turn around before impact it should not force you back around into the stealth kill; it should knock you on your ass at the most. Also when a predator/alien jumps out of range before impact the stealth kill mechanic should not force them back to you and preform the stealth kill. It would also be nice if when you kill someone that is stealth killing someone else, you are able to free the person being stealth killed from the mechanic unless they already have a hole/holes in them. Basically this stealth kill button should not be the instant "I WIN FROM 20 FT AWAY NO MATTER WHAT YOU DO" button

this could be very easily fixed with a patch. All rebellion has to do is make it to where a stealth kill is performed by being behind the enemy and holding down the interact button for 1 to 2 seconds.

Then it won't be people running in circles just spamming the interact button, it will only be able to be used if u sneak up on someone :)

If rebellion did this the game would be 100% perfect in my book
Title: Re: Mechanics Needing To Be Changed
Post by: gl0ry on Feb 06, 2010, 08:05:09 AM
Quote from: InfestedGoat on Feb 06, 2010, 07:12:42 AM
Quote from: Shardik on Feb 06, 2010, 03:31:16 AM
Basically When someone tries to stealth kill you and you turn around before impact it should not force you back around into the stealth kill; it should knock you on your ass at the most. Also when a predator/alien jumps out of range before impact the stealth kill mechanic should not force them back to you and preform the stealth kill. It would also be nice if when you kill someone that is stealth killing someone else, you are able to free the person being stealth killed from the mechanic unless they already have a hole/holes in them. Basically this stealth kill button should not be the instant "I WIN FROM 20 FT AWAY NO MATTER WHAT YOU DO" button

this could be very easily fixed with a patch. All rebellion has to do is make it to where a stealth kill is performed by being behind the enemy and holding down the interact button for 1 to 2 seconds.

Then it won't be people running in circles just spamming the interact button, it will only be able to be used if u sneak up on someone :)

If rebellion did this the game would be 100% perfect in my book

I like that idea, seems like a really easy and fast way to fix it, although I wonder if it would make stealth kills too difficult.
Title: Re: Mechanics Needing To Be Changed
Post by: Shardik on Feb 06, 2010, 08:16:26 AM
Quote from: gl0ry on Feb 06, 2010, 08:05:09 AM
Quote from: InfestedGoat on Feb 06, 2010, 07:12:42 AM
Quote from: Shardik on Feb 06, 2010, 03:31:16 AM
Basically When someone tries to stealth kill you and you turn around before impact it should not force you back around into the stealth kill; it should knock you on your ass at the most. Also when a predator/alien jumps out of range before impact the stealth kill mechanic should not force them back to you and preform the stealth kill. It would also be nice if when you kill someone that is stealth killing someone else, you are able to free the person being stealth killed from the mechanic unless they already have a hole/holes in them. Basically this stealth kill button should not be the instant "I WIN FROM 20 FT AWAY NO MATTER WHAT YOU DO" button

this could be very easily fixed with a patch. All rebellion has to do is make it to where a stealth kill is performed by being behind the enemy and holding down the interact button for 1 to 2 seconds.

Then it won't be people running in circles just spamming the interact button, it will only be able to be used if u sneak up on someone :)

If rebellion did this the game would be 100% perfect in my book

I like that idea, seems like a really easy and fast way to fix it, although I wonder if it would make stealth kills too difficult.

I also like this Idea and feel that it wouldn't make the stealth kills too difficult, as they are they are 2 easy as it stands.
Title: Re: Mechanics Needing To Be Changed
Post by: Avp3 ftw on Feb 07, 2010, 01:55:51 AM
Now here's a weapon basically impossible to aim why would I use this over the disk when disk can go as far and bounces off walls
Title: Re: Mechanics Needing To Be Changed
Post by: l3awl3ag on Feb 07, 2010, 01:58:10 AM
There's no laser sight when you aim it, so you don't have to give your position away like you do with the disk and plasmacaster.

But more importanly it's cool .. lol.


I think it will see much better use in Predator Hunt. Since in that game mode the marines will probably be sticking together, and if they see your laser they'll all be shooting at you.
Title: Re: Mechanics Needing To Be Changed
Post by: EXALTED KEZIA on Feb 07, 2010, 01:59:22 AM
if only you could use the spear as a melee weapon  :-[
Title: Re: Mechanics Needing To Be Changed
Post by: Xhan on Feb 07, 2010, 01:59:53 AM
It's a one hit kill.
Title: Re: Mechanics Needing To Be Changed
Post by: Avp3 ftw on Feb 07, 2010, 02:01:34 AM
The disk is also a one hit kill. No point to use spear unless I don't want laser sight which is not that helpful
Title: Re: Mechanics Needing To Be Changed
Post by: l3awl3ag on Feb 07, 2010, 02:03:20 AM
I editted my original post to explain where it would be useful. But you're right, in free for all the disk is a far better choice.
Title: Re: Mechanics Needing To Be Changed
Post by: Avp3 ftw on Feb 07, 2010, 02:05:38 AM
Quote from: l3awl3ag on Feb 07, 2010, 02:03:20 AM
I editted my original post to explain where it would be useful. But you're right, in free for all the disk is a far better choice.
yes predator hunt I think might be more useful it also might be the map Its still pretty useless I find myself aiming it and someone will be in my face I throw it and miss everytime lol
Title: Re: Mechanics Needing To Be Changed
Post by: Chaotic-Strike on Feb 07, 2010, 02:24:37 AM
Alien: Needs to take away the growling which gives away your position
Faster heavy attacks its way slower than the predators which have superior melee and they get weapons on top of that
Can't charge the heavy attack until im a certain distance close to  an opponent, get rid of that I should be able to use it regardless wither I'm near an opponent or not.

Marine: needs to tone down the flash when you shoot a pulse rifle   

Predator:plasma is strong enough as it is they need to take away the knockdown effect if you get hit and survive
I would perfer no knockdowns at all but if they leave them in the preds should get knocked down if they hit a blocking opponent the wrong way like marine and alien do.
Disc needs to use energy
I got hit by a predators wrist blades a mile away with his chage attack they need to fix the range.

General Issues
Fixing the auto aim or take it out all together I don't need a game to aim for me.  At least give me a way to turn it off in the option menu.






       
       
       
Title: Re: Mechanics Needing To Be Changed
Post by: Xhan on Feb 07, 2010, 02:26:12 AM
Given the slowness of the PC, I don't think the knockdown is over the top.... the melee, however, is ridiculous.
Title: Re: Mechanics Needing To Be Changed
Post by: l3awl3ag on Feb 07, 2010, 02:33:24 AM
Only the person playing the alien can hear the it growling as it sprints/jumps, no one else can. Same goes for the loud footsteps when it sprints along the roof.

I've never heard it as a marine, ever. The only growling I've heard is when they take damage, they make a noise that sounds like a baby elephant, or they sometimes just shreik instead. And obviously you can hear them taunt.
Title: Re: Mechanics Needing To Be Changed
Post by: Xhan on Feb 07, 2010, 02:37:01 AM
The local sounds and the server sounds are different, but the Alien definitely makes noises that AREN'T local, they aren't completely silent as they should be, in addition the local sounds are frankly annoying, I don't need to be beat about the head and face about the fact I'm playing as an Alien. I get it.
Title: Re: Mechanics Needing To Be Changed
Post by: Chaotic-Strike on Feb 07, 2010, 02:41:18 AM
As a marine I never hear any predators unless they get hit or attack something. I think aliens should be the same way.
Title: Re: Mechanics Needing To Be Changed
Post by: Steve C on Feb 07, 2010, 02:42:45 AM
Quote from: Xhan on Feb 07, 2010, 02:26:12 AM
the melee, however, is ridiculous.
In what way?  I sort of agree, but I'd be curious to hear your thoughts.  I feel like meele is, for lack of a better term, a clusterf**k.
Title: Re: Mechanics Needing To Be Changed
Post by: InfestedGoat on Feb 07, 2010, 02:47:01 AM
I think you can only hear aliens when theyre running. Thats when you hear the growl. Which I think is fine, try walking and be stealthy.
Title: Re: Mechanics Needing To Be Changed
Post by: The_Silencer on Feb 07, 2010, 02:47:14 AM
After all this night playing the demo, my conclusion on the stealth kill from behind of the alien is that is tooooooo long. It has been said but I've to highlight it whilst I do look forward for some future fair fix of that, that is, to lower its range.
Title: Re: Mechanics Needing To Be Changed
Post by: Steve C on Feb 07, 2010, 02:49:48 AM
I'm waiting for single player to see all the stealth/trophy kill animations.  They're worthless in multiplayer.
Title: Re: Mechanics Needing To Be Changed
Post by: l3awl3ag on Feb 07, 2010, 02:50:37 AM
Don't stealth kill as often then. I only ever do it if I know I can get away with it. The rest of the time I just use the tail followed up by two light attacks, it's much faster than the trophy/stealth kill and it's easier to pull off since you don't need to be behind your target.
Title: Re: Mechanics Needing To Be Changed
Post by: The_Silencer on Feb 07, 2010, 02:53:52 AM
But the pleasure you have with those deserve the risk. At least, sometimes :D
Title: Re: Mechanics Needing To Be Changed
Post by: HannibalKing on Feb 07, 2010, 03:06:27 AM
The stealth kills are totally worth it when a Predator is hiding in the rafter and I sneak up behind him.
Title: Re: Mechanics Needing To Be Changed
Post by: l3awl3ag on Feb 07, 2010, 03:09:54 AM
Quote from: HannibalKing on Feb 07, 2010, 03:06:27 AM
The stealth kills are totally worth it when a Predator is hiding in the rafter and I sneak up behind him.
Those are my favorite ones too. I love sitting under them and watching them through the rafter, then as soon as they turn their backs I crawl around onto the top and grab them lol.
Title: Re: Mechanics Needing To Be Changed
Post by: 3volved on Feb 07, 2010, 03:14:13 AM
Quote from: 3volved on Feb 07, 2010, 03:13:55 AM
There are glitchy spots when youre the predator, where it does an instant trophy, or stealth kill. Ive done this many times. I press x to trophy or stealth kill someone and my guy does nothing, i look down and theres a dead body and it says i killed them =/ its pretty funny when i get away after doing that but its not balanced.. i have not been able to recreate this with the alien

Edit: Oops..lol quoted myself instead of editing x]
Title: Re: Mechanics Needing To Be Changed
Post by: cameron112497 on Feb 07, 2010, 03:54:01 AM
I love playing as aliens and marines and ive found out that a comping pred with disks is almost immposible to kill. I attack from above ill get a hit in then  he throws it and if I dont get killed from the throw i get killed because he keeps me from moving so i get hit from the return and if you dont know what im talking about try moving while being attacked.If I attack from teh front its a stupid tactic and ill die for the reasons listed above. I cant try to be sneaky because of alien vision. as a marine I sont move very fast and in order to fire i cant sprint. so the best i can do is try to dog but he can move it midair. and he can just throw it again. Plus if he has a plasma caster i can say goodby to trying to killhim. Id suggest make. the disk 1 hit kill on lock on(or a certain charges phase) and a 3 hit kill with little stun not aimed. and maybe make it cost energy for the predator.
Title: Re: Mechanics Needing To Be Changed
Post by: Chaotic-Strike on Feb 07, 2010, 06:47:48 AM
I forgot to mention in my last post the spawn points are so broken  and its with only 8 people. Its kinda annoying when your walking down the hall as a pred and then a marine spawns right in front of you and kills you due to his motion tracker. Also at the very start of one game I died instantly due to a marine seeing me I didn't even have time to switch vision modes.
Title: Re: Mechanics Needing To Be Changed
Post by: Brother on Feb 07, 2010, 09:32:29 AM
That and no spawn protection. Must be fixed for the full version.
Title: Re: Mechanics Needing To Be Changed
Post by: visagepoissons on Feb 07, 2010, 09:36:21 AM
Quote from: Brother on Feb 07, 2010, 09:32:29 AM
That and no spawn protection. Must be fixed for the full version.
Definately agree with this. Plus sometimes I can't move right when I very first spawn... :/ Pretty damn annoying.
Title: Re: Mechanics Needing To Be Changed
Post by: The_Silencer on Feb 07, 2010, 11:21:10 AM
Quote from: Brother on Feb 07, 2010, 09:32:29 AM
That and no spawn protection. Must be fixed for the full version.

I do agree. I had a guy camping spawning points yesterday and that was shite. He did that many times screwing up the game XP pretty well. :(
Title: Re: Mechanics Needing To Be Changed
Post by: Brother on Feb 07, 2010, 12:15:29 PM
Imagine it with 18 people in there. Spawn/back killing paradise.
Title: Re: Mechanics Needing To Be Changed
Post by: Eidotemit on Feb 07, 2010, 12:38:58 PM
-Spawn deaths

-Preds superior melee
       -That they have stronger and faster attacks with stun ability. Not balanced.

-Alien bark with every jump. If you must have it, adjust its volume and pitch to reflect the distance jumped (longer = louder)
Title: Re: Mechanics Needing To Be Changed
Post by: The_Silencer on Feb 07, 2010, 01:05:43 PM
On heavy attacks: Personally I do think that none of the species should stun by heavy attacks.

I'd suggest to replace that annoying growl with just a mix between hiss & breath and you all, including myself, are going to be glad. Hope that the Rebels have been reading on this over and over. Hope they change it somehow.

Title: Re: Mechanics Needing To Be Changed
Post by: XxecutionerxX on Feb 07, 2010, 01:21:28 PM
I wish they add more taunts for the alien in the full version. For the predator too as well.
Title: Re: Mechanics Needing To Be Changed
Post by: Hive Tyrant on Feb 07, 2010, 01:23:15 PM
Quote from: Eidotemit on Feb 07, 2010, 12:38:58 PM
-Alien bark with every jump. If you must have it, adjust its volume and pitch to reflect the distance jumped (longer = louder)

You don't actually hear the Aliens bark as a Marine or a Predator, or even as another Alien watching someone wall-jump. At least I haven't heard it yet, even when I'm very close to the jumping Alien in question.
Title: Re: Mechanics Needing To Be Changed
Post by: webley13 on Feb 07, 2010, 01:26:40 PM
well, the obvious flaw which has already been apologised for is the fact that when you click on "quick game", it isnt quick at all, but its not to long to the point where your smashing your mouse into the desk, at least not for me.

the graphics are superb but i wish there were options to disable some of it, like the blur effect every time you turn your head and the walk sway - kind of feels like theres to much bobbing and option to turn it off would be nice, but i also think it needs softening if you wish to have it on - its a very nice demo to display the graphics, but when it comes to hard core multiplayer pixel shooting, its kind of awkward that you cant disable some of it

marine - very good class, rather enjoyable, but also hes slow to the point where, if any of the other classes get close, you have no option but to repeatedly watch the "i am about to die" animations - all the other classes get a "e" button which automatically means instant death but the marine doesnt, this makes sense as hes not a melee character, but it would be nice if the marine had an "e" button that would shove or kick the others back a few meters for another round of shotgun - being as slow as he is, any other class really has no issue getting close. your pretty much constantly using the motion tracker not to track, but to keep your distance till they come down the corridors so you can blast the target from the other end of it. good, but unbalanced fun

also - when the hell did the smartgun ever sound like that? seriously this is just wrong


predator - ok so this class is obviously the overpowered class - only because the marine is so underpowered mainly. a good alien player can pretty much have a predator - the only complaints with me are, his jumping indicator, it doesnt belong in pc games and certainly not multi-player, i can see why it might be used in single player but the whole process of using it more than likely gets you killed as its one of the slowest processes in the game to complete and when it starts you have no control, you cant shoot or anything, you just sit there watching him make the jump then land it - from a multiplayer point of view a predator wants to jump next to his prey, not on the closest indicator next to it a few steps away, i want to jump next to it, the other games posed no problems with this, why is this a step back?. the spear, why can i throw it but not use it for extended melee combat?, this was my fav weapon in avp2, why have they decided that the almighty predator wouldn't swing it around in an almighty predator rage? and why would i ever use it when theres all the other ranged predator weapons to choose from which are actually better?

alien - i liked the alien, theres very little you can do with the alien to mess up this class, hes always the same in any of the games, fast, deadly when close, climbs anything and also a bit squishy, its a simple, easy to make, effective class

the death animations............. ok so in the demo they are nice to look at, but if i played this game on multiplayer all the time like i do mw2 i think i would get cheesed off with watching them then wait 5 secs to respawn after - surley they can be kept, but also the option to "just end it" would become available?


DISCLAIMER please dont delete this thread if other people flame it, delete thier comments instead as i have not flamed or tried to start one and i want avp devs to maybe see this


many thanks
Title: Re: Mechanics Needing To Be Changed
Post by: Eidotemit on Feb 07, 2010, 01:31:40 PM
Quote from: Hive Tyrant on Feb 07, 2010, 01:23:15 PM
Quote from: Eidotemit on Feb 07, 2010, 12:38:58 PM
-Alien bark with every jump. If you must have it, adjust its volume and pitch to reflect the distance jumped (longer = louder)

You don't actually hear the Aliens bark as a Marine or a Predator, or even as another Alien watching someone wall-jump. At least I haven't heard it yet, even when I'm very close to the jumping Alien in question.

I'll try and pay attention to it next time I'm on, as I really only notice when I am the alien. Still, if thats the case, I still don't want to hear it with every jump. Good point though.
Title: Re: Mechanics Needing To Be Changed
Post by: MadassAlex on Feb 07, 2010, 02:10:24 PM
Hive Tyrant is correct. Only the player using the jump hears the sound effect.
Title: Re: Mechanics Needing To Be Changed
Post by: Eidotemit on Feb 07, 2010, 02:13:29 PM
Yeah, after he said something I couldn't really recall hearing it as anyone else.
Title: Re: Mechanics Needing To Be Changed
Post by: cameron112497 on Feb 07, 2010, 03:21:24 PM
Many times in a melle when a predator starts heavy attacking a backpedal as the alien. However even if hes swinging 7 feet away in the air it still counts as a hit. the only time ive ever been able to escape is when i jumped to the ceiling. should this be fixed or is it not broken. also i hope rebellion looks at these forums.
Title: Re: Mechanics Needing To Be Changed
Post by: Xhan on Feb 07, 2010, 03:22:57 PM
It's local. However the Alien DOES make noises moving that aren't. Both of those need to go away.

One is pure balance/aethetic BS, the other is completely unnecessary reinforcement.

*Walks*

THE ALIEN IS A SAVAGE INSTINCTUAL BEAST

*Wallwalks*

A GIANT STUPID SLOBBERING SPACE DOG THAT WILL PWN YOUR FACE WITH SAVAGE UNBRIDLED SAVAGERY

*jumps*

A VERITABLE PLETHORA OF SAVAGE INSTINCTUAL SAVAGERY

*hides*

A SNARLING RAGE FILLED SAVAGE-A-SAURUS, READY TO SAVAGE ANYTHING THAT WANDERS BY WITH PURELY INSTINCTUAL RAGE

Goddamn, dude; WE GET IT.

It was stupid and annoying in AvP2, and it's stupid and annoying now.


Rebellion said the Alien had the bestest hearing... HOW'S ABOUT I CAN ACTUALLY HEAR IT, THAT WOULD BE NICE, THANK YOU.
Title: Re: Mechanics Needing To Be Changed
Post by: MadassAlex on Feb 07, 2010, 03:25:01 PM
We know the growling ceases when you don't move. Do we know if it continues if you walk slowly?
Title: Re: Mechanics Needing To Be Changed
Post by: Xhan on Feb 07, 2010, 03:26:27 PM
Growling is traded for heavy perv breathing when you stay still. Walking hasn't been of ANY benefit that I can tell; will test tracker blipping shortly.
Title: Re: Mechanics Needing To Be Changed
Post by: Eidotemit on Feb 07, 2010, 03:34:15 PM
The distance thing should be fixed for all species. The pred isn't the only one who seems to land hits well out of range.

And Rebellion does have a presence in the forum and listens to our feedback.
Title: Re: Mechanics Needing To Be Changed
Post by: Xhan on Feb 07, 2010, 03:35:43 PM
The latter may be part of collision model or simple good ol fashioned lag.
Title: Re: Mechanics Needing To Be Changed
Post by: DB on Feb 07, 2010, 03:38:09 PM
Tracker bleeps with even the slightest movements. Tested it with a friend last night when we only ever got matched with each other.
Title: Re: Mechanics Needing To Be Changed
Post by: Xhan on Feb 07, 2010, 03:38:52 PM
So ka.
Title: Re: Mechanics Needing To Be Changed
Post by: cameron112497 on Feb 07, 2010, 03:39:12 PM
I play on the 360 and everything was running smoothly. it happens tons of times too.
Title: Re: Mechanics Needing To Be Changed
Post by: DB on Feb 07, 2010, 03:39:32 PM
I find it funny when I see a Predator charging a heavy attack, I know I can't possibly intercept it at this point so I jump and run away only for the Predator to knock me down with a haduken.

I'm guessing Aliens spit acid at you when you try and run from them. :P
Title: Re: Mechanics Needing To Be Changed
Post by: Kane on Feb 07, 2010, 03:41:12 PM
Quote from: DB on Feb 07, 2010, 03:39:32 PM
I find it funny when I see a Predator charging a heavy attack, I know I can't possibly intercept it at this point so I jump and run away only for the Predator to knock me down with a haduken.

I'm guessing Aliens spit acid at you when you try and run from them. :P

I thought you can block heavy attacks with light attacks?  ???
Title: Re: Mechanics Needing To Be Changed
Post by: Xhan on Feb 07, 2010, 03:41:48 PM
Come to think of it it also works from the side against a strafe, too... probably a function of collision, or maybe the Pred has a dragonball sphere of ultimate power.

QuoteI thought you can block heavy attacks with light attacks

See: Pred win button thread.
Title: Re: Mechanics Needing To Be Changed
Post by: FrankO on Feb 07, 2010, 03:51:09 PM
The hit detection is sort of kind of crazy... I think I speared a marine through the chest with my tail from thirty feet
Title: Re: Mechanics Needing To Be Changed
Post by: cameron112497 on Feb 07, 2010, 03:54:09 PM
Quote from: Kane on Feb 07, 2010, 03:41:12 PM
Quote from: DB on Feb 07, 2010, 03:39:32 PM
I find it funny when I see a Predator charging a heavy attack, I know I can't possibly intercept it at this point so I jump and run away only for the Predator to knock me down with a haduken.

I'm guessing Aliens spit acid at you when you try and run from them. :P

I thought you can block heavy attacks with light attacks?  ???
if your a to far away to do the light attack animation. you majicly start moving towards the predator. then do teh animation. by taht  time the predator has already finished the heavy attack.
Title: Re: Mechanics Needing To Be Changed
Post by: nyce on Feb 07, 2010, 03:57:39 PM
Dont you like when aliens are sticked to the ceilings and spamming you down with tailstrike, from 10 meters, and you cant even reach them.
Title: Re: Mechanics Needing To Be Changed
Post by: Eidotemit on Feb 07, 2010, 04:00:13 PM
Quote from: Xhan on Feb 07, 2010, 03:41:48 PM
Come to think of it it also works from the side against a strafe, too... probably a function of collision, or maybe the Pred has a dragonball sphere of ultimate power.

To be fair, the alien has the same range. I've been hit by, and have hit, people who were the same distance away as is being describe for the pred here.
Title: Re: Mechanics Needing To Be Changed
Post by: cameron112497 on Feb 07, 2010, 04:01:24 PM
with a predator i can use punce attack with alien vision. as marine... I usually dont let them come that close. when they do i just spray on the ceiling and pray.
Title: Re: Mechanics Needing To Be Changed
Post by: cameron112497 on Feb 07, 2010, 04:02:22 PM
Quote from: Eidotemit on Feb 07, 2010, 04:00:13 PM
Quote from: Xhan on Feb 07, 2010, 03:41:48 PM
Come to think of it it also works from the side against a strafe, too... probably a function of collision, or maybe the Pred has a dragonball sphere of ultimate power.

To be fair, the alien has the same range. I've been hit by, and have hit, people who were the same distance away as is being describe for the pred here.
This isnt a fix predator thread im just saying hit detection needs to be reworked a bit.
Title: Re: Mechanics Needing To Be Changed
Post by: Xhan on Feb 07, 2010, 04:03:58 PM
Quote from: Eidotemit on Feb 07, 2010, 04:00:13 PM
Quote from: Xhan on Feb 07, 2010, 03:41:48 PM
Come to think of it it also works from the side against a strafe, too... probably a function of collision, or maybe the Pred has a dragonball sphere of ultimate power.

To be fair, the alien has the same range. I've been hit by, and have hit, people who were the same distance away as is being describe for the pred here.

I've been clipped as a rine, but not as an Alien... yet.

Quote
This isnt a fix predator thread im just saying hit detection needs to be reworked a bit.

Quote
probably a function of collision

Title: Re: Mechanics Needing To Be Changed
Post by: Dgeesio on Feb 07, 2010, 04:04:26 PM
well quite obious he needs to be able to move quicker! if a alien gets near him you can move as quick therefor dead majority of time. he seems like hes got 20 stone rigger boots on and can jog at best.

speed him up a bit make him more fun.

also the gun he mainly uses is like the size of a house ! he needs to be nimble not carry a bloody 6 foot load of bread
Title: Re: Mechanics Needing To Be Changed
Post by: Xhan on Feb 07, 2010, 04:11:48 PM
No.
Title: Re: Mechanics Needing To Be Changed
Post by: Steve C on Feb 07, 2010, 04:13:02 PM
^^ I like it.  Simple, easy to remember.  Gets right to the point. ;D
Title: Re: Mechanics Needing To Be Changed
Post by: Eidotemit on Feb 07, 2010, 04:16:11 PM
Quote from: cameron112497 on Feb 07, 2010, 04:02:22 PM
Quote from: Eidotemit on Feb 07, 2010, 04:00:13 PM
Quote from: Xhan on Feb 07, 2010, 03:41:48 PM
Come to think of it it also works from the side against a strafe, too... probably a function of collision, or maybe the Pred has a dragonball sphere of ultimate power.

To be fair, the alien has the same range. I've been hit by, and have hit, people who were the same distance away as is being describe for the pred here.
This isnt a fix predator thread im just saying hit detection needs to be reworked a bit.

Thats what I'm saying too. I'm saying that both the pred and alien seem to be able to hit things out of their range.
Title: Re: Mechanics Needing To Be Changed
Post by: Eidotemit on Feb 07, 2010, 04:18:01 PM
Quote from: DB on Feb 07, 2010, 03:38:09 PM
Tracker bleeps with even the slightest movements. Tested it with a friend last night when we only ever got matched with each other.

That doesn't include looking around, right?
Title: Re: Mechanics Needing To Be Changed
Post by: Hive Tyrant on Feb 07, 2010, 04:20:26 PM
As soon as your attack locks in, it is VERY hard for your opponent to escape harm. Marines, being as slow as they are, have NO chance of avoiding (but they can shoot their foes to death before the strike hits). Aliens and Predators, if IMMEDIATELY turning tail and sprinting away, can escape the range. Or what sometimes happens is that cover gets in the way of the attacking subject and he becomes stuck walking against it, the animation still playing but his target out of reach.

Whatever the case, I blame an overpowered auto-aim.
Title: Re: Mechanics Needing To Be Changed
Post by: XLRDALLAS on Feb 07, 2010, 04:20:28 PM
Funny pred  and alien people will say no , preds with  there cheap disk of death and cloak  and  the alien people   that are fast as hell and can stick to walls  lol
Title: Re: Mechanics Needing To Be Changed
Post by: CANNON on Feb 07, 2010, 04:25:15 PM
Dont worry about the speed of the marine, when the final version of the game comes out and your playing a species deathmatch and  the marines stick toghter, they will be the best species in the game.
Title: Re: Mechanics Needing To Be Changed
Post by: Hive Tyrant on Feb 07, 2010, 04:27:51 PM
Quote from: CANNON on Feb 07, 2010, 04:25:15 PM
Dont worry about the speed of the marine, when the final version of the game comes out and your playing a species deathmatch and  the marines stick toghter, they will be the best species in the game.

Me and Huol proved this earlier. 2 Marines vs 4 Aliens.

All the Aliens attacked at once.

They all died.

Me and Huol both survived.
Title: Re: Mechanics Needing To Be Changed
Post by: CANNON on Feb 07, 2010, 04:30:54 PM
Exactly, they will be the dominent species in this game. The most problems a good group of people playing as the marines will have will be agianst a good group of predators. If the predators are all equiped with sholder cannons and they see a group of marines walking down a hallway. they can simitaniously take some shots and wipe out the whole team. But we will see whats in store for us.
Title: Re: Mechanics Needing To Be Changed
Post by: HutzDani on Feb 07, 2010, 04:32:33 PM
Quote from: nyce on Feb 07, 2010, 03:57:39 PM
Dont you like when aliens are sticked to the ceilings and spamming you down with tailstrike, from 10 meters, and you cant even reach them.

Yeah but the aliens tail is long and its not that ranged at all, its pritty much perfect it extends a little over the ailens body length which is fair because in movies / games the tail is that long  (check avp movie in the temple when the alien lifts the predator up with its tail ).
Title: Re: Mechanics Needing To Be Changed
Post by: Hive Tyrant on Feb 07, 2010, 04:32:37 PM
Quote from: Eidotemit on Feb 07, 2010, 04:18:01 PM
Quote from: DB on Feb 07, 2010, 03:38:09 PM
Tracker bleeps with even the slightest movements. Tested it with a friend last night when we only ever got matched with each other.

That doesn't include looking around, right?

No. Me and a few Marines were teaming up, and when they stood still and looked around, my motion tracker was silent.
Title: Re: Mechanics Needing To Be Changed
Post by: cameron112497 on Feb 07, 2010, 04:33:38 PM
Quote from: Hive Tyrant on Feb 07, 2010, 04:20:26 PM
As soon as your attack locks in, it is VERY hard for your opponent to escape harm. Marines, being as slow as they are, have NO chance of avoiding (but they can shoot their foes to death before the strike hits). Aliens and Predators, if IMMEDIATELY turning tail and sprinting away, can escape the range. Or what sometimes happens is that cover gets in the way of the attacking subject and he becomes stuck walking against it, the animation still playing but his target out of reach.

Whatever the case, I blame an overpowered auto-aim.
I dont fully blame the auto aim however the auto aim should only work if the target i s in the attack's range. and if your facing the enemy. once the opponent gets ouside of the range. then the attack should not do stun or damage.
Title: Re: Mechanics Needing To Be Changed
Post by: Hive Tyrant on Feb 07, 2010, 04:35:21 PM
Quote from: CANNON on Feb 07, 2010, 04:30:54 PM
Exactly, they will be the dominent species in this game. The most problems a good group of people playing as the marines will have will be agianst a good group of predators. If the predators are all equiped with sholder cannons and they see a group of marines walking down a hallway. they can simitaniously take some shots and wipe out the whole team. But we will see whats in store for us.

Meh. Good group of Aliens that use blitzkrieg tactics can wipe out a Marine time too, y'know. That happened in the match after that. 4 Marines were wiped out by 3 Aliens.
Title: Re: Mechanics Needing To Be Changed
Post by: Eidotemit on Feb 07, 2010, 04:35:38 PM
I thought that was the case, but unlike you I haven't tested it yet.

If thats the case though, I don't have a problem with the tracker going off with slight movement.
Title: Re: Mechanics Needing To Be Changed
Post by: Huol on Feb 07, 2010, 04:42:01 PM
Quote from: Hive Tyrant on Feb 07, 2010, 04:27:51 PM
Quote from: CANNON on Feb 07, 2010, 04:25:15 PM
Dont worry about the speed of the marine, when the final version of the game comes out and your playing a species deathmatch and  the marines stick toghter, they will be the best species in the game.

Me and Huol proved this earlier. 2 Marines vs 4 Aliens.

All the Aliens attacked at once.

They all died.

Me and Huol both survived.

That was sweeeeet.
Title: Re: Mechanics Needing To Be Changed
Post by: CANNON on Feb 07, 2010, 04:43:02 PM
Quote from: Hive Tyrant on Feb 07, 2010, 04:35:21 PM
Quote from: CANNON on Feb 07, 2010, 04:30:54 PM
Exactly, they will be the dominent species in this game. The most problems a good group of people playing as the marines will have will be agianst a good group of predators. If the predators are all equiped with sholder cannons and they see a group of marines walking down a hallway. they can simitaniously take some shots and wipe out the whole team. But we will see whats in store for us.

Meh. Good group of Aliens that use blitzkrieg tactics can wipe out a Marine time too, y'know. That happened in the match after that. 4 Marines were wiped out by 3 Aliens.


Thats all true. Thats why this game will be fun.
Title: Re: Mechanics Needing To Be Changed
Post by: Kane on Feb 07, 2010, 04:45:30 PM
Quote from: Xhan on Feb 07, 2010, 03:41:48 PM
Come to think of it it also works from the side against a strafe, too... probably a function of collision, or maybe the Pred has a dragonball sphere of ultimate power.

QuoteI thought you can block heavy attacks with light attacks

See: Pred win button thread.

Sorry, i can't find anything under "pred win button".
Can you show me the thread?
Title: Re: Mechanics Needing To Be Changed
Post by: cameron112497 on Feb 07, 2010, 04:46:42 PM
the pred heavy attack is almost as fast as the alien light attack. either that or the disk of death.
Title: Re: Mechanics Needing To Be Changed
Post by: Zephon on Feb 07, 2010, 04:56:35 PM
Why would they need more speed? They're allready the strongest species. They're fine.
Title: Re: Mechanics Needing To Be Changed
Post by: Serrow on Feb 07, 2010, 05:01:16 PM
As a predator, I primarily hunt aliens, rather then marines. This is simply due to the fact that if a marine sees me, I'm f**ked most of the time. I might respond quickly and nail him with a heavy and then finish him, or get him with the disc. But chances are, he sees me, he unloads lead, and unless I high-tail it out of there, I'm gone.

So I usually do a priority list of Alien - Marine - Predator. Simply because Aliens are straightforward and easy to fight, marines aren't unless they're distracted or stupid/new.

As a marine, you give up your speed for firepower. You can take out predators in seconds, you can take out aliens in seconds, you can take out -eachother- in seconds. All from a distance.You're ment to group up, and set up a perimeter before you wander off. 99.9% of my marine kills occur when the marine never knew I was there. Any other time, well, I'm a puddle of green ooze.
Title: Re: Mechanics Needing To Be Changed
Post by: CANNON on Feb 07, 2010, 05:02:57 PM
i feel ya sarrow. thats why the disc becomes a best freind against a good marine.
Title: Re: Mechanics Needing To Be Changed
Post by: Xhan on Feb 07, 2010, 05:06:38 PM
Quote from: Kane on Feb 07, 2010, 04:45:30 PM
Quote from: Xhan on Feb 07, 2010, 03:41:48 PM
Come to think of it it also works from the side against a strafe, too... probably a function of collision, or maybe the Pred has a dragonball sphere of ultimate power.

QuoteI thought you can block heavy attacks with light attacks

See: Pred win button thread.

Sorry, i can't find anything under "pred win button".
Can you show me the thread?

http://www.avpgalaxy.net/forum/index.php?topic=28694.0
Title: Re: Mechanics Needing To Be Changed
Post by: WinterActual on Feb 07, 2010, 05:08:02 PM
Marine speed is fine.After all you can't sprint like a car with armor,pulse rifle,pistol/shotgun,metal plates,boots etc.
Title: Re: Mechanics Needing To Be Changed
Post by: Kane on Feb 07, 2010, 05:11:30 PM
Many thanks. ;)
Title: Re: Mechanics Needing To Be Changed
Post by: Dusk on Feb 07, 2010, 05:12:31 PM
The melee needs some serious fixng. I don't mind losing in close combat, but it pisses me off when I get by the wristblade, even though I'm 10 ft away.
Title: Re: Mechanics Needing To Be Changed
Post by: Caosss on Feb 07, 2010, 05:12:32 PM
Marines are fine, marines are strong as hell and can take on the other 2 species any day if hes decent.
Title: Re: Mechanics Needing To Be Changed
Post by: CANNON on Feb 07, 2010, 05:13:30 PM
Quote from: Caosss on Feb 07, 2010, 05:12:32 PM
Marines are fine, marines are strong as hell and can take on the other 2 species any day if hes decent.

thats the truth
Title: Re: Mechanics Needing To Be Changed
Post by: AcidGlow on Feb 07, 2010, 05:17:06 PM
Marine speed is fine. They aren't meant to sprint for a long period of time or to go uber fast. They are meant for firepower not running speed.
Title: Re: Mechanics Needing To Be Changed
Post by: CANNON on Feb 07, 2010, 05:20:49 PM
Quote from: AcidGlow on Feb 07, 2010, 05:17:06 PM
Marine speed is fine. They aren't meant to sprint for a long period of time or to go uber fast. They are meant for firepower not running speed.

this is trueeeeeeeee
Title: Re: Mechanics Needing To Be Changed
Post by: Inverse Effect on Feb 07, 2010, 07:59:32 PM
I say finishers because, a marine doing a trophy kill just isnt right. So why not have Finishers? depending on the weapon used? i think they could be two to three per weapon. But heres a quick layout.

-Shotgun-
*Grabs shotgun and places it in the aliens mouth*

Marine says "EAT THIS"

*Blows a hole through the Alien/Predator skull*

-Smartgun-

*Marine knocks down Alien/Predator on the floor with the Smartgun*

Marine then says "LETS ROCK!!" And pumps 100 Smartgun rounds into the Aliens head/body at point blank untill the head exploads or untill the body turns into a bullet riddled sack of meat.

-Pistol-

Marine Gets his foot and holds the alien's head down on the floor and unloads a full clip of pistol rounds into the aliens head and says "You want some of this?" And then finaly pistol whips the alien to make sure its dead.

Some of these are pretty cool and are taken from Aliens.



Title: Re: Mechanics Needing To Be Changed
Post by: VEF214 on Feb 07, 2010, 09:16:55 PM
Sorry ikarop.

My list of things I would change:

1.) Fix Predator vs. Alien melee
2.) Increase the flamethrower's damage
3.) Make the Predator cloak better
4.) Decrease the amount of auto-aim
5.) Increase cooldown of Predator ranged weapons
Title: Re: Mechanics Needing To Be Changed
Post by: Ash 937 on Feb 07, 2010, 09:46:18 PM
The level design is poor, the weapons are inconstantly bad or just ridiculously underpowered, and it takes forever to find a match to play online.  Naming a thread "Mechanics Needing To Be Changed" is just another way of saying "I don't want to just come out and say this but...the demo sucks."

I really do hope its that what we have is indeed an early build of the game.  Otherwise, its gonna take a hell of a lot of updates to fix this mess.

