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Games => Alien-Predator Games => Aliens: Colonial Marines => Topic started by: UDA on Feb 06, 2013, 10:30:00 AM

Title: Inconsistencies
Post by: UDA on Feb 06, 2013, 10:30:00 AM
I apologize for not stating this sooner: There are unmarked spoilers in this thread


Note:

None of this is set in stone, but I'd like to see a list of things that differ from the original movie, anything from layouts, to presence of objects or the locations of objects that could not be easily remedied by further knowledge of the Aliens Colonial Marines Games. I'll check back and update the first post every so often so we have a list. Keep in mind the game isn't out as of the time of this writing, and whatever might be stated here is subject to change. This isn't meant to be a jab at Gearbox, but would certainly make for interesting discussion. Keep in mind there are audio-logs in the game which may reveal information that contradicts what is stated here, in which case, please bring it up in discussion.

After the release of the game, I expect at least a few weeks afterwords, up to a couple of months, I will preform a final write up on this thread which ad hear to proper language, as many notes designated by the "( and )" will be removed as possible, save for special circumstances. If at that time you feel you can write a better section on a particular exhibit listed below, let me know. I will then add a section of contributors including those who provided observation and fact checking, as well as those who have offered to rewrite specific parts of this list for grammatical errors or more fluent language. I should note, though I hope this list and it's exhibits and particular points provide sustenance to the argument of the inconsistency, that shorter is better, and ultimately would like all exhibits to be refined to no more than a couple of sentances, and a short detail of information, as well as the ones who contributed marked by the "{ and}".




Below is a list of note worthy differences from the 1986 Cameron film and Aliens: Colonial Marines, which has been touted as cannon:

Sulaco:

1) The amount of cryo-Tubes on board the Sulaco (I haven't confirmed this, I'll revisit the videos later today to confirm, or if somebody else can confirm) - there were over a dozen people on board the Sulaco, 9 field marines, Gorman, Burke, Ripley and Bishop, and also 2 pilots for the dropship, totaling 15. {Has been confirmed by SM, will rewrite this once I double check his numbers: SM'S Statement: Should be at least 11 burned cryotubes.  Not 8 unburned ones.}

2) Sulaco's Hanger - The hanger in the film could hold 2 Dropships, it appears that the hanger presented in Aliens: Colonial Marines could only hold 1. {Thank you SM}

3) Bishops legs have moved - Possibly due to decompression when Ripley opened the airlock on the Sulaco, after the queen split Bishop in two pieces. However, considering the possibility of Weyland-Yutani recent presence on board the Sulaco, as indicated by their equipment, cameras and quarantine sheets shown in the IGN video, it's possible that they were moved during an investigation by Weyland-Yutani operatives prior to the beginning of the game. {will amend if nessesary after release and imput} {Thank you SM}

4) Position of lockers and names on lockers - various inconsistencies from the film to the game concerning the position of the lockers in the ready room, as well as lockers located near the umbilical. It should be noted at Gearbox held a competition to have your name in the game, and the name "Crow" maybe representative of the contest winner, instead of being representative of the character "Crowe" from the 1986 film. {Please note this is a place holder and touch more on the speculative side, and it will be amended after the games release} {Thank you SM}

5) The grating on board the Sulaco that the Queen removed at the end of the 1986 film while chasing Newt - Many are claiming that these grates are in the wrong location, the film is not totally clear as to the location of these grates, but others maybe seeing something I am not, asking for some confirmation from other sources and will edit this section when I get it.

6) Fire Damage - In Alien 3 the survivors on board the Sulaco are ejected via Emergency Escape Vehicle (EEV) due to a fire on board the sulaco, possibly caused by the alien, as implied in Alien 3, or by the Weyland Yutani Corperation as implied in the game. It appears that the fire damage maybe in the wrong position in the cryo-bay area. {Thank you SM}

7) Air Lock - The airlock Ripley uses to eject the Queen into space is much too small, to fit a power loader and queen in.

8 ) Cryo-Tube Ejection - It is reported that the manner which the Cryo-tubes would be loaded onto the EEV is incorrect. Discrepancies concerning whether it was loaded from the top or bottom of the cryo-tube. (this will be amended as the conversation continues) {Thank you SM and RC}


LV-426 Exterior / Surface

1) APC (as seen in the IGN footage) - the aliens movie insinuated that the APC was destroyed when the dropship crashed, and Hudson mentions such later on when they realize the atmospheric processor is a nuclear bomb.

2) Colony storm wall has moved - Looking for some kind of image to reference, but I trust the source. Colony storm wall is near the landing field at the north end of the complex in the 1986 film.  There's no barrier between the south end that faces the AP and the AP itself.{Thank you SM}

3) The Crawler survived the nuclear blast - The crawler, featured in the Special Edition of Aliens (1986), which Newts family used to investigate the Direlect at the beginining of the film, seems untouched by the nuclear explosion, though Hadley's Hope, seemingly farther away from the site of the detonation, is heavily damaged {Thank you SM}


Hadleys Hope Interior / Immediate Exterior

1) Hudsons' Facehugger - the face-hugger Hudson killed is not in the correct position, should be on the table top but is actually on the floor (have not reviewed this one myself, but will soon, will likely change) {Thank you SM and 1 other source I can't recall at the moment}

2 ) Hudson's Hole - Reportedly, the hole that Hudson was dragged into is not in the right location, Will look into this further, and possibly wait until after the game comes out before modifying this {Thank you SM}

3) Facehuggers in Med-lab- in the 1986 film, there are 6 facehuggers in the medical lab tubes, two of which are still alive. Bishop dissects one of the dead facehuggers, and the two live ones are released by Burke in an attempt to impregnate Ripley and Newt. In the game, there are still 6 facehuggers.


Movie to Game Cannon:

1) Hicks' death - After some deliberation and discussion, Hick's being alive during A:CM does not match up to known timelines and chains of events on board the Sulaco, given both the movies and the games accounts. We understand Weyland Yutani boarded the Sulaco, Hicks was woken up because of an alarm that was sounded because of their presence, there was a fire and the remaining cryo-pods were ejected. Thus far, no explenation is given why another person would be in Hick's cryo-tube, and why during this time Weyland Yutani did not remove Ripley, Newt and Bishop from cryo for testing and interrogation (particularly Bishop, who would have been a walking black box, but also Ripley, who has more experience with the creatures. It is still not indicated in the game if the fire was started by a xenomorph, which would have sounded a different or second alarm. Order of events and missing elements of the story lead many in these discussions to believe there is no appropriate explanation that satisfies what is mentioned in the movie. (see discussion around page 14 of this thread) {Subject to strong changes or removal after the release of the game, Thank you SM and ____(other's I will have to re-look up the names fore, will fix this soon)}

2) Removing the Chest-buster from the host - It is implied in Alien: Resurrection that the alien fetus can be removed from the host surgically, as is the case with Ripley 8. In the game, There's is an explanation that even if the alien is removed, the host will still die because of a placenta that absorbs nutrients from the host, by rooting into organs, and feeding those nutrients to the xenomorph fetus. Even if the Chest-buster were surgically removed, the placenta would still kill the host.


Aliens: Colonial Marines Contradictions:

1) The position of the Sephora and Sulaco. It is implied often that the two ships are facing opposite directions, but before the Sephora is destroyed, it is shown facing the same direction as the Sulaco. This can be seen when the player enters the bridge of the ship.

2) In the special edition of the game, a set of orders comes with the package that dictates that the marines should not create a base near Hadleys-Hope. In game, the Marines set up base at Hadleys-Hope.  {thank you SIL}



Speculative: I need further information or we are waiting for the game to come out. Ultimately I'd like this list not to exist a month after the games release.

Presence of weapons in LV-426 main operations center - these were not left by the original marines of the 1986 movie, however, it could be explained by the presence of Weyland-Yutani in game, or that another marine team from the cash site visited this location before Winters team did.

Hicks' message we see in the trailer. There doesn't seem to have been a decent time that this message could have been sent other than on board the dropship while Ripley was retrieving Newt. Before Ripley leaves the dropship, Hicks is much more soft spoken than we see in the transmission featured in the trailers.

Hudsons Pulse Rifle - Written in game as a burst weapon, thought his may not be the case of the weapon Hudson used in the 1986 film. It is never implied that the pulse rifles in the movies were using a 'burst feature' and this may contradict Hick's desire to remind Hudon, Vasquez and Ripley to use 'short controlled bursts'.

The original Ithaca 37 Stakeout used by Hicks in the 1986 movie does not have 'No Fate' written on the side. Unknown is this is specific to DLC, naturalized to campaign, or if this has been rectified by Gearbox since we have last seen this weapon. {Thank you WinterActual} {*Possibly an easter-egg and will wait for the game to come out before amending, you can see the discussion around page 5 of this thread}

The motion tracker featured in the game uses different colors for ally / enemy indication. This is likely a game play mechanic, but does not fit the known cannon of the 1986 film. However, this could be an updated version of the motion tracker, will wait for the game to come out to see if it's confirmed. - Also, the motion tracker tracks unmoving enemies as well as moving ones, according to a few reports {Thank you WinterActual}

There are a number of legendary weapons in game which are supposed to be the same weapons used by characters in the movie, such as Frost's flamethrower and Vasquez's smartgun. The existence of these weapons contradicts what we know of, which is that the Atmospheric processor destroyed some of these weapons. Those that may not have been destroyed have been located in areas away from where the weapons would have been left. Many feel this is more an easter-egg than an accurate depiction of the aftermath of LV 426.


If anyone has anything to contribute, I will add it up here, but please have some kind of source if at all possible, and anything that could be easily explained away in the game, in other words does not directly contradict the movie, will be listed as speculative, which we'll have to wait for the game to come out before making a decision. I am relying on trailers and my own observations, as well as contradictions that others on this forum have reported, to add to this list. Ultimately, I'd like to see this list grow to a point where it is a main-stay in the forums, and can be used as a reference point for the die-hard fans who want to know the very exact cannon of the original film, the game, and what differences their may be.

I will give credit where it is due for those who make observations and add to this list wherever applicable. Thank you to the community and all who participate.

Needed: specific instances where the game contradicts itself.

I would like to thank those of you who have participated thus far, and hope this discussion continues for at least a couple of months after the release of the game. I'd like to give special thinks to SM and Winter Actual, who by observation have contributed much to this thread, and whom I may have often stolen exact phrases from. And to Valaquen, who owns "Strange Shapes", which was a source I consulted with a few times on periphery and fact checking for background information.
Title: Re: Inconsistencies
Post by: WinterActual on Feb 06, 2013, 10:43:08 AM
The original Ithaca 37 Stakeout used by Hicks in the movie haven't No Fate written on its side neither Hicks on the top like in its counterpart in the game.
Title: Re: Inconsistencies
Post by: UDA on Feb 06, 2013, 10:50:55 AM
accidental double post, sorry for this.
Title: Re: Inconsistencies
Post by: SM on Feb 06, 2013, 10:55:03 AM
If Hicks gun survived the APC crash he woulda used it.

And from another thread:

- Bishops legs have moved.  Still don't make sense if this is where they're supposed to have landed.  Of course if someone moved them...

- They talk about the grates being pulled up by the Queen matching what's in the film - sorry, doesn't match the film. Compare to the shot when Ripley crawls out the airlock.  Similar to how he says 'that's where the Queen ripped Bishop apart'. Nope.

- Doesn't say 'READY RM' on the ready room as per the film.

- Says '3D' above the ready room in the game. '4D' in the film.

- The hangar itself is only half the size of the one in the film.  There's no space for a second dropship.

- Lockers aren't in the right spot (Hudson and Vasquez aren't next to each other for instance).

- Jorden tractor survived the nuke.

- Colony storm wall has moved.

- Colony even exists.

- Shot hugger in medical was in pieces on the floor - not in one piece on a trolley.

- Ops/ medical layout and area surrounding has too many mistakes to mention.

- Panels on Hudson's hole are wrong.

- Should be at least 11 burned cryotubes.  Not 8 unburned ones.
Title: Re: Inconsistencies
Post by: UDA on Feb 06, 2013, 10:57:50 AM
Quote from: SM on Feb 06, 2013, 10:55:03 AM
If Hicks gun survived the APC crash he woulda used it.

And from another thread:

- Bishops legs have moved.  Still don't make sense if this is where they're supposed to have landed.  Of course if someone moved them...

- They talk about the grates being pulled up by the Queen matching what's in the film - sorry, doesn't match the film. Compare to the shot when Ripley crawls out the airlock.  Similar to how he says 'that's where the Queen ripped Bishop apart'. Nope.

- Doesn't say 'READY RM' on the ready room as per the film.

- Says '3D' above the ready room in the game. '4D' in the film.

- The hangar itself is only half the size of the one in the film.  There's no space for a second dropship.

- Lockers aren't in the right spot (Hudson and Vasquez aren't next to each other for instance).

- Jorden tractor survived the nuke.

- Colony storm wall has moved.

- Colony even exists.

- Shot hugger in medical was in pieces on the floor - not in one piece on a trolley.

- Ops/ medical layout and area surrounding has too many mistakes to mention.

- Panels on Hudson's hole are wrong.

- Should be at least 11 burned cryotubes.  Not 8 unburned ones.


lol, holy crap. I should have asked you to start this one...  Ok, give me some time to sort that out and I'll modify it in.  I won't use all of it, just the major points and what we can easily know without using screenshots or direct reference to trailers or time-sigs in the movie. At least until the game actually comes out.
Title: Re: Inconsistencies
Post by: PLEXI on Feb 06, 2013, 01:05:02 PM
QuoteHudsons Pulse Rifle - Written in game as a burst weapon, thought his may not be the case of the weapon Hudson used in the 1986 film. Is there a moment where Hudson fires more than what would constitute a burst of 4 rounds? We do not know how much a 'burst' counts for in Aliens: Colonial Marines.
The M41A supports single fire, three round burst, five round burst, and of course full auto firing modes according to the TM.  Keeping it locked to a burst fire will make it feel more like the movie I guess..  It is pretty disappointing that they've gotten so much wrong after self proclaiming the accuracy and dedication to detail.  Doesn't bode well for the game as a whole.

Title: Re: Inconsistencies
Post by: chrisr232007 on Feb 06, 2013, 01:07:10 PM
I'm thinking about canceling my pre order and waiting to get the cheap, all this negative news in past week has me doubting this game.
Title: Re: Inconsistencies
Post by: PLEXI on Feb 06, 2013, 01:14:12 PM
Quote from: chrisr232007 on Feb 06, 2013, 01:07:10 PM
I'm thinking about canceling my pre order and waiting to get the cheap, all this negative news in past week has me doubting this game.
Don't let us detract from your (hopeful) enjoyment of the game. If you have really been that discouraged, just make a decision once the first batch of reviews and playthroughs comes out.  If it's worth your hard earned money go for it, otherwise it will probably be on sale at the end of the year. Most of the preorder DLC will be released in the coming months so I doubt you'll have to worry pre-orders.
Title: Re: Inconsistencies
Post by: WinterActual on Feb 06, 2013, 01:17:54 PM
Quote from: chrisr232007 on Feb 06, 2013, 01:07:10 PM
I'm thinking about canceling my pre order and waiting to get the cheap, all this negative news in past week has me doubting this game.
Welcome to the club bro  :laugh:
Title: Re: Inconsistencies
Post by: chrisr232007 on Feb 06, 2013, 01:52:05 PM
Just sucks I feel this way, I mean we as a fan base deserve a great game, but fox doesn't give a shit it seems.
Title: Re: Inconsistencies
Post by: MR EL1M1NATOR on Feb 06, 2013, 02:04:12 PM
I would say there being facehuggers in tubes in the med labs is inconsistent, considering that in the room next to it the wall has been ripped off from an explosion. Also, bishop dissected at least one. And Burke put at two in the room with Ripley and Newt while they were sleeping. Yet there are 6 tubes all with facehuggers in them.

How many would the colonists collect before they realised that people are having aliens burst out of their chest?
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 06, 2013, 02:11:46 PM
Quote from: PLEXI on Feb 06, 2013, 01:05:02 PM
The M41A supports single fire, three round burst, five round burst, and of course full auto firing modes according to the TM.  Keeping it locked to a burst fire will make it feel more like the movie I guess..  It is pretty disappointing that they've gotten so much wrong after self proclaiming the accuracy and dedication to detail.  Doesn't bode well for the game as a whole.

Both Ripley and Vasquez let loose with full automatic fire. So not exactly "more like the movie."

(Vasquez empties the last 10-15 rounds out of the magazine with the trigger held down.)

Again, I ask you, if the weapon is already equipped with a burst mode, why would Hicks feel compelled to instruct his fellow marines, and recently educated woman, on firing discipline?

Makes no sense.  ;D
Title: Re: Inconsistencies
Post by: bobby brown on Feb 06, 2013, 02:23:08 PM
Quote from: chrisr232007 on Feb 06, 2013, 01:52:05 PM
Just sucks I feel this way, I mean we as a fan base deserve a great game, but fox doesn't give a shit it seems.

The way you all whine about minor sh*t that doesn't add to its storytelling, No you don't deserve a better game.
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 06, 2013, 02:25:54 PM
Quote from: bobby brown on Feb 06, 2013, 02:23:08 PM
Quote from: chrisr232007 on Feb 06, 2013, 01:52:05 PM
Just sucks I feel this way, I mean we as a fan base deserve a great game, but fox doesn't give a shit it seems.

The way you all whine about minor sh*t that doesn't add to its storytelling, No you don't deserve a better game.

So it's okay for Gearbox to tout being incredibly authentic, exhaustively researched, and get things that are actually really obvious dead freaking wrong?

Excuse me, if they want our money, they shouldn't feed us a big bucket of crap.


You take it as whining. I take it as quality control. If Gearbox actually listened to these observations, and implemented them. *snap* blammo. We'd have a game by far way more authentic. Gearbox would garner a LOT of good will and loyalty.

Title: Re: Inconsistencies
Post by: ScardyFox on Feb 06, 2013, 02:29:11 PM
Quote from: OpenMaw on Feb 06, 2013, 02:25:54 PM
You take it as whining. I take it as quality control. If Gearbox actually listened to these observations, and implemented them. *snap* blammo. We'd have a game by far way more authentic. Gearbox would garner a LOT of good will and loyalty.


...HmmmMMMmm.
Title: Re: Inconsistencies
Post by: PLEXI on Feb 06, 2013, 02:49:04 PM
@OpenMaw,
The TM was released after Aliens, but Gearbox is using it as a reference...as do many. In regards to Hicks' line, better to keep the weapon in full auto and fire control yourself rather than risk stopping fire when you need it. Both scenes with Ripley and Vasquez are practically burst fires as well, you can see the stutter. Thats why I am explaining their reasoning for locking it to burst fire as such. Majority of weapons fire was in bursts.
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 06, 2013, 03:11:52 PM
Quote from: PLEXI on Feb 06, 2013, 02:49:04 PM
@OpenMaw,
The TM was released after Aliens, but Gearbox is using it as a reference...as do many. In regards to Hicks' line, better to keep the weapon in full auto and fire control yourself rather than risk stopping fire when you need it.

Yeah, so clearly they weren't setting it to burst. Why set it to burst at all? It's annoying change, and inconsistancy with the movie.

Quote from: PLEXI on Feb 06, 2013, 02:49:04 PM
Both scenes with Ripley and Vasquez are practically burst fires as well, you can see the stutter. Thats why I am explaining their reasoning for locking it to burst fire as such. Majority of weapons fire was in bursts.

Quote from: OpenMaw on Feb 06, 2013, 02:11:46 PM
(Vasquez empties the last 10-15 rounds out of the magazine with the trigger held down.)

Here. I opened the movie, and Fraps'd the scene.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg38.imageshack.us%2Fimg38%2F7084%2Ffullautoa.gif&hash=9c2e8cb2ea3ffa0679bcd4d7adde726ba59c8356)

She clearly does not let up the trigger. It's a fully automatic weapon.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F3737%2Ffullautob.gif&hash=213bd55a873ef19a3a8d9e09224221efd9154043)

Again, Ripley isn't operating the weapon like it's a burst fire. The sound the gun makes oscillates, yes, but that does not mean it's fired in burst. That simply means the sound oscillates. That's circular, but it's also true.  :)


Even if it says in the TM that the gun has select-fire. We're not getting select fire. We're getting burst fire and burst fire only. You know what would be cool? Put that in the customization menu. "Do you want 3 round burst, 5 round burst, or full auto?" Why would you want that? Well, it could help you conserve ammo if you don't trust yourself, for one. It could also allow for more accurate shooting.


But hey, i'm just a fanboy who wants this game to fail according to some.  ;)
Title: Re: Inconsistencies
Post by: Predaker on Feb 06, 2013, 03:52:19 PM
The ammo counter is on the wrong side of the pulse rifle!!!11 Why u no watch ALIENS movie gaerbox
Title: Re: Inconsistencies
Post by: ScardyFox on Feb 06, 2013, 03:56:40 PM
Quote from: Predaker on Feb 06, 2013, 03:52:19 PM
The ammo counter is on the wrong side of the pulse rifle!!!11 Why u no watch ALIENS movie gaerbox

I'M GOING TO EAT SOMEONES FACE!
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 06, 2013, 04:00:41 PM
Quote from: Predaker on Feb 06, 2013, 03:52:19 PM
The ammo counter is on the wrong side of the pulse rifle!!!11 Why u no watch ALIENS movie gaerbox

Gearbox brings it on themselves.

Title: Re: Inconsistencies
Post by: thecaffeinatedone on Feb 06, 2013, 04:01:27 PM
Holy shit, I was worried about gameplay and whether or not the levels would be balanced and satisfying but...f**king ammo counters? Holy f**k, the entire game is ruined for me.
Title: Re: Inconsistencies
Post by: PLEXI on Feb 06, 2013, 04:01:43 PM
Vasquez is still using bursts. Ripley has about three before unloading. By stuttering I wasn't talking about the audio. Majority of the M41A firing scenes are still using controlled bursts. I was never arguing about the weapon actually being fully automatic.  What I WAS saying was that they were playing off the short controlled bursts motiff, by making the weapon itself burst fire only.

I agree with you, it should be an option as that would be in line with the lore and movie.. but it is an artifical limitation and difference for the sake of the game. Burst fire with a doubled magazine and inaccuracy/and or less damage compared to the MKII to justify its existance. Hearing a Pulse Rifle in full auto is also not nearly as atmospheric or sound as great as evidenced by the AVP games. I was commenting more as devil's advocate and about their thought process as to the change.
Quote from: Predaker on Feb 06, 2013, 03:52:19 PM
The ammo counter is on the wrong side of the pulse rifle!!!11 Why u no watch ALIENS movie gaerbox
Hudson's M41A's counter is supposedly in the right place. The MKII is a more modern ambidextrous design and on both sides.
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 06, 2013, 05:16:18 PM
Quote from: PLEXI on Feb 06, 2013, 04:01:43 PM
Burst fire with a doubled magazine and inaccuracy/and or less damage compared to the MKII to justify its existance. Hearing a Pulse Rifle in full auto is also not nearly as atmospheric or sound as great as evidenced by the AVP games.

The Mark II Pulse Rifle sounds just fine in full auto. To me, anyway. Also, there have been sound mods, within the limited scope of what is allowed, for all the AVP games that make the PR sound authentic. The only reason there's an issue there is because there are usually only two or three sounds to replace, and the way they're triggered by firing the weapon makes them sound off. It'd be very easy to design a set of sounds for a Pulse Rifle that sounded both movie authentic and functioned in fully automatic. 

Quote from: PLEXI on Feb 06, 2013, 04:01:43 PM
Hudson's M41A's counter is supposedly in the right place. The MKII is a more modern ambidextrous design and on both sides.

I don't think he really cares, honestly. Sounds like a slight against anyone with criticisms against design choices and the entirety of the inconsistencies thread.

Hey you know what guys? If that stuff doesn't bug you. Good for you, really. I'm glad none of those continuity gaffs, or the changes to design, or the super-mutant aliens don't bug you, but that does not mean the rest of us are irrational for noticing and taking a stance against things that do not match the movie. Something which the developers continually, repeatedly, and quite adamantly state they're following faithfully. Again, it's on Gearbox to deliver on their word.
Title: Re: Inconsistencies
Post by: Marvelnerd1 on Feb 06, 2013, 05:30:37 PM
I may be the only one who's going to say this, but I'm just going to get the game and see all this stuff for myself. Yes, the APC and the crawler are intact on the planet when they're not supposed to, but that's not much of a big deal. I'm still pretty sure I'm going to enjoy the game a lot.
Title: Re: Inconsistencies
Post by: PLEXI on Feb 06, 2013, 05:43:23 PM
The MKII is fine for what it is, I'd expect a few design tweaks that could possibly affect the sound of the gun firing. So I have no issues with it. Yeah, I've never really had success modding the AVP99-2010 M41A sounds nor has anyone else due to what you said, and how the games do not support those flange oscillation post sfx patterns that make the M41A sound like an M41A. Gearbox has done the best so far, no doubting that.

QuoteAgain, it's on Gearbox to deliver on their word.
Well... We already have a good idea on that. I am honestly just hoping to still enjoy the game, I've given up on expecting an accurate canonical sequel.  I'm just hoping the alien AI isn't as bad as it looked in the livestream, I can put up with most of the other stuff.
Title: Re: Inconsistencies
Post by: UDA on Feb 06, 2013, 07:31:36 PM
Yeah, The ammo counter is in the wrong place for the pulse rifle, but I've only seen the Mk II, not a profile of the original Rifle, so I can't add that to the list.

The face-huggers in med lab are accurate. there were 6 at the start, 2 were alive, 4 dead. Bishop dissected 1. Burke released the other 2 on Ripley and Newt later on. Unless I am missing something, it seems accurate.

I would add Hudson's Pulse Rifle to the list, but they call it 'Hudson's Pulse Rifle', It may have been set to burst fire. And the whole "Short controlled bursts," could have been said to Ripley and Vasquez (Ripley not having the experience and Vasquez being trigger happy). So I'm waiting for a little more evidence, I'm sort of hoping someone will watch the movie and start counting rounds, but I  won't ask anyone to do this.

If I'm wrong about any of these, let me know and explain why, (pictures / vids help alot,) and I'll add it to the list.
Title: Re: Inconsistencies
Post by: Predaker on Feb 06, 2013, 07:46:17 PM
Obviously it would be a gameplay design decision if Hudson's pulse rifle is in fact only set to burst fire. Does that still count? What are the parameters here? Let's have fun. :)

Title: Re: Inconsistencies
Post by: Stringer2355 on Feb 06, 2013, 07:50:48 PM
 ::)

I am surprised nobody has complained about the different Aspect Ratio for opening cut scene
Title: Re: Inconsistencies
Post by: The Runner on Feb 06, 2013, 07:59:29 PM
Where are the negative reviews at?
Title: Re: Inconsistencies
Post by: UDA on Feb 06, 2013, 08:15:52 PM
Quote from: The Runner on Feb 06, 2013, 07:59:29 PM
Where are the negative reviews at?

Everywhere.
Title: Re: Inconsistencies
Post by: Deathly_rYaN on Feb 06, 2013, 08:17:02 PM
The M41A Pulse Rifle Mk 2's ammo counter is where the player can see. Hudson's Pulse rifle will have the ammo counter on the original side
Title: Re: Inconsistencies
Post by: The Runner on Feb 06, 2013, 08:22:48 PM
Quote from: UDA on Feb 06, 2013, 08:15:52 PM
Quote from: The Runner on Feb 06, 2013, 07:59:29 PM
Where are the negative reviews at?

Everywhere.

More specific?
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 06, 2013, 08:26:41 PM
Quote from: UDA on Feb 06, 2013, 08:15:52 PM
Everywhere.

There's a difference between critical, and negative.


There are plenty of people saying "IM SO STOKED, OMFG!"
Title: Re: Inconsistencies
Post by: Ash 937 on Feb 06, 2013, 08:42:14 PM
Not sure to what extent Hudson's character will be featured in the game, but for those of you who are getting the pre-order content and expecting to hear Bill Paxton's voice to go with the MP skin, be prepared for another inconsistency...Bill Paxton was not involved in doing any voice work for A:CM.
Title: Re: Inconsistencies
Post by: Deathly_rYaN on Feb 06, 2013, 08:43:08 PM
Quote from: Ash 937 on Feb 06, 2013, 08:42:14 PM
Not sure to what extent Hudson's character will be featured in the game, but for those of you who are getting the pre-order content and expecting to hear Bill Paxton's voice to go with the MP skin, be prepared for another inconsistency...Bill Paxton was not involved in doing any voice work for A:CM.

THEY LIED TO ME!!!
Title: Re: Inconsistencies
Post by: Valaquen on Feb 06, 2013, 08:45:27 PM
QuoteWe've definitely had times where we'll put out a screenshot and get some minor but very real details wrong, and we get angry emails, forum posts, tweets or some form of communication about it. Sometimes you have to listen and go "hey, we messed up that thing but that's an easy thing to fix". Instead of doubling down and ignoring negative posts, sometimes you have to take a step back and say "that's valid, that's real" - and we know that Aliens fans especially are a very vocal fan base, they love the movies and the expanded fiction, and we hopefully do them justice.

We're huge Aliens fans ourselves, we're as big if not bigger fanboys than most of them, and we've been able to see the archives and get the super-detailed information that we need to make the game. We want it to be authentic and accurate. If I could put in an extra hour to fix one more detail, it would totally be worth my hour.
http://www.oxm.co.uk/49975/features/post-colonial-marines-gearbox-talks-alien-sequels-angry-fans-and-next-gen-disruption/?page=4 (http://www.oxm.co.uk/49975/features/post-colonial-marines-gearbox-talks-alien-sequels-angry-fans-and-next-gen-disruption/?page=4)

So, y'know, GBX are inviting us to keep our eyes peeled for inconsistencies  ;)
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 06, 2013, 08:54:36 PM
Someone should start this thread on the Gearbox forums.
Title: Re: Inconsistencies
Post by: acrediblesource on Feb 06, 2013, 08:56:44 PM
I already found what i think  are visual inconsistencies with the room where Newt and Ripley slept, from floor tiling to wall mounted stuff. Anyone want to make a comparison screenshot? I for one don't give a rats ass about it, they are inconsistant but not completely game breaking like how other members say about it.
Title: Re: Inconsistencies
Post by: piff on Feb 06, 2013, 08:57:13 PM
aliens can spit acid, and now their heads explode.  I wonder if this will ruin the multiplayer experience like the auto kills did in avp 2010...

also the fact that you hold   the motion tracker with one hand, and cant really shot is kind of lame. All the other successful avp2 games the motion tracker was on the HUD, now its forever changed... probably for the worse...

hopefully this game could be modded so it wont die a slow death like avp2010
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 06, 2013, 08:58:16 PM
Quote from: Valaquen on Feb 06, 2013, 08:45:27 PM
So, y'know, GBX are inviting us to keep our eyes peeled for inconsistencies  ;)


Bigger fanboys, hah... Yeah. Okay, Gearbox PR person. Okay.  :laugh:


I can quote Aliens. From beginning to end. FROM MEMORY. Okay? I doubt they can outdo that.


Once again, i'd be very surprised if they actually listened.
Title: Re: Inconsistencies
Post by: UDA on Feb 06, 2013, 09:04:20 PM
Wait, that's another thing. The motion tracker. Is it an updated version?

If GBX said it's the same tracker, and not a new model, then it's going on the list.
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 06, 2013, 09:07:56 PM
Why does the Sephora get all the new gear?
Title: Re: Inconsistencies
Post by: PLEXI on Feb 06, 2013, 09:21:01 PM
QuoteWhy does the Sephora get all the new gear?
Not all units are outfitted the same. Depending on station or mission, etc.  It's very possible that the original squad sent to LV-426 was not a top notch unit with the best tech.
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 06, 2013, 09:23:29 PM
Quote from: PLEXI on Feb 06, 2013, 09:21:01 PM
QuoteWhy does the Sephora get all the new gear?
Not all units are outfitted the same. Depending on station or mission, etc.  It's very possible that the original squad sent to LV-426 was not a top notch unit with the best tech.

This is relatively true to real-life to a certain degree. Certain units get top stuff, others not so much.

It fits within the context of the original Aliens story. They did seem to think the situation was pretty low risk, so why send a high end unit?



