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Posted by WinterActual
 - Aug 06, 2012, 04:01:14 AM
Yes - Tonks and Newbeing.
Posted by scm
 - Aug 05, 2012, 10:20:07 PM
So did anyone else besides me actually play the game?
Posted by Predaker
 - Aug 04, 2012, 07:04:34 PM
Quote from: FightFinda on Aug 04, 2012, 04:34:18 PM
St Eddies post is by no means ignorant and its purpose of declaring that the devs have a better idea of how to 'develop' a game than the fans, still stands; whether he was talking in the context of the acid blood issue is beside the point, my friend.

Fanboys are still making ill-gotten demands left, right and centre on how they want the game. The way I see it is, if you've got the credentials, you make the decisions. You can talk the talk here, but GBX are the professionals, and they're the only ones who have walked the walk.

These are internet forums. What is wrong with posting ideas and opinions of the game? Like you said, in the end gearbox has the final say. The game is in their hands.

"The hands of a madman..."
Posted by ShadowPred
 - Aug 04, 2012, 05:05:06 PM
Quote from: FightFinda on Aug 04, 2012, 04:34:18 PM
St Eddies post is by no means ignorant and its purpose of declaring that the devs have a better idea of how to 'develop' a game than the fans, still stands; whether he was talking in the context of the acid blood issue is beside the point, my friend.

Fanboys are still making ill-gotten demands left, right and centre on how they want the game. The way I see it is, if you've got the credentials, you make the decisions. You can talk the talk here, but GBX are the professionals, and they're the only ones who have walked the walk.


And it doesn't seem to be working, whatever Gearbox is doing.
Posted by chupacabras acheronsis
 - Aug 04, 2012, 04:41:11 PM
Quote from: FightFinda on Aug 04, 2012, 04:34:18 PM
The way I see it is, if you've got the credentials, you make the decisions. You can talk the talk here, but GBX are the professionals, and they're the only ones who have walked the walk.

that's why the game industry is doing so well huh?
Posted by FightFinda
 - Aug 04, 2012, 04:34:18 PM
St Eddies post is by no means ignorant and its purpose of declaring that the devs have a better idea of how to 'develop' a game than the fans, still stands; whether he was talking in the context of the acid blood issue is beside the point, my friend.

Fanboys are still making ill-gotten demands left, right and centre on how they want the game. The way I see it is, if you've got the credentials, you make the decisions. You can talk the talk here, but GBX are the professionals, and they're the only ones who have walked the walk.
Posted by ShadowPred
 - Jul 31, 2012, 05:25:13 PM
Jesus, Bobby Brown, you post is as ignorant as the post you quoted, which was ALL about the acid blood. By the time that post was even made on this forum, the acid blood issue had already been taken care of, Gearbox had just recently said at the time that it WAS in the game.

Read up on things before quoting a post only to agree with someone who had done the same mistake as you.
Posted by bobby brown
 - Jul 31, 2012, 02:16:27 PM
Quote from: St_Eddie on Jul 23, 2012, 04:49:57 AM
Aw jeez, you fanboys make me laugh.  It's 'Deus Ex: Human Revolution' all over again; the whiny fanboys moaned about the highlighted interactive spots and so Eidos gave players an option of turning that particular function off.  Guess what?  Everybody who played that game ended up using said feature because SHOCK, HORROR... it made for a better gameplay experience! 

Ingrateful curmudgeons, you are.  Game developers, you are not.  You think you know best; "the game should be completely authentic to the film's canon".  Ultimately, there's a reason that Gearbox are in the business of developing games; because they're professionals.  You are not.  End of.

I'm utterly tired of these 'armchair developers', you're all frakking clueless.

Best case scenario (as far as the fanboys are concerned) - Gearbox ends up including an option to enable/disable acid damage within the single player campaign.  Each and every player disables the acid damage after 5 minutes because it makes for a fundamentally broken gameplay experience.

Films and games are two different forms of media.  Wise up, people!

