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Games => Predator: Hunting Grounds => Topic started by: Corporal Hicks on Aug 29, 2019, 04:57:36 PM

Title: Predator: Hunting Grounds @ PAX West
Post by: Corporal Hicks on Aug 29, 2019, 04:57:36 PM
https://www.polygon.com/2019/8/29/20837259/predator-hunting-grounds-ps4-illfonic-preview-impressions

QuoteThe map I recently played was set in an ancient forest, but I'm told to expect a variety of maps and modes in the final release. Various installations are manned by hostile AI warriors. In the demo mode I played (which is available at PAX West this week), the soldiers are tasked with various missions which generally involve infiltrating buildings and killing swarms of AI enemies. They must survive the Predator, or kill it. The Predator's only concern is hunting the human players, though it is also viewed by the AI as an enemy.

I've confirmed this with Illfonic. Hunting Grounds is going to be playable at PAX West over the weekend.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Corporal Hicks on Aug 30, 2019, 05:31:35 AM

Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Kailem on Aug 31, 2019, 06:38:06 AM
Any chance of some off-screen footage making its way online, or do they have that sort of thing on lock for PAX?

EDIT: Guess it's not all locked down:

Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Corporal Hicks on Aug 31, 2019, 07:12:34 AM
Yeah, it's an open booth. Hoping to have someone on scene at the end of the event to get us some footage.




I like that the Predator's aim seems to be thrown off when you shoot in when it's scoping in.

Also loving the looks of that title screen.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Wweyland on Aug 31, 2019, 08:29:03 PM
Damn that soldier got ripped up. Looks good, looking forward to it. Probably have to buy a PS4 though.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Corporal Hicks on Sep 01, 2019, 05:17:49 PM









Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Corporal Hicks on Sep 01, 2019, 05:47:04 PM
QuoteSomeone asked me how the game was and I said it played like a better versiion of EVOLVE combined with most Squad based Shooters

What we played was lots of fun and we hope that the final version of the game builds on the promise of what was shown.

http://sknr.net/2019/08/31/hands-on-with-predator-hunting-grounds-at-pax-west-2019/


QuoteThe Predator's more obvious hunting tools, like the shoulder-mounted plasma cannon and invisibility, are a given in Predator: Hunting Grounds. But there's one cool trick that won't be appearing in the asymmetrical multiplayer shooter and that's the Predator's ability to record samples of its victims, and then play them back to mess with peoples' heads. And it's not for technical reasons either - it's simply illegal to record people without permission.

According to Charles Brungardt, the CEO of developer IllFonic, the idea was considered as a mechanic for the game using the in-game chat between players. "We will have [voice chat] so you're able to shit talk in a tree" while playing as the Predator, he explains, as well as communicate with teammates as the soldier team. So that obviously creates the perfect opportunity to copy the film and allow the Predator to record snippets of the other team's voice chat to play back while taunting them. Only one problem: "we couldn't do [it] because you can't record someone without their permission," says Brungardt.

https://www.gamesradar.com/predator-hunting-grounds-best-idea-will-probably-never-happen-because-its-literally-illegal/
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: molasar on Sep 01, 2019, 10:34:32 PM
Shaping up pretty well.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Kailem on Sep 02, 2019, 06:26:27 AM
Hell yeah, trophy kills! Loved them in AVP2010, really glad to see something similar here.

The customisation and sheer number of of Jason's kills in Friday the 13th was a really cool part of that game, so hopefully we'll get a similar sort of thing here with the amount and choices (within class/weapon type at least).

And yeah no surprise about the lack of recording people's actual voices. They could still implement the same feature though, just have it be that the human characters call things out like "need ammo!", "need healing!" "enemy spotted over there!" etc. and have the Predator copy those instead. It could work well with the ping system and could catch certain less aware players by surprise if an icon and sound popped up for a teammate in need of being healed only for there to be no human teammates in the area.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Corporal Hicks on Sep 02, 2019, 07:26:58 AM
Quote from: Kailem on Sep 02, 2019, 06:26:27 AM
And yeah no surprise about the lack of recording people's actual voices. They could still implement the same feature though, just have it be that the human characters call things out like "need ammo!", "need healing!" "enemy spotted over there!" etc. and have the Predator copy those instead. It could work well with the ping system and could catch certain less aware players by surprise if an icon and sound popped up for a teammate in need of being healed only for there to be no human teammates in the area.