But I also gotta be honest...I already pre-ordered the game and I think it is gonna do the job to hold me down until A:CM arrives next year.  After that, I doubt I will touch this game outside of an occasion about once a year or so after that.  And if Rebellion doesn't fix all of these problems I might just enjoy navigating my skills to master the everything that is unbalanced about this game just because it will be interesting to do it.  Hell, I already forced myself to do this once when Alien Resurrection came out on the PSOne.
Title: Re: Mechanics Needing To Be Changed
Post by: VEF214 on Feb 07, 2010, 09:49:31 PM
Quote from: Ash 937 on Feb 07, 2010, 09:46:18 PM
The level design is poor

I disagree. I find the level to be interesting. It could use a few tweaks here and there, but overall it suits the three species nicely.

Marines use the corridors, two lower rooms, and the ramped area with the smartgun and sniper to their advantage. Aliens use the hive resin areas and darkened areas to their advantage. Predators use the two central beams and side catwalks to their advantage. The map has really grown on me.
Title: Re: Mechanics Needing To Be Changed
Post by: Brilbink.nl on Feb 07, 2010, 09:56:17 PM
I kinda miss falling down on an victim while playing the alien. Press shift to stick to the ceilling position yourself above target and let loos of shift, then kill the target :)

And get rid of the E autokill
Title: Re: Mechanics Needing To Be Changed
Post by: Ash 937 on Feb 07, 2010, 10:16:14 PM
Quote from: VEF214 on Feb 07, 2010, 09:49:31 PM

I disagree. I find the level to be interesting. It could use a few tweaks here and there, but overall it suits the three species nicely.


The level design is only interesting if you think that running around on a grid is interesting.  Seriously, it's like running around a series of squares except that the alien can go up on ceilings.  Nothing interesting about it.  I think the guy that designed this levels had tic-tac-toe on his mind the entire time he was working on it.
Title: Re: Mechanics Needing To Be Changed
Post by: Pirikato on Feb 07, 2010, 10:27:22 PM
Hi!   :D
If u dislike it so much why don't u grab ur arse and go make an AvP game by yourself?
We're talking about a company that hasnt made many good quality games and that doesnt touch AvP for about 8 years. Seeing it that way, this game isnt a disappointment at any level
Title: Re: Mechanics Needing To Be Changed
Post by: Redlightning on Feb 07, 2010, 10:36:30 PM
Quote from: Pirikato on Feb 07, 2010, 10:27:22 PM
Hi!   :D
If u dislike it so much why don't u grab ur arse and go make an AvP game by yourself?
Were the paying customers. If we don't like it, they lose money. It's their job to make sure the customers want their game.
Title: Re: Mechanics Needing To Be Changed
Post by: DrHobo on Feb 07, 2010, 11:02:12 PM
QuoteThe level design is only interesting if you think that running around on a grid is interesting.  Seriously, it's like running around a series of squares except that the alien can go up on ceilings.  Nothing interesting about it.  I think the guy that designed this levels had tic-tac-toe on his mind the entire time he was working on it.
The level is awesome. The weapon spots are very good placed (also the grenades), it has 2 large rooms.. I can't really complain. You can't always have your asymmetric levels.
Title: Re: Mechanics Needing To Be Changed
Post by: Hawkins on Feb 07, 2010, 11:09:26 PM
Quote from: Dusk on Feb 07, 2010, 05:12:31 PM
The melee needs some serious fixng. I don't mind losing in close combat, but it pisses me off when I get by the wristblade, even though I'm 10 ft away.
I agree I hate it when an alien or a pred does that and it annoys the hell out of me but I hope its fixed the the full game
Title: Re: Mechanics Needing To Be Changed
Post by: Inverse Effect on Feb 08, 2010, 03:09:23 AM
What about my idea? anyone gonna comment on it?
Title: Re: Mechanics Needing To Be Changed
Post by: Ash 937 on Feb 08, 2010, 05:00:34 AM
Quote from: Redlightning on Feb 07, 2010, 10:36:30 PM
Were the paying customers. If we don't like it, they lose money. It's their job to make sure the customers want their game.

...and that's the dilemma for anyone who is waiting for A:CM.  There has been some speculation that the release of A:CM is contingent on how well AvP3 does.  If the current demo reflects the final product then there will be a series of bad reviews coming from IGN, 1Up, and every other credible source of review for video games.  This would be bad for both AvP AND A:CM.

What I have played so far has not been good.  I want it to be better...or at least be good enough so that people invest in this game enough to justify the release of A:CM with certainty.
Title: Re: Mechanics Needing To Be Changed
Post by: Nino V1 on Feb 08, 2010, 05:07:10 AM
Theres nothing wrong with it, its ur opinion and no one elses, the lvl is fine and suits the need for the demo. Its deathmatch so of course ur not gonna be completely satisfied with the game until u play all gamemodes and lvls. As a whole the game is good and has potential to be better so long as the ppl who play it enjoy it and play it properly, u cannot possibly judge this game yet, and stop trying to convince others.

If others like it, it can't be all bad
Title: Re: Mechanics Needing To Be Changed
Post by: Adey on Feb 08, 2010, 06:32:13 AM
Quote from: Dusk on Feb 07, 2010, 05:12:31 PM
The melee needs some serious fixng. I don't mind losing in close combat, but it pisses me off when I get by the wristblade, even though I'm 10 ft away.
i have'nt played the demo yet but if wot u say is true that definitely needs sortin but how do you know that the developers are even reading any of these posts its so close to launch that they might overlook alot of the faults n not think of checking forums for threads or posts that bring up these probs but im lookin frwd to the finished product cos its been far to long
Title: Re: Mechanics Needing To Be Changed
Post by: Xenomorphine on Feb 08, 2010, 06:50:04 AM
Quote from: Pirikato on Feb 07, 2010, 10:27:22 PM
Hi!   :D
If u dislike it so much why don't u grab ur arse and go make an AvP game by yourself?
We're talking about a company that hasnt made many good quality games and that doesnt touch AvP for about 8 years. Seeing it that way, this game isnt a disappointment at any level

That's like saying, "Don't worry if 'Avatar' is a pile of shit. James Cameron hasn't done any films for ages! From that point of view, it's not a disappointment. If you hate it so much, why don't you go out and make a multi-million dollar original film?"

I did like that film, as it happens (just as, for all I know, I might like this game), but do you now see how flawed that logic can be? :)
Title: Re: Mechanics Needing To Be Changed
Post by: Hawkins on Feb 08, 2010, 06:55:20 AM
Quote from: QueenofDeath on Feb 07, 2010, 07:59:32 PM
I say finishers because, a marine doing a trophy kill just isnt right. So why not have Finishers? depending on the weapon used? i think they could be two to three per weapon. But heres a quick layout.

-Shotgun-
*Grabs shotgun and places it in the aliens mouth*

Marine says "EAT THIS"

*Blows a hole through the Alien/Predator skull*

-Smartgun-

*Marine knocks down Alien/Predator on the floor with the Smartgun*

Marine then says "LETS ROCK!!" And pumps 100 Smartgun rounds into the Aliens head/body at point blank untill the head exploads or untill the body turns into a bullet riddled sack of meat.

-Pistol-

Marine Gets his foot and holds the alien's head down on the floor and unloads a full clip of pistol rounds into the aliens head and says "You want some of this?" And then finaly pistol whips the alien to make sure its dead.

Some of these are pretty cool and are taken from Aliens.
those wouldn't be bad I must say especially with the shot gun.
Title: Re: Mechanics Needing To Be Changed
Post by: darthmaul1 on Feb 08, 2010, 07:10:51 AM
how do any of the species do a trophy kill?
all i have done is grab and kill and that is only with the alien and pred. Can the marine grab and kill?
Title: Re: Mechanics Needing To Be Changed
Post by: VEF214 on Feb 08, 2010, 07:20:39 AM
Quote from: Ash 937 on Feb 07, 2010, 10:16:14 PM
Quote from: VEF214 on Feb 07, 2010, 09:49:31 PM

I disagree. I find the level to be interesting. It could use a few tweaks here and there, but overall it suits the three species nicely.


The level design is only interesting if you think that running around on a grid is interesting.  Seriously, it's like running around a series of squares except that the alien can go up on ceilings.  Nothing interesting about it.  I think the guy that designed this levels had tic-tac-toe on his mind the entire time he was working on it.

The corridors are for the marines.
Title: Re: Mechanics Needing To Be Changed
Post by: Elude on Feb 08, 2010, 04:47:48 PM
I think most of you can already guess where this is going.....

I think there should be specific button to cancel (preferbly the interact button again) out of doing a trophy kill, stealth kill, and recharging energy at a terminal. I know most of you are going to say no and that you should be watching your back more often or performing these actions while noone is around, but when the full game comes around with 18 players in a server your going to be saying otherwise.

Atleast for the trophy and stealth kills you should be able to cancel out of the move just before you kill him if you wish, however if you've already stabbed your victim your locked until finnished.
Title: Re: Mechanics Needing To Be Changed
Post by: nyce on Feb 08, 2010, 04:55:23 PM
A cancel idea would be cool imho for trophy and stealth kills, I have seen so many "lets do da train" moments. Marine gets TKd by Alien, Alien gets TKd by pred, Pred gets TKd by another pred, 2 more joins, and the first marine runs back and blast the last TKer to death. :P I so freakin' hate whem i cant controll my actions.
Title: Re: Mechanics Needing To Be Changed
Post by: newbeing on Feb 08, 2010, 05:07:57 PM
kinda defeats the point of having a trophy or sneak attack kill. If you don't want to be killed during a trophy or sneak attack kill don't perform it, just kill them through conventional means. I like that showing off has some risk to it.
Title: Re: Mechanics Needing To Be Changed
Post by: Xhan on Feb 08, 2010, 05:14:05 PM
As above, you're also lengthening combat considerably.

While that would indeed be awesome for a duel, you're just asking to be sniped on a server with 18 people, and you also have to blend the animations so it doesn't look like complete ass when you cancel.
Title: Re: Mechanics Needing To Be Changed
Post by: Dusk on Feb 08, 2010, 05:14:37 PM
Like newbeing said, if you don't want to get killed, simply don't use the stealth or trophy kills. You can kill your opponent by other means. As for the power nodes, you just have to know when and where to use it. I haven't been killed once when I recharged my energy.
Title: Re: Mechanics Needing To Be Changed
Post by: DrHobo on Feb 08, 2010, 05:18:34 PM
Stupid idea. Everyone would try to land a stealth kill. If I attack a marine from behind I never ever use a stealth kill. There's no reason, not even for the lulz. I only use stealth / Trophy kills as alien against preds since they are much harder to kill.

But cancel button for recharging energy would be nice, yeah.
Title: Re: Mechanics Needing To Be Changed
Post by: skull-splitter on Feb 08, 2010, 05:20:09 PM
I'd prefer a cancel-attack button for ranged weapons for the predator... Half the time I have to fire in order to get rid of it...
Title: Re: Mechanics Needing To Be Changed
Post by: Hive Tyrant on Feb 08, 2010, 05:20:36 PM
Quote from: skull-splitter on Feb 08, 2010, 05:20:09 PM
I'd prefer a cancel-attack button for ranged weapons for the predator... Half the time I have to fire in order to get rid of it...

Just press light attack.
Title: Re: Mechanics Needing To Be Changed
Post by: Dusk on Feb 08, 2010, 05:22:13 PM
I don't see the point for a energy recharge cancel. If a Marine or Alien spots you while recharging, you're dead anyway. The Alien will Stealth kill you and the Marine will unload his Pulse Rifle. You wouldn't really have a lot of time to get away when you get attacked.
Title: Re: Mechanics Needing To Be Changed
Post by: Brother on Feb 08, 2010, 05:22:25 PM
It's better than the ninja-button idea ;)
Title: Re: Mechanics Needing To Be Changed
Post by: nyce on Feb 08, 2010, 05:26:07 PM
Quote from: skull-splitter on Feb 08, 2010, 05:20:09 PM
I'd prefer a cancel-attack button for ranged weapons for the predator... Half the time I have to fire in order to get rid of it...

Do a little focus jump if you want to cancel a charged shoulder cannon shot.
Title: Re: Mechanics Needing To Be Changed
Post by: Dusk on Feb 08, 2010, 05:28:22 PM
Quote from: Brother on Feb 08, 2010, 05:22:25 PM
It's better than the ninja-button idea ;)

I don't know what it is, but it sounds awesome. And now I want it.

Quote from: nyce on Feb 08, 2010, 05:26:07 PM
Quote from: skull-splitter on Feb 08, 2010, 05:20:09 PM
I'd prefer a cancel-attack button for ranged weapons for the predator... Half the time I have to fire in order to get rid of it...

Do a little focus jump if you want to cancel a charged shoulder cannon shot.

You don't even have to jump. All you need to do is to tap focus in order to cancel your ranged attacks.
Title: Re: Mechanics Needing To Be Changed
Post by: Elude on Feb 08, 2010, 05:43:20 PM
Alright but I hope can be said the same when there are 18 players wondering around looking for a train to join in on.
Title: Re: Mechanics Needing To Be Changed
Post by: Brother on Feb 08, 2010, 05:45:02 PM
I blame the train not the lack of a cancel button.
Title: Re: Mechanics Needing To Be Changed
Post by: Xhan on Feb 08, 2010, 05:49:39 PM
Quote from: Dusk on Feb 08, 2010, 05:28:22 PM
Quote from: Brother on Feb 08, 2010, 05:22:25 PM
It's better than the ninja-button idea ;)

I don't know what it is, but it sounds awesome. And now I want it.

Quote from: nyce on Feb 08, 2010, 05:26:07 PM
Quote from: skull-splitter on Feb 08, 2010, 05:20:09 PM
I'd prefer a cancel-attack button for ranged weapons for the predator... Half the time I have to fire in order to get rid of it...

Do a little focus jump if you want to cancel a charged shoulder cannon shot.

You don't even have to jump. All you need to do is to tap focus in order to cancel your ranged attacks.

The Ninja button allowed the Pred to teleport out of battle anytime he had been injured, or spotted, or coughed, loaded up the wrong weapon for fight, or got an email, or just needed some alone time.

Rebellion actually did implement it though, the HA allows you to teleport your enemy away so you can be safe and secure and call your kids and tell them how much you love them and you'll be home soon whilst danny Elfman plays in the background.
Title: Re: Mechanics Needing To Be Changed
Post by: Brother on Feb 08, 2010, 05:51:06 PM
hahahhahahahaa
Title: Re: Mechanics Needing To Be Changed
Post by: Dusk on Feb 08, 2010, 05:54:34 PM
I thought it would be a button that summons Ninja's onto the map, that aid you and cut up anything in their path. They could be Cybernetic Weyland-Yutani Ninjas.
Title: Re: Mechanics Needing To Be Changed
Post by: Elude on Feb 08, 2010, 07:56:31 PM
I personally almost never use the stealth kill button, but when I do I try to make sure they are alone, but with a map so small any alien can run across the map during your process, and reach you before your finnished.

For that reason I hardley ever use it, instead of a trophy kill I'd rather throw a spear at his face while he's on the ground or something to that matter.

I cant imagine stealth killing ANYONE on an 18 player game without dying just after it, unless of course these maps are huge which I highly doubt given that there will only be 8 of them. If anyone ends up stealth killing someone and surviving with that amount of players with maps the size of the demo or slightly larger, it'll be because of shere luck, and nothing more.

Of course I could just be talking out my ass right now as I've not experienced an 18 player game in this, so yea....
Title: Re: Mechanics Needing To Be Changed
Post by: FearPeteySodes on Feb 08, 2010, 08:04:45 PM
Are their 18 player matches in retail?
Title: Re: Mechanics Needing To Be Changed
Post by: Adey on Feb 08, 2010, 08:13:01 PM
Quote from: Peteysodes on Feb 08, 2010, 08:04:45 PM
Are their 18 player matches in retail?
yes but only in deathmatch i expect
Title: Re: Mechanics Needing To Be Changed
Post by: plagiarize on Feb 08, 2010, 08:13:35 PM
Quote from: young blood on Feb 08, 2010, 08:13:01 PM
Quote from: Peteysodes on Feb 08, 2010, 08:04:45 PM
Are their 18 player matches in retail?
yes but only in deathmatch i expect
no, i believe all modes. 18 is either two teams of 9 or three teams of 6. works nicely i think.
Title: Re: Mechanics Needing To Be Changed
Post by: FearPeteySodes on Feb 08, 2010, 08:15:57 PM
Quote from: plagiarize on Feb 08, 2010, 08:13:35 PM
Quote from: young blood on Feb 08, 2010, 08:13:01 PM
Quote from: Peteysodes on Feb 08, 2010, 08:04:45 PM
Are their 18 player matches in retail?
yes but only in deathmatch i expect
no, i believe all modes. 18 is either two teams of 9 or three teams of 6. works nicely i think.

That's cool, i can't wait to see the maps that support it.  Refinery would be a tad small to say the least.
Title: Re: Mechanics Needing To Be Changed
Post by: VEF214 on Feb 09, 2010, 05:44:47 PM
Make it better please, Rebellion. I don't have an incentive to have it on.
Title: Re: Mechanics Needing To Be Changed
Post by: Hive Tyrant on Feb 09, 2010, 08:08:28 PM
Quote from: plagiarize on Feb 08, 2010, 08:13:35 PM
Quote from: young blood on Feb 08, 2010, 08:13:01 PM
Quote from: Peteysodes on Feb 08, 2010, 08:04:45 PM
Are their 18 player matches in retail?
yes but only in deathmatch i expect
no, i believe all modes. 18 is either two teams of 9 or three teams of 6. works nicely i think.

18 players in Predator Hunt? Seems unlikely to me, considering there is only one Predator. Same for Infestation.
Title: Re: Mechanics Needing To Be Changed
Post by: Corporal Hicks on Feb 09, 2010, 08:09:56 PM
Possibly in TDM and DM and....Conquest, is that the CTF style one?
Title: Re: Mechanics Needing To Be Changed
Post by: predalien27 on Feb 09, 2010, 08:46:06 PM
Quote from: Corporal Hicks on Feb 09, 2010, 08:09:56 PM
Possibly in TDM and DM and....Conquest, is that the CTF style one?
Yea it is.
Title: Re: Mechanics Needing To Be Changed
Post by: Giger_Incubator on Feb 09, 2010, 09:17:54 PM
Quote from: Hive Tyrant on Feb 09, 2010, 08:08:28 PM
Quote from: plagiarize on Feb 08, 2010, 08:13:35 PM
Quote from: young blood on Feb 08, 2010, 08:13:01 PM
Quote from: Peteysodes on Feb 08, 2010, 08:04:45 PM
Are their 18 player matches in retail?
yes but only in deathmatch i expect
no, i believe all modes. 18 is either two teams of 9 or three teams of 6. works nicely i think.

18 players in Predator Hunt? Seems unlikely to me, considering there is only one Predator. Same for Infestation.

You want more people.  More targets to pick off.
Title: Re: Mechanics Needing To Be Changed
Post by: predalien27 on Feb 09, 2010, 09:22:40 PM
Quote from: Giger_Incubator on Feb 09, 2010, 09:17:54 PM
Quote from: Hive Tyrant on Feb 09, 2010, 08:08:28 PM
Quote from: plagiarize on Feb 08, 2010, 08:13:35 PM
Quote from: young blood on Feb 08, 2010, 08:13:01 PM
Quote from: Peteysodes on Feb 08, 2010, 08:04:45 PM
Are their 18 player matches in retail?
yes but only in deathmatch i expect
no, i believe all modes. 18 is either two teams of 9 or three teams of 6. works nicely i think.

18 players in Predator Hunt? Seems unlikely to me, considering there is only one Predator. Same for Infestation.

You want more people.  More targets to pick off.
But less chance to actually be Predator
Title: Re: Mechanics Needing To Be Changed
Post by: happypred on Feb 09, 2010, 09:28:12 PM
Quote from: Xenomorphine on Jan 21, 2010, 02:27:51 AM
Predator voice mimic: Sounds very good! But... How the heck is it able to 'throw' its voice? It doesn't make sense, scientifically and they don't do that in the films.

I agree that the preds probably haven't done this in the films

but it's not unscientific, humans can throw their voice without any equipment, and speakers that emit targeted sound "beams" do exit, the predator's ability is just a combination of the two

voice throwing really isn't that weird, consider  that speakers and headphones can do this
Title: Re: Mechanics Needing To Be Changed
Post by: Hive Tyrant on Feb 09, 2010, 09:34:01 PM
Quote from: predalien27 on Feb 09, 2010, 08:46:06 PM
Quote from: Corporal Hicks on Feb 09, 2010, 08:09:56 PM
Possibly in TDM and DM and....Conquest, is that the CTF style one?
Yea it is.

Conquest is actually called Domination, IIRC. But yeah.
Title: Re: Mechanics Needing To Be Changed
Post by: predalien27 on Feb 09, 2010, 09:34:53 PM
Since when?  ???
Title: Re: Mechanics Needing To Be Changed
Post by: Hive Tyrant on Feb 09, 2010, 09:39:08 PM
"In Predator Hunt, your primary objective as a Marine will be to track down and kill the sole Predator player to become the new Predator. Domination is an objective, team-based gametype where you will battle to secure different territories on a map. Finally, Infestation will have you and other Marines fending off the ever-growing number of Aliens until there are no Marines remaining."

http://www.mlgpro.com/content/page/300573/Aliens-vs-Predator-Choose-your-Side-on-February-16th
Title: Re: Mechanics Needing To Be Changed
Post by: predalien27 on Feb 09, 2010, 09:42:52 PM
Oh.  :o
Title: Re: Mechanics Needing To Be Changed
Post by: Sylenall on Feb 09, 2010, 09:56:10 PM
This is easy.

We need host migration.  For all 3 platforms.

Can that even be patched in?
Title: Re: Mechanics Needing To Be Changed
Post by: Kane on Feb 09, 2010, 09:58:37 PM
Quote from: Sylenall on Feb 09, 2010, 09:56:10 PM
This is easy.

We need host migration.  For all 3 platforms.

Can that even be patched in?

I think so.
Doesn't seem too difficult to integrate.
Title: Re: Mechanics Needing To Be Changed
Post by: VainApocalypse on Feb 09, 2010, 10:15:10 PM
Quote from: Sylenall on Feb 09, 2010, 09:56:10 PM
This is easy.

We need host migration.  For all 3 platforms.

Can that even be patched in?

We don't need host migration on the PC; the PC has dedicated servers.
Title: Re: Mechanics Needing To Be Changed
Post by: Sylenall on Feb 09, 2010, 10:18:53 PM
Quote from: VainApocalypse on Feb 09, 2010, 10:15:10 PM
Quote from: Sylenall on Feb 09, 2010, 09:56:10 PM
This is easy.

We need host migration.  For all 3 platforms.

Can that even be patched in?

We don't need host migration on the PC; the PC has dedicated servers.

And yet according to this recent interview the PC version can only play ranked matches in MM, hence our shared problem.

http://forums.sega.com/showthread.php?t=311141

"Dedicated servers won't have this issue of hosts quitting for obvious reasons, but I was led to believe that for us to achieve ranking we need to play in ranked matches which is the match making process. All that I know about the ranking is that it's only useful for unlocking skins but there might be other goodies that unlock as well."
Title: Re: Mechanics Needing To Be Changed
Post by: VainApocalypse on Feb 09, 2010, 10:23:02 PM
Has anyone added the default mouse acceleration/smoothing as something that needed to be changed or atleast have an option added to turn it off? There is no place for it on the PC...Ever.
Title: Re: Mechanics Needing To Be Changed
Post by: VainApocalypse on Feb 09, 2010, 10:26:35 PM
Quote from: Sylenall on Feb 09, 2010, 10:18:53 PM
Quote from: VainApocalypse on Feb 09, 2010, 10:15:10 PM
Quote from: Sylenall on Feb 09, 2010, 09:56:10 PM
This is easy.

We need host migration.  For all 3 platforms.

Can that even be patched in?

We don't need host migration on the PC; the PC has dedicated servers.

And yet according to this recent interview the PC version can only play ranked matches in MM, hence our shared problem.

http://forums.sega.com/showthread.php?t=311141

"Dedicated servers won't have this issue of hosts quitting for obvious reasons, but I was led to believe that for us to achieve ranking we need to play in ranked matches which is the match making process. All that I know about the ranking is that it's only useful for unlocking skins but there might be other goodies that unlock as well."

This game looks more like a console port every time I log onto these forums.

In this case, the mechanic that needs to be changed isn't a lack of host migration, it's the presence of matchmaking on the PC in the first place, and whichever developer thought it would be a good idea to put it there needs to be fired.
Title: Re: Mechanics Needing To Be Changed
Post by: OiScout on Feb 09, 2010, 10:52:22 PM
I don't know if I'm reading you guys correctly, but:

Even if we have dedicated servers, I'm pretty sure MM works with it.  Dedicated servers and MM aren't mutually exclusive.

It states "There will be ranked and player matches with PC having the option to host dedicated servers."  They have the OPTION to.  Although I agree, that's just retarded.  Automatically gives one person an edge right there.
Title: Re: Mechanics Needing To Be Changed
Post by: X-SOLDIER on Feb 09, 2010, 10:58:28 PM
I would really like to see the removal of the Alien-vision glow from your own character model when playing as a Xenomorph. I think that it takes away from some of the coolness of seeing yourself trophy/stealth killing someone when you see your own limbs passing through them. It would also make it obvious that you're seeing your own tail when you spin around and see it.

If nothing else, I'd be fine with just completely disabling the vision HUD during the Stealth Kills if that was the only way to go about it.

Image Examples
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv240%2FAustin231%2FAvP2010-02-0801-34-35-13.jpg&hash=8894a66982c819bbfd5b81bd8dfc80295914c259)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F8809%2Favp2010020708444423.jpg&hash=509f130b5e2e077919ebbe084bd5d5014c4482b7)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi50.tinypic.com%2F21amr1z.jpg&hash=ed5ea8cad419c7fef2a6f85839c6af071ec83205)

Glowing green outline around your own jaws.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2Fhrab5u.jpg&hash=7eb5a3387bcd3f0d660af23344165f3a21288327)

Slightly less obvious (not sure why).
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi50.tinypic.com%2F30s8uhc.jpg&hash=0e5cd3d5f0b95fa2dbb77b616ddd4be51b898661)


X 8)
Title: Re: Mechanics Needing To Be Changed
Post by: Baasje92 on Feb 09, 2010, 11:17:31 PM
When you get out of a throphy kill, it won't help you at al  cause you seem to be paralysed for another 10 hours pffffff. Then what's the point of it, hoping that some freakking noob doesn't know to attack again..... Ofcourse stupid bullcrap!
Title: Re: Mechanics Needing To Be Changed
Post by: Elliott on Feb 09, 2010, 11:22:22 PM
Quote from: Baasje92 on Feb 09, 2010, 11:17:31 PM
When you get out of a throphy kill, it won't help you at al  cause you seem to be paralysed for another 10 hours pffffff. Then what's the point of it, hoping that some freakking noob doesn't know to attack again..... Ofcourse stupid bullcrap!
... Are you high? Everytime I get out of a Trophy, I kill them. Even mid-strike, I still kill them.
You must be laggin'.
Title: Re: Mechanics Needing To Be Changed
Post by: X-SOLDIER on Feb 09, 2010, 11:36:18 PM
Quote from: Baasje92 on Feb 09, 2010, 11:17:31 PM
When you get out of a throphy kill, it won't help you at al  cause you seem to be paralysed for another 10 hours pffffff. Then what's the point of it, hoping that some freakking noob doesn't know to attack again..... Ofcourse stupid bullcrap!

If you're referring to my post- it's not so much an issue with the Stealth kills themselves, as much as it is the aesthetics of seeing them from the Alien's PoV.


X 8)
Title: Re: Mechanics Needing To Be Changed
Post by: VainApocalypse on Feb 09, 2010, 11:38:20 PM
Quote from: Galliruler on Feb 09, 2010, 11:22:22 PM
Quote from: Baasje92 on Feb 09, 2010, 11:17:31 PM
When you get out of a throphy kill, it won't help you at al  cause you seem to be paralysed for another 10 hours pffffff. Then what's the point of it, hoping that some freakking noob doesn't know to attack again..... Ofcourse stupid bullcrap!
... Are you high? Everytime I get out of a Trophy, I kill them. Even mid-strike, I still kill them.
You must be laggin'.

Agreed. I can usually manage to take back the advantage after escaping a trophy kill.
Title: Re: Mechanics Needing To Be Changed
Post by: PsychoticMarik on Feb 10, 2010, 12:08:18 AM
Agree with your post completely X SOLDIER.
Alien vision on your own body is retarded and kills the atmosphere.
Title: Re: Mechanics Needing To Be Changed
Post by: Zephon on Feb 10, 2010, 12:16:44 AM
The only thing that kills atmosphere is that cursed PERSECUTION crap... omfg. I can be on a 15+ kill streak and then my first death is because some random wanker can see the skull above my head on the other side of the bloody map.
Title: Re: Mechanics Needing To Be Changed
Post by: X-SOLDIER on Feb 10, 2010, 12:28:02 AM
Quote from: Zephon on Feb 10, 2010, 12:16:44 AM
The only thing that kills atmosphere is that cursed PERSECUTION crap... omfg. I can be on a 15+ kill streak and then my first death is because some random wanker can see the skull above my head on the other side of the bloody map.

True, but at least that's Multiplayer only. The Xenomorph vision thing will be seen in the Alien's singleplayer campaign too. :\


X 8)
Title: Re: Mechanics Needing To Be Changed
Post by: The_Silencer on Feb 10, 2010, 12:37:48 AM
Quote from: Zephon on Feb 10, 2010, 12:16:44 AM
The only thing that kills atmosphere is that cursed PERSECUTION crap... omfg. I can be on a 15+ kill streak and then my first death is because some random wanker can see the skull above my head on the other side of the bloody map.


What?!. you mean everybody sees the yellow ( or was white?) skull during the match?.

Can't believe it but if is that so then...

This must absolutely be a personal thing between persecutor and persecuted only.
Title: Re: Mechanics Needing To Be Changed
Post by: richer on Feb 10, 2010, 01:20:57 AM
Naw, the whole bullseye on your head if your the persecutor separates the boys from the men, if you can get more than an 8 kill streak with that thing on then you really do rule.
Title: Re: Mechanics Needing To Be Changed
Post by: Zephon on Feb 10, 2010, 01:29:02 AM
Quote from: The_Silencer on Feb 10, 2010, 12:37:48 AM
Quote from: Zephon on Feb 10, 2010, 12:16:44 AM
The only thing that kills atmosphere is that cursed PERSECUTION crap... omfg. I can be on a 15+ kill streak and then my first death is because some random wanker can see the skull above my head on the other side of the bloody map.


What?!. you mean everybody sees the yellow ( or was white?) skull during the match?.

Can't believe it but if is that so then...

This must absolutely be a personal thing between persecutor and persecuted only.

No no only the person you persecuted can see it. But it's still damned annoying.
Title: Re: Mechanics Needing To Be Changed
Post by: FearPeteySodes on Feb 10, 2010, 03:17:38 PM
Quote from: richer on Feb 10, 2010, 01:20:57 AM
Naw, the whole bullseye on your head if your the persecutor separates the boys from the men, if you can get more than an 8 kill streak with that thing on then you really do rule.

It's a neat idea but i wish it didn't hinder the alien so much.  If i get the mark as a marine i could care less, it doesn't change the way i play.
Title: Re: Mechanics Needing To Be Changed
Post by: Inverse Effect on Feb 10, 2010, 05:54:13 PM
I think actuly its 6 marines 6 aliens and 3 predators
Title: Re: Mechanics Needing To Be Changed
Post by: VEF214 on Feb 10, 2010, 05:58:34 PM
Acid blood needs to do more damage to Marines and Predators. I don't even bother avoiding it, it causes so little harm.
Title: Re: Mechanics Needing To Be Changed
Post by: The_Silencer on Feb 10, 2010, 06:01:29 PM
Acid blood currently does more damage to marines than Predators. Well.. we the predators wear some of extra lex gear against that. If the numbers are exaggerated then I do share your point, if not then, is Ok as it is in the demo.
Title: Re: Mechanics Needing To Be Changed
Post by: VEF214 on Feb 10, 2010, 06:04:07 PM
Quote from: The_Silencer on Feb 10, 2010, 06:01:29 PM
Acid blood currently does more damage to marines than Predators. Well.. we the predators wear some of extra lex gear against that. If the numbers are exaggerated then I do share your point, if not then, is Ok as it is in the demo.

If you kill an Alien, run over to its corpse, and then stand there as a marine it only damages about half of a single health bar. Potentially is should take out an entire health bar along with 1/3 of the next one I think, but the damage should drain health, not make it jump.
Title: Re: Mechanics Needing To Be Changed
Post by: predalien27 on Feb 10, 2010, 06:59:43 PM
Well, if you were in an intense battle with an Alien as a marine and you have a little sliver of health left and you kill the Alien with with it in your face, the acid will kill you.  It happened to me more than I would have liked.  >:(   But that's good! That is how it should be.
Title: Re: Mechanics Needing To Be Changed
Post by: The_Silencer on Feb 10, 2010, 07:47:26 PM
Happened to me too. And I've to admit on that was pretty fair, IMO.
Title: Re: Mechanics Needing To Be Changed
Post by: X-SOLDIER on Feb 10, 2010, 07:49:04 PM
For anyone wondering about the Alien HUD issues - it looks like they ARE FIXED in the full game.

http://www.avpgalaxy.net/forum/index.php?topic=28995.msg633926#msg633926


X 8)
Title: Re: Mechanics Needing To Be Changed
Post by: Steve C on Feb 10, 2010, 07:51:45 PM
I've definitely been having issues using meele as an alien against a predator.  If they manage to hit me even with a light attack, I'm basically screwed because I get knocked my ass and they just keep stabbing me.  Predators seem to hit harder (i.e. knocked on my ass) and faster, as well as recover faster from meele strikes.  Now, being the avid predator player that I am, this doesn't bother me unless I'm playing as the bug (which is more and more frequent, it's a lot of fun).

Anyone have any thoughts on how to get around that in a 1 on 1 meele fight?
Title: Re: Mechanics Needing To Be Changed
Post by: Humberto on Feb 13, 2010, 03:00:52 AM
In AVP2 the predator had a pretty well balanced Health/Energy balance. The predator stabbed himself with the healing sticks, and when his power went low, used the staff thing to bring his back up. Also had very nice weapons like net gun, spear gun, red laser disk... But it was also posible to COUNTER all the predators weapons, I have evaded the disk, nets, and spear guns many of times, even when using the staff thing to bring his energy up, I have caught many of predators.

In Sega AVP, the predators weapons are not "cool" anymore. Sure, hes got the weird bouncing disk, and a spear stick that he shoots, that you cant even duck from.the mines are extreamly LAME.... But none of these weapons have created any kind of buzz in the community. The predator is now stale, and is to much of a "melee monster". Are most of your kills done by using "cool weapons" or just by doing melee attacks? I find 95% of my kills I am doing with melee, while in AVP2 melee kills were done by very skilled players.
Title: Re: Mechanics Needing To Be Changed
Post by: l3awl3ag on Feb 13, 2010, 03:04:21 AM
I do find that the majority of my kills are melee with the predator. But I still thoroughly enjoy using the ranged weapons. Especially the shoulder canon.

The only weapon I'd care to see that isn't already in the game is the net gun. That, the disc and the canon are the three cool ones in my opinion.
Title: Re: Mechanics Needing To Be Changed
Post by: Lil Theo on Feb 13, 2010, 03:06:07 AM
Not including the Net Gun was a bad choice, imo.

Greatest predator weapon ever.
Title: Re: Mechanics Needing To Be Changed
Post by: Adey on Feb 13, 2010, 05:39:39 AM
but being able to pin ur enemies to the wall and finish them off wiv out them being able to fight back will get the alien and marine fans bitching about unfair balance again so lets not go there. lol ;D
Title: Re: Mechanics Needing To Be Changed
Post by: KaizerDan on Feb 14, 2010, 04:49:30 AM
Is it just me or, after playing every aliens and pred game out there from the old arcade to the new AVP, does it feel like this game offers the least amount of improvement? I mean sure, the game looks pretty, but its the same type of pretty that DOOM 3 offered, it was dark and scary yea, but the engine was very basic. this game still doesn't offer any sort of destructible environment which any any game that tries now days offers...

I think it shows a sign of not caring that rebellion, just now, calls a Q&A on the forums to "talk" about their game. People are pointing out things that should be there or are annoying, and the only damn answer they have for all of their questions is "we chose to spend the time on implementing/polishing other features"... that's easy when the game offers so little to polish other then making the aliens more shiny...

but what can you expect from a game that was made in such a hurry...
only 3 models with a few different skins... missing all the other playable classes as the other games... missing a lot of weapons that were in the older games... and crouch.... that is the easiest most basic thing to throw in... but oh well.

they really are just throwing this out there for the console kids to make some quick money so they can finish their colonial marines game.... probably seeing what they can get away with so they don't have to put so much effort into that game.. easy enough business strategy


throwing that out there just to see if people get what I'm talking about.

I'm really only interested in the opinions of those that actually played and like all the older games when they were new and awesome, other wise you are just a random fanboy out of your element : P
Title: Re: Mechanics Needing To Be Changed
Post by: Steve C on Feb 14, 2010, 04:57:52 AM
I think this game has the most improvement, especially as far as realistic character abilities are concerned, out of any AvP game we have ever seen.
Title: Re: Mechanics Needing To Be Changed
Post by: KaizerDan on Feb 14, 2010, 05:01:32 AM
Quote from: Steve C on Feb 14, 2010, 04:57:52 AM
I think this game has the most improvement, especially as far as realistic character abilities are concerned, out of any AvP game we have ever seen.

That is true, i do respect that. maybe too realistic for me, i feel like im fighting the character to get him to move around, some what restrictive in a way. but it does make it more realistic to watch. ive jumped so many times when having an alien drop down on me...
Title: Re: Mechanics Needing To Be Changed
Post by: VainApocalypse on Feb 14, 2010, 05:05:40 AM
It's very simple. We call this "consolization." Now you know where to focus your blame.

Quote from: Steve C on Feb 14, 2010, 04:57:52 AM
I think this game has the most improvement, especially as far as realistic character abilities are concerned, out of any AvP game we have ever seen.

Improvement upon the realism of...Character abilities? What, sir, do you mean?
Title: Re: Mechanics Needing To Be Changed
Post by: KaizerDan on Feb 14, 2010, 05:11:03 AM
Quote from: VainApocalypse on Feb 14, 2010, 05:04:19 AM
It's very simple. We call this "consolization." Now you know where to focus your blame.

to some extent i agree with ya, but ive been playing console games my whole life just as i have pc. But even games like halo have more of a pc feel then console to me, and this game just doesnt pull that off as well.

mmk so after thinking about it, this is my main beef with the game... It doesn't feel like you have free will, its too paper rock scissors, and every kill turns into a long animation that you arent in control of. it almost feels turn based... move around and press one key (E) and sit back as it randomly picks a way to finish off your foe for you...
Title: Re: Mechanics Needing To Be Changed
Post by: KaizerDan on Feb 14, 2010, 05:12:59 AM
Quote from: VainApocalypse on Feb 14, 2010, 05:05:40 AM
Quote from: Steve C on Feb 14, 2010, 04:57:52 AM
I think this game has the most improvement, especially as far as realistic character abilities are concerned, out of any AvP game we have ever seen.