Still. It does kinda put a spin on all that stuff in Aliens that I don't much care for.
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 06, 2013, 09:25:21 PM
I can buy that.  Maybe that's why the Sulaco had no sprinklers.
Title: Re: Inconsistencies
Post by: Ash 937 on Feb 06, 2013, 09:31:32 PM
Quote from: RaisingCanon on Feb 06, 2013, 09:25:21 PM
I can buy that.  Maybe that's why the Sulaco had no sprinklers.

LOL! 
Title: Re: Inconsistencies
Post by: SM on Feb 06, 2013, 10:31:22 PM
Quote3) The grating on board the Sulaco that the Queen removed at the end of the 1986 film while chasing Newt - Many are claiming that these grates are in the wrong location, the film is not totally clear as to the location of these grates, but others maybe seeing something I am not, asking for some confirmation from other sources and will edit this section when I get it.

Around 9:40 onwards in the IGN vid.  Compare to 2:22:56 in the film (SE).  In the game there's a bunch of grates pulled up near the loading lock.  In the film there's one.  The Bishop blood stain where he catches Newt is accurate.  The control box Ripley opens to close the airlock is missing though.

Quote5) Bishops legs have moved - Possibly due to decompression when Ripleey opened the airlock on the Sulaco, after the queen split Bishop in two pieces. {Thank you SM}

Bishops legs should be at the rear left of the hangar as you walk in (9:21 IGN).  If they'd got caught in the decompression they woulda gone in a straight line towards the airlock like everything else.  They're not visible in their game location when that area is very briefly seen at 2:23:44 in the film.  However there's blood and acid holes in the hanger which leaves it open to some WY schmo or marine moving them for whatever reason (though as far as Gearbox seems to be concerned - that's where they landed when the Queen ripped him apart, which is of course - bullshit).

Quote6) Colony storm wall has moved - Looking for some kind of image to reference, but I trust the source {Thank you SM}

Colony storm wall is near the landing field at the north end of the complex.  There's no barrier between the south end that faces the AP and the AP itself.

Quote7) The Crawler survived the nuclear blast - The crawler, featured in the Special Edition of Aliens (1986), which Newts family used to investigate the Direlect at the beginining of the film, seems untouched by the nuclear explosion, though Hadley's Hope, seemingly farther away from the site of the detonation, is heavily damaged {Thank you SM}

And judging from the the way the wheels are buried - it's been there a while.  Oddly, the APC is not a wasted wreck as per its description the film - it's wheels aren't buried like the crawler.  Additionally, I think the APC is facing the wrong way.  Nitpicking, f**k yeah!

Quote8 ) Hudson's Hole - Reportedly, the hole that Hudson was dragged into is not in the right location, Will look into this further, and possibly wait until after the game comes out before modifying this {Thank you SM}

Location seems correct, but we see two floor panels ripped up in the film - only one is dislodged in the game.

Quote9) Sulaco's Hanger - The hanger in the film could hold 2 Dropships, it appears that the hanger presented in Aliens: Colonial Marines could only hold 1. Will re-examine this one at a later time {Thank you SM}

I think the source of the Gearbox's f**k up here is the way the Queen battle was shot.  The angle is pointing towards where the marines were standing, which was real set.  The earlier scenes used a matte painting to extend the size of the hangar to the rear of the dropship. Cameron wouldn't have been able to shoot the battle against the forced perspective matte.  Gearbox have seemed to forget this and have buggered their geography and designs up.

Title: Re: Inconsistencies
Post by: OpenMaw on Feb 06, 2013, 10:47:00 PM
Oh quit hating SM. You hater. You just have no life. *Insert other straw man's and anti-thought remarks about this discussion here*


Seriously though, that last one does make me laugh... What with Mead helping out on the whole thing. You'd think the use of layouts, maps, sketches, and all that insider info would have made this really easy and clear to understand.
Title: Re: Inconsistencies
Post by: SM on Feb 06, 2013, 10:48:03 PM
They see me hating.  They ball licking.
Title: Re: Inconsistencies
Post by: Deathly_rYaN on Feb 07, 2013, 12:05:34 AM
@OpenMaw He isn't hating on their mistakes...He's correcting them XD
Title: Re: Inconsistencies
Post by: UDA on Feb 07, 2013, 12:10:07 AM
Quote from: SM on Feb 06, 2013, 10:31:22 PM
Quote3) The grating on board the Sulaco that the Queen removed at the end of the 1986 film while chasing Newt - Many are claiming that these grates are in the wrong location, the film is not totally clear as to the location of these grates, but others maybe seeing something I am not, asking for some confirmation from other sources and will edit this section when I get it.

Around 9:40 onwards in the IGN vid.  Compare to 2:22:56 in the film (SE).  In the game there's a bunch of grates pulled up near the loading lock.  In the film there's one.  The Bishop blood stain where he catches Newt is accurate.  The control box Ripley opens to close the airlock is missing though.

Quote5) Bishops legs have moved - Possibly due to decompression when Ripleey opened the airlock on the Sulaco, after the queen split Bishop in two pieces. {Thank you SM}

Bishops legs should be at the rear left of the hangar as you walk in (9:21 IGN).  If they'd got caught in the decompression they woulda gone in a straight line towards the airlock like everything else.  They're not visible in their game location when that area is very briefly seen at 2:23:44 in the film.  However there's blood and acid holes in the hanger which leaves it open to some WY schmo or marine moving them for whatever reason (though as far as Gearbox seems to be concerned - that's where they landed when the Queen ripped him apart, which is of course - bullshit).

Quote6) Colony storm wall has moved - Looking for some kind of image to reference, but I trust the source {Thank you SM}

Colony storm wall is near the landing field at the north end of the complex.  There's no barrier between the south end that faces the AP and the AP itself.

Quote7) The Crawler survived the nuclear blast - The crawler, featured in the Special Edition of Aliens (1986), which Newts family used to investigate the Direlect at the beginining of the film, seems untouched by the nuclear explosion, though Hadley's Hope, seemingly farther away from the site of the detonation, is heavily damaged {Thank you SM}

And judging from the the way the wheels are buried - it's been there a while.  Oddly, the APC is not a wasted wreck as per its description the film - it's wheels aren't buried like the crawler.  Additionally, I think the APC is facing the wrong way.  Nitpicking, f**k yeah!

Quote8 ) Hudson's Hole - Reportedly, the hole that Hudson was dragged into is not in the right location, Will look into this further, and possibly wait until after the game comes out before modifying this {Thank you SM}

Location seems correct, but we see two floor panels ripped up in the film - only one is dislodged in the game.

Quote9) Sulaco's Hanger - The hanger in the film could hold 2 Dropships, it appears that the hanger presented in Aliens: Colonial Marines could only hold 1. Will re-examine this one at a later time {Thank you SM}

I think the source of the Gearbox's f**k up here is the way the Queen battle was shot.  The angle is pointing towards where the marines were standing, which was real set.  The earlier scenes used a matte painting to extend the size of the hangar to the rear of the dropship. Cameron wouldn't have been able to shoot the battle against the forced perspective matte.  Gearbox have seemed to forget this and have buggered their geography and designs up.

What I may do is rewrite the first post with 3 catagories, Sulaco, Hadleys Hope and other, and list inconsistencies that way. Some of these things I'd like to wait for the game to come out, but I'll amend the first post with some of what you've got here soon.
Title: Re: Inconsistencies
Post by: ShadowPred on Feb 07, 2013, 12:12:28 AM
The list is gonna be f**king huge once the game comes out.
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 07, 2013, 12:17:39 AM
I hope they make a Fury 161 DLC.  Can't wait to see what the cryotubes on the EEV look like.  ;D
Title: Re: Inconsistencies
Post by: Deathly_rYaN on Feb 07, 2013, 12:18:03 AM
Quote from: ShadowPred on Feb 07, 2013, 12:12:28 AM
The list is gonna be f**king huge once the game comes out.

SOMEONE GIVE THIS PERSON A COOKIE NAOW!!!
Title: Re: Inconsistencies
Post by: UDA on Feb 07, 2013, 12:18:31 AM
Quote from: ShadowPred on Feb 07, 2013, 12:12:28 AM
The list is gonna be f**king huge once the game comes out.

I know... That's is why I'm sucking up to SM. He seems more resourceful than myself.

But also, I won't put anything in the list unless it's pretty blatant, the size of a rock being wrong isn't really note-wrothy, but things such as the size of the hanger, Hudsons hole, ect, which wouldn't be noticable to many except the die-hard fans, many of which are on these forums, will get into the list. I'll hang back on anything Gearbox could likely explain away, but so far I haven't seen much.
Title: Re: Inconsistencies
Post by: Predaker on Feb 07, 2013, 12:22:40 AM
Quote from: UDA on Feb 07, 2013, 12:18:31 AM
Quote from: ShadowPred on Feb 07, 2013, 12:12:28 AM
The list is gonna be f**king huge once the game comes out.

I know... That's is why I'm sucking up to SM. He seems more resourceful than myself.

But also, I won't put anything in the list unless it's pretty blatant, the size of a rock being wrong isn't really note-wrothy, but things such as the size of the hanger, Hudsons hole, ect, which wouldn't be noticable to many except the die-hard fans, many of which are on these forums, will get into the list. I'll hang back on anything Gearbox could likely explain away, but so far I haven't seen much.

The "no fate" scrawled on Hicks' shotgun is an intentional Easter egg, not an inconsistency borne from lack of attention to detail.
Title: Re: Inconsistencies
Post by: SM on Feb 07, 2013, 12:24:35 AM
It's very existance in the story is a mistake though.

I think there's some things that might be able to be explained by WY interference (eg. 6 stasis tubes full of huggers, ops and medical having power), but it depends on how the story pans out.

Quotethe size of a rock being wrong isn't really note-wrothy

Ooh!  I didn't think to check those!!  ;D
Title: Re: Inconsistencies
Post by: Predaker on Feb 07, 2013, 12:30:36 AM
It's not a mistake in the story, it's an easter egg. Labeling an easter egg as an error in consistency is completely missing the point of easter eggs.
Title: Re: Inconsistencies
Post by: UDA on Feb 07, 2013, 12:32:30 AM
Quote from: SM on Feb 07, 2013, 12:24:35 AM
It's very existance in the story is a mistake though.

I think there's some things that might be able to be explained by WY interference (eg. 6 stasis tubes full of huggers, ops and medical having power), but it depends on how the story pans out.

Quotethe size of a rock being wrong isn't really note-wrothy

Ooh!  I didn't think to check those!!  ;D

FML

And Hick's shotgun will stay until the game is released, I think that one may come down to a matter of opinion. If the weapon is picked up at the APC or something... then I won't call it an easter-egg.

Title: Re: Inconsistencies
Post by: Deathly_rYaN on Feb 07, 2013, 12:33:32 AM
Wait What Rock?
Title: Re: Inconsistencies
Post by: UDA on Feb 07, 2013, 12:34:36 AM
Quote from: Deathly_rYaN on Feb 07, 2013, 12:33:32 AM
Wait What Rock?

All of them.

Title: Re: Inconsistencies
Post by: SM on Feb 07, 2013, 12:35:04 AM
Not gunna be getting any work done today...

Quote from: Predaker on Feb 07, 2013, 12:30:36 AM
It's not a mistake in the story, it's an easter egg. Labeling an easter egg as an error in consistency is completely missing the point of easter eggs.

The 'No fate' thing is an Easter Egg.  Subtle as a house brick.

However when Hicks says, "This is absolutely everything we could salvage from the APC wreckage" only for his shotgun to show 4 months later, with no acid damage whatsoever from blowing a hole in the back of an Alien's head - I call mistake.
Title: Re: Inconsistencies
Post by: Predaker on Feb 07, 2013, 12:35:35 AM
Quote from: UDA on Feb 07, 2013, 12:32:30 AM
Quote from: SM on Feb 07, 2013, 12:24:35 AM
It's very existance in the story is a mistake though.

I think there's some things that might be able to be explained by WY interference (eg. 6 stasis tubes full of huggers, ops and medical having power), but it depends on how the story pans out.

Quotethe size of a rock being wrong isn't really note-wrothy

Ooh!  I didn't think to check those!!  ;D

FML

And Hick's shotgun will stay until the game is released, I think that one may come down to a matter of opinion. If the weapon is picked up at the APC or something... then I won't call it an easter-egg.

Hicks' shotgun is not an easter egg, the "no fate" written on it is an easter egg.
http://www.avpgalaxy.net/forum/index.php?topic=46718.0 (http://www.avpgalaxy.net/forum/index.php?topic=46718.0)
Title: Re: Inconsistencies
Post by: ShadowPred on Feb 07, 2013, 12:38:13 AM
Regardless...the shotgun shouldn't even be able to work.
Title: Re: Inconsistencies
Post by: Predaker on Feb 07, 2013, 12:39:16 AM
It's still not an inconsistency borne from lack of attention to detail though, rather a decision to include an iconic weapon for players to use. They made a conscious decision to recreate the ruins of Hadley's Hope which includes their interpretation of what legendary weapons we may or may not find.
Title: Re: Inconsistencies
Post by: SM on Feb 07, 2013, 12:43:56 AM
Call it an 'intentional inclusion that created an continuity error' rather than a mistake then.  It's stiil an inconsistency.

If of course it's meant to be Hicks' actual gun.  They walked past the APC in the demo , but didn't retrieve anything from it.  It might be any old shot gun.
Title: Re: Inconsistencies
Post by: UDA on Feb 07, 2013, 12:47:35 AM
Like I said, I'll hang on to it until the game comes out. I think that if/where we pick it up or if there's another piece of information related to comes up in the actual game, it'll help us decide on the matter. Like I said at the start, we're pre-game, and I think everything will end up being changed before we have a complete list. This is just me erring on the side of caution for the moment.
Title: Re: Inconsistencies
Post by: Predaker on Feb 07, 2013, 12:48:40 AM
I applaud the efforts of fans who want to put this game through the ringer and scrub out every little detail. That is passion. At the same time there is a big difference between gearbox making genuine mistakes when it comes to consistency as opposed to them making a conscious decision with regards to certain design elements.


Quote from: UDA on Feb 07, 2013, 12:47:35 AM
Like I said, I'll hang on to it until the game comes out. I think that if/where we pick it up or if there's another piece of information related to comes up in the actual game, it'll help us decide on the matter. Like I said at the start, we're pre-game, and I think everything will end up being changed before we have a complete list. This is just me erring on the side of caution for the moment.

You might as well add Gorman's pistol to the list as well, then.
Title: Re: Inconsistencies
Post by: UDA on Feb 07, 2013, 12:51:23 AM
Quote from: Predaker on Feb 07, 2013, 12:48:40 AM
I applaud the efforts of fans who want to put this game through the ringer and scrub out every little detail. That is passion. At the same time there is a big difference between gearbox making genuine mistakes when it comes to consistency as opposed to them making a conscious decision with regards to certain design elements.


Quote from: UDA on Feb 07, 2013, 12:47:35 AM
Like I said, I'll hang on to it until the game comes out. I think that if/where we pick it up or if there's another piece of information related to comes up in the actual game, it'll help us decide on the matter. Like I said at the start, we're pre-game, and I think everything will end up being changed before we have a complete list. This is just me erring on the side of caution for the moment.

You might as well add Gorman's pistol to the list as well, then.

I haven't heard anything about Gormans Pistol... Can you elaborate?
Title: Re: Inconsistencies
Post by: ShadowPred on Feb 07, 2013, 12:51:50 AM
These so called "legendary weapons" should have been saved for AFTER the game was finished as bonus unlockables.
Title: Re: Inconsistencies
Post by: SM on Feb 07, 2013, 12:55:26 AM
Reckon.  What this about Gorman's pistol again?
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 07, 2013, 12:56:56 AM
The theme I love that Aliens : CM seems to have adopted is "things surviving massive explosions."

It's just... Hilariously awesome.
Title: Re: Inconsistencies
Post by: SM on Feb 07, 2013, 12:58:55 AM
Sweet - does this mean we can go over to the AP and find Vasquez's smart gun, Drake's flamethrower, the ammo bag and Crowe all intact??
Title: Re: Inconsistencies
Post by: Predaker on Feb 07, 2013, 12:59:03 AM
Haha yeah, a bit like Wile E. Coyote...

Gorman's pistol is another one of the legendary weapons you can find and use in A:CM.
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 07, 2013, 01:01:10 AM
Quote from: Predaker on Feb 07, 2013, 12:59:03 AM
Haha yeah, a bit like Wile E. Coyote...

Gorman's pistol is another one of the legendary weapons you can find and use in A:CM.

If I don't find Casey floating in the water i'm gonna get really pissed.

I might even cancel my pre-order if it's not there.


Casey was an awesome character.
Title: Re: Inconsistencies
Post by: SM on Feb 07, 2013, 01:03:47 AM
How else do you think she survived with no weapons and no training.
Title: Re: Inconsistencies
Post by: Deathly_rYaN on Feb 07, 2013, 01:07:23 AM
We might as well just bring all the dead people back live! -_-
Title: Re: Inconsistencies
Post by: Predaker on Feb 07, 2013, 01:10:15 AM
When gearbox asked if they could bring Hicks back FOX was all like Derek zoolander.. "Do it. Do it."
Title: Re: Inconsistencies
Post by: UDA on Feb 07, 2013, 01:13:09 AM
Quote from: Predaker on Feb 07, 2013, 12:59:03 AM
Haha yeah, a bit like Wile E. Coyote...

Gorman's pistol is another one of the legendary weapons you can find and use in A:CM.

If we find Gorman's Pistol and it's a replication of the one we see in the film, I won't add it, but if there's something 'special' about it, it could it's way up here. Are the Legendary weapons in general supposed to fit with the cannon? Or are they intended easter-eggs all around?
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 07, 2013, 01:15:00 AM
Quote from: UDA on Feb 07, 2013, 01:13:09 AM
If we find Gorman's Pistol and it's a replication of the one we see in the film, I won't add it, but if there's something 'special' about it, it could it's way up here. Are the Legendary weapons in general supposed to fit with the cannon? Or are they intended easter-eggs all around?

I'd say no to all of em. Hicks' shotgun wouldn't be operational if these weapons were meant to fit "Teh Canonz."



Title: Re: Inconsistencies
Post by: Predaker on Feb 07, 2013, 01:16:55 AM
I agree, finding and using the legendary weapons is just more fan wank.
Title: Re: Inconsistencies
Post by: UDA on Feb 07, 2013, 01:18:03 AM
Quote from: OpenMaw on Feb 07, 2013, 01:15:00 AM
Quote from: UDA on Feb 07, 2013, 01:13:09 AM
If we find Gorman's Pistol and it's a replication of the one we see in the film, I won't add it, but if there's something 'special' about it, it could it's way up here. Are the Legendary weapons in general supposed to fit with the cannon? Or are they intended easter-eggs all around?

I'd say no to all of em. Hicks' shotgun wouldn't be operational if these weapons were meant to fit "Teh Canonz."

So, in reality we actually don't know?

If these were DLC, I'd leave them alone, but it sounds like you can find them in the game, which means there's a strong chance they are part of the cannon experience.
Title: Re: Inconsistencies
Post by: Predaker on Feb 07, 2013, 01:20:51 AM
Quote from: UDA on Feb 07, 2013, 01:18:03 AM
Quote from: OpenMaw on Feb 07, 2013, 01:15:00 AM
Quote from: UDA on Feb 07, 2013, 01:13:09 AM
If we find Gorman's Pistol and it's a replication of the one we see in the film, I won't add it, but if there's something 'special' about it, it could it's way up here. Are the Legendary weapons in general supposed to fit with the cannon? Or are they intended easter-eggs all around?

I'd say no to all of em. Hicks' shotgun wouldn't be operational if these weapons were meant to fit "Teh Canonz."

So, in reality we actually don't know?

If these were DLC, I'd leave them alone, but it sounds like you can find them in the game, which means there's a strong chance they are part of the cannon experience.

Six legendary weapons found in the campaign.

1. Hicks' shotgun
2. Hudson's pulse rifle
3. Gorman's pistol
4. Vasquez' smartgun(?)
5. Ripley's flamethrower(?)
6. ???
Title: Re: Inconsistencies
Post by: Deathly_rYaN on Feb 07, 2013, 01:24:16 AM
You know what... If they Hamster is not alive...I'm going to flip a table!!!
Title: Re: Inconsistencies
Post by: SM on Feb 07, 2013, 01:26:01 AM
Number 6 is the Canon Cannon (TM).
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 07, 2013, 01:27:33 AM
Quote from: SM on Feb 07, 2013, 01:26:01 AM
Number 6 is the Canon Cannon (TM).

Is that the one where Randy comes out from behind a rock and says "Hah, just kidding, here's the real game... and a bottle of vintage Jack."

?
Title: Re: Inconsistencies
Post by: Deathly_rYaN on Feb 07, 2013, 01:28:00 AM
Quote from: SM on Feb 07, 2013, 01:26:01 AM
Number 6 is the Canon Cannon (TM).
But turns out...That Canon Cannon is just another Cannon for the canon in Alien 3
Title: Re: Inconsistencies
Post by: MrSpaceJockey on Feb 07, 2013, 01:35:15 AM
Wow, really nicely done list. Kind of depressing for the developers to read though, I bet.
Title: Re: Inconsistencies
Post by: SM on Feb 07, 2013, 01:37:38 AM
I can't imagine they'll read it.

Or care.
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 07, 2013, 01:48:05 AM
That's why I'd be interested to see someone repost this thread on their forums.  Either it'll be received as "trolling" or they'll actually have the intellectual courage to accept it as a valid response to their challenge.
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 07, 2013, 01:49:56 AM
Quote from: RaisingCanon on Feb 07, 2013, 01:48:05 AM
That's why I'd be interested to see someone repost this thread on their forums.  Either it'll be received as "trolling" or they'll actually have the intellectual courage to accept it as a valid response to their challenge.

I'm registered over there. If we compile this whole list into a fully coherent one, with everything vetted and a suggestion to the developers(Have them look at it, get back to us with details on a patch to correct the inaccuracies where possible. Or something.), i'd be willing to post it over there.
Title: Re: Inconsistencies
Post by: MrSpaceJockey on Feb 07, 2013, 01:52:30 AM
They do seem at least semi willing to change things - like the tracker blips, or the PR sound. Compare it to the 2011 demo - a lot has changed.

Unfortunately, with copies already out, it's wayyyy too late the change anything, especially things as specific and the modified, more film accurate sets.

Kudos for trying, and keeping me convinced until I read these posts, though.
Title: Re: Inconsistencies
Post by: Predaker on Feb 07, 2013, 01:53:06 AM
None of the things on the list so far look like anything that would be altered in a patch, save for Hudson's pulse rifle.
Title: Re: Inconsistencies
Post by: SM on Feb 07, 2013, 01:57:44 AM
Quote from: RaisingCanon on Feb 07, 2013, 01:48:05 AM
That's why I'd be interested to see someone repost this thread on their forums.  Either it'll be received as "trolling" or they'll actually have the intellectual courage to accept it as a valid response to their challenge.

The average punter would probably view it as trolling, or at least 'crying about a cryotube'.

I'd expect the developers to simply shrug and go 'Meh'.
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 07, 2013, 01:59:30 AM
Quote from: Predaker on Feb 07, 2013, 01:53:06 AM
None of the things on the list so far look like anything that would be altered in a patch, save for Hudson's pulse rifle.

Actually that would be the perfect way to do it.

Level edits can be patched in quite easily. (Increasing the size of the cryo bay and the drop ship hangar). The gaffs with the locker names being wrong could easily be changed by swapping the name tags and any internal nic-nacs in place. Simple.

With the APC being in good shape its a matter of editing the APC mesh. Adding burn and scorch damage, caviein the roof on one side. Just bust it up a lot more.

The face hugger issue could easily be addressed by adjusting the number of huggers.

Hudson's hole would simply be a matter of removing an additional floor panel.

Hudson's pulse rifle is a simple fix. Just take out the burst fire. Give it the ROF of the regular rifle, without any of the customization options. Tweak any of the other minor things that need tweaking. Simple.

The floor grating in the hangar could easily be adjusted by simply rewatching the film and pulling out the right grates and putting the others back in.



Lots of these things are actually relatively minor fixes which would ultimately bring the game FAR CLOSER to a replication of Aliens' environment and the events therein.


Title: Re: Inconsistencies
Post by: Deathly_rYaN on Feb 07, 2013, 02:05:55 AM
Because I am going into the Game Industry, I am definitely going to work with gearbox and suggest that SM helps on ANY ALIENS project lolol
Title: Re: Inconsistencies
Post by: Predaker on Feb 07, 2013, 02:06:13 AM
The worst that could happen is they end up not responding, so go for it! Maybe they will end up patching the game.
Title: Re: Inconsistencies
Post by: SM on Feb 07, 2013, 02:07:21 AM
Changing things like the cryotube room and hangar sound like a bit of a big deal.  Would they even care?
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 07, 2013, 02:10:13 AM
Could they actually fix the hypersleep vault and the number of cryotubes with a patch?  Because I'm running low on tears.
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 07, 2013, 02:14:22 AM
Quote from: SM on Feb 07, 2013, 02:07:21 AM
Changing things like the cryotube room and hangar sound like a bit of a big deal.  Would they even care?

It's just a matter of reworking some level geometry. All the major assets exist.

Would they care though? No, probably not.

Quote from: RaisingCanon on Feb 07, 2013, 02:10:13 AM
Could they actually fix the hypersleep vault and the number of cryotubes with a patch?  Because I'm running low on tears.

Sure. It's just a matter of editing a map file, and putting it into a patch.
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 07, 2013, 02:27:24 AM
Stuff like the hanger bay would be more difficult, considering they've fixed a scripted firefight mission portion around it.
Title: Re: Inconsistencies
Post by: SM on Feb 07, 2013, 02:30:03 AM
They can just change the far wall to a matte painting, that you bang into.
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 07, 2013, 02:31:24 AM
Quote from: Xenomorphine on Feb 07, 2013, 02:27:24 AM
Stuff like the hanger bay would be more difficult, considering they've fixed a scripted firefight mission portion around it.

Select the entities related to the event, move them into the proper place. If there's some reason the size is a problem. Well, there are explosions happening in the ship. Have the Hangar become damaged with fire and falling debris. Again, no new assets, just reuse what's already there to make it work.


Quote from: SM on Feb 07, 2013, 02:30:03 AM
They can just change the far wall to a matte painting, that you bang into.

:laugh:
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 07, 2013, 02:32:24 AM
Quote from: SM on Feb 07, 2013, 02:30:03 AM
They can just change the far wall to a matte painting, that you bang into.

Now THAT would be super authentic.
Title: Re: Inconsistencies
Post by: MrSpaceJockey on Feb 07, 2013, 02:36:03 AM
Oh man  :D And when you shoot the Aliens they're just guys in suits.
Title: Re: Inconsistencies
Post by: SM on Feb 07, 2013, 02:38:56 AM
Who stomp off to their trailer in a huff when those big butch marines get a bit too rough, luvvy.
Title: Re: Inconsistencies
Post by: ShadowPred on Feb 07, 2013, 02:41:07 AM
ALIENS on cinemax right now...chuckled since the whole day I've just pretty much spent in the board to the "SEQUEL" of this movie.
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 07, 2013, 02:47:02 AM
Quote from: MrSpaceJockey on Feb 07, 2013, 02:36:03 AM
Oh man  :D And when you shoot the Aliens they're just guys in suits.

Explains why their blood has no effect on anything.
Title: Re: Inconsistencies
Post by: SM on Feb 07, 2013, 02:51:07 AM
And those 'quarantine' sheets were just covering up the bits of the movie set that hasn't been completed yet...

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.google.com.au%2Furl%3Fsource%3Dimglanding%26amp%3Bct%3Dimg%26amp%3Bq%3Dhttp%3A%2F%2Fwww.avpgalaxy.net%2Fimages%2Ffilms%2Favp1%2Fdeleted%2Favpdeleted18.jpg%26amp%3Bsa%3DX%26amp%3Bei%3DWhYTUfTAEIa0kAWgg4HgAg%26amp%3Bved%3D0CAkQ8wc%26amp%3Busg%3DAFQjCNFWPzP99r9rau27FeGELlAVuG89EQ&hash=dd621443aa5f07485b161d1644964a68241c6596)

This is beginning to make sense...
Title: Re: Inconsistencies
Post by: UDA on Feb 07, 2013, 06:23:14 AM
Quote from: MrSpaceJockey on Feb 07, 2013, 01:35:15 AM
Wow, really nicely done list. Kind of depressing for the developers to read though, I bet.

Yeah, I've thought about that. It's not meant to be a jab at Gearbox, there were bound to be some mistakes, most of which I would imagine are excusable, others, however....     The real reason I started this was because part of the marketing for this game was it's authenticity as a representation to the film, I think that gives us right to make mention of inconsistencies, but I don't intend for this to be a Gearbox beat down thread, and hope it never turns into that. This is for the fans, and if Gearbox ever read this, II hope they would understand that the efforts are appreciated.
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 07, 2013, 07:27:37 AM
Perhaps if one simply creates a list of "errata" with a neutral tone, it'll be received without too much defensiveness.
Title: Re: Inconsistencies
Post by: UDA on Feb 07, 2013, 09:12:46 AM
Quote from: RaisingCanon on Feb 07, 2013, 07:27:37 AM
Perhaps if one simply creates a list of "errata" with a neutral tone, it'll be received without too much defensiveness.

There is no need for anyone to get defensive, or offensive. The game hasn't even come out, and I'll say it again, everything listed is subject to change. Don't take much to heart just yet.
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 07, 2013, 12:57:08 PM
Quote from: UDA on Feb 07, 2013, 09:12:46 AM
Quote from: RaisingCanon on Feb 07, 2013, 07:27:37 AM
Perhaps if one simply creates a list of "errata" with a neutral tone, it'll be received without too much defensiveness.

There is no need for anyone to get defensive, or offensive. The game hasn't even come out, and I'll say it again, everything listed is subject to change. Don't take much to heart just yet.

UDA, it's a bad perspective to take. None of what is listed here will have changed in the release version. None.

Bringing it to the developers attention, and getting them to start work on changes NOW is better than waiting to see what we already know in stone. That's even assuming they'd be willing to change it anyway.
Title: Re: Inconsistencies
Post by: RagingDragon on Feb 07, 2013, 07:14:20 PM
With things like the hangar bay and floor grating, etc... I just don't understand how you f**k that up. You have the entire set pre-built for you in a film, and shot from multiple angles...

I mean for the love of God, how hard is it? It must be freakishly difficult to just watch the film and model it directly. I understand about parts that were off-screen or never built, but I just don't get it. Do they not look at it and say 'uh, that looks different.'

I could draw the entire hangar bay post-Queen-battle by hand, in short order, and get everything spot-on.

Actually doing what you say must be a rare and valuable skill these days.

I mean, for example, just give me a break here. If they didn't say shit like this:

Quote"This game is made by complete and utter geeks who can quote the whole all the movies and will spot if something doesn't look right. This truly is a labour of love – that's the origins of why this game was made. Alien inspired a generation of game makers and film makers – it's been imitated by every successful sci-fi video game franchise there is. It's a huge responsibility to faithfully emulate that legacy."

... there wouldn't be such a backlash.

It's just utter and obvious bullshit. If something's a labor of love, you're going to do it f**king right, no matter what it takes. It's just disgusting to me and feels like they're shitting on creators who actually do faithfully recreate things, and pour their passion into projects and treat them with respect, by taking this garbage and putting that label of "the ultimate recreation" on it when it's clearly not any closer than any other fan-made wank has been.

As a creator myself, I've seen people work on other properties and treat them with respect. All Gearbox has to do is mean and do what they say, have some basic integrity, and I'm sure people would cut them a lot of slack. I know I would. But when you talk like this, you not only allow people to call out your bs, you encourage it by treating your fans and players like morons when you say one thing and do another point-blank in their face.

It also devalues the great work that's been done in the game, like that lighting, among many other great efforts that do look like "labors of love."

A rant for sure, I just feel like they're trying to lower the standard.
Title: Odp: Re: Inconsistencies
Post by: Salt The Fries on Feb 07, 2013, 07:51:38 PM
Quote from: RagingDragon on Feb 07, 2013, 07:14:20 PM
With things like the hangar bay and floor grating, etc... I just don't understand how you f**k that up. You have the entire set pre-built for you in a film, and shot from multiple angles...

I mean for the love of God, how hard is it? It must be freakishly difficult to just watch the film and model it directly. I understand about parts that were off-screen or never built, but I just don't get it. Do they not look at it and say 'uh, that looks different.'