Yeah, that's not a bad suggestion at all! If they have some generic phrases that could be mimicked, I think that'd be interesting.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Kailem on Sep 02, 2019, 08:05:52 AM
"Don't relax just yet, marines!" :laugh:
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: SuperiorIronman on Sep 02, 2019, 04:56:08 PM
That Predator game-play is giving me serious Concrete Jungle flashbacks. I got a good feeling about this.  ;D
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Kailem on Sep 02, 2019, 08:54:37 PM
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: PredBabe on Sep 03, 2019, 02:08:54 AM
Ooo the gameplay videos got me even more excited! I know who I'll be playing as most for this game.
And yes, there's definitely some Concrete Jungle vibes!
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Voodoo Magic on Sep 03, 2019, 03:06:12 AM
Yeah, all good vibes so far. Stoked!
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Kailem on Sep 03, 2019, 08:25:31 AM
A look at the Predator's loadout screen confirms you can use the medicomp:

(https://pbs.twimg.com/media/EDfNG0GWsAAU2r0?format=jpg&name=medium)

You can also see on the screen at the 1:11 mark in this video that apparently if a human player makes it to a "reinforcement radio" they can respawn their dead teammates:

Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Voodoo Magic on Sep 03, 2019, 03:42:25 PM
Quote from: Kailem on Sep 03, 2019, 08:25:31 AM

You can also see on the screen at the 1:11 mark in this video that apparently if a human player makes it to a "reinforcement radio" they can respawn their dead teammates:

https://www.youtube.com/watch?v=SY4a92WzSjM

They talked about resurrecting dead teammates here, and his failed Predator strategy of killing one player and waiting to ambush another player coming to rez him.

Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Kailem on Sep 04, 2019, 06:42:00 AM
In that video it sounds more like he's talking about downing a player and waiting for someone to revive him rather than respawning dead players, Apex Legends style (or like Tommy Jarvis in F13). Either way it's probably a good thing for the humans that both options are possible, since in Friday the 13th it really sucked if you died early and either had to wait until the game was over to get your XP or just hope you got to come back in as Tommy.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Corporal Hicks on Sep 04, 2019, 08:46:58 PM
https://uk.ign.com/articles/2019/09/04/predator-hunting-grounds-is-a-blast-as-predator-and-pretty-fun-as-a-human-too
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Samhain13 on Sep 04, 2019, 08:54:02 PM
Quote from: Kailem on Sep 04, 2019, 06:42:00 AM
In that video it sounds more like he's talking about downing a player and waiting for someone to revive him rather than respawning dead players, Apex Legends style (or like Tommy Jarvis in F13). Either way it's probably a good thing for the humans that both options are possible, since in Friday the 13th it really sucked if you died early and either had to wait until the game was over to get your XP or just hope you got to come back in as Tommy.

Have the player come back as Dutch in his mud final form.  ;D

Then like Tommy Jarvis, he would be only one that can kill Jason/Predator.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Voodoo Magic on Sep 04, 2019, 10:36:42 PM
Quote from: Samhain13 on Sep 04, 2019, 08:54:02 PM
Quote from: Kailem on Sep 04, 2019, 06:42:00 AM
In that video it sounds more like he's talking about downing a player and waiting for someone to revive him rather than respawning dead players, Apex Legends style (or like Tommy Jarvis in F13). Either way it's probably a good thing for the humans that both options are possible, since in Friday the 13th it really sucked if you died early and either had to wait until the game was over to get your XP or just hope you got to come back in as Tommy.

Have the player come back as Dutch in his mud final form.  ;D

Then like Tommy Jarvis, he would be only one that can kill Jason/Predator.

I had the same idea a while back. Great minds...

But I prefer anyone has the ability to kill the Predator with teamwork, maximum effort and a bit of luck.