Improvement upon the realism of...Character abilities? What, sir, do you mean?

I took is as meaning, the motion is more fluid... like, when a person runs in real life, he just doesnt press A and strafe left instantly, there is a bit more momentum to it.
Title: Re: Mechanics Needing To Be Changed
Post by: Nino V1 on Feb 14, 2010, 05:20:11 AM
This game hasn't got alot of modern day gaming features because all of those features are shit, do u know how many glitches come out of destructive environments? This game will do fine, even without all u doubters
Title: Re: Mechanics Needing To Be Changed
Post by: KaizerDan on Feb 14, 2010, 05:28:03 AM
Quote from: Nino V1 on Feb 14, 2010, 05:20:11 AM
This game hasn't got alot of modern day gaming features because all of those features are shit, do u know how many glitches come out of destructive environments? This game will do fine, even without all u doubters

And the spasms begin... 

I have to disagree man, Ive been playing the BadCompany 2 Beta for week(keep in mind i said BETA) and ive had no problems with the EVERYTHING being destructible.  Not sure what games you have been playing, if you are referring to crysis.. that just is glitchy... not the destructible stuffs fault. Also, MechWarrior living legends beta is very nice too, having had any issues with glitches from things that break apart
Title: Re: Mechanics Needing To Be Changed
Post by: Xhan on Feb 14, 2010, 05:30:56 AM
The game is aimed towards casual users and is supposed to operate consistently on three platforms, can't see how that's going to be gotten around logistically.
Title: Re: Mechanics Needing To Be Changed
Post by: DoomRulz on Feb 14, 2010, 05:32:26 AM
VainApocalypse, knock off the double posting. Please and thank you.

Quote from: VainApocalypse on Feb 14, 2010, 05:04:19 AM
It's very simple. We call this "consolization." Now you know where to focus your blame.

And to all of you: be careful this doesn't became another console vs. PC thread.
Title: Re: Mechanics Needing To Be Changed
Post by: Drone23 on Feb 14, 2010, 05:39:31 AM
 I love the game.. as do most of us I'm sure, it's AvP for gorams sake.. and I haven't even played the full version.. the demo's holding me over pretty well tho.
Title: Re: Mechanics Needing To Be Changed
Post by: KaizerDan on Feb 14, 2010, 05:42:31 AM
Quote from: DoomRulz on Feb 14, 2010, 05:32:26 AM
And to all of you: be careful this doesn't became another console vs. PC thread.

Understood.

Thats not what im trying to get at... im getting at more the lack of options in the game. whether its console or pc, it still should have more to this game. And adding a few more skins over DLC, that idk, you might have to pay for???? not sure, but that doesn't do much for it...

Quote from: Drone23 on Feb 14, 2010, 05:39:31 AM
I love the game.. as do most of us I'm sure, it's AvP for gorams sake.. and I haven't even played the full version.. the demo's holding me over pretty well tho.

I'm glad people can enjoy this more then myself... wish i could. I REALLY want to play the single player story modes... but not sure i can buy the game just for 3 short stories...
Title: Re: Mechanics Needing To Be Changed
Post by: MadassAlex on Feb 14, 2010, 07:00:39 AM
What makes you think that gameplay features designed for war games would be appropriate for a game that's one part survival horror and two parts stealth?
Title: Re: Mechanics Needing To Be Changed
Post by: Xhan on Feb 14, 2010, 07:03:14 AM
Just got my first 30 to 0 streak spamming the disk and sprint-recall with one melee HA spam kill, had a full server quit but two... wonder if it needs fixing or not.
Title: Re: Mechanics Needing To Be Changed
Post by: Spaghetti on Feb 14, 2010, 07:19:50 AM
HA.

Well that says something now don't it?
Title: Re: Mechanics Needing To Be Changed
Post by: Xhan on Feb 14, 2010, 07:23:14 AM
Perhaps; I mean it's very Predtastic to throw the disc and then literally run away, right? The only thing missing was "tap mouse4 for little girl giggle". Maybe QA was on Boxing Day during Disc roll out and implementation. I can tell you right now this is gonna make Domination a breeze to Pred through.
Title: Re: Mechanics Needing To Be Changed
Post by: Serial on Feb 14, 2010, 07:57:49 AM
^Is anyone getting similarly high levels of kill streaks with the pred disc in either of the console versions? Having tried the PS3 demo, aiming with the disc and spear seems like a pain compared to the PC version. Maybe they balanced it based on the fact that players would have trouble trying to aim with an analog stick against moving targets?  :-\
Title: Re: Mechanics Needing To Be Changed
Post by: MichaelJacksonFan on Feb 14, 2010, 12:05:30 PM
Quote from: MadassAlex on Feb 14, 2010, 07:00:39 AM
What makes you think that gameplay features designed for war games would be appropriate for a game that's one part survival horror and two parts stealth?

I really wouldn't call the marine part survival horror, it's heavily focused on shooting Aliens. with guns. from firsrt perspective. This game is essentially a first person shooter with some stuff added on.
Title: Re: Mechanics Needing To Be Changed
Post by: MadassAlex on Feb 14, 2010, 12:16:59 PM
From what we've seen/been told, a lot of the Marine campaign hinges on surviving until certain conditions are met rather than racking up a large killcount.

Time will tell, but the fact that the first mission, even after acquisition of the pulse rifle, has you evading and running from the Aliens rather than actively fighting them is telling.

Either way, the point remains - this isn't a battlefield-oriented wargame. The environments are dark and enclosed. Your primary concern in any combat situation is negating the agility and stealth of your enemies.
Title: Re: Mechanics Needing To Be Changed
Post by: skull-splitter on Feb 14, 2010, 01:10:39 PM
The marine is seriously f**ked. Just played a round, came out on top, but man, those auto-stealthkills are anoying...
Title: Re: Mechanics Needing To Be Changed
Post by: richer on Feb 15, 2010, 06:30:07 PM
I dont konw what this whole "consoles can't aim" argument is :s the disc is a stacked weapon no matter what platform you play it on. Getting 20-25 kill streaks with it is no problem. I love playing pred but even i gotta say that the disc needs to get nerfed and the spear needs to get beefed up, ya know, so it becomes more useful.

And this game clearly has more of a focus on multiplayer than on singleplayer, which means a lot of the dev time and features in the game were used on the multiplayer. Why isnt there a net gun? it wouldnt work for multiplayer. Why cant i crouch/use iron sights? wouldnt work for multiplayer. Why is the alien so slow? wouldnt work for multiplayer. These were all developer decisions to make this game more competitive and balanced in a multiplayer arena.
Title: Re: Mechanics Needing To Be Changed
Post by: nyce on Feb 15, 2010, 06:45:49 PM
No crouch becouse it wont help, but walking definetly will...

IMO walk is useless, and crouch should be in the game with a functionality to dodge incoming melees or the maps should have some places where you can get only by crouch.
Title: Re: Mechanics Needing To Be Changed
Post by: ObiFett on Feb 17, 2010, 03:57:09 PM
Proposed fixes

Problem #1: Predators are forced to rush to kill marines, causing them to be less stealth/surprise and more suicide.
Fix: Time given to kill Marines needs to be increased.

Problem #2: Predators need to gather weapons to be powerful leading to more of problem #1.
Fix: Predators should spawn with all weapons.

Problem #3: Predators sometimes spawn within sight/reach of marines causing nearly an instant death at the hands of the marines.
Fix: Set all Predator spawns to be out of reach/sight of Marines

Problem #4: In games consisting of higher than 10 players, predators are seen so easily through the motion tracker and Sniper that decloaking to kill always results in a death.
Fix: Increase Predator count to 2 when more than 10 players are in the match.  Predators can not kill each other.

Just some things I noticed while playing all day yesterday.

As a side note, Infestation is perfect, as is species deathmatch.  Survivor is amazing but needs more maps (I know, they're coming).
Title: Re: Mechanics Needing To Be Changed
Post by: MisterGone on Feb 17, 2010, 04:08:18 PM
#1: I agree, the limited time I've actually gotten to play pred hunt I've found that gathering weapons takes some time, especially if you have a decent marine team, I need to plan my way around the map just to grab the spear or disc, by the time I do I have maybe 10-15 sec to attack and get a kill. Maybe bump the timer up to 50-60sec? Nothing huge just a little more time to plan your attack.

#2: Now this I'm not sure, I don't mind grabbing the weapons; I just need more time to do it. I think the only weapon I'd even consider fair to be spawned with is the spear since it takes a bit of skill and aiming.

#3: Agree here too, there needs to be some code that can spawn you in an isolated area to start off. I can't tell you the number of kills I got from a new pred popping up in the same room as me, he didn't have a prayer.

#4: No, I like that its one against many, that's the true Predator style.

Title: Re: Mechanics Needing To Be Changed
Post by: ObiFett on Feb 17, 2010, 04:24:32 PM
The thing with problem #4 is also that when its 1 Predator and 11+ marines, the majority of the marines are bored out of their mind because they rarely actually encounter the Predator.  I think adding another Predator for games of 10+ would help the marines have more fun as well.
Title: Re: Mechanics Needing To Be Changed
Post by: Porkus Maximus on Feb 17, 2010, 04:26:42 PM
1.  Yes.

2.  LOL no.

3. Yes.  It's unbelievable that this happens in a modern game.

4. Yeah.  1 vs 10 is ridonkulous odds.
Title: Re: Mechanics Needing To Be Changed
Post by: VEF214 on Feb 17, 2010, 04:40:51 PM
Perhaps the Marines could spawn in waves in Predator Hunt?

If you die as a Marine then you don't respawn until every else has died, a.k.a. you respawn as an entire team? Each kill could earn time for the Pred and all but if he killed everyone he could get a huge time increase seeing as he's just that good.
Title: Re: Mechanics Needing To Be Changed
Post by: Ironseven on Feb 17, 2010, 05:02:09 PM
Quote from: VEF214 on Feb 17, 2010, 04:40:51 PM
Perhaps the Marines could spawn in waves in Predator Hunt?

If you die as a Marine then you don't respawn until every else has died, a.k.a. you respawn as an entire team? Each kill could earn time for the Pred and all but if he killed everyone he could get a huge time increase seeing as he's just that good.

Sounds.. a little boring perhaps
Title: Re: Mechanics Needing To Be Changed
Post by: tigerija on Feb 17, 2010, 06:11:35 PM
Quote from: VEF214 on Feb 17, 2010, 04:40:51 PM
Perhaps the Marines could spawn in waves in Predator Hunt?

If you die as a Marine then you don't respawn until every else has died, a.k.a. you respawn as an entire team? Each kill could earn time for the Pred and all but if he killed everyone he could get a huge time increase seeing as he's just that good.

I woul like to see that opinion in almost every mode, specially TDM, or team elimination so called. It would make game A LOT MORE INTERESTING. Coz you would play more carefully, and you wont rush in order to get more frags, what takes all feeling away...
Title: Re: Mechanics Needing To Be Changed
Post by: hardwired on Feb 17, 2010, 07:08:11 PM
Its always the same with frag or timelimits: They force you to hurry.  >:( In this game i really dont like that.

I imagine of how the first Predator movie would be, if the predator have to hurry to hunt down all, cause his wife, wanted him to buy something and got to be early at home, cause if not, his wife beats him up (i read somewhere females preds were bigger  :-[)
Title: Re: Mechanics Needing To Be Changed
Post by: Koalah85 on Feb 17, 2010, 07:35:27 PM
Not being able to join Infestation of Pred-Hunt as a group (2 or more players) is simply dumb. I was hoping to try out all the game modes in multiplayer with a friend but both of these are only available if you join solo.

The limitations (this and a time-limit on pred-hunt) are incredibly frustrating. :(
Title: Re: Mechanics Needing To Be Changed
Post by: ObiFett on Feb 17, 2010, 07:42:10 PM
You can join infestation or pred hunt as a group.  You just can't join ranked infestation and pred hunt matches as a group.  Its to prevent boosting.
Title: Re: Mechanics Needing To Be Changed
Post by: Tyranix on Feb 17, 2010, 07:45:54 PM
After playing the full game for about a day. I find the match making is a huge and complete flaw on the consoles. No, I'm not complaining that we didn't get dedicated servers, I find most hosts do just find so far.

What I mean is how these ranked matches work.

For example. How it will search for other players in a rather short amount of time, put you in a lobby and the game starts in 20 seconds. If you had the game lobby sit for more than 20 seconds I think things would work out way better if you sit and wait for more people, or if the host had control of when we start so he could wait for more people

Another problem is with the ranked mode balancing system. I understand you want to keep things balanced, but I don't like that I can't even pick my race unless the team numbers are just right. I get thrown into a match and that's what I am. Team Death Match was awesome in the old games, in this game it will only be awesome when I can have a say of which race I want. What's worse is you'll get ina  game, hear marine players saying they wish they could be alien, and alien players saying they wish they could be a marine.

I understand that they want to keep balance. I also understand if you want to have your way, play friendly matches. But I find some of the ranked matches not as fun because you don't get your choice. I am just saying maybe be alittle more lenient with balancing, or allow people to pick at the start or have a 'prefered species' selection, where you'd be voted to that race if there is room. Or whichever.

Also, anyone else having the problem where peoples mics cut out or you just can't hear each other on the PS3 version?
Title: Re: Mechanics Needing To Be Changed
Post by: FearPeteySodes on Feb 17, 2010, 08:06:01 PM
Quote from: Tyranix on Feb 17, 2010, 07:45:54 PM
After playing the full game for about a day. I find the match making is a huge and complete flaw on the consoles. No, I'm not complaining that we didn't get dedicated servers, I find most hosts do just find so far.

What I mean is how these ranked matches work.

For example. How it will search for other players in a rather short amount of time, put you in a lobby and the game starts in 20 seconds. If you had the game lobby sit for more than 20 seconds I think things would work out way better if you sit and wait for more people, or if the host had control of when we start so he could wait for more people

Another problem is with the ranked mode balancing system. I understand you want to keep things balanced, but I don't like that I can't even pick my race unless the team numbers are just right. I get thrown into a match and that's what I am. Team Death Match was awesome in the old games, in this game it will only be awesome when I can have a say of which race I want. What's worse is you'll get ina  game, hear marine players saying they wish they could be alien, and alien players saying they wish they could be a marine.

I understand that they want to keep balance. I also understand if you want to have your way, play friendly matches. But I find some of the ranked matches not as fun because you don't get your choice. I am just saying maybe be alittle more lenient with balancing, or allow people to pick at the start or have a 'prefered species' selection, where you'd be voted to that race if there is room. Or whichever.

Also, anyone else having the problem where peoples mics cut out or you just can't hear each other on the PS3 version?

I agree, it kind of irked me when i got in my first TDM and there were 4 preds, 5 marines, (me) and 1 alien (what i wanted to be but couldn't).

As for the mic issue i think thats an individual thing since there are so many options for people.  I dont have many problems with people hearing me using the PS3 mic but some people do sound like garbage.
Title: Re: Mechanics Needing To Be Changed
Post by: Tyranix on Feb 17, 2010, 10:39:48 PM
I only notice it so ofte because I often play with pals of mine and once in awhile out of random, they can't hear me and I can't hear them. I was asking before where I could contact Rebellion to report the problem, but got no response. I guess I'm too used to online games that have official forums :P
Title: Re: Mechanics Needing To Be Changed
Post by: DoomRulz on Feb 17, 2010, 10:41:08 PM
Use the thread we have here to speak with Eric. Hopefully he answers.
Title: Re: Mechanics Needing To Be Changed
Post by: richer on Feb 17, 2010, 11:23:51 PM
Quote from: Tyranix on Feb 17, 2010, 07:45:54 PM

Another problem is with the ranked mode balancing system. I understand you want to keep things balanced, but I don't like that I can't even pick my race unless the team numbers are just right. I get thrown into a match and that's what I am. Team Death Match was awesome in the old games, in this game it will only be awesome when I can have a say of which race I want. What's worse is you'll get ina  game, hear marine players saying they wish they could be alien, and alien players saying they wish they could be a marine.

I understand that they want to keep balance. I also understand if you want to have your way, play friendly matches. But I find some of the ranked matches not as fun because you don't get your choice. I am just saying maybe be alittle more lenient with balancing, or allow people to pick at the start or have a 'prefered species' selection, where you'd be voted to that race if there is room. Or whichever.

Also, anyone else having the problem where peoples mics cut out or you just can't hear each other on the PS3 version?

I agree with the fact that it would be sweet to be able to pick your own race, but it's sort of a necessary evil.

1- It forces you to enjoy/play every race.

2- It speeds up matchmaking by just looking for player instead of searching for > available Alien player of rank # <

Though i would like to be able to play as my fav race, i would rather just play  ;D
Title: Re: Mechanics Needing To Be Changed
Post by: Darkenmal on Feb 17, 2010, 11:25:15 PM
Not bashing the game guys, love it just as much as you do, but like and great game, there are flaws. And if Rebellion can fix them like they fixed things in the past, (AVP Demo, AVP Classic), then there is hope to build a strong community. (Writing this as a PS3 gamer, but this could be applied for any console really.)

1. More maps. (DLC is "coming this month")

2. More modes. (Would be awesome)

3. Option to see how many people are online. (Not a must, but I would love to have it.)

4. Fix Leaderboards. (Dunno if they are already fixed or not)

5. Dedicated Servers (A must! And it also happened on the PS3 Demo, so it would be sorta dumb if the Demo got the dedicated and the full game didn't)

6. Option to play ranked in parties with friends. (A must also. I like the idea of playing unranked with friends, but we need the option to play Ranked.)

7. Survivor Mode. (Change it so you can revive people if they die, so they don't have to wait 5-30 mins for the game to finish.)

8. Just to support the game. (Tell the community that your still active in trying to support the game. I/we understand that you have to move to other projects, but if you do, try to leave it in the best state possible. Example : Halo 2,3)

9.??

10.??

I may add more later or delete some if the issues are removed.
Title: Re: Mechanics Needing To Be Changed
Post by: Baasje92 on Feb 17, 2010, 11:30:20 PM
please delete that halo 2, 3.

Halo sucks in my oppinion and this is nothing like and is not supposed to become anything like it. PLEASE DELETE IT
Title: Re: Mechanics Needing To Be Changed
Post by: Deus.EXE on Feb 17, 2010, 11:55:46 PM
I searched... but only came up with about a thousand results from AvP2, and nothing I could actually see as something similar to this.  So... Yea.  Post your ideas on what you would like to see patched in the future.


Matchmaking-
~Ranked.  Either allow players to remain in lobby after a match, or bring them back to the Quick Match instead of the Main MP Menu.




MP Game Modes-
Infestation-
~Gives Aliens half points for assist damage (Per block of health removed).  It is a team effort after all.  *1
~Gives Marines 15-20% of the points they would normally receive for kills, as opposed to 0%.  Keeps players from suiciding.  *2

Predator Hunt-
~Randomize Spawn locations for the Predators weaponry.  This would help keep players from camping the more powerful weapons.





-----------------------------------------------------------
*1 -  I can't count how many times I'll hit a Marine and just about kill him, just to have Mc.XenoPants run up and grab him and get full credit.
*2 -  Again, I can't count how many times I'll run away from the group who just wants to sit in a corner, get attacked by Xeno's, fight them off 2-3 at a time, get 11+ kill streaks, be the last man standing... and get 0 points outside of the 100 or so Match Time bonus.  Because of this, I have also seen many players jump off and suicide at the beginning of the match so they can become the Alien.
Title: Re: Mechanics Needing To Be Changed
Post by: Tyranix on Feb 18, 2010, 12:38:48 AM
I know I heard form another dev that there is some sort of "host rating" systems, which picks the host via their history as far as dropping mid-game is concerned. But what about ping? I just joined a match that was so laggy, it reminded me of my old dial up connection.

I of course in time timed out from the game and got kicked so the kills I amazingly accomplished as an alien through the thick lag were taken from me. I once was attacking a guy from behind, and he was suddenly behind me doing a stealth kill on me.

So my questions are, is something going to be put in place to avoid host being picked that have bad ping. Is there going to be a way to tell who the host is, so we know weather or he/she should stay or leave for the good of the game. Lastly, anything in place to deal with this rather irritating lag switching problem? I get people will cheat and use the lag switch and there isn't much that can be done. But when the lag switch is also the host, it's rather annoying.
Title: Re: Mechanics Needing To Be Changed
Post by: KaXaSA on Feb 18, 2010, 01:10:50 AM
Well I posted this before but my topic got merged with another and no one gave it any attention  :'( -ya I know sad story- probablybecauseitsucks oh wait...  ::)

well this seems to be the right topic to discuss stuff like this so...

when you're in that big room (demo) if you want to go from the ceiling to the floor, you can't use the jump key transition because you're too far from the floor, instead you must use the transition key, like this:
http://www.youtube.com/watch?v=cRyarOvN-Ao
ya I know ::)

I wish we could jump from any surface to another regardless of distance. If you're in the ceiling and want to jump to the wall that's a little too far, you would simply fall to the ground and not make to it.

That would also apply to the video above, I'm on the ceiling in the middle of the room if I want to go down I would simply face to the direction I want to go and jump, the alien would jump, like the avp2 pounce, ok lies  :-X nobody want to see flying aliens ever again lol, well I don't, actually it would just jump foward and land on the floor.

I know.. great ideia... genius, you guys are probably asking yourselves "omg how come nobody had this amazing ideia before" ya... they should invite me to work with them or at least to beta test their next game..  ;D


Title: Re: Mechanics Needing To Be Changed
Post by: Inglorious on Feb 18, 2010, 07:25:02 AM
As it is, I think it's really balanced. But a couple of things could use fixing. Aside from Matchmaking and all that jazz, hopefully the upcoming Dedicated Servers will fix most of the problems of actually connecting to a an occupied room.

Alien: Being able to jump while wall-crawling and sticking to whatever surface without aiming. Being able to Trophy Kill while wall-walking. Giving them the Stealth Kill while wall walking would be over powered. As is, some Alien players run right past you and go for a cheap Stealth Kill.

Predator: Spear does not de-cloak. As is, there's really no reason to use Spear over the other weapons. It's one of those weapons in an FPS that you pick up just because you haven't gotten one of the better weapons yet. It would be fair, and give us a reason to use it over the Disk and Shoulder Cannon.

Marine: A buff and a nerf. Buff Flamethrower. This desperately needs to be buffed in effectiveness in that it either (A) sets enemies on fire and they stay on fire (like in AVP 2000) or (B) give it some push-back or up the damage. The only thing I don't like is that the Smartgun can stop a player in their tracks as it fires on them. I can handle it being able to pick up enemies instantly, but giving it the ability to stop you from running is too much.

Title: Re: Mechanics Needing To Be Changed
Post by: Xhan on Feb 18, 2010, 07:50:45 AM
QuoteI know I heard form another dev that there is some sort of "host rating" systems,

I sincerely hope that not to be the case because being the host is BULLSHIT; waiting for your attacks to register against people with 150 ping is just pointless with the implemented melee system, especially since the Alien is completely dependent on range to win. Being the host is like asking permission to play.

PS: For the people saying the Alien is completely silent, he isn't. You make noise gloabbly when you jump and you growl GLOBALLY when you're idle or grabbing a node in Domination. Fix.
Title: Re: Mechanics Needing To Be Changed
Post by: KaXaSA on Feb 18, 2010, 09:18:20 PM
Quote from: Xhan on Feb 18, 2010, 07:50:45 AM
QuoteI know I heard form another dev that there is some sort of "host rating" systems,

I sincerely hope that not to be the case because being the host is BULLSHIT; waiting for your attacks to register against people with 150 ping is just pointless with the implemented melee system, especially since the Alien is completely dependent on range to win. Being the host is like asking permission to play.

PS: For the people saying the Alien is completely silent, he isn't. YOu make noise when you jump and you growl GLOBALLY when your idle or grabbing a node in Domination. Fix.

that's why everyone (not only pc players) should demand ask kindly for dedicated servers.

about the sounds some1 said that when you play aliens you listen to huge noises but other people don't hear at least not so high. not sure if it true... if it's not then I would agree with you  ;D 

Quote from: Inglorious on Feb 18, 2010, 07:25:02 AM
[...]
Alien: Being able to jump while wall-crawling and sticking to whatever surface without aiming. Being able to Trophy Kill while wall-walking. Giving them the Stealth Kill while wall walking would be over powered. As is, some Alien players run right past you and go for a cheap Stealth Kill.
that's what I want the most... free jump. I'v pointed out in the last page (27) (http://www.avpgalaxy.net/forum/index.php?topic=28114.390) why we need this  :-*

Quote from: Inglorious on Feb 18, 2010, 07:25:02 AM
Predator: Spear does not de-cloak. As is, there's really no reason to use Spear over the other weapons. It's one of those weapons in an FPS that you pick up just because you haven't gotten one of the better weapons yet. It would be fair, and give us a reason to use it over the Disk and Shoulder Cannon.
this.

Quote from: Inglorious on Feb 18, 2010, 07:25:02 AM
Marine: A buff and a nerf. Buff Flamethrower. This desperately needs to be buffed in effectiveness in that it either (A) sets enemies on fire and they stay on fire (like in AVP 2000) or (B) give it some push-back or up the damage. The only thing I don't like is that the Smartgun can stop a player in their tracks as it fires on them. I can handle it being able to pick up enemies instantly, but giving it the ability to stop you from running is too much.
this too.
Title: Re: Mechanics Needing To Be Changed
Post by: Xhan on Feb 18, 2010, 10:24:01 PM
Quote from: KaXaSA on Feb 18, 2010, 09:18:20 PM
Quote from: Xhan on Feb 18, 2010, 07:50:45 AM
QuoteI know I heard form another dev that there is some sort of "host rating" systems,

I sincerely hope that not to be the case because being the host is BULLSHIT; waiting for your attacks to register against people with 150 ping is just pointless with the implemented melee system, especially since the Alien is completely dependent on range to win. Being the host is like asking permission to play.

PS: For the people saying the Alien is completely silent, he isn't. You make global noise when you jump and you growl GLOBALLY when you're idle or grabbing a node in Domination. Fix.

that's why everyone (not only pc players) should demand ask kindly for dedicated servers.

about the sounds some1 said that when you play aliens you listen to huge noises but other people don't hear at least not so high. not sure if it true... if it's not then I would agree with you  ;D 

Quote from: Inglorious on Feb 18, 2010, 07:25:02 AM
[...]
Alien: Being able to jump while wall-crawling and sticking to whatever surface without aiming. Being able to Trophy Kill while wall-walking. Giving them the Stealth Kill while wall walking would be over powered. As is, some Alien players run right past you and go for a cheap Stealth Kill.
that's what I want the most... free jump. I'v pointed out in the last page (27) (http://www.avpgalaxy.net/forum/index.php?topic=28114.390) why we need this  :-*

Quote from: Inglorious on Feb 18, 2010, 07:25:02 AM
Predator: Spear does not de-cloak. As is, there's really no reason to use Spear over the other weapons. It's one of those weapons in an FPS that you pick up just because you haven't gotten one of the better weapons yet. It would be fair, and give us a reason to use it over the Disk and Shoulder Cannon.
this.

Quote from: Inglorious on Feb 18, 2010, 07:25:02 AM
Marine: A buff and a nerf. Buff Flamethrower. This desperately needs to be buffed in effectiveness in that it either (A) sets enemies on fire and they stay on fire (like in AVP 2000) or (B) give it some push-back or up the damage. The only thing I don't like is that the Smartgun can stop a player in their tracks as it fires on them. I can handle it being able to pick up enemies instantly, but giving it the ability to stop you from running is too much.
this too.

I can hear them just fine as another species... saved my ass in Domination plenty of times. Growl = shotgun to the face.
Title: Re: Mechanics Needing To Be Changed
Post by: Hive Tyrant on Feb 18, 2010, 10:43:25 PM
Yep. I hear them all over the place... but that might be because I have bass-boosting headphones, and I hear the Alien growl very distinctly due to its deep sound.
Title: Re: Mechanics Needing To Be Changed
Post by: PRI. HUDSON on Feb 18, 2010, 11:06:48 PM
Why the hell is this not implemented?
Title: Re: Mechanics Needing To Be Changed
Post by: Corporal Hicks on Feb 18, 2010, 11:16:27 PM
Would stress the engine out, or something to that effect.
Title: Re: Mechanics Needing To Be Changed
Post by: PRI. HUDSON on Feb 18, 2010, 11:47:02 PM
Quote from: Corporal Hicks on Feb 18, 2010, 11:16:27 PM
Would stress the engine out, or something to that effect.

Is that what they claimed?
Title: Re: Mechanics Needing To Be Changed
Post by: dallevalle on Feb 19, 2010, 08:12:05 AM
Ok im pretty sure most of you who got the game have notice this annoying issue ok when we play online and the game is over why the hell do we go to menu and not lobby with the people we just played with every other game got this right so instead of keep playing new rounds the game ends the whole thing and we need to start all over finding players again i dont understand how they could forget such a importen part fix it rebellion seriously thats really bad.
Title: Re: Mechanics Needing To Be Changed
Post by: LogansFolly on Feb 19, 2010, 08:17:52 AM
i would agree please fix.
Title: Re: Mechanics Needing To Be Changed
Post by: Ironseven on Feb 19, 2010, 08:20:52 AM
SERIOUSLY ? i thought this was in the demo only.. Never did i actually assume the devs would consider this a valid way for mp games to function, if this is how it is well i really hope they change that cause even though im a fan and all i can say that that feature is f**** retarded
Title: Re: Mechanics Needing To Be Changed
Post by: dallevalle on Feb 19, 2010, 08:31:11 AM
Quote from: Ironseven on Feb 19, 2010, 08:20:52 AM
SERIOUSLY ? i thought this was in the demo only.. Never did i actually assume the devs would consider this a valid way for mp games to function, if this is how it is well i really hope they change that cause even though im a fan and all i can say that that feature is f**** retarded

omg dude i was thinking the same i was like alright its only a demo so its fair enoufe but that its actully included in the full version is just insane !! it needs a fix right away !
Title: Re: Mechanics Needing To Be Changed
Post by: InfestedGoat on Feb 19, 2010, 08:35:40 AM
/signed
Title: Re: Mechanics Needing To Be Changed
Post by: Ironseven on Feb 19, 2010, 08:36:54 AM
Quote from: dallevalle on Feb 19, 2010, 08:31:11 AM
Quote from: Ironseven on Feb 19, 2010, 08:20:52 AM
SERIOUSLY ? i thought this was in the demo only.. Never did i actually assume the devs would consider this a valid way for mp games to function, if this is how it is well i really hope they change that cause even though im a fan and all i can say that that feature is f**** retarded

omg dude i was thinking the same i was like alright its only a demo so its fair enoufe but that its actully included in the full version is just insane !! it needs a fix right away !

Totally one can't help but wonder what they were thinking
Title: Re: Mechanics Needing To Be Changed
Post by: dallevalle on Feb 19, 2010, 08:38:09 AM
Quote from: Ironseven on Feb 19, 2010, 08:36:54 AM
Quote from: dallevalle on Feb 19, 2010, 08:31:11 AM
Quote from: Ironseven on Feb 19, 2010, 08:20:52 AM
SERIOUSLY ? i thought this was in the demo only.. Never did i actually assume the devs would consider this a valid way for mp games to function, if this is how it is well i really hope they change that cause even though im a fan and all i can say that that feature is f**** retarded

omg dude i was thinking the same i was like alright its only a demo so its fair enoufe but that its actully included in the full version is just insane !! it needs a fix right away !

Totally one can't help but wonder what they were thinking

sadly to say in this case i dont think they where thinking really its just weird how to miss such a importen part becuse everyother online game got this part right even the old avp games so it really dosent make any sense man :/
Title: Re: Mechanics Needing To Be Changed
Post by: visagepoissons on Feb 19, 2010, 08:39:53 AM
Quote from: Ironseven on Feb 19, 2010, 08:20:52 AM
SERIOUSLY ? i thought this was in the demo only.. Never did i actually assume the devs would consider this a valid way for mp games to function, if this is how it is well i really hope they change that cause even though im a fan and all i can say that that feature is f**** retarded
But it's not in the demo. I'd go straight back into the lobby when I'd finished a match in the demo. :/ Can't believe they took that OUT.

Also why do we have to wait so long after finishing a match? why should I have to wait for the count down to finish before I'm kicked out to the menu and have to reconnect?
Title: Re: Mechanics Needing To Be Changed
Post by: dallevalle on Feb 19, 2010, 08:41:56 AM
Quote from: visagepoissons on Feb 19, 2010, 08:39:53 AM
Quote from: Ironseven on Feb 19, 2010, 08:20:52 AM
SERIOUSLY ? i thought this was in the demo only.. Never did i actually assume the devs would consider this a valid way for mp games to function, if this is how it is well i really hope they change that cause even though im a fan and all i can say that that feature is f**** retarded
But it's not in the demo. I'd go straight back into the lobby when I'd finished a match in the demo. :/ Can't believe they took that OUT.

Also why do we have to wait so long after finishing a match? why should I have to wait for the count down to finish before I'm kicked out to the menu and have to reconnect?

you know what i have no idea i have no clue of what they where thinking its like the most normal basic thing in online games to keep staying in the same lobby with the people you just played with not kicked out and start all over i really really hope they will fix this becuse it gets so frustrating !
Title: Re: Mechanics Needing To Be Changed
Post by: Ironseven on Feb 19, 2010, 08:42:24 AM
Quote from: visagepoissons on Feb 19, 2010, 08:39:53 AM
Quote from: Ironseven on Feb 19, 2010, 08:20:52 AM
SERIOUSLY ? i thought this was in the demo only.. Never did i actually assume the devs would consider this a valid way for mp games to function, if this is how it is well i really hope they change that cause even though im a fan and all i can say that that feature is f**** retarded
But it's not in the demo. I'd go straight back into the lobby when I'd finished a match in the demo. :/ Can't believe they took that OUT.

Also why do we have to wait so long after finishing a match? why should I have to wait for the count down to finish before I'm kicked out to the menu and have to reconnect?

1. What i never got to get back to the lobby =( always menu again.

2. Ahah yeah that's stupid as hell to xD
Title: Re: Mechanics Needing To Be Changed
Post by: dallevalle on Feb 19, 2010, 08:44:24 AM
Quote from: Ironseven on Feb 19, 2010, 08:42:24 AM
Quote from: visagepoissons on Feb 19, 2010, 08:39:53 AM
Quote from: Ironseven on Feb 19, 2010, 08:20:52 AM
SERIOUSLY ? i thought this was in the demo only.. Never did i actually assume the devs would consider this a valid way for mp games to function, if this is how it is well i really hope they change that cause even though im a fan and all i can say that that feature is f**** retarded
But it's not in the demo. I'd go straight back into the lobby when I'd finished a match in the demo. :/ Can't believe they took that OUT.

Also why do we have to wait so long after finishing a match? why should I have to wait for the count down to finish before I'm kicked out to the menu and have to reconnect?

1. What i never got to get back to the lobby =( always menu again.

2. Ahah yeah that's stupid as hell to xD

same here always back to menu also in the demo thats why i was like wtf when it was still the issue :/ its a big big annyoing problem they need to fix like ya right now.
Title: Re: Mechanics Needing To Be Changed
Post by: InfestedGoat on Feb 19, 2010, 08:44:44 AM
Playing with the same people is how you make online friends and start clans and such... it needs to be fixed.

Maybe theyll fix it when ever they finally put the dedicated servers we were promised... -__-
Title: Re: Mechanics Needing To Be Changed
Post by: Ironseven on Feb 19, 2010, 08:46:19 AM
Quote from: InfestedGoat on Feb 19, 2010, 08:44:44 AM
Playing with the same people is how you make online friends and start clans and such... it needs to be fixed.

Maybe theyll fix it when ever they finally put the dedicated servers we were promised... -__-

Yea, and it's not only about playing with the same people but between games having to reconnect wich does take a minute or two and it's really lame
Title: Re: Mechanics Needing To Be Changed
Post by: dallevalle on Feb 19, 2010, 08:46:39 AM
Quote from: InfestedGoat on Feb 19, 2010, 08:44:44 AM
Playing with the same people is how you make online friends and start clans and such... it needs to be fixed.

Maybe theyll fix it when ever they finally put the dedicated servers we were promised... -__-

one thing i dont get when you lunch a game isent the whole thing suposse to be ready ? like the server thing why the f**k is it in beta xD they had so long to do this crap and then the whole we cant play with the same people couse we get f**ked out to the menu xD its so freaking stupid.
Title: Re: Mechanics Needing To Be Changed
Post by: visagepoissons on Feb 19, 2010, 08:47:33 AM
Quote from: Ironseven on Feb 19, 2010, 08:42:24 AM
Quote from: visagepoissons on Feb 19, 2010, 08:39:53 AM
Quote from: Ironseven on Feb 19, 2010, 08:20:52 AM
SERIOUSLY ? i thought this was in the demo only.. Never did i actually assume the devs would consider this a valid way for mp games to function, if this is how it is well i really hope they change that cause even though im a fan and all i can say that that feature is f**** retarded
But it's not in the demo. I'd go straight back into the lobby when I'd finished a match in the demo. :/ Can't believe they took that OUT.

Also why do we have to wait so long after finishing a match? why should I have to wait for the count down to finish before I'm kicked out to the menu and have to reconnect?

1. What i never got to get back to the lobby =( always menu again.

2. Ahah yeah that's stupid as hell to xD
Maybe the host coincidently quit after the end of the game every time?
Title: Re: Mechanics Needing To Be Changed
Post by: dallevalle on Feb 19, 2010, 08:48:18 AM
Quote from: visagepoissons on Feb 19, 2010, 08:47:33 AM
Quote from: Ironseven on Feb 19, 2010, 08:42:24 AM
Quote from: visagepoissons on Feb 19, 2010, 08:39:53 AM
Quote from: Ironseven on Feb 19, 2010, 08:20:52 AM
SERIOUSLY ? i thought this was in the demo only.. Never did i actually assume the devs would consider this a valid way for mp games to function, if this is how it is well i really hope they change that cause even though im a fan and all i can say that that feature is f**** retarded
But it's not in the demo. I'd go straight back into the lobby when I'd finished a match in the demo. :/ Can't believe they took that OUT.

Also why do we have to wait so long after finishing a match? why should I have to wait for the count down to finish before I'm kicked out to the menu and have to reconnect?