I could draw the entire hangar bay post-Queen-battle by hand, in short order, and get everything spot-on.

Actually doing what you say must be a rare and valuable skill these days.

I mean, for example, just give me a break here. If they didn't say shit like this:

Quote"This game is made by complete and utter geeks who can quote the whole all the movies and will spot if something doesn't look right. This truly is a labour of love – that's the origins of why this game was made. Alien inspired a generation of game makers and film makers – it's been imitated by every successful sci-fi video game franchise there is. It's a huge responsibility to faithfully emulate that legacy."

... there wouldn't be such a backlash.

It's just utter and obvious bullshit. If something's a labor of love, you're going to do it f**king right, no matter what it takes. It's just disgusting to me and feels like they're shitting on creators who actually do faithfully recreate things, and pour their passion into projects and treat them with respect, by taking this garbage and putting that label of "the ultimate recreation" on it when it's clearly not any closer than any other fan-made wank has been.

As a creator myself, I've seen people work on other properties and treat them with respect. All Gearbox has to do is mean and do what they say, have some basic integrity, and I'm sure people would cut them a lot of slack. I know I would. But when you talk like this, you not only allow people to call out your bs, you encourage it by treating your fans and players like morons when you say one thing and do another point-blank in their face.

It also devalues the great work that's been done in the game, like that lighting, among many other great efforts that do look like "labors of love."

A rant for sure, I just feel like they're trying to lower the standard.
this post is amazing! I wholeheartedly agree!
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 08, 2013, 12:23:06 AM
I'd be interested to see comparison screenshots between the movie and the game of the things people have been listing off as errors, so we can see how they're errors. I mean listing off a bunch of "errors" to Gearbox isn't anywhere near as compelling as visual evidence of where they f**ked up (and in the unlikely event that they respond, they might actually have valid game-development-related reasons for making changes or something that we didn't think of since we're not game developers).
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 08, 2013, 12:40:41 AM
Quote from: Xenomrph on Feb 08, 2013, 12:23:06 AM
(and in the unlikely event that they respond, they might actually have valid game-development-related reasons for making changes or something that we didn't think of since we're not game developers).

The only reason I can see changing the size of the Hangar is performance. That seems unlikely given the fact that the engine draws much bigger areas without a problem when the marines get down to LV-426.

Title: Re: Inconsistencies
Post by: SM on Feb 08, 2013, 12:50:46 AM
Things like the wrong number on a wall, or a dead intact hugger on a table instead of one in pieces on the floor have got f**k all to do "game-development-reasons".
Title: Re: Inconsistencies
Post by: ShadowPred on Feb 08, 2013, 12:55:27 AM
Quote from: RagingDragon on Feb 07, 2013, 07:14:20 PM
With things like the hangar bay and floor grating, etc... I just don't understand how you f**k that up. You have the entire set pre-built for you in a film, and shot from multiple angles...

I mean for the love of God, how hard is it? It must be freakishly difficult to just watch the film and model it directly. I understand about parts that were off-screen or never built, but I just don't get it. Do they not look at it and say 'uh, that looks different.'

I could draw the entire hangar bay post-Queen-battle by hand, in short order, and get everything spot-on.

Actually doing what you say must be a rare and valuable skill these days.

I mean, for example, just give me a break here. If they didn't say shit like this:

Quote"This game is made by complete and utter geeks who can quote the whole all the movies and will spot if something doesn't look right. This truly is a labour of love – that's the origins of why this game was made. Alien inspired a generation of game makers and film makers – it's been imitated by every successful sci-fi video game franchise there is. It's a huge responsibility to faithfully emulate that legacy."

... there wouldn't be such a backlash.

It's just utter and obvious bullshit. If something's a labor of love, you're going to do it f**king right, no matter what it takes. It's just disgusting to me and feels like they're shitting on creators who actually do faithfully recreate things, and pour their passion into projects and treat them with respect, by taking this garbage and putting that label of "the ultimate recreation" on it when it's clearly not any closer than any other fan-made wank has been.

As a creator myself, I've seen people work on other properties and treat them with respect. All Gearbox has to do is mean and do what they say, have some basic integrity, and I'm sure people would cut them a lot of slack. I know I would. But when you talk like this, you not only allow people to call out your bs, you encourage it by treating your fans and players like morons when you say one thing and do another point-blank in their face.

It also devalues the great work that's been done in the game, like that lighting, among many other great efforts that do look like "labors of love."

A rant for sure, I just feel like they're trying to lower the standard.


This honestly could not have been said better. Just goes to show that the team making this game is full of themselves so much that they can't see through all the shit. I f**king hate their bullshit fan-boy attitude in recent months and it's f**king clear that they are just half-assing any goals they set for themselves.






Hey, Gearbox!


(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi124.photobucket.com%2Falbums%2Fp30%2FShadowPred%2Ftumblr_mgprl7pkXP1r31ngfo1_500_zps11260df2.gif&hash=32b5287508c17dbcc234502eb8ba5a71ecd5669e)
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 08, 2013, 01:01:15 AM
Quote from: SM on Feb 08, 2013, 12:50:46 AM
Things like the wrong number on a wall, or a dead intact hugger on a table instead of one in pieces on the floor have got f**k all to do "game-development-reasons".
Well sure, but I'd still like to see screenshots comparing the source material to the game to demonstrate the errors.
Title: Re: Inconsistencies
Post by: ShadowPred on Feb 08, 2013, 01:03:57 AM
Quote from: Xenomrph on Feb 08, 2013, 01:01:15 AM
Quote from: SM on Feb 08, 2013, 12:50:46 AM
Things like the wrong number on a wall, or a dead intact hugger on a table instead of one in pieces on the floor have got f**k all to do "game-development-reasons".
Well sure, but I'd still like to see screenshots comparing the source material to the game to demonstrate the errors.


If I had the blu ray with me, I'd be doing this.
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 08, 2013, 01:05:30 AM
Shit, I'd likely be doing it too, but my DVD-ROM drive in my PC is dead and I haven't gotten around to replacing it yet.
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 08, 2013, 01:09:53 AM
I can snag the pictures from the movie if someone is willing to snag the pictures from the game.
Title: Re: Inconsistencies
Post by: SM on Feb 08, 2013, 01:11:59 AM
I considered doing a screenshot comparison, but it's too much like hard work.  They're obvious to see for anyone with a copy of the film - which includes everyone.  Best I can offer is time codes.
Title: Re: Inconsistencies
Post by: Predaker on Feb 08, 2013, 01:24:23 AM
Maybe this was all part of the master plan to make Alien3 a better movie.
Title: Re: Inconsistencies
Post by: SM on Feb 08, 2013, 01:28:09 AM
Ahh.. The old 'lets make something worse so the previously badly received installment looks good by comparison' trick.

Resurrection makes Alien3 look better.
AvP makes Resurrection look better. etc. etc.

It all fits now!
Title: Re: Inconsistencies
Post by: VonPelz on Feb 08, 2013, 01:30:13 AM
Here's a good one, they misspelled Crowe's name on his locker, it says Crow.  :laugh:
Title: Re: Inconsistencies
Post by: Elicas on Feb 08, 2013, 01:30:26 AM
Think just how good Alien and Aliens will be after another 50 years of this then!

Though, I like Alien3 :( Though I've had the good sense to have only seen the Extended Cut ;)
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 08, 2013, 01:32:22 AM
Quote from: kutjong on Feb 08, 2013, 01:30:13 AM
Here's a good one, they misspelled Crowe's name on his locker, it says Crow.  :laugh:

For real? ... Ugh.


That's what Gearbox needs to eat. Crow.
Title: Re: Inconsistencies
Post by: ShadowPred on Feb 08, 2013, 01:33:20 AM
Quote from: kutjong on Feb 08, 2013, 01:30:13 AM
Here's a good one, they misspelled Crowe's name on his locker, it says Crow.  :laugh:


I can't even laugh at this.
Title: Re: Inconsistencies
Post by: SM on Feb 08, 2013, 01:35:06 AM
Quote from: kutjong on Feb 08, 2013, 01:30:13 AM
Here's a good one, they misspelled Crowe's name on his locker, it says Crow.  :laugh:

srsly??

I just noticed another issue on that German dudes walkthrough (which was alos on the IGN vid).

After leave the cryotube room, you turn right and meet a locked door with a red light on it.  You then use the cutter down the edge of the door and the light goes green.  When Hicks had to cut a door open - he just cut through the locking mechanism.  The whole 'run it down the door' thing was to seal it.

And then the dude said "Oh! Schlimy!"  ;D
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 08, 2013, 01:36:30 AM
Uh, SM? Yeah, uh... Radiation, man. Just eat the rads.

Title: Re: Inconsistencies
Post by: SM on Feb 08, 2013, 01:37:22 AM
Didn't want any more children anyway...
Title: Re: Inconsistencies
Post by: ShadowPred on Feb 08, 2013, 01:38:47 AM
Quote from: OpenMaw on Feb 08, 2013, 01:36:30 AM
Uh, SM? Yeah, uh... Radiation, man. Just eat the rads.




Can this be the slogan for the Monster Energy Drink DLC?


"Monster Energy! EAT THE RADS!!!"
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 08, 2013, 02:28:56 AM
Quote from: SM on Feb 08, 2013, 01:11:59 AM
I considered doing a screenshot comparison, but it's too much like hard work.  They're obvious to see for anyone with a copy of the film - which includes everyone.  Best I can offer is time codes.
That'd be helpful, certainly better than nothing.
Title: Re: Inconsistencies
Post by: The Runner on Feb 08, 2013, 02:35:41 AM
Quote from: kutjong on Feb 08, 2013, 01:30:13 AM
Here's a good one, they misspelled Crowe's name on his locker, it says Crow.  :laugh:

Canon!!!!!!!!!!!!!!!!!
Title: Re: Inconsistencies
Post by: ShadowPred on Feb 08, 2013, 02:36:05 AM
It is now.
Title: Re: Inconsistencies
Post by: The Runner on Feb 08, 2013, 02:39:33 AM
Quote from: ShadowPred on Feb 08, 2013, 02:36:05 AM
It is now.

Pitchford!!!!!!!
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 08, 2013, 02:46:56 AM
Quote from: ShadowPred on Feb 08, 2013, 02:36:05 AM
It is now.

How do we reconcile such an inconsistency. We see his name in the original movie with an E, and now it has no E.


This is like the egg at the end of Alien 3 all over again.


BISHOP II IS A DROID!

Title: Re: Inconsistencies
Post by: SM on Feb 08, 2013, 03:30:18 AM
...and it was him who left a rack with two missiles sitting on the dropship inner drop station doors.
Title: Re: Inconsistencies
Post by: VonPelz on Feb 08, 2013, 03:59:09 AM
Upon further inspection, I might have misinterpreted in haste:

(https://dl.dropbox.com/u/9099340/crow.jpg)

His acronym should be PVT (like Wierzbowski's locker). I suppose this locker is for some civilian named S. Crow? The locker was beside Gorman's and Apone's locker so I suppose it wouldn't make sense to have a Private's locker right beside those.
This begs the question though, why would a civilian have a locker in the armory?  ::)

Also, checking the armory thoroughly, all the other marines' locker seem to be there but not Crowe's. There is one locker that has the door missing so that may be his...
Title: Re: Inconsistencies
Post by: RagingDragon on Feb 08, 2013, 04:30:29 AM
Quote from: SM on Feb 08, 2013, 03:30:18 AM
...and it was him who left a rack with two missiles sitting on the dropship inner drop station doors.

Doesn't dude just lob a grenade at them?
Title: Re: Inconsistencies
Post by: SM on Feb 08, 2013, 04:31:53 AM
Ta for the pic.

Civ is indeed civilian.  Crowe's first initial is T rather than S, and that's not his service number.

However it still says USCMC, despite the 'CIV'.  Odd.

In the film, Crowe's locker is located at the end of the left row of lockers as you come in from the hangar.
Title: Re: Inconsistencies
Post by: Predaker on Feb 08, 2013, 04:58:54 AM
There was a contest to get your name in the game, but they never announced a winner.
Title: Re: Inconsistencies
Post by: SM on Feb 08, 2013, 05:04:24 AM
Maybe that's it.

Also in the film there's more lockers than marines in the armoury, so it possible theres other names of non-film characters on them.
Title: Re: Inconsistencies
Post by: WinterActual on Feb 08, 2013, 06:02:06 AM
Quote from: The Runner on Feb 08, 2013, 02:35:41 AM
Quote from: kutjong on Feb 08, 2013, 01:30:13 AM
Here's a good one, they misspelled Crowe's name on his locker, it says Crow.  :laugh:

Canon!!!!!!!!!!!!!!!!!
Actually this is the name of the GBX contest winner. Its not Crowe the movie char.
Title: Re: Inconsistencies
Post by: UDA on Feb 08, 2013, 09:10:54 AM
I'll leave out the Lockers for now, though that's something that could be revisited after the games release.
I'll add the facehugger when I rework the first post, which I'll do sometime today. I'll take a look at the spoilers and walkthroughs when I'm not pulling so much bandwidth. If there' anyone who has something that they feel needs to be added or taken from the list because of the recent spoiler videos, let me know.
Title: Re: Inconsistencies
Post by: SM on Feb 08, 2013, 10:23:25 AM
While still a mistake even I think the wrong locker names is beyond minor.
Title: Re: Inconsistencies
Post by: Salt The Fries on Feb 08, 2013, 10:33:30 AM
Could there be some inconsistencies based on the fact something was named or marked differently on the movie production / set blueprints (or GBX got some older ones) and something was eventually changed later??? And Gearbox looked at the blueprints as if they were the Holy Grails ignoring some details from the movie itself???

BTW does that red logo Bug Stompers is visible on the Dropship in the game? Or was it just for that specific dropship from Aliens?
Title: Re: Inconsistencies
Post by: WinterActual on Feb 08, 2013, 10:50:10 AM
Btw I think there's no such guy named Crow but GBX just decided to say some guy named Crow won the contest to be easier for them just to remove the E from Crowe. To save the time making new texture you know, besides the fact it takes like 2 min or so. I wouldn't be surprised if thats the case.
Title: Re: Inconsistencies
Post by: Salt The Fries on Feb 08, 2013, 11:09:25 AM
:D That'd make them like Weyland Yutani :D :D :D

Maybe it's a placeholder and they're gonna add it via patch at the release date?
Title: Re: Inconsistencies
Post by: SM on Feb 08, 2013, 11:19:08 AM
QuoteBTW does that red logo Bug Stompers is visible on the Dropship in the game? Or was it just for that specific dropship from Aliens?

Haven't noticed the nose art on the dropship.  It should be Smart Ass.  Bug Stomper is the one that crashed.
Title: Re: Inconsistencies
Post by: UDA on Feb 08, 2013, 11:38:42 AM
Quote from: SM on Feb 08, 2013, 10:23:25 AM
While still a mistake even I think the wrong locker names is beyond minor.

I agree, but if it's specific to the marines on board the Sulaco in anyway, I mean Apone's team here, and this is supposed to be an expanded view of the Aliens universe, then I'm incline to add them, though they'd just about be the last thing I enter.

The position of the lockers in the film that we see the team getting their gear out of, however, I think may work its way onto the list eventually, this could have been simply over sight, but as cannon and specific as the game is touted, I think it's worth a mention.

Also, I modified the first post and laid it out a touch differently, updated somethings, and added. Also added a short list at the bottom of 'things recently changed', and will keep an update there so people can quick reference changes and argue for/against them.
Title: Re: Inconsistencies
Post by: Dachande on Feb 08, 2013, 11:44:26 PM
Less an inconsistancy and more a balls up, but it appears Wierszbowski has 2 lockers in his name, one in the second set of lockers, and another in the lockers by the cryo-tubes.
Title: Re: Inconsistencies
Post by: UDA on Feb 08, 2013, 11:56:25 PM
Quote from: Dachande on Feb 08, 2013, 11:44:26 PM
Less an inconsistancy and more a balls up, but it appears Wierszbowski has 2 lockers in his name, one in the second set of lockers, and another in the lockers by the cryo-tubes.

I think every marine had 2 sets. One near the cryo tube for their personal stuff and one in the ready room that held their gear and equipment.


I'm tempted to put Bishop II in the speculative, because of the blood issue (white/red). Has anyone seen anything to indicate this is the exact same Bishop featured in Alien 3? I'm still looking through alot of the playthroughs.
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 09, 2013, 12:09:20 AM
Quote from: UDA on Feb 08, 2013, 11:56:25 PM
I'm tempted to put Bishop II in the speculative, because of the blood issue (white/red). Has anyone seen anything to indicate this is the exact same Bishop featured in Alien 3? I'm still looking through alot of the playthroughs.

I'm not sure that it's supposed to be. It's possible that the injured Bishop at the end of Alien 3 returned home after the initial operation was established. Leaving a synth double behind.
Title: Re: Inconsistencies
Post by: MrSpaceJockey on Feb 09, 2013, 12:31:44 AM
Spoiler
The point was, that Bishop wasn't Weyland - just a decoy (besides the blood difference, look at the ears). I believe they still regard Michael Bishop/weyland from the end of Alien 3 to be a human.
[close]
Title: Re: Inconsistencies
Post by: UDA on Feb 09, 2013, 07:19:01 AM
Quote from: MrSpaceJockey on Feb 09, 2013, 12:31:44 AM
Spoiler
The point was, that Bishop wasn't Weyland - just a decoy (besides the blood difference, look at the ears). I believe they still regard Michael Bishop/weyland from the end of Alien 3 to be a human.
[close]

Okay, I'll take your word for it. I'll change that the next time I update the list. I shouldn't have added that to begin with.
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Feb 09, 2013, 12:19:27 PM
Quote from: SM on Feb 08, 2013, 11:19:08 AM
QuoteBTW does that red logo Bug Stompers is visible on the Dropship in the game? Or was it just for that specific dropship from Aliens?

Haven't noticed the nose art on the dropship.  It should be Smart Ass.  Bug Stomper is the one that crashed.


<----------



It was correct in the Story Trailer...

Title: Re: Inconsistencies
Post by: WinterActual on Feb 09, 2013, 05:19:10 PM
You should add that the MT is not working as its intended to. It tracks enemies instead of motion. I am not talking about the friendly indicators but the actual enemies<->movement detection. I noticed in the playthrough vids that some times the xenos are glitching/bugged and they are standing still but the tracker still detects them. And I noticed it multiple times.
Title: Re: Inconsistencies
Post by: MrSpaceJockey on Feb 09, 2013, 05:45:49 PM
I suppose it's kind of both because there's instances of the motion tracker being tricked, like it picked up a cloth hanging on a fan at some point a think. They mention a blanket.
Title: Re: Inconsistencies
Post by: WinterActual on Feb 09, 2013, 05:47:16 PM
I think this is scripted because most of the props around the levels are static. GBX were pretty lazy on this one and there are little to no dynamic props.
Title: Re: Inconsistencies
Post by: MrSpaceJockey on Feb 09, 2013, 05:58:01 PM
I'd buy that. There is direct dialogue by characters about it.

At least in AVP 2010 (don't know about the other games) the tracker would pick up falling debris, or the pyramid reconfiguring itself.
Title: Re: Inconsistencies
Post by: WinterActual on Feb 09, 2013, 06:00:22 PM
Yes in AvP '10 the MT was actually tracking movement. This was VERY useful in MP when playing as xeno.
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 09, 2013, 06:46:07 PM
Quote from: WinterActual on Feb 09, 2013, 06:00:22 PM
Yes in AvP '10 the MT was actually tracking movement. This was VERY useful in MP when playing as xeno.

Damn aliens would always hold still until the pyramid shifted around. Made it damn useless.
Title: Re: Inconsistencies
Post by: WinterActual on Feb 09, 2013, 07:05:21 PM
The Pyramid was and still is the best map for Infestation. I think it was one of the first multiplayer maps created before the "rush". Its very well done with nice ideas such as the shifting and the false readings.
Title: Re: Inconsistencies
Post by: UDA on Feb 10, 2013, 10:01:47 PM
I'm wondering if I should add the whole "you can't remove the orginism without killing the subject' thing, because of the 'cancerous' cells that grow into the organs. This violates what we see in Alien Resurrection.

I'm also waiting to hear if anyone points out the locations of certain legendary weapons, I saw Frost's flamethrower, and it was nowhere near where he was killed. The argument on my part is that the flame thrower, clearly with frosts name' is located in a place we know it isn't supposed to be, and since the atmospheric processor blew, the flame thrower would have been destroyed. If gearbox was to speak as to authenticity and cannon, I think this can be considered a break from what they've told us, whether is has some special status (legendary) or not.
Title: Re: Inconsistencies
Post by: Elicas on Feb 10, 2013, 10:17:04 PM
Quote from: UDA on Feb 10, 2013, 10:01:47 PM
I'm wondering if I should add the whole "you can't remove the orginism without killing the subject' thing, because of the 'cancerous' cells that grow into the organs. This violates what we see in Alien Resurrection.

I'm also waiting to hear if anyone points out the locations of certain legendary weapons, I saw Frost's flamethrower, and it was nowhere near where he was killed. The argument on my part is that the flame thrower, clearly with frosts name' is located in a place we know it isn't supposed to be, and since the atmospheric processor blew, the flame thrower would have been destroyed. If gearbox was to speak as to authenticity and cannon, I think this can be considered a break from what they've told us, whether is has some special status (legendary) or not.

None of the special weapons are where they should have been. Hudsons pulse rifle is on a table the same as Gormans pistol.
Title: Re: Inconsistencies
Post by: UDA on Feb 10, 2013, 10:20:57 PM
Quote from: Elicas on Feb 10, 2013, 10:17:04 PM
Quote from: UDA on Feb 10, 2013, 10:01:47 PM
I'm wondering if I should add the whole "you can't remove the orginism without killing the subject' thing, because of the 'cancerous' cells that grow into the organs. This violates what we see in Alien Resurrection.

I'm also waiting to hear if anyone points out the locations of certain legendary weapons, I saw Frost's flamethrower, and it was nowhere near where he was killed. The argument on my part is that the flame thrower, clearly with frosts name' is located in a place we know it isn't supposed to be, and since the atmospheric processor blew, the flame thrower would have been destroyed. If gearbox was to speak as to authenticity and cannon, I think this can be considered a break from what they've told us, whether is has some special status (legendary) or not.

None of the special weapons are where they should have been. Hudsons pulse rifle is on a table the same as Gormans pistol.

Hudson was caccooned in a wall (in the game), he was taken by an alien in the film, and if I remember right the pulse rifle went with him, so we don't know for sure where that weapon landed, so I'm tempted not to touch that one. Gormans pistol should have been in vents, though I don't remember seeing that one in the walk throughs. Yeah, I'll probably add these soon.
Title: Re: Inconsistencies
Post by: MrSpaceJockey on Feb 10, 2013, 10:26:32 PM
The cancerous chestburster placenta bit is sketchy. Kane's son would've had the placenta show up on the medical scanner Ash uses to identify the embryo in his throat with - or am I wrong because a) it's still in his throat and not latched to his lungs yet or b) too early for the burster to be pulling nutrients from the host?

A:R's inconsistency could be explained with Ripley 8's super DNA?
Title: Re: Inconsistencies
Post by: SM on Feb 10, 2013, 10:28:56 PM
QuoteI'm wondering if I should add the whole "you can't remove the orginism without killing the subject' thing, because of the 'cancerous' cells that grow into the organs. This violates what we see in Alien Resurrection.


If by organism you're talking about the film - then they were talking about the hugger, the removal of which caused the hosts death.

QuoteI saw Frost's flamethrower, and it was nowhere near where he was killed.

Frost didn't have his flamethrower when he was killed.  He'd given it to Apone.  It's possible this was picked up by Drake.  He picked either that or Wierzbowskis.
Title: Re: Inconsistencies
Post by: Elicas on Feb 10, 2013, 10:30:28 PM
Quote from: UDA on Feb 10, 2013, 10:20:57 PM
Quote from: Elicas on Feb 10, 2013, 10:17:04 PM
Quote from: UDA on Feb 10, 2013, 10:01:47 PM
I'm wondering if I should add the whole "you can't remove the orginism without killing the subject' thing, because of the 'cancerous' cells that grow into the organs. This violates what we see in Alien Resurrection.

I'm also waiting to hear if anyone points out the locations of certain legendary weapons, I saw Frost's flamethrower, and it was nowhere near where he was killed. The argument on my part is that the flame thrower, clearly with frosts name' is located in a place we know it isn't supposed to be, and since the atmospheric processor blew, the flame thrower would have been destroyed. If gearbox was to speak as to authenticity and cannon, I think this can be considered a break from what they've told us, whether is has some special status (legendary) or not.

None of the special weapons are where they should have been. Hudsons pulse rifle is on a table the same as Gormans pistol.

Hudson was caccooned in a wall (in the game), he was taken by an alien in the film, and if I remember right the pulse rifle went with him, so we don't know for sure where that weapon landed, so I'm tempted not to touch that one. Gormans pistol should have been in vents, though I don't remember seeing that one in the walk throughs. Yeah, I'll probably add these soon.

True enough that he took it with him, though I still very much doubt that it would have ended up in the room next to where he was cocooned on a table. Maybe he just set it down while being dragged to the hive section, or were the Aliens creating a collection perhaps?  ;)

It's a GBX f**k up, in my opinion.
Title: Re: Inconsistencies
Post by: MrSpaceJockey on Feb 10, 2013, 10:32:22 PM
No SM, the organism UDA refers to is the chestburster.


(MINOR SPOILER)
It can't be removed because apparently, it creates a placenta in the host to pull nutrients from. They describe it as a cancer in the game.
Title: Re: Inconsistencies
Post by: UDA on Feb 10, 2013, 10:36:41 PM
Quote from: MrSpaceJockey on Feb 10, 2013, 10:26:32 PM
The cancerous chestburster placenta bit is sketchy. Kane's son would've had the placenta show up on the medical scanner Ash uses to identify the embryo in his throat with - or am I wrong because a) it's still in his throat and not latched to his lungs yet or b) too early for the burster to be pulling nutrients from the host?

A:R's inconsistency could be explained with Ripley 8's super DNA?

Ash could have been hiding the alien the entire time, though. Since he's the medical officer, and the rest are pilots and mechanics, they might not have been able to identify a placenta in the scan. The same thing happens with todays' medical field, x-rays are taken that mean nothing to the subject of the x-ray, thus it requires a doctor to explain, I've had this happen myself. If Ash was protecting the alien, which we know he was by allowing Kane onto the ship, the uncovering of Mothers orders and so forth, then he might have neglected to allow the rest of the crew to know that the placenta was there the entire time. I don't like that theory, however, not sure why, it just seems hallow.

I can't really comment on Ripley 8 though. I'd imagine she'd have a heart and lungs, and the queen would have to draw nutrients from somewhere. I think Ripley feeling sick prior to her death in alien 3, that caused her to use the EEV to scan herself, shows that the aliens do require nutrients from the host, though that doesn't mean there's some kind of placenta. Kane, in the first film, was hungry, maybe because he wanted to replenish the nutrients that had been taken by the alien.

Ultimately, I think the placenta explanation was simply concocted as an excuse to kill Bella and cause some drama, and in doing so, they inadvertently overlooked what happened in A:R.
Title: Re: Inconsistencies
Post by: SM on Feb 10, 2013, 11:08:13 PM
They overlooked something?  Never!
Title: Re: Inconsistencies
Post by: SiL on Feb 10, 2013, 11:24:51 PM
I don't think they "inadvertently" overlooked anything in that regard. The entire thing seemed more like the game going out of its way to say AR is bullshit.

Also I wanted Bella to die two seconds after meeting her. If we could move beyond the sassy ethnic tough-chick marine cliche already, that'd be great.
Title: Re: Inconsistencies
Post by: SM on Feb 10, 2013, 11:36:21 PM
They already more or less poo-pooed Resurrection in an interview a while back.
Title: Re: Inconsistencies
Post by: SiL on Feb 10, 2013, 11:40:39 PM
Hence why I think they didn't overlook jack.

Honestly, though? I like the idea of a cancerous amniotic growth that kills the host regardless. It's just a pity it was dreamt up as a fanwank excuse to poo-poo Resurrection.
Title: Re: Inconsistencies
Post by: UDA on Feb 10, 2013, 11:44:58 PM
So they disregarded A:R, since A:R came first and used the same media format (movies) as the previous films, and if I remember right had SIgnourney has a producer, could we say this is a break from cannon?
Title: Re: Inconsistencies
Post by: SiL on Feb 10, 2013, 11:45:59 PM
It's them being selective.

Or they can hand wave it with "AR was 200 years later, they could fix that".
Title: Re: Inconsistencies
Post by: UDA on Feb 10, 2013, 11:48:13 PM
Quote from: SiL on Feb 10, 2013, 11:45:59 PM
It's them being selective.

Or they can hand wave it with "AR was 200 years later, they could fix that".

Selective isn't authentic to the films, though.

And I didn't see anything to suggest that they tried to hand-wave it. Honestly, they said they were going to make an authentic game in the aliens universe, I'm suggesting we hold them to it, but there's very little I'll put on that list without someone seconding the motion, out of respect for the community and for whatever efforts gearbox put into this.
Title: Re: Inconsistencies
Post by: Elicas on Feb 10, 2013, 11:48:47 PM
I think it's more a case they just simply don't give a f**k if it fits the canon or not. Alien/Aliens is now a generation ago, and sliding rapidly into the past. A decent proportion of people who buy this game will have probably never seen the original films.
Title: Re: Inconsistencies
Post by: SiL on Feb 10, 2013, 11:50:09 PM
Quote from: UDA on Feb 10, 2013, 11:48:13 PM
And I didn't see anything to suggest that they tried to hand-wave it. Honestly, they said they were going to make an authentic game in the aliens universe, I'm suggesting we hold them to it, but there's very little I'll put on that list without someone seconding the motion, out of respect for the community and for whatever efforts gearbox put into this.
Put it on the list. But they aren't about handwaving out their bullshit to avoid answering simple questions.

Hicks' "That's a longer story", anyone?
Title: Re: Inconsistencies
Post by: UDA on Feb 10, 2013, 11:51:09 PM
Quote from: Elicas on Feb 10, 2013, 11:48:47 PM
I think it's more a case they just simply don't give a f**k if it fits the canon or not. Alien/Aliens is now a generation ago, and sliding rapidly into the past. A decent proportion of people who buy this game will have probably never seen the original films.

But they still held it up to the movies. I'm asking for a second opinion here on how accurate the statements are about the gestation and growth of the alien inside the host. If they had looked at this game as sliding into the past, then why bother saying it's cannon, authentic, that it follows the films, ect?



Quote from: SiL on Feb 10, 2013, 11:50:09 PM
Quote from: UDA on Feb 10, 2013, 11:48:13 PM
And I didn't see anything to suggest that they tried to hand-wave it. Honestly, they said they were going to make an authentic game in the aliens universe, I'm suggesting we hold them to it, but there's very little I'll put on that list without someone seconding the motion, out of respect for the community and for whatever efforts gearbox put into this.
Put it on the list. But they aren't about handwaving out their bullshit to avoid answering simple questions.

Hicks' "That's a longer story", anyone?

That's going to be long debate. I suspect it maybe the final nail in the coffin for the accuracy of this game, which might be why Gearbox didn't explore it. They don't know. They didn't come up with anything. However you want to describe it. It's conspiracy stuff they they wrote up and didn't offer a how and when explanation. A very cheap trick many are seeing through in some of the other threads I've read today.

That might eventually make it's way onto the list, once we've studied the game. There could be an audio log that recounts what happened.



two things they should have gotten into:
Weyland Yutani Leaves alien on Sulaco? (where did they get the alien from, or was it already there).
Why didn't they take Ripley and newt from the cryo -pods, if they had the chance. and if they didn't if the EEV left the Sulaco too soon, how did they get another person in Hick's cryo pod?
Title: Re: Inconsistencies
Post by: SM on Feb 11, 2013, 12:35:24 AM
For all the apparent disregarding of Resurrection - WY are using the cryotube transporters used on the Auriga, and the tubes themselves are clearly based on the Resurrection models.
Title: Re: Inconsistencies
Post by: Deathly_rYaN on Feb 11, 2013, 12:36:35 AM
Quote from: WinterActual on Feb 09, 2013, 05:19:10 PM
You should add that the MT is not working as its intended to. It tracks enemies instead of motion. I am not talking about the friendly indicators but the actual enemies<->movement detection. I noticed in the playthrough vids that some times the xenos are glitching/bugged and they are standing still but the tracker still detects them. And I noticed it multiple times.

the reason for this is when the alien stands still, its tail is moving in which the tracker picks that up. OR because the alien is breathing the body is moving
Title: Re: Inconsistencies
Post by: Blacklabel on Feb 11, 2013, 12:49:10 AM
I read somewhere that some of the game's backstory is explained via some of the computers you find aboard the ships...