Quote from: Corporal Hicks on Sep 04, 2019, 08:46:58 PM
https://uk.ign.com/articles/2019/09/04/predator-hunting-grounds-is-a-blast-as-predator-and-pretty-fun-as-a-human-too

When an IGN Senior News Editor types a last sentence discussing pre-alpha gameplay that reads "But even just for a couple of runs, I had a blast with Predator: Hunting Grounds, and am looking forward to playing more.".... it is a very, very good sign.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Kailem on Sep 05, 2019, 06:27:47 AM
Sadly from the wording of it it seems like Illfonic are going to be using the same "it's totally random whether or not you get to play as the Predator" system that they had with choosing who got to be Jason in F13. That's a bit disappointing if that's the case. Dead by Daylight has proven that it's perfectly capable to have a game like this work while still giving players the choice as to which role they want to play.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Corporal Hicks on Sep 05, 2019, 08:18:18 AM
Quote from: Kailem on Sep 05, 2019, 06:27:47 AM
Sadly from the wording of it it seems like Illfonic are going to be using the same "it's totally random whether or not you get to play as the Predator" system that they had with choosing who got to be Jason in F13. That's a bit disappointing if that's the case. Dead by Daylight has proven that it's perfectly capable to have a game like this work while still giving players the choice as to which role they want to play.

Problem with that is everyone will likely want to play the Predator.




Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Kailem on Sep 05, 2019, 07:58:19 PM
Quote from: Corporal Hicks on Sep 05, 2019, 08:18:18 AM
Quote from: Kailem on Sep 05, 2019, 06:27:47 AM
Sadly from the wording of it it seems like Illfonic are going to be using the same "it's totally random whether or not you get to play as the Predator" system that they had with choosing who got to be Jason in F13. That's a bit disappointing if that's the case. Dead by Daylight has proven that it's perfectly capable to have a game like this work while still giving players the choice as to which role they want to play.

Problem with that is everyone will likely want to play the Predator.

No doubt that's their reasoning, but it's never been a problem in Dead by Daylight, and that's a very similar type of game which has a bunch of licensed killers in it too (Michael Myers, Freddy Krueger, Leatherface etc.).

There are lots of people out there who prefer to go up against the killer rather than being the one playing them themselves, especially if and when they're playing with friends where that's their only option for playing together, so it's going to be rather annoying if it's just a crapshoot whether or not you get to play as the Predator in any given match in this.

The only upside over Friday the 13th is that at least here it's only 5 players per match instead of 8, so your chances of playing as the Predator will be a little better than the odds of playing Jason, but it's still less than ideal if they're going with that same system again.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Samhain13 on Sep 05, 2019, 08:50:40 PM
You can choose your preference on F13, either counselor, Jason or whatever. If you choose counselor you probably will never be picked as Jason, while if you pick Jason it will be random only between the players that choose that option.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Kailem on Sep 05, 2019, 10:21:52 PM
Yeah, and you still almost never got to play as Jason. There's no reason to have the choice be taken out of the player's hands when other games have proven you don't need to (Evolve also let you choose whether to play as the humans or the monster, and for all the faults that game might have had, that wasn't one of them).
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: SuperiorIronman on Sep 06, 2019, 12:59:45 AM
While I would love to play as the Predator, I'm going to play as it a healthy amount that I likely wont feel cheated on the rotation. But considering how powerful it seems the Predator is, I'm not entirely surprised about this.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: razeak on Sep 06, 2019, 02:11:16 PM
I'm optimistic. I had a ton of fun with F13 after some patches. I'm definitely hoping this is released in a better state.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Voodoo Magic on Sep 06, 2019, 02:44:59 PM
With Sony backing them instead of crowd-funding, and no apparent pressure of an announced release date to meet, I think odds are it will be much more stable than F13 out of the gate.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: SpaceKase on Sep 09, 2019, 01:56:09 AM
Quote from: Corporal Hicks on Sep 05, 2019, 08:18:18 AM
Quote from: Kailem on Sep 05, 2019, 06:27:47 AM
Sadly from the wording of it it seems like Illfonic are going to be using the same "it's totally random whether or not you get to play as the Predator" system that they had with choosing who got to be Jason in F13. That's a bit disappointing if that's the case. Dead by Daylight has proven that it's perfectly capable to have a game like this work while still giving players the choice as to which role they want to play.

Problem with that is everyone will likely want to play the Predator.


