
There's our friendly killing machine... Aboard a set of the Sulaco hanger, no less. As can be seen, Swidhelm's model poses very nicely if you match the posture with a dynamic tail movement. Incidentally, it's the same one as was used in the AVP fan-film, '
Redemption'. The dorsal tubes are a bit bigger than I'd like, but I can't seem to alter them. Tolerable enough and the rest of it is just beautiful.

Here's what it looks like when rendered. While nice enough, I haven't finished with it yet...

Now with a filter! Greater visual definition. Does change some of the set's colours, but it's an interesting experiment.

The initial image, now with an artistic look to it... Good! But let's try the same on the more defined picture, shall we?

There we are... Much closer to that cinematic Denis Beauvais style, as featured in the original second comic. But... Ready for prime-time? No, no. Not quite yet. Still more to go.

But before we do that, let's see what a thermal imaging version looks like. As it happens, rather nice! With a suitably cool temperature registering for the creature, too (the doors come across as 'hot', but there are ways to fix that with layers). Potential Predator inclusion is at least possible now (HUD symbology experiments come later).
But all of the above was with full lighting. Let's see how the finished product looks when not only given the right lighting, but has a human figure to interact with.

Why the artistic filters? I'll be explaining that on another future post, but trust me, experimenting with them does have a purpose.