Maybe the whole Hicks incident is explained there... Anyone bothered to check that stuff out?
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 11, 2013, 12:59:56 AM
Hang on...

Are you people saying that they put Hicks in this game and neglected to explain how he got there?

http://www.youtube.com/watch?v=clU0Sh9ngmY#ws (http://www.youtube.com/watch?v=clU0Sh9ngmY#ws)
Title: Re: Inconsistencies
Post by: SiL on Feb 11, 2013, 01:02:30 AM
They explain how he got there.

They just don't explain whose body got smeared in the cryo tube.

Or why they didn't take Ripley and Newt.

Or any of a dozen other things relating to him not being bean paste.
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 11, 2013, 01:03:37 AM
That's what I mean.  They didn't even attempt to reconcile his presence in the game with his death in Alien 3?
Title: Re: Inconsistencies
Post by: SiL on Feb 11, 2013, 01:04:45 AM
He gets woken up at the outbreak of the fire, then WY takes him, and HEY LOOK GUYS IT'S HICKS HE'S ALIVE!
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 11, 2013, 01:05:30 AM
The outbreak of the fire?  As in during the opening credits of Alien 3?  That fire?
Title: Re: Inconsistencies
Post by: SiL on Feb 11, 2013, 01:07:58 AM
The one where Hicks can be seen walking around, yeah.

Or did he wake up when WY boarded the ship ... I really can't be bothered finding out. Pretty sure it was the fire, though.
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 11, 2013, 01:08:16 AM
I'm going to assume that was an accident. Like his cryo-tube spun up accidentally or something, instead of being ejected.

Title: Re: Inconsistencies
Post by: SiL on Feb 11, 2013, 01:09:15 AM
Nope. He said he was awoken as the ranking, and only, marine onboard.

Those civvies though? f**k 'em, let 'em burn. Oorah to ashes.
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 11, 2013, 01:24:51 AM
So the identity of the mystery man that got impaled by the EEV's safety support is never addressed at all?  Not even some nameless WY mook?
Title: Re: Inconsistencies
Post by: SiL on Feb 11, 2013, 01:27:51 AM
Unless it's in an audio log I didn't find, nope, no clue.
Title: Re: Inconsistencies
Post by: SM on Feb 11, 2013, 02:41:05 AM
Dunno if these have been mentioned:

- In Ops there a bunch of panels on the wall with C7 on them.  In the film, they have C2, C3, C4, C5, C6, C7.
- Why is the Sulaco's computer no longer British?
Title: Re: Inconsistencies
Post by: Valaquen on Feb 11, 2013, 02:54:13 AM
Quote from: SM on Feb 11, 2013, 02:41:05 AM
- Why is the Sulaco's computer no longer British?
I haven't played the game yet; are you meaning that the spelling for the computer is different?
Title: Re: Inconsistencies
Post by: SM on Feb 11, 2013, 02:55:00 AM
Nah, the Pommy computer voice over from Alien3 is now a Seppo in the game
Title: Re: Inconsistencies
Post by: Valaquen on Feb 11, 2013, 02:56:24 AM
Quote from: SM on Feb 11, 2013, 02:55:00 AM
Nah, the Pommy computer voice over from Alien3 is now a Seppo in the game
Oh, forgot about that voice. Another one for the list, then.
Title: Re: Inconsistencies
Post by: Predaker on Feb 11, 2013, 03:01:44 AM
Remember they talked about leaving hanging threads for the story? Campaign DLC  :laugh:
Title: Re: Inconsistencies
Post by: MrSpaceJockey on Feb 11, 2013, 03:08:48 AM
They didn't explain the eggs either, right? So much for answering questions, just add some more into an already convoluted canon.
Title: Re: Inconsistencies
Post by: Space Sweeper on Feb 11, 2013, 03:27:24 AM
Quote from: SiL on Feb 11, 2013, 01:07:58 AM
The one where Hicks can be seen walking around, yeah.

Or did he wake up when WY boarded the ship ... I really can't be bothered finding out. Pretty sure it was the fire, though.
The reason they gave is that it only woke him up because he was the highest ranking (only) Colonial Marine on board since somebody had 'illegally boarded the ship'. Pretty sure they completely ignored the fire.
Title: Re: Inconsistencies
Post by: SM on Feb 11, 2013, 03:29:07 AM
As evidenced by the complete absence of fire damage.
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 11, 2013, 03:32:21 AM
I wonder why Bishop didn't tell Ripley about all this activity when she plugged him into the flight recorder.
Title: Re: Inconsistencies
Post by: thecaffeinatedone on Feb 11, 2013, 03:36:05 AM
Because the writers of the game were lazy as hell.
Title: Re: Inconsistencies
Post by: MrSpaceJockey on Feb 11, 2013, 03:37:05 AM
Quote from: RaisingCanon on Feb 11, 2013, 03:32:21 AM
I wonder why Bishop didn't tell Ripley about all this activity when she plugged him into the flight recorder.

Oh yeah, that too.

Though maybe someone can try to salvage some "reference" to A:CM events through Bishops very vague lines?
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 11, 2013, 03:39:12 AM
I suppose they could have tampered with the flight recorder before leaving the ship.  The UPP must have done the same thing.
Title: Re: Inconsistencies
Post by: UDA on Feb 11, 2013, 06:35:06 AM
Quote from: SM on Feb 11, 2013, 02:55:00 AM
Nah, the Pommy computer voice over from Alien3 is now a Seppo in the game
\

Can you elaborate? What's pommy? I'll throw it on the list once I actually have something to write up.

And in light of this duscissoin, specifically the writers not mentioning why Bishop wouldn't have given detail about WY presence on the sulaco, including the fact that I can't, and haven't heard anyone actually try to reconcile the order of events, Hicks being alive is going on the list, at least for now.
Title: Re: Inconsistencies
Post by: Salt The Fries on Feb 11, 2013, 06:44:10 AM
Quote from: thecaffeinatedone on Feb 11, 2013, 03:36:05 AM
Because the writers of the game were lazy as hell.

And people f**king criticized Prometheus (and its writers) for being lazy...
Title: Re: Inconsistencies
Post by: UDA on Feb 11, 2013, 06:47:53 AM
Quote from: SM on Feb 11, 2013, 03:29:07 AM
As evidenced by the complete absence of fire damage.

This too, unless there is objection, will be added to the list.
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 11, 2013, 06:55:38 AM
Quote from: UDA on Feb 11, 2013, 06:35:06 AM
Can you elaborate? What's pommy? I'll throw it on the list once I actually have something to write up.

'Pom' is Australian slang for 'British'. :)

In the background of 'Alien', the UK's meant to be a part of the United Americas, which makes British accents and such perfectly acceptable within USCMC use. In 'Alien 3', during the EEV ejection sequence, the Sulaco's verbal emergency warning is in an English female voice. Bishop's downloading of the flight recorder in the movie has him repeat the Sulaco's warning in those vocals.

It should have contained obvious information about Weyland-Yutani boarding it, too... Possibly the most obvious instance of screwing around with known canonical details.

Which, in turn, kind of turns the you'll-think-it's-a-better-movie-after-playing-our-game statement on its head.
Title: Re: Inconsistencies
Post by: UDA on Feb 11, 2013, 06:59:22 AM
Quote from: Xenomorphine on Feb 11, 2013, 06:55:38 AM
Quote from: UDA on Feb 11, 2013, 06:35:06 AM
Can you elaborate? What's pommy? I'll throw it on the list once I actually have something to write up.

'Pom' is Australian slang for 'British'. :)

In the background of 'Alien', the UK's meant to be a part of the United Americas, which makes British accents and such perfectly acceptable within USCMC use. In 'Alien 3', during the EEV ejection sequence, the Sulaco's verbal emergency warning is in an English female voice. Bishop's downloading of the flight recorder in the movie has him repeat the Sulaco's warning in those vocals.

It should have contained obvious information about Weyland-Yutani boarding it, too... Possibly the most obvious instance of screwing around with known canonical details.

Which, in turn, kind of turns the you'll-think-it's-a-better-movie-after-playing-our-game statement on its head.

Ah! Ok, I'll be putting that in here in a moment, Thank you for clearing it up.
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 11, 2013, 07:10:26 AM
Quote from: Xenomorphine on Feb 11, 2013, 06:55:38 AM
In the background of 'Alien', the UK's meant to be a part of the United Americas, which makes British accents and such perfectly acceptable within USCMC use.

I don't recall any Pommies on the Sulaco.  Are you sure a service branch of the Seppo military would include Brits?  I thought the UA was more like the EU.  Do the French and English have fully integrated armed forces now?

Wasn't the Sulaco supposed to be manufactured by Weyland-Yutani?  I seem to recall a WY logo on the flight recorder when Ripley pulled it out of the EEV.
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 11, 2013, 07:23:55 AM
Quote from: RaisingCanon on Feb 11, 2013, 07:10:26 AM
I don't recall any Pommies on the Sulaco.

Well, we never heard the character speak, but Weirzbowski's actor is. ;) Take from that what you will!

QuoteAre you sure a service branch of the Seppo military would include Brits?  I thought the UA was more like the EU.  Do the French and English have fully integrated armed forces now?

I think the background materials have it that the UK (a Socialist government, at some point) was meant to have been absorbed by the UA.

The Colonial Marines are now under 'US' instead of 'UA' designation, which means things have probably changed, but still...

The EU isn't really a good analogy, since that system is effectively a cack-handed attempt at a single government. It hasn't got its own single army yet, but there have been plans to create one for ages. Technically, EU maps no longer acknowledge the UK as even existing - we're just part of a 'region'. Been like that for ages.

You might be thinking of a trading union, which is very different to the political union the EU represents.

QuoteWasn't the Sulaco supposed to be manufactured by Weyland-Yutani?  I seem to recall a WY logo on the flight recorder when Ripley pulled it out of the EEV.

I'd have to review, but it doesn't matter who manufactured it. It's still meant to do a specific job.
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 11, 2013, 07:24:47 AM
Quote from: RaisingCanon on Feb 11, 2013, 03:39:12 AM
I suppose they could have tampered with the flight recorder before leaving the ship.  The UPP must have done the same thing.
Wait does the game actually reference the UPP?
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 11, 2013, 07:29:15 AM
I just figured that the US still maintains its own military, separate from whatever forces the UA has.

Quote from: Xenomorphine on Feb 11, 2013, 07:23:55 AM
QuoteWasn't the Sulaco supposed to be manufactured by Weyland-Yutani?  I seem to recall a WY logo on the flight recorder when Ripley pulled it out of the EEV.

I'd have to review, but it doesn't matter who manufactured it. It's still meant to do a specific job.

I meant that the computer might sound like that because the company that manufactured it is British.

Quote from: Xenomrph on Feb 11, 2013, 07:24:47 AM
Quote from: RaisingCanon on Feb 11, 2013, 03:39:12 AM
I suppose they could have tampered with the flight recorder before leaving the ship.  The UPP must have done the same thing.

Wait does the game actually reference the UPP?

I certainly wish it did.  The marines should fight UPP mooks instead of company mooks.
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 11, 2013, 07:34:49 AM
SM and Valaquen would know more definitively about the UA stuff.

Don't think there's ever been any indication that Weyland-Yutani is British. It's supposedly at least half-Asian, but that's about it. The original version of Weyland was either American or English, depending on what you view as canon, but the actual company is being represented as having long been a global concern by the time of 'Prometheus'.
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 11, 2013, 07:38:06 AM
Well, the company certainly had Poms on the Nostromo and Fury 161 was absolutely lousy with them, but the marines seemed to be 100% 'murican.
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 11, 2013, 07:41:52 AM
Well to be fair they're the United States Colonial Marine Corps, so that makes sense.
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 11, 2013, 07:42:56 AM
I recall having arguments in the past with people who denied that the American flag on their uniforms was evidence that the USCM were Americans.
Title: Re: Inconsistencies
Post by: Salt The Fries on Feb 11, 2013, 07:48:29 AM
Quote from: ScardyFox on Feb 06, 2013, 02:29:11 PM
Quote from: OpenMaw on Feb 06, 2013, 02:25:54 PM
You take it as whining. I take it as quality control. If Gearbox actually listened to these observations, and implemented them. *snap* blammo. We'd have a game by far way more authentic. Gearbox would garner a LOT of good will and loyalty.


...HmmmMMMmm.
You know it's true, you sly, cunning monocled cat.
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 11, 2013, 07:53:44 AM
Quote from: RaisingCanon on Feb 11, 2013, 07:42:56 AM
I recall having arguments in the past with people who denied that the American flag on their uniforms was evidence that the USCM were Americans.
What about the patches that outright say "U.S. Colonial Marines"?

http://farm6.staticflickr.com/5139/5544793488_8d237c8965_z.jpg (http://farm6.staticflickr.com/5139/5544793488_8d237c8965_z.jpg)
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 11, 2013, 08:03:31 AM
They said that "US" could stand for something else.
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 11, 2013, 08:05:15 AM
So how did they explain the "U.S." coupled WITH the American Flag? Like either of those separately, okay sure I guess you could explain it away. Combining the two and it gets a bit more difficult. :P
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 11, 2013, 08:08:28 AM
I agree, but I was dealing with a special kind of moron back in those days.
Title: Re: Inconsistencies
Post by: UDA on Feb 11, 2013, 08:17:17 AM
I was never really under the impression that the USCM was american, I had assumed humanity had gone under a globalized government. But those are assumptions on my part, so I honeslty can't say. But it sounds like this will influence the list at some point, particularly about the Sulaco.

I remember the Weyland 'Prometheus' timeline mentioned when Weyland incorporated, and I want to say it was done in England. I believe this is on the Prometheus website, but I honestly can't recall one hundred percent.
Title: Re: Inconsistencies
Post by: SiL on Feb 11, 2013, 09:07:39 AM
A couple pages back SM mentioned that there was no fire damage in the cryo pods. This isn't strictly true -- the ground is burned and they seem smoked over, or at least some do.
Title: Re: Inconsistencies
Post by: UDA on Feb 11, 2013, 09:09:27 AM
Quote from: SiL on Feb 11, 2013, 09:07:39 AM
A couple pages back SM mentioned that there was no fire damage in the cryo pods. This isn't strictly true -- the ground is burned and they seem smoked over, or at least some do.

Okay, I'll keep that in mind. I intend on holding off on reforming things or taking anything out until the game is released. My first play through will be slow, searching for these particular. Is this strictly subject to the cryo-pod area? Do we know where the fire took place on board the Sulaco?
Title: Re: Inconsistencies
Post by: SiL on Feb 11, 2013, 09:12:40 AM
Right next to the cryo-pods. Face-hugger cut itself, bled, electrical circuits under the floor fried and lit the place up.
Title: Re: Inconsistencies
Post by: UDA on Feb 11, 2013, 09:15:49 AM
Quote from: SiL on Feb 11, 2013, 09:12:40 AM
Right next to the cryo-pods. Face-hugger cut itself, bled, electrical circuits under the floor fried and lit the place up.

Ok, I'll check that area specifically if I don't see it for sure in the IGN video.

Do you know/ have anything about which alarms went off at what time? I haven't watched recent videos. I know there had to be at least one, but from what Hicks said, there could have been two. One for when WY boarded and one for the fire.

Also, do you, or anyone for that fact, know if the alien was already on board or if it was brought by WY. I suspect it was already there, because WY didn't get a specimen from Furia 161.
Title: Re: Inconsistencies
Post by: SiL on Feb 11, 2013, 09:24:09 AM
Game doesn't say when the egg got aboard.

Hicks was woken before the fire when WY boarded the ship, which would put that information on the flight recorder, which would've been accessible by Bishop when Ripley talked to him. Seems the kind'a thing he'd mention.
Title: Re: Inconsistencies
Post by: UDA on Feb 11, 2013, 09:33:58 AM
Quote from: SiL on Feb 11, 2013, 09:24:09 AM
Game doesn't say when the egg got aboard.

Hicks was woken before the fire when WY boarded the ship, which would put that information on the flight recorder, which would've been accessible by Bishop when Ripley talked to him. Seems the kind'a thing he'd mention.

I'm under the same impression concerning Bishop.

Another point, if the Wy ship was at the Sulaco when Hicks was out of Cryo, why did it take so long for them to show up on Fury 161? Wasn't it a matter of days?
Title: Re: Inconsistencies
Post by: SiL on Feb 11, 2013, 09:47:30 AM
Yeah. They would've only had a few days between LV-426 and Fury anyway; there's no way it would've taken them that long to get there after finding out Ripley and co had ejected. As to why they weren't taken as well as Hicks, who knows. I would've thought extracting information from a civilian would be considered easier than from a marine -- and Ripley knew a shitload more than Hicks anyway.
Title: Re: Inconsistencies
Post by: UDA on Feb 11, 2013, 10:21:42 AM
Quote from: SiL on Feb 11, 2013, 09:47:30 AM
Yeah. They would've only had a few days between LV-426 and Fury anyway; there's no way it would've taken them that long to get there after finding out Ripley and co had ejected. As to why they weren't taken as well as Hicks, who knows. I would've thought extracting information from a civilian would be considered easier than from a marine -- and Ripley knew a shitload more than Hicks anyway.

To add to this, if I understand what SM said during a verbal fight between himself and I, Bishop would have bee constructed by ICC, which I understand to be a subsidiary (not sure if that's proper terminology) of WY. If such is the case, then why not grab him first thing? Get him plugged into a computer and pull up a record of what happened.
Title: Re: Inconsistencies
Post by: SM on Feb 11, 2013, 10:33:41 AM
Bishop was ECA property.  Dunno who built him.  ICC and ECA are government bodes, seperate to WY.

Quote from: SiL on Feb 11, 2013, 09:07:39 AM
A couple pages back SM mentioned that there was no fire damage in the cryo pods. This isn't strictly true -- the ground is burned and they seem smoked over, or at least some do.

Ah. Interesting.
Title: Re: Inconsistencies
Post by: SiL on Feb 11, 2013, 10:37:15 AM
Couldn't find the egg, though. I'm surprised that wasn't a thing.
Title: Re: Inconsistencies
Post by: UDA on Feb 11, 2013, 10:40:16 AM
Still, couldn't Weyland-Yutani Hack Bishop, get his reports and files form the events? that sort of thing? Why wouldn't the company grab him first thing? They sure didn't have an alien to capture or deal with at this point.

And SM, can you point me out where you're sources the ECA and ICC stuff concerning Bishop? I've been meaning to ask you ever since I first argued with you about the egg on Sulaco theory. You've been under my skin ever since, but in the best of ways.
Title: Re: Inconsistencies
Post by: SiL on Feb 11, 2013, 10:42:56 AM
If Ripley could get him to talk, yeah, I don't see why the Company couldn't.
Title: Re: Inconsistencies
Post by: UDA on Feb 11, 2013, 10:48:45 AM
Quote from: SiL on Feb 11, 2013, 10:42:56 AM
If Ripley could get him to talk, yeah, I don't see why the Company couldn't.

Wow really good point, so good in fact, I might end up throwing that on the list, though I doubt it would fit the criteria I put up there. It makes no sense though, Why wouldn't they grab Bishop? Especially if it was so easy to tap into him, even in his condition during Alien 3.
Title: Re: Inconsistencies
Post by: Elicas on Feb 11, 2013, 11:23:37 AM
Well, Bishop can't let a human be harmed right? They grab Ripley, Newt and Hicks, put a gun to their heads and say to Bishop "Download all your data into our servers or we blow their heads off one by one." He has no choice but to comply.

Why is it movie/videogame villains are so ham fisted and ridiculous at these things? The way WY are written they make me think of Dr. Evil from Austin Powers.
Title: Re: Inconsistencies
Post by: SiL on Feb 11, 2013, 11:32:43 AM
It comes down to the makers being so adamant about cramming their fan-wank into the series that they didn't care if it didn't make any sense.
Title: Re: Inconsistencies
Post by: Elicas on Feb 11, 2013, 02:51:17 PM
Vasquez pistol is on a table in Hadleys Hope instead of in the vents, thought to be fair her and Gormans guns should both have been irreparably damaged from the grenade I'd imagine.
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 11, 2013, 02:53:48 PM
Quote from: Elicas on Feb 11, 2013, 02:51:17 PM
Vasquez pistol is on a table in Hadleys Hope instead of in the vents, thought to be fair her and Gormans guns should both have been irreparably damaged from the grenade I'd imagine.

Yeah, same for Gorman's. Just lying there.


Hudson's Pulse Rifle is in an odd spot. I don't get why it's not on his corpse?
Title: Re: Inconsistencies
Post by: Valaquen on Feb 11, 2013, 03:08:09 PM
Quote from: Xenomorphine on Feb 11, 2013, 07:34:49 AM
SM and Valaquen would know more definitively about the UA stuff.

Don't think there's ever been any indication that Weyland-Yutani is British. It's supposedly at least half-Asian, but that's about it. The original version of Weyland was either American or English, depending on what you view as canon, but the actual company is being represented as having long been a global concern by the time of 'Prometheus'.
Weyland is British, from British Leyland (car manufacturer.) Cobb: "I wanted to imply that England had gotten back on her feet [economically, technologically] and had united with the Japanese." (paraphrased) This union becomes part of the Third World Empire. Wey-Yu are British/Asian but global in nature, yep. Or even interstellar, I guess.

Quote from: Xenomrph on Feb 11, 2013, 08:05:15 AM
So how did they explain the "U.S." coupled WITH the American Flag? Like either of those separately, okay sure I guess you could explain it away. Combining the two and it gets a bit more difficult. :P
It would be a situation akin to the UK. Scotland, England, Wales and N. Ireland all retain their national identities, flags, can represent themselves individually in some arenas, etc.
Title: Re: Inconsistencies
Post by: VonPelz on Feb 11, 2013, 03:57:27 PM
Another nitpick! The character description of Hicks in the game says that he was wounded when he fired a shotgun point blank at an alien.

Did they even watch the movie?

http://www.youtube.com/watch?v=pfyRhDEGR34# (http://www.youtube.com/watch?v=pfyRhDEGR34#)

Character description @ 3:32.
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Feb 11, 2013, 03:58:59 PM
Quote from: Valaquen on Feb 11, 2013, 03:08:09 PM
Quote from: Xenomorphine on Feb 11, 2013, 07:34:49 AM
SM and Valaquen would know more definitively about the UA stuff.

Don't think there's ever been any indication that Weyland-Yutani is British. It's supposedly at least half-Asian, but that's about it. The original version of Weyland was either American or English, depending on what you view as canon, but the actual company is being represented as having long been a global concern by the time of 'Prometheus'.
Weyland is British, from British Leyland (car manufacturer.) Cobb: "I wanted to imply that England had gotten back on her feet [economically, technologically] and had united with the Japanese." (paraphrased) This union becomes part of the Third World Empire. Wey-Yu are British/Asian but global in nature, yep. Or even interstellar, I guess.



Wasn't the company name originally intended to have been Leyland-Toyota and then changed to Weylan-Yutani in Alien (for obvious legal reasons) only to become Weyland-Yutani in Aliens?
Title: Re: Inconsistencies
Post by: Valaquen on Feb 11, 2013, 04:07:03 PM
Quote from: ST on Feb 11, 2013, 03:58:59 PM
Wasn't the company name originally intended to have been Leyland-Toyota and then changed to Weylan-Yutani in Alien (for obvious legal reasons) only to become Weyland-Yutani in Aliens?

Quote"I wanted to imply that poor old England is back on its feet and has united with the Japanese, who have taken over the building of spaceships the same way they have now with cars and supertankers. In coming up with a strange company name I thought of British Leyland and Toyota, but we obviously couldn't use Leyland-Toyota in the film. Changing one letter gave me Weylan, and Yutani was a Japanese neighbor of mine."
~ Ron Cobb

As for Aliens, Ron was working on the colony and logos, and restored the 'd' - no idea why (perhaps it was an error, or he was no longer shy about the 'Weyland/Leyland' allusion.) He also returned to an unused Company logo design for Aliens: "I also thought it would be fun to develop a logo using the W and Y interlocking," he said regarding Alien. I think his interlocking Aliens design is more famous than the Egyptian wings from Alien.
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Feb 11, 2013, 04:40:32 PM
Quote from: Valaquen on Feb 11, 2013, 04:07:03 PM
Quote from: ST on Feb 11, 2013, 03:58:59 PM
Wasn't the company name originally intended to have been Leyland-Toyota and then changed to Weylan-Yutani in Alien (for obvious legal reasons) only to become Weyland-Yutani in Aliens?

Quote"I wanted to imply that poor old England is back on its feet and has united with the Japanese, who have taken over the building of spaceships the same way they have now with cars and supertankers. In coming up with a strange company name I thought of British Leyland and Toyota, but we obviously couldn't use Leyland-Toyota in the film. Changing one letter gave me Weylan, and Yutani was a Japanese neighbor of mine."
~ Ron Cobb

As for Aliens, Ron was working on the colony and logos, and restored the 'd' - no idea why (perhaps it was an error, or he was no longer shy about the 'Weyland/Leyland' allusion.) He also returned to an unused Company logo design for Aliens: "I also thought it would be fun to develop a logo using the W and Y interlocking," he said regarding Alien. I think his interlocking Aliens design is more famous than the Egyptian wings from Alien.

Thanks for this little snippet Valaquen. There wasn't much footage in Alien that showed the original company name - think it was only on the computer screen and on the beer cans if I remember correctly. Doubt even Cameron would have noticed the little "continuity goof".
Title: Re: Inconsistencies
Post by: Valaquen on Feb 11, 2013, 04:55:03 PM
I think it's on some computer readouts too, but you'd really have to delve into the nitty-gritty of the film to see it. The name Weyland-Yutani didn't make many appearances in Aliens' theatrical cut (it's in the background or flashed on and off the screen) and I don't recall the Company ever being referenced by name in any of the screenplays either. Not until Alien 3, I think.
Title: Re: Inconsistencies
Post by: Elicas on Feb 11, 2013, 11:08:12 PM
Frosts flamethrower is found in a metal Wey-YU merc container outside of the Derelict facility compound, somehow it was moved here from being at the bottom of the AP.
Title: Re: Inconsistencies
Post by: SiL on Feb 11, 2013, 11:12:00 PM
Why are people expecting the "legendary" weapons to be in places they would've been left in the movie? They're collectible game features.

Also Vasquez's smartgun is in a WY shed.
Title: Re: Inconsistencies
Post by: Elicas on Feb 11, 2013, 11:14:26 PM
Quote from: SiL on Feb 11, 2013, 11:12:00 PM
Why are people expecting the "legendary" weapons to be in places they would've been left in the movie? They're collectible game features.

Also Vasquez's smartgun is in a WY shed.

Because this is going to be an absolutely 100% faithfully authentic recreation of the movies in videogame form, with absolutely no plotholes or weaksauce Alien 3 refrences d00d.

At least, something like that.
Title: Re: Inconsistencies
Post by: UDA on Feb 11, 2013, 11:54:41 PM
Quote from: SiL on Feb 11, 2013, 11:12:00 PM
Why are people expecting the "legendary" weapons to be in places they would've been left in the movie? They're collectible game features.

Also Vasquez's smartgun is in a WY shed.

Gearbox insisited this game would be as cannon as possible, and we're simply taking them at their word. The idea that something as cannon as Frosts flamethrower, or Vasquez's Smart Gun can be found in locations inexplicably distant from where they were left, and in some cases were flat out destroyed when the AP blew, does not follow that cannon that Greabox touts. Whether the items are special or not makes no difference. Considering how iconic some of these characters are with their weapons (Hudson going crazy in operations with his Pulse Rifle is particularly memorable, as is Vasquez "Let's Rock" and then letting loose in the hive) It's questionable that they are in the game and placed as they are. Yes, there is some opinion as to whether the weapons should be included in the list, even from myself, however, I started this thread taking Gearbox at their word, and obviously many others did. Until there is a full explenation and discussion on the matter of these legendary weapons and whether or not they should be included, I will keep them in the list, and if someone can explain them away, or the vast majority feels otherwise to that point, I will remove them.

Basically, it's blatant disregard for the movie that these weapons, some of which, are even still in existence, though the game is supposed to be cannon and authentic to the movie.
Title: Re: Inconsistencies
Post by: Elicas on Feb 11, 2013, 11:58:43 PM
Quote from: UDA on Feb 11, 2013, 11:54:41 PM
Quote from: SiL on Feb 11, 2013, 11:12:00 PM
Why are people expecting the "legendary" weapons to be in places they would've been left in the movie? They're collectible game features.

Also Vasquez's smartgun is in a WY shed.

Gearbox insisited this game would be as cannon as possible, and we're simply taking them at their word. The idea that something as cannon as Frosts flamethrower, or Vasquez's Smart Gun can be found in locations inexplicably distant from where they were left, and in some cases were flat out destroyed when the AP blew, does not follow that cannon that Greabox touts. Whether the items are special or not makes no difference. Considering how iconic some of these characters are with their weapons (Hudson going crazy in operations with his Pulse Rifle is particularly memorable, as is Vasquez "Let's Rock" and then letting loose in the hive) It's questionable that they are in the game and placed as they are. Yes, there is some opinion as to whether the weapons should be included in the list, even from myself, however, I started this thread taking Gearbox at their word, and obviously many others did. Until there is a full explenation and discussion on the matter of these legendary weapons and whether or not they should be included, I will keep them in the list, and if someone can explain them away, or the vast majority feels otherwise to that point, I will remove them.

Basically, it's blatant disregard for the movie that these weapons, some of which, are even still in existence, though the game is supposed to be cannon and authentic to the movie.

I 100% agree with you mate.
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 12, 2013, 01:19:12 AM
Quote from: SiL on Feb 11, 2013, 10:37:15 AM
Couldn't find the egg, though. I'm surprised that wasn't a thing.
Shouldn't it be under a table or something, if they were being accurate to the opening from 'Alien3'? That's assuming one takes the opening to 'Alien3' as being literal truth, as opposed to it being Ripley's questionably-accurate fever dream of what happened (especially since we see things happen out-of-order).
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 12, 2013, 02:32:37 AM
The egg's upside-down on something with 'Sulaco' literally embedded in the metal. Nobody's ever been able to figure out where it was.

Some people speculate it's the dropship, but it seems odd for a vehicle, which could easily be ferried between one ship and another, to have a particular transport's name engraved on its actual metal. Especially if it ends up being destroyed on some mission and the dropship moving to another.

After viewing some partial walkthroughs, here are some observations:

Powerloaders: Somehow, they've been retrofitted with motion trackers and are a lot faster.

Bella not only forces off the facehugger latched to her head, but wakes up mid-impregnation. Keyes (possible 'Predator 2' in-joke) has a miraculously short gestation time, yet, Bella, who was impregnated in the same group, has one which is a lot longer.

Marines and Weyland-Yutani personnel engage in a shooting contest between ships, firing weapons across space, which should splinter the glass, but doesn't and nobody bothers to don breathing equipment in case it did.

Anne Jordan - why couldn't the company pay for an off-world shuttle? Simpson/Lydecker don't represent Weyland-Yutani. They'd simply lodge a request, yet, the transmitter went down before anything got reported back home... She's very openly talking about a creature latching onto her husband's head. All things the Colonial Marine expedition would have been appraised of in last transmissions. This directly contradicts the entire storyline of 'Aliens'.

The Aliens are said to base their senses purely on sound detection.

A powerloader somehow beats a huge Alien to death... And doesn't get any acid in the process.

Not so much canon-breaking as going against the dynamic shown in 'Aliens' and a prime example of bad writing: Bella getting very in-your-face about not leaving anyone behind. Reid respectfully trying to disagree. Then, later, the guy who was aghast at possibly not being rescued, reflecting Reid's attitude... What?! Even if it wasn't so contradictory, it would've been nice to see the original APC scene's dynamic reflected more. You could totally understand Hudson's reluctance to go back up against living chainsaws. There's nothing reflecting that here and Bella comes across as idiotic as a result.