No way, no way. Tried it once, it doesn't work. You get four guys all fighting over who's gonna be Mr. Black, but they don't know each other, so nobody wants to back down. No way. I pick. You're Mr. Pink. Be thankful you're not Mr. Yellow!
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Nameless_1 on Sep 09, 2019, 11:54:30 PM
So Brungardt is ignoring the fact that Jason was killable in the Friday the 13th game then? And fairly easily too?
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Kailem on Sep 14, 2019, 07:47:57 AM
Little more Predator gameplay:

Title: Re: Predator: Hunting Grounds @ PAX West
Post by: The Kurgan on Sep 14, 2019, 08:10:23 AM
The concept could also work for an Alien game if you think about.

Ship or space station, very limited weapons and ressources, different objectives for the crew to fullfill so they can leave the ship or call for help, an alien stalking them.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Kailem on Sep 14, 2019, 08:18:29 AM
Absolutely. Just replace tree and rooftops with air ducts and crawlspaces.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: The Kurgan on Sep 14, 2019, 12:15:09 PM
Maybe if Hunting Grounds turns out to be a success.

Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Voodoo Magic on Sep 14, 2019, 01:19:47 PM
I don't know. A pulse rifle can take out a a xeno easy enough. Unless you want to go just electric prods and flame throwers which aren't very fun. The xeno won't have a projectiles so it's only close combat for them.

I guess the original F13 framework would work, yeah, not action horror but all horror. Where the humans are all unarmed and it's all about survival. Yeah that would fit nicely.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Kailem on Sep 14, 2019, 02:07:45 PM
Yeah you could possibly do it like Alien Isolation, where it's possible to find items that might stun or drive off the Alien but nothing that can actually kill it.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: The Kurgan on Sep 14, 2019, 02:31:46 PM
No pulse rifles or something that powerful.

Just makeshift weapons like in Isolation to drive it off to regenerate or just a small pistol with limited ammo if you want the keep some real guns in. But so that you can't really kill the alien reliable with it if not special circumstances like top teamwork or an ambush work in your favor.

So yes, the original F13 framwork pretty much.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Still Collating... on Sep 14, 2019, 04:10:11 PM
It could work great for an Alien game. Just focus it on horror, great dark atmosphere in cool movie like settings and it can work.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Kimarhi on Sep 14, 2019, 04:41:01 PM
The only problem I see is that a human alien player isn't going to retreat if the weapons can't harm it. 

You'd have to be very clever with your level design to negate a human players tenacity.

If a flamethrower only holds the Alien in place like it does in Isolation for instance, you know that human player isn't going to flee, he's going to wait for the other player to run out of fuel and simply bumrush when it is over.


You'd have to have levels set up in a way where a human player could use the flamethrower, hold the alien, and then close a door, and then design the level where the Alien had to backtrack through the air ducts or subflooring to have his next shot at the human.

Any other way and you have a broke ass game where the human playing the Alien just mauls everyone to death because they can't stop it otherwise. 


I'd have the Alien killable personally, but maybe have the Alien having the respawn ability after capturing other players for host. 
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: The Kurgan on Sep 14, 2019, 04:56:05 PM
Yeah, an unkillable Alien would not really work.

They would have to make sure, that a full on assault on the humans would be ill advised for the alien. On the other hand it has to be powerful enought to be a threat.

Kinda have to keep that in balance until one party makes mistake. Not sure if you can balance a game that well.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Still Collating... on Sep 14, 2019, 09:43:15 PM
Agreed. A killable Alien would solve a lot of problems, just make him tough and give the players few weapons, weak weapons and low ammo. Problem solved, things feel realistic and smooth.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Kailem on Sep 15, 2019, 08:13:16 AM
What about some sort of video game about Aliens.....versus Predator? I feel like that has potential.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Still Collating... on Sep 15, 2019, 11:02:23 AM
 :laugh:
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Voodoo Magic on Sep 16, 2019, 03:53:45 PM
Quote from: Kailem on Sep 15, 2019, 08:13:16 AM
What about some sort of video game about Aliens.....versus Predator? I feel like that has potential.

I say why not!  I mean there's no debating AVP is already canon!

Right?

(https://quirkygrasshopper.files.wordpress.com/2017/10/tenor.gif)
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: The Kurgan on Sep 16, 2019, 04:14:38 PM
(https://gifimage.net/wp-content/uploads/2018/11/threatening-look-gif.gif)
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: SpaceKase on Sep 18, 2019, 09:41:39 PM
Quote from: Kailem on Sep 15, 2019, 08:13:16 AM
What about some sort of video game about Aliens.....versus Predator? I feel like that has potential.