1. What i never got to get back to the lobby =( always menu again.

2. Ahah yeah that's stupid as hell to xD
Maybe the host coincidently quit after the end of the game every time?

no way the game just came out people want to play like crazy no freaking way they would leave every god damn time xD i dont buy that.
Title: Re: Mechanics Needing To Be Changed
Post by: InfestedGoat on Feb 19, 2010, 08:49:50 AM
Ya seriously, no disrespect to rebellion. But they have made a browser list or two before this. It isn't that hard. Hell they could probably just import a steam browser list while they're working on their "perfect" one that apparently takes longer than two years to put in the game.

I am completely avoiding MP until I get dedicated servers. You know the lag is bad when you shoot and then a second later your bullet impacts.  >:(
Title: Re: Mechanics Needing To Be Changed
Post by: LogansFolly on Feb 19, 2010, 08:50:18 AM
Also,
On xbl i find it really hard to get into games.... is that because i was trying to play before the uk realese date..... not so many players?
Title: Re: Mechanics Needing To Be Changed
Post by: dallevalle on Feb 19, 2010, 08:51:34 AM
Quote from: LogansFolly on Feb 19, 2010, 08:50:18 AM
Also,
On xbl i find it really hard to get into games.... is that because i was trying to play before the uk realese date..... not so many players?

nah becuse so many got the game earlier so that shouldent be a problem dude its rebellion xD they kinda made a crappy online part sadly ( again its a kick ass game) but alot of fixes is needed for online thats for sure.  and to goat up there your freaking right 2 years and then they couldent even see this big big big flaw xD
Title: Re: Mechanics Needing To Be Changed
Post by: Ironseven on Feb 19, 2010, 08:53:41 AM
Quote from: dallevalle on Feb 19, 2010, 08:51:34 AM
Quote from: LogansFolly on Feb 19, 2010, 08:50:18 AM
Also,
On xbl i find it really hard to get into games.... is that because i was trying to play before the uk realese date..... not so many players?

nah becuse so many got the game earlier so that shouldent be a problem dude its rebellion xD they kinda made a crappy online part sadly ( again its a kick ass game) but alot of fixes is needed for online thats for sure.


Ye when it comes to online games (hosting them not the gameplay itself) they really did a horrible job
Title: Re: Mechanics Needing To Be Changed
Post by: dallevalle on Feb 19, 2010, 08:55:20 AM
Quote from: Ironseven on Feb 19, 2010, 08:53:41 AM
Quote from: dallevalle on Feb 19, 2010, 08:51:34 AM
Quote from: LogansFolly on Feb 19, 2010, 08:50:18 AM
Also,
On xbl i find it really hard to get into games.... is that because i was trying to play before the uk realese date..... not so many players?

nah becuse so many got the game earlier so that shouldent be a problem dude its rebellion xD they kinda made a crappy online part sadly ( again its a kick ass game) but alot of fixes is needed for online thats for sure.


Ye when it comes to online games (hosting them not the gameplay itself) they really did a horrible job

ya well at least lets hope they fix the problem els we know for sure they dont give a crap.
Title: Re: Mechanics Needing To Be Changed
Post by: x-M-x on Feb 19, 2010, 08:57:58 AM
lol all these posts and threads about this game..... my god this game is a complete mess hope over time it be sorted seems AVP2 was mor stable.
Title: Re: Mechanics Needing To Be Changed
Post by: Ironseven on Feb 19, 2010, 09:09:02 AM
Quote from: x-M-x on Feb 19, 2010, 08:57:58 AM
lol all these posts and threads about this game..... my god this game is a complete mess hope over time it be sorted seems AVP2 was mor stable.

Well the game is good in my opinon sure there are a tad issues that could be resolved, for example the problem described in this thread since it's really a pain in the *** this one.
Title: Re: Mechanics Needing To Be Changed
Post by: x-M-x on Feb 19, 2010, 09:12:15 AM
Well of course the game is good i like it but its nice to see AVP in updated graphics, but the games a complete mess and the fact that it uses "STEAM" isnt doing it any favors either lol.



Title: Re: Mechanics Needing To Be Changed
Post by: LogansFolly on Feb 19, 2010, 10:23:38 AM
Quote from: x-M-x on Feb 19, 2010, 09:12:15 AM
Well of course the game is good i like it but its nice to see AVP in updated graphics, but the games a complete mess and the fact that it uses "STEAM" isnt doing it any favors either lol.

Xbl don't use steam and the matchmaking system SUCKS on that to?

Com on rebillion fix some issues like you did with the ps3 demo that worked great after the patch.
Title: Re: Mechanics Needing To Be Changed
Post by: dallevalle on Feb 19, 2010, 10:54:14 AM
its so annoying your in a game its going great its all fun good people then when it ends then we cant play together couse it takes out to menu its so freaking annoying ...
Title: Re: Mechanics Needing To Be Changed
Post by: x-M-x on Feb 19, 2010, 11:07:32 AM
Quote from: LogansFolly on Feb 19, 2010, 10:23:38 AM
Quote from: x-M-x on Feb 19, 2010, 09:12:15 AM
Well of course the game is good i like it but its nice to see AVP in updated graphics, but the games a complete mess and the fact that it uses "STEAM" isnt doing it any favors either lol.

Xbl don't use steam and the matchmaking system SUCKS on that to?

Com on rebillion fix some issues like you did with the ps3 demo that worked great after the patch.


Well this game would be much better if it didn't use "STEAM" then we are free lol as for there matchmaking problems... thats been fixed in PS3 but don't know about XBL? hmmm....
Title: Re: Mechanics Needing To Be Changed
Post by: redxavier on Feb 19, 2010, 12:49:03 PM
- Predators maintain their cloaks when using wrist claws (especially in the SP campaign). At the moment, you do anything and you uncloak.

- Reduce the melee range of the aliens, I can't count the number of times when playing as marine I've been hit from about 6 feet away with a claw whilst moving backwards.
Title: Re: Mechanics Needing To Be Changed
Post by: dallevalle on Feb 19, 2010, 01:22:08 PM
Quote from: x-M-x on Feb 19, 2010, 11:07:32 AM
Quote from: LogansFolly on Feb 19, 2010, 10:23:38 AM
Quote from: x-M-x on Feb 19, 2010, 09:12:15 AM
Well of course the game is good i like it but its nice to see AVP in updated graphics, but the games a complete mess and the fact that it uses "STEAM" isnt doing it any favors either lol.

Xbl don't use steam and the matchmaking system SUCKS on that to?

Com on rebillion fix some issues like you did with the ps3 demo that worked great after the patch.


Well this game would be much better if it didn't use "STEAM" then we are free lol as for there matchmaking problems... thats been fixed in PS3 but don't know about XBL? hmmm....

i dont think its steams fault its rebellion´s fault its there game THEM who came up with all of it so dont blame steam.
Title: Re: Mechanics Needing To Be Changed
Post by: Puks on Feb 19, 2010, 01:24:34 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F2442%2Fbeznzvuhh.png&hash=8a029e04a643c04027ccdb18fde83aa6e0cb7fc7)
Title: Re: Mechanics Needing To Be Changed
Post by: harper on Feb 19, 2010, 01:46:08 PM
Who else thinks that it does and that it needs more maps soon

Title: Re: Mechanics Needing To Be Changed
Post by: MrBrokenTusks. on Feb 19, 2010, 01:47:42 PM
I just want them fix it so I can get in matches with more than six or seven people in it. :(
Title: Re: Mechanics Needing To Be Changed
Post by: harper on Feb 19, 2010, 01:49:19 PM
Quote from: Predator:o:95 on Feb 19, 2010, 01:47:42 PM
I just want them fix it so I can get in matches with more than six or seven people in it. :(
yea i know what you mean ....

but it would be nice to have four people on 1 console !
Title: Re: Mechanics Needing To Be Changed
Post by: MrBrokenTusks. on Feb 19, 2010, 01:51:49 PM
If they fixed the multiplayer first I would be happy with split screen. But if they didn't fix multiplayer and added split screen I would be angry.
Title: Re: Mechanics Needing To Be Changed
Post by: harper on Feb 19, 2010, 01:53:08 PM
Quote from: Predator:o:95 on Feb 19, 2010, 01:51:49 PM
If they fixed the multiplayer first I would be happy with split screen. But if they didn't fix multiplayer and added split screen I would be angry.
yea your right
well there are a few bugs in it !
Title: Re: Mechanics Needing To Be Changed
Post by: MrBrokenTusks. on Feb 19, 2010, 01:54:48 PM
I don't mind bugs because I never see any but I mind about the matchmaking
Title: Re: Mechanics Needing To Be Changed
Post by: harper on Feb 19, 2010, 01:55:37 PM
Quote from: Predator:o:95 on Feb 19, 2010, 01:54:48 PM
I don't mind bugs because I never see any but I mind about the matchmaking
thats one of them only a handful of people to a macth


Title: Re: Mechanics Needing To Be Changed
Post by: MrBrokenTusks. on Feb 19, 2010, 01:58:05 PM
And I want ranked tdm to have a species limit rather than a team balancing as default.
Title: Re: Mechanics Needing To Be Changed
Post by: harper on Feb 19, 2010, 01:59:59 PM
Quote from: Predator:o:95 on Feb 19, 2010, 01:58:05 PM
And I want ranked tdm to have a species limit rather than a team balancing as default.
yea i know but we cant expect them to fix it within the first couple weeks of realse

Title: Re: Mechanics Needing To Be Changed
Post by: LogansFolly on Feb 19, 2010, 02:16:47 PM
Quote from: dallevalle on Feb 19, 2010, 10:54:14 AM
its so annoying your in a game its going great its all fun good people then when it ends then we cant play together couse it takes out to menu its so freaking annoying ...

I agree you could spend hours in the same room playing the best game mode over. But instead you have to keep trying to find matches which is a bummer. It takes ages!!
Title: Re: Mechanics Needing To Be Changed
Post by: Suicide767 on Feb 19, 2010, 02:50:34 PM
Review and things that could potentially be improved via dLC

Please read Trigger

wow, I just played the full game and its alot worse than what I expected, all species only have four weapons, previous games allowed at least ten to strategize your attack, when playing the Species death match, I often find when I play as a predator i cannot perch myself somewhere, observe the battlefield and plan my attack, as 9 times out of ten an aliens keeps sticking has tail through me or up my arse. thus killing me constantly, as well as others, it puts me off playing predator as I do not feel like one, as i did in AVP2. you cant observe, plan and attack anymore, its just run in kill die run in kill die. another boring MW2. the single player campaigns especially the marine campaign very gd job done on that, the predator is 2nd places, it was ok and a lil bland, and alien campaign was terrible, it was very very bland. it needed more variety. other than that the game is alright, but could do with some serious improvements via DLC.

1. Enable Headbiting in multiplayer

2. stop with the insta bodies disappearing magic trick  it removes the fear of being the next one dead, make em disappear after 30 secs or so but not instantly I know this was done for frame rate issues but surely it cant be that bad to add 30 seconds? or even 20?.

3. Predators should be able to counter stealth moves with a button that appears for a second either A,Y,X,B, if he presses it on time and with the right button, he counters if not the kill goes to the stealther. the ammount of arse-rape predators have to put up with when they strategize is unbearable. the insta kill stealthing really removes the fun of being a predator. humans is alright. when im stealthed with a human its actually fun, it feels a lil scary with me and my team mates. but predators, thats taking it abit too far.

4. Lower the range that you can perform a stealth kill, from the demo to the full game, I can still see people telling scotty to beam them to the prey and stealth them, even when the prey/target is turned around, he gets automatically turned round AGAIN for the stealth. extremely frustrating.

5. More weapons! 4 is not enough, its far too little for both marine and predator. make the maximum capacity carriable 4 but not 4 weapons in total, wow, add some variety.

6. Add taunts for both marine and predator, the number one thing that scared me in avp2 when playing AGAINST a predator was the taunts, it freaked so many people out. now there is nothing, its alot less scary. adding fearful taunts for marines when bring more fear to the atomosphere

7. Add a few more taunts for the alien, 1 is gd, adds a little bit of fear, but could do with at least 5 different taunts each.

8. add a crouch, Please please add a crouch! the ammount of times i have needed to crouch behind a box or something as a predator or marine to hide or to avoid being killed is unimaginable.

9. Lifecycle, this has already been explained as to why it could better the game, hard to spot fast creature skuttling about making clicking noises at you about to facerape you is the scariest thing on earth. add it.

10. Character advantages and disadvantages. some characters should be slower and stronger, some should be faster and weaker, it tips the balance of the game bettering the fun and fear. EG. AVP2 differences between predalien and drone alien and runner. drone alien normal speed normal health, normal fight. runner weaker but faster and harder to hit, good for scouting and quick attacks. predalien. stronger, can pounce farther. and did more damage, quite a scary creature in a 1 on 1. each could tip the balance back and forth, as could characters on marines and predators, the point is, to win the battle you had to coordinate properly. that what was gd about it. in this, no coordination, no variety, no balance tipping, and worst of all no fear.

11. oh and the alien pounce is shit, one other that the scared me was when i turned round ai see and alien in midflight lunging towards me at top speed. make it so that aliens pounce on their prey not skate up to them and slap them on the face. i thought this was possible at first when i watched the marine trailer, and saqw an alien pounce on the player and about to headbite him, that woulda been good, but the alien was given a girly slap instead of a terrifying alien pounce. fix it.

These are the 11 things that could be added to improve the gameplay, and to improve the games lifespan.
I hope you use my information and review.
Sui
Title: Re: Mechanics Needing To Be Changed
Post by: FiveByFive on Feb 19, 2010, 03:06:21 PM
Yep, the matchmaking system certainly isn't up to par to that of CoD...

Especially the lack of an "in between" round lobby for newly acquainted players wanting to play multiple rounds against eachother (like in CoD MP)

The game is great, just that little effort could make it better.

As for mechanics, I think everything else is fine...except the level deisgn is a bit bland (except for the first marine missions inside dark complexes) especially the wide-open areas.
Title: Re: Mechanics Needing To Be Changed
Post by: kroenen77 on Feb 19, 2010, 10:33:15 PM
my wishes for the ps3 AVP:
-fix the soundbugs(weylandvoice in lab and the 1sek nosoundbugs)
-fix the tearing on ps3 when you look around slowly(on the 360 no tearing)
-fix the visionmodefreeze in the predatorcampaign
-an 1080p upscallingoption for the ps3,would be nice ..DEAD SPACE was only 720p,too..but after the patch you can play it in 1080p.it would be ok for me,when i can install the game,and its than running smoother.

please REBELLION fix that and i am happy.the game is so great..dont let it suck on the ps3.

for all AVPplayers on ps3 and 360: my ID is on both kroenen04 feel free to add me.

WHEN THE HOST IS LEAVING THE GAME ITS OVER!!!what a f**** is that?
Title: Re: Introducing a new Rebellion staff member to AvP-Galaxy
Post by: cabbageheat on Feb 20, 2010, 09:05:07 PM
I have a question/rant:

Please, for the love of God, fix the multiplayer.  Why are we booted back, every game, every round, to the multiplayer menu screen????  just to setup the match all over again?  You have to jump through hoops everytime you want to play on-line.  Why is that?

Did no one in Q&A or a single game tester ever say....hey, uhm, this sucks.  This is a very slow, cumbersome matchmaking system.  Who goes all the way back to the menu and setup the multiplayer all over again??? 

And there is also no way of telling who is hosting.  Am I missing an icon or something?  And why can't I mute people??  This is some strange shortsightedness or just a bad call.
Title: Re: Re: Introducing a new Rebellion staff member to AvP-Galaxy
Post by: redxavier on Feb 20, 2010, 09:12:07 PM
I agree on the desperate need for the multiplayer browsing to be fixed/worked over. Being kicked back to the main multiplayer menu is infuriating, it even rests your search filters.

Also, I've noticed that on many ranked matches the options are set to team balancing off. That's all nice and lovely but when one team consists of 2 people and the other 6, it gets ridiculously unfair. Why even have an option to deliberately have unbalanced teams?



Title: Re: Re: Introducing a new Rebellion staff member to AvP-Galaxy
Post by: JediMasterGabe on Feb 20, 2010, 09:52:39 PM
It's not just the ps3 matchmaking, the Live matchmaking Is also terrible, for some reason I can only get into p.h., infestation or standard deathmatch games. And yes also host migration and partying up after matches would be much appreciated.

P.S. The Predator is so rediculously overpowered in MP. Seriously what is it's weakness? You can stealth kill a marine from ten feet away but you have to be right next to a predator to kill him.
Title: Re: Introducing a new Rebellion staff member to AvP-Galaxy
Post by: kewhite on Feb 20, 2010, 10:47:46 PM
-In predator hunt,the smartgun ruins the whole game. The marine with the smartgun is the going to be the next predator EVERYTIME. there are way too many marines running around hunting the ONE predator for there to be a tracking weapon for the marines. Also the predator time limit needs to be lengthened. I agree that there should be a limited time, but there's virtually no time for planning or strategizing as of right now. 20-30 more seconds at least would do it. Currently, most matches result in about 3-5 kills for a predator per match if they are lucky, or more if they are complete nerds, but not too often. most of the match is spent swapping predator turns. its lame, and the pred needs a little bit more advantage.

-In all game types, Id like to be able to customize match settings for player matches including being able to turn off certain weapons, motion trackers, time limit for the predator, max species in a team deathmatch, stealth kills, etc...

-In the sequel (or if im lucky, in an update for this game) id like to be able to reassign buttons to my liking instead of simply have default control set-ups. theres a billion different setups ive wanted to try, considering i really dont like any of the default setups. I figure this is an easy request.

-PLEASE return alien wall walking to the original setup in the earlier pc games, or at least give us the option in the options menu. Its not terrible, but the older way was just much better.

-The marines motion tracker needs to be limited to looking forward. for some reason it picks up signals from behind, and its pretty cheesy at times.

-The alien tail move from the ceiling is a rediculous move, and its very devastating. could be toned down a bit or at least be given the same charge time that it does from the ground.

-Predator melee needs to be slowed a bit. Its hard to beat a predator in a straight melee combat as an alien. Predator should be focusing on using his weapons. currently predators can dominate without a single pickup.
Title: Re: Mechanics Needing To Be Changed
Post by: Suicide767 on Feb 21, 2010, 04:39:31 PM
rebellion have really f**ked this game up aint they? i saw someone saying they would f**k it up and i said,
" im sure rebellion will do well they are avp fans themselves " i regret saying that now.

Sui
Title: Re: Mechanics Needing To Be Changed
Post by: Porkus Maximus on Feb 21, 2010, 04:54:59 PM
Quote-In predator hunt,the smartgun ruins the whole game. The marine with the smartgun is the going to be the next predator  EVERYTIME. there are way too many marines running around hunting the ONE predator for there to be a tracking weapon for the marines. Also the predator time limit needs to be lengthened. I agree that there should be a limited time, but there's virtually no time for planning or strategizing as of right now. 20-30 more seconds at least would do it. Currently, most matches result in about 3-5 kills for a predator per match if they are lucky, or more if they are complete nerds, but not too often. most of the match is spent swapping predator turns. its lame, and the pred needs a little bit more advantage.

From what I can tell the smartgun locks onto Predators even if they're not moving, which is a big problem.  If I could "hide" from the smartgun by standing still I wouldn't mind so much.

EDIT: Just finished a couple of ranked Hunt games and yeah the smartgun was definitely locking onto me even if I wasn't moving.  Spawned as the Predator 3-4 times but each time the smartgunner was ontop of me within 10 seconds and there was absolutely nothing I could do.  One time I managed to get away with 1 block of health, I escaped and healed, then I just got nailed again trying to pick up a weapon.
Title: Re: Mechanics Needing To Be Changed
Post by: Porkus Maximus on Feb 21, 2010, 07:10:38 PM
Double postan.

I'm getting pretty fed up with the spawn mechanics that Rebellion have dug up from the stone age.  Spawning at random locations around the map, in a team game?  Dropping players directly in front of the opponent that just killed them?  What's even more ridiculous is this kind of thing happens even with 5-6 players.  In my last game on Ruins, I died in the circular area surrounded by pillars and there were a pair of Alien players patrolling the area.  I spawned in that same area about 4 times in a row, I barely had time to even move from my spawn point before I was tailed to death or stealth killed.
Title: Re: Mechanics Needing To Be Changed
Post by: Xhan on Feb 21, 2010, 07:21:46 PM
'ken Oath. Spawn protection until jump, pounce or attack is a must; domination spawning should also be used for MSTDM and TDM.

Title: Re: Mechanics Needing To Be Changed
Post by: hardwired on Feb 21, 2010, 07:59:37 PM
Im speakin for the PC-Version (i play primary rine and predator)

-smartgun should only trackin if the enemy moves and a reduced range for trackin or make the trackin less effective if the enemy is far away

-sniper enemyhighlighting should be reduced

A good rine doesnt need it that way. Some rine-players just think it is their skill, if they use the weapons and score. Its...NOT!

-Rines are ridicilous effective in melee. They shouldnt be that good in blocking etc..
So it shouldnt be that hard for preds and aliens to kill them (fast) if the allready reached them, which isnt that easy, if they play as team and are aware
Besides it would be more true to the movies and preds and aliens would look more serious/dangerous. Really: Wheres the point of aliens and predators, if rines kick their asses in that way.
There are other points, where they maybe could be stronger.

-same startpoint for members of the same species in species-tdm

-change race in species-tdm (I like all species, but prefer to play the one i want to play)

-possibiltly to play only with 2 species (yeah you got infestation and predhunt, but they are no real compensation)

-hunt-mode could be more attractive

-norespawnmode would be good

-fix the disc

-i hope the melee will be optimised, so preds and aliens became equal in melee (but no bloody advantage for the alien, there are other things that can be increased to make them stronger in generall) and the system uses its full potential.

BTW: As i played the rine-campaign i never felt really menaced by the standardaliens. That was sad.  :-\ They were too slow and weirdly crawling in any direction except the one, where i stood and the rine-cqc was to strong.

Title: Re: Mechanics Needing To Be Changed
Post by: SoggyWorm on Feb 21, 2010, 08:10:39 PM
Only problem i have is the disc, that needs to be fixed and if its not going to be fixed then the smartgun needs to be as strong as the disc (although this means Aliens will get pwned, so it wont be balanced, but then again the disc is not balance atm so that's not the point) because a slow moving smartgun Marine gets taken out by that disc while barely firing 15 bullets. The Aliens just get pwned by the disc because you get close and Predators just use it as a one hit melee weapon, so god knows how to make an improvement for Aliens like the one i mentioned for the Marines smartgun (again causing imbalance, but again that's not what I'm getting at).

Removing the thing altogether wouldn't be that bad either to be honest, because Predators are the best in face to face on the ground melee if used right and they still have the best weapons (excluding the disc) if used right. Even without the disc its still very easy to get a lot of kills with Predator if the other equipment is used right/properly Right now the disc really does that require skill, its almost as bad as running around killing everyone with knife on MW2 (just an example of a one kill, spammable and unskillful tactic). The disc could possible even be used like the knife in MW2 haha, run around and throw disc in peoples face, very possible.

So what if a Predator has less equipment I just want the game to be fun and I'm encountering more and more people, like me, who are starting to get fed up because of the Predators disc. The game needs to be balanced, not just solely canon.

EDIT: This complaint is more towards being a Marine player because the disc, tbh, is quite easily dodged with Aliens a majority of the time. But this is not the case with Marine. I dodge a disc 3 times once and kept going around the corner and putting bullets into the Predator, but because he has a lot of health and is 5 miles (exaggeration) across the map i eventually get hit by that disc.
Title: STDM Team balance...
Post by: Nuke on Feb 22, 2010, 04:56:02 PM
Auto-balance should be on by default. It's no fun being the only marine, against a few aliens and a LEGION of predators!
Title: Re: STDM Team balance...
Post by: FearPeteySodes on Feb 22, 2010, 04:58:27 PM
I can't say i disagree.  :P

I do however wish you could maybe have a chance at manually balancing teams.  Volunteering to join a undermanned team if it's a species you like is something i'd like to have.
Title: Re: STDM Team balance...
Post by: CONKERSBADFURDAY on Feb 22, 2010, 05:40:11 PM
I disagree. I LOVE being the only marine against a f**kton of aliens and preds. The preds are always in alien mode so I can sneak up on em more, and it's such a target rich enviornment that I can rack up the kills.

Being the lone marine is so much more fun than having a large group.

I AM RAMBO

:V
Title: Re: STDM Team balance...
Post by: Caosss on Feb 22, 2010, 05:44:04 PM
Gimme balance pleease, I cant see the reason for us not being able to change species mid match.. But then agian, I cant see why we cant join games in progress either <.<
Title: Re: STDM Team balance...
Post by: Xenodog on Feb 22, 2010, 05:45:59 PM
Personally, i think you should be able to pick your species in the lobby.  :P
Title: Re: STDM Team balance...
Post by: FiveByFive on Feb 22, 2010, 05:55:12 PM
I'm all for Auto-Balance...I hate being a pred, but it's still fun to sometimes be forced to be one.

Or else, you have 6 kids trying to hog the disc to spam the hell out of the other races...gets annoying.

I don't mind one disk spammer, but when you have three...ugh...
Title: Re: STDM Team balance...
Post by: Xhan on Feb 22, 2010, 05:57:03 PM
no autoANYTHING.
Title: Re: STDM Team balance...
Post by: FearPeteySodes on Feb 22, 2010, 05:59:30 PM
I guess i don't know why the species balance system wasn't used for teams. 

i.e. If there's a spot on the team you want to join, it allows you to.  Nothing auto about it, and could work itself out.
Title: Netgun, Combistick (melee) and Combistick Replacement for whatever it's worth.
Post by: Proj2501 on Feb 23, 2010, 04:39:02 AM
The Netgun: How it should've worked.

A.The Predator cocks it and takes aim.
B. Fires the net
C. The Alien/Marine is enveloped by it.

However, the Netgun isn't a one shot one kill weapon, it serves to pin an opponent for a set amount of time for the Predator to kill it with it's Wristblades or other weapon.

D. If the Predator takes too long to make his way to the potential victim,
~The Aliens blood will eat through the net. (Like AvP)
~The Marine will use a blade to cut through the net. (Think Danny Glover in P2)

If the Predator makes it in time, it gets the kill.

*I've drawn some sketches (in FPS style) that I'll upload sometime tomorrow.*

Combistick (Now a melee weapon)

Has more range than the Wristblades with slighty greater damage.
Simple as that.

Combistick as Ranged Weapon's REPLACEMENT...
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Faap.blackaris2001.org%2FPredatorPropReplica%2FDartTipWeaponPropReplicaS.jpg&hash=cbcce4160022d09897a5aa91ca3d215dc27a0e8a)

Call it what you will. Picture, instead of picking up the Combistick, the Predator picks up a certain number of these to use for range kills. Boom. Problem solved.

I hope your taking notes Rebellion.
Title: Re: Netgun, Combistick (melee) and Combistick Replacement for whatever it's worth.
Post by: MadassAlex on Feb 23, 2010, 04:40:46 AM
Yeah, because Predators totally need more melee range and damage.
Title: Re: Netgun, Combistick (melee) and Combistick Replacement for whatever it's wort
Post by: Proj2501 on Feb 23, 2010, 04:47:54 AM
Well, tweak what we have now. I think the Netgun should have a maximum range, i.e., it wouldn't work from across the map. If anything it would be better to use it as close range, since time would be against you.
Title: Re: Netgun, Combistick (melee) and Combistick Replacement for whatever it's worth.
Post by: Tomar on Feb 23, 2010, 04:49:27 AM
Quote from: Proj2501 on Feb 23, 2010, 04:39:02 AM
...

http://aap.blackaris2001.org/PredatorPropReplica/DartTipWeaponPropReplicaS.jpg

Call it what you will. Picture, instead of picking up the Combistick, the Predator picks up a certain number of these to use for range kills. Boom. Problem solved.

...

What we have here Ladies and Gentlemen is the projectile from the dart weapon or more commonly know speargun from the predator out of Predator 2. Those projectiles you actually shoot out of the Speargun in AvP 2 and they had a travel time while ONLY being ONE-HIT kill weapons when you hit your enemy in the head means for humans 100% kill and for aliens too but it depended a LOT on the Alien type cause a Preatorian could survive a hit to the head with a spear from the Speargun ;).

Yup, I am ALL for SKILLFUL weapons back for the Predator and giving him his energy replenishment back with the SIFTER and probably a true PREDATOR akin CLOAK SYSTEM if we are AT IT instead of HAVING A BRAWLER ONLINE!
Title: Re: Netgun, Combistick (melee) and Combistick Replacement for whatever it's worth.
Post by: PsychoticMarik on Feb 23, 2010, 04:56:37 AM
Seems like a cool idea to me.
I would allow the spear to be used as melee and as a throwing weapon myself.
Increasing melee power and range a little bit, making you retrieve it once thrown, and throw in some new trophy kills for the spear while your at it.
I would only want it to be a melee weapon tho if they balance the preds wrist blades.

Put the pred at a disadvantage with his wrist blades vs aliens, and about on par(maybe slightly stronger)with them while using the spear.

The net gun sounds kinda pointless considering the one shot kill weapons the pred has now, but it sounds fun and with some tweaking it could be useful.

Title: Re: Netgun, Combistick (melee) and Combistick Replacement for whatever it's worth.
Post by: dallevalle on Feb 23, 2010, 05:01:38 AM
actully why dident they include net gun to begin with it only makes sence to put it in really
Title: Re: Netgun, Combistick (melee) and Combistick Replacement for whatever it's wort
Post by: Proj2501 on Feb 23, 2010, 05:02:16 AM
Quote from: PsychoticMarik on Feb 23, 2010, 04:56:37 AM
The net gun sounds kinda pointless considering the one shot kill weapons the pred has now, but it sounds fun and with some tweaking it could be useful.

Well, you can't always get to the exact weapon you want and if you do, someone may have already picked it up. At least if you have your hands on this, you can still reek some havoc.

Just saying.  ;)
Title: Re: Netgun, Combistick (melee) and Combistick Replacement for whatever it's wort
Post by: PsychoticMarik on Feb 23, 2010, 05:05:02 AM
Quote from: Proj2501 on Feb 23, 2010, 05:02:16 AM
Quote from: PsychoticMarik on Feb 23, 2010, 04:56:37 AM
The net gun sounds kinda pointless considering the one shot kill weapons the pred has now, but it sounds fun and with some tweaking it could be useful.

Well, you can't always get to the exact weapon you want and if you do, someone may have already picked it up.

Just saying.  ;)
Thats true but most maps have multiple weps for the preds. 2 plasma casters...2 discs.
Im not against the idea tho.
Even if its not the most useful thing ever created it could still be a lot of fun.
Then again I've got no evidence to support it being useless : P

Assuming the preds wrist blades get a nerf in power it could allow them to maul a person to death while trapped in the net. :P
Title: Re: Netgun, Combistick (melee) and Combistick Replacement for whatever it's wort
Post by: Proj2501 on Feb 23, 2010, 05:07:29 AM
Well, why have 2 plasma casters per map? Honestly, it would allow for limitations on the Predators who have a slew of ranged weapons. This would still have some range, but not the same as the plasma caster. If someone really wanted the plasma caster they would have to wait for it to respawn as opposed to going to location B.

Quote from: PsychoticMarik on Feb 23, 2010, 05:05:02 AM
Assuming the preds wrist blades get a nerf in power it could allow them to maul a person to death while trapped in the net. :P
That would be the point.
Title: Re: Netgun, Combistick (melee) and Combistick Replacement for whatever it's worth.
Post by: PsychoticMarik on Feb 23, 2010, 05:10:02 AM
I suppose that's true as well.

I can definitely see a purpose for it.
It should also pin people to whatever they hit.
So if you shoot it at someone say on Temple it would pin them to the wall about 15 feet above the ground.
Just tossing around meh ideas.

More weapons would be welcomed.
Title: Re: Netgun, Combistick (melee) and Combistick Replacement for whatever it's wort
Post by: Proj2501 on Feb 23, 2010, 05:13:43 AM
Well then you'd see people/aliens flying through the air sticking to things. While it sounds cool and harkens back to Predator 2, I would say make it easy for the game developers and simply have whatever is caught in the net to fall to the ground.

*Edit*

But you make me think. If the point of *my* Netgun is to give the victim a shred of chance to escape, then maybe they should fly back a certain distance to make the Predator close some ground to get to you. But still, sticking to walls/ceilings should be left to the wayside. 
Title: Re: Netgun, Combistick (melee) and Combistick Replacement for whatever it's worth.
Post by: hellrazr1231 on Feb 23, 2010, 05:17:24 AM
replace mines with net gun and I would be happy.  While were at it swap the spear launch speed with the disk. Spear has a delay and disk has none.  They should switch that and there would be alot of happier people.
Title: Re: Netgun, Combistick (melee) and Combistick Replacement for whatever it's wort
Post by: PsychoticMarik on Feb 23, 2010, 05:19:51 AM
Quote from: Proj2501 on Feb 23, 2010, 05:13:43 AM
Well then you'd see people/aliens flying through the air sticking to things. While it sounds cool and harkens back to Predator 2, I would say make it easy for the game developers and simply have whatever is caught in the net to fall to the ground.

*Edit*

But you make me think. If the point of *my* Netgun is to give the victim a shred of chance to escape, then maybe they should fly back a certain distance to make the Predator close some ground to get to you. But still, sticking to walls/ceilings should be left to the wayside.
Guess thats a good point.
Just something I thought would be neat.
I do think they should fly back a short distance tho to give them a bit of a chance.
Title: Re: STDM Team balance...
Post by: Nickgazord on Feb 23, 2010, 05:51:43 AM
I say you should be able to pick your species then go into match making so it puts you into a game and everyone is happy on who they want to be and makes the teams fairly even. If they fix the matchmaking that is.
Title: Re: Netgun, Combistick (melee) and Combistick Replacement for whatever it's worth.
Post by: Sifer2 on Feb 23, 2010, 05:54:01 AM
The Netgun would have been perfect for this game if they had designed the Predator like he should have been. That is only good at killing one person at a time. The Netgun could have helped out there letting you temporarily pin down one person while you kill another. But no instead we got the super noob Disc that can kill 4 or 5 people in one throw lol. As it is unless he is toned down some the last thing the Predator needs is new weapons. If they did weaken him though the Netgun, Dartgun, an maybe those laser traps would be interesting weapons for him.
Title: Re: Netgun, Combistick (melee) and Combistick Replacement for whatever it's worth.
Post by: Crabface on Feb 23, 2010, 05:59:20 AM
A very good question is why Rebellion thought a throw only combi-stick would be a good idea in the first place. In the movies how many times does a predator throw a combi-stick... once. This game was ridiculous; Rebellion could be considered the kings of AVP then they fail in a way like this. Also sticks bank is way too high, had a marine in my sight but the stick hit a wall on the way.
Title: Re: STDM Team balance...
Post by: 101ST Starwind on Feb 23, 2010, 06:23:52 AM
Quote from: CONKERSBADFURDAY on Feb 22, 2010, 05:40:11 PM
I disagree. I LOVE being the only marine against a f**kton of aliens and preds. The preds are always in alien mode so I can sneak up on em more, and it's such a target rich enviornment that I can rack up the kills.

Being the lone marine is so much more fun than having a large group.

Hoo-ah.

This game succeeds in one area where AVP2 kind of failed. Even with the faster runspeeds, the game was just much slower paced it seemed like. This game is pure run and gun as the Marine - even an organized group of Marines will get run over by the other two races if they try to camp and the other team isn't retarded.
Title: Re: STDM Team balance...
Post by: Xeros Kore on Feb 23, 2010, 06:27:23 AM
Quote from: Nickgazord on Feb 23, 2010, 05:51:43 AM
I say you should be able to pick your species then go into match making so it puts you into a game and everyone is happy on who they want to be and makes the teams fairly even. If they fix the matchmaking that is.

THIS.  I hate waiting around for the game to finally find a damn match, and marine is the only option available.  No offense to the players that enjoy playing the marine, but I hate it.  Give me the pred, or at the very least, the alien.
Title: Re: STDM Team balance...
Post by: PRI. HUDSON on Feb 23, 2010, 08:13:36 AM
Changing species mid match is the dumbest idea I've heard yet.
Title: Re: Introducing a new Rebellion staff member to AvP-Galaxy
Post by: Wrist Blades on Feb 23, 2010, 05:44:54 PM
Even though it's more probable that my suggestions and gripes get ignored in the flood of player feedback, I still want to give my two cents in hopes of refining the AvP experience.

The biggest gripe I have which also could get the easiest fix is that the game doesn't give us players any variables to toy with when we set up games to be searched. Since it's a P2P system of hosting, you could voluntarily host a game but with the ability to:
- toggle friend indicators on and off both on HUD (the arrows) and on the radar (everyone would emit a blip instead of those friendly crosses)
- increase or decrease (or even disable) Predator's time limit in Predator Hunt
- ability to disable some of the species in species or mixed species deathmatch
- give species specific weapons from the get-go or disable or enable specific weapon spawns in the match

All this could be added to player matches only both on consoles (I'm playing on 360) and the PC so that you couldn't cheat ranks.

The server-side variables would be an easy fix. Currently I have a group of friends who won't buy the game if there isn't any way to modify the match settings. They and I find the current ones set in stone bad in terms of fluid gameplay. I bet the lack of options is holding a lot of potential buyers back.

My second gripe is about the diminished arsenal if you compare AvP to AvP 3. This is gripe that probably won't be addressed since it would take extra effort to model, code, animate etc. the extra content and the only way I'm seeing this could be added would be some DLC which would divide the player base even more. But if somehow Rebellion thought they'd add more weapons, then at least Predator really needs his netgun, a melee version of combistick for swift kills and maybe speargun to help him survive in Predator Hunt. He has to have some weapon to "divide et impera" marines that work in a group. Currently the disc is a bit annoying insta-kill weapon and so is the shoulder cannon. Extra weapons could do less damage but help him pick out targets from larger groups. Also, the way Predator has to use the pre-destined charge panels to restore energy is basically suicide so I wish there was some option to let him regenerate it via some self-carried charger like in AvP2.

But, as I said, the variables are the first and foremost thing I'm hoping to get patched in, both on consoles and the PC.  :)
Title: Shoulder Cannons
Post by: Tyranix on Feb 23, 2010, 06:44:54 PM
The Shoulder Cannon. First off, this is not a rip on the weapon, it does take some skill to use it in most circumstances and most players don't heavily rely on it. With that said, there are people who exploit this weapon. For example, in small number matches (don't have much of a choice sometimes with ranked matches) many pred players will do nothing more, than grabbing the shoulder cannon, find high ground and let the auto aim do the rest of the work. Now this is no problem, in bigger matches a couple preds can't always watch their backs or sides, or even use cover.

But these guys are basically the bottom of the barrel, you often enough can easily kill them in a melee fight with only using light attacks, if they kill you with any other weapon it's simply because when you go after them you don't expect them to use it and drop your guard.