No clarification on where the creatures at the colony are from. Why are some deformed and others not? Surviving the impacting ships wouldn't make sense. Nor is there any explanation, so far, for different types. Having said this, however, I'm still at the part where they're starting to go through the Weyland-Yutani facilities - this could very well be clarified later.
Title: Re: Inconsistencies
Post by: SM on Feb 12, 2013, 04:21:02 AM
One thing when they were evacuating the Sulaco - they're in this big hurry, then pause and stare longingly at the Sephora.  :D

QuoteAnd SM, can you point me out where you're sources the ECA and ICC stuff concerning Bishop?

The script says Bishop is ECA.  There's no ICC stuff concerning Bishop.

QuoteWhy are people expecting the "legendary" weapons to be in places they would've been left in the movie? They're collectible game features.

What's the point of the legendary weapons anyway?
Title: Re: Inconsistencies
Post by: Predaker on Feb 12, 2013, 04:38:53 AM
Quote from: SM on Feb 12, 2013, 04:21:02 AM
What's the point of the legendary weapons anyway?

They said that you would be able to get the classic pulse rifle in the game, which turns out to be Hudson's pulse rifle.

Mikey Neumann was proud that he got to add something new to the Alien life cycle canon in a really clever way. What did he add exactly and how does it fit into canon?
Title: Re: Inconsistencies
Post by: SM on Feb 12, 2013, 05:02:58 AM
So - there isn't a point?
Title: Re: Inconsistencies
Post by: Valaquen on Feb 12, 2013, 05:07:01 AM
Quote from: SM on Feb 12, 2013, 05:02:58 AM
So - there isn't a point?
ZOMG ITS BADDAS MARINE WEAPON!!

seems to be the point.
Title: Re: Inconsistencies
Post by: thecaffeinatedone on Feb 12, 2013, 05:08:22 AM
Quote from: Salt The Fries on Feb 11, 2013, 06:44:10 AM
Quote from: thecaffeinatedone on Feb 11, 2013, 03:36:05 AM
Because the writers of the game were lazy as hell.

And people f**king criticized Prometheus (and its writers) for being lazy...

The second half of the movie was incredibly bizarre and lazily patched up. "You won't see any zippers", indeed. However, all the other things about the movie kept me liking it. Namely the acting, the first half of the movie, the direction, the production design, the simple fact that it wasn't an AvP movie. At least for me. Colonial Marines...wellll...it doesn't really have much else going for it.
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 12, 2013, 07:26:41 AM
Quote from: SM on Feb 12, 2013, 05:02:58 AM
So - there isn't a point?

Apparently they have more stopping power in contrast to the regular versions which merely have more stopping power.
Title: Re: Inconsistencies
Post by: SiL on Feb 12, 2013, 08:17:34 AM
Quote from: Xenomrph on Feb 12, 2013, 01:19:12 AM
Shouldn't it be under a table or something, if they were being accurate to the opening from 'Alien3'?
Corridor, somewhere. Maybe. Not a table.

Quote from: Xenomorphine on Feb 12, 2013, 02:32:37 AM
Bella not only forces off the facehugger latched to her head, but wakes up mid-impregnation.
She says she woke up choking on it, but that it was already dead. It just didn't drop off for some reason.

QuoteMarines and Weyland-Yutani personnel engage in a shooting contest between ships, firing weapons across space, which should splinter the glass, but doesn't and nobody bothers to don breathing equipment in case it did.
You can shoot out the glass in some places, actually, to suck enemies out into space, but the game shows emergency shutters slamming down pretty fast to seal the ship.

QuoteThe Aliens are said to base their senses purely on sound detection.
Only the ones that explode when they hear something.

QuoteHaving said this, however, I'm still at the part where they're starting to go through the Weyland-Yutani facilities - this could very well be clarified later.
Kind'a? Don't get your hopes up.
Title: Re: Inconsistencies
Post by: ChanceVance on Feb 12, 2013, 08:30:26 AM
Quote from: RC on Feb 12, 2013, 07:26:41 AM
Quote from: SM on Feb 12, 2013, 05:02:58 AM
So - there isn't a point?

Apparently they have more stopping power in contrast to the regular versions which merely have more stopping power.

Well Hudson's Pulse Rifle is actually pretty useful and works differently enough to the standard one but other than that the Legendary Weapons are practically just palette swaps of weapons in the game and fairly useless since you can't upgrade them so yes essentially there is no point to them at all.
Won't deny how cool it is to use Hick's shotgun,though.
Title: Re: Inconsistencies
Post by: SM on Feb 12, 2013, 08:54:32 AM
Quote from: RC on Feb 12, 2013, 07:26:41 AM
Quote from: SM on Feb 12, 2013, 05:02:58 AM
So - there isn't a point?

Apparently they have more stopping power in contrast to the regular versions which merely have more stopping power.

Well that's something I suppose.
Title: Re: Inconsistencies
Post by: UDA on Feb 12, 2013, 10:55:14 AM
Quote from: Xenomorphine on Feb 12, 2013, 02:32:37 AM
The egg's upside-down on something with 'Sulaco' literally embedded in the metal. Nobody's ever been able to figure out where it was.

Some people speculate it's the dropship, but it seems odd for a vehicle, which could easily be ferried between one ship and another, to have a particular transport's name engraved on its actual metal. Especially if it ends up being destroyed on some mission and the dropship moving to another.

After viewing some partial walkthroughs, here are some observations:

Powerloaders: Somehow, they've been retrofitted with motion trackers and are a lot faster.

Bella not only forces off the facehugger latched to her head, but wakes up mid-impregnation. Keyes (possible 'Predator 2' in-joke) has a miraculously short gestation time, yet, Bella, who was impregnated in the same group, has one which is a lot longer.

Marines and Weyland-Yutani personnel engage in a shooting contest between ships, firing weapons across space, which should splinter the glass, but doesn't and nobody bothers to don breathing equipment in case it did.

Anne Jordan - why couldn't the company pay for an off-world shuttle? Simpson/Lydecker don't represent Weyland-Yutani. They'd simply lodge a request, yet, the transmitter went down before anything got reported back home... She's very openly talking about a creature latching onto her husband's head. All things the Colonial Marine expedition would have been appraised of in last transmissions. This directly contradicts the entire storyline of 'Aliens'.

The Aliens are said to base their senses purely on sound detection.

A powerloader somehow beats a huge Alien to death... And doesn't get any acid in the process.

Not so much canon-breaking as going against the dynamic shown in 'Aliens' and a prime example of bad writing: Bella getting very in-your-face about not leaving anyone behind. Reid respectfully trying to disagree. Then, later, the guy who was aghast at possibly not being rescued, reflecting Reid's attitude... What?! Even if it wasn't so contradictory, it would've been nice to see the original APC scene's dynamic reflected more. You could totally understand Hudson's reluctance to go back up against living chainsaws. There's nothing reflecting that here and Bella comes across as idiotic as a result.

No clarification on where the creatures at the colony are from. Why are some deformed and others not? Surviving the impacting ships wouldn't make sense. Nor is there any explanation, so far, for different types. Having said this, however, I'm still at the part where they're starting to go through the Weyland-Yutani facilities - this could very well be clarified later.

Not all of these, though some, would contribute to the list, though you'r right about it being dynamic.

A friend of mine and I are playing through 'Ultimate bad-ass mode, called it quits for the night about 1/2 through. I would really like to knwo where the creatures are from. Since the Hive was destroyed. Told tell me because of Hudon's presence in the Ravens Hive that there was already another hive being built.

We've seen a few things that don't entirely fit in with Cannon that may make their way onto the list. Like I said, I'll hold off on adding to the list untli I've beaten the game myself, unless it's substantial.
Title: Re: Inconsistencies
Post by: Elicas on Feb 12, 2013, 07:46:17 PM
Something OpenMaw pointed out to me in the screenshots thread.

Spoiler
Hudson is glued to a wall (in a separate brand new Hive underneath operations, possible inconsistency right there!) and is still relatively.....fresh. Surely he should have decomposed beyond recognition after 17 weeks? To quote The Mummy "He's still kinda...juicy!"
[close]
Title: Re: Inconsistencies
Post by: SM on Feb 12, 2013, 07:56:23 PM
Yeah I noticed that.

SHUT UP!!  AUTHENTICITY!!
Title: Re: Inconsistencies
Post by: Predaker on Feb 12, 2013, 08:07:26 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Foi47.tinypic.com%2F344s7fb.jpg&hash=194fc41db9b0040a88b41bb1df8d3893f0188f7f)
Title: Re: Inconsistencies
Post by: Elicas on Feb 12, 2013, 08:10:51 PM
Quote from: Predaker on Feb 12, 2013, 08:07:26 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Foi47.tinypic.com%2F344s7fb.jpg&hash=194fc41db9b0040a88b41bb1df8d3893f0188f7f)

That is...it's amazing.

I don't think GBX will ever live down 'zombie exploding aliens'. Like, ever.
Title: Re: Inconsistencies
Post by: UDA on Feb 12, 2013, 08:25:05 PM
Quote from: Predaker on Feb 12, 2013, 08:07:26 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Foi47.tinypic.com%2F344s7fb.jpg&hash=194fc41db9b0040a88b41bb1df8d3893f0188f7f)

Cannon.

Title: Re: Inconsistencies
Post by: OpenMaw on Feb 12, 2013, 08:26:52 PM
Quote from: UDA on Feb 12, 2013, 08:25:05 PM
Quote from: Predaker on Feb 12, 2013, 08:07:26 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Foi47.tinypic.com%2F344s7fb.jpg&hash=194fc41db9b0040a88b41bb1df8d3893f0188f7f)

Canon.

Get it right, fool! It's 100% AUTHENTIC.   :laugh:
Title: Re: Inconsistencies
Post by: SM on Feb 13, 2013, 02:55:54 AM
I watched that on a walkthrough.  Them Aliens (are they the Boilers?) do look genuinely creepy.  Like some blind lepers ni a pit or something.

Anyhwa - not an inconsistency but an observation.  The big hole in the wall in Ops - is the same spot that Vasquez fired her nades.  Coincidence.

Addtionally - Bishop: "I'd start with bullets."  No, you wouldn't.  You're not allowed.
Title: Re: Inconsistencies
Post by: UDA on Feb 13, 2013, 11:04:27 AM
Finished the game tonight...

Yeah, I'm thinking i'll be adding the legendary weapons.

Also, can anyone confirm if the FTL ship in the campaign is the Petna from Alien 3 (if that's the correct name). It looks similar, but far enough off for me to notice. I was under the impression it was a clone of the sulaco, I didn't see that when it took flight at the end of the game.

Also, why do the Marines refer to themselves as "Sulaco Actual" near the final mission? They are from Sephora? Any explenation.
Title: Re: Inconsistencies
Post by: ChanceVance on Feb 13, 2013, 11:13:39 AM
Quote from: UDA on Feb 13, 2013, 11:04:27 AM
Finished the game tonight...

Yeah, I'm thinking i'll be adding the legendary weapons.

Also, can anyone confirm if the FTL ship in the campaign is the Petna from Alien 3 (if that's the correct name). It looks similar, but far enough off for me to notice. I was under the impression it was a clone of the sulaco, I didn't see that when it took flight at the end of the game.

Also, why do the Marines refer to themselves as "Sulaco Actual" near the final mission? They are from Sephora? Any explenation.

In response to your last question they refer to themselves as "Sulaco Actual" because in either the 2nd or 3rd mission Cruz realizes that the Sephora isn't going to last and that they'll need to use the Sulaco as their ship and thus changes his callsign to "Sulaco Actual"
As for the FTL ship it does look a bit like Weyland's ship in Alien 3 but there's no real way to confirm that it's the same ship (That I know of)
Title: Re: Inconsistencies
Post by: UDA on Feb 13, 2013, 11:18:36 AM
Quote from: ChanceVance on Feb 13, 2013, 11:13:39 AM
Quote from: UDA on Feb 13, 2013, 11:04:27 AM
Finished the game tonight...

Yeah, I'm thinking i'll be adding the legendary weapons.

Also, can anyone confirm if the FTL ship in the campaign is the Petna from Alien 3 (if that's the correct name). It looks similar, but far enough off for me to notice. I was under the impression it was a clone of the sulaco, I didn't see that when it took flight at the end of the game.

Also, why do the Marines refer to themselves as "Sulaco Actual" near the final mission? They are from Sephora? Any explenation.

In response to your last question they refer to themselves as "Sulaco Actual" because in either the 2nd or 3rd mission Cruz realizes that the Sephora isn't going to last and that they'll need to use the Sulaco as their ship and thus changes his callsign to "Sulaco Actual"
As for the FTL ship it does look a bit like Weyland's ship in Alien 3 but there's no real way to confirm that it's the same ship (That I know of)

Wait, what? I was under the impression that the Sulaco was destroyed, why continue to call themselves that?

It wasn't Weyland in Alien 3. It was "Michael Bishop", Credited as Bishop II. But now that you bring this up, those in the game call him Weyland, maybe this is a different unit that those we saw in Alien 3. But how did they out run the Marines to LV-426? Am I missing a part of the story here?
Title: Re: Inconsistencies
Post by: ChanceVance on Feb 13, 2013, 11:58:58 AM
Quote from: UDA on Feb 13, 2013, 11:18:36 AM
Quote from: ChanceVance on Feb 13, 2013, 11:13:39 AM
Quote from: UDA on Feb 13, 2013, 11:04:27 AM
Finished the game tonight...

Yeah, I'm thinking i'll be adding the legendary weapons.

Also, can anyone confirm if the FTL ship in the campaign is the Petna from Alien 3 (if that's the correct name). It looks similar, but far enough off for me to notice. I was under the impression it was a clone of the sulaco, I didn't see that when it took flight at the end of the game.

Also, why do the Marines refer to themselves as "Sulaco Actual" near the final mission? They are from Sephora? Any explenation.

In response to your last question they refer to themselves as "Sulaco Actual" because in either the 2nd or 3rd mission Cruz realizes that the Sephora isn't going to last and that they'll need to use the Sulaco as their ship and thus changes his callsign to "Sulaco Actual"
As for the FTL ship it does look a bit like Weyland's ship in Alien 3 but there's no real way to confirm that it's the same ship (That I know of)

Wait, what? I was under the impression that the Sulaco was destroyed, why continue to call themselves that?

It wasn't Weyland in Alien 3. It was "Michael Bishop", Credited as Bishop II. But now that you bring this up, those in the game call him Weyland, maybe this is a different unit that those we saw in Alien 3. But how did they out run the Marines to LV-426? Am I missing a part of the story here?

Oh damn it's been so long since I've watched Alien 3 I forgot he's not actually called Weyland in the movie.As for out-running the Marines to LV-426 I'm pretty sure they had been on Lv-426 a long time before the Marines showed up as they had enough time to quarantine areas of the Sulaco as well as set up research facilities in the Derelict.
And as for why they continued to call themselves Sulaco Actual I guess it's because even though the Sulaco was destroyed it would have been pointless to change his call-sign again "Marines I am now No ship Actual" or "This is Hadley Actual"
Title: Re: Inconsistencies
Post by: UDA on Feb 13, 2013, 12:02:23 PM
Quote from: ChanceVance on Feb 13, 2013, 11:58:58 AM
Quote from: UDA on Feb 13, 2013, 11:18:36 AM
Quote from: ChanceVance on Feb 13, 2013, 11:13:39 AM
Quote from: UDA on Feb 13, 2013, 11:04:27 AM
Finished the game tonight...

Yeah, I'm thinking i'll be adding the legendary weapons.

Also, can anyone confirm if the FTL ship in the campaign is the Petna from Alien 3 (if that's the correct name). It looks similar, but far enough off for me to notice. I was under the impression it was a clone of the sulaco, I didn't see that when it took flight at the end of the game.

Also, why do the Marines refer to themselves as "Sulaco Actual" near the final mission? They are from Sephora? Any explenation.

In response to your last question they refer to themselves as "Sulaco Actual" because in either the 2nd or 3rd mission Cruz realizes that the Sephora isn't going to last and that they'll need to use the Sulaco as their ship and thus changes his callsign to "Sulaco Actual"
As for the FTL ship it does look a bit like Weyland's ship in Alien 3 but there's no real way to confirm that it's the same ship (That I know of)

Wait, what? I was under the impression that the Sulaco was destroyed, why continue to call themselves that?

It wasn't Weyland in Alien 3. It was "Michael Bishop", Credited as Bishop II. But now that you bring this up, those in the game call him Weyland, maybe this is a different unit that those we saw in Alien 3. But how did they out run the Marines to LV-426? Am I missing a part of the story here?

Oh damn it's been so long since I've watched Alien 3 I forgot he's not actually called Weyland in the movie.As for out-running the Marines to LV-426 I'm pretty sure they had been on Lv-426 a long time before the Marines showed up as they had enough time to quarantine areas of the Sulaco as well as set up research facilities in the Derelict.
And as for why they continued to call themselves Sulaco Actual I guess it's because even though the Sulaco was destroyed it would have been pointless to change his call-sign again "Marines I am now No ship Actual" or "This is Hadley Actual"

I think the time line is messed up here. Hick's sent a message at the start of the game that got the rescue team moving, though it would have been longer, 17 days I think, before they arrived. So during the events of Alien 3, the Sephora was actually on it's way to LV 426. That doesn't give enough time the company to respond, does it? There's another piece of information here, something from the movies, but I can't think of it right now.
Title: Re: Inconsistencies
Post by: ChanceVance on Feb 13, 2013, 12:07:47 PM
Quote from: UDA on Feb 13, 2013, 12:02:23 PM
Quote from: ChanceVance on Feb 13, 2013, 11:58:58 AM
Quote from: UDA on Feb 13, 2013, 11:18:36 AM
Quote from: ChanceVance on Feb 13, 2013, 11:13:39 AM
Quote from: UDA on Feb 13, 2013, 11:04:27 AM
Finished the game tonight...

Yeah, I'm thinking i'll be adding the legendary weapons.

Also, can anyone confirm if the FTL ship in the campaign is the Petna from Alien 3 (if that's the correct name). It looks similar, but far enough off for me to notice. I was under the impression it was a clone of the sulaco, I didn't see that when it took flight at the end of the game.

Also, why do the Marines refer to themselves as "Sulaco Actual" near the final mission? They are from Sephora? Any explenation.

In response to your last question they refer to themselves as "Sulaco Actual" because in either the 2nd or 3rd mission Cruz realizes that the Sephora isn't going to last and that they'll need to use the Sulaco as their ship and thus changes his callsign to "Sulaco Actual"
As for the FTL ship it does look a bit like Weyland's ship in Alien 3 but there's no real way to confirm that it's the same ship (That I know of)

Wait, what? I was under the impression that the Sulaco was destroyed, why continue to call themselves that?

It wasn't Weyland in Alien 3. It was "Michael Bishop", Credited as Bishop II. But now that you bring this up, those in the game call him Weyland, maybe this is a different unit that those we saw in Alien 3. But how did they out run the Marines to LV-426? Am I missing a part of the story here?

Oh damn it's been so long since I've watched Alien 3 I forgot he's not actually called Weyland in the movie.As for out-running the Marines to LV-426 I'm pretty sure they had been on Lv-426 a long time before the Marines showed up as they had enough time to quarantine areas of the Sulaco as well as set up research facilities in the Derelict.
And as for why they continued to call themselves Sulaco Actual I guess it's because even though the Sulaco was destroyed it would have been pointless to change his call-sign again "Marines I am now No ship Actual" or "This is Hadley Actual"

I think the time line is messed up here. Hick's sent a message at the start of the game that got the rescue team moving, though it would have been longer, 17 days I think, before they arrived. So during the events of Alien 3, the Sephora was actually on it's way to LV 426. That doesn't give enough time the company to respond, does it? There's another piece of information here, something from the movies, but I can't think of it right now.

At this point I'm going off pure guess-work but I'm thinking perhaps Burke told the company about his precious cargo he was going to be delivering and when he didn't end up coming back they decided to go have a look for themselves.It's completely my own theory but since the company doesn't work to a standard response time (I think) it's feasible they arrived before the Marines did
Although that would raise the question of why the Marines took so long to respond to the distress call.
Title: Re: Inconsistencies
Post by: Promethean Fire on Feb 13, 2013, 12:45:09 PM
"How long before we're declared overdue can we expect a rescue?"
"17 days"

Man, those Sephora guys were REALLY late!!

Gearbox changed it to 17 weeks to justify all the research facilities and work that has been going on with W-Y on LV-426.  Which I wouldn't have to much of a problem with if they didn't include the
Spoiler
Hicks reveal
[close]
which plays hell with the timeline in relation to Alien 3.
Title: Re: Inconsistencies
Post by: WinterActual on Feb 13, 2013, 03:35:24 PM
So how the time line goes with ACM events included?
Title: Re: Inconsistencies
Post by: Promethean Fire on Feb 13, 2013, 03:54:16 PM
Quote from: WinterActual on Feb 13, 2013, 03:35:24 PM
So how the time line goes with ACM events included?

Hicks aboard dropship, sends distress call.  Ripley saves Newt.  Aliens movie ends.

Alien 3 begins.  The time is not specified but it is roughly a few days before the Sulaco is in orbit over Fury.  Events of Alien 3 take place over the course of a couple of days.

A:CM takes place 17 weeks after Hicks distress call (despite Hicks informing Ripley they would have to wait 17 days).  Given the events that take place within the game and following the movie timeline, the Company would have had to immediately be on the tail of the Sulaco once it departed LV-426 in order to capture Hicks.

But the problem comes from the reason as to why the Company would go back to Fury for Ripley's Queen if they already had an abundant supply of Eggs on LV-426?  Discounting xenomorphology not shown in the movies, was the Derelict simply all out of Queen Eggs?  ::)
Title: Re: Inconsistencies
Post by: WinterActual on Feb 13, 2013, 04:02:01 PM
When the USS Sephora is dispatched then? I think I am getting short on time reading this time line  :laugh:
Title: Re: Inconsistencies
Post by: Promethean Fire on Feb 13, 2013, 04:45:44 PM
Quote from: WinterActual on Feb 13, 2013, 04:02:01 PM
When the USS Sephora is dispatched then? I think I am getting short on time reading this time line  :laugh:

This is not made clear.  I believe that Gearbox retconned the "17 days" to 17 weeks in order to accomodate all the activity that is found on LV-426.

Had Gateway Station (or whatever nearest Marine base) received Hick's distress within, say, 48 hrs, then a Constenoga class starship can reach LV-426 from Earth in two weeks, give or take. (10 months for an M-Class Bison star freighter circa 2122 ;))

Again, this all comes from Gearbox's lack of understanding of the movie Aliens.  Hicks states than when they are declared OVERDUE, then a ship will be dispatched and arrive within 17 days.  The amount of time before a ship is declared overdue is not mentioned in the movie.  But in the game, its not an overdue listing.  Its a distress call.  Urgent, Marines KIA etc.  USCM would get there ass in gear for that and have a ship there way before 17 weeks.
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 13, 2013, 05:58:50 PM
Maybe Gearbox thought 17 days was a mistake and they were "correcting" it.
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 13, 2013, 06:04:14 PM
Quote from: Promethean Fire on Feb 13, 2013, 04:45:44 PM
Quote from: WinterActual on Feb 13, 2013, 04:02:01 PM
When the USS Sephora is dispatched then? I think I am getting short on time reading this time line  :laugh:

This is not made clear.  I believe that Gearbox retconned the "17 days" to 17 weeks in order to accomodate all the activity that is found on LV-426.

Had Gateway Station (or whatever nearest Marine base) received Hick's distress within, say, 48 hrs, then a Constenoga class starship can reach LV-426 from Earth in two weeks, give or take. (10 months for an M-Class Bison star freighter circa 2122 ;))

Again, this all comes from Gearbox's lack of understanding of the movie Aliens.  Hicks states than when they are declared OVERDUE, then a ship will be dispatched and arrive within 17 days.  The amount of time before a ship is declared overdue is not mentioned in the movie.  But in the game, its not an overdue listing.  Its a distress call.  Urgent, Marines KIA etc.  USCM would get there ass in gear for that and have a ship there way before 17 weeks.

Didn't Ripley give an estimated time for the network to pick her up at the end of Alien too? It was like, six weeks or something? "With a little luck the network should pick me up in about six weeks" or something like that. You'd think half a century later, things would have greatly improved. That was, after all, way out in the boondocks in Alien.

I don't know. I don't know why they didn't just stick to their original story concept. Have the Sulaco just drifting through space, get picked up by some marines, and have pirates/WY and aliens on board. Then have the marines follow the pirates/WY to a planet, where the aliens have set up a whole outpost that is now overrun.
Title: Re: Inconsistencies
Post by: SpeedyMaxx on Feb 13, 2013, 07:50:01 PM
Another odd thing: The whole scene with those two terrible Marine characters where the W-Y scientist claims he can't take the embryo out of her because of "the placenta which would shut down all your organs anyway". What placenta? I don't remember this being a problem in AR, although granted that was two hundred years later. And certainly Shaw in Prometheus had no trouble cutting out the baby trilobite, though that was a different creature (and originally, she was going to just cut out a chestburster).
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 13, 2013, 07:53:18 PM
Obvious ass-pull is obvious.
Title: Re: Inconsistencies
Post by: SM on Feb 13, 2013, 10:21:05 PM
Similarly Wren raised no objections to the plan to remove the burster from Purvis.

As for the timeline.  It makes as much sense as the rest of the game (why would WY run the risk of thawing Hicks - and pissing off USCM command - when it's own staff member had much more experience with the Aliens.  Like how the military guys woke Ripley in the Earth War comics).  The Sulaco was half blown up before this anyway in the Infestation game, also worked on by Gearbox.

QuoteThis is not made clear.  I believe that Gearbox retconned the "17 days" to 17 weeks in order to accomodate all the activity that is found on LV-426.

This sounds likely.

QuoteDidn't Ripley give an estimated time for the network to pick her up at the end of Alien too? It was like, six weeks or something? "With a little luck the network should pick me up in about six weeks" or something like that. You'd think half a century later, things would have greatly improved. That was, after all, way out in the boondocks in Alien.

She was due to reach the frontier in six weeks.

Transmission turn around from Hadley to Gateway was 2 weeks.  Fiorina was faster, but it's been theorised the Patna was already en route and Andrews was communicating with the much close ship, hence the faster turn around.
Title: Re: Inconsistencies
Post by: MrSpaceJockey on Feb 13, 2013, 10:24:18 PM
17 days to 17 weeks was explained by Gearbox as a result of W/Y interfering...they delayed the entire rescue mission by months. Forget the whole "17" aspect of both time spans...that's just a coincidence.

The real issue is whether or not it's even mentioned in the game...
Title: Re: Inconsistencies
Post by: UDA on Feb 13, 2013, 10:29:22 PM
Quote from: MrSpaceJockey on Feb 13, 2013, 10:24:18 PM
17 days to 17 weeks was explained by Gearbox as a result of W/Y interfering...they delayed the entire rescue mission by months. Forget the whole "17" aspect of both time spans...that's just a coincidence.

The real issue is whether or not it's even mentioned in the game...

If that's not in the game, I'm tempted to put in on the list. I'd let to get the timeline details right before adjusting anything like that though.
Title: Re: Inconsistencies
Post by: MrSpaceJockey on Feb 13, 2013, 10:41:27 PM
A bit harsh though to add it onto the list...they've had the explanation waaay before the games release (the only inconsistency being developers switching from 17 weeks to 17 months in various interviews). They were just too lazy to add it into the game's subpar storyline.
Title: Re: Inconsistencies
Post by: SM on Feb 13, 2013, 10:45:59 PM
Quote from: MrSpaceJockey on Feb 13, 2013, 10:24:18 PM
17 days to 17 weeks was explained by Gearbox as a result of W/Y interfering...they delayed the entire rescue mission by months. Forget the whole "17" aspect of both time spans...that's just a coincidence.

The real issue is whether or not it's even mentioned in the game...

Rescue was due 17 days after they're declared overdue.  If they get back to the Sulaco and report in before they're overdue, then no one's coming to rescue them.  Nor was there any real need for Hicks to send out a distress signal.
Title: Re: Inconsistencies
Post by: UDA on Feb 13, 2013, 10:48:00 PM
Quote from: SM on Feb 13, 2013, 10:45:59 PM
Quote from: MrSpaceJockey on Feb 13, 2013, 10:24:18 PM
17 days to 17 weeks was explained by Gearbox as a result of W/Y interfering...they delayed the entire rescue mission by months. Forget the whole "17" aspect of both time spans...that's just a coincidence.

The real issue is whether or not it's even mentioned in the game...

Rescue was due 17 days after they're declared overdue.  If they get back to the Sulaco and report in before they're overdue, then no one's coming to rescue them.  Nor was there any real need for Hicks to send out a distress signal.

But Hicks did get to the Sulaco, and sure wasn't 17 days on LV 426.
Suddenly I'm not sure why this game happened at all.
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 14, 2013, 11:02:04 AM
Quote from: SiL on Feb 12, 2013, 08:17:34 AM
You can shoot out the glass in some places, actually, to suck enemies out into space, but the game shows emergency shutters slamming down pretty fast to seal the ship.

This was the part where they're literally exchanging rifle firing between the Sulaco and her sister ship. Or at least, it looks like it.

QuoteOnly the ones that explode when they hear something.

That's the other guy's explanation, but there's no reason given for why those ones should magically only have one sensory system and the others not.

Quote from: UDA on Feb 13, 2013, 11:18:36 AM
It wasn't Weyland in Alien 3. It was "Michael Bishop", Credited as Bishop II.

On screen, the character never had a name, from what I remember. The closest we get to anything in the actual film is the 'Bishop 2' credit. The 'Michael Bishop' thing was from other media.

Quote from: Promethean Fire on Feb 13, 2013, 04:45:44 PM
Again, this all comes from Gearbox's lack of understanding of the movie Aliens.  Hicks states than when they are declared OVERDUE, then a ship will be dispatched and arrive within 17 days.  The amount of time before a ship is declared overdue is not mentioned in the movie.  But in the game, its not an overdue listing.  Its a distress call.  Urgent, Marines KIA etc.  USCM would get there ass in gear for that and have a ship there way before 17 weeks.

Yeah, this, along with Anne Jordan's call, are possibly the most noticeable breaks with canon, since they change the storyline of the actual film.

Quote from: SM on Feb 13, 2013, 10:21:05 PM
Similarly Wren raised no objections to the plan to remove the burster from Purvis.

This is also an extremely valid point.

Quote from: MrSpaceJockey on Feb 13, 2013, 10:24:18 PM
17 days to 17 weeks was explained by Gearbox as a result of W/Y interfering...they delayed the entire rescue mission by months. Forget the whole "17" aspect of both time spans...that's just a coincidence.

How exactly would they 'interfere'? Ripley's speech in the APC about military versus Weyland-Yutani jurisdiction... It makes a mockery of this. Obviously, the Colonial Marines were able to receive Hicks' call and there was sure as hell nothing Weyland-Yutani could've done to make it seem like the Sulaco wasn't overdue. To cap it all off, Winters and co are being represented as not knowing anything about why the Sulaco is where it is - not that there's any kind of suspicion someone would have already boarded it (which would be an obvious assumption if we suppose they'd previously received a fake we're-all-back-and-OK signal from the Sulaco).

More and more, Weyland-Yutani are being turned into Cerberus from 'Mass Effect 3'... Ugh. It doesn't suit them.
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 14, 2013, 11:22:00 AM
Also, separate post for new things I've noticed while watching the mission videos:

Ripley's internal scan during 'Alien 3' seems to contradict this chestburster placenta thing. There was no such thing visible for her. No strange new biological mass which had some kind of tendril-like roots into all of her internal organs and the thing she was carrying was clearly large enough to have required it by that point. Nothing close to what the Weyland-Yutani scientist described in this game was shown there. Just a single umbilical cord (also present in sequel).

Also, as SM pointed out, during 'Alien Resurrection', Wren showed no such considerations about Purvis and he would have not only been the leading expert, but had direct personal experience of the procedure. Someone could say he was lying, but why would he? Plus, he had no way to know he would be able to escape the Betty's crew. Far as he was concerned, he was stuck with them and would have only been tempting fate to lie about something like that to them.

Furthermore, Wren and Gedimen exhibited no knowledge of such a thing potentially affecting Ripley 8 (instead, casually deciding to sew her back up) - or remarked upon it as part of her 'recovery', which would have been obvious to note for them. We already know they made an extraction from Ripley 7, which means they have experience of it.