The real wild card here is what's coming out of Cold Iron (Now Hiring!) which we've heard nothing about. Historically this is not a great sign, especially when one factors in the Colonial Marines curse. But As Hunting Grounds appears and as Alien Blackout proved to be there's always potential for pleasant surprises.

Here's a wishful thought, how cool would it be if, in the delightful fashion of Sonic & Knuckles, the Cold Iron Studios finally came out and it featured some capability to interface with Hunting Grounds maps and or players, they would need to have compatible mechanics, but how rad would it be, perhaps even only in a dlc option or something, to have two totally different games have the ability to interact in shared settings?

Perhaps I'm just having fever dream remembrances of old crossovers between the animated X-Men and Spider-Man cartoons in the mid 90's/early 2000's. But where there's a will, there's a way.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Voodoo Magic on Sep 18, 2019, 10:27:42 PM
Quote from: SpaceKase on Sep 18, 2019, 09:41:39 PM
Quote from: Kailem on Sep 15, 2019, 08:13:16 AM
What about some sort of video game about Aliens.....versus Predator? I feel like that has potential.

The real wild card here is what's coming out of Cold Iron (Now Hiring!) which we've heard nothing about. Historically this is not a great sign, especially when one factors in the Colonial Marines curse. But As Hunting Grounds appears and as Alien Blackout proved to be there's always potential for pleasant surprises.

Here's a wishful thought, how cool would it be if, in the delightful fashion of Sonic & Knuckles, the Cold Iron Studios finally came out and it featured some capability to interface with Hunting Grounds maps and or players, they would need to have compatible mechanics, but how rad would it be, perhaps even only in a dlc option or something, to have two totally different games have the ability to interact in shared settings?

Perhaps I'm just having fever dream remembrances of old crossovers between the animated X-Men and Spider-Man cartoons in the mid 90's/early 2000's. But where there's a will, there's a way.

Bartender, I'll have what he's having!

;D

Unfortunately in all seriousness, although cool, I don't think that's feasible.
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: SpaceKase on Sep 19, 2019, 12:55:26 PM
Quote from: Voodoo Magic on Sep 18, 2019, 10:27:42 PM
Quote from: SpaceKase on Sep 18, 2019, 09:41:39 PM
Quote from: Kailem on Sep 15, 2019, 08:13:16 AM
What about some sort of video game about Aliens.....versus Predator? I feel like that has potential.

The real wild card here is what's coming out of Cold Iron (Now Hiring!) which we've heard nothing about. Historically this is not a great sign, especially when one factors in the Colonial Marines curse. But As Hunting Grounds appears and as Alien Blackout proved to be there's always potential for pleasant surprises.

Here's a wishful thought, how cool would it be if, in the delightful fashion of Sonic & Knuckles, the Cold Iron Studios finally came out and it featured some capability to interface with Hunting Grounds maps and or players, they would need to have compatible mechanics, but how rad would it be, perhaps even only in a dlc option or something, to have two totally different games have the ability to interact in shared settings?

Perhaps I'm just having fever dream remembrances of old crossovers between the animated X-Men and Spider-Man cartoons in the mid 90's/early 2000's. But where there's a will, there's a way.

Bartender, I'll have what he's having!

;D

Unfortunately in all seriousness, although cool, I don't think that's feasible.

Unlikely I'll grant you, but there's nothing unfeasible there, capture the flag is capture the flag, regardless of what graphical skin you've got in your world. All this is imaginary speculation of course, but assuming one created a common world or two, all you would have to do is have some common rules. GTA for example is the same game regardless of which perspective your camera is in, be it first person, third person, or whatever. It could be argued the this is exactly the way reality is, each of us as players with totally different comprehensions and perceptions of the common world around us.

This is a totally different sort of thing, mind you, but conceptually and presentationlly it was a brilliant. When Sega first came out with Sonic & Knuckles, hot on the heels of Sonic 3, it had the unprecedented capability to plug one game cartridge into the other and play them simultaneously, in the parlance of 1994 technology.  But the remarkable thing is that suddenly you could replay an entire previous game with a new character who had new and different capabilities in a common world. You could still play either game separately but together was a totally different experience. It was a feature of course that  drove sales for the purchase of both games.

