I've been playing around with the terrain textures and undergrowth, trying to get the map resemble the kelp layer covering the ocean's surface of the Bracken's World as much as possible.
Though it's just a hard terrain (not the dense layer of kelp), I feel like it feels watery and wet enough. I used the water puddle type of terrain and as you can see on the image below (which also nicely demonstrates the four-wheel steering of the APC), the water splashes around you when you drive on (and shoot) the surface. Plus, it makes nice splashing sounds when you walk on it or shoot it.
This isn't really what we're focusing on at the moment but the terrain of this map is prepared, so when the time comes, we only need to make a few static objects (like the abandoned outpost and the "Alphatech" net) to make the map resemble the location shown in the A:CM comic.
This is the a simple sketch of what the playable area should look like based off of the comic book.
And here's some Alphatech net segment that I modelled about half a year ago. It should make the modelling of the rest easier that there's one finished already.
Hope you guys like the way it looks, the BF2/2142 level designing is really limited when it comes to water, so this seemed like the best alternative.