Weyland-Yutani has its own armed personnel, as shown in 'Alien 3'. While private contractors are a possibility for some affairs, why would they possibly want to hire out the ultimate in security for what would clearly be one of the most sensitive projects they've ever worked upon? The constant references to the staff not even getting basic necessities seems illogical, too.

Further to this, why are they even using humans to gestate the creatures with and not livestock? Seems an utter waste of perfectly good employees, at the very least! Why would anyone continue working there if they know they're considered that expendable?

There are at least two examples I've found where chestbursters are leaving a strangely circular exit wound in Marines who are wearing armour... Even if they weren't fleshy and liable to just butt up against it, they wouldn't make a hole like that. They'd crack it. More likely is that they'd just push it away and crawl out the top of it.

Bella constantly reiterates a desire to be put out of her misery before the obvious takes place. Her lover promises to do so for her. Yet, when it happens... Talk about coldly standing by and not giving a damn!

Why are APCs massively damaged or destoyed by nothing more than jets of flame?

Weyland-Yutani personnel are shown in cocoons with opened eggs by their feet. It's obvious they've been facehugged. Their biohazard suits, however... Still have masks on.

Where did all the multiple APCs come from?

Queen seems strangely impervious to all weapons fire. While one could make a case for it possibly not killing her, a lack of any injury, whatsoever, seems very curious.

I noticed this on a publicity image, but now having seen it in action, what I speculated turned out to be true: Near the end, the dropship fires two missiles at another ship, yet, in exactly the same shot, it's shown to have all of them still on the rails. :)
Title: Re: Inconsistencies
Post by: UDA on Feb 14, 2013, 12:03:13 PM
I noticed there was only 1 laptop in operations for the turrets, though there were 4 in the movie, one for each turret.

I believe the Michael Bishop thing came directly from the Alien 3 script, I've heard this one a couple of occasions, though I haven't seen it myself.

I also noticed the masks on the guards, though this list is for inconsistencies from the game to the movie and vice-versa, good find. I might have to make a section concerning other points, and the mask argument would be backed up by what happened to Kane and his helmet in the first movie. As with the APC and missiles and Weyland-Yutani Operatives. But I can see that getting out of hand, somebody might want to make another thread for GBX messing up their own story/cannon/ect.

What you said about them being Over-due will make it's way onto the list, and I'll probably use similar wording if you don't care. That was pretty to the point.

I wasn't aware they had tried to extract from Ripley 7.







Title: Re: Inconsistencies
Post by: Valaquen on Feb 14, 2013, 12:07:00 PM
Quote from: UDA on Feb 06, 2013, 10:30:00 AM
And to whoever owns "Strange Shapes", which was a source I consulted with a few times on periphery and fact checking for background information.
Why thank you.

I've been mentally compiling a list too, and the panel that Ripley pushes to close the airlock is absent. The airlock's also noticeably smaller (can a Queen and a powerloader topple through that?) There's more that I'll write down soon.

Quote from: UDA on Feb 14, 2013, 12:03:13 PM
I believe the Michael Bishop thing came directly from the Alien 3 script, I've heard this one a couple of occasions, though I haven't seen it myself.
Nope, he's Bishop II in every iteration (I have 'em somewhere). Michael Bishop is from a trading card, and maybe the novelisation (never read it).
Title: Re: Inconsistencies
Post by: UDA on Feb 14, 2013, 12:14:44 PM
Quote from: Valaquen on Feb 14, 2013, 12:07:00 PM
Quote from: UDA on Feb 06, 2013, 10:30:00 AM
And to whoever owns "Strange Shapes", which was a source I consulted with a few times on periphery and fact checking for background information.
Why thank you.

I've been mentally compiling a list too, and the panel that Ripley pushes to close the airlock is absent. The airlock's also noticeably smaller (can a Queen and a powerloader topple through that?) There's more that I'll write down soon.

Quote from: UDA on Feb 14, 2013, 12:03:13 PM
I believe the Michael Bishop thing came directly from the Alien 3 script, I've heard this one a couple of occasions, though I haven't seen it myself.
Nope, he's Bishop II in every iteration (I have 'em somewhere). Michael Bishop is from a trading card, and maybe the novelisation (never read it).

I'll amend that particular thank you in the first post, and thank you for providing so much reading material. So is this supposed to be the same Bishop that goes to Furia 161? If so, why is he suddenly the head of the corporation instead of some designer? Is there anyway of telling if this is the same ship from Furia 161 or a different one? Remember, Hicks was on board it, so they would have had to transfer him if it's a different ship, but there's no mention of this (which could be explained away, but just throwing it out there).

I'll wait for what you'll write about the airlock, I don't remember seeing a control panel in game, and I certainly don't believe it's the right size.
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 14, 2013, 12:25:23 PM
Quote from: UDA on Feb 14, 2013, 12:03:13 PM
I believe the Michael Bishop thing came directly from the Alien 3 script, I've heard this one a couple of occasions, though I haven't seen it myself.

Far as I know, it was only on the card game thing. Nothing any more canonical than the comics, really.

QuoteWhat you said about them being Over-due will make it's way onto the list, and I'll probably use similar wording if you don't care. That was pretty to the point.

Be my guest. :)

QuoteI wasn't aware they had tried to extract from Ripley 7.

There's an obvious incision wound, the same as Ripley 8's. She even notices it and lightly clutches her hand to her own chest in realisation, if memory serves right.

Quite whether that Queen died or survived and was shipped elsewhere has been a topic of much speculation over the years. Could have been extra-Alien-looking if Ripley 7's appearance was anything to go by (although, possibly also just as disfigured, for all we know). An easy way to generate a sequel, in any case.

Anyway, point is, the same team had done it before. :) Even if, for whatever reason, Wren hadn't been personally involved (very unlikely), he would have still been very eager to study the results and had access to all the data.

Plus, Ripley 7 was clearly being kept around for on-going study... They'd have both clones in a still-living status to figure out if anything along the lines of the death-by-placenta thing was going on. Certainly enough to know whether Purvis stood a decent chance of surgical extraction or not.

And, like I said, Ripley's 'Alien 3' scan doesn't seem to show anything like that, either.
Title: Re: Inconsistencies
Post by: SM on Feb 15, 2013, 01:38:46 AM
Quote from: Xenomorphine on Feb 14, 2013, 11:22:00 AM
Also, separate post for new things I've noticed while watching the mission videos:

Ripley's internal scan during 'Alien 3' seems to contradict this chestburster placenta thing. There was no such thing visible for her. No strange new biological mass which had some kind of tendril-like roots into all of her internal organs and the thing she was carrying was clearly large enough to have required it by that point. Nothing close to what the Weyland-Yutani scientist described in this game was shown there. Just a single umbilical cord (also present in sequel).

Another good point against this lazy arse cancer crap.

QuoteAlso, as SM pointed out, during 'Alien Resurrection', Wren showed no such considerations about Purvis and he would have not only been the leading expert, but had direct personal experience of the procedure. Someone could say he was lying, but why would he? Plus, he had no way to know he would be able to escape the Betty's crew. Far as he was concerned, he was stuck with them and would have only been tempting fate to lie about something like that to them.

Wren could lie in order to ensure his continued survival.  But as you've mentioned, since this cancer thing is never mentioned ever anywhere in films or EU. Besides Peter Weyland cured cancer back in the 21st century....

QuoteBella constantly reiterates a desire to be put out of her misery before the obvious takes place. Her lover promises to do so for her. Yet, when it happens... Talk about coldly standing by and not giving a damn!

Christ that was moronic...

QuoteWhy are APCs massively damaged or destoyed by nothing more than jets of flame?

But not 40 megaton nukes...

QuoteWeyland-Yutani personnel are shown in cocoons with opened eggs by their feet. It's obvious they've been facehugged. Their biohazard suits, however... Still have masks on.

Similarly - how did Winter tear himself free exactly?

QuoteWhere did all the multiple APCs come from?

The half dozen dropships that the Sephora must've been packing...  Good thing the characters didn't bother with the emergency escape vehicles - all of which appear to have crashed.

QuoteFar as I know, it was only on the card game thing. Nothing any more canonical than the comics, really.

Trading cards rather than card game.
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 15, 2013, 01:45:13 AM
In fact the team in Resurrection tried surgery many times on the previous clones. There are jars in the lab with the various failed chest bursters in them.
Title: Re: Inconsistencies
Post by: Porkus Maximus on Feb 15, 2013, 01:51:49 AM
QuoteWeyland-Yutani personnel are shown in cocoons with opened eggs by their feet. It's obvious they've been facehugged. Their biohazard suits, however... Still have masks on.

What makes this worse is that a handful of personnel have facehuggers that have melted through their facemasks to hug them... I don't understand why they didn't just use this for all of them.
Title: Re: Inconsistencies
Post by: SM on Feb 15, 2013, 01:53:24 AM
Quote from: OpenMaw on Feb 15, 2013, 01:45:13 AM
In fact the team in Resurrection tried surgery many times on the previous clones. There are jars in the lab with the various failed chest bursters in them.

I dunno if them jars have dead bursters in them.  Clones 1-6 don't have visible scars.   I tend to think of those things as Ripley
0.1, 0.2, 0.3 etc.  Numbers 1 and 2 were probably too small and all.

And to go off on a tangent, I only just realised that number 7's burster would've been extracted after number 8's...


ooooooooooooweeeeeeeeeeooooooooooooooo
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 15, 2013, 01:56:59 AM
So, what, someone made off with another freakish alien hybred?
Title: Re: Inconsistencies
Post by: SM on Feb 15, 2013, 01:59:59 AM
No - it's on the Betty!!!  :o
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 15, 2013, 02:08:53 AM
I thought the Sulaco only carried two dropships? Sephora seemed to be intended as a copy.

Out of interest, why would Ripley 7's have been extracted after 8's? Figured it was the other way around.
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 15, 2013, 02:14:00 AM
Quote from: Xenomorphine on Feb 15, 2013, 02:08:53 AM
I thought the Sulaco only carried two dropships? Sephora seemed to be intended as a copy.

Out of interest, why would Ripley 7's have been extracted after 8's? Figured it was the other way around.

She wasn't stitched up and still had tubes sticking out of her.


Interestingly, I recently reread the Joss Whedon draft, and as I remember it the original Rpley 7 wasn't supposed to have the surgical opening at all. She was supposed to be much more the alien than the human (speaking, but with no visible way of doing so, as the script put it.)
Title: Re: Inconsistencies
Post by: SM on Feb 15, 2013, 02:51:11 AM
QuoteI thought the Sulaco only carried two dropships? Sephora seemed to be intended as a copy.

I was being a bit sarcastic - but only a bit.

Sulaco only had two dropships (though, to flog a dead horse no room in the game for them...), but Sephora had a stack more troops, so we could guess they had more dropships, and by extension APCs.  Don't know where they put them, but they are big ships.

QuoteOut of interest, why would Ripley 7's have been extracted after 8's? Figured it was the other way around.

So did I, until I remembered that number 7 has a nasty looking scar, whereas number 8s was already mostly healed.

And just to further muddy the waters - the comic Dark Horse did to link in with this seems to be set on the Sephora mere minutes before the game starts - and features marines (one of whom is O'Neal) fighting Aliens and WY on the Sephora.  Is that made mention of in the game?

QuoteI've been mentally compiling a list too, and the panel that Ripley pushes to close the airlock is absent. The airlock's also noticeably smaller (can a Queen and a powerloader topple through that?) There's more that I'll write down soon.

Not sure about the size of the airlock, but I picked up on the missing control panel on the IGN vid the other week.
Title: Re: Inconsistencies
Post by: Nightlord on Feb 15, 2013, 03:25:08 AM
Quote from: SM on Feb 15, 2013, 02:51:11 AM
And just to further muddy the waters - the comic Dark Horse did to link in with this seems to be set on the Sephora mere minutes before the game starts - and features marines (one of whom is O'Neal) fighting Aliens and WY on the Sephora.  Is that made mention of in the game?
Now that you mention it actually, nope.

When WY show up in chapter two O'neal is just as suprised as everyone else, guess the comic is non-canon with it's own game.
Title: Re: Inconsistencies
Post by: SM on Feb 15, 2013, 03:26:12 AM
One can but laugh.

:D
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 15, 2013, 03:27:17 AM
Quote from: SM on Feb 15, 2013, 02:51:11 AM
I was being a bit sarcastic - but only a bit.

Sulaco only had two dropships (though, to flog a dead horse no room in the game for them...), but Sephora had a stack more troops, so we could guess they had more dropships, and by extension APCs.  Don't know where they put them, but they are big ships.

I just remembered, back in 'Aliens', the APCs are clearly stored somewhere else. They had to drive it carefully into position before it could drive up the dropship ramp. Considering how hasty the evacuation was, it makes more sense for them to have just disembarked directly into however many dropship/EEV mixtures there were.

Seems like their origin is as much of a mystery as the Alien variants' are.

QuoteSo did I, until I remembered that number 7 has a nasty looking scar, whereas number 8s was already mostly healed.

Oh, I just assumed that was because she was a genetic f**k up. :) Like, she healed, just not... At all well.

QuoteAnd just to further muddy the waters - the comic Dark Horse did to link in with this seems to be set on the Sephora mere minutes before the game starts - and features marines (one of whom is O'Neal) fighting Aliens and WY on the Sephora.  Is that made mention of in the game?

Oyyy... Although, potentially interesting, since it might be based on an earlier version of the story? There could be a reason behind one of the Marines yelling out, "Lurker," before any of them have supposedly encountered the creatures, let alone had time to come up with slang names for them.
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 15, 2013, 04:18:55 AM
OK, final observed strangeness:

Having just made my way to the final video, Bishop's behaviour at the climax doesn't make sense. Puts himself before Weyland, presumably because of disallowing humans to die, right? Well...

1: What was he doing when the human Weyland-Yutani enemies were being slaughtered? Bishop didn't even raise any objections. It could be said that when a force is classified as 'hostile' in a synthetic's software, that could change matters, but Weyland would've been regarded as such by that point.

2: O'Neal lowered his gun a little, but why did Bishop feel that would be a perfectly good moment to step away? Not only is O'Neal still obviously on the edge and trigger-prone, but Hicks is ordering him to fire.

So, would say that Bishop's behaviour appears to contradict the Asimovian behaviour compliance his standard model is meant to be installed with.
Title: Re: Inconsistencies
Post by: SM on Feb 15, 2013, 04:33:36 AM
That last scene was just bizarre.  I too, though that Bishop was doing his First Law thing, which obviously ended up being completely pointless.  And while Bishop wasn't in a position to stop humans (the WY guys) coming to harm as he wasn't with the marines when they were shooting the WY guys - he does encourage Winter and O'Neal to shoot them, which seemed rather off.

Plus they seemed to forget to pick up the other marines on the planet...
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 15, 2013, 05:32:50 AM
Oh, Bishop, you card!

Either Henriksen was forgetful or his (alleged), "They nailed Bishop," quote was more to do with appearance than the character's behaviour.
Title: Re: Inconsistencies
Post by: ChanceVance on Feb 15, 2013, 05:33:39 AM
Quote from: SM on Feb 15, 2013, 04:33:36 AM
That last scene was just bizarre.  I too, though that Bishop was doing his First Law thing, which obviously ended up being completely pointless.  And while Bishop wasn't in a position to stop humans (the WY guys) coming to harm as he wasn't with the marines when they were shooting the WY guys - he does encourage Winter and O'Neal to shoot them, which seemed rather off.

Plus they seemed to forget to pick up the other marines on the planet...

That last part annoyed me quite a bit especially since that's contradicting their own "Leave no Marine behind" mantra they spit out so many times.In fact throughout the entire game you're told there are about another hundred Marines scattered on the planet but you never really see what's happening with them and they're only present in about 2 missions.
Title: Re: Inconsistencies
Post by: SM on Feb 15, 2013, 06:03:18 AM
Yeah it was kinda dopey.

Especially considering Cruz's final words were to go pick the other marines up.
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Feb 15, 2013, 02:53:04 PM
Quote
QuoteWhere did all the multiple APCs come from?

The half dozen dropships that the Sephora must've been packing...  Good thing the characters didn't bother with the emergency escape vehicles - all of which appear to have crashed.

In the cut-scene where all the surviving marines are headed out to the Origin research facility they are all driving the W-Y modified APC's. When they arrive at the facility they have changed back to standard USCM APC's again. Also noticed that the registration numbers are all the same as the original Sulaco APC from the film. Even says Sulaco below the big 2D.


Title: Re: Inconsistencies
Post by: Markthulhu on Feb 15, 2013, 10:36:53 PM
Firstly, apologies if this has been mentioned in the previous 21 pages, but how come the Sulaco now has a bridge larger than Battlestar Galactica's and judging by the number of monitors, a flight/nav/weapons crew of dozens?

It completely clashes with the idea of the Sulaco being a battle-barge with a small crew, all of whom go down to LV-426 during the film? If the Sulaco is meant to be run by a crew of dozens, why isn't it? Is the ship simply not on a war footing in the film?

It's the equivalent of sending a modern-day navy frigate to a (potential) conflict zone but only staffing it with two squads of marines (and Bishop).

It hit me as a huge inconsistency.
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 15, 2013, 10:44:56 PM
I think that's debatable. I always thought it was funny that in Aliens the ship didn't have more crew, given that it's a rather large vessel.

I always took this as continuing the themes of Alien though. Lots and lots of automation. I also took it to possibly mean that the Sulaco wasn't exactly the highest tier ship or that the squad was the best for the job. IE: This girl is crazy, and the colonists probably just have a downed transmitter.

From that standpoint I could see the ship essentially serving with just a skeleton unit, but be capable of mounting a larger scale assault if needed. Maybe not as big as the numbers seen in the game, but maybe something like a company (80 to 200 guys) worth of troops and equipment per ship.
Title: Re: Inconsistencies
Post by: StrangeShape on Feb 15, 2013, 11:15:05 PM
Quote from: OpenMaw on Feb 15, 2013, 10:44:56 PM
I think that's debatable. I always thought it was funny that in Aliens the ship didn't have more crew, given that it's a rather large vessel.

According to Aliens technical manual:
"they sent in a recon detachment to scope things out. But from Gateway office's point of view a section's big enough to handle a threat, small enough not to be a nuisance to the company man, and cheap to pay off if need be"
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 15, 2013, 11:16:52 PM
Am I the only one who ever suspected that Burke had Gorman in his pocket?
Title: Re: Inconsistencies
Post by: Bjørn Half-hand on Feb 15, 2013, 11:27:20 PM
Normally these inconsistencies and mistakes wouldn't bother me but when a huge chunk of the pre release interviews were ''authentic blah blah cannon blah blah'' for some reason it just irritates me.
Title: Re: Inconsistencies
Post by: unwittytitle on Feb 15, 2013, 11:40:29 PM
Quote from: RC on Feb 15, 2013, 11:16:52 PM
Am I the only one who ever suspected that Burke had Gorman in his pocket?

Never considered it. Gorman was certainly inexperianced, but he was sill faithful to the corps
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 16, 2013, 01:21:14 AM
Quote from: OpenMaw on Feb 15, 2013, 10:44:56 PM
I think that's debatable. I always thought it was funny that in Aliens the ship didn't have more crew, given that it's a rather large vessel.

I always took this as continuing the themes of Alien though. Lots and lots of automation. I also took it to possibly mean that the Sulaco wasn't exactly the highest tier ship or that the squad was the best for the job. IE: This girl is crazy, and the colonists probably just have a downed transmitter.

From that standpoint I could see the ship essentially serving with just a skeleton unit, but be capable of mounting a larger scale assault if needed. Maybe not as big as the numbers seen in the game, but maybe something like a company (80 to 200 guys) worth of troops and equipment per ship.

They didn't go out based on Ripley's word. They went out to deal with the situation. She just happened to be along for the ride as a consultant, that's all.

It would have been the same number of troops with the same equipment who would've been sent for any colony which had gone suspiciously dark. Had nothing to do with whether Ripley's testament was true or not.

Certainly wouldn't have affected whether or not the ship, itself, had a crew or not. Either it's meant to or it's not. As someone who lives on a boat, I can tell you it's either one or the other - there is no compromise! :)

Got no problem with it being devoid of one, by that point. All it's got to do is get to a destination and maintain orbit while defending itself. The Marines, themselves, are meant to be able to set it instructions via the APC transmitter. Right now, the US Navy, for real, is very much heading in the direction of as much automation as possible for its ocean-going ships.

If the Nostromo, which was massive, including its refinery, had just a handful of people, I can easily buy that a smaller ship, designed and used by the military, wouldn't need any, over half a century later. :)
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 16, 2013, 01:52:59 AM
Quote from: RC on Feb 15, 2013, 11:16:52 PM
Am I the only one who ever suspected that Burke had Gorman in his pocket?

I doubt it. He didn't exactly bend to Burke's will when he regained consciousness.

Quote from: Xenomorphine on Feb 16, 2013, 01:21:14 AM
They didn't go out based on Ripley's word. They went out to deal with the situation. She just happened to be along for the ride as a consultant, that's all.

Never said they did. But they didn't seem to exactly be taking the situation seriously in either case.


Quote from: Xenomorphine on Feb 16, 2013, 01:21:14 AM
It would have been the same number of troops with the same equipment who would've been sent for any colony which had gone suspiciously dark. Had nothing to do with whether Ripley's testament was true or not.

That we actually don't know. It's entirely possible that larger colonies closer to Earth would have received a larger detachment.

Quote from: Xenomorphine on Feb 16, 2013, 01:21:14 AM
Certainly wouldn't have affected whether or not the ship, itself, had a crew or not. Either it's meant to or it's not. As someone who lives on a boat, I can tell you it's either one or the other - there is no compromise! :)

It's not all or nothing. I was implying that maybe the Sulaco itself was a run down ship with a skeleton crew at the time. Maybe it was the only one available for the mission. Maybe the mission itself was not seen as a high priority. The "downed transmitter line" always read to me as something that occured a lot, and as such was not treated with any particular sense of urgency, even though it very much is. People are effective cut off.

Quote from: Xenomorphine on Feb 16, 2013, 01:21:14 AM
Got no problem with it being devoid of one, by that point. All it's got to do is get to a destination and maintain orbit while defending itself. The Marines, themselves, are meant to be able to set it instructions via the APC transmitter. Right now, the US Navy, for real, is very much heading in the direction of as much automation as possible for its ocean-going ships.

Not entirely true. A large chunk of the movie is built around the fact that they lose their connection to the ship. Something which wouldn't have been an issue if the ground unit had someone monitoring the mission status from the ship. IE: could send in dropship two at the sign of a signal from the surface (Really powerful flares, various radio beacon pulses.

Quote from: Xenomorphine on Feb 16, 2013, 01:21:14 AM

If the Nostromo, which was massive, including its refinery, had just a handful of people, I can easily buy that a smaller ship, designed and used by the military, wouldn't need any, over half a century later. :)

Automation, yes. Leaving ships unmanned while troops go ashore with no one watching their back? I very much doubt that. It's one thing to send an unmanned drone into a combat zone. You cut down the risk of casualties. It's another to send the troops in and leave them with a drone as their fallback position.

Also, the Nostromo is a giant oil refinery. They don't exactly have large crews even today. You need enough people to work the machinery, and fix it when it works. They had that.
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 16, 2013, 02:08:40 AM
Just thought I'd point out the single biggest canon-breaking inconsistency the game makes:

The entire ending contradicting the fourth movie.

Remember General Perez saying how Ripley's actions effectively rendered the creatures extinct?

The same Ripley who's already dead by the time of the game's events.

The same creatures which are still running around in the apparent hundreds, if not thousands, on LV-426's surface...

LOL

Think it's safe to say the films, themselves, render this exercise non-canon - no matter what Fox supposedly told gearbox in private.
Title: Re: Inconsistencies
Post by: SiL on Feb 16, 2013, 02:42:15 AM
I don't think Gearbox held Resurrection as canon. :-X
Title: Re: Inconsistencies
Post by: Aceburster on Feb 16, 2013, 02:43:19 AM
Quote from: SiL on Feb 16, 2013, 02:42:15 AM
I don't think Gearbox held Resurrection as canon. :-X

I can get behind that.
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 16, 2013, 02:46:47 AM
Quote from: SiL on Feb 16, 2013, 02:42:15 AM
I don't think Gearbox held Resurrection as canon. :-X

Rewatched Resurrection after playing A:CM.


I can say this much for Res. At least it makes some sense.
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 16, 2013, 03:31:23 AM
Quote from: SiL on Feb 16, 2013, 02:42:15 AM
I don't think Gearbox held Resurrection as canon. :-X

I don't think they considered the movies canon, period! :laugh:
Title: Re: Inconsistencies
Post by: SiL on Feb 16, 2013, 05:03:02 AM
When you say Aliens, this is what Gearbox thinks.

http://www.youtube.com/watch?v=xHYGgOXww48# (http://www.youtube.com/watch?v=xHYGgOXww48#)

The other 2 and a half odd hours are optional.
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 16, 2013, 07:10:13 AM
Quote from: Xenomorphine on Feb 14, 2013, 12:25:23 PM
Quote from: UDA on Feb 14, 2013, 12:03:13 PM
I believe the Michael Bishop thing came directly from the Alien 3 script, I've heard this one a couple of occasions, though I haven't seen it myself.

Far as I know, it was only on the card game thing. Nothing any more canonical than the comics, really.
Assuming one chooses to disregard the comics I guess. :)
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 16, 2013, 07:21:57 AM
Gearbox did. :laugh:
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 16, 2013, 07:25:40 AM
Quote from: Xenomrph on Feb 16, 2013, 07:10:13 AM
Quote from: Xenomorphine on Feb 14, 2013, 12:25:23 PM
Quote from: UDA on Feb 14, 2013, 12:03:13 PM
I believe the Michael Bishop thing came directly from the Alien 3 script, I've heard this one a couple of occasions, though I haven't seen it myself.

Far as I know, it was only on the card game thing. Nothing any more canonical than the comics, really.
Assuming one chooses to disregard the comics I guess. :)

You're still doing that? Even after ... All this time? I... ugh...

Man...  :laugh:
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 16, 2013, 07:28:10 AM
Quote from: Xenomorphine on Feb 16, 2013, 07:21:57 AM
Gearbox did. :laugh:
Quote from: OpenMaw on Feb 16, 2013, 07:25:40 AM
Quote from: Xenomrph on Feb 16, 2013, 07:10:13 AM
Quote from: Xenomorphine on Feb 14, 2013, 12:25:23 PM
Quote from: UDA on Feb 14, 2013, 12:03:13 PM
I believe the Michael Bishop thing came directly from the Alien 3 script, I've heard this one a couple of occasions, though I haven't seen it myself.

Far as I know, it was only on the card game thing. Nothing any more canonical than the comics, really.
Assuming one chooses to disregard the comics I guess. :)

You're still doing that? Even after ... All this time? I... ugh...

Man...  :laugh:
Uh, yes? My position on "canon" hasn't changed, why would it?
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 16, 2013, 07:35:02 AM
Out of interest, considering how this contradicts the movies so hard and its makers didn't care about the comics, what's your position on this one?
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 16, 2013, 07:36:48 AM
I haven't played through it yet. How do you know the makers didn't care about the comics? As for inconsistencies I'm sure I can work them out (or overlook them, depending on how trivial/asinine they are). Pretty par for the course. :)
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 16, 2013, 07:37:11 AM
Quote from: Xenomrph on Feb 16, 2013, 07:28:10 AM
Uh, yes? My position on "canon" hasn't changed, why would it?

Was hoping you'd come out of the fever dream and gotten some sense? Ya know?  :laugh:


I'm just foolin with ya, man.
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 16, 2013, 07:40:18 AM
Quote from: OpenMaw on Feb 16, 2013, 07:37:11 AM
Quote from: Xenomrph on Feb 16, 2013, 07:28:10 AM
Uh, yes? My position on "canon" hasn't changed, why would it?

Was hoping you'd come out of the fever dream and gotten some sense? Ya know?  :laugh:


I'm just foolin with ya, man.
Didn't seem very nice to me... :(
Title: Re: Inconsistencies
Post by: OpenMaw on Feb 16, 2013, 07:46:27 AM
Oh come onnn, buddy!

The only thing I can say in response to that will lead us down that same path that is always traveled every time. I'll say "You gotta admit there are some things that just don't work when you get into including all things as canon and continuity" and you'll say "oh no, that's not true. You can make anything fit if you try hard enough." I'll sigh, you'll smile. The world will just explode into a flurry of multi-limbed eldritch horrors and ... I don't know. What were we talking about again? Oh right, canon!

It's all good, right?  ;D
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 16, 2013, 08:07:56 AM
I.. I guess so.. :P
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 16, 2013, 08:11:43 AM
Quote from: Xenomrph on Feb 16, 2013, 07:36:48 AM
I haven't played through it yet. How do you know the makers didn't care about the comics?

Don't remember where, but there's at least one interview where they're quite vocal about saying the comics aren't canon, whereas their title should be regarded as such.

QuoteAs for inconsistencies I'm sure I can work them out (or overlook them, depending on how trivial/asinine they are). Pretty par for the course. :)

Look through here when you have done, for all the observations you'll have to rectify. :)
Title: Re: Inconsistencies
Post by: UDA on Feb 16, 2013, 08:49:01 AM
Just so it's said, I intended this thread to be cannon to the movies, possibly supplemented by scripts and interviews concerning those movies when it's needed.

So, out of some sort of integrity, I'll ask you guys what needs to be added / amended /removed from the list. There are some particulars I'd like to touch on, but I want to hear from others before I start rewriting and adding obsessively.


Quote from: UDA on Feb 06, 2013, 10:30:00 AM
I apologize for not stating this sooner: There are unmarked spoilers in this thread


Note:

None of this is set in stone, but I'd like to see a list of things that differ from the original movie, anything from layouts, to presence of objects or the locations of objects that could not be easily remedied by further knowledge of the Aliens Colonial Marines Games. I'll check back and update the first post every so often so we have a list. Keep in mind the game isn't out as of the time of this writing, and whatever might be stated here is subject to change. This isn't meant to be a jab at Gearbox, but would certainly make for interesting discussion. Keep in mind there are audio-logs in the game which may reveal information that contradicts what is stated here, in which case, please bring it up in discussion.

After the release of the game, I expect at least a few weeks afterwords, up to a couple of months, I will preform a final write up on this thread which ad hear to proper language, as many notes designated by the "( and )" will be removed as possible, save for special circumstances. If at that time you feel you can write a better section on a particular exhibit listed below, let me know. I will then add a section of contributors including those who provided observation and fact checking, as well as those who have offered to rewrite specific parts of this list for grammatical errors or more fluent language. I should note, though I hope this list and it's exhibits and particular points provide sustenance to the argument of the inconsistency, that shorter is better, and ultimately would like all exhibits to be refined to no more than a couple of sentances, and a short detail of information, as well as the ones who contributed marked by the "{ and}".



Below is a list of note worthy differences from the 1986 Cameron film and Aliens: Colonial Marines, which has been touted as cannon:

Sulaco:

1) The amount of cryo-Tubes on board the Sulaco (I haven't confirmed this, I'll revisit the videos later today to confirm, or if somebody else can confirm) - there were over a dozen people on board the Sulaco, 9 field marines, Gorman, Burke, Ripley and Bishop, and also 2 pilots for the dropship, totaling 15. {Has been confirmed by SM, will rewrite this once I double check his numbers: SM'S Statement: Should be at least 11 burned cryotubes.  Not 8 unburned ones.}

2) Sulaco's Hanger - The hanger in the film could hold 2 Dropships, it appears that the hanger presented in Aliens: Colonial Marines could only hold 1. {Thank you SM}

3) Bishops legs have moved - Possibly due to decompression when Ripley opened the airlock on the Sulaco, after the queen split Bishop in two pieces. However, considering the possibility of Weyland-Yutani recent presence on board the Sulaco, as indicated by their equipment, cameras and quarantine sheets shown in the IGN video, it's possible that they were moved during an investigation by Weyland-Yutani operatives prior to the beginning of the game. {will amend if nessesary after release and imput} {Thank you SM}

4) Position of lockers and names on lockers - various inconsistencies from the film to the game concerning the position of the lockers in the ready room, as well as lockers located near the umbilical. It should be noted at Gearbox held a competition to have your name in the game, and the name "Crow" maybe representative of the contest winner, instead of being representative of the character "Crowe" from the 1986 film. {Please note this is a place holder and touch more on the speculative side, and it will be amended after the games release} {Thank you SM}

5) The grating on board the Sulaco that the Queen removed at the end of the 1986 film while chasing Newt - Many are claiming that these grates are in the wrong location, the film is not totally clear as to the location of these grates, but others maybe seeing something I am not, asking for some confirmation from other sources and will edit this section when I get it.

