AFE Sequel: Project Macondo

Started by BlueMarsalis79, Jul 14, 2024, 09:35:50 AM

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AFE Sequel: Project Macondo (Read 6,496 times)

Retropocalypse

Retropocalypse

#45
Revisiting this.

After reading through the supposed leaks, I can personally say (if they're true)... As much as I enjoyed A:FE, I'll give this one a miss.

The story seems to be very basic, boring and uninspired. Operatives (heroes) instead of custom characters seems like a trend-hopper.

It also seems to be a bit tone deaf to the franchise. Introduce mechanics they think would be cool like axe-throwing? Literally turning these Spec Ops into Ninja Turtles. I don't feel it's grounded enough to fit the franchise. It's exploring a higher plane of Sci-Fi and getting too fantastical.

I know A:FE isn't perfect, either. At least it's consistent and makes up for its flaws in other areas.

CANNON

CANNON

#46
I absolutely understand the concern based on the early reports. I too am going in guarded with this information but I'm going to remain hopeful. A:FE for me was a joy to play once it got going and running with a good team was a lot of fun. I would have to hope that they understood what worked and what grounded the game making it feel like Aliens and not to mess with that formula.

Once more information is released with some gameplay I'll the judge it accordingly. Until then I'll remain hopeful because I want it to succeed.

Adam Jaber

Adam Jaber

#47
It feel like is gonna be a aliens colonial marines sequel

Slutty Badger

Slutty Badger

#48
Great if true. I wanna go to guns with Hyperdyne!

CANNON

CANNON

#49
Very exciting news, releasing in 2025.

I'm actually very excited to see what they have been working on, I throughly enjoyed Fireteam Elite once I started playing on the hardest difficulties and linked up with a good team - Was a lot of fun working together and approaching things tactically.

I know the early leaks show a different type of game but I'm going to keep the faith until proven otherwise.

Inexorable Warrior

Inexorable Warrior

#50
The so called leak was Ai generated bs. You believe they are making a game where you fight xenos with axes?? Lore, gameplay, logic.. Nothing makes sense with that shit!

Yuppers

Yuppers

#51
nooo no please...the leak itself is a basically a means to have as slap them in the face for everything we expect which is completely nonsense. So i guess we are expecting Ninjas and melee weapons? Nope....if you don't argue that that is the last thing we need, this game is just doomed or just expecting backlash.

[cancerblack]

[cancerblack]

#52
Quote from: Retropocalypse on Feb 11, 2025, 10:26:49 AMRevisiting this.

After reading through the supposed leaks, I can personally say (if they're true)... As much as I enjoyed A:FE, I'll give this one a miss.

The story seems to be very basic, boring and uninspired. Operatives (heroes) instead of custom characters seems like a trend-hopper.

It also seems to be a bit tone deaf to the franchise. Introduce mechanics they think would be cool like axe-throwing? Literally turning these Spec Ops into Ninja Turtles. I don't feel it's grounded enough to fit the franchise. It's exploring a higher plane of Sci-Fi and getting too fantastical.

I know A:FE isn't perfect, either. At least it's consistent and makes up for its flaws in other areas.

Tbh, throwing axes are probably the only bladed weapon a human could use on an Alien (effectively) without outright pissing me off, although it still comes with a bunch of caveats.

CANNON

CANNON

#53
Yeah I want to see if that is even added into the game and how it'll be utilized if it is. I'm not expecting it to be like super Mario's hammer bro tossing an infinite amount of axes in lieu of using a pulse rifle.

As an example of what the axe could be (if it's in the game), is something A:FE did in creating different ways to stun some of the larger and stronger enemies in order to create windows of time for the Fireteam to focus their fire on them.
I.e. Hitting an alien with a remote grenade would stun them, fireteam would shoot the stunned alien, once the alien is moving again, you the detonate the remote grenade creating another moment where the alien is stunned and therefore creating another window of time to shoot it.

I could see something like that with the axe. I do want to add I'm not a fan of the idea of melee type weapons when it comes to Alien but I'll reserve my judgements until I see the game.

fred

fred

#54
Would much rather a sequel to Aliens Dark Descent. 

Zazeren

Zazeren

#55
Quote from: fred on Feb 19, 2025, 12:39:27 AMWould much rather a sequel to Aliens Dark Descent. 

I want descents lore and story but with fireteam's gameplay with first person

BlueMarsalis79

BlueMarsalis79

#56
Dark Descent plays better as well.

CANNON

CANNON

#57
Two totally different types of games, I enjoyed both of them but the old school console gamer in me leans towards the 3rd-person shooter in AFE - especially the with coop/ online aspect adding another level of fun.

That being said, with FE I would have enjoyed some more story and cutscenes, it felt dry and lazy imo. Only really revealing itself through Npc dialogue.
Contrary to Descent, which had a rich and developed story, even though I didn't really care for the second half of it - with the cult and all that.

Slutty Badger

Slutty Badger

#58
Quote from: CANNON on Feb 19, 2025, 10:35:50 AMTwo totally different types of games, I enjoyed both of them but the old school console gamer in me leans towards the 3rd-person shooter in AFE - especially the with coop/ online aspect adding another level of fun.

That being said, with FE I would have enjoyed some more story and cutscenes, it felt dry and lazy imo. Only really revealing itself through Npc dialogue.
Contrary to Descent, which had a rich and developed story, even though I didn't really care for the second half of it - with the cult and all that.

I did like the lore dumps in AFE. Easily my favourite part of the game.

CANNON

CANNON

#59
Agreed - as did I. Would like to see more of that with the sequel and a developed story.

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