Again, I think the weapon is fair and useful but there are some people who rely too much on it with little to no skill. I would like to see the spawn time on this weapon reduced so it would be harder for people who ONLY rely on this weapon.
Title: Re: Shoulder Cannons
Post by: Magneto on Feb 23, 2010, 06:49:01 PM
I, myself, have no problems with the shoulder cannon, just the disk that the Predator's use. It's by far the most over-powered weapon in the game, and well, that's pretty much it. Once you see those red lasers aiming towards you you can almost be certain that you're going to die, and at the top will appear the little disk symbol with your name on the right.

Once again, I really haven't seen anybody 'exploiting' the shoulder cannon. It seems like a fair weapon with no stupid advantages.
Title: Re: Shoulder Cannons
Post by: Effectz on Feb 23, 2010, 06:49:42 PM
you have to remember,sometimes ther shoulder cannon is the only weapon available that they can reach at the time,its pretty hard to die from the shoulder cannon,you gotta be standing still for it to hit you.You can see it coming from a mile away a big red beam and a glow as it charges all u gotta do is sprint,what your problem?
Title: Re: Shoulder Cannons
Post by: Tyranix on Feb 23, 2010, 07:17:39 PM
I never stop moving so disc kills only happen to me if I charge them head on.

Honestly played about a dozen games now, where all players pick pred, and they go for the shoulder cannon right off, sit up high where an alien needs to come out in the open to get too, or a marine can't see well. You see this happening in matches alot when they don't have preds to fight against, because often enough other preds can counter the effect

Not saying the weapon takes no skill, don't get me wrong, but how they use it is rather infuriating.
Title: Re: Shoulder Cannons
Post by: Inferno on Feb 23, 2010, 07:25:55 PM
how about you being in a melee fight and the person jumps backwards and fires a charged plasmacaster bolt while doing so. Your reaction time is limited, he's fairly close so splash damage will hurt, usually your dead and he's still alive. very unfair for aliens engaging in melee. It ruins my precious pred on pred battles. Its retarded and juvenilee, it ruins the combat system. Id like for the caster to not be operational during a jump to fix this issue.
Title: Re: Shoulder Cannons
Post by: ScardyFox on Feb 23, 2010, 07:45:26 PM
The caster is fine, you can bob and weave around it from distance and up close can get you killed as well. Its the damn disc that needs some nerfing.
Title: Re: Shoulder Cannons
Post by: Drone23 on Feb 23, 2010, 07:48:21 PM
 As the Predator I almost always go after the Shoulder cannon first, especially in a Predator Hunt Match, it almost gurantees atleast 1 kill, after that first quick kill I go and find my Spear, which does not give away you're posistion like the Disc/Cannon.

The disc is nice, it's spammable, and does not take energy but a good group of Marines should be able to take you down every time you try and use it, sure you will get the first Marine, but the next 2-3 should have enough skill to take you down, if not, it's their fault and you continue on you're killin spree.

I have been playing alot of Predator Hunt and I tell you what, the Predator is Not over powered, I have got into games where it seems like every Marine knows exactly what weapon you are going for and where it is, and the SG really evens the plain out, you see one of those, you get the hell out of there..

Last night I got 4 people in a row with the Spear on Gateway, I'm sitting ontop the colonies highest point watching 8-10 marines walking around doing their thing, and out of all these people I notice one or two standing still... yea those guys don't last long.. I have had people feet away from me get hit by the spear and I tell you what, theres nothing in game more exhilerating then seeing that...


"Edit" Forgot to mention.. as the Alien I would say I dodge 7-8/10 Plasma shots aimed at me, a quick pounce or sprint at the right time will avoid the plasma shot almost every time.
Title: Re: STDM Team balance...
Post by: CONKERSBADFURDAY on Feb 23, 2010, 09:53:39 PM
Quote from: PRI. HUDSON on Feb 23, 2010, 08:13:36 AM
Changing species mid match is the dumbest idea I've heard yet.
And that's the one thing I really miss from AvP2. But then, we don't have two sets of humans this time around, which changes things a bit.

But people leave mid game and teams go way out of balance, it would be nice to even them up a bit sometimes. Plus, I like being on the team with the least amount of people.

For DM and TDM it would be nice to be able to switch species mid game.
Title: Re: STDM Team balance...
Post by: X-Rex on Feb 23, 2010, 09:59:21 PM
I would think I'd also hate being the only Marine, but then as it turns out you somehow have an advantage over the Aliens and Preds and can even come out on top every single match.

Its fun, way better than you would think.
Title: Re: STDM Team balance...
Post by: Porkus Maximus on Feb 23, 2010, 10:05:37 PM
Auto-team balance is shit.

Changing species voluntarily is one thing, but being forced onto a different team because someone disconnected or rage quit is bullshit.  Especially when you get moved from the winning team to the losing team, or if you get separated from a friend or group of friends.
Title: Re: Introducing a new Rebellion staff member to AvP-Galaxy
Post by: athlonix on Feb 24, 2010, 10:15:23 AM
To whom it may concern;

I first like to congratulate you on the release of this title, and the success you've had in sales in the UK, and a generally good opinion by reviewers.
I myself do not have any ties to the development of games, or associated businesses but after much time on community sites I feel that I should bring forward people's concerns about your title.
I hope you will take this as a constructive criticism opposed to a bashing about all your hard work, maybe in a patch or a community update you could restore faith in the title and its IP.

Please take these notes as feedback from the community opposed to a biased view from one individual.  I hope you could respond to this e-mail with answers to these questions so I can act as an intermediary with the communities, and inform them that you are indeed on the case.

1)   
One of the most talked about issues is the lack of a crouch button; on numerous occasions being able to duck down behind something would have been invaluable.  People are lost as to how such an important feature was not featured in this title.  Numerous times people have been blown apart as there in a tight position but unable to duck.
2)   
Trophy Kills, while an excellent feature it does have its drawbacks.  One of them is the 'Conga' phenomenon whereby a TK animation is running they wait till it's finished then TK the person who just finished, unfortunately online this is leading to people almost forming a queue behind the Trophy kill in progress.
2a) People have suggested that TK's can be interrupted, by the person who instigated if there aware of someone sneaking up on them, possibly making TK's worth extra XP, but if interrupted or cancelled will negate the XP they would have gained, and only a complete TK will result in XP.
2b) Also some have suggested that a 'Gears of War' style button mash to decide the fate of a Trophy killer and his/her Victim, as people are disgruntled that if you get pulled into a TK your pretty helpless against your attacker, and suffer damage from getting them off? which is so hit and miss it's a scenario where most don't even bother trying. when in real life you'd fight back, not really get hurt from kicking them off, and only Stealth kills would be without a fight, as you'd not see the killing blow coming, against most said they should be far quicker and not a raw out animation.
3)   
People who have played the original series where disappointed that the weapons have been changed too much. 
3a) The spear is seen as a hand to hand weapon with equal damage to the wrist blades but can also be thrown if needed.
3b) Some have commented on the Disc, and how they'd like to see the disc returning to work like the original throwing it auto lock on, and if it gets stuck in a surface requires energy to return.
3c) The Flamethrower is almost classed as pointless, either make it more powerful, or possibly make it blind the person who is on fire, making them vulnerable.
3d) A few have complained about the Smart gun sound, a lot voiced wishes for the film sound to return.
3e) Lots of people have complained about the lack of some of the favourite weapons like the net gun, and the grenade launcher, people would like to see them return.
4)   
The survivor idea was excellent but maps were criticised for being too small, and unimaginative, and definitely not enough.
People feel that this idea was rushed or held back purposefully to DLC opportunities, I think with a free update of another 4 maps would settle your sceptics and people would happily pay for more after that.
5)   
Dedicated Servers, while you say these are in the works, people are tearing you and the title to pieces out of frustration with the matchmaking system in place, you should make a statement regarding the situation and when the community should expect its arrival. An official statement will definitely settle the waves currently being made in the forums, this will also reassure people starting to distrust the statement you previously made about the dedicated servers.
6)   
Title Support, people have been reading the Gamespy article regarding your success with AVP and the sequel.  A Large majority feel that you've hung them out to dry, with no future support for the title since your already talking about a sequel.  The community feels that the title requires some work as it's not as good as the two previous titles, from balancing issues, to the lack of multiplayer maps, and additions like the extra weapons.  There is a distinct line of thought of boycotting your next title due to this one, not being what people were expecting, and that you're not supporting the title in the immediate future. 
7)   
While the community appreciate that the issue of balance is very important, one comment which keeps coming up, is that the game isn't 'Fun' anymore, you've done a great job making a new modern game, but through the lack of marine weapons, and predator weapons, to maps, and some gameplay issues it's not what the community were expecting nor are they really getting into it.  The community would like to see a game well balanced but more 'fun' I appreciate the trouble this can be to do, the consensus is that the game has been simplified too much for the casual user, which has ruined the 'feel'

PC users feel particularly disgruntled, as they are used to a much more completed feel and thought the game wasn't polished missing some of the best bits? 
Xbox/PS3 users think the game is good, but will didn't think it was fully realised.

Most comments were from PC players, but Xbox players too commented on these points too.



Best Regards,

Luke Taylor (Athlonix)
Title: Re: Introducing a new Rebellion staff member to AvP-Galaxy
Post by: Wrist Blades on Feb 24, 2010, 11:36:46 AM
Quote from: athlonix on Feb 24, 2010, 10:15:23 AM
To whom it may concern;

I first like to congratulate you on the release of this title, and the success you've had in sales in the UK, and a generally good opinion by reviewers.
I myself do not have any ties to the development of games, or associated businesses but after much time on community sites I feel that I should bring forward people's concerns about your title.
I hope you will take this as a constructive criticism opposed to a bashing about all your hard work, maybe in a patch or a community update you could restore faith in the title and its IP.

Great and informative post. This one deserves a look-at by the devs. I wish you had mentioned the lack of server-side variables though. :)
Title: Re: Introducing a new Rebellion staff member to AvP-Galaxy
Post by: Shardik on Feb 24, 2010, 03:47:17 PM
melee combat range - broken
stealth kill mechanic - broken b/c there is no way to free comrades and it still teleports you back after you should have evaded it or you had turned around
smart disc - abused in terms of spamming and to powerful
graphical glitches occuring on many levels where the map seems to disappear from sight
player matches constantly crashes the game for people almost in a Russian rootlet way

This is all in relation to the PC but im sure the consoles are having some of these problems 2. The game just screams "rushed."
Title: Re: Introducing a new Rebellion staff member to AvP-Galaxy
Post by: cabbageheat on Feb 24, 2010, 05:33:57 PM
I'd like to just add, again, my support for a crouch button.

I found it hilarious last night, playing the marine campaign, watching my enemy (synthetics) crouching and leaning to avoid fire, and having far more options in combat then I did. 

And I could only stand there.  Could not crouch behind the crates scattered everywhere.  My only option was to shoot fast, or, back up.  "Backing up" is not a fun combat tactic.

Crouch is needed, it could have been used, and should be implemented if at all possible.  And, I'm sorry, but there were plenty of times I could have used iron sights as well, but....well...whatever. ::)
Title: Re: Mechanics Needing To Be Changed
Post by: Dusk on Feb 24, 2010, 07:03:47 PM
After playing the Marine Campaign, I agree that the Marine needs the ability to crouch. It's retarded. I fight against several combat synthetics and the only options I have is to strafe left and right, back away or hope that I can find a box on top of another, so I can take cover. All the while watching the Synthetics crouch behind crates and take cover. Even Tequila does it, but apparently we have no knee joints.
Title: Re: Mechanics Needing To Be Changed
Post by: Brother on Feb 24, 2010, 07:07:24 PM
True. And will be very useful in MP and allow you to take cover and heal/reload or just ambush anyone, behind an object in the map. Lawl developers tried so hard to convince us that we don't need it.
Title: Re: Mechanics Needing To Be Changed
Post by: SoggyWorm on Feb 24, 2010, 07:10:33 PM
Plus crouch might even give Marines a better chance to dodge the disc lol. I'm being serious btw.

EDIT: For example, *disc coming towards Marine, Marine crouches at the last second and dodges*. Of course it may not be going straight, but my point is it will give Marines a BETTER chance to dodge the disc. Plus crouch makes you smaller and harder to aim at or see.
Title: Re: Mechanics Needing To Be Changed
Post by: hardwired on Feb 24, 2010, 07:26:40 PM
I really often died, cause i stand behind something that would be a good cover (often a box, sometines just the the edge of a higher plattform), if we could crouch. Not only as rine. As pred I would appreciate it too and the cloak is little bit more effective, if you are smaller.
Anyway there are many reasons for croach.
Title: Re: Mechanics Needing To Be Changed
Post by: Dusk on Feb 24, 2010, 07:31:02 PM
The only problem would be the limited buttons for the Predator. But I saw something in Predator Concrete Jungle that would work perfectly. In that game, the Predator also jumped on X (PS2 controls), if you held the button, he'd crouch for a charged jump. Since in AvP we have now focus jumping, holding jump would only allow the character to crouch.
Title: Re: Mechanics Needing To Be Changed
Post by: FiveByFive on Feb 24, 2010, 07:36:43 PM
- marine crouch
- marine iron sights (while keeping hip fire accuracy at same level)
- predator disc (first hit kill, to retrieve/call back disc uses energy, any secondary targets hit have splash damage)
- MP More SmartGun ammo 150-200 rnds, SG can only track movement
- Slightly faster alien HA or slower Pred HA
- Less effective stun against Alien (marine)
- Possibility of stun against pred when alien focus jumping on pred or marine
- Alien Focus jumping knockdown should be done from mid to max range (not only max range)
- shorter melee distance
- CoD inspired matchmaking lobby (in between ranked matches)
- lower sniper rifle hip fire accuracy
- slightly slower ceiling tail HA speed

Title: Re: Mechanics Needing To Be Changed
Post by: SoggyWorm on Feb 24, 2010, 07:45:01 PM
I agree with them if they are all put into the game, otherwise keep the HA on the wall as an Alien the same speed. But IF all of those improvements were made then slowing it down a little wouldn't be that much of a problem.
Title: Re: Mechanics Needing To Be Changed
Post by: FiveByFive on Feb 24, 2010, 07:56:39 PM
Quote from: FiveByFive on Feb 24, 2010, 07:36:43 PM
- marine crouch
- marine iron sights (while keeping hip fire accuracy at same level)
- predator disc (first hit kill, to retrieve/call back disc uses energy, any secondary targets hit have splash damage)
- MP More SmartGun ammo 150-200 rnds, SG can only track movement
- Slightly faster alien HA or slower Pred HA
- Less effective stun against Alien (marine)
- Possibility of stun against pred when alien focus jumping on pred or marine
- Alien Focus jumping knockdown should be done from mid to max range (not only max range)
- shorter melee distance
- CoD inspired matchmaking lobby (in between ranked matches)
- lower sniper rifle hip fire accuracy
- slightly slower ceiling tail HA speed



With marine iron sights and crouch added, new marine controller layout for xbox 360 would be as follow.

RT - primary fire
LT - aim down sights
LB + RB - Block
RB - Melee
LB - ALT Fire (zoom in/out for sniper rifle (aim through scope with LT) - double shell shotty - off/on auto aim smartgun - spray fuel for Flamer - grenade launcher for pulse rifle)
LS - movement/strafe
RS - look
LS press - sprint
RS press - crouch
A - Jump
X - Reload/use
Y (tap) - quich weapon change
Y (hold) - throw flare
B (tap) - Light
B (hold) - Stim
D-pad - detailed weapon change

Layout stays the same for Pred except for crouching - which I haven't figured out yet, except for maybe the fact that entering Focus mode( pressing LT and A would make the pred automatically crouch, releasing A would make the pred jump to the desired location, while releasing LT would only make the pred stand back up)
Layout stays the same for xeno except extra option for auto wall transition on/off AND classic alien stick to wall option (holding down RT keeps you sticking to wall/ceiling while letting go simply drops you to the floor)
Title: Re: Re: Introducing a new Rebellion staff member to AvP-Galaxy
Post by: athlonix on Feb 24, 2010, 10:12:42 PM
After a conversation with some other community sites I was knocking about some ideas, and the community felt you should hear them, please see quoted text, for the ideas, and by all means contact me if you want to.

Quote from: myselfI do appreciate that this is a completely different game to the usual, and do grasp the complexities in build such a dynamic game. I've played it a while and i'm not giving up just yet, I do feel i'm pushing myself to play it rather than gaggin at the bit to do so.

if I can give you a few examples of where I think Rebellion could have done differently/better, imho.

With Stealth Kills they take too long, if we use the alien in example, if one crept up on you rather than the drawn out kill animation the tail should puncture the torso in a quick 1-2 second animation and the alien player should be free to move about once again. At this point the victim should be still watching an animation of the whole punctured through his torso, this animation could run as long as the current one.

I feel that this has slowed gameplay down, while making it graphically entertaining. If we could speed up the gameplay it would add more tension, and more adrenaline.

The marine should have a Johny Rambo Commando knife (think of billy in Predator) and be able to do light attacks and slice a predator up, or attack an alien is diminishing damage as the Acid ruins the blade. With the games premise that the marines are well aware of xeno's you'd come with a form of hand to hand combat, not smacking them with the rifle.

The Alien should gain heavier armour with the more headbites he manages, this would reward good alien players and give them extra defence, possibly long range weapon damage reduced, and pistols be ineffective (think of Aliens where Vascass (sp?) is shooting the Xeno in the airduct with a pistol and deflections of the bullets)


Another thing that occurred to me is that in the name of balancing the predator clock switches off.

Just a thought but instead of that happening, why not make it that if a predator is in hand to hand, thinking stealth kill or trophy kill you stay cloaked, but your blades soaked in blood are visble, if you use the plasma cannon make the plasma cannon glow after use and fade out. Also I think the eyes should flash when changing vision modes.

Title: Re: Re: Introducing a new Rebellion staff member to AvP-Galaxy
Post by: Valheru on Feb 24, 2010, 11:00:53 PM
Quote from: athlonix on Feb 24, 2010, 10:15:23 AM
2a) People have suggested that TK's can be interrupted, by the person who instigated if there aware of someone sneaking up on them, possibly making TK's worth extra XP, but if interrupted or cancelled will negate the XP they would have gained, and only a complete TK will result in XP.

Hi Luke,

Just to clarify this point, I believe you are talking about stealth kills (SK) rather than trophy kills (TK) as you CAN interrupt a TK if you have enough health. You cannot interrupt a SK though even if you turn in time to see them before they grab you OR they are doing the dodgy run up and try to circle around for a SK (so cheap >:().

Cheers!

Valheru
Title: Re: Re: Introducing a new Rebellion staff member to AvP-Galaxy
Post by: athlonix on Feb 24, 2010, 11:15:44 PM
@Valheru: yes mate you are correct my fault there getting my TK and SK round the wrong way,
Title: Re: Re: Introducing a new Rebellion staff member to AvP-Galaxy
Post by: Le Celticant on Feb 24, 2010, 11:46:44 PM
I don't like the term TK and SK to specified Stealth and Trophy Kill.
It sounds more as Typed Kill and Spawn Kill in game.
TrK and StK better I guess? Anyway, just a specification of language, not a big deal.
Title: Re: Mechanics Needing To Be Changed
Post by: Valheru on Feb 25, 2010, 12:29:13 AM
Yeah I think you'll have to get used to TK and SK as it's what everyone generally uses throughout the whole forum...I kept thinking Team Killed for a while, adjusted now  :P

Cheers!

Valheru
Title: Re: Mechanics Needing To Be Changed
Post by: athlonix on Feb 25, 2010, 03:43:49 PM
To whom it may concern;

I first like to congratulate you on the release of this title, and the success you've had in sales in the UK, and a generally good opinion by reviewers.
I myself do not have any ties to the development of games, or associated businesses but after much time on community sites I feel that I should bring forward people's concerns about your title.
I hope you will take this as a constructive criticism opposed to a bashing about all your hard work, maybe in a patch or a community update you could restore faith in the title and its IP.

Please take these notes as feedback from the community opposed to a biased view from one individual.  I hope you could respond to this e-mail with answers to these questions so I can act as an intermediary with the community, and inform them that you are indeed on the case.

1)   
One of the most talked about issues is the lack of a crouch button; on numerous occasions being able to duck down behind something would have been invaluable.  People are lost as to how such an important feature was not featured in this title.  Numerous times people have been blown apart as there in a tight position but unable to duck.
2)   
Trophy Kills, while an excellent feature it does have its drawbacks.  One of them is the 'Conga' phenomenon whereby a TK animation is running they wait till it's finished then TK the person who just finished, unfortunately online this is leading to people almost forming a queue behind the Trophy kill in progress.
2a) People have suggested that TK's can be interrupted, by the person who instigated if there aware of someone sneaking up on them, possibly making TK's worth extra XP, but if interrupted or cancelled will negate the XP they would have gained, and only a complete TK will result in XP.
2b) Also some have suggested that a 'Gears of War' style button mash to decide the fate of a Trophy killer and his/her Victim, as people are disgruntled that if you get pulled into a TK your helpless against your attacker, when in real life you'd fight back, and only Stealth kills would be without a fight, as you'd not see the killing blow coming.
3)   
People who have played the original series where disappointed that the weapons have been changed too much. 
3a) The spear is seen as a hand to hand weapon with equal damage to the wrist blades but can also be thrown if needed.
3b) Some have commented on the Disc, and how they'd like to see the disc returning to work like the original throwing it auto lock on, and if it gets stuck in a surface requires energy to return.
3c) The Flamethrower is almost classed as pointless, either make it more powerful, or possibly make it blind the person who is on fire, making them vulnerable.
3d) A few have complained about the Smart gun sound, a lot voiced wishes for the film sound to return.
        3e) Lots of people have complained about the lack of some of the favourite weapons like the net gun, and the grenade launcher, people would like to see them return.
4)   
The survivor idea was excellent but maps were criticised for being too small, and unimaginative, and definitely not enough.
People feel that this idea was rushed or held back purposefully to DLC opportunities, I think with a free update of another 4 maps would settle your sceptics and people would happily pay for more after that.
5)   
Dedicated Servers, while you say these are in the works, people are tearing you and the title to pieces out of frustration with the matchmaking system in place, you should make a statement regarding the situation and when the community should expect its arrival. An official statement will definitely settle the waves currently being made in the forums, this will also reassure people starting to distrust the statement you previously made about the dedicated servers.
6)   
Title Support, people have been reading the Gamespy article regarding your success with AVP and the sequel.  A Large majority feel that you've hung them out to dry, with no future support for the title since your already talking about a sequel.  The community feels that the title requires some work as it's not as good as the two previous titles, from balancing issues, to the lack of multiplayer maps, and additions like the extra weapons.  There is a distinct line of thought of boycotting your next title due to this one, not being what people were expecting, and that you're not supporting the title in the immediate future. 
7)   
While the community appreciate that the issue of balance is very important, one comment which keeps coming up, is that the game isn't 'Fun' anymore, you've done a great job making a new modern game, but through the lack of marine weapons, and predator weapons, to maps, and some gameplay issues it's not what the community were expecting nor are they really getting into it.  The community would like to see a game well balanced but more 'fun' I appreciate the trouble this can be to do, the consensus is that the game has been simplified too much for the casual user, which has ruined the 'feel'

PC users feel particularly disgruntled, as they are used to a much more completed feel and thought the game wasn't polished missing some of the best bits? 
Xbox/PS3 users think the game is good, but will didn't think it was fully realised.

Most comments were from PC players, but Xbox players too commented on these points too.


Thank you for taking the time to read this,
Again I hope you can respond to this or make a statement to the community
As I think you'll sort out a lot of the worries people have and regain trust lost through presumption,
Or genuine reason.


Best Regards,

Luke Taylor (Athlonix)
Title: Re: Mechanics Needing To Be Changed
Post by: Porkus Maximus on Feb 25, 2010, 03:52:39 PM
Motion tracker picks up blips outside its 180 degree detection arc.

Alien growling constantly gives away their location - remove the sound.

Auto-transition has no way to manually detatch from surfaces without jumping to a different surface.

Manual transition is unintutive, sometimes you will auto-transition onto a wall, sometimes you need to hold transition just to move over a small bump.

Alien focus attack should do knock down when jumping from walls or ceilings.

Most maps need their player count reduced EG.  Refinery is a 12 player map but it is clearly only big enough for 6-8 players.

Some form of spawn protection is required.

Some form of spawn awareness is  needed, the game constantly spawns you in a "hot" location.  I have literally spawned right where I died on many occassions.
Title: Re: Mechanics Needing To Be Changed
Post by: MadassAlex on Feb 25, 2010, 03:55:02 PM
Added to that, smart-spawning would be good in terms of keeping you near the heat in team-based matches, so that team members tended to spawn near other team members after death and therefore, any battle will become more focused towards a hotspot.
Title: Re: Mechanics Needing To Be Changed
Post by: MisterGone on Feb 25, 2010, 03:55:55 PM
Spoiler

Quote from: athlonix on Feb 25, 2010, 03:43:49 PM
To whom it may concern;

I first like to congratulate you on the release of this title, and the success you've had in sales in the UK, and a generally good opinion by reviewers.
I myself do not have any ties to the development of games, or associated businesses but after much time on community sites I feel that I should bring forward people's concerns about your title.
I hope you will take this as a constructive criticism opposed to a bashing about all your hard work, maybe in a patch or a community update you could restore faith in the title and its IP.

Please take these notes as feedback from the community opposed to a biased view from one individual.  I hope you could respond to this e-mail with answers to these questions so I can act as an intermediary with the community, and inform them that you are indeed on the case.

1)   
One of the most talked about issues is the lack of a crouch button; on numerous occasions being able to duck down behind something would have been invaluable.  People are lost as to how such an important feature was not featured in this title.  Numerous times people have been blown apart as there in a tight position but unable to duck.
2)   
Trophy Kills, while an excellent feature it does have its drawbacks.  One of them is the 'Conga' phenomenon whereby a TK animation is running they wait till it's finished then TK the person who just finished, unfortunately online this is leading to people almost forming a queue behind the Trophy kill in progress.
2a) People have suggested that TK's can be interrupted, by the person who instigated if there aware of someone sneaking up on them, possibly making TK's worth extra XP, but if interrupted or cancelled will negate the XP they would have gained, and only a complete TK will result in XP.
2b) Also some have suggested that a 'Gears of War' style button mash to decide the fate of a Trophy killer and his/her Victim, as people are disgruntled that if you get pulled into a TK your helpless against your attacker, when in real life you'd fight back, and only Stealth kills would be without a fight, as you'd not see the killing blow coming.
3)   
People who have played the original series where disappointed that the weapons have been changed too much. 
3a) The spear is seen as a hand to hand weapon with equal damage to the wrist blades but can also be thrown if needed.
3b) Some have commented on the Disc, and how they'd like to see the disc returning to work like the original throwing it auto lock on, and if it gets stuck in a surface requires energy to return.
3c) The Flamethrower is almost classed as pointless, either make it more powerful, or possibly make it blind the person who is on fire, making them vulnerable.
3d) A few have complained about the Smart gun sound, a lot voiced wishes for the film sound to return.
        3e) Lots of people have complained about the lack of some of the favourite weapons like the net gun, and the grenade launcher, people would like to see them return.
4)   
The survivor idea was excellent but maps were criticised for being too small, and unimaginative, and definitely not enough.
People feel that this idea was rushed or held back purposefully to DLC opportunities, I think with a free update of another 4 maps would settle your sceptics and people would happily pay for more after that.
5)   
Dedicated Servers, while you say these are in the works, people are tearing you and the title to pieces out of frustration with the matchmaking system in place, you should make a statement regarding the situation and when the community should expect its arrival. An official statement will definitely settle the waves currently being made in the forums, this will also reassure people starting to distrust the statement you previously made about the dedicated servers.
6)   
Title Support, people have been reading the Gamespy article regarding your success with AVP and the sequel.  A Large majority feel that you've hung them out to dry, with no future support for the title since your already talking about a sequel.  The community feels that the title requires some work as it's not as good as the two previous titles, from balancing issues, to the lack of multiplayer maps, and additions like the extra weapons.  There is a distinct line of thought of boycotting your next title due to this one, not being what people were expecting, and that you're not supporting the title in the immediate future. 
7)   
While the community appreciate that the issue of balance is very important, one comment which keeps coming up, is that the game isn't 'Fun' anymore, you've done a great job making a new modern game, but through the lack of marine weapons, and predator weapons, to maps, and some gameplay issues it's not what the community were expecting nor are they really getting into it.  The community would like to see a game well balanced but more 'fun' I appreciate the trouble this can be to do, the consensus is that the game has been simplified too much for the casual user, which has ruined the 'feel'

PC users feel particularly disgruntled, as they are used to a much more completed feel and thought the game wasn't polished missing some of the best bits? 
Xbox/PS3 users think the game is good, but will didn't think it was fully realised.

Most comments were from PC players, but Xbox players too commented on these points too.


Thank you for taking the time to read this,
Again I hope you can respond to this or make a statement to the community
As I think you'll sort out a lot of the worries people have and regain trust lost through presumption,
Or genuine reason.


Best Regards,

Luke Taylor (Athlonix)
[close]

Signed by a PS3 player
Title: Re: Mechanics Needing To Be Changed
Post by: Adey on Feb 26, 2010, 01:05:53 AM
@porkusmaximus no one can hear your alien hiss only you (REB) trigger mentioned this, the hisses you hear are artificial they added them for atmosphere
Title: Re: Mechanics Needing To Be Changed
Post by: Porkus Maximus on Feb 26, 2010, 02:50:02 AM
Quote from: Pauk -d Paya on Feb 26, 2010, 01:05:53 AM
@porkusmaximus no one can hear your alien hiss only you (REB) trigger mentioned this, the hisses you hear are artificial they added them for atmosphere

Rebellion obviously don't know their own game very well.  Whenever an Alien is near you, you will hear it growling.  It's especially noticeable on the Pyramid map when the Aliens are on the floors above or below you, or on the other side of a wall.
Title: Re: Mechanics Needing To Be Changed
Post by: Valheru on Feb 26, 2010, 03:04:30 AM
Quote from: Porkus Maximus on Feb 26, 2010, 02:50:02 AM
Rebellion obviously don't know their own game very well.  Whenever an Alien is near you, you will hear it growling.  It's especially noticeable on the Pyramid map when the Aliens are on the floors above or below you, or on the other side of a wall.

This is 100% true...anytime I play as Predator or Marine the second I hear that deep growl / rumble breathing I know an alien is very close and one always pops into view in the next couple of seconds or I look around as Pred and see bits of green alien body parts sticking out from under ledges or around objects, run around and kill them.

It's a serious disadvantage on the Alien's part for a species that relies solely on stealth, especially with it's other main strength, the prey 'halo' vision being underpowered as it is.

Cheers!

Valheru
Title: Re: Mechanics Needing To Be Changed
Post by: ColdDeadEyes on Feb 26, 2010, 03:08:42 AM
Quote from: Valheru on Feb 26, 2010, 03:04:30 AM
Quote from: Porkus Maximus on Feb 26, 2010, 02:50:02 AM
Rebellion obviously don't know their own game very well.  Whenever an Alien is near you, you will hear it growling.  It's especially noticeable on the Pyramid map when the Aliens are on the floors above or below you, or on the other side of a wall.

This is 100% true...anytime I play as Predator or Marine the second I hear that deep growl / rumble breathing I know an alien is very close and one always pops into view in the next couple of seconds or I look around as Pred and see bits of green alien body parts sticking out from under ledges or around objects, run around and kill them.

It's a serious disadvantage on the Alien's part for a species that relies solely on stealth, especially with it's other main strength, the prey 'halo' vision being underpowered as it is.

Cheers!

Valheru

did ya ever notice that a good pred player alwaysd turns around when your tryin to sneak up on him? thats the alien random "hi, im here" sound given you away mate :) sucks ass!
Title: Re: Mechanics Needing To Be Changed
Post by: Adey on Feb 26, 2010, 03:43:47 AM
but you all said it yourselves, you hear it when there is a wall between you! its not actually the player, everytime i hear it i check my six and there is never anything there, think about it if theres a wall between you and your a pred/marine how do you know its the player only aliens can see through walls and cos its random there is gonna be the occasional coincidence where someone is actually behind you.
Title: Re: Mechanics Needing To Be Changed
Post by: Valheru on Feb 26, 2010, 04:10:00 AM
I know mine are not coincidences, every single time this happens. And if you read my post you would see I mention on the other side of ledges that you can check under or objects you can check around and you can also see parts of them sticking out like daylight in the preds vision mode for aliens, not solid walls. Other times it is actually a simple case of turning around and there's one sitting there on the ground or wall watching you, thinking you don't realise he's there except the growl has just given him away without himself realising this.

It has been noted by a REB person that there are ambient background noises to add atmosphere on some maps but this is definitely not that.

Cheers!

Valheru
Title: Re: Mechanics Needing To Be Changed
Post by: Brother on Feb 26, 2010, 09:55:30 AM
If an alien is in a given radius around you - you always hear the growl - sux and gives yor position away/makes your presence known. And when the alien taunts/hisses it can be heard from a very long distance across the map.
Title: Re: Mechanics Needing To Be Changed
Post by: athlonix on Feb 26, 2010, 10:17:36 AM
Quote from: MisterGone on Feb 25, 2010, 03:55:55 PM

Signed by a PS3 player

What the hell are you talking about? i'm a PC player thanks, I don't even own a poxy PS3
can't wait to hear what you've got to say.

ATHLONIX <--- STEAM PLAYER
Title: Re: Mechanics Needing To Be Changed
Post by: hardwired on Feb 26, 2010, 11:49:06 AM
Quote from: Porkus Maximus on Feb 26, 2010, 02:50:02 AM
Quote from: Pauk -d Paya on Feb 26, 2010, 01:05:53 AM
@porkusmaximus no one can hear your alien hiss only you (REB) trigger mentioned this, the hisses you hear are artificial they added them for atmosphere

Rebellion obviously don't know their own game very well.  Whenever an Alien is near you, you will hear it growling.  It's especially noticeable on the Pyramid map when the Aliens are on the floors above or below you, or on the other side of a wall.

Its a disadvantage, but maybe its just a purpose for balancing.   ???

Next time they should release a Beta, then maybe instantkillbuttons arent named "stealthkill". Thats far more an bad designdecission, if think about how often I get in melee, insteed of using my ranged weapons as pred and the result was always a stealthkill, even only 8-10 players on gateway for example, are a good way to avoid that (i hate the game anyway with more players  ;D).

Anyway the game got potential, it maybe just was to early to release it and thats maybe the primary reason the game got no higher metascore.
Hope for the dedicated servers (a ping of 100 is still to high, at least for the melee) and a patch to fix some gameplay/balancing-problems.

Title: Re: Mechanics Needing To Be Changed
Post by: Steve C on Feb 26, 2010, 01:41:29 PM
Speaking of the alien, does anybody else find it irritating to play as the alien and get knocked on your ass by a predator or marine?  I think if they were to fix that (keep the stun but removing said ass knocking, like how the predator is set up), as well as the growling, that would help level the playing field.
Title: Re: Mechanics Needing To Be Changed
Post by: hardwired on Feb 26, 2010, 02:04:31 PM
Quote from: Steve C on Feb 26, 2010, 01:41:29 PM
Speaking of the alien, does anybody else find it irritating to play as the alien and get knocked on your ass by a predator or marine?  I think if they were to fix that (keep the stun but removing said ass knocking, like how the predator is set up), as well as the growling, that would help level the playing field.

By Marines: Yes, totally.

By a Predator: No, totally.
Title: Re: Mechanics Needing To Be Changed
Post by: Steve C on Feb 26, 2010, 02:06:53 PM
I'm a predator fan first and foremost, but just playing devil's advocate here, it doesn't seem at all ridiculous that the predator knocks the alien down?  Going by the original movies, there's nothing to prove that a predator should be able to manhandle a bug like that.  The alien should be at least on par with the predator in meele, but as the situation stands now, the predator is head and shoulders above the rest.  Just doesn't seem right to me.
Title: Re: Mechanics Needing To Be Changed
Post by: AJL on Feb 26, 2010, 02:08:55 PM
Quote from: Steve C on Feb 26, 2010, 01:41:29 PM
Speaking of the alien, does anybody else find it irritating to play as the alien and get knocked on your ass by a predator or marine?...

I think its great that Aliens can be knocked down by Predators in Melee
but what isn't so great is that its one sided! Aliens should be able to do
the same! Alien should be Equal OR Superior to Pred in normal face to
face melee match!
Title: Re: Mechanics Needing To Be Changed
Post by: Steve C on Feb 26, 2010, 02:09:21 PM
^^ Yeah, I'd buy that solution too.
Title: Re: Mechanics Needing To Be Changed
Post by: never on Feb 26, 2010, 02:17:12 PM
Quote from: athlonix on Feb 26, 2010, 10:17:36 AM
Quote from: MisterGone on Feb 25, 2010, 03:55:55 PM

Signed by a PS3 player

What the hell are you talking about? i'm a PC player thanks, I don't even own a poxy PS3
can't wait to hear what you've got to say.

ATHLONIX <--- STEAM PLAYER

I believe MisterGone is saying that he agrees with your post and that he is a PS3 player.
Title: Re: Mechanics Needing To Be Changed
Post by: athlonix on Feb 26, 2010, 03:39:40 PM
o right, it sounds like he was saying i was a PS3 player....
Title: Re: Mechanics Needing To Be Changed
Post by: ScardyFox on Feb 26, 2010, 03:49:48 PM
FIX THE ALIEN SIGHT MODE - IT SUCKS.

Now that I have been spending more and more time on other species, I have to say I love Alien a lot more than I thought I would. Doing so has given me perspective on things (such as Pred being slightly over powered) and can't help but notice vision mode sucks.

Predators are all but invisible from a distance or in the sun, while a Predator can see you from 17.9 miles away. Even humans are hard to see from a distance. The pheromone-glow should be turned up a notch in my opinion. Aliens universal sight is their biggest advantage and it kinda blows in this version.
Title: Re: Mechanics Needing To Be Changed
Post by: FiveByFive on Feb 26, 2010, 03:56:11 PM
Quote from: ScardyFox on Feb 26, 2010, 03:49:48 PM
FIX THE ALIEN SIGHT MODE - IT SUCKS.

Now that I have been spending more and more time on other species, I have to say I love Alien a lot more than I thought I would. Doing so has given me perspective on things (such as Pred being slightly over powered) and can't help but notice vision mode sucks.

Predators are all but invisible from a distance or in the sun, while a Predator can see you from 17.9 miles away. Even humans are hard to see from a distance. The pheromone-glow should be turned up a notch in my opinion. Aliens universal sight is their biggest advantage and it kinda blows in this version.

I could be wrong, but I think the basis for this is that the alien seethrough sight has a maximum range. It's more likely a "smell" than a sight. So at a great distance, prey "smells" would be so fade that they wouldn't even be picked up by the xeno.
Title: Re: Mechanics Needing To Be Changed
Post by: hardwired on Feb 26, 2010, 04:46:05 PM
Quote from: AJL on Feb 26, 2010, 02:08:55 PM
Quote from: Steve C on Feb 26, 2010, 01:41:29 PM
Speaking of the alien, does anybody else find it irritating to play as the alien and get knocked on your ass by a predator or marine?...