6) Fire Damage - In Alien 3 the survivors on board the Sulaco are ejected via Emergency Escape Vehicle (EEV) due to a fire on board the sulaco, possibly caused by the alien, as implied in Alien 3, or by the Weyland Yutani Corperation as implied in the game. Whatever the case, there is no known fire damage on board the Sulaco. {Thank you SM}

7) Air Lock - The airlock Ripley uses to eject the Queen into space is much too small, and is also missing the control panel.


LV-426 Exterior / Surface

1) APC (as seen in the IGN footage) - the aliens movie insinuated that the APC was destroyed when the dropship crashed, and Hudson mentions such later on when they realize the atmospheric processor is a nuclear bomb.

2) Colony storm wall has moved - Looking for some kind of image to reference, but I trust the source. Colony storm wall is near the landing field at the north end of the complex in the 1986 film.  There's no barrier between the south end that faces the AP and the AP itself.{Thank you SM}

3) The Crawler survived the nuclear blast - The crawler, featured in the Special Edition of Aliens (1986), which Newts family used to investigate the Direlect at the beginining of the film, seems untouched by the nuclear explosion, though Hadley's Hope, seemingly farther away from the site of the detonation, is heavily damaged {Thank you SM}


Hadleys Hope Interior / Immediate Exterior

1) Hudsons' Facehugger - the face-hugger Hudson killed is not in the correct position, should be on the table top but is actually on the floor (have not reviewed this one myself, but will soon, will likely change) {Thank you SM and 1 other source I can't recall at the moment}

2 ) Hudson's Hole - Reportedly, the hole that Hudson was dragged into is not in the right location, Will look into this further, and possibly wait until after the game comes out before modifying this {Thank you SM}

3) Facehuggers in Med-lab- in the 1986 film, there are 6 facehuggers in the medical lab tubes, two of which are still alive. Bishop dissects one of the dead facehuggers, and the two live ones are released by Burke in an attempt to impregnate Ripley and Newt. In the game, there are still 6 facehuggers.


Movie to Game Cannon:

1) Hicks' death - After some deliberation and discussion, Hick's being alive during A:CM does not match up to known timelines and chains of events on board the Sulaco, given both the movies and the games accounts. We understand Weyland Yutani boarded the Sulaco, Hicks was woken up because of an alarm that was sounded because of their presence, there was a fire and the remaining cryo-pods were ejected. Thus far, no explenation is given why another person would be in Hick's cryo-tube, and why during this time Weyland Yutani did not remove Ripley, Newt and Bishop from cryo for testing and interrogation (particularly Bishop, who would have been a walking black box, but also Ripley, who has more experience with the creatures. It is still not indicated in the game if the fire was started by a xenomorph, which would have sounded a different or second alarm. Order of events and missing elements of the story lead many in these discussions to believe there is no appropriate explanation that satisfies what is mentioned in the movie. (see discussion around page 14 of this thread) {Subject to strong changes or removal after the release of the game, Thank you SM and ____(other's I will have to re-look up the names fore, will fix this soon)}

2) Removing the Chest-buster from the host - It is implied in Alien: Resurrection that the alien fetus can be removed from the host surgically, as is the case with Ripley 8. In the game, There's is an explanation that even if the alien is removed, the host will still die because of a placenta that absorbs nutrients from the host, by rooting into organs, and feeding those nutrients to the xenomorph fetus. Even if the Chest-buster were surgically removed, the placenta would still kill the host.



Speculative: I need further information or we are waiting for the game to come out. Ultimately I'd like this list not to exist a month after the games release.

Presence of weapons in LV-426 main operations center - these were not left by the original marines of the 1986 movie, however, it could be explained by the presence of Weyland-Yutani in game, or that another marine team from the cash site visited this location before Winters team did.

Hicks' message we see in the trailer. There doesn't seem to have been a decent time that this message could have been sent other than on board the dropship while Ripley was retrieving Newt. Before Ripley leaves the dropship, Hicks is much more soft spoken than we see in the transmission featured in the trailers.

Hudsons Pulse Rifle - Written in game as a burst weapon, thought his may not be the case of the weapon Hudson used in the 1986 film. Is there a moment where Hudson fires more than what would constitute a burst of 4 rounds? We do not know how much a 'burst' counts for in Aliens: Colonial Marines.

The original Ithaca 37 Stakeout used by Hicks in the 1986 movie does not have 'No Fate' written on the side. Unknown is this is specific to DLC, naturalized to campaign, or if this has been rectified by Gearbox since we have last seen this weapon. {Thank you WinterActual} {*Possibly an easter-egg and will wait for the game to come out before amending, you can see the discussion around page 5 of this thread}

The motion tracker featured in the game uses different colors for ally / enemy indication. This is likely a game play mechanic, but does not fit the known cannon of the 1986 film. However, this could be an updated version of the motion tracker, will wait for the game to come out to see if it's confirmed. - Also, the motion tracker tracks unmoving enemies as well as moving ones, according to a few reports {Thank you WinterActual}


If anyone has anything to contribute, I will add it up here, but please have some kind of source if at all possible, and anything that could be easily explained away in the game, in other words does not directly contradict the movie, will be listed as speculative, which we'll have to wait for the game to come out before making a decision. I am relying on trailers and my own observations, as well as contradictions that others on this forum have reported, to add to this list. Ultimately, I'd like to see this list grow to a point where it is a main-stay in the forums, and can be used as a reference point for the die-hard fans who want to know the very exact cannon of the original film, the game, and what differences their may be.

I will give credit where it is due for those who make observations and add to this list wherever applicable. Thank you to the community and all who participate.


Last changes: Hicks Dead/Alive incongruities (not the final version). Alien Placenta and Host sections added. Added the amount of facehuggers in med-lab.

Need assistance: The difference in voice on board the Sulaco and what is apparently reported by other players as a notably different voice (different accent?)

I would like to thank those of you who have participated thus far, and hope this discussion continues for at least a couple of months after the release of the game. I'd like to give special thinks to SM and Winter Actual, who by observation have contributed much to this thread, and whom I may have often stolen exact phrases from. And to Valaquen, who owns "Strange Shapes", which was a source I consulted with a few times on periphery and fact checking for background information.
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 17, 2013, 11:29:21 AM
Quote4) Position of lockers and names on lockers - various inconsistencies from the film to the game concerning the position of the lockers in the ready room, as well as lockers located near the umbilical. It should be noted at Gearbox held a competition to have your name in the game, and the name "Crow" maybe representative of the contest winner, instead of being representative of the character "Crowe" from the 1986 film. {Please note this is a place holder and touch more on the speculative side, and it will be amended after the games release} {Thank you SM}
Worth pointing out that there's actually 2 sets of lockers in the game. As in, each Marine has 2 lockers for some reason, one set immediately when you enter the locker room area, and another set next to the cryotubes. While this is kind of bizarre, the first set of lockers has the names in the wrong places, the second set (which is right next to the cryotubes) appears to have them in the right order, at least from what I remember from the movie. I'd have to check the movie again to be sure.
Title: Re: Inconsistencies
Post by: UDA on Feb 17, 2013, 11:38:46 AM
Quote from: Xenomrph on Feb 17, 2013, 11:29:21 AM
Quote4) Position of lockers and names on lockers - various inconsistencies from the film to the game concerning the position of the lockers in the ready room, as well as lockers located near the umbilical. It should be noted at Gearbox held a competition to have your name in the game, and the name "Crow" maybe representative of the contest winner, instead of being representative of the character "Crowe" from the 1986 film. {Please note this is a place holder and touch more on the speculative side, and it will be amended after the games release} {Thank you SM}
Worth pointing out that there's actually 2 sets of lockers in the game. As in, each Marine has 2 lockers for some reason, one set immediately when you enter the locker room area, and another set next to the cryotubes. While this is kind of bizarre, the first set of lockers has the names in the wrong places, the second set (which is right next to the cryotubes) appears to have them in the right order, at least from what I remember from the movie. I'd have to check the movie again to be sure.

The ones near the Cryo-tubes were for their dress clothes, such as shirts, pants, identification, ect, stuff they would want access to right after they wake up, say, their wallets. the other lockers are the combat lockers, their armor was held there, near the armory. A third set of Lockers that has us on the whole Crow vs Crowe thing, maybe have been lockers we didn't know of before that would hold combat gear meant to ship to ship combat, atmosphere suits and that sort of thing, since these are set next to the umbilical.
Title: Re: Inconsistencies
Post by: Unreal Warfare on Feb 17, 2013, 11:46:15 AM
Good site with lots of movie still shots which may help with comparisons etc.

http://www.scifimoviezone.com/AliensScript01.shtml (http://www.scifimoviezone.com/AliensScript01.shtml)
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 17, 2013, 02:25:07 PM
Quote from: UDA on Feb 17, 2013, 11:38:46 AM
Quote from: Xenomrph on Feb 17, 2013, 11:29:21 AM
Quote4) Position of lockers and names on lockers - various inconsistencies from the film to the game concerning the position of the lockers in the ready room, as well as lockers located near the umbilical. It should be noted at Gearbox held a competition to have your name in the game, and the name "Crow" maybe representative of the contest winner, instead of being representative of the character "Crowe" from the 1986 film. {Please note this is a place holder and touch more on the speculative side, and it will be amended after the games release} {Thank you SM}
Worth pointing out that there's actually 2 sets of lockers in the game. As in, each Marine has 2 lockers for some reason, one set immediately when you enter the locker room area, and another set next to the cryotubes. While this is kind of bizarre, the first set of lockers has the names in the wrong places, the second set (which is right next to the cryotubes) appears to have them in the right order, at least from what I remember from the movie. I'd have to check the movie again to be sure.

The ones near the Cryo-tubes were for their dress clothes, such as shirts, pants, identification, ect, stuff they would want access to right after they wake up, say, their wallets. the other lockers are the combat lockers, their armor was held there, near the armory. A third set of Lockers that has us on the whole Crow vs Crowe thing, maybe have been lockers we didn't know of before that would hold combat gear meant to ship to ship combat, atmosphere suits and that sort of thing, since these are set next to the umbilical.
Sure, and the ones near the cryotubes with their wake-up clothes are the ones we see them accessing in the movie right after they wake up, right? Because those seem to be in the correct order in the game.
Title: Re: Inconsistencies
Post by: Biomechanoid on Feb 17, 2013, 02:56:03 PM
Quote from: Unreal Warfare on Feb 17, 2013, 11:46:15 AM
Good site with lots of movie still shots which may hel with comparisons etc.

http://www.scifimoviezone.com/AliensScript01.shtml (http://www.scifimoviezone.com/AliensScript01.shtml)

Thanks for the mention, that was a fun project to do.

A couple images I would like to point out though it's off topic with your Inconsistencies theme here. Sometimes converting from motion visuals to stills can be a challenge, especially speedy movement where a frame still is a blur. But one of the advantages of this format over the film is I can show select scenes that the film did not.

For example, when the marines first entered the area where we start to see the walls with Alien encrustation. In that scene the camera view starts at the ceiling and scrolls down finally showing the marines and the lower walls. You never get to see that area in it's entirety. I imported a number of frames of that scene into photoshop and layered/merged them together. Now you can see that room in its entirety. Link here http://www.scifimoviezone.com/AliensScript19.shtml (http://www.scifimoviezone.com/AliensScript19.shtml) . Scroll down to third/fourth image.

Another example is the scene where they see a colonist for the first time encased in the Alien adhesive. Same camera effect, they scroll up starting at the feet then to the victim's head. Again on film you can't see the visual in it's entirety, but I did the same photoshop job on it, and here's that visual in it's entirety. http://www.scifimoviezone.com/AliensScript20.shtml (http://www.scifimoviezone.com/AliensScript20.shtml) (fourth image down)
Title: Re: Inconsistencies
Post by: SM on Feb 20, 2013, 05:03:53 AM
Quote1) Hudsons' Facehugger - the face-hugger Hudson killed is not in the correct position, should be on the table top but is actually on the floor (have not reviewed this one myself, but will soon, will likely change) {Thank you SM and 1 other source I can't recall at the moment}

Just noticed that I think I've been misquoted.  Hudson's hugger should be in pieces on the ground - not in one piece on the table.
Title: Re: Inconsistencies
Post by: UDA on Feb 20, 2013, 07:31:29 AM
Quote from: SM on Feb 20, 2013, 05:03:53 AM
Quote1) Hudsons' Facehugger - the face-hugger Hudson killed is not in the correct position, should be on the table top but is actually on the floor (have not reviewed this one myself, but will soon, will likely change) {Thank you SM and 1 other source I can't recall at the moment}

Just noticed that I think I've been misquoted.  Hudson's hugger should be in pieces on the ground - not in one piece on the table.

Wait, are there two face huggers? A friend pointed out a hugger on the ground, it's the only one i've seen.
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 20, 2013, 07:34:12 AM
Two huggers, yeah.  The one that Hudson shot and the one that Vasquez shot.

Or, at least, there should be.  I haven't played the game.
Title: Re: Inconsistencies
Post by: UDA on Feb 20, 2013, 09:37:02 AM
Quote from: RC on Feb 20, 2013, 07:34:12 AM
Two huggers, yeah.  The one that Hudson shot and the one that Vasquez shot.

Or, at least, there should be.  I haven't played the game.

I was under the impression that the facehugger vasquez shot was pretty well shredded, though the movie doesn't entirely depict what happens to it. But if the consensus says other wise, I will go with that.
Title: Re: Inconsistencies
Post by: SM on Feb 20, 2013, 10:17:12 AM
In the game there's a hugger shot on a table just to the left of the door as you walk in.  This is wrong as it should be in pieces on the ground as per the film.  This is the one Hudson shot.

I don't if Vasquez's hugger is in pieces against another wall or not.
Title: Re: Inconsistencies
Post by: SiL on Feb 20, 2013, 10:46:45 PM
Two things:

There is fire damage around the cryo pods.

There's an audio log in the game which states embryo implantation takes "about an hour", and then the hugger dies. In no movie is this the case -- it's always considerably longer, or ten minutes (AvP).
Title: Re: Inconsistencies
Post by: SM on Feb 20, 2013, 11:00:01 PM
I've had a look at the cryotubes on a couple of walkthroughs (so obviously without close scrutiny).  Where's the damage exactly?
Title: Re: Inconsistencies
Post by: SiL on Feb 21, 2013, 12:34:38 AM
On the floor. Massive burn.
Title: Re: Inconsistencies
Post by: SM on Feb 21, 2013, 12:43:15 AM
Had a look at another walkthrough.  Not seeing it.  Have to wait for the game I guess.
Title: Re: Inconsistencies
Post by: Valaquen on Feb 21, 2013, 12:52:42 AM
It looks like a spot of damp. I can't recall if they're around the appropriate cryotubes either. No damage on the ceiling or from the exploding fire alarm (?) from what I recall.
Title: Re: Inconsistencies
Post by: SiL on Feb 21, 2013, 03:04:05 AM
It an acid burn with charring around it on the floor next to one cryo. Fire was in the sub-flooring, wouldn't expect damage all over the place (Unless I'm forgetting a shot of roaring flames in the opening credits).
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 21, 2013, 03:13:34 AM
"Fire...in...cryogenic...compartment...repeat...fire...in...cryogenic...compartment..."

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi46.tinypic.com%2F5uk55l.jpg&hash=4afe360213e9840254ccc4dd97b68f8733525f19)
Title: Re: Inconsistencies
Post by: SiL on Feb 21, 2013, 03:15:43 AM
See, I couldn't remember if that was from the credits, or from the massive explosion later. Cheers!

No damage all over the roof. And no exploded hexagonal things.

EDIT

Found the fire damage!

For some reason the surface you see being covered in a spreading fire, according to A:CM, isn't the ceiling, but the wall facing the cryotubes. You can see the scorch mark running along the floor at the base of the wall.
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 21, 2013, 07:40:49 AM
"Still sounds like bullshit to me."
Title: Re: Inconsistencies
Post by: UDA on Feb 21, 2013, 10:23:31 AM
So then fire damage is confirmed? Though in the wrong place? I haven't touched that part of the campaign again yet.

I need to revisit that (sulaco) to check a few things with the list, and Hadleys' hope.
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Feb 21, 2013, 10:25:49 AM
You need to have your shoulder lamp switched on to see the scorching but it's definitely there...

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F183%2Fcryotubes.jpg&hash=4aeec9a3099f3ec6239417c2aa02facec5f9d26d)
Title: Re: Inconsistencies
Post by: UDA on Feb 21, 2013, 10:44:57 AM
Quote from: ST on Feb 21, 2013, 10:25:49 AM
You need to have your shoulder lamp switched on to see the scorching but it's definitely there...

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F183%2Fcryotubes.jpg&hash=4aeec9a3099f3ec6239417c2aa02facec5f9d26d)

Ok, that's why I didn't see it, I barely bothered with the light the first time through, the game was bright enough even when I toyed with the settings. Any chance we're not looking at Acid Burn?
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Feb 21, 2013, 10:49:53 AM
Too big, unless someone had previously bagged a Xeno there. The acid blood from the Alien 3 facehugger would have made a much smaller burn that would have eaten straight through the deck rather than spreading outwards in a pool.


The scorch marks against the wall that SiL mentioned.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F7285%2Fcryotubes2.jpg&hash=ac550a3308104420b3f0292a22778f563b3ca47e)

Maybe we could build a fire... sing a couple of songs?

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg809.imageshack.us%2Fimg809%2F1930%2Fcryotubes3.jpg&hash=ac7d0baedbe5896d555b26a8ffbcdf47efd4b4b4)
Title: Re: Inconsistencies
Post by: Elicas on Feb 21, 2013, 11:57:07 AM
Those textures look awful!
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 21, 2013, 04:50:06 PM
Except for that first picture, which looks like a curiously very localised heat source (not enough to warrant ejecting the tubes), the others don't look like scorching so much as splashes of fluid. The pattern is all wrong.
Title: Re: Inconsistencies
Post by: Valaquen on Feb 21, 2013, 04:53:38 PM
Didn't Ripley etc take the cryotubes at the far end of the chamber, the opposite end of where the ejected cryotubes are? You can see the chamber wall behind Newt as they await to enter hypersleep:

Spoiler
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi104.photobucket.com%2Falbums%2Fm191%2FIzzys88%2Fhicks3_zps54a12e4a.jpg&hash=8172c3c521278dda27ed1e5b31bfc5e1b6bed4fe)
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Title: Re: Inconsistencies
Post by: Elicas on Feb 21, 2013, 05:07:11 PM
Good point, those are the ones on the left :D
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Feb 21, 2013, 05:29:46 PM
Quote from: Valaquen on Feb 21, 2013, 04:53:38 PM
Didn't Ripley etc take the cryotubes at the far end of the chamber, the opposite end of where the ejected cryotubes are? You can see the chamber wall behind Newt as they await to enter hypersleep:

Spoiler
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi104.photobucket.com%2Falbums%2Fm191%2FIzzys88%2Fhicks3_zps54a12e4a.jpg&hash=8172c3c521278dda27ed1e5b31bfc5e1b6bed4fe)
[close]

Yes, it looks like we see the chamber bulkhead then two empty Cryo tubes then Bishop, Hicks, Ripley and Newt.

The Cryo tubes that were ejected in the game seem to be the ones in which Gorman, Apone, Vasquez and Hick's slept when they arrived at LV-426.

Another one for the list UDA...
Title: Re: Inconsistencies
Post by: UDA on Feb 21, 2013, 06:59:21 PM
Quote from: Valaquen on Feb 21, 2013, 04:53:38 PM
Didn't Ripley etc take the cryotubes at the far end of the chamber, the opposite end of where the ejected cryotubes are? You can see the chamber wall behind Newt as they await to enter hypersleep:

Spoiler
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi104.photobucket.com%2Falbums%2Fm191%2FIzzys88%2Fhicks3_zps54a12e4a.jpg&hash=8172c3c521278dda27ed1e5b31bfc5e1b6bed4fe)
[close]

Wow, great point. That'll be on the list soon. The fire seems oddly localizes, I agree, especially the ones along the bottom of the wall, almost doesn't even look like fire damage.
Title: Re: Inconsistencies
Post by: SM on Feb 21, 2013, 11:26:45 PM
Quote from: Valaquen on Feb 21, 2013, 04:53:38 PM
Didn't Ripley etc take the cryotubes at the far end of the chamber, the opposite end of where the ejected cryotubes are? You can see the chamber wall behind Newt as they await to enter hypersleep:

Spoiler
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi104.photobucket.com%2Falbums%2Fm191%2FIzzys88%2Fhicks3_zps54a12e4a.jpg&hash=8172c3c521278dda27ed1e5b31bfc5e1b6bed4fe)
[close]

No.  There's two empty at the far wall*, then Bishop, then Hicks, then Ripley, then Newt closest to camera (or left to right looking at the tubes in the game).

But ultimately the game is still wrong.  Quel surprise.

Is there an acid hole next to the right hand ejected tube?

* - One of which has what looks like a plastic bag.  Bishop's legs?
Title: Re: Inconsistencies
Post by: SiL on Feb 22, 2013, 12:06:58 AM
Nope. Going by Bishop, Hicks, Ripley, Newt, the burn's by Ripley's pod, not Newt's.
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 22, 2013, 12:15:22 AM
A:CM appears to have gotten the cryotubes' ejection mechanism wrong too.  They're supposed to slide into the EEV feet first, not head first.

Or am I mistaken?
Title: Re: Inconsistencies
Post by: SM on Feb 22, 2013, 12:58:50 AM
Yeah feet first.  I can't tell from the game how they've done it.
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 22, 2013, 01:13:56 AM
Quote from: RC on Feb 22, 2013, 12:15:22 AM
A:CM appears to have gotten the cryotubes' ejection mechanism wrong too.  They're supposed to slide into the EEV feet first, not head first.

Or am I mistaken?
Well we don't really know how they're loaded into the EEV - they might get dumped head-first out of the cryotube room, but then tilted back down to go feet-first into the EEV.

Quote from: Xenomorphine on Feb 21, 2013, 04:50:06 PM
Except for that first picture, which looks like a curiously very localised heat source (not enough to warrant ejecting the tubes)
The USCM Tech Manual says that if there's a fire in the cryogenic compartment, no matter how small, the safety protocols dump the cryotubes just to be on the safe side.
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 22, 2013, 01:34:08 AM
Seems a bit of a strange feature if there's literally no threshold. You could light a match and accidentally dump all your passengers.

One of the reasons I prefer to err on the side of caution when it comes to the speculative nature of what was written in there. :)
Title: Re: Inconsistencies
Post by: SM on Feb 22, 2013, 01:38:53 AM
They all agreed to never again speak of the time Hudson lit a fart.
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 22, 2013, 01:46:41 AM
I can actually picture that. :laugh:
Title: Re: Inconsistencies
Post by: SM on Feb 22, 2013, 01:53:57 AM
Apone - Look into my eye!
Hudson - Oh yeah?  Look into MINE!




...Fire-in-cryogenic-compartment...fire-in-cryogenic-compartment...
Title: Re: Inconsistencies
Post by: Elicas on Feb 22, 2013, 02:11:43 AM
PaaaaaarpWHOOOOSH!

f**k sakes Hudson.
Title: Re: Inconsistencies
Post by: MrSpaceJockey on Feb 22, 2013, 02:20:52 AM
Fry half a city with this puppy.
Title: Re: Inconsistencies
Post by: SM on Feb 22, 2013, 02:23:33 AM
 :D
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 22, 2013, 04:27:10 AM
Quote from: Xenomrph on Feb 22, 2013, 01:13:56 AM
Well we don't really know how they're loaded into the EEV

Yes, we do.  It's actually shown.
Title: Re: Inconsistencies
Post by: SM on Feb 22, 2013, 04:29:31 AM
Yeah but they might spin around and upside down like in Thunderbirds.

In an emergency, the most circuitous route is always best.
Title: Re: Inconsistencies
Post by: SiL on Feb 22, 2013, 06:00:55 AM
Quote from: RC on Feb 22, 2013, 04:27:10 AM
Yes, we do.  It's actually shown.
There's a shot of them dropping into the EEV, nothing of them actually being removed from the cryo bay.
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 22, 2013, 07:01:24 AM
Quote from: SiL on Feb 22, 2013, 06:00:55 AM
Quote from: RC on Feb 22, 2013, 04:27:10 AM
Yes, we do.  It's actually shown.
There's a shot of them dropping into the EEV, nothing of them actually being removed from the cryo bay.
Exactly.

Quote from: Xenomorphine on Feb 22, 2013, 01:34:08 AM
Seems a bit of a strange feature if there's literally no threshold. You could light a match and accidentally dump all your passengers.
I'll dig out the tech manual and grab a quote when I've got a free moment.

Having said that I'm laughing at the mental image of Apone lighting up his cigar, dropping the match by accident, and watching in horror as half of his Marines who were late-sleepers and didn't get out of the cryopods fast enough get ejected from the ship, while the other half just get doused with water from the emergency sprinklers. :P
Title: Re: Inconsistencies
Post by: UDA on Feb 22, 2013, 07:15:27 AM
Quote from: Xenomrph on Feb 22, 2013, 07:01:24 AM
Quote from: SiL on Feb 22, 2013, 06:00:55 AM
Quote from: RC on Feb 22, 2013, 04:27:10 AM
Yes, we do.  It's actually shown.
There's a shot of them dropping into the EEV, nothing of them actually being removed from the cryo bay.
Exactly.

Quote from: Xenomorphine on Feb 22, 2013, 01:34:08 AM
Seems a bit of a strange feature if there's literally no threshold. You could light a match and accidentally dump all your passengers.
I'll dig out the tech manual and grab a quote when I've got a free moment.

Having said that I'm laughing at the mental image of Apone lighting up his cigar, dropping the match by accident, and watching in horror as half of his Marines who were late-sleepers and didn't get out of the cryopods fast enough get ejected from the ship, while the other half just get doused with water from the emergency sprinklers. :P

adios muchachos.
Title: Re: Inconsistencies
Post by: SiL on Feb 22, 2013, 09:07:55 AM
Surely there'd be the caveat that they aren't ejected if people are already awake.
Title: Re: Inconsistencies
Post by: UDA on Feb 22, 2013, 09:52:33 AM
Quote from: SiL on Feb 22, 2013, 09:07:55 AM
Surely there'd be the caveat that they aren't ejected if people are already awake.

You never know, it's government tech. Lowest Bidder and all that.
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Feb 22, 2013, 10:12:34 AM
QuoteThe USCM Tech Manual says that if there's a fire in the cryogenic compartment, no matter how small, the safety protocols dump the cryotubes just to be on the safe side.

Doesn't mention anything about fire. Only mentions that the cryotubes are automatically loaded into the EEV if the ships computer is certain that loss of life may occur. Mentions that the EEV launch procedure can still be aborted once the cryotubes are loaded if the ships computer decides everything is okay after all.

QuoteHaving said that I'm laughing at the mental image of Apone lighting up his cigar, dropping the match by accident, and watching in horror as half of his Marines who were late-sleepers and didn't get out of the cryopods fast enough get ejected from the ship, while the other half just get doused with water from the emergency sprinklers.

Funny, never saw any sign of sprinklers in the game but plenty of old fashioned fire extinguishers that you can shoot and watch as they blow up.


Title: Re: Inconsistencies
Post by: redxavier on Feb 22, 2013, 10:23:30 AM
The EEV seems more likely to kill you than a fire in the cryogenic compartment.
Title: Re: Inconsistencies
Post by: ChrisPachi on Feb 22, 2013, 10:31:06 AM
Quote from: redxavier on Feb 22, 2013, 10:23:30 AMThe EEV seems more likely to kill you than a fire in the cryogenic compartment.

Only if there is a planet nearby to suck you in and dump you into the ocean. Of all the bastard luck.
Title: Re: Inconsistencies
Post by: MrSpaceJockey on Feb 22, 2013, 11:27:44 AM
At least there was an ocean.
Title: Re: Inconsistencies
Post by: ChrisPachi on Feb 22, 2013, 11:46:33 AM
Newt disagrees. :P
Title: Re: Inconsistencies
Post by: redxavier on Feb 22, 2013, 01:57:21 PM
Quote from: ChrisPachi on Feb 22, 2013, 10:31:06 AM
Only if there is a planet nearby to suck you in and dump you into the ocean. Of all the bastard luck.

A nearby planet is your ideal scenario, as you can't just hope that someone will pick you up in the middle of space. It's an awful escape vehicle if it just crashes into whatever destination it gets to and kills you by either leaking like a sieve or impaling you with a 'support' beam. Then again, the lifeboat in Prometheus immediately crashes as well, which makes it next to useless. I'm surprised Charlize Theron's character survives in her escape pod (then again, her survival is completely moot anyway).

Somehow, humans in this universe haven't figured out controlled descent. And ocean landings are the best for spacecraft landing on surfaces...which is why all the lunar return missions featured them.
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Feb 22, 2013, 05:59:09 PM
QuoteA nearby planet is your ideal scenario, as you can't just hope that someone will pick you up in the middle of space. It's an awful escape vehicle if it just crashes into whatever destination it gets to and kills you by either leaking like a sieve or impaling you with a 'support' beam. Then again, the lifeboat in Prometheus immediately crashes as well, which makes it next to useless.

It would be far better to simply park the EEV in orbit and let it send a distress beacon than attempting an iffy orbital re-entry. If the planet is inhabited they can send up a rescue shuttle. If it's not then it's better to have your beacon broadcasting from orbit - better signal with no atmospheric interference.

If it's a backwater colony like Fiorina with no off-world capability then let the occupants of the EEV decide whether a planet-fall is worth the risk.
Title: Re: Inconsistencies
Post by: redxavier on Feb 22, 2013, 06:38:05 PM
Quote from: ST on Feb 22, 2013, 05:59:09 PM
It would be far better to simply park the EEV in orbit and let it send a distress beacon than attempting an iffy orbital re-entry. If the planet is inhabited they can send up a rescue shuttle. If it's not then it's better to have your beacon broadcasting from orbit - better signal with no atmospheric interference.
If it's a backwater colony like Fiorina with no off-world capability then let the occupants of the EEV decide whether a planet-fall is worth the risk.

Yeah, I guess. It's debateable. It comes down to the question of whether the EEV's computer is better at calculating orbital mechanics in an unknown system or controlling descent onto an unknown surface. Parking yourself in orbit requires a tremendous amount of energy (read: fuel) to slow the craft down to orbital velocity, and you'll continue to need fuel to maintain the orbit depending on how long you'll be waiting - though that depends on what sort of propulsion system the EEV has. Further, it's generally safer to be under an atmopshere than atop it, since other things can go wrong and space has a pretty narrow tolerance for errors. But then what's the likelihood that a planet in a system is even habitable? So being stuck in orbit (provided your in hypersleep) is probably better in that sense.

At the very least, it shoudn't crash into an ocean and kill its occupants.

Does the EEV ever send a distress beacon? I'm supposing no, since Fury was surprised by their appearance and it was they who  sent signals earth-bound (presumably) to W-Y.
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 22, 2013, 06:40:14 PM
Quote from: redxavier on Feb 22, 2013, 01:57:21 PM
It's an awful escape vehicle if it just crashes into whatever destination it gets to and kills you by either leaking like a sieve or impaling you with a 'support' beam.
To be fair apparently a lot of the other in-built safeguards in the EEV (parachutes, etc) simply failed to deploy. What we saw in 'Alien3' isn't how it's supposed to go down, Ripley just had amazingly shitty luck. :P
Title: Re: Inconsistencies
Post by: Salt The Fries on Feb 22, 2013, 06:42:02 PM
Well, in the end she didn't...The luck in that movie is a relative thing to discuss...
Title: Re: Inconsistencies
Post by: Local Trouble on Feb 22, 2013, 08:37:50 PM
Quote from: Xenomrph on Feb 22, 2013, 07:01:24 AM
Quote from: SiL on Feb 22, 2013, 06:00:55 AM
Quote from: RC on Feb 22, 2013, 04:27:10 AM
Yes, we do.  It's actually shown.

There's a shot of them dropping into the EEV, nothing of them actually being removed from the cryo bay.

Exactly.

