ACM Status Update #2 (http://www.avpgalaxy.net/forum/index.php?topic=34412.0) (Previous Thread)
You can keep track of the game's Steam activity (private builds, uploads, etc...) here:
http://steamdb.info/app/49540/#section_history (http://steamdb.info/app/49540/#section_history)
http://steamdb.info/app/49540/#section_dlc (http://steamdb.info/app/49540/#section_dlc)
If im reading it right then theres about 2-3gb of stuff added in some of these builds. I hope its substantial and not just cutscenes or testing bloat.
Either way, I had no idea something like this existed and its pretty cool. Thanks Ikarop!
19 hours ago something happened in these stats...
Can we conclude anything from this? Or is it all speculation.
Hey Ikarop, there's a 3MB patch I downloaded today on the Xbox. I have no idea what its for and cant find anything on it??
Edit - Well it sure didn't fix the Lurker pounce (still freezes about half the time after you tackle someone) or the wall walk (no improvement from before) :-\
Quote from: RagingDragon on Mar 07, 2013, 05:30:28 PM
I have no idea what its for and cant find anything on it??
It's a placebo patch ;)
Quote from: RagingDragon on Mar 07, 2013, 05:30:28 PM
Hey Ikarop, there's a 3MB patch I downloaded today on the Xbox. I have no idea what its for and cant find anything on it??
Edit - Well it sure didn't fix the Lurker pounce (still freezes about half the time after you tackle someone) or the wall walk (no improvement from before) :-\
Quote from: Gearbox SoftwareA new update for Aliens: Colonial Marines is currently rolling out on Xbox 360, with PC and PlayStation 3 updates expected to release in the near future as well.
We'll have patch notes very shortly -- keep an eye on this space.
Cool thank you.
http://store.steampowered.com/app/224840/ (http://store.steampowered.com/app/224840/)
http://steamdb.info/app/224840/#section_subs (http://steamdb.info/app/224840/#section_subs)
Season pass stuff unlocking at midnight hmm. Did they push bug hunt up from the 19th? Thanks again Ikarop.
Quote from: Gearbox SoftwareBug Hunt should be available on PC, PlayStation 3 and Xbox 360 beginning tomorrow, March 19.
Exact times depend on when that particular platform updates -- the only exception to my knowledge is European PSN, where it should hit Wednesday, March 20.
http://www.gamespot.com/events/pax-east-2013/story.html?sid=6405809 (http://www.gamespot.com/events/pax-east-2013/story.html?sid=6405809)
Quote from: ikarop on Mar 22, 2013, 10:03:54 PM
http://www.gamespot.com/events/pax-east-2013/story.html?sid=6405809 (http://www.gamespot.com/events/pax-east-2013/story.html?sid=6405809)
It would be such a waste of money and time, I don't think it's gonna happen.
Quote from: Gearbox SoftwareA new update is currently in testing. I honestly can't recall if this is specifically addressed in it or not, but I'm looking into that now. Should have more details / timeframe on the update once it's through testing.
http://forums.gearboxsoftware.com/showpost.php?p=4333390&postcount=8
Quote from: ikarop on Jul 11, 2013, 10:25:30 PM
Quote from: Gearbox SoftwareA new update is currently in testing. I honestly can't recall if this is specifically addressed in it or not, but I'm looking into that now. Should have more details / timeframe on the update once it's through testing.
http://forums.gearboxsoftware.com/showpost.php?p=4333390&postcount=8
What kind of a patch are they working on for consoles? Small one, big one? What are they fixing?
http://support.gearboxsoftware.com/entries/23137581-Xbox-360-Update-Hot-Fix-Information (http://support.gearboxsoftware.com/entries/23137581-Xbox-360-Update-Hot-Fix-Information)
QuoteJuly 15, 2013 Update
General
Adjusted melee encounter animations
Various AI improvements.
