A: Isolation2 x Alien Trilogy

Started by YourHighnessMustafu__, Oct 12, 2024, 05:44:57 PM

Author
A: Isolation2 x Alien Trilogy (Read 1,249 times)

YourHighnessMustafu__

YourHighnessMustafu__

Who else would like a new modernized "Trilogy"-like game be A:Isolation 2?

The actual point. A hybridised gameplay "combining" classic shooter FPS and stealth.

The game being now in a planet, but the last chapter. 3 main levels. Two in a planet, and last in space against a "boss" that I describe below.

We would be armed now with pulse rifle or whatever (more weapons later of course), but quickly would we learn (by making every alien the threat they should be, even Cameraliens, as well as finally making justice them justice in terms of height or hugeness, which is ultimately what made the alien scary in the dark once) that a stealth approach might be advised.

Somewhat to enforce the stealth mechanics over shooting, then by doing something like making the first alien unkillable (he would completely regenerate after seconds, head included. Think on the dead space regenerator, regardless the alien originally did that decades before DS came...); by making it a special and unique alien throughout the game, that begins to stalk us in some mid chapter, and becomes final boss eventually, having to eject it into space or something in the last stage in space.

To continue to "enforce" this, warriors would be huge beasts like the first alien, highly resilient to fire, but we would still be able to blow their limbs and making their life harded for them, easier for us, limbs they wouldn't regenerate like the giger-alien pursuing us. Still, they wouldn't detect us since they spawned on screen, and stealthy approaches against  them could be possible and even recommended, since we would be saving ammo for other encounters that might truly turn against us because we screwed the stealth.

Runners would know of our position the moment they spawn on screen, and offer It to any other alien/s on screen your. All of them would head toward you when a runner is on screen, and all will attack you instantly. Basically, no stealth approach would be possible as long as there is one of these on screen. Additionally, runners when on their two in dark places should be scary as f**k.., as the one from the third movie was; heck that it was.

Shooting would be of course an alternate way and not desecrated completely. Just less desirable in most situations.

Chrol

Chrol

#1
I don't like this regen stuff, no sign of the xenomorph doing it in any movie, regenerating head or limbs. And it is the same as scaring it away with a flamer in the meaning of buying time, but that is closer to canon than shooting it to bits then it regenerating. Also Isolation is good cause you are powerless at least until you get the flamer, if they change it to a shooter the alien will be again reduced to a dumb bug.

YourHighnessMustafu__

YourHighnessMustafu__

#2
He did regenerate in the novel. Also, and despite I didn't like the movie but was still "about" the aliens, in Prometheus you see that cobra snake thing regenerating even the head in just two seconds. Just imagine how unmeasurable tough the first alien was that stood a 5600ÂșC plasma shower in a vacuum. Well.., tough until Cameron released his movie.., still, many never saw the first alien as part of that "new" (by then) canon, but something completely separated from the warriors (and not a "drone" either", of course).

And this alien would be just one, stalking us in some areas and so. The rest could be taken down.

The idea is to make every alien different. The original, would be just one, cunning, malevolent, and unbeatable. The Warrior being our main threat throughout the game; kill-able, but very very difficult to. The runner, being some sorta scout or complementary unit that allows any other alien on screen to know of your position instantly. Also a threat, never cannon fodder.

Chrol

Chrol

#3
The mutated worm in prometheus is not a xenomorph. And the novel is not a good source for its canon capabilities, if something is in the novel but not in the movie there is probably a good reason tehy left it out, or it was from an earlier script.

Zazeren

Zazeren

#4
Regeneration can work in a video game context

Because it creates urgency to kill an alien

But killing an alien means more are definitely coming

Neila

Neila

#5

Quote from: Chrol on Oct 14, 2024, 07:10:14 PMThe mutated worm in prometheus is not a xenomorph. And the novel is not a good source for its canon capabilities, if something is in the novel but not in the movie there is probably a good reason tehy left it out, or it was from an earlier script.
The reason why parts are not used in films compared to novels that came first is usually money and playing time.

Quote from: YourHighnessMustafu__ on Oct 12, 2024, 05:44:57 PMWho else would like a new modernized "Trilogy"-like game be A:Ai2?

That's funny, I had a similar thought when the question came up about what I would like for Alien Isolation 2.
 It would be great to have a game where we play Ripley and her story.
So AlienTrilogy with today's state of the art. And developed by Creative Assembly.
Only the ALIENS part should be a shooter. Final boss Queen against Powerloader.

A1 and A3 would be like isolation.
(OK, we basically already had A1 in the DLCs of Isolation)

Damn, I for one would love to play the Fiorina 161 environment.



Oasis Nadrama

Quote from: Neila on Oct 15, 2024, 07:23:57 AMDamn, I for one would love to play the Fiorina 161 environment.

God yes. This nightmarish prison just BEGS to be explored.

Kradan

Kradan

#7
I second that

YourHighnessMustafu__

YourHighnessMustafu__

#8
T
Quote from: Chrol on Oct 14, 2024, 07:10:14 PMThe mutated worm in prometheus is not a xenomorph.
Acid for blood is one of the added properties when created or mutated by the black thing. Only the jockeys would have a viable weapon to fully exterminate a Giger-alien, small scale weapon rifle or pistol-like, weapon that would overcome what once thought to be a something like a regenerative matrix within the alien DNA or whatever, before it got "changed" with the ooze and its regenerative "perk". Back in the day some used to think it would be some sorta high energy weapon of some kind. If we go crazy then yeah a nuke should be able to disintegrate a Giger-alien as long as it is caught in zero zone, but that would be not only impractical but also counter-productive.

An even cooler idea by those days was also that Jockeys might be able to simply turn them off, like we do with TV control remote, for the Giger-alien was also a machine.

Quote from: Neila on Oct 15, 2024, 07:23:57 AMDamn, I for one would love to play the Fiorina 161 environment.
f**k yeah that the second level out of the three would be a Fiorina-like prison. Thing is that I wouldn't actually like another colony set for the first level; if I were a dev i'd definitely try hard to come up with sort of different setting that might resemble a colony but that it wasn't exactly like that; something like a very dark instalation with very narrow corridors and rooms, Doom 3 style.

YourHighnessMustafu__

Sorry for double post, and kinda off topic..., and not. Does anyone think that A:I2 should not be in space, again?, I mean ai1 and the mobile one both were on space stations. Time to change for a planet setting?

Corporal Hicks

I would love to see it set in a colony on a world that still had a hostile atmosphere.

Zazeren

Zazeren

#11
I want a dark horse DLC set on the same planet as the destroying angels comic

The Xeno city underground

BlueMarsalis79

A recent title already did that.

Corporal Hicks

Very true! We did get that concept in Dark Descent. And it was awesome.

AvPGalaxy: About | Contact | Cookie Policy | Manage Cookie Settings | Privacy Policy | Legal Info
Facebook Twitter Instagram YouTube Patreon RSS Feed
Contact: General Queries | Submit News