I think its great that Aliens can be knocked down by Predators in Melee
but what isn't so great is that its one sided! Aliens should be able to do
the same! Alien should be Equal OR Superior to Pred in normal face to
face melee match!


Equal. If one should be superior then the pred.
Title: Re: Mechanics Needing To Be Changed
Post by: AV-On on Feb 26, 2010, 05:02:53 PM
The Predator is overpowered, strongest melee (Alien should be able to knock it down too) and one shot kill ranged weapons . . . the disc spamming is just sad. What really gives the Predator the advantage is how all the lame Tomb Raider maps favour its abilities. The Alien is seriously compromised in all the daylight maps and naviagting some areas of the maps is a ******* chore.
Title: Re: Mechanics Needing To Be Changed
Post by: redxavier on Feb 26, 2010, 06:17:23 PM
Quote from: FiveByFive on Feb 26, 2010, 03:56:11 PM
I could be wrong, but I think the basis for this is that the alien seethrough sight has a maximum range. It's more likely a "smell" than a sight. So at a great distance, prey "smells" would be so fade that they wouldn't even be picked up by the xeno.

The aliens don't have eyes, so yeah it's based on other senses. It doesn't actually make sense for them to be able to 'see' through solid walls either but take that away and you'll have fans complaining as it removes a mostly overlooked advantage that they have over the other species.

Title: Re: Mechanics Needing To Be Changed
Post by: AJL on Feb 26, 2010, 06:31:17 PM
Quote from: hardwired on Feb 26, 2010, 04:46:05 PM
Quote from: AJL on Feb 26, 2010, 02:08:55 PM
Alien should be Equal OR Superior to Pred in normal face to face melee match!
Equal. If one should be superior then the pred.

NOO-O!

If one is Superior in face to face melee match it should be the ALIEN!

Preds and Marines can always shoot at the Alien from distance safely
while Aliens HAVE TO get up close and take the risks. (which are big)

As it is... Using melee only for defense (blocking/countering) is a lot
safer than attacking (safer for Preds and Marines that is..) who ever
makes the first offensive melee move tends to lose and if the Alien
waits for Pred/Marine to make the move, they will simply shoot it...

Only way how Alien can really win against good Pred or Marine is by
waiting for it to go to some area where the Alien can zap it with its
tail from some wall (and good player should know not to make that
mistake...) or wait for opportunity to use the stealth kill... (which
also may never come)
Title: Re: Mechanics Needing To Be Changed
Post by: FiveByFive on Feb 26, 2010, 06:46:29 PM
Alien and Pred should be equal in melee.

Reason:

-Predator has ranged advantage over Alien ( and 3 one hit killing weapons - disc, PC, spear) and faster HA
-Behind a wall (or at range) an Alien can see where the pred is facing, thus has an advantage when it comes to stealthkilling

So these two ranged advantages cancel eachother out, leaving the close combat melee as tipping the scale in the favor of the pred, which makes the pred overpowered. By equalizing their melee, the scale is balanced.

The Preds can keep the same health, because they need to have the same resistance to marine gunfire as they do right now (+ they can't run away from gunfire as fast as xenos can)

So their high health is justified (150 HP)

The only thing that can be tipped in the favor for the aliens is a slightly faster HA, which would counter the fact that its easy as hell to block the aliens LA as a marine and pump an alien full of lead. By having a slightly faster HA, the aliens can mix up their attacks without fear of being pulse rifled to death while winding up to HA a marine.
Title: Re: Mechanics Needing To Be Changed
Post by: Spaghetti on Feb 26, 2010, 06:56:58 PM
Quote from: Steve C on Feb 26, 2010, 02:06:53 PM
I'm a predator fan first and foremost, but just playing devil's advocate here, it doesn't seem at all ridiculous that the predator knocks the alien down?  Going by the original movies, there's nothing to prove that a predator should be able to manhandle a bug like that.  The alien should be at least on par with the predator in meele, but as the situation stands now, the predator is head and shoulders above the rest.  Just doesn't seem right to me.

Welcome to the club bud
Title: Re: Mechanics Needing To Be Changed
Post by: AJL on Feb 26, 2010, 07:00:18 PM
Quote from: FiveByFive on Feb 26, 2010, 06:46:29 PM
-Predator has ranged advantage over Alien...
-...Alien can see where the pred is facing...

So these two ranged advantages cancel eachother out...

Not even close... ::)

If Pred vision only worked from short range like Alien vision
does, or Alien vision worked from long range like Pred vision
does.. Then "perhaps"... Propably still... Not...
Title: Re: Mechanics Needing To Be Changed
Post by: FiveByFive on Feb 26, 2010, 07:07:03 PM
Quote from: AJL on Feb 26, 2010, 07:00:18 PM
Quote from: FiveByFive on Feb 26, 2010, 06:46:29 PM
-Predator has ranged advantage over Alien...
-...Alien can see where the pred is facing...

So these two ranged advantages cancel eachother out...

Not even close... ::)

If Pred vision only worked from short range like Alien vision
does, or Alien vision worked from long range like Pred vision
does.. Then "perhaps"... Propably still... Not...

I think the fact that you are speedy makes it hard for a pred to hit you, even with his one-hit-kills ranged weapons. Just by being on par in melee would make it balanced.
Title: Re: Mechanics Needing To Be Changed
Post by: hardwired on Feb 26, 2010, 07:20:48 PM
Thats the way "you" think about it. And there is no prove, that aliens are stronger or no objective argument why they have to be stronger. So you have to respect other opinions like all other "alien have to be stronger in melee"-guys.
But I really dont want that preds are stronger in melee.

Sorry, but overall some "points" people make here pretty often are just opinions.
And i think its no secret, that the majority are aliensplayers and the majority overall isnt better then some hardcore Star Trek-nerds.

Any pseudoarguments, that are based "facts" from movies are just subjective. Like someone wrote in an other thread: The skills of an creature/character/etc. based on the script of the movie and can vairy from scene to scene.
And people have to respect people, who like to see preds goin into melee and be equal (what i want for example, i dont want to be predators as superior meleespecies) and even if they want to be superior in melee, if aliens and preds are overall equal, its just their opinion.

Im fine if both get equal but I dont want to see a real advantage for one of them, cause predators are not dependet on their ranged weapons and you see them fighting in CQC very well, specially if they fight the strongest/leader/alpha/etc. , if you remind the movies.

Like you, I cant speak for everyone. But i appreciate fighting single aliens in melee and the meleesystem overall. I want same chances for both to win the game, so noone have to feel disadvanteged and its makes overall sense to go in melee with a pred.

Overall you "seem" (actually i dont think you really do it) to speak for the ones who primary want to win. I dont care for that, i play for the fun, the experience, the tension.
What kinda people care that much about a high score? Why should i have to play "save", if I like to fight aliens in melee?

Whats the point of the whole system? I think its pretty clear now, that Rebellion wanted to expand the melee-part in the gameplay, so its a huge part of it.
And thats something I always hated about the previous titles. Melee is something important in this franchise. And in AVP 1 and 2 you just can just bunnyhop and push the left mousebutton. So there is no real melee at all.

Its simply not true, that the one that attacks first lose the game. There are many situations, where its not that easy to detect.
And Im pretty sure, you can solve the problem if the aliens and preds are equal in melee and become stronger/the predators become weaker in other aspects.
Aliens got some advantages, like the speed and the look through walls, that are important and can be advanced.
The ranged weapons of preds could be less effective against aliens, too.

So i agree, if aliens become equal in melee, but i see no reason why they have to be superior. But someothers trend to that and think their opinion would be anyhow more important than the one of others.
And after seeing that over and over again, sorry, but Im a bit pissed, even Im no real "fan" of aliens or predators.

Anyway I think its allmost impossible to really make them equal.
Specially cause the maps are so different (and here aliens really deserve more, in their style).

BTW: And for people who frag like the one today in my match (*clantag* bullet sponge was his name), they just deserve to get killed by the disc over and over again, if they just stealthkill and tailspam from walls. I really try to play fair, but its just poor if someone plays that way just to push his score.

Title: Re: Mechanics Needing To Be Changed
Post by: FiveByFive on Feb 26, 2010, 07:34:41 PM
Ok, respectfully, I'm not totally sure what your whole point was. The only thing I stated previously was that, in my opinion, aliens and preds should be equal in melee, that's all.

I felt that preds had ranged offensive advantages (one hit kill weapons), while aliens had defensive and offensive advantages (seeing through walls, being the fastest species), so to me, it feels that these advantages cancel out. But I do understand that not everyone plays species the same way, I'dd rather sneak around and use alien vision to try a stealth kill on a predator, than running head on to fight one face to face. When it does happen, that I do need to fight one with melee, it's because it turned around and saw me.

That's basically all I had to say.
Title: Re: Mechanics Needing To Be Changed
Post by: hardwired on Feb 26, 2010, 07:35:47 PM
Sorry, I respond to a post from AJL and a bit generally to some other people.
Title: Re: Mechanics Needing To Be Changed
Post by: FiveByFive on Feb 26, 2010, 07:39:52 PM
ok, no problem
Title: Re: Mechanics Needing To Be Changed
Post by: ScardyFox on Feb 26, 2010, 09:05:41 PM
Honestly, Aliens would be far better off if they had the visual strength they had in AvP2.
Title: K/D and Team Kills
Post by: Gladius_ on Feb 27, 2010, 01:20:29 AM
Losing points is one thing but one of my pet peeves about ranked games is the fact that one team kill counts as 25 deaths or something close to that amount. Losing points makes sense, taking one kill off your record makes sense, but k/d should only show how many people you've killed and how many deaths you have. When some factor like this lowers it by an insane amount it makes very little sense and makes it highly inaccurate.

Recently I was in a game, I check my k/d after each match, last match I was 3.5 so my k/d went up. The match after that I was 2.1 but killed the same guy twice. Why? He felt it'd be a brilliant idea to follow me around everywhere and if I heavy attacked a guy from behind, it would also be a good idea to stealth kill and take said kill while I'm in the process of doing a second heavy. The end result is him being hit and twice he was at low enough health that I killed him.

The end result? My k/d went down by .2. Doesn't seem like much but that's hardly the point. This isn't a huge issue but it boggles my mind why such a design exists in the game in the first place. It makes the entire thing horribly inaccurate.
Title: Re: K/D and Team Kills
Post by: AintGotTimeToBleed on Feb 27, 2010, 01:23:29 AM
Agreed, really hating the team kill aspect of this game.

It's bad enough that my deaths aren't even tracked, whats up with that?
Title: Re: K/D and Team Kills
Post by: Gladius_ on Feb 27, 2010, 01:25:37 AM
Quote from: AintGotTimeToBleed on Feb 27, 2010, 01:23:29 AM
Agreed, really hating the team kill aspect of this game.

It's bad enough that my deaths aren't even tracked, whats up with that?

Agreed. I would really like to see my deaths too.
Title: Re: K/D and Team Kills
Post by: AintGotTimeToBleed on Feb 27, 2010, 01:29:25 AM
Quote from: Gladius_ on Feb 27, 2010, 01:25:37 AM
Quote from: AintGotTimeToBleed on Feb 27, 2010, 01:23:29 AM
Agreed, really hating the team kill aspect of this game.

It's bad enough that my deaths aren't even tracked, whats up with that?

Agreed. I would really like to see my deaths too.

I would think that it would be a basic feature in a game like this.
Title: Re: K/D and Team Kills
Post by: Gladius_ on Feb 27, 2010, 01:32:50 AM
See, what really bugs me about what I said above is this. I'm obsessive compulsive. So I start thinking. "What should my k/d really be at? What is everyone else's really at?" I mean, everyone from time to time accidentally kills a teammate. Which, as we know, counts as "many deaths" despite it being one teamkill. So everyone's k/d is completely off. My k/d probably isn't too far off the actual mark. I mean, I hardly kill my teammates but some people's k/d might actually be a lot higher. I just find it weird that a team kill will screw with the k/d ratio of all things. Wouldn't experience make more sense?
Title: Re: K/D and Team Kills
Post by: Nutlink on Feb 27, 2010, 01:33:38 AM
I miss the traditional Name/Points/Kills/Deaths/Ping setup.  :'(
Title: Predator Hunt -- Please Fix
Post by: VEF214 on Feb 27, 2010, 11:06:56 AM
Predator Hunt can mean two things.

1.) A Predator is on a hunt.

2.) A hunt is on for the Predator.

Predator Hunt usually turns into the latter choice, with the Predator being shot down without making any kills. I thought the whole purpose was to try to kill the Predator while feeling like you're being hunted, not kill the Predator like he's a turkey in a turkey shoot.

I'm about to propose some changes, so here we go.
_____

1.)

Increase the initial hunt timer.

1:20? Let's change that to 3:00 please. 1:20 causes the Predator to rush to get kills and can cause sloppiness which could result in him getting killed.

"Hmmm, I wish I had more time to plan my attack against those three Marines."

With 3:00, the Predator would have plenty of time to gather weapons, plan attacks, and get more kills to extend his hunt. It's always an energy filled first minute when you spawn as the Predator, let's make it so it doesn't end prematurely.

Kills adding 1:00 is fine, leave it.
_____

2.)

Remove the Smartgun.

It's an "I'm Predator now" gun that breaks the whole feeling of the game mode. The mechanics of the Smartgun are what make me say just leave it out. Tracking non-moving targets and even tracking targets behind walls is a bit ridiculous. Can it, I say.

Remove all Smartgun spawns and replace them with Scoped Rifles.
_____

3.)

Decrease overall maximum player count for all maps.

Too many Marines on the map can panic the Predator and break the whole feel of the game mode. Decreasing the maximum player count makes being the Predator more enjoyable seeing as you actually feel like you could go in for a trophy or stealth kill and live, instead of relying on ranged weapons and quick melee attacks.

Jungle:

Maximum players 8.
Decrease to a maximum of 6.

Pyramid:

Maximum players 12.
Decrease to a maximum of 6.

Refinery:

Maximum players 12.
Decrease to a maximum of 6.

Ruins:

Maximum players 18.
Decrease to 12.

Temple:

Maximum players 12.
Decrease to 8.

Gateway:

Maximum players 18.
Decrease to 12.
_____

4.)

Increase Marine spawn time.

Instead of five seconds, increase it to ten or something higher. Marines repopulate around the map like rabbits even when you've killed tons of them as a Predator, give the Predator a break.
_____

5.)

Remove hunt duration extension restraint.

After so many kills as a Predator your hunt timer stops getting time extensions for your kills. Remove this, come on, if a Predator is good and deserves his time, let him have it. It's no fun when you're kills don't bring in any more time.

"Oh, this is my last minute as Predator." *makes three more kills in that minute*  :'(
_____

6.)

Increase target score and time limit.

Increase target score from 20 to 30 and time limit from 15:00 to 30:00. Make the games longer and have a higher target score, it can only do good. Besides, if you've waited for a long time to get into the game you don't want to be kicked out after fifteen minutes.
_____

7.)

Tweak Predator weapon spawns.

As of now, the Smart Disc is the best choice for the Predator to use. It doesn't use energy, it's a one hit kill, it's accurate, and has good range. Combi Sticks are considered hard to use by most and often leave Predators open to counter fire without achieving a kill. As the Plasma Caster and Proximity Mines use energy, they are unfavorable because that energy could be used instead to use a Health Shard.

I say only one Smart Disc spawn, in a central area. Change all other Smart Disc spawns to Combi Sticks. Leave Plasma Caster and Proximity Mine spawns alone.
_____

8.)

Turn off friendly fire or make team kills have a penalty.

This would orient bored Marines towards killing the Predator instead of each other. Friendly fire can get quite tiresome after a while if someone decides to go rampant. A penalty for team killing would be nice...um, yeah.
_____

In my opinion, all these changes would make for a more atmospheric and enjoyable game of Predator Hunt. Instead of the only kills popping up on the screen being "Marine X *Pulse Rifle* Predator X," you would see some Predator kills in there as well.

Thoughts?
Title: Re: Predator Hunt -- Please Fix
Post by: Crabface on Feb 27, 2010, 11:14:09 AM
I noticed this the first time I played predator hunt. The predator doesn't stand a chance if the marines know it's approximate location. Seems like there should be a map from the original Predator movie. A large open jungle plenty of trees and dark spots; maybe even a grass hut or 2 to put weapons in.
Title: Re: Predator Hunt -- Please Fix
Post by: Adey on Feb 27, 2010, 01:09:14 PM
yeah seriously needs fixed, i became pred on pyramid map 8 times ina row and only managed 2 kills, cos every time ran around the corner a marine was there, his motion tracker picks you up way before you walk around the corner, so he waits for you but cos you cant see him until its to late your dead, and when you focus jump him to melee him to death he just shoots you and kills you even when he hasn't blocked cos everytime i tried this i jumped him from behind while he was stationary and he didn't block, yet the attack missed or hit but didn't knock him down and even when i light attack him three or four times he still kills me its rediculous.
Title: Re: Predator Hunt -- Please Fix
Post by: AJL on Feb 27, 2010, 02:03:51 PM
1. Initial hunt timer...
2. Kill timer extension...
3. Timer extension limit...

In my opinion the Initial hunt time should be some ~2 min... Each kill should
extend your time by ~1 min and there should be no extension limit (Exept..
you should never have more than the initial 2 min...)

4. Smartgun...

Smartgun should remain of course... But it should be changed (And not just
in hunt but everywhere) It should be made into a powerfull WEAPON instead
of the X-Ray tube what it is now...

  - It should be more accurate/do more damage (about equal to PulseRifle)
  - It should have a lot more ammo (300-500 rounds per clip)

  - It should not draw enemy outer lines and let you see through walls..
  - It should not detect things when they are not moving...

5. Player counts...

Either all hunt games should be limited to ~6 players... Or they should add
in some of hunter prey ratio like in AvP2... (Like: 3 hunters if more than 12
players, 2 hunters if more than 6 and otherwise 1...)

6. Friendly fire...

Friendly fire should remain of course... But they should add some penalties
to it... Like for example every time you kill team member you get some 30
second no hunter penalty (can't become hunter during that time...)
Title: Re: Predator Hunt -- Please Fix
Post by: John_Kimble on Feb 27, 2010, 02:26:36 PM
Agree with most stuff. Thought pred hunt would end up being my favorite mode, but i was wrong. I rarely play it and the times i do, i really dont like it that much. Apart from all these changes, IMO motion trackers should beep on friendly marines too. As its now, its so easy to know where the pred is. Having more beeps on your motion tracker would definitely make the mode more challenging and a lot more tense.
Title: Re: Predator Hunt -- Please Fix
Post by: Viem on Feb 27, 2010, 03:20:35 PM
Predator hunt definetely needs some fixing, especially the timer... 01:20 is seriously TOO little time for a serious hunt. I would say 3 mins should be minimun and time should change according to the number of players in the game and the size of the map...
Title: Re: Predator Hunt -- Please Fix
Post by: spinksy on Feb 27, 2010, 04:01:01 PM
Being an massive Predator fan this was one of the game modes I looked forward to most - but was utterly dissapointed with it, I enjoy AvP 2010 overall more than most but just feel Predator Hunt is as said in this thread to hard for the Predator.

I agree that the smartgun needs removing, the max players needs reducing, maybe the Predator should have a spear straight away to make it alittle easier. even have all weapons (except disc) and no recharge points so that once you've used the plasma caster and mines you have to fight melee or something..anything to make it more worth while being the Predator

Title: Rebellion, ADD On/Off options for Predator Time Limit in Pred. Hunt [OFFICIAL]
Post by: IceBReaker on Feb 28, 2010, 03:13:26 AM
PROBLEM: "Predator Hunt" Time limit for Predator:
*Most of the Aliens Vs. Predator Players are not happy with this Time limit decision for Predator."Predator Hunt" was supposed to be a game mode to make players FEEL Like Predator and FEAR the Predator.
Time limit wasted all of this. Players controlling Predator have to rush into their enemies trying to Kill anyone at any cost, just to expand their Time Limit. Predator was supposed to be a Stealth hunter, a Scarier invisible Menace. With this time limit, you guys on Rebellion are making the Players feel like a "simply" Youngblood Predator.
When playing with Marines, I admit we have a little tension feel in the game. But not too much. Also, as Marines, we can simply hide or run until the Predator Time ends. This make "Predator Hunt" a little boring game mode.

SOLUTION: Add a Enable/Disable Option for Predator Time Limit.
* So simple. Just add this option. So we have all the liberty to choose what we like most. Players that liked the time limit, turn it on. Those who do not liked, turn it off.
Title: Time Limit for Pred Hunt...be gone!
Post by: GrimyGhost on Mar 01, 2010, 01:44:02 PM
 as it is at the mo it kinda ruins the feel of being Pred.. you have to sucide run into a group of marines just to get a bit more time as Pred.. please patch this in.
Title: Re: Time Limit for Pred Hunt...be gone!
Post by: Wrist Blades on Mar 01, 2010, 02:04:29 PM
I've spammed this thing everywhere I've posted. I really hope we get to decide if there's a timer for Predator at all.
Title: Re: Time Limit for Pred Hunt...be gone!
Post by: nubi on Mar 01, 2010, 02:49:08 PM
No, the time limit is needed to stop the pred from getting 1 kill then hiding somewhare on the map that humans cant get to and waiting for time to run out like what people did in avp2, hunt is boring as it is without camping preds
Title: Re: Mechanics Needing To Be Changed
Post by: Suicide767 on Mar 01, 2010, 04:28:49 PM
I get the feeling that [REB] Trigger cant see these, nor can any rebellion member, so chances are the list of mechanics needing to be changed, will never be changed as rebwellion cannot see what we write  :'(

Sui
Title: Re: Time Limit for Pred Hunt...be gone!
Post by: kaljo on Mar 01, 2010, 05:38:15 PM
The fact that you have to "hurry" to get a kill. Makes me sick..
Title: Re: Time Limit for Pred Hunt...be gone!
Post by: richer on Mar 01, 2010, 05:47:02 PM
The time limit is a necessary evil, without it you'd get preds camping for says.
Title: Re: Time Limit for Pred Hunt...be gone!
Post by: Some_Guy on Mar 01, 2010, 07:05:28 PM
I voted no because of reasons already posted (well, one reason actuallly), it'd be too easy to SC or Disc or whatever somebody and just hide, maybe give the Pred a bit more initial Hunt time to get his weapons, a much bigger problem (i don't know if anyone else has encountered this problem, haven't really been following these boards) is the bull**** trick in which the game just stops rewarding you more time when you've killed enough people during one life. Seriously, there's been lots of occasions where i've dominated the game and been getting kills left and right but suddenly the game stops giving me more time, i've tried all the ranged weapons and TK'ing somebody during these "we ain't gonna give you more time" moments but nothing works so there's definetely no "honor system", either the game glitches or punishes you for being too good, this bugs me the most in Pred Hunt along with the fact that you have to retrieve your weapons in a short period of time while being chased by marines, while most of the time i succeed in my weapon hunt it's still bit of a drag that you first need to get the weapon(s) to properly begin your hunt.
Title: Re: Time Limit for Pred Hunt...be gone!
Post by: Private Hudson on Mar 01, 2010, 10:19:12 PM
I'd say keep it, but add an extra 2 minutes or so. The default 2 mins are crazy if you actually want to play as a Predator and not a Japanese suicide bomber....
Title: Re: Introducing a new Rebellion staff member to AvP-Galaxy
Post by: Inglorious on Mar 02, 2010, 12:00:46 AM
As of now, the game is imbalanced. But there's a few easy ways to fix it:

Smartgun Nerf : Smartgun can no longer see an enemy who is standing still, and cannot see through walls. Another way to fix it, would be to give the admin the ability to disable Smartgun.

Predator Counter Hit : If a counter hit is initiated on the Predator after blocking his quick attack, it does not knock him down, same as if the Alien Pounces him. Just give us a knock down on counter hit and Alien Pounce.

Spear : The most useless weapon. Two ways to make it useful and something preferable. Easy way: Spear doesn't decloak when thrown, but when thrown movement is registered on Motion Tracker. Difficult to code but infinitely more rewarding way: The Spear adds additional Melee damage (NOT additional range) between 10-15% increase. Additionally; if a Predator armed with Spear does a focus attack, it will be an instant kill unless the enemy blocks it or of course kills the predator before landing. Think of the cinematic possibilities it would have to focus attack, and spear a dude, but you can't pull off another focus attack right away, you would have the ability to throw it though.
Title: Re: Mechanics Needing To Be Changed
Post by: Steve C on Mar 02, 2010, 12:36:24 AM
^^ I disagree that the spear is useless.  I get more kills with that than with anything else.  It just takes some finesse.
Title: Re: Mechanics Needing To Be Changed
Post by: Happy Alien on Mar 02, 2010, 01:00:12 AM
Quote from: Steve C on Mar 02, 2010, 12:36:24 AM
^^ I disagree that the spear is useless.  I get more kills with that than with anything else.  It just takes some finesse.
I second this, it's a great weapon if you know how to use it.
Title: Re: Mechanics Needing To Be Changed
Post by: Valheru on Mar 02, 2010, 06:35:34 AM
Ah yeah....I wouldn't change the spear one bit except to maybe replace the wrist blades as the melee weapon when equipped...still have your standard light / heavy / block / counter system but just use spear animations instead...just diversifies the cinematics and immerses you even more into the predator's character.  ;D

Cheers!

Valheru
Title: What REALLY Can Be Patched?
Post by: AintGotTimeToBleed on Mar 02, 2010, 07:44:21 AM
I'm not big on the technological side of video games, but earlier I was wondering what they can really patch and what will have to wait until AVP4. I say this because I notice people all over the site want many things about the MP patched up, such as the disc and wait times, etc....

What can really be fixed by Rebellion in an update is basically what I'm wondering.
Title: Re: Mechanics Needing To Be Changed
Post by: Dusk on Mar 02, 2010, 09:21:52 AM
And for people complaining about the reach of the combi-stick, when you look at the screenshots, you'll notice that our wristblades are almost swords anyway. And you could always adjust damage output and attack speed, to make the combi-stick not an overpowered melee weapon compared to the wristblades. Especially with the combi-stick being a piercing weapon that you can also use to slam, instead of cut and slice.
Title: Re: What REALLY Can Be Patched?
Post by: nubi on Mar 02, 2010, 10:28:02 AM
i think they can patch quite alot on the PC side, not so sure about consoles, i think your more likley to see an expansion pack rather than a avp4
Title: Re: What REALLY Can Be Patched?
Post by: HutzDani on Mar 02, 2010, 10:35:11 AM
they need to patch loads of stuff, like the loosing your rank bug i mean honistly its the reason people play avp to get the new skins and have a laugth.

- Dedicated servers should be able to play ranked matches.
- Fix the DX10 / 11 loading crashes
- Some balance issue for the disc
- fix some problems with auto transition, where you cant allways walk on surfaces ( E.g the highest roof in gateway above where the combi stick can be found )

- fix graphical glitches on maps Ruins / Gateway
Title: Re: What REALLY Can Be Patched?
Post by: Le Celticant on Mar 02, 2010, 11:50:45 AM
They could release the SDK with:
-Extractor (To open all the content files)
-Map Editor
-Plugin for 3DS file and if there are more plugin support like MAYA, HAMMER, Milkshape, etc. (models)
-Tutorial with basics to do Skins / Maps.
-Game Source Code
-Engine Source Code (maybe partially.)

and the community could easily patch everything they want by their own.
Improving Dedicated Server / Maps / Skins / Mods / Enchantment (graphics) and such things.
It would be the best thing.
Title: Re: What REALLY Can Be Patched?
Post by: S.Y.L on Mar 02, 2010, 11:57:26 AM
Quote from: Le Celticant on Mar 02, 2010, 11:50:45 AM
They Simply can release the SDK with:
-Extractor (To open all the content files)
-Map Editor
-Plugin for 3DS file and if there are more plugin support like MAYA, HAMMER, Milkshape, etc. (models)
-Tutorial with basics to do Skins / Maps.
-Game Source Code
-Engine Source Code (maybe partially.)

and the community could easily patch everything they want by their own.
Improving Dedicated Server / Maps / Skins / Mods / Enchantment (graphics) and such things.
It would be the best thing.

3,2,1... you`re back in the room.
Title: Re: What REALLY Can Be Patched?
Post by: MadassAlex on Mar 02, 2010, 12:15:10 PM
Quote from: S.Y.L on Mar 02, 2010, 11:57:26 AM
3,2,1... you`re back in the room.

Point taken.

On the other hand, mod tools would be brilliant for the community. Here's hoping they're released somewhere down the line, when time permits.
Title: Re: What REALLY Can Be Patched?
Post by: Tequila on Mar 02, 2010, 12:21:18 PM
Quotethey simply
There's just so many possibly flakey assumptions in that post it's hard to know where to begin... ::)

Something would be good though, if they can afford the investment.

Title: Re: Mechanics Needing To Be Changed
Post by: colarchon on Mar 02, 2010, 02:09:04 PM
http://www.avpgalaxy.net/forum/index.php?topic=30026.0 modes and suggestions
Title: Re: Introducing a new Rebellion staff member to AvP-Galaxy
Post by: Some_Guy on Mar 02, 2010, 02:14:27 PM
Quote from: Inglorious on Mar 02, 2010, 12:00:46 AM
As of now, the game is imbalanced. But there's a few easy ways to fix it:

Smartgun Nerf : Smartgun can no longer see an enemy who is standing still, and cannot see through walls. Another way to fix it, would be to give the admin the ability to disable Smartgun.
I agree.

QuotePredator Counter Hit : If a counter hit is initiated on the Predator after blocking his quick attack, it does not knock him down, same as if the Alien Pounces him. Just give us a knock down on counter hit and Alien Pounce.
I personally think that a better solution would be that the Alien can't be knocked down like the Pred instead of making the Pred knock downable, equalize the stun times between the two species. I agree that the Alien pounce should be a knock down, at least on marines.

QuoteSpear : The most useless weapon. Two ways to make it useful and something preferable. Easy way: Spear doesn't decloak when thrown, but when thrown movement is registered on Motion Tracker. Difficult to code but infinitely more rewarding way: The Spear adds additional Melee damage (NOT additional range) between 10-15% increase. Additionally; if a Predator armed with Spear does a focus attack, it will be an instant kill unless the enemy blocks it or of course kills the predator before landing. Think of the cinematic possibilities it would have to focus attack, and spear a dude, but you can't pull off another focus attack right away, you would have the ability to throw it though.
Nah, i don't think the Spear is the worst weapon, what about the flamethrower? Granted it's a bit hard to use but it does have one pretty big advantage over the other Pred weapons that really doesn't work in any other mode than Predator Hunt: no targeting lasers. If there's a Marine camping in a corner, there's no way he's gonna see it coming or dodge it, with all other methods he gets some sort of warning, either the targeting lasers of the SC and Disc or the MT if you're trying to get up-close, although overall it's still worse than the Disc and there's really no reason to use it over the Disc in most situations except honor so i do think it might need a buff. I like the idea of it not uncloaking you, making it a real stealth weapon, considering that it can be pretty hard to hit with it, it might balance it out and actually give it a significant advantage over the Disc.

While i do think that the Spear should be useable in melee, i'd personally prefer it to only be a sort of skin, the Predator's melee is already the strongest in the game so it doesn't really need a buff, i'd really like it if it'd just grant different melee animations and TK's.
Title: Re: Mechanics Needing To Be Changed
Post by: Some_Guy on Mar 02, 2010, 04:40:55 PM
- In STDM and MSTD the teams should spawn on one location together, it really sucks that when the game starts you need to regroup with your team instead of being like in say COD where the whole team spawns in one location during the start of the game

- The melee "homing" effect needs to get cut and sent to the lowest pit of Hell, seriously it's so unbelievably ******* annoying that when there's no one around you can swing like there's no tomorrow but when there's an enemy around your character decides that ******* leap before actually attacking is absolutely necessary, slowing your LA to pretty much the speed of a HA, i can't even count the occasions where i could have saved my ass if the game didn't have that homing effect

- The melee range, it's perfect in SP so why does the MP suddenly have long-range melee? Predators and Aliens have been able to hit me from even about 10 meters

- The SK's, quite a few times i have managed to turn around and face my enemy before they actually SK me but since they already iniated the Grab animation, they can still SK me even though i'm directly facing them, sometimes i've even managed to hit them with a LA during these moments, in these situations they should attempt a TK instead of just magically turning you around 180 degrees and SK'ing you. They also need to get rid of the insane range on it

- Two things about Predator Hunt, one minor and one major, the minor one is that you have to collect your weapons as the Predator, i perfectly understand this in all of the other modes but in Hunt it's just annoying that you first need to spend some time getting weapons to begin your hunt. The other, major one is the one in which the game stops rewarding you more time when you kill enough people during one life, why is the game punishing me for being good?

- The Disc, make it more like the one in SP on Hard, about 2-3 hits to the body to kill someone, instant death with a headshot or make it cost energy.

- The Alien's stun time, make the Alien's stun equal to the Predator's, you won't knock her down but stun her to give you just enough time to pump her full of lead, just like the Pred

- The Alien pounce, either give it a stun effect similar to the Predator pounce or lose the Predator Pounce's stun

- The smartgun should only show moving targets, not completely still ones. Also lose it's wall-hack

- Not really a game mechanic but the matchmaking sucks, it takes way too long to join a game, at least for me
Title: Re: Introducing a new Rebellion staff member to AvP-Galaxy
Post by: Valheru on Mar 02, 2010, 10:31:51 PM
Quote from: Some_Guy on Mar 02, 2010, 02:14:27 PM
While i do think that the Spear should be useable in melee, i'd personally prefer it to only be a sort of skin, the Predator's melee is already the strongest in the game so it doesn't really need a buff, i'd really like it if it'd just grant different melee animations and TK's.

Yeah that's all I was suggesting, not making the pred's melee any stronger...it would simply use the exact same mechanics and range as the wrist blades but just with spear animations, he would use it like a staff and maybe for one of the TK animations he could put his foot on the enemies chest holding them down and put his spear through their head  :o.... ;D

Cheers!

Valheru
Title: Spawns need to be fixed
Post by: Inglorious on Mar 03, 2010, 12:14:47 AM
Big, gaping problem in multiplayer. You spawn in the vicinity of an enemy player, leading to cheap kills. It works the other way around such as in Domination, you and your team just cleared out a small group, you rally near the totem, and 4 seconds later the same guys you just killed spawn 30 feet behind you and rush in.

I thought FPS today didn't have to deal with this problem.

Try to play Predator Hunt in Jungle with around 8 Marines and spawn as Predator. The odds are more than against you, not only can you spawn just a few feet away from a Marine waiting for you to spawn, but if even if they're not dead ahead, they can still hear you cloak and can camp weapon spawns. What happens is: You spawn as Pred, run away to get weapon, get some breathing room, turn a corner, 5 dudes are right there and 1 guy has smartgun and you die.
Title: Re: Mechanics Needing To Be Changed
Post by: Brother on Mar 03, 2010, 09:11:22 AM
Yes, the spawn/back killing is ridiculous. A spawn protection that doesn't allow you to attack or take damage unless you get out of it should somewhat solve the problem.

And some of the Domination points have very bad placing - close to the teams' spawns, this needs fixn'.
Title: Re: Spawns need to be fixed
Post by: AJL on Mar 03, 2010, 10:02:42 AM
Quote from: Inglorious on Mar 03, 2010, 12:14:47 AM
Big, gaping problem in multiplayer. You spawn in the vicinity of an enemy player, leading to cheap kills...
I thought FPS today didn't have to deal with this problem...

Sure they have over the years come up with solutions for many issues but
remember this isn't a sequel... noo... this is a new beginning... (so we can
expect to see all the lessons of the past forgotten...) ;D
Title: Re: Mechanics Needing To Be Changed
Post by: hardwired on Mar 03, 2010, 11:41:32 AM
"- In STDM and MSTD the teams should spawn on one location together, it really sucks that when the game starts you need to regroup with your team instead of being like in say COD where the whole team spawns in one location during the start of the game"

Yeah. Specially for marines. I prefer to be alone as pred, even its hard to manage 2 aliens, cause the instantkillbutton/stealthkill (was managable in AVP2, even you still got a huge disadvantage, so the way it should be.) But preds and aliens are fast and can join each other pretty quick, in opposite to marines. I hope for a no respawnoption/-mode, too.

"- The melee "homing" effect needs to get cut and sent to the lowest pit of Hell, seriously it's so unbelievably ******* annoying that when there's no one around you can swing like there's no tomorrow but when there's an enemy around your character decides that ******* leap before actually attacking is absolutely necessary, slowing your LA to pretty much the speed of a HA, i can't even count the occasions where i could have saved my ass if the game didn't have that homing effect"

"- The melee range, it's perfect in SP so why does the MP suddenly have long-range melee? Predators and Aliens have been able to hit me from even about 10 meters"

I agree, it often takes away the control, sometimes causing fatal situations and the ranges are to high. The focusattack should be enough. At least the range should be shorter

"- The SK's, quite a few times i have managed to turn around and face my enemy before they actually SK me but since they already iniated the Grab animation, they can still SK me even though i'm directly facing them, sometimes i've even managed to hit them with a LA during these moments, in these situations they should attempt a TK instead of just magically turning you around 180 degrees and SK'ing you. They also need to get rid of the insane range on it"

Thats pretty frustrating. I hope they reduce the range and make it a real stealthkill. So no more use as onebuttoninstantkill. The time it takes makes it dangerous to use, but if the stealthkiller doesnt care, it simply changes nothin. Its ok in the SP, but thats one of the most crappy features i ever seen in a multiplayer (sure you can do it somehow in halo, cod and battlefield, too, but the playercharacters in that games are pretty damn slow, compared to aliens and preds).  Its "Mortal Kombat-worthy" (the balance and fightsystem of that game is a joke)

"- Two things about Predator Hunt, one minor and one major, the minor one is that you have to collect your weapons as the Predator, i perfectly understand this in all of the other modes but in Hunt it's just annoying that you first need to spend some time getting weapons to begin your hunt. The other, major one is the one in which the game stops rewarding you more time when you kill enough people during one life, why is the game punishing me for being good?"

Even I prefer preds to play with, I never play that mode. I prefer playin preds in a STDM match, only with preds and rines  ;D

"- The Disc, make it more like the one in SP on Hard, about 2-3 hits to the body to kill someone, instant death with a headshot or make it cost energy."

Yopp, needs a fix, but i like it to punish stealthkillers, so fix both.

"- The Alien's stun time, make the Alien's stun equal to the Predator's, you won't knock her down but stun her to give you just enough time to pump her full of lead, just like the Pred."

I just hope they become equal.

"- The Alien pounce, either give it a stun effect similar to the Predator pounce or lose the Predator Pounce's stun"

Oh, I love the the stun of the predpounce (he is the heavyest character, anyway), but aliens need a counterpart, specially if they hopefully fix the stealthkill.