Adjusted Xeno behavior to only allow for tail attacks when they're on ceilings
Fixed an issue that could cause Xenos to walk upright on ceilings
Adjusted Lurker AI to retreat a bit after a close encounter
Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter
Fixed a bug where AI would still be targetable by Xenos while incapacitated
Changed the close encounter lighting to fade out instead of abruptly turning off
Addressed an issue where player weapons would possibly continue to fire during melee encounters
Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer
Adjusted the attack angle for the Xeno tail stab to prevent stretching
Addressed an issue where Xeno gore effects would occasionally play twice
Addressed an issue with the 'Eat This!' achievement from not being unlocked when using the double-barreled flush gun
Addressed a rare crash bug when using interactive objects
Addressed an issue where the motion tracker ping would play when you didn't have a motion tracker available
Campaign
Adjusted "Recruit" difficulty to be easier. (Other difficulty options have not changed)
Fixed a clipping issue with an early Xeno encounter
Versus
Adjusted a broken Extermination Point in Excavation
Addressed an issue in Extermination where the last two Extermination Points used would sometimes immediately reactivate
Addressed an issue that wouldn't let you select spectator cameras when joining games in progress
Quote from: ikarop on Jul 17, 2013, 08:50:46 PM
http://support.gearboxsoftware.com/entries/23137581-Xbox-360-Update-Hot-Fix-Information (http://support.gearboxsoftware.com/entries/23137581-Xbox-360-Update-Hot-Fix-Information)
QuoteJuly 15, 2013 Update
General
Adjusted melee encounter animations
Various AI improvements.
Adjusted Xeno behavior to only allow for tail attacks when they're on ceilings
Fixed an issue that could cause Xenos to walk upright on ceilings
Adjusted Lurker AI to retreat a bit after a close encounter
Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter
Fixed a bug where AI would still be targetable by Xenos while incapacitated
Changed the close encounter lighting to fade out instead of abruptly turning off
Addressed an issue where player weapons would possibly continue to fire during melee encounters
Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer
Adjusted the attack angle for the Xeno tail stab to prevent stretching
Addressed an issue where Xeno gore effects would occasionally play twice
Addressed an issue with the 'Eat This!' achievement from not being unlocked when using the double-barreled flush gun
Addressed a rare crash bug when using interactive objects
Addressed an issue where the motion tracker ping would play when you didn't have a motion tracker available
Campaign
Adjusted "Recruit" difficulty to be easier. (Other difficulty options have not changed)
Fixed a clipping issue with an early Xeno encounter
Versus
Adjusted a broken Extermination Point in Excavation
Addressed an issue in Extermination where the last two Extermination Points used would sometimes immediately reactivate
Addressed an issue that wouldn't let you select spectator cameras when joining games in progress
So this is for xbox only?
For now, yes.
Quote from: Gearbox SoftwareIn conjunction, a new update hit Xbox 360 this past Monday and will be arriving on PS3 and PC in the near future.
So still no memory-loss glitch fix and Lurker pounce fix?
Sadface. :(
Quote from: Mr. Runner on Jul 17, 2013, 10:25:54 PM
So still no memory-loss glitch fix and Lurker pounce fix?
Sadface. :(
Like some of the biggest bugs in the game. The Lurker pounce should've been fixed like
the next f**king day after it was discovered. A total multiplayer killer.
Shows just how little of a f**k was given.
Yeah, look at Borderlands 2. Thats where every fawk went to- Jesus, I die inside every time I see that bloody game!
PS3 Update released today: http://support.gearboxsoftware.com/entries/23137591-PlayStation-3-Update-Hot-Fix-Information (http://support.gearboxsoftware.com/entries/23137591-PlayStation-3-Update-Hot-Fix-Information)
Icons for the new DLC achievements: http://steamcommunity.com/stats/AliensColonialMarines/achievements/ (http://steamcommunity.com/stats/AliensColonialMarines/achievements/)