ACM Misc/Status Updates #3

Started by ikarop, Mar 04, 2013, 08:20:26 AM

Author
ACM Misc/Status Updates #3 (Read 27,262 times)

ikarop

ikarop

ACM Status Update #2 (Previous Thread)




You can keep track of the game's Steam activity (private builds, uploads, etc...) here:

http://steamdb.info/app/49540/#section_history

http://steamdb.info/app/49540/#section_dlc

Aceburster

Aceburster

#1
 If im reading it right then theres about 2-3gb of stuff added in some of these builds. I hope its substantial and not just cutscenes or testing bloat.

Either way, I had no idea something like this existed and its pretty cool. Thanks Ikarop!

Hemi

Hemi

#2
19 hours ago something happened in these stats...

Can we conclude anything from this? Or is it all speculation.

RagingDragon

RagingDragon

#3
Hey Ikarop, there's a 3MB patch I downloaded today on the Xbox. I have no idea what its for and cant find anything on it??

Edit - Well it sure didn't fix the Lurker pounce (still freezes about half the time after you tackle someone) or the wall walk (no improvement from before) :-\

redxavier

redxavier

#4
Quote from: RagingDragon on Mar 07, 2013, 05:30:28 PM
I have no idea what its for and cant find anything on it??

It's a placebo patch  ;)

ikarop

ikarop

#5
Quote from: RagingDragon on Mar 07, 2013, 05:30:28 PM
Hey Ikarop, there's a 3MB patch I downloaded today on the Xbox. I have no idea what its for and cant find anything on it??

Edit - Well it sure didn't fix the Lurker pounce (still freezes about half the time after you tackle someone) or the wall walk (no improvement from before) :-\

Quote from: Gearbox SoftwareA new update for Aliens: Colonial Marines is currently rolling out on Xbox 360, with PC and PlayStation 3 updates expected to release in the near future as well.

We'll have patch notes very shortly -- keep an eye on this space.

RagingDragon

RagingDragon

#6
Cool thank you.

ikarop


Aceburster

Aceburster

#8
Season pass stuff unlocking at midnight hmm. Did they push bug hunt up from the 19th? Thanks again Ikarop.

ikarop

ikarop

#9
Quote from: Gearbox SoftwareBug Hunt should be available on PC, PlayStation 3 and Xbox 360 beginning tomorrow, March 19.

Exact times depend on when that particular platform updates -- the only exception to my knowledge is European PSN, where it should hit Wednesday, March 20.


ShadowPred

ShadowPred

#11
Quote from: ikarop on Mar 22, 2013, 10:03:54 PM
http://www.gamespot.com/events/pax-east-2013/story.html?sid=6405809


It would be such a waste of money and time, I don't think it's gonna happen.

ikarop

ikarop

#12
Quote from: Gearbox SoftwareA new update is currently in testing. I honestly can't recall if this is specifically addressed in it or not, but I'm looking into that now. Should have more details / timeframe on the update once it's through testing.
http://forums.gearboxsoftware.com/showpost.php?p=4333390&postcount=8

Bounds34

Bounds34

#13
Quote from: ikarop on Jul 11, 2013, 10:25:30 PM
Quote from: Gearbox SoftwareA new update is currently in testing. I honestly can't recall if this is specifically addressed in it or not, but I'm looking into that now. Should have more details / timeframe on the update once it's through testing.
http://forums.gearboxsoftware.com/showpost.php?p=4333390&postcount=8

What kind of a patch are they working on for consoles? Small one, big one? What are they fixing?

ikarop

ikarop

#14
http://support.gearboxsoftware.com/entries/23137581-Xbox-360-Update-Hot-Fix-Information

QuoteJuly 15, 2013 Update

General

    Adjusted melee encounter animations
    Various AI improvements.
        Adjusted Xeno behavior to only allow for tail attacks when they're on ceilings
        Fixed an issue that could cause Xenos to walk upright on ceilings
        Adjusted Lurker AI to retreat a bit after a close encounter
        Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter
        Fixed a bug where AI would still be targetable by Xenos while incapacitated
    Changed the close encounter lighting to fade out instead of abruptly turning off
    Addressed an issue where player weapons would possibly continue to fire during melee encounters
    Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer
    Adjusted the attack angle for the Xeno tail stab to prevent stretching
    Addressed an issue where Xeno gore effects would occasionally play twice
    Addressed an issue with the 'Eat This!' achievement from not being unlocked when using the double-barreled flush gun
    Addressed a rare crash bug when using interactive objects
    Addressed an issue where the motion tracker ping would play when you didn't have a motion tracker available

Campaign

    Adjusted "Recruit" difficulty to be easier. (Other difficulty options have not changed)
    Fixed a clipping issue with an early Xeno encounter

Versus

    Adjusted a broken Extermination Point in Excavation
    Addressed an issue in Extermination where the last two Extermination Points used would sometimes immediately reactivate
    Addressed an issue that wouldn't let you select spectator cameras when joining games in progress

AvPGalaxy: About | Contact | Cookie Policy | Manage Cookie Settings | Privacy Policy | Legal Info
Facebook Twitter Instagram YouTube Patreon RSS Feed
Contact: General Queries | Submit News