Quote from: Corporal Hicks on Oct 30, 2018, 08:26:46 AM
Quote from: Frosty98B on Oct 29, 2018, 09:01:48 PM
Would you like to see some more underslung stuff?
It's one of the things I did genuinely enjoy about Colonial Marines. Unfortunately it was a little on the lacking side, though.
I don't want to promise anything but there still is one free slot in the class' loadout, so I'm definitely not ruling out the possibility of having more than one type of shell for the launcher. Like Still Collating said though, we'd also like to see the basic thing done first. I'll be sure to bring up this question again in the near future, don't worry.
Quote from: Still Collating... on Oct 30, 2018, 08:06:30 PM
I also enjoyed that in ACM quiet a bit, but I feel no real need for it, I'm okay with the standard underslungs here. I'd like to see actually the other weapons and equipment from the CMTM which has already been discussed, so that's good by me.
But mostly I'd just like to see the thing get made knowing that a small team of people are working on it, I'm thrilled it's going along well.
Keep up the good work!
Thanks sooo much, it's really encouraging to see a comment like that.
I don't want to talk about the future plans for the mod too much as we might never get that far with it but I'd still like to hear your opinions about this: you know, I originally refused the idea of having the W-Y mercs in the mod but I recently though about featuring the stuff from Neill Blomkamp's Alien 5 concept art and this particular imagine made me think about having the W-Y faction as a mixture of human soldiers and the "tained" xenomorphs that could fight both marines and xenos and it could make them quite a unique faction. The human-vs-human FPS mechanics of the BF2142 could be much more useful then as well. They mercs seem also to have some new weaponry and vehicles which might be great to play with and which would make then different from the USCM faction.
And I'd just like to let you know that the M37 shotgun is being slightly reworked, to resemble the actual Hicks' shotgun more. If you remember the gameplay video from some time ago, the shotgun not only had no iron sights but wasn't properly centralised, so aiming made the player even less accurate. This should be also fixed.