"- The smartgun should only show moving targets, not completely still ones. Also lose it's wall-hack"

Agree. But I hope they change the sniperrifle, too. In many situations its damn easy to locate preds with it (in combination with the effects, if a predator jumps or sprints and the dustclouds) and its pretty effective at close ranges, if you use it right.

"- Not really a game mechanic but the matchmaking sucks, it takes way too long to join a game, at least for me"

Yes. Just one of the bad things from the casual-effect/consoles-influence. I just hope for the dedicated servers. The betaones are no option for me. There really isnt one map, where i want to fight with 18 players.
Title: Re: Mechanics Needing To Be Changed
Post by: colarchon on Mar 03, 2010, 03:25:02 PM
Add more modes:
Defense Mode: 2 - 4 Player Co-Op, Uses Small Maps to try to defend area from nonstop aliens. Ability to have turrets maybe would be fun also in this mode!

Evac Mode: (Twist on AVP 2 Mode) 2 - 4 Player Co-Op. Try to get to end of level, then defend to drop ship pickup for a short amount of time. No extra lives, try to keep each other alive.

Ultimate Hunt Mode: 2-4 Predators vs. 14 -16 Aliens. Try to kill the aliens and take there heads as trophies.

Cover Me Mode: Teams of 2 Players of same species work to defeat other pairs of species. This mode will have rounds where elimination is the name of the game. Winning team gets points and first one to set number wins.

Add more maps: more 18 player ones
Survivor and Defense Mode Maps:
Office Building(Small Area Opens up to Upstairs for two floors)
Bunker (Small Area with opening throughout)
Disco Floor: (From the in game mission)
-----------------------
Evac Mode Maps!:
Jungle - leads into landing pad, defend area till drop ship arrives. Can actually use the existing Jungle map in the game, just close off on end of map, and try to get to the other side 
Hospital - starts you off at bottom floor and have to make your way to the top, defend till drop ship arrives.
Bridge: Long bridge with vehicles, have to get to the other side
------------------------
All other modes:
Disco Floor: (From the in game mission)
LV 426
Nostromo
Fury 161
Subway from Predator 2

More Skins: Ripley, Hicks, Apone, Hudson, pretty much anyone from aliens for the marines
Being able to revive after a wave is completed in survivor mode!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Better matchmaking
System Link to play local multiplayer (not a huge issue, a minor gripe)
More stats for all modes!!!!!
Title: Re: Spawns need to be fixed
Post by: Le Celticant on Mar 03, 2010, 04:04:52 PM
Quote from: AJL on Mar 03, 2010, 10:02:42 AM
Quote from: Inglorious on Mar 03, 2010, 12:14:47 AM
Big, gaping problem in multiplayer. You spawn in the vicinity of an enemy player, leading to cheap kills...
I thought FPS today didn't have to deal with this problem...

Sure they have over the years come up with solutions for many issues but
remember this isn't a sequel... noo... this is a new beginning... (so we can
expect to see all the lessons of the past forgotten...) ;D

You made my day.  ;)
So true...
Title: Alien Auto-Transition Issue Petition
Post by: ValentineHeart on Mar 04, 2010, 05:49:21 PM
I created a petition concerning the Alien Auto-Transition issue if anyone is interested in signing it.

The petition concerns the fact that limited auto-transition is forced on the player even with auto-transition turned off, causing players to scale down walls and onto several surfaces simply by touching them. It suggests a toggle function like the one in AvP 1 and 2 to improve player control.

http://www.petitiononline.com/AvP3Bug/petition.html (http://www.petitiononline.com/AvP3Bug/petition.html)
Title: Re: Alien Auto-Transition Issue Petition
Post by: sj.FOX on Mar 04, 2010, 06:09:42 PM
Online petitions don't work.
Title: Re: Alien Auto-Transition Issue Petition
Post by: nubi on Mar 04, 2010, 06:15:09 PM
no thanks wall walk works just fine  ;)
Title: Re: Alien Auto-Transition Issue Petition
Post by: Brother on Mar 04, 2010, 06:23:42 PM
I agree the wall walk is lame but I don't think Rebellion or anyone gives a rats ass.
Title: Re: Alien Auto-Transition Issue Petition
Post by: TJ Doc on Mar 04, 2010, 06:29:47 PM
Eh, didn't take me long to get used to it.
Title: Re: Alien Auto-Transition Issue Petition
Post by: ScardyFox on Mar 04, 2010, 06:31:50 PM
It does does need some fine tunning.
Title: Re: Alien Auto-Transition Issue Petition
Post by: Effectz on Mar 04, 2010, 06:37:22 PM
i dont like the second it takes to change from wall to ceiling,many times i found myself trying to transition or escape n i hit the wall for a second n i get riddled by the pulse rifle
Title: Re: Alien Auto-Transition Issue Petition
Post by: InfestedGoat on Mar 04, 2010, 06:53:42 PM
Quote from: nubi on Mar 04, 2010, 06:15:09 PM
no thanks wall walk works just fine  ;)

QFT


this is the most realistic alien-like wallwalk i've ever seen. Havent you guys seen Alien 3? It moves the same way. I LOVE IT. Also, its 100x times easier than constantly having to hold down a button. As an alien, I rarely walk on the floor. It is just limiting if you do that ;-)

Lrn2Alien walk.
Title: Re: Alien Auto-Transition Issue Petition
Post by: worldslaziestninja on Mar 04, 2010, 07:02:41 PM
I can use it alright enough but I have no many hours on avp 1 and 2 that Im so used to those machanics that I feel I don't have the same amount of freedom without getting all disoriented compaired to the old style. I think the more I play the easier it wiill be. 
Title: Re: Alien Auto-Transition Issue Petition
Post by: Porkus Maximus on Mar 04, 2010, 07:05:51 PM
The wall walk works but it is NOT fine.  I clocked up hundreds of hours as the Alien in the first 2 AVP games, and they were both superior systems.

Manual transition mode:  Some surfaces require manual transition, others transition automatically?  Why do they transition automatically?  Why does the game give me the transition prompt when I don't need to press anything?  How does the game decide which should be automatic and which should be manual?  I dunno, it's never explained, I have to just guess.  I end up just holding the button down the whole time to avoid all those problems, but that completely defeats the object of the transition system.

Automatic transition mode:  Well this can be really helpful or completely irritating depending on what situation you're in.  I don't know if it's a bug or not, but dropping off of surfaces manually no longer works in this mode.  I can only move from one surface to another if I'm within the "jump transition" distance.  I can't just tap the transition key to let go and drop down any more.
Title: Re: Alien Auto-Transition Issue Petition
Post by: Brother on Mar 04, 2010, 08:19:35 PM
Quote from: InfestedGoat on Mar 04, 2010, 06:53:42 PM
Quote from: nubi on Mar 04, 2010, 06:15:09 PM
no thanks wall walk works just fine  ;)

QFT


this is the most realistic alien-like wallwalk i've ever seen. Havent you guys seen Alien 3? It moves the same way. I LOVE IT. Also, its 100x times easier than constantly having to hold down a button. As an alien, I rarely walk on the floor. It is just limiting if you do that ;-)

Lrn2Alien walk.

It's one thing how an alien moves and it's another thing how the wall walk works in the game, and it can't be compared with the movies for obvious reasons. It sucks big time.
Title: Re: Alien Auto-Transition Issue Petition
Post by: worldslaziestninja on Mar 04, 2010, 08:30:02 PM
as far as I can figure it out is that if the wall isn't 90 degree or a sharp transition you will just go on it.  Also if you sprint it seems to transition you on other surfaces more readily.
Title: Re: Alien Auto-Transition Issue Petition
Post by: Valheru on Mar 04, 2010, 08:46:04 PM
You have my total agreement on this issue Valentine, the current system doesn't work very well at all.

I have commented in other alien threads that its quite simple, replace the transition button with a simple wall walk button you hold down (like in AVP'99) and in the options you have the choice to make it toggle (which was also in AVP'99 via a command line code). Basically whenever this button is not held on or toggled, you fall to the ground and you don't automatically climb any surface without pressing the button again. This allows you to sprint along hallways without worrying about suddenly finding yourself back to front sideways on a box, instead its a conscious decision to climb a wall when you actually want to.

The problem with the transition button is without pressing it or holding it down you still automatically climb from the floor to the wall. If they simply fixed this not to happen then it would be a lot closer to the AVP'99 system already which was a hell lot easier to use and as such you became a better alien as you weren't always fighting your environment.

Cheers!

Valheru
Title: Re: Mechanics Needing To Be Changed
Post by: Suicide767 on Mar 05, 2010, 11:37:57 AM
what i dont understand is if they did so well on their first AVP and AVP2 was influenced of of THEIR AVP. why is their new avp, so shit. you woulda thought they woulda done a better job, and added all the ultra cool stuff, for example the AVP2 alien pounce was a scarefactor wasnt it? the fact that one minute there is nothing then the next you hear a weird alien pouncing sound, you turn around and a warrior/drone is flying towards you at a 100mph!! that was one of the scariest things in AVP2 i think, along with lifecycle, and the facehugger pounce!! so scary, but this AVP its terribly bland, boring, and non-scary. they say they made it for adults but did they really? no, because you cant even scare a 10 year old on that game, AVP2 you could. you could scare any1.

Sui
Title: Re: Mechanics Needing To Be Changed
Post by: never on Mar 05, 2010, 03:56:06 PM
Just a simple idea for the Predator Hunt mode, to reduce spawnrape of the Predator, he should spawn cloaked.
Title: Re: Alien Auto-Transition Issue Petition
Post by: Ziklitschli on Mar 06, 2010, 05:36:45 AM
With auto-transition it looks like alien has some compulsive need to climb a wall anytime it's close to one
Title: Re: Alien Auto-Transition Issue Petition
Post by: visagepoissons on Mar 06, 2010, 08:37:35 AM
Quote from: InfestedGoat on Mar 04, 2010, 06:53:42 PM
Quote from: nubi on Mar 04, 2010, 06:15:09 PM
no thanks wall walk works just fine  ;)

QFT


this is the most realistic alien-like wallwalk i've ever seen. Havent you guys seen Alien 3? It moves the same way. I LOVE IT. Also, its 100x times easier than constantly having to hold down a button. As an alien, I rarely walk on the floor. It is just limiting if you do that ;-)

Lrn2Alien walk.
+ 1

The Alien feels the most natural to me in this game. This is the first game where I feel like I'm controlling the actual creature rather then a camera called an alien.
Title: Re: Alien Auto-Transition Issue Petition
Post by: Brother on Mar 06, 2010, 10:24:24 AM
Yup, all the prompts make me feel very natural.
Title: Re: Alien Auto-Transition Issue Petition
Post by: Zephon on Mar 06, 2010, 11:10:45 AM
Quote from: Brother on Mar 06, 2010, 10:24:24 AM
Yup, all the prompts make me feel very natural.

Turn....them....off....???
Title: Re: Alien Auto-Transition Issue Petition
Post by: Brother on Mar 06, 2010, 12:25:33 PM
On or off doesn't change the fact that they are in the game and don't help the alien gameplay to feel more "natural".
Title: Re: Mechanics Needing To Be Changed
Post by: hardwired on Mar 06, 2010, 02:30:13 PM
I think there are sensefull fixes possible for every race. I hope its recognisable by my thoughts, that I want a fair game and the most fun for every player, no matter which species he actually play. I just don't play alien that much, cause Im not that pleased with the gameplay, but like them as enemy and respect wishes of alienfans.

Some of my ideas, maybe increase advantages or/and disadvantages, but overall there are many aspect to balance it out in other ways.


Fixes for preds

-You have to hold the firebutton to throw the disc so long, that an alien can reach you by
focusattack or a sprint about  10-20 meters including the time to hit with a light attack.
Overall it shouldn't be abusable as meleeinstantkill (but the same for the stealthkill!)

-The spear and the caster are fine, imo. But overall the ranged weapons of preds should be just as effective, as the special abilitys of the alien, so if they are equal in melee, they are equal overall (so maybe reduce the damage of caster and disc on aliens for example).

-Reduce the effects of sprint and focusjump on the cloak. If predators do that they are often
easyer to see, then without cloak (christmastree). And they have to be mobile if aliens attack them (and they don't saw the rines, who get a freedoublekill).
I would appreciate that, even if they become more visible by standing still.

-Reduce or remove the dustclouds if predators land on a surfaces (same for aliens if they actually make that too).

The last two points often mean that the predator dies if I recognize it as rine, specially with the sniper weapon and its ridicilous highlighting and rapidly fire. And you cant just move slowly and hope that the rine doesn't see you and no other player is on you.

Fixes for alien

-Make the alientail less betraying or make a function so the alien can stop moving it (crouchbutton).
-Increase the pheromone sight, so aliens got a bigger advantage of overwatch a big area of the map.
-Reduce the strength of the alientail, if the chances are really so small to defend against it, as some people argued. 
-Take away the growls, that accure if you make some movements as alien, so you can be stealthy.
-Expand the speedadvantage and wallhack of aliens to balance weaknesses out.

[BTW: -More alienlike maps.]


Fixes for marines

-Reduce the strength in meleecombat. They should have less chances if an predator and alien attack them in melee. The fights should be end faster, so aliens and preds are no easy targets for such a long time. If you trained with the shotgun you got all you need to stop them even if they allready reached you, with the pulse you only need a few meters between them and you and good aiming, to handle the situation.

-Reduce the angle of the motion tracker (to 180°, it is 360° now, isnt it?), so aliens got a better chance to get behind them.

-Make the highlighting of the sniper rifle less extreme or/and expand the time between a shot.

-Smartgun should only track if the target is moving and should got a limited range, if its still to high.

Overall

-Crouch for all. There are many situations in MP, where crouching can save your life or can make you hide.  Overall if you crouch you are smaller target, so a bit less visibile and hittable (crouch for alien to hold the tail quite). It expands the gameplay and is a essential movement for humanoid creatures.

-Make preds and aliens equal in meleecombat. Equal focusattacks for preds and aliens, that can knock down  all species, but with a chance to block it, specially (maybe only?) for aliens and preds.
Same time for heavy and light attacks. Same effectiveness for blocks for aliens and preds.
Maybe they become too equal in that way, but its safe and noone can say one species gets an advantage by a attack.
I think predplayers and alienplayers have the same right to enjoy meleeconfrontations. And I believe  many waited for more then just rapidly pushing a mousebutton.

-Stealthkills shouldn't be so easy and not abusable as instantkills in meleeconfrontations.
I think aliens would suffer primary from that, but maybe just cause I don't use them, specially if an alien allready fights a other pred in melee (and I think that is just fair and I don't want to frustrate the alienplayer). If they suffer primary, other aspects should be increased for aliens to balance it out.

Possible solution:
-Reduce the range for it, so maximum 2 meters.
-you have to aim your enemys back and push the button for 1-2 seconds
-the victim have to stand still for that time

2.
-Just handle them like trophy kills. So you can still escape if you got enough health.

I wouldn't mind if preds cant stealthkill aliens. They maybe have better senses.
The stealthkill don't harm the experience for many players. But for many other it actually does.I think you can make everyone happy, if its changed or with the option to turn it off.

[BTW: If you think "learn how to play" as you read this, please never talk to me. Its to much stress for me to argue with aggressive male teenagers and adult angry fanboys. Thank you.]

Again arguments, why the stealthkill "could" use a fix:

They are totally easy to perform about a great range and there is no comparsion between it and other ways to kill an enemy (like a meleefight).

In the way it works its not sensefull, cause meleefights are big part of the game, there is a lock   that make you unflexible and they often take much time till one actually dies. 
If the amount of players isnt set pretty low in comparsion to the size of the map, there are so many around that can break great meleefights by pressing a button and kill you in a pretty cheap way. Aliens and preds don't deserve that in my opinion.

There take really some time, but many don't care for that and in many situations there isnt a mate around that can punish the stealthkiller. So the long time is often just pointsless as argument for balance.

In the ideal situation there is always one pred and one alien fighting in melee, but you cant expect that from the players.

Just like with the disc you can annul the meleesystem with stealthkills. The meleelock and the action of an meleeattack can make you helpless against enemys getting behind you and you always f**ked up if a second pred/alien join his mate.

Previous games you can handle 2 aliens/preds as pred/alien, if you are skilled (someone with the nickname "jegu", did that all the time in AVP2 AJL, even aliens were pretty damn strong there).
The advantage of two preds or aliens against one alien or pred is still pretty huge without a stealthkill, cause a tailwhip in the back from the the other alien, if you fighting the first in melee, can make you loose definitly.
But in many situations good players can manage it by tactic and skill. And I think you should be able to get at least the small chance, you would have without a stealthkill.

With the stealthkill its usually that way: You fight one in melee, are unflexible cause the meleelock and the otherone, just have to get behind you and kill you instantly, without any afford.
Players should be capable of handling situations where they are outnumbered and specially preds shouldn't be forced to babysitt each other.

Overall the rine is pretty much more effetive in melee, even one enemy is allready by them and the other one just a few meters away, if you got the shotgun and somestimes the pulse is enough, too. UFF...
Title: Re: Mechanics Needing To Be Changed
Post by: VEF214 on Mar 06, 2010, 02:32:26 PM
Quote from: never on Mar 05, 2010, 03:56:06 PM
Just a simple idea for the Predator Hunt mode, to reduce spawnrape of the Predator, he should spawn cloaked.

That is a brilliant idea!
Title: Re: Mechanics Needing To Be Changed
Post by: Tchokes on Mar 06, 2010, 09:35:10 PM
Things that need to be changed in this game (PC version):


----- TCHOKES PATCH -----


- Matchmaking Speed: The ammount of time that takes for one to find a game in AvP3 is anything but disheartening. We want to play the game, and we want to LOVE the game, but it's hard to do so when it takes forever to find a match.

- Team Balance: So, yesterday I was ready to play a game... and in the same room there were 3 Marines, 1 Predator and 1 Alien. What the hell? Is there a sensible reason why this happened? And this was in the Lobby, not after the game started. Which leads me to the next one.

- Joining Games During Matches: People should be able to join an ongoing game. It's simply horrible that suddenly you find yourself alone as any Species. This game is balanced around the proposal that all 3 Species will be trying to kill each other. When you are alone, you are pretty much -f**ked-. Or maybe it's just boring.

- Connection Issues: Sometimes I lose connection to the Steam altogether when playing AvP3. It's strange, and I sometimes get booted from the games i'm starting due my connection apparently failing to make contact with the server's.

- Predator Disk: The disk is too fast, too accurate, kills with one shot and uses no Energy. No Predator, in his right mind, would ever use the Plasma Caster if he could use the Disk. And I -want- to use the disk. It's an awesome weapon that all Predator fans came to love. I just don't want to feel cheap while doing so. Returning the disk to you should use Energy, and the activation time of it in Melee should be interruptable with Light Attack.

- Kill Cam: The game is deadly, I got it. When you are killed you should be able to see where was your attacker. That would force people to keep on the move, even if they found the right spot to camp. I know that's what a Predator (or Alien?) would do (kill and stay put, kill again, stalk and hunt), but in many ways, the balance of AvP3 revolves around the fact that the Predator has to watch our for threats and move. In a 1v1, it's incredibly powerful because it can actually Hunt the other two species.

- Predator Attributes: I get it that they are the strongest Species in the lore, and I can understand why they are so in game. Also, I can understand that they almost never stun. However, the fact that they have so much life completely tips the balance in the Predator's favor. That, paired with Skill Disk, is a game breaker.

- The XP Irony: Why should I bother to get Skins? Predators only have Mask Variants (aside from Dark's Armor), and Marines are a bunch of dudes who I just don't know (they are people from the campaign that barely have 2 lines throughout the game!). I can see the merit of Alien skins, who look great. Really, really great. So why get XP? It's a lame grind, if you ask me. Unless, of course, that XP unlocked more than masks. Every race should have customizable parts based on your rank. Predators (Mask/Wrist/Necklaces and Trophies/Shoulderarmor/Armor), Aliens (Colors/Hands/Heads/Tails/Legs) and Marines (Helmet/Tattoos/Face/Armor Customs, not to say sex). If not that, then at least Higher Ranker people should be awarded with titles alongside their names, and maybe some extra Trophy Kills.

- More Weapons: This game was way too based on console porting. It's the only reason I see for the Predators to sport only 4 weapons. I miss my Netgun, my Speargun and that cool Whip from AvP:R. Aside from it, a lot of props could have been added aswell. If not as weapons due the balance of the game, then as Trophy Kills. Maybe the Predator could get a Trophy Kill were he used the NetGun point blank, and the net sliced the human horribly like in AvP1 (movie)? Or he could stuff the Alien's mouth with that magic liquid Wolf used in AvP:R?

- Alien Navigation: While I like Alien Navigation Systems, it could be better. First, I would make it so that, while the body reacted to the terrain as it does already (which makes for great animations), the HEAD itself didn't force the players to look up and down at each small tree-root we ran over. Make the head ajudst to slight indents and obstacles like small terrain. As if the Alien had a neck =P Sometimes it's a do or die situation where the Alien must act quickly, and those tree roots or debris on the ground make the kill impossible or awkward. Other change I would make would be for the Alien to drop from the ceiling pointing towards the direction the player is LOOKING, and, for a final change, I would make the Alien drop from the ceiling faster.

- Spear: That Spear shouldn't get the Predator out of stealth.


I will be back with more later. It's raining hard here, and I might lose all the text!
Title: Re: Mechanics Needing To Be Changed
Post by: Revenant on Mar 07, 2010, 04:23:37 AM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.tshirtdujour.com%2Fpreview%2FEquality.jpg&hash=106dc0d23159fcab66df66105dbfd1f133e0fcab)

just want preds and aliens to be equal in melee.... and maybe nerf the disk too while their at it
Title: What are the devs their reaction to all this? Game near the end?
Post by: Dreamon666 on Mar 08, 2010, 09:47:12 PM
Hi, first of all no hard feelings, but:

I'd like to know what the devs are up to and why we get so late responses lately, not only has the game nearly died after 3 weeks, but it seems like the admins and devs have given up aswell.
Are they trying to fix stuff or is the game a total loss and do they abandon all hope for trying to pull it out of it's course down a black hole.

Many problems have been discussed in other topics so i aint gonna explain them, but a quick list of hottest topics were:
-Balancing issues with races and weapons
-Ranked servers and useless unlocks
-MP completely based on p2p servers (never seen this this in pc game before, it's ancient and only used in console games)
-Low variety of weapons and skins
-Short SP
-Poor maps/ lvl design (too small, too few, lots of pred based maps,...)

Everything besides the too short SP can still be fixed, but we aint hearing anything about these subjects if they're even considering to fix it, only questions being answered in the 'Q/A answer' topic which nobody finds useful.
Plz give us some information, or are the devs scared that if we know they're not doing anything that we would abandon the game immediately?
Devs and admins, we have spend more time on this forum discussing things that seem to be ignored than that we're actually playing!
Just the same old sh*t like always, the devs have their money and don't seem to care about the rest?

This game had potential, this game could have made it, but finishing it too quick and thinking that 10 year old gameplay and a quick remake from a successful game back then (namely avp1) killed this from the moment it came out.
I think it's a record time in how fast a game has been abandoned... ever.

PS: If this game gave a refund for unsatisfied customer, rebellion was broke after the second week of release.

So do miracles still exist or is it a lost cause?
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: shakermakerman on Mar 08, 2010, 10:04:34 PM
I want to know why its so hard to find a bloody game, apart from the othe issues i have, i go on CoD on my ps3 and bam a match, on this I can make tea have a bath and clean my shoes and im still waiting lol.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: dude63 on Mar 08, 2010, 10:08:06 PM
Quote from: shakermakerman on Mar 08, 2010, 10:04:34 PM
I want to know why its so hard to find a bloody game, apart from the othe issues i have, i go on CoD on my ps3 and bam a match, on this I can make tea have a bath and clean my shoes and im still waiting lol.

Theres your reason....COD!!!! Lol so many turds playing that game. I don;t like cod if you can't tell lol.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: shakermakerman on Mar 08, 2010, 10:12:52 PM
Quote from: dude63 on Mar 08, 2010, 10:08:06 PM
Quote from: shakermakerman on Mar 08, 2010, 10:04:34 PM
I want to know why its so hard to find a bloody game, apart from the othe issues i have, i go on CoD on my ps3 and bam a match, on this I can make tea have a bath and clean my shoes and im still waiting lol.

Theres your reason....COD!!!! Lol so many turds playing that game. I don;t like cod if you can't tell lol.

best MP game ever, the original blows this out the water ;), ps im not a turd this (AvP) poor excuse of a game is
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Dreamon666 on Mar 08, 2010, 10:26:58 PM
Quote from: shakermakerman on Mar 08, 2010, 10:12:52 PM
Quote from: dude63 on Mar 08, 2010, 10:08:06 PM
Quote from: shakermakerman on Mar 08, 2010, 10:04:34 PM
I want to know why its so hard to find a bloody game, apart from the othe issues i have, i go on CoD on my ps3 and bam a match, on this I can make tea have a bath and clean my shoes and im still waiting lol.

Theres your reason....COD!!!! Lol so many turds playing that game. I don;t like cod if you can't tell lol.

best MP game ever, the original blows this out the water ;), ps im not a turd this (AvP) poor excuse of a game is

Well, it's not really about COD we're talking here, but i do think COD can be compared to this game, even though people think it can't.
The way i think it can be compared to COD is because that's a modern game in MP, it has all the ingredients to keep a game interesting (variant maps and lots of diff weapons) and all the controls and realism to it to make it look good (like crouch and prone, ironsights and accuracy affecting factors, hiding behind cover, camouflage,....) and a good system of server and player finding + non p2p hosted servers.
AVP3 game lacks all of this.
I mean that AVP3 didn't go along with it's time and didn't 'evolve' enough to compete with other game.

Oke, you can say, "sucky COD and AVP is better because it has aliens and preds in it", BUT games like battlefield and COD brought MP shooters into a new era and AVP3 just can't compete there, those games made it harder for the competition and we're used to that kind of gameplay and AVP3 couldn't live up to that image.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Jumbik on Mar 08, 2010, 10:27:45 PM
Died out? WTF man ... Im playing a MP match under a half of a minute.

PC version in Europe here.

Died out ... duh.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Dreamon666 on Mar 08, 2010, 10:30:41 PM
Quote from: Jumbik on Mar 08, 2010, 10:27:45 PM
Died out? WTF man ... Im playing a MP match under a half of a minute.

PC version in Europe here.

Died out ... duh.

Wake up and look at the forums, seems like you're still the only one having fun, the forums is full of stuff like this, the game has significantly less players and the forums are running empty too.
Yesterday i was trying to find a good ranked match, it took me 3 HOURS to find a server where neither the host left or was  laggfree.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: ScardyFox on Mar 08, 2010, 10:34:50 PM
Quote from: Jumbik on Mar 08, 2010, 10:27:45 PM
Died out? WTF man ... Im playing a MP match under a half of a minute.

PC version in Europe here.

Died out ... duh.
::)
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Satsu Ryu on Mar 08, 2010, 10:37:04 PM
Quote from: Jumbik on Mar 08, 2010, 10:27:45 PM
PC version in Europe here.
Well, that's your problem right there. I keep hearing that it's easier to play MP on PC than on consoles since those who have consoles probably have better games to play i.e. MW2 and BC2.

I don't go online a lot so it doesn't bother me that it takes a bit to find a game. But what does bother me is the small games that I participate in. Again, it's the console factor. Wish my laptop was strong enough to play AvP. :(
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Jumbik on Mar 08, 2010, 10:38:31 PM
Oh man you are so wrong...

Me the only one having fun? It's midnight here so a lot of people is already not playing and just for a test Ive run a quick match now to test how long it will take to find a game...

It took 3 F..... seconds.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: shakermakerman on Mar 08, 2010, 10:39:51 PM
i may have to film me trying to find a game and stick it on youtube.

Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: ScardyFox on Mar 08, 2010, 10:42:16 PM
Gotta love the people who start talking about how awesome thing are when there has been a weeks worth of daily vitriol of how trashy this lazy game is. Guess people can't see the myriad of topics talking about how shitty this incomplete game is.

Man, where can I get me a pair of rose-tinted glasses?
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Jumbik on Mar 08, 2010, 10:42:53 PM
Quote from: shakermakerman on Mar 08, 2010, 10:39:51 PM
i may have to film me trying to find a game and stick it on youtube.

Then I will have to do the same how Im able to play in few seconds...

Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Jumbik on Mar 08, 2010, 10:48:03 PM
Quote from: ScardyFox on Mar 08, 2010, 10:42:16 PM
Gotta love the people who start talking about how awesome thing are when there has been a weeks worth of daily vitriol of how trashy this lazy game is. Guess people can't see the myriad of topics talking about how shitty this incomplete game is.

Man, where can I get me a pair of rose-tinted glasses?

Where exactly Im stating that this game is great? It's not the best game I've played but I do enjoy it. I will not defend it because I would not give it much credit too ... 7/10 max.

The only thing Im saying is that this game is not dying in any way. At least on PC it's not.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Brother on Mar 08, 2010, 10:59:30 PM
Quote from: Developers' reaction
We sold a million copies, who cares.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: MadassAlex on Mar 08, 2010, 11:27:44 PM
Quote from: ScardyFox on Mar 08, 2010, 10:42:16 PM
Man, where can I get me a pair of rose-tinted glasses?

They came with your copy of AvP2.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: JUPITER-8 on Mar 08, 2010, 11:36:03 PM
I'm still having loads of fun, by the way. Also, comparing CoD to AVP3 is like comparing apples to oranges.

One is your typical American action game (T.A.A.G.) with lovingly affording you a metric f^^k-ton of unrealistic Hollywood-style action and a fan base that competes with that of Jesus Christ. The other is a Science Fiction horror game that although isn't perfect, has only been out for less than a month. 
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: spinksy on Mar 09, 2010, 12:08:50 AM
Quote from: Jumbik on Mar 08, 2010, 10:38:31 PM
Oh man you are so wrong...

Me the only one having fun? It's midnight here so a lot of people is already not playing and just for a test Ive run a quick match now to test how long it will take to find a game...

It took 3 F..... seconds.

lol - people seem to hate people who arnt struggleing to find games or who are enjoying this game.

I'm on 360 in UK - finding games within 20 seconds and loving the game!
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Le Celticant on Mar 09, 2010, 12:10:34 AM
Quote from: spinksy on Mar 09, 2010, 12:08:50 AM
Quote from: Jumbik on Mar 08, 2010, 10:38:31 PM
Oh man you are so wrong...

Me the only one having fun? It's midnight here so a lot of people is already not playing and just for a test Ive run a quick match now to test how long it will take to find a game...

It took 3 F..... seconds.

lol - people seem to hate people who arnt struggleing to find games or who are enjoying this game.

I'm on 360 in UK - finding games within 20 seconds and loving the game!

I don't hate you.
Fail.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: spinksy on Mar 09, 2010, 12:11:21 AM
Quote from: Le Celticant on Mar 09, 2010, 12:10:34 AM
Quote from: spinksy on Mar 09, 2010, 12:08:50 AM
Quote from: Jumbik on Mar 08, 2010, 10:38:31 PM
Oh man you are so wrong...

Me the only one having fun? It's midnight here so a lot of people is already not playing and just for a test Ive run a quick match now to test how long it will take to find a game...

It took 3 F..... seconds.

lol - people seem to hate people who arnt struggleing to find games or who are enjoying this game.

I'm on 360 in UK - finding games within 20 seconds and loving the game!

I don't hate you.
Fail.

wasnt purely aimed at you.........


and lets be honest here - the game has sold loads - nearly a million units if I'm correct - word of mouth is fast so if people wernt enjoying this game people would stop buying it - simple as, (the game has a few minor problems - disc etc) but I know many people who have bought this and are enjoying the hell out of it, I play it every night on my xbox and always have fun, just because a few people (namely fans on here) arnt getting on with it for one reason or another you think everyone should hate it.....sad

and I'm not pointing that at everyone here - just a few who constantly spam the forum with the exact same posts...........
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: WarriorRidged on Mar 09, 2010, 12:23:48 AM
I do like the game and have been enjoying multiplayer but I'm not sure how much longevity it will have.

I find the lack of maps so frustrating.  I think generally people who play these games are more Alien franchise fans than Predator, so it's bewildering that there isn't even a HIVE or LV-426 type map in multiplayer.  The original AVP 1999 game had some incredible maps, and to a lesser extent so did AVP 2.

The lack of a mini gun or a grenade launcher is also a big WTF?!  Hand grenades would be a nice touch to?

Unfortunately in regards to the maps a lot of this is down to FOX seeing AVP and the original Pred and Alien franchises as seperate.  For example: I remember the boneship, hive, and industrial maps in the original AVP = *drools*, they actually looked like maps out of the movies, you also had stuff like a perfect recreation of Hadley's Hope in the single player, APC's, movie realistic smartguns.

Now we're reduced to temples, jungles, and ruins..........???????  It's no coincidence, an AVP game post AVP movie 2004 is like this, and the original AVP 1 & 2 were much more in line with the Alien films.  None of this thought of this, as we waited for the game with high expectations.

I think the best Alien fans can really hope for is what the Colonial Marines game can offer us, with it being able to use the Alien franchise and all its trademarks.  I hope and pray this game comes out soon!!

I truly hope Rebellion release a patch adding more maps, weapons, skins - and address the balance issues.  Then they'd have much more satisfied customers.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Robotchicken on Mar 09, 2010, 12:25:22 AM
funny, i can find an 18 player game on whatever gamemode and map i want in less than 20 seconds with the dedicated servers
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Mattyoung1977 on Mar 09, 2010, 12:55:31 AM
Imo it takes a couple of mins to get into a ranked game unranked is faster as you can pick from the list.

If you want to speed it up play with some friends as your less likely to have to wait on other people to make up the numbers.

Im on ps3 by the way.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: CONKERSBADFURDAY on Mar 09, 2010, 03:43:35 AM
Quote from: Dreamon666 on Mar 08, 2010, 10:30:41 PM
Quote from: Jumbik on Mar 08, 2010, 10:27:45 PM
Died out? WTF man ... Im playing a MP match under a half of a minute.

PC version in Europe here.

Died out ... duh.

Wake up and look at the forums, seems like you're still the only one having fun, the forums is full of stuff like this, the game has significantly less players and the forums are running empty too.
Yesterday i was trying to find a good ranked match, it took me 3 HOURS to find a server where neither the host left or was  laggfree.
Back when I played World of Warcraft, this was called the "vocal minority"

How many people own this game that don't go to the forums? How many forum goers are having fun and not bitching compared to those that are constantly doing so?

Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Hawkins on Mar 09, 2010, 03:50:21 AM
Quote from: Dreamon666 on Mar 08, 2010, 10:30:41 PM
Quote from: Jumbik on Mar 08, 2010, 10:27:45 PM
Died out? WTF man ... Im playing a MP match under a half of a minute.

PC version in Europe here.

Died out ... duh.

Wake up and look at the forums, seems like you're still the only one having fun, the forums is full of stuff like this, the game has significantly less players and the forums are running empty too.
Yesterday i was trying to find a good ranked match, it took me 3 HOURS to find a server where neither the host left or was  laggfree.
I have no problems finding a game when ever I am in the mood for some mp and i'm on the pc ver
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Adey on Mar 09, 2010, 04:17:46 AM
3 hours is way to long mate probably something wrong with your pc, im on ps3 and get into high player ranked matches in 2 mins max. also if other pc users aren't getting your problems it must be your equipment, i do hate the host has left crap though, they should make it so if there are more than 3 players left in the game, it should carry on when host leaves. Over all though i enjoy the game MP/SP other than SP is a little short, but i like it. dont think the disc needs cool down/warm up just that when you are locked in melee you shouldn't be able to use it, only the plasma caster should be usable as you dont have to swing it just press and shoot dont think the PC is over powered in melee as you have to charge it for a decent hit and if you do use it usually you die as a pred, dont think the preds counter stun/knockdown needs fixin fine the way it is the alien should only be able to knock down a pred with pounce attack from medium and far distance but not as a counter no way. and im a pred player mostly.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: RidgeTop on Mar 09, 2010, 04:45:49 AM
Ugh... I get so sick of this shit

"f**k DLC! Fix the f**kING GAME! Here is my list of everything you need to fix If you want another cent!"

Rebellion has already stated that there will be a "settling in" period before they tweak anything major balance wise.  I'm sure they meant more than a few weeks.  This game is still selling strong and will be supported for some time to come by Rebellion.  There will be DLC, Patches and maybe tweaks as well.  Just because Rebellion isn't dropping everything to rush to the needs of a few whining fans, does not mean they have "abandoned" this game. 

If the game's current minor issues are such a game breaker to you then play other games until this one is patched to your satisfaction (doubtful as its pretty clear some here are incapable of satisfaction) or trade it in.  Its cool if you have some suggestions for Rebellion for future updates, but the lame drama "Oh! This game is going to Die! What is Rebellion thinking? I cant think of anyone who still plays this game!" Is really starting to get tiresome.

*end of rant*
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Tyranix on Mar 09, 2010, 05:00:31 AM
Ya I just spent about 4 hours, with about 5-7 friends of mine trying to find a game. In that hour hour window I think we maybe got in 6 matches, give or take one. So... assuming each game was even 20 mins long... that is only 2 hours spent playing the game, and the rest sitting in lobbies. It's literally like no ones playing the game. We sit in match making, the screen reads "6 playes found, waiting for 6 more players" and it sits there forever, hell we only found a game at the end because enough of my friends left so we could play survival.

Don't get me wrong, I'm someone who loves the ideas of this game, love that it's a skill based game not just pick up a gun and shoot (for the most part). But I mean, someone has to be wrong, when a AvP Fan site, not a game site, but a site of fans who love AvP, is just full of people ready to quit or screaming for a patch. These are supposed to be the people who hang on til the very end, those committed to the idea rather than the game itself, but.... in the end... how can they enjoy the game when in most cases, you can't play it?
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: RidgeTop on Mar 09, 2010, 05:08:18 AM
QuoteBut I mean, someone has to be wrong, when a AvP Fan site, not a game site, but a site of fans who love AvP, is just full of people ready to quit or screaming for a patch.

Are you kidding? AVP has one of the most touchy fanbases I've ever seen, some here seem to hate anything AVP related. Sure I'm a die hard fan also, but for some here, nothing anyone does in this franchise is right and they know better.  Makes me wonder why they are a fan sometimes.  Most of my friends who are not AVP fans love this game, I think Ive seen more hate for it on this site than anywhere else.

Yahtzee said it best: "You can never please the fans."

