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#1
General Game Discussion / Re: Currently Playing
Last post by Ingwar - Today at 08:24:06 AM
Torment: Tides of Numenera
#2
Alien: Romulus / Re: Engineers and Black Goo?
Last post by Slutty Badger - Today at 07:58:40 AM
Funnily enough, the psionic visions imparted from the Fulfremmen to the players in Heart of Darkness also feature trees.
#3
Recreational Area / Re: The Alien Dialogue Thread ...
Last post by xeno_alpha_07 - Today at 07:23:55 AM
"I don't trust anybody"
#4
General Discussion / Re: The Warhammer 40k Thread
Last post by Thatguy2068 - Today at 05:53:39 AM
Quote from: [cancerblack] on Today at 05:05:59 AMI suspect you'll mostly be fighting against gaunts and warriors in sm2, but that's how it should be. 100%, there will be specialist units as buff generators for the basic swarms, and big stuff as boss fights.
Yeah, that's properly a good assumption.
Speaking of buffing units there was a scene in this video at 16:25. Big brain flying Tyranid that came in and bought the others
#5
General Discussion / Re: The Warhammer 40k Thread
Last post by [cancerblack] - Today at 05:05:59 AM
I suspect you'll mostly be fighting against gaunts and warriors in sm2, but that's how it should be. 100%, there will be specialist units as buff generators for the basic swarms, and big stuff as boss fights.


Quote from: Thatguy2068 on Today at 04:43:43 AMThe closest thing that I'll get from a actual fighting Tyranid Is in helldivers 2, and Deathwing

Try the early 2000's Starship Troopers FPS. It kinda sucks but absolutely scratches that itch, and the number of bugs it can render at once is pretty impressive - it's apparently based on the same tech they did the 97 movie with.
#6
General Discussion / Re: The Warhammer 40k Thread
Last post by Thatguy2068 - Today at 04:43:43 AM
That's good to hear that most of the Lower changes has been mostly positive. I haven't even bought any of the figures, but I absolutely love How they look.

Not related, but do you think it's concerning that there aren't as many enemy Variations in space Marine 2? From what I saw only only like three or four types. If it reveal That they only have those numbers I'll be very disappointed. The closest thing that I'll get from a actual fighting Tyranid Is in helldivers 2, and Deathwing
#8
Alien: Romulus / Re: Engineers and Black Goo?
Last post by Immortan Jonesy - Today at 03:53:37 AM


Pilots create monsters when their biologies encounter the pathogenic AI algorithm.



They wear symbiote armor. It is powered by the black algorithm



Eventually everything culminates in the perfect organism. It's like the SiL DNA sequence in Species.



An Eldritch AI; the Prometheus strain



The tree of knowledge of good and evil. The True Prometheus fire🔥🏛 the so called plagiarus praepotens...🧬

🗿
👉👈


#9
Recreational Area / Re: Last TV Show You Watched
Last post by KiramidHead - Today at 03:41:38 AM
Twin Peaks E26-27

"THIS WORLD OF TWIN PEAKS SEEMS TO BE FILLED WITH BEAUTIFUL WOMEN!"
#10
General Discussion / Re: The Warhammer 40k Thread
Last post by [cancerblack] - Today at 02:57:00 AM
The Tyranids are my favourite too. But even they've been goofed with in that way, especially around their methods of long distance travel within the galaxy - but not limited to that.


As an example: Squigs started as a type of critter for Warhammer Fantasy. When 40k happened, they introduced them there too. There was a brief period of time, where they were Tyranid experiments on captured orks (and a unit in the Tyranid army, later replaced by Rippers) which the orks had "rescued" and reintroduced to their society.


In a similar vein, RT era Tyranids are described as having things resembling clothing and combat webbing, although cultured from living flesh rather than being made of leather or fabric. They also had (organic) Bolters - which eventually became Fleshborers, and quite some detail goes into describing their miniaturised, organic frag and krak grenades.


Although to be clear, I think most of the (lore) changes to Tyranids have been a positive evolution of the concept. Surprisingly considering the theme though, relatively few changes to them have been presented as new adaptations, mostly new units. The broad stroke stuff is always the usual GW "this is how it's always been" type retcon, at absolute best presented as "new info to the imperium".
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