That was all planned ahead of time of course and by a common developer, unlike this situation, so yes, unlikely, but conceptually totally feasible. It brings to mind what they were trying to conceptualize with Ready Player One. Or this awesome attraction StarWars had many years back (pre-LAN-party days) where guests would line up to choose sides in a series of flight simulators, either Tie Fighters or X-Wings for a massive networked battle over common Death Star trench kinda situation. As I recall, the people waiting in line to play next had little kiosks where they could control fixed position Death Star Laser turrets and try to shoot down whomever was playing the current round.
I wish I could find a reference to the article, it was probably in an old Game Pro magazine or something, does that sound familiar to anyone else out there?
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: Voodoo Magic on Sep 19, 2019, 02:58:28 PM
Quote from: SpaceKase on Sep 19, 2019, 12:55:26 PM
Quote from: Voodoo Magic on Sep 18, 2019, 10:27:42 PM
Quote from: SpaceKase on Sep 18, 2019, 09:41:39 PM
Quote from: Kailem on Sep 15, 2019, 08:13:16 AM
What about some sort of video game about Aliens.....versus Predator? I feel like that has potential.

The real wild card here is what's coming out of Cold Iron (Now Hiring!) which we've heard nothing about. Historically this is not a great sign, especially when one factors in the Colonial Marines curse. But As Hunting Grounds appears and as Alien Blackout proved to be there's always potential for pleasant surprises.

Here's a wishful thought, how cool would it be if, in the delightful fashion of Sonic & Knuckles, the Cold Iron Studios finally came out and it featured some capability to interface with Hunting Grounds maps and or players, they would need to have compatible mechanics, but how rad would it be, perhaps even only in a dlc option or something, to have two totally different games have the ability to interact in shared settings?

Perhaps I'm just having fever dream remembrances of old crossovers between the animated X-Men and Spider-Man cartoons in the mid 90's/early 2000's. But where there's a will, there's a way.

Bartender, I'll have what he's having!

;D

Unfortunately in all seriousness, although cool, I don't think that's feasible.

Unlikely I'll grant you, but there's nothing unfeasible there, capture the flag is capture the flag, regardless of what graphical skin you've got in your world. All this is imaginary speculation of course, but assuming one created a common world or two, all you would have to do is have some common rules. GTA for example is the same game regardless of which perspective your camera is in, be it first person, third person, or whatever. It could be argued the this is exactly the way reality is, each of us as players with totally different comprehensions and perceptions of the common world around us.

This is a totally different sort of thing, mind you, but conceptually and presentationlly it was a brilliant. When Sega first came out with Sonic & Knuckles, hot on the heels of Sonic 3, it had the unprecedented capability to plug one game cartridge into the other and play them simultaneously, in the parlance of 1994 technology.  But the remarkable thing is that suddenly you could replay an entire previous game with a new character who had new and different capabilities in a common world. You could still play either game separately but together was a totally different experience. It was a feature of course that  drove sales for the purchase of both games.

That was all planned ahead of time of course and by a common developer, unlike this situation, so yes, unlikely, but conceptually totally feasible. It brings to mind what they were trying to conceptualize with Ready Player One. Or this awesome attraction StarWars had many years back (pre-LAN-party days) where guests would line up to choose sides in a series of flight simulators, either Tie Fighters or X-Wings for a massive networked battle over common Death Star trench kinda situation. As I recall, the people waiting in line to play next had little kiosks where they could control fixed position Death Star Laser turrets and try to shoot down whomever was playing the current round.
I wish I could find a reference to the article, it was probably in an old Game Pro magazine or something, does that sound familiar to anyone else out there?

Thinking something isn't feasible simply means one thinks it's not likely nor probable. So we're actually saying the same thing here. :)
Title: Re: Predator: Hunting Grounds @ PAX West
Post by: SpaceKase on Sep 19, 2019, 10:41:28 PM
Quote from: Voodoo Magic on Sep 19, 2019, 02:58:28 PM

Thinking something isn't feasible simply means one thinks it's not likely nor probable. So we're actually saying the same thing here. :)

Ah! Yes, I grok ya, water brother.