Started by The Necronoir, May 11, 2021, 06:40:22 AM
QuoteA time-based multiplyer that encourages predators to space out their kills with increased rewards the longer the match progresses; A bonus for using non-lethal "terror tactics" on the fireteam (e.g. traps, taunts, net shots, etc) a certain number of times during the match before killing them; Stealth-based criteria for each fireteam member that encourages them to play more cautiously and methodically when pursuing their primary mission objective; A late-match bonus for emptying a certain number of clips through sustained fire, encouraging something like the scene from the original movie (after Blane's death) and signposting their position to both the AI and predator.
Quote from: Voodoo Magic on May 14, 2021, 03:14:54 PMI would love a long-play mode of Predator Hunting Grounds, like a 30-60 minute private match that plays up the horror element, where you have to "survive" the night. And the fireteam can set warning flares, build traps, fires and shelters. And the Predator can go back to his ship and swap weapons and armor sets for different advantages. I didn't spend much time thinking of all the mechanics... maybe fireteams can be fully killed until the last ten minutes of the game... point based to a certain degree...but just the premise sounds wild to me.
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