You can count on another vocal minority bashing Aliens CM when it comes out (no matter how good it is) demanding that Gearbox fixes the game so that its to their liking.  I just wish some would stop the crap like "Wake up and look at the forums, seems like you're still the only one having fun"

Perhaps you should wake up and look at the sales numbers, majority of reviews, and Polls on this site and you'll realize that quite a few are enjoying this game, and no that does'nt mean they are crazy because they disagree with you.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Tyranix on Mar 09, 2010, 06:29:00 AM
Like I said, I love this game, just hate how I am waiting so long for matches and how we're losing so many players because they may think the game isn't in the best shape. I'll agree it needs fixing, but I'm pleased with this game, as I am confident the fixes will come, and I just need to be patient. Just wish others could be patient so I could find players to enjoy the game with :P
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: firefly101 on Mar 09, 2010, 06:35:43 AM
I agree this game was setup as a CASH COW. You can tell so many features lacking even from AVP2 point of view. But ALL IS NOT LOST.

Yes console Kids will get bored and not play AVP anymore, yes 3 weeks isnt a good sign, but there IS hope for the PC, while they MAKE their money from the Console, the game lasts because of Mods or DLC.

I think the BEST thing for Rebellion to do is the following.

1. Leak out the Command codes to spawn bots etc. mainly for use who cant play online. lol

2. RELEASE SDK ASAP. We in the PC community will release Mods that will have most drooling and will buy the game to play the MOD! RTW is a prime example, they are still getting sales to just play some neat mods out there.

3. DLC get them out and I dont mean whats in the hunter addition.

I paid $26 off Ebay for a New copy well atleast an unused code copy that looked new. And I feel at that price I got my $ worth. But still SDK is needed I an MANY others cannot play online and yet we cant play Suvivor with AI Bots to help us out? And why cant there be a Survivor for Predators?

Maps  are needed badly. Rebellion dont blow this, or you will be screwed by the Fans and they wont buy a new game again from you. GIVE SOME FREE STUFF also. DONT MAKE US PAY FOR EVERYTHING, Left 4 Dead was pretty good about that except their #2 which was a cash cow also.

Release a NEW version mode like EVAC similar to Left for Dead, the People have to Evac through the maps to the end, this would add TONS of life to AVP since L4D is doing Great MP wise because of Maps and the style of play. Also have AI like they did so those that cant get a full 4 man team can fill out the ranks.

Increase Suvivor to 8 instead of 4 so when larger maps are available more AI or People can be used.

I hope you read this as all the fans seem to get is trash games anymore with the whole fanchise just wanting to make a buck, nothing wrong with wanting the money, but if you love the genre Do the above and anymore ideas floating out here on the forums. You have a chance to do an AVP2 and AVP3 if you improve and add these features.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: S.Y.L on Mar 09, 2010, 07:28:52 AM
Quote from: RidgeTop on Mar 09, 2010, 05:08:18 AM
Yahtzee said it best: "You can never please the fans."

Bill Cosby once said "I don't know the key to success, but the key to failure is trying to please everybody"
ok so he then added "eat the pudding, here`s a famous jazz musician who`s somehow related" but still, the point is valid.

i said in my first post here aaaaages ago that responding to forums will NEVER be a top priority for anyone in a game studio, unless that person is specifically employed to handle such things, and as far as i know, such a position doesn`t exist. Work comes first.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Le Celticant on Mar 09, 2010, 08:00:20 AM
Quote from: S.Y.L on Mar 09, 2010, 07:28:52 AM
Bill Cosby once said "I don't know the key to success, but the key to failure is trying to please everybody"
ok so he then added "eat the pudding, here`s a famous jazz musician who`s somehow related" but still, the point is valid.

i said in my first post here aaaaages ago that responding to forums will NEVER be a top priority for anyone in a game studio, unless that person is specifically employed to handle such things, and as far as i know, such a position doesn`t exist. Work comes first.

Well, there's a difference between please 30% and 70%. Still not everybody but a large majority.
The game to many people seems to be more a BETA than a final product.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: RidgeTop on Mar 09, 2010, 08:13:17 AM
Quote from: Tyranix on Mar 09, 2010, 06:29:00 AM
Like I said, I love this game, just hate how I am waiting so long for matches and how we're losing so many players because they may think the game isn't in the best shape. I'll agree it needs fixing, but I'm pleased with this game, as I am confident the fixes will come, and I just need to be patient. Just wish others could be patient so I could find players to enjoy the game with :P

My rant wasn't really directed towards you.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: AJL on Mar 09, 2010, 08:37:11 AM
Quote from: RidgeTop on Mar 09, 2010, 05:08:18 AM
Are you kidding? AVP has one of the most touchy fanbases I've ever seen...

Then you haven't seen many "fanbases"... As they (we) are always
the same... (There are always three types of fans...)

There are always those who are so blindly in love with the thing that
they simply will not see any of its flaws no matter how big and many
they maybe...

And then there are those who are past that... who have their eyes
open again... but who are in withdrawal due to their "recent" trip to
the clouded happy happy land which have left them with impossibly
high expectations... so they can see nothing but flaws...

And then there are those of us who have gone through both of
those phases long ago and learned not to hope for anything...
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Brother on Mar 09, 2010, 08:57:08 AM
AJL speaks the truth.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: skull-splitter on Mar 09, 2010, 09:01:30 AM
Words of wisdom indeed, I'm somewhat between the second and third circle of hell...
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: firefly101 on Mar 09, 2010, 09:03:19 AM
"words of wisdom loyd, words of wisdom" lol Its hard to take the crap though from both the love everything and hate everything crowd, we seem to get squished in the middle.

I was just playing Suvivor by myself and I was thinking how could they miss filling in the epty slots with AI buddies. Survivor is one that AI bots would work without a hitch, but the maps are awlful.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Imp Hunter on Mar 09, 2010, 10:06:47 AM
I've said it before, Rebellion need to watch how they handle avp2010.  If they neglect it now they have our money any future avp games made by them will be met with scepticism and caution. Its been 3 weeks now and the servers are no where near what a 3 week old games population should be which is indicative of a problem.

And what did we recently get? That's right, not a patch to address all the issues the community have, but a DLC map pack of more uninspired recycled levels.

This is just starting to stink of money grabbing...

Yes yes a business exists to make money but i want the god damn thing i paid for to work.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: ScardyFox on Mar 09, 2010, 10:09:01 AM
Oh yes, very touchy wanting such utterly exuberant things as a complete game upon release, a MM system that isn't a complete joke, host migration, and maps that wern't designed by kindergarten'er scribbling on art paper with his crayolas after a mad apple juice sugar rush.

The list goes on -- such decadence! 
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: safetyman on Mar 09, 2010, 10:30:56 AM
Quote from: RidgeTop on Mar 09, 2010, 04:45:49 AM
Ugh... I get so sick of this shit

"f**k DLC! Fix the f**kING GAME! Here is my list of everything you need to fix If you want another cent!"

Rebellion has already stated that there will be a "settling in" period before they tweak anything major balance wise.  I'm sure they meant more than a few weeks.  This game is still selling strong and will be supported for some time to come by Rebellion.  There will be DLC, Patches and maybe tweaks as well.  Just because Rebellion isn't dropping everything to rush to the needs of a few whining fans, does not mean they have "abandoned" this game. 

If the game's current minor issues are such a game breaker to you then play other games until this one is patched to your satisfaction (doubtful as its pretty clear some here are incapable of satisfaction) or trade it in.  Its cool if you have some suggestions for Rebellion for future updates, but the lame drama "Oh! This game is going to Die! What is Rebellion thinking? I cant think of anyone who still plays this game!" Is really starting to get tiresome.

*end of rant*

I think very few here with intact mental facilities give a flying crap about the balance of the actual species. We're talking about coding.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Zephon on Mar 09, 2010, 10:38:50 AM
Quote from: safetyman on Mar 09, 2010, 10:30:56 AM
Quote from: RidgeTop on Mar 09, 2010, 04:45:49 AM
Ugh... I get so sick of this shit

"f**k DLC! Fix the f**kING GAME! Here is my list of everything you need to fix If you want another cent!"

Rebellion has already stated that there will be a "settling in" period before they tweak anything major balance wise.  I'm sure they meant more than a few weeks.  This game is still selling strong and will be supported for some time to come by Rebellion.  There will be DLC, Patches and maybe tweaks as well.  Just because Rebellion isn't dropping everything to rush to the needs of a few whining fans, does not mean they have "abandoned" this game. 

If the game's current minor issues are such a game breaker to you then play other games until this one is patched to your satisfaction (doubtful as its pretty clear some here are incapable of satisfaction) or trade it in.  Its cool if you have some suggestions for Rebellion for future updates, but the lame drama "Oh! This game is going to Die! What is Rebellion thinking? I cant think of anyone who still plays this game!" Is really starting to get tiresome.

*end of rant*

I think very few here with intact mental facilities give a flying crap about the balance of the actual species. We're talking about coding.

^ That!   Netcode, Netcode, Netcode, Netcode.

I miss the days when console games were just cartridges and the PC was superiour to all.
Then again I miss Magnum PI and Airwolf aswel. Maybe I'm just oldskool.  :P
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: RidgeTop on Mar 09, 2010, 10:44:09 AM
QuoteI think very few here with intact mental facilities give a flying crap about the balance of the actual species. We're talking about coding.

So what are the complaints then? Map design? Matchmaking? I'm sure these things will be expanded/patched in the future. I for one am having no trouble finding matches of all types. 
And just because a game does not have modding tools should not be a mark against it.  Plenty of great games do not have mod support.

Quote from: AJL on Mar 09, 2010, 08:37:11 AM
Quote from: RidgeTop on Mar 09, 2010, 05:08:18 AM
Are you kidding? AVP has one of the most touchy fanbases I've ever seen...

Then you haven't seen many "fanbases"... As they (we) are always
the same... (There are always three types of fans...)

There are always those who are so blindly in love with the thing that
they simply will not see any of its flaws no matter how big and many
they maybe...

And then there are those who are past that... who have their eyes
open again... but who are in withdrawal due to their "recent" trip to
the clouded happy happy land which have left them with impossibly
high expectations... so they can see nothing but flaws...

And then there are those of us who have gone through both of
those phases long ago and learned not to hope for anything...

I would say also there are a few fans who like/dislike certain aspects of the franchise/s, yet are not nit picky and are willing to keep an open mind with new things.  Don't get me wrong, AVP is not perfect, it has its flaws,  however overall I think its a well done game that is enjoyable and good for the franchise. In my opinion much of the bashing I've seen here is unwarranted. 
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Atrox on Mar 09, 2010, 10:54:38 AM
Compareing this to CODMW2 is absolutely valid because both are FPS and COD has a phenominal match making system. The system is the only real comparison I make and sad to say but COD is leading out in that category.

That being said, denying that this game has awesome potential is living in denial. I never played the old ones but I fail to see how this could be so piss poor in comparison.

The game is new and will need time to tweak. Every game, especialy the first in teh series needs adjustment. Look at somthing like Assasins Creed. The first one had wonderful aspects but had plenty of horrible ones that took away from the experince. Round 2 they made one hell of a game and one of the best Ive ever played. I do hope they start working on THIS GAME and not wait for another installment however.

The fanbase has a right to bitch but calling the game worthless and denying its potential seems childish to me. Trust me, I hate all the god damn Predators running around rape stomping everyone as much as the next person. I hate that the open maps pretty much negate any Alien stealth ability. I hate that the manual transistion somtimes works on its own, other times dosent when it should and I really hate the match making mess thats going on but with all of that hate I still have more fin running around as an Alien, jumping around from wal to wal then I ever did on COD which is pretty much the industry lead in FPS and honestly I think that says alot.

The game sold a shit load of copies and I hope that will be enough to have the developers/sega invest more time and money into tweaking the broken aspects of the game. If they do I have no doubts this game will shine.Maybe I'm just too optimistic but I'll retain my faith until it becomes apparent that Rebellion washed their hands with it. God I hope my oppitimism dosernt come back and bite me in the ass...
Title: Re: Mechanics Needing To Be Changed
Post by: Barminator89BE on Mar 09, 2010, 10:59:54 AM
they realy need to do something about the disk.....
Title: Re: Alien Auto-Transition Issue Petition
Post by: Barminator89BE on Mar 09, 2010, 11:00:49 AM
i turn it off
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: The Replacement on Mar 09, 2010, 11:26:15 AM
Quote from: JUPITER-8 on Mar 08, 2010, 11:36:03 PM
I'm still having loads of fun, by the way. Also, comparing CoD to AVP3 is like comparing apples to oranges.

One is your typical American action game (T.A.A.G.) with lovingly affording you a metric f^^k-ton of unrealistic Hollywood-style action and a fan base that competes with that of Jesus Christ. The other is a Science Fiction horror game that although isn't perfect, has only been out for less than a month.
Whats being out for less than a month got to do with anything? The game is half baked and weak. I tried so so hard to enjoy it, but it frikin lame. Pred hunt blows, standing around twidling your thumbs waiting for something to happen, infestation blows, standing around in a huddle waiting for something to happen. Domination is so generic it makes me almost vomit, species team deathmatch and survivor are the only half decent game types. And thats only if you don't factor in the lack of class based weapon sellect (for cripes sake, having to run around to pick up a weapon????), the lack of crouch, Ironsights and a whole aray of other features, such as a wide sellection fo weapons and gadgets, that one would expect to find in a REAL multiplayer game.
Look, just go and play MAG, then come back and play this game....you'll see what I mean.
Title: Re: Alien Auto-Transition Issue Petition
Post by: AvatarIII on Mar 09, 2010, 11:40:39 AM
i like the way the wall-walk is always on, however, in corridors, especially the small corridors in pyramid for example, i don't like the fact that it's too easy to touch a wall and suddenly be at 90 degrees to what you were. i think if the wallwalk were kept the same, but some unassigned button toggled "auto-transition" on and off, rather than having to do it in the options menu i would prefer it. it would be a simple fix, since the option is already there, and anyone that likes the current system would just never need to press the button
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Inverse Effect on Mar 09, 2010, 12:03:14 PM
Im not playing this game anymore now.

Went on ranked. No one playing And this is in the afternoon. So the online is dead..
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: S.Y.L on Mar 09, 2010, 12:13:01 PM
Quote from: Zephon on Mar 09, 2010, 10:38:50 AM
I miss the days when console games were just cartridges and the PC was superiour to all.
Then again I miss Magnum PI and Airwolf aswel. Maybe I'm just oldskool.  :P

Airwolf > Blue Thunder.
i never worked out how Magnum managed to be a private investigator with such memorable and noticable facial hair. Selleck magic.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: safetyman on Mar 09, 2010, 12:18:21 PM
Plenty of great games have no mod support yes, effectively taking away from their longevity. Lost potential isn't lost on the fans.  :-\

The norm isn't always a good reason to conform.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: PLEXI on Mar 09, 2010, 01:03:03 PM
Yeah... I already sold my copy.  Kinda sucks since you really can't sell the game for close to retail price. Then I bought AVP Classic(Never had the chance to play it before) :D  IMHO this decade old game is far superior in terms of game play, I've had more fun in the first hour then I've had with my entire experience of AVP3.

Title: Re: Alien Auto-Transition Issue Petition
Post by: The Mighty Hunter on Mar 09, 2010, 01:30:37 PM
People still do online petition? Name atleast 3 of these that atually caused a big difference.
Get used to the control and stop complaning.
Title: Re: Alien Auto-Transition Issue Petition
Post by: Brother on Mar 09, 2010, 01:38:02 PM
Easy to say for the preds, their ninja button is a piece of cake to use.
Title: Re: Alien Auto-Transition Issue Petition
Post by: Sabres21768 on Mar 09, 2010, 02:22:20 PM
Quote from: visagepoissons on Mar 06, 2010, 08:37:35 AM
Quote from: InfestedGoat on Mar 04, 2010, 06:53:42 PM
Quote from: nubi on Mar 04, 2010, 06:15:09 PM
no thanks wall walk works just fine  ;)

QFT


this is the most realistic alien-like wallwalk i've ever seen. Havent you guys seen Alien 3? It moves the same way. I LOVE IT. Also, its 100x times easier than constantly having to hold down a button. As an alien, I rarely walk on the floor. It is just limiting if you do that ;-)

Lrn2Alien walk.
+ 1

The Alien feels the most natural to me in this game. This is the first game where I feel like I'm controlling the actual creature rather then a camera called an alien.

I COMPLETELY agree.

This is the best wall walk yet. 
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Dreamon666 on Mar 09, 2010, 07:14:57 PM
Quote from: PLEXI on Mar 09, 2010, 01:03:03 PM
Yeah... I already sold my copy.  Kinda sucks since you really can't sell the game for close to retail price. Then I bought AVP Classic(Never had the chance to play it before) :D  IMHO this decade old game is far superior in terms of game play, I've had more fun in the first hour then I've had with my entire experience of AVP3.

As i said before, if Rebellion gave a refund for this game, they'd be broke right.
So many people would return it.

And to others: Yes we are angry, because this is the same thing as a sham, they let you pay for something and it's not worth it what you get in return.
The same thing as someone selling you a car that looks nice and halfway home the wheels fall off and the engine stalls.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: o_O_SAUSAGE_O_o on Mar 09, 2010, 07:38:19 PM
Quote from: Dreamon666 on Mar 08, 2010, 10:26:58 PM

Well, it's not really about COD we're talking here, but i do think COD can be compared to this game, even though people think it can't.
The way i think it can be compared to COD is because that's a modern game in MP, it has all the ingredients to keep a game interesting (variant maps and lots of diff weapons) and all the controls and realism to it to make it look good (like crouch and prone, ironsights and accuracy affecting factors, hiding behind cover, camouflage,....) and a good system of server and player finding + non p2p hosted servers.
AVP3 game lacks all of this.
I mean that AVP3 didn't go along with it's time and didn't 'evolve' enough to compete with other game.

Oke, you can say, "sucky COD and AVP is better because it has aliens and preds in it", BUT games like battlefield and COD brought MP shooters into a new era and AVP3 just can't compete there, those games made it harder for the competition and we're used to that kind of gameplay and AVP3 couldn't live up to that image.

Dreamon said it best...This is why the game fails... the design itself is way to  inferior compared to the games online now.
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Zakharov on Mar 09, 2010, 08:38:29 PM
Quote from: Dreamon666 on Mar 09, 2010, 07:14:57 PM
Quote from: PLEXI on Mar 09, 2010, 01:03:03 PM
Yeah... I already sold my copy.  Kinda sucks since you really can't sell the game for close to retail price. Then I bought AVP Classic(Never had the chance to play it before) :D  IMHO this decade old game is far superior in terms of game play, I've had more fun in the first hour then I've had with my entire experience of AVP3.

As i said before, if Rebellion gave a refund for this game, they'd be broke right.
So many people would return it.

And to others: Yes we are angry, because this is the same thing as a sham, they let you pay for something and it's not worth it what you get in return.
The same thing as someone selling you a car that looks nice and halfway home the wheels fall off and the engine stalls.

And now you can buy air freshener for just 5.99 euro for that car. That's great, isn't it?  :D

Well, don't take me too serious on this matter.  :D
Title: Re: What are the devs their reaction to all this? Game near the end?
Post by: Undel on Mar 09, 2010, 11:30:03 PM
Quote from: Dreamon666 on Mar 08, 2010, 09:47:12 PM
Hi, first of all no hard feelings, but:

I'd like to know what the devs are up to and why we get so late responses lately, not only has the game nearly died after 3 weeks, but it seems like the admins and devs have given up aswell.
Are they trying to fix stuff or is the game a total loss and do they abandon all hope for trying to pull it out of it's course down a black hole.

Many problems have been discussed in other topics so i aint gonna explain them, but a quick list of hottest topics were:
-Balancing issues with races and weapons
-Ranked servers and useless unlocks
-MP completely based on p2p servers (never seen this this in pc game before, it's ancient and only used in console games)
-Low variety of weapons and skins
-Short SP
-Poor maps/ lvl design (too small, too few, lots of pred based maps,...)

Everything besides the too short SP can still be fixed, but we aint hearing anything about these subjects if they're even considering to fix it, only questions being answered in the 'Q/A answer' topic which nobody finds useful.
Plz give us some information, or are the devs scared that if we know they're not doing anything that we would abandon the game immediately?
Devs and admins, we have spend more time on this forum discussing things that seem to be ignored than that we're actually playing!
Just the same old sh*t like always, the devs have their money and don't seem to care about the rest?

This game had potential, this game could have made it, but finishing it too quick and thinking that 10 year old gameplay and a quick remake from a successful game back then (namely avp1) killed this from the moment it came out.
I think it's a record time in how fast a game has been abandoned... ever.

PS: If this game gave a refund for unsatisfied customer, rebellion was broke after the second week of release.

So do miracles still exist or is it a lost cause?

Whatever their reaction is, posting nonconstructive petitions won't help at all. There's no point on being redundant.

As for people complaining about the patch not coming. Relationships between publishers and studios aren't as simple as many people seem to think. Rebellion ACTUALLY listen to the issues people have as everybody have seen here already, but obviously it's ultimately up to SEGA and not Rebellion to decide what to do with the feedback, besides releasing a disc fix on consoles takes A LOT of money from the publisher and work from Rebellion to identify all the issues, which is likely to take "some" time. Just quit being impatient about that.
Title: Re: Mechanics Needing To Be Changed
Post by: Crabface on Mar 10, 2010, 12:07:39 AM
An adequate spawn system would be nice.
For instance: I just spawned as an ALIEN. A marine pops up right in front of me with his back turned easy kill. I was in a match were I was able to camp 1 team for most of the match ending with a ton of kills; just from the inability to spawn in a place were nobody is.

Also why do ALIENS explode when caught on fire?
Title: Re: Mechanics Needing To Be Changed
Post by: never on Mar 10, 2010, 02:18:42 AM
Quote from: Crabface on Mar 10, 2010, 12:07:39 AMAlso why do ALIENS explode when caught on fire?

Exoskeleton.

Title: Re: Alien Auto-Transition Issue Petition
Post by: Aeus on Mar 10, 2010, 03:35:16 AM
Quote from: Brother on Mar 09, 2010, 01:38:02 PM
Easy to say for the preds, their ninja button is a piece of cake to use.

Because pressing A whilst looking at any surface is harder than holding down LT, having to find a suitable location and then pressing A...

Rrrright.

Alien movement is a peice of cake.
Title: Re: Mechanics Needing To Be Changed
Post by: Brother on Mar 10, 2010, 09:11:20 AM
Could have been, if the wall walking wasn't so poorly done.
Title: Re: Alien Auto-Transition Issue Petition
Post by: Porkus Maximus on Mar 10, 2010, 02:08:37 PM
Quote from: Aeus on Mar 10, 2010, 03:35:16 AM
Quote from: Brother on Mar 09, 2010, 01:38:02 PM
Easy to say for the preds, their ninja button is a piece of cake to use.

Because pressing A whilst looking at any surface is harder than holding down LT, having to find a suitable location and then pressing A...

Rrrright.

Alien movement is a peice of cake.

True, but I've never had the Predator focus jump turn my facing 180 degrees before. ;)
Title: Re: Mechanics Needing To Be Changed
Post by: xUSMCx on Mar 10, 2010, 04:06:21 PM
Yeh boi!
Title: Why no Predators in Domination mode??
Post by: crumbs on Mar 12, 2010, 09:11:11 AM
Sorry, but this has to be the STUPIDEST decision in the whole game (of which there are many). Likewise, limiting 'Infestation' mode to only Marines-->Aliens. AVP2 was fully customisable with its multiplayer modes and choice of species.

Another question: Why couldn't Domination be 3 way with all 3 species duelling for points, instead of just 2? It's unorthodox decisions like that that help make a game unique and popular. If people just wanted a bastardised UT mode, they'll play UT3.

So much wasted potential, and so many needless restrictions in this game. I'll never understand who made these decisions, because they're just limiting the fun factor and lasting appeal of a game that feels the same every time you play it.
Title: Re: Why no Predators in Domination mode??
Post by: AvatarIII on Mar 12, 2010, 09:16:22 AM
Quote from: crumbs on Mar 12, 2010, 09:11:11 AM
Sorry, but this has to be the STUPIDEST decision in the whole game (of which there are many). Likewise, limiting 'Infestation' mode to only Marines-->Aliens. AVP2 was fully customisable with its multiplayer modes and choice of species.

Another question: Why couldn't Domination be 3 way with all 3 species duelling for points, instead of just 2? It's unorthodox decisions like that that help make a game unique and popular. If people just wanted a bastardised UT mode, they'll play UT3.

So much wasted potential, and so many needless restrictions in this game. I'll never understand who made these decisions, because they're just limiting the fun factor and lasting appeal of a game that feels the same every time you play it.

my guess is they ripped the code directly from their own battlefront psp games and writing code for 3 teams would be too awkward, perhaps?
either that or they are secretly working on battlefront 3 and domination mode was simlpy put in because they already had the code for that.
Title: Re: Why no Predators in Domination mode??
Post by: crumbs on Mar 12, 2010, 09:20:06 AM
Yeah, I get the feeling that the groundwork for the game was so buggy, that they couldn't risk total customisation in multiplayer. Thus they decided on restricted game modes and focused solely on them, to limit the number of bugs and glitches.

How sad, AVP2 managed to accomplish it 8 years ago.
Title: Re: Why no Predators in Domination mode??
Post by: AvatarIII on Mar 12, 2010, 09:22:43 AM
i guess that is a risk they took using a brand new engine. why couldn't they just use UE3 :( it wouldn't have looked as good, but it would have been so much more stable.
Title: Re: Why no Predators in Domination mode??
Post by: Alfredtrek88 on Mar 12, 2010, 09:45:46 AM
Quote from: crumbs on Mar 12, 2010, 09:11:11 AM
Sorry, but this has to be the STUPIDEST decision in the whole game (of which there are many).

No. The dumbest decision was replacing Evac mode with crap mode Domination. Bleh.

Actually..no. The dumbest thing was not giving players enough control of their own matches. The more options you can choose from, the better, I wish they would open up a lot more stuff. Like being able to choose what kind of weapons are avaible, for example, I hate playing Predator Hunt while everyone fight off for the Smartgun.

That weapon is just overkill for that mode.

Anyway. Maybe they will give us more options in a future patch...and maybe Evac will make a come back as DLC.

Hopefully.
Title: Re: Why no Predators in Domination mode??
Post by: BENDIDAT on Mar 12, 2010, 09:52:06 AM
Well that would be to easy i mean the aliens can see the preds but the marines cant so i think thats why. BUT i bet the game would be that much better. I agree with you there would be a better game with preds in Domination Mde
Title: Re: Why no Predators in Domination mode??
Post by: crumbs on Mar 12, 2010, 11:00:25 AM
I just reckon three-way Domination would be killer fun. Something totally fresh. Why are there Predator energy sources scattered throughout all the Domination maps if Predators aren't able to play?? Stupid, stupid, stupid.

And if it was because Preds will just mine spam the control points, just make the mines unavailable in all the Domination maps. Crikey.
Title: Re: Why no Predators in Domination mode??
Post by: spinksy on Mar 12, 2010, 12:27:13 PM
I do agree - I was kinda gutted that you can't be predators in domination too.
Title: Re: Why no Predators in Domination mode??
Post by: MadAlice on Mar 12, 2010, 12:38:36 PM
I agree as well. It's rather limiting.
Title: Re: Why no Predators in Domination mode??
Post by: crumbs on Mar 12, 2010, 12:46:00 PM
It's laughable really: the game is called 'Aliens vs Predator', but Rebellion seemed intent on limiting that scenario, both in single and multiplayer. The only multiplayer modes where Aliens and Preds go head to head are the Deathmatch variations, and you don't face a single Pred in the Alien campaign till the very end.

Title: Re: Why no Predators in Domination mode??
Post by: MadAlice on Mar 12, 2010, 12:57:39 PM
I don't want to reply with my true feelings on this, but I will say it's prolly gonna be a DLC "feature".
Title: Re: Why no Predators in Domination mode??
Post by: Crainy on Mar 12, 2010, 01:26:19 PM
It really sucks that we cant really change the game options, i want to play surviver as predators and want to hunt aliens with marines in infestation.
Title: Re: Mechanics Needing To Be Changed
Post by: VEF214 on Mar 12, 2010, 10:37:14 PM
Okay, Infestation needs some serious tweaking to stop every round being over in under five minutes. Here's what I suggest.

1.) Normal stim spawns
2.) Increase spawn for Aliens when Alien count increases

1 Alien = 0 second
2 Aliens = 1 second
3 Aliens = 2 seconds

3.) Replace half of the PR spawns with Shotguns

Infestation would also be a good mode for some map interactivity. Tap into consoles (ala Republic Commando) for twenty seconds and open a door leading into another room. Turn on electric fences, enable sentry turrets, even close doors. Infestation as it is now is just all Marines go to the one good defensive position on the map and wait to die. Kinda lame. Could have been 1,000x better.
Title: Re: Mechanics Needing To Be Changed
Post by: Brother on Mar 12, 2010, 10:48:25 PM
Or add rounds via setting in the config file (like AvP2's Survivor), the player with most points at the end of the map wins.
Title: Re: Mechanics Needing To Be Changed
Post by: crumbs on Mar 13, 2010, 01:42:20 AM
That's right, AVP2 had rounds in its Infestation equivalent, Survivor. I forgot about that, it worked great and certainly made it more competitve in that final round, as everyone was vying for final positions.

It'd also make the randomised Alien at the start of the round a bit fairer, as more people would have to go alien first, instead of just one unlucky person who has no hope of winning.
Title: Re: Mechanics Needing To Be Changed
Post by: Brother on Mar 13, 2010, 07:32:29 AM
Yup, let's say on 5 people in the server - 1 alien, if there are 10+ people - 2 aliens etc. And different players are selected to spawn as an alien every round.
Title: Re: Mechanics Needing To Be Changed
Post by: VEF214 on Mar 13, 2010, 02:23:01 PM
A free new version of Gateway should be released for Infestation.

The terminals / consoles you hacked into in the campaign could be brought over into multiplayer for the Marines to use.

1.) Closes the main gate
2.) Turns the electric fence on
3.) Closes the door to the right (when facing the gate)
4.) Opens B02's outside door (more doors within could be opened / closed / destroyed)
5.) Opens B03's outside door (more doors within could be opened / closed / destroyed)
6.) Opens B04's outside door (more doors within could be opened / closed / destroyed)
7.) Opens the main command center (B01) door (more doors within could be opened / closed / destroyed)
8.) Turns on all the lights within the compound and inside the buildings (located within command center)
9.) Enable sentry turrets (computer located behind sentry turrets, once enabled cannot be disabled, able to be permanently destroyed by Aliens)

Doors

30 Alien tail hits and the prompt to open appears.

Once prompt to open appears for Aliens, door becomes unusable by Marines.

Once Alien rips open door it becomes destroyed permanently.

All doors could be destroyed besides the main gate.

Short timer to prevent door spamming.

Vents

Bring back the vents within the buildings and the underground sewer vents. In function, they would be similar to the holes in the floor on Pyramid. Just bring it over from the Alien campaign and add it.

A.I. Marines

A.I. Marines could even be placed within the buildings to help guard them. One on the bottom floor of B01, one on the top floor of B01, one on the bottom floor of B02, one on the top floor of B02, one in B03, and one in B04, all armed with Pulse Rifles or Shotguns. We have Survivor mode, so we can't we have Marines simply stand guard at designated locations and fire at will at any Aliens they detect?

Smartgun Spawns

Bring them back.

Stim Spawns

Bring them back.

Generators

Instead of Aliens destroying each light individually, the two outside generators could be disabled instead.

Explosive Canisters

Scatter a few of them around outside for some explosive fun?

Sentry Turrets

Disabled at the start. One just outside the command center door, one angled down the tunnel / corridor to the right, and the final one facing towards the wrecked Marlow ship.

Options

Don't want sentry turrets? Disable them.

Want A.I. Marines? Enable them.

Give us more options. We have none whatsoever right now.
_____

On each map, there are about one to three could spots to hold out on for Infestation. Instead of backing into a corner, I want more. All that above^ is what I want.

None of this will happen, but I can still dream.
Title: Re: Mechanics Needing To Be Changed
Post by: Brother on Mar 13, 2010, 07:41:35 PM
Sounds good for Survivor.
Title: Re: Mechanics Needing To Be Changed
Post by: predalien27 on Mar 14, 2010, 12:20:48 AM
Quote from: Brother on Mar 13, 2010, 07:41:35 PM
Sounds good for Survivor.
Agreed.
Title: Re: Mechanics Needing To Be Changed
Post by: VEF214 on Mar 14, 2010, 11:22:51 AM
It could be used for Survivor, but human players as Aliens in Infestation is more interesting I think.
Title: Re: Mechanics Needing To Be Changed
Post by: DoomRulz on Mar 14, 2010, 06:22:34 PM
I played a little bit of SP last night at my buddy's house and the only thing that really bothered to the point of frustration, and I realize this has been said a billion time already but it's worth repeating, are the piss-weak Aliens.

You're telling me that a pistol whip from a Marine can knock a Warrior down on its ass? Really?
Title: Re: Mechanics Needing To Be Changed
Post by: Brother on Mar 14, 2010, 06:57:40 PM
Yar ain't it kewl? They seem to be able to take a reasonable amount of bullets on higher difficulties but the knocking works equally fine on all of them.
Title: Re: Mechanics Needing To Be Changed
Post by: VEF214 on Mar 14, 2010, 08:56:54 PM
A problem I have is when playing as a Predator or Alien in large dynamic battles is that you basically engage in 1v1 after 1v1. This is why Marines top the charts in Species Team Deathmatch, they can easily engage three or four targets at a time and bring them down quickly. Ranged Predators don't have this problem as much but they are no where near the Marine's level.

Map: Refinery
Game Mode: Species Team Deathmatch

Aliens: 6
Marines: 2
Predators: 4

I was playing as a Predator and only using my wristblades. If two Aliens came at me at once I was screwed. If I was fighting one and another one came at me, I was screwed. It felt very awkward not being able to quickly engage one after the other.

Maybe if heavy attacks had stun splash. Blocks are fine, they block all light attacks that come at you. Light attacks could have small splash damage. Or perhaps even trophy or stealth kills could stun nearby players for one second really close to the player being grabbed.

You might say, "Stick together in a pack." Well, yeah this is a good tactic but it really limits the potential for epic encounters (a factor this game severely lacks).

/ramble
Title: Re: Mechanics Needing To Be Changed
Post by: predalien27 on Mar 14, 2010, 09:31:23 PM
Quote from: DoomRulz on Mar 14, 2010, 06:22:34 PM
I played a little bit of SP last night at my buddy's house and the only thing that really bothered to the point of frustration, and I realize this has been said a billion time already but it's worth repeating, are the piss-weak Aliens.

You're telling me that a pistol whip from a Marine can knock a Warrior down on its ass? Really?
Play on Hard mode.  They stumble back instead of falling and those rediculous prompts don't pop up every time you fight an enemy.
Title: Re: Mechanics Needing To Be Changed
Post by: VEF214 on Mar 14, 2010, 10:01:38 PM
Domination feels unbalanced. Marines need faster capture times away from their home control point. Three Aliens just beat five Marines. 100 to 62. Jungle. The Alien's mobility and ability to strike from any angle on Marines who are standing within a short perimeter makes it difficult for the Marines to take and hold points.
Title: Re: Mechanics Needing To Be Changed
Post by: predalien27 on Mar 14, 2010, 10:02:21 PM
Quote from: VEF214 on Mar 14, 2010, 10:01:38 PM
Domination feels unbalanced. Marines need faster capture times away from their home control point. Three Aliens just beat five Marines. 100 to 62. Jungle. The Alien's mobility and ability to strike from any angle on Marines who are standing within a short perimeter makes it difficult for the Marines to take and hold points.
Yes it's just no fun being the marines in domination.
Title: Re: Mechanics Needing To Be Changed
Post by: Brother on Mar 14, 2010, 10:11:27 PM
And something needs to be done about stunning/knocking down your team mates when FF is disabled for the people who run around and do it on purpose. Very annoying when you're running around trying to play and some turd shoots and nades you.
Title: Re: Mechanics Needing To Be Changed
Post by: predalien27 on Mar 14, 2010, 10:12:59 PM
Quote from: Brother on Mar 14, 2010, 10:11:27 PM
And something needs to be done about stunning/knocking down your team mates when FF is disabled for the people who run around and do it on purpose. Very annoying when you're running around trying to play and some turd shoots and nades you.
Ha ha.   :)  Yea that sucks, too.
Title: Re: Mechanics Needing To Be Changed
Post by: Crabface on Mar 15, 2010, 01:24:50 AM
Bring back the classes. What predator would walk into a fight using only his wristblades?
Kinda like ya know.... AVP (gold) horde mode,AVP2,AVPPH. -_-

(Although the disc would have to be tweaked and Rebellion would actually have to do some work)
Title: Re: Mechanics Needing To Be Changed
Post by: Inverse Effect on Mar 15, 2010, 03:27:56 AM
Quote from: DoomRulz on Mar 14, 2010, 06:22:34 PM
I played a little bit of SP last night at my buddy's house and the only thing that really bothered to the point of frustration, and I realize this has been said a billion time already but it's worth repeating, are the piss-weak Aliens.

You're telling me that a pistol whip from a Marine can knock a Warrior down on its ass? Really?

Well Vasquez managed to hold one down with her foot. So i asume a pistol whip could knock one down with enough force to the head.
Title: Re: Mechanics Needing To Be Changed
Post by: never on Mar 15, 2010, 05:01:21 AM
Quote from: QueenofDeath on Mar 15, 2010, 03:27:56 AM
Quote from: DoomRulz on Mar 14, 2010, 06:22:34 PM
I played a little bit of SP last night at my buddy's house and the only thing that really bothered to the point of frustration, and I realize this has been said a billion time already but it's worth repeating, are the piss-weak Aliens.

You're telling me that a pistol whip from a Marine can knock a Warrior down on its ass? Really?

Well Vasquez managed to hold one down with her foot. So i asume a pistol whip could knock one down with enough force to the head.

The problem is before the pistol whip, it is the blocking with the pistol. If you could detail just exactly how a human is capable of blocking the claws of an Alien capable of tearing your head off with a single hand is physically possible, I would be amazed. If I was an Alien attacking a Marine and the poor fellow raised up his gun as if to block my attack, I would simply grab his gun, eviscerate him with my tail, and then eat his face. The blocking mechanic in this game simply doesn't make sense.
Title: Re: Mechanics Needing To Be Changed
Post by: DoomRulz on Mar 15, 2010, 05:03:25 AM
Quote from: QueenofDeath on Mar 15, 2010, 03:27:56 AM
Quote from: DoomRulz on Mar 14, 2010, 06:22:34 PM
I played a little bit of SP last night at my buddy's house and the only thing that really bothered to the point of frustration, and I realize this has been said a billion time already but it's worth repeating, are the piss-weak Aliens.

You're telling me that a pistol whip from a Marine can knock a Warrior down on its ass? Really?

Well Vasquez managed to hold one down with her foot. So i asume a pistol whip could knock one down with enough force to the head.

That was for a few seconds, and it was already falling down so likely it was bit out of it.

As for the prompts, ya, those were definitely making the game too easy.