I seem to recall a shot of Ripley's cryotube starting its decent through the ejection tube right after the fireball scene.  Did I misinterpret that?

Quote from: SiL on Feb 22, 2013, 09:07:55 AM
Surely there'd be the caveat that they aren't ejected if people are already awake.

Why would the Sulaco's computer tell sleeping passengers to report to the EEVs?

And, contrary to what the CMTM says, it's my belief that the EEVs were designed to remain adrift in deep space and await rescue.
Title: Re: Inconsistencies
Post by: SM on Feb 22, 2013, 09:20:59 PM
Ripley's tube slides to the bottom of the frame.  We're not given the impression of any other movement.
Title: Re: Inconsistencies
Post by: UDA on Feb 23, 2013, 07:53:33 AM
I added the cryo-tubes but left it very general until we there is a resolve. Taking a look at the list, is there anything we could have missed or can I start focusing on getting the wordage right and delete the things that haven't been followed up on?
Title: Re: Inconsistencies
Post by: SiL on Feb 23, 2013, 08:19:46 AM
Quote from: UDA on Feb 06, 2013, 10:30:00 AM
Presence of weapons in LV-426 main operations center - these were not left by the original marines of the 1986 movie, however, it could be explained by the presence of Weyland-Yutani in game, or that another marine team from the cash site visited this location before Winters team did.
I'd have to play again to check, but I think the marines bring them all with them. They definitely bring the smart gun.

QuoteHudsons Pulse Rifle - Written in game as a burst weapon, thought his may not be the case of the weapon Hudson used in the 1986 film. Is there a moment where Hudson fires more than what would constitute a burst of 4 rounds? We do not know how much a 'burst' counts for in Aliens: Colonial Marines.
He shoots in "short, controlled bursts" in Operations. Why they made this a game mechanic I don't know. I think the only time he might fire longer is when he's pulled through the floor, but I doubt it.

QuoteThe motion tracker featured in the game uses different colors for ally / enemy indication. This is likely a game play mechanic, but does not fit the known cannon of the 1986 film. However, this could be an updated version of the motion tracker, will wait for the game to come out to see if it's confirmed. - Also, the motion tracker tracks unmoving enemies as well as moving ones, according to a few reports {Thank you WinterActual}
The game doesn't make any reference to updated trackers, so could go either way. Doesn't say they are, doesn't say they aren't.
Title: Re: Inconsistencies
Post by: UDA on Feb 23, 2013, 08:44:43 AM
In regard to the tracker, If they didn't explain it, it stays. This isn't 20 years after the movie, so I don't see any reason to believe that we can assume it changed.

Hudon's pulse rifle was probably automatic, we know from watching Ripley that the weapons are fully automatic, why would Hudson be any different? And I think Hick's statement would be more toward trigger happy Hudson and Vasquez than Ripley, she can barely shoot one.

They did bring the smart gun, but it's not clear where the other ammunition cache comes from, that's why that part is still there. Could be Wey-YU, could be the Marines, but it's doubtful. There are too many theories to count it as Cannon at this time.
Title: Re: Inconsistencies
Post by: SiL on Feb 23, 2013, 08:48:02 AM
Quote from: UDA on Feb 23, 2013, 08:44:43 AM
In regard to the tracker, If they didn't explain it, it stays. This isn't 20 years after the movie, so I don't see any reason to believe that we can assume it changed.
Just because it isn't twenty years later doesn't mean different types didn't exist simultaneously. How many different types of phone are there on the market, by the same company, in the same type?

QuoteHudon's pulse rifle was probably automatic, we know from watching Ripley that the weapons are fully automatic, why would Hudson be any different? And I think Hick's statement would be more toward trigger happy Hudson and Vasquez than Ripley, she can barely shoot one.
Sure, but to play devil's advocate, nothing says it wasn't semi-auto.

QuoteThey did bring the smart gun, but it's not clear where the other ammunition cache comes from, that's why that part is still there. Could be Wey-YU, could be the Marines, but it's doubtful. There are too many theories to count it as Cannon at this time.
"Canon". One 'n'. Two is for the weapon. I think given the glitchiness of the game, it's fair to give it this one; the marines brought whatever ammunition they could salvage from the dropship.
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Feb 23, 2013, 12:30:18 PM
QuoteParking yourself in orbit requires a tremendous amount of energy (read: fuel) to slow the craft down to orbital velocity, and you'll continue to need fuel to maintain the orbit depending on how long you'll be waiting

Not really, the EEV can simply make use of aerobraking (assuming the planet has an atmosphere) to save fuel during an orbital insertion. Once the EEV is in a stable orbit it wouldn't require any fuel to remain there. There is no air friction (thus no orbital decay) in a geostationary or "Graveyard" orbit so it would just literally "fall around" the planet forever. It would effectively become a permanent satellite or "moon" (discounting possible gravitational perturbations from other nearby gravity sources such as moons or stars of course).

A powered planetfall would in fact use considerably more fuel than an orbital insertion.

QuoteFurther, it's generally safer to be under an atmosphere than atop it, since other things can go wrong and space has a pretty narrow tolerance for errors]

Space is actually a pretty safe place - apart from minor dangers such as micro-meteorites and solar radiation it's probably preferable to what you might get at the bottom of a gravity well - hurricanes, volcanoes, earthquakes, toxic atmosphere, flooding, sandstorms, unfriendly wildlife & natives etc.

QuoteDoes the EEV ever send a distress beacon? I'm supposing no, since Fury was surprised by their appearance and it was they who  sent signals earth-bound (presumably) to W-Y.

According to the CMTM yes. Would make sense unless you're in hostile space. Might have malfunctioned in A3 but then again Fury 161 was really a backwater.

QuoteTo be fair apparently a lot of the other in-built safeguards in the EEV (parachutes, etc) simply failed to deploy. What we saw in 'Alien3' isn't how it's supposed to go down, Ripley just had amazingly shitty luck.

The CMTM says that the EEV doesn't use parachutes but rather it's thrusters to descend. Although I'm sure parachutes would be a logical backup. I'm pretty sure that the thrusters must have worked to some lesser degree otherwise Ripley & co. would have been Jello.

QuoteAnd, contrary to what the CMTM says, it's my belief that the EEVs were designed to remain adrift in deep space and await rescue.

Makes more sense to me. Destruction of a military starship is unlikely to go unnoticed. An S&R mission would likely focus it's search in the area that the starship was destroyed. The CMTM is more EU anyway...





 
Title: Re: Inconsistencies
Post by: SM on Feb 23, 2013, 10:25:45 PM
QuoteI'd have to play again to check, but I think the marines bring them all with them. They definitely bring the smart gun.

Are we to believe that WY were at the colony before the marines showed up?  It could explain some errors, but I don't remember seeing any signs they were there.  At least nothing like on the Sulaco.
Title: Re: Inconsistencies
Post by: SiL on Feb 24, 2013, 12:24:28 AM
WY isn't at the colony, no.
Title: Re: Inconsistencies
Post by: Njm1983 on Feb 24, 2013, 01:10:21 AM
Just played the first mission, boy gearbox screwed the pooch there..... anyway I noticed in the locker area there wasnt a pull up apparatus in the game. The one Vasquez and drake use while hudson asks if vasquez has ever been mistaken for a man.

See video below for the scene in aliens, ignore that its in spanish

http://www.youtube.com/watch?v=OtvyXgDPt-4# (http://www.youtube.com/watch?v=OtvyXgDPt-4#)
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 24, 2013, 01:27:15 AM
Quote from: SiL on Feb 24, 2013, 12:24:28 AM
WY isn't at the colony, no.
They aren't crawling all over it when you go there, but that doesn't mean they didn't pass through at some point. It's been 17 weeks after all, and it's not like they didn't know it was there.
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 24, 2013, 01:37:51 AM
Spanish Vasquez sounds very similar, but Spanish Drake seems mildly letchy. :laugh:
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 24, 2013, 05:26:22 AM
What do you mean?
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 24, 2013, 07:09:54 AM
Quote from: Xenomrph on Feb 24, 2013, 05:26:22 AM
What do you mean?

Sounds like he's from a parody of Mediterranean soap operas! :D
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 24, 2013, 07:21:07 AM
I mean, I'm not sure which character you're referring to.
Title: Re: Inconsistencies
Post by: SiL on Feb 24, 2013, 07:34:59 AM
... Drake, dude.

It's right there in the post.

"Spanish Drake".

As in the Spanish version of Drake.
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 24, 2013, 08:23:51 AM
Oh shit, I didn't realize he was referring to the spanish-dub youtube link from a couple posts up. I thought it was a nickname for some Colonial Marines game character I wasn't familiar with.
Title: Re: Inconsistencies
Post by: Xenomorphine on Feb 24, 2013, 11:41:35 AM
LOL!

Someone with the game's going to put that as their user name now, just to confuse you. :D
Title: Re: Inconsistencies
Post by: redxavier on Feb 24, 2013, 02:21:53 PM
Here's possibly another one - the count on the sentry gun outside operations reads 004, but I'm pretty sure in the movie there were 10 rounds left.
Title: Re: Inconsistencies
Post by: UDA on Feb 24, 2013, 07:00:14 PM
Just noticed Ripley's Pulse Rifle might be wrong, the Pulse Rifle should be on the right and the flame thrower inside, correct? We saw the ammunition counters counting down as she shot the eggs...
Title: Re: Inconsistencies
Post by: MrSpaceJockey on Feb 24, 2013, 07:27:42 PM
They flipped it so players can see the counter, which is now facing you in the game, instead of the other side towards the audience, in the films.
Title: Re: Inconsistencies
Post by: SM on Feb 24, 2013, 10:34:05 PM
Quote from: redxavier on Feb 24, 2013, 02:21:53 PM
Here's possibly another one - the count on the sentry gun outside operations reads 004, but I'm pretty sure in the movie there were 10 rounds left.

Yeah C gun had 10 rounds and D was dry.  There were a bunch of laptops for the guns but I only recall one in the game.  Considering the guns were in the wrong place anyway - did they get anything about them right?
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 25, 2013, 12:33:14 AM
What the sentry guns look like, the sound they make when they fire, and their maximum ammo count. :P
Title: Re: Inconsistencies
Post by: SM on Feb 25, 2013, 12:55:58 AM
The sound isn't the same as the film.
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 25, 2013, 03:10:25 AM
I just checked the scene on youtube (https://www.youtube.com/watch?v=HQDy-5IQvuU) and it's real close (http://www.youtube.com/watch?v=xEkG2mVN0ac#ws).
Title: Re: Inconsistencies
Post by: SM on Feb 25, 2013, 03:17:29 AM
And yet, quite obviously is different.

Film ones don't have red digital readouts on either.
Title: Re: Inconsistencies
Post by: MrSpaceJockey on Feb 25, 2013, 03:20:15 AM
Which, if I can add, annoy me. Why would they put ammo counters on sentry turrets in the game. In real life, that would let enemy troops to be able to spot how much ammo is out/when the gun is dry.  It works for the pulse rifle because a soldier is using that directly. With the sentries, they have access to a laptop.

The guns in the game are also missing that power box thingy that's connected to the gun via a cable on the back.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.propstore.com%2Fcontent%2Fcollection%2Faliens%2Fsentrygun%2Fimg4.jpg&hash=e1bdb5fbec5c99950c1e57bafa1239b24aff1699)
Title: Re: Inconsistencies
Post by: SM on Feb 25, 2013, 03:22:14 AM
Didn't notice that.  Here's me thinking they mostly got the look of that thing correct.  Silly me.
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 25, 2013, 03:26:34 AM
Well at least they got the maximum ammo count right I guess...?

And while having the ammo readout on the turret doesn't "make sense", I still dug it when I was playing the game. Being able to see how much ammo my turret had left at a glance was pretty convenient.
Title: Re: Inconsistencies
Post by: MrSpaceJockey on Feb 25, 2013, 03:32:05 AM
I guess it makes sense from a gameplaying perspective, like the flipped ammo counter side on the pulse rifle.

Sentries guns are far far far from the biggest inconsistencies in this game anyway, trivial in my opinion.
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 25, 2013, 03:39:47 AM
Frankly a lot of the inconsistencies brought up in this thread strike me as "trivial" but that's just me.

Like yeah the developers could (and should) have done their homework and made everything perfect, but if I'm walking down a corridor and I take a left turn where in the movie I should have taken a right, or if they put a door in the wrong place, or if a label on the wall is incorrect, it's lazy on the developer's part but I'm not going to really notice it and it's not detracting from my gameplay experience one iota. The Sulaco looked like the Sulaco, the tunnels in the Derelict looked like the Derelict environments, Hadley's Hope looked correct, even if going frame-by-frame through the movie would show that it's not accurate. It felt accurate, and that's good enough for me.

Note: I'm not trying to excuse the developer's laziness, and Gearbox claiming they were going to be 100% accurate when that obviously isn't true is still pretty damn shitty, but at the end of the day the game is still a reasonably convincing facsimile of the movie environments and whatnot.
Title: Re: Inconsistencies
Post by: MrSpaceJockey on Feb 25, 2013, 04:02:01 AM
Yeah, they're all trivial but considering what the developers claimed they went through to be "movie-accurate," it's pretty sad how much is blatantly off. Excellent opportunities to bridge Aliens and Alien 3 were wasted.

I do think that labeling the "Legendary weapons" or things not mentioned in the game as inconsistencies doesn't make too much sense.  They can't explain every single detail to the player.  As for easter eggs...you have to give the game some leeway... it's not like game health bars or the amount of enemies killed would ever make sense in the "real world," so little easter eggs such as a legendary weapons shouldn't be called inconsistent with the films, because it's not like Winter ever picked the weapons up in the "real story" (just like he didn't salvage all those helmets from cap-wearing W/Y mercenaries to make full body armor). It's a game.
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 25, 2013, 04:12:36 AM
Yeah, concessions have to be made for gameplay, but I'll admit I think it would have been a bit cooler if some of the weapons had been in appropriate places. Finding Vasquez and Gorman's pistols together in an air vent, finding Hudson's pulse rifle near his body, that could have been neat.

Also I noticed another inconsistency, but this one is less of "the developers didn't do their homework" and more of "the developers were lazy and re-used graphical assets". All of the APCs have the same exterior markings - as in, they all say "2D SULACO" on the front-left bumper. Whoops!
Title: Re: Inconsistencies
Post by: SM on Feb 25, 2013, 04:28:32 AM
Radiation not only repaired the original APC, but caused it to clone itself.
Title: Re: Inconsistencies
Post by: Xhan on Feb 25, 2013, 05:25:35 AM
Two times.
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 25, 2013, 08:40:49 AM
Way more than 2 times.

Incidentally the game doesn't call attention to the movie's original APC the way it does with a lot of the other callbacks - since the graphical asset is just cloned for all APCs anyway, I probably blew past it without realizing it was meant to be "the movie APC" and just figured it was one of the other Sephora or W-Y APCs.
Title: Re: Inconsistencies
Post by: Aceburster on Feb 27, 2013, 03:20:19 AM
Picked up on some small inconsistencies since ive been fiddling with game textures all over the place in the game.

The bulkhead that Ripley runs into to get the power loader is M22, they all say M21 in the game.

They show airway 4d as being the one that leads to the hypersleep chambers in the movie and in the game its 3d

Theres an extra 6d symbol in the hangar when there should only be one.

Theres no bay 12 on the Sulaco in the game?

The hanging/broken light that Burke bumps into right before he dies is in the game, except due to no game physics it is floating magically by one suspension cable on the ceiling lol.

There should be 2 tanks on the console in the room opposite the one Ripley smacks with the chair. The far one has a hugger in it, the other is empty. In the game there is only one tank and it is empty (where the facehugger should be)

The facehugger that Vasquez shoots should be up against a wall but its in the middle of the room.

The number "9" is on the wrong side of the autodoc thingy in the medlab.

The area where Newts hidey hole is located has suddenly become barricaded and there are junk piles in the hallway that are in the wrong places. (unless more people have been through there?)

The door from ops to the room with the escape vent that got caved in should be SOMEWHERE in the area.
Title: Re: Inconsistencies
Post by: SM on Feb 27, 2013, 03:42:43 AM
QuoteThe area where Newts hidey hole is located has suddenly become barricaded and there are junk piles in the hallway that are in the wrong places. (unless more people have been through there?)


The barricade they repaired  in the film magically moved as did the sentry guns.

QuoteThe door from ops to the room with the escape vent that got caved in should be SOMEWHERE in the area.

I think it might be on your immediate left when exiting Ops the back way to medical.  Where there's now an extra door to medical.
Title: Re: Inconsistencies
Post by: Aceburster on Feb 27, 2013, 04:47:30 AM
Yea theres a lot about the layout thats throwing me off.

I think theres supposed to be a set of stairs or at least a maintenance shaft right next to the "main" door to ops.

Im pretty sure the A:CM team didnt go through the same door as they did in Aliens but the stairs up to level 2 in the movie lead straight to a hallway rather than an adjoining room like both sets in A:CM. Just seems different.

Thing I just I noticed is that the crashed dropship from A:CM at the beginning of "no hope for Hadleys" is marked 01 and has a crappy no detail version of the bug stomper art on it. Kinda offended me.

Not an inconsistency but Reid has giant man hands. Think she might be a dude.
Title: Re: Inconsistencies
Post by: SiL on Feb 27, 2013, 05:29:55 AM
The wall opposite the cryotubes is wrong. They made it look like the ceiling from Alien 3's opening credits.
Title: Re: Inconsistencies
Post by: SM on Feb 27, 2013, 05:31:20 AM
QuoteI think theres supposed to be a set of stairs or at least a maintenance shaft right next to the "main" door to ops.

If you come out the main door from ops, there's a corner on the immediate right with a stairwell.

Meaning the old map I did of Hadley is wrong, and there's some kind of mezzanine or extra level above the south lock.
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 27, 2013, 07:59:54 AM
Quote from: SiL on Feb 27, 2013, 05:29:55 AM
The wall opposite the cryotubes is wrong. They made it look like the ceiling from Alien 3's opening credits.
Wouldn't that be the fault of the movies and not the game, then? I don't think I'd blame the game for being "inaccurate" if 'Aliens' says one thing and 'Alien3' says another, and they picked one and rolled with it. One way or another it would be inaccurate to one of the sources. :P
Title: Re: Inconsistencies
Post by: SiL on Feb 27, 2013, 08:16:47 AM
Quote from: SiL on Feb 27, 2013, 05:29:55 AM
The wall opposite the cryotubes is wrong. They made it look like the ceiling from Alien 3's opening credits.
Title: Re: Inconsistencies
Post by: Xenomrph on Feb 27, 2013, 09:17:17 AM
Ohhh, I misunderstood your post.
Title: Re: Inconsistencies
Post by: The Necronoir on Feb 28, 2013, 09:17:38 AM
Here's a potential, completely in-game, inconsistency:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg14%2F4167%2F2013021400003m.jpg&hash=3c79b5f535802041200b6a9c376964b3a34578a0)

Obviously we're looking out from the bridge of the Sulaco, back toward the Sephora. Everything we see up until this point has depicted the two ships side-by-side facing opposite directions. But here, based on the fact that you can see the two large flank beam weapons, the two ships appear to be facing in the same direction.
Title: Re: Inconsistencies
Post by: Jango1201 on Feb 28, 2013, 09:32:22 AM
You beat me to it, I noticed that the first time i played the game. I thought maybe after the umbilical was destroyed, the sephora turned itself around. :/
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Feb 28, 2013, 09:55:28 AM
Quote from: Aceburster on Feb 27, 2013, 04:47:30 AM

Thing I just I noticed is that the crashed dropship from A:CM at the beginning of "no hope for Hadleys" is marked 01 and has a crappy no detail version of the bug stomper art on it. Kinda offended me.


They recycle the Bug Stomper and Smart Ass nose art on all the dropships in the game. Should have hired Cobb to come up with some new original designs.

Quote from: Aceburster on Feb 27, 2013, 04:47:30 AM

Not an inconsistency but Reid has giant man hands. Think she might be a dude.


Maybe that's an Arcturian Poontang reference?
Title: Re: Inconsistencies
Post by: The Necronoir on Feb 28, 2013, 10:11:55 AM
Quote from: Jango1201 on Feb 28, 2013, 09:32:22 AM
You beat me to it, I noticed that the first time i played the game. I thought maybe after the umbilical was destroyed, the sephora turned itself around. :/

Yeah, I'd considered that possibility too, but the Sephora seems to be facing the other direction earlier in the level (although it's hard to keep track of the exact orientation throughout the Sulaco. The dialogue with Bishop and Cruz indicates that the Sephora is crippled by the artillery fire too, so little chance of them doing any manoeuvres after that (otherwise they'd presumably just retreat to a safe distance). Unless there's some major sequence that's been omitted then, it just seems to be a massive goof.
Title: Re: Inconsistencies
Post by: Crazy Rich on Feb 28, 2013, 10:53:07 AM
Quote from: The Necronoir on Feb 28, 2013, 09:17:38 AM
Here's a potential, completely in-game, inconsistency:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg14%2F4167%2F2013021400003m.jpg&hash=3c79b5f535802041200b6a9c376964b3a34578a0)

Obviously we're looking out from the bridge of the Sulaco, back toward the Sephora. Everything we see up until this point has depicted the two ships side-by-side facing opposite directions. But here, based on the fact that you can see the two large flank beam weapons, the two ships appear to be facing in the same direction.

Oh wow, I've replayed it how many times and didn't see it?  :laugh:
Title: Re: Inconsistencies
Post by: Aceburster on Feb 28, 2013, 12:46:14 PM
Quote from: ST on Feb 28, 2013, 09:55:28 AM
Quote from: Aceburster on Feb 27, 2013, 04:47:30 AM

Thing I just I noticed is that the crashed dropship from A:CM at the beginning of "no hope for Hadleys" is marked 01 and has a crappy no detail version of the bug stomper art on it. Kinda offended me.


They recycle the Bug Stomper and Smart Ass nose art on all the dropships in the game. Should have hired Cobb to come up with some new original designs.

Quote from: Aceburster on Feb 27, 2013, 04:47:30 AM

Not an inconsistency but Reid has giant man hands. Think she might be a dude.


Maybe that's an Arcturian Poontang reference?

Guess it doesnt matter if shes Acturian...  :laugh:
Title: Re: Inconsistencies
Post by: Valaquen on Feb 28, 2013, 03:03:16 PM
Quote from: Crazy Rich on Feb 28, 2013, 10:53:07 AM
Quote from: The Necronoir on Feb 28, 2013, 09:17:38 AM
Here's a potential, completely in-game, inconsistency:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg14%2F4167%2F2013021400003m.jpg&hash=3c79b5f535802041200b6a9c376964b3a34578a0)

Obviously we're looking out from the bridge of the Sulaco, back toward the Sephora. Everything we see up until this point has depicted the two ships side-by-side facing opposite directions. But here, based on the fact that you can see the two large flank beam weapons, the two ships appear to be facing in the same direction.

Oh wow, I've replayed it how many times and didn't see it?  :laugh:
I noticed that on my last playthrough. Odd.
Title: Re: Inconsistencies
Post by: SiL on Mar 02, 2013, 08:17:43 AM
The control panel Ripley uses isn't visible because the panel covering it has been flipped back over (This is from rewatching Aliens, where we see that the panel has a cover on it that blends into the lining of the lock).

While they're not inconsistencies with the rest of the franchise, it kind'a goes down under internal inconsistencies that don't warrant their own thread but might be interesting:

The mission briefing that comes with the Collector's Edition specifically states not to headquarter around Hadley's Hope. This isn't even given a glancing reference in the game.

The drone location recce photo that accompanies this mission brief shows eggs on the perimeter of Hadley's Hope, which again are never seen or heard of in the game. And it's not like it's just one or two eggs, either -- it's a whole swathe of them.
Title: Re: Inconsistencies
Post by: UDA on Mar 02, 2013, 10:05:05 AM
Quote from: SiL on Mar 02, 2013, 08:17:43 AM
The control panel Ripley uses isn't visible because the panel covering it has been flipped back over (This is from rewatching Aliens, where we see that the panel has a cover on it that blends into the lining of the lock).

While they're not inconsistencies with the rest of the franchise, it kind'a goes down under internal inconsistencies that don't warrant their own thread but might be interesting:

The mission briefing that comes with the Collector's Edition specifically states not to headquarter around Hadley's Hope. This isn't even given a glancing reference in the game.

The drone location recce photo that accompanies this mission brief shows eggs on the perimeter of Hadley's Hope, which again are never seen or heard of in the game. And it's not like it's just one or two eggs, either -- it's a whole swathe of them.

I've strongly considered adding a section about the game keeping up with it's own facts, but didn't feel there was enough, or didn't know there was enough there to warrant a section for it. If others feel it's a good point to make, which considering the lack-luster quality of this game might be, then I'll add it.
Title: Re: Inconsistencies
Post by: Xenomrph on Mar 02, 2013, 07:41:55 PM
Quote from: SiL on Mar 02, 2013, 08:17:43 AM
The mission briefing that comes with the Collector's Edition specifically states not to headquarter around Hadley's Hope. This isn't even given a glancing reference in the game.

The drone location recce photo that accompanies this mission brief shows eggs on the perimeter of Hadley's Hope, which again are never seen or heard of in the game. And it's not like it's just one or two eggs, either -- it's a whole swathe of them.
Ehh... I'm really willing to overlook those. They're super-easy to handwave.

For the former, they go to Hadley's Hope in the game because they're in an emergency situation and have nowhere else to go.

For the latter, it could simply be an environment we as the player don't see. It's not like we scout the entire perimeter of the colony, so the game neither confirms nor contradicts it.
Title: Re: Inconsistencies
Post by: SM on Mar 02, 2013, 09:16:45 PM
QuoteThe control panel Ripley uses isn't visible because the panel covering it has been flipped back over (This is from rewatching Aliens, where we see that the panel has a cover on it that blends into the lining of the lock)./quote]

The control on the airlock?  It doesn't blend in.  It's got a little symbol on it representing two doors.  The lock lining is red and white diagonal stripes.
Title: Re: Inconsistencies
Post by: SiL on Mar 02, 2013, 09:59:03 PM
Quote from: Xenomrph on Mar 02, 2013, 07:41:55 PM
Ehh... I'm really willing to overlook those. They're super-easy to handwave.
Sure. I just thought it was interesting they couldn't even keep up with their own stuff, let alone the rest of the franchise.

Quote from: SM on Mar 02, 2013, 09:16:45 PM
The control on the airlock?  It doesn't blend in.  It's got a little symbol on it representing two doors.  The lock lining is red and white diagonal stripes.
... derp.
Title: Re: Inconsistencies
Post by: Xenomrph on Mar 03, 2013, 02:48:03 AM
Quote from: SiL on Mar 02, 2013, 09:59:03 PM
Quote from: Xenomrph on Mar 02, 2013, 07:41:55 PM
Ehh... I'm really willing to overlook those. They're super-easy to handwave.
Sure. I just thought it was interesting they couldn't even keep up with their own stuff, let alone the rest of the franchise.
Assuming those weren't intentional, of course. Saying "Whatever you do, DON'T GO TO HADLEYS HOPE" sort of hammers home how bad their situation is when they're outright forced to go there. :P
Title: Re: Inconsistencies
Post by: SiL on Mar 03, 2013, 05:46:47 AM
Game doesn't really show them being forced there, though. "Hey, there's this place nearby. Let's go there!"

The egg photo, I'm pretty sure, has the ruined AP station in the background. Don't you approach from that direction?

... please don't make me play the game again to find out.
Title: Re: Inconsistencies
Post by: Elicas on Mar 03, 2013, 11:10:04 AM
Quote from: SiL on Mar 03, 2013, 05:46:47 AM
Game doesn't really show them being forced there, though. "Hey, there's this place nearby. Let's go there!"

The egg photo, I'm pretty sure, has the ruined AP station in the background. Don't you approach from that direction?

... please don't make me play the game again to find out.

I insist, you must replay the entire game and capture every inconsistency.

Losing one for the good of the people ;), think of the others your sacrifice will save!
Title: Re: Inconsistencies
Post by: Valaquen on Mar 03, 2013, 11:27:04 AM
In the film, is there a storm wall only at the opposite end of the colony, on the other side of the AT station? All the concept art etc shows this. Example:


(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi104.photobucket.com%2Falbums%2Fm191%2FIzzys88%2Facheron_HadleysHope_pan_zpsd25c6746.jpg&hash=b41651181fbced7bf9933b627491c81968ef99a0)


IIRC it's because Cameron said the wind blows perpetually in one direction, which is why the rock formations all point in the same direction. So, if the game's to follow the movie, there shouldn't be a storm wall facing the AP station and the rocks should point towards it, not away from it as they do.

Confirm or correct, somebody?
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Mar 03, 2013, 11:58:37 AM
Yes, I think SM already mentioned the extraneous storm wall earlier in this thread.

The "Hadley's Hope pop 158" sign is also in the wrong place. It should be on the side facing the landing grid. Makes sense as anyone visiting Hadley's Hope would be coming from the direction of the landing grid.
Title: Re: Inconsistencies
Post by: Valaquen on Mar 03, 2013, 12:19:45 PM
Quote from: ST on Mar 03, 2013, 11:58:37 AM
Yes, I think SM already mentioned the extraneous storm wall earlier in this thread.

The "Hadley's Hope pop 158" sign is also in the wrong place. It should be on the side facing the landing grid. Makes sense as anyone visiting Hadley's Hope would be coming from the direction of the landing grid.
So we have the extra wall and the rock formations pointing the wrong way.

There's two versions of the sign as well. You can see one buried under rubble near the 'BAR' the first time you see this environment ("The Raven" level?) It has the "Have a nice day" writing on it too. The second time you pass the area ("No Hope for Hadley's"?) it's gone.
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Mar 03, 2013, 01:00:03 PM
Just checked the "Hope in Hadley's" mission and saw the corner of the sign sticking out of the rubble near the bar as you mentioned. Damn, you have eagle eyes!

At least that sign is a little bit closer to where it's supposed to be.  :D


(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F7769%2Fpdvd389.jpg&hash=325dbabdc5746f35971c49427f9c8a7c2d422a03)

Film storm wall and sign as seen approaching from the landing grid.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F4760%2Fhadleyshopesign.jpg&hash=32370f9b9f64b0d97fe881cc1a11eb8a339f1488)

Nonexistent storm wall between the colony and the Atmosphere Processor.
Title: Re: Inconsistencies
Post by: Valaquen on Mar 03, 2013, 01:03:19 PM
Still there in the No Hope level, huh? Must've blasted past it. But yeah, two signs, Weird.

Quote from: ST on Mar 03, 2013, 01:00:03 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F7769%2Fpdvd389.jpg&hash=325dbabdc5746f35971c49427f9c8a7c2d422a03)

Film storm wall and sign as seen approaching from the landing grid.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F4760%2Fhadleyshopesign.jpg&hash=32370f9b9f64b0d97fe881cc1a11eb8a339f1488)

Nonexistent storm wall between the colony and the Atmosphere Processor.
Quote"We're huge Aliens fans ourselves, we're as big if not bigger fanboys than most of them, and we've been able to see the archives and get the super-detailed information that we need to make the game. We want it to be authentic and accurate."
~ Brian Thomas, oxm.co.uk, 2013.
^  :laugh:
Title: Re: Inconsistencies
Post by: Narusz on Mar 03, 2013, 02:12:24 PM
Maybe there was another sign? Does your town have only one road and only one sign on it?
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Mar 03, 2013, 02:26:07 PM
Quote from: Narusz on Mar 03, 2013, 02:12:24 PM
Maybe there was another sign? Does your town have only one road and only one sign on it?

No, but Hadley's Hope probably does.

Where else are visitors to Hadley's Hope going to come from? The landing grid/spaceport would be the only route in and out for off-worlders.
Title: Re: Inconsistencies
Post by: Crazy Rich on Mar 03, 2013, 02:34:53 PM
Quote from: Valaquen on Mar 03, 2013, 01:03:19 PM
Still there in the No Hope level, huh? Must've blasted past it. But yeah, two signs, Weird.

Quote from: ST on Mar 03, 2013, 01:00:03 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F7769%2Fpdvd389.jpg&hash=325dbabdc5746f35971c49427f9c8a7c2d422a03)

Film storm wall and sign as seen approaching from the landing grid.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F4760%2Fhadleyshopesign.jpg&hash=32370f9b9f64b0d97fe881cc1a11eb8a339