I agree. people need to have a sense of disbelief. the game is an adaptation of a franchise developed for film, there will be need for adjustments. and this acid feud have gone on way to long. Not even ALIENS followed up on acid damage all time. (APC´s wheels for instance)

Buy the game or dont.
Posted by ShadowPred
 - Jul 23, 2012, 05:06:11 AM
Quote from: St_Eddie on Jul 23, 2012, 04:49:57 AM
Aw jeez, you fanboys make me laugh.  It's 'Deus Ex: Human Revolution' all over again; the whiny fanboys moaned about the highlighted interactive spots and so Eidos gave players an option of turning that particular function off.  Guess what?  Everybody who played that game ended up using said feature because SHOCK, HORROR... it made for a better gameplay experience! 

Ingrateful curmudgeons, you are.  Game developers, you are not.  You think you know best; "the game should be completely authentic to the film's canon".  Ultimately, there's a reason that Gearbox are in the business of developing games; because they're professionals.  You are not.  End of.

I'm utterly tired of these 'armchair developers', you're all frakking clueless.

Best case scenario (as far as the fanboys are concerned) - Gearbox ends up including an option to enable/disable acid damage within the single player campaign.  Each and every player disables the acid damage after 5 minutes because it makes for a fundamentally broken gameplay experience.

Films and games are two different forms of media.  Wise up, people!

Well, the acid is already in the game as we just found out...so, uh, yeah.
Posted by SM
 - Jul 23, 2012, 05:04:03 AM
Ha ha, charade you are.

They've already said "There Will Be (Acid) Blood".

And the reason "the game should be completely authentic to the film's canon" is because that's how Gearbox is selling it.

Bit late with your ignorant rant.
Posted by St_Eddie
 - Jul 23, 2012, 04:49:57 AM
Aw jeez, you fanboys make me laugh.  It's 'Deus Ex: Human Revolution' all over again; the whiny fanboys moaned about the highlighted interactive spots and so Eidos gave players an option of turning that particular function off.  Guess what?  Everybody who played that game ended up using said feature because SHOCK, HORROR... it made for a better gameplay experience! 

Ingrateful curmudgeons, you are.  Game developers, you are not.  You think you know best; "the game should be completely authentic to the film's canon".  Ultimately, there's a reason that Gearbox are in the business of developing games; because they're professionals.  You are not.  End of.

I'm utterly tired of these 'armchair developers', you're all frakking clueless.

Best case scenario (as far as the fanboys are concerned) - Gearbox ends up including an option to enable/disable acid damage within the single player campaign.  Each and every player disables the acid damage after 5 minutes because it makes for a fundamentally broken gameplay experience.

Films and games are two different forms of media.  Wise up, people!
Posted by Dovahkiin
 - Jul 23, 2012, 02:07:39 AM
Quote from: G8RSG1 on Jul 23, 2012, 12:13:10 AM
I guess I'll just have to explain all this away, just like I did with the predator's face not melting off in AVP2010 during killmoves. I'm still pumped for this game, but I have to say that the exclusion of acid damage is down right ridiculous. Maybe someday developers will listen to their fanbases :/ (not likely though.)

Gearbox has already released an official statement saying that Acid Blood WILL be in SP.
Posted by G8RSG1
 - Jul 23, 2012, 12:13:10 AM
I guess I'll just have to explain all this away, just like I did with the predator's face not melting off in AVP2010 during killmoves. I'm still pumped for this game, but I have to say that the exclusion of acid damage is down right ridiculous. Maybe someday developers will listen to their fanbases :/ (not likely though.)
Posted by scm
 - Jul 22, 2012, 05:19:15 AM
I played it at there, they only were allowing people to play as the marines while a gearbox team played as aliens the whole day. I didn't hate it, but I didn't love it. It was just alright but still fun at least multiplayer wise. The aiming felt off in the game though which was odd. Shotgun is terrible btw. The Alien's animation still looks really bad although the designs are great looking.
Right now I feel like this game could go either way depending on whether or not the singe player is good. The game does feel somewhat generic though. But damn does Randy grind my gears.

Someone needs to just turn the Hidden into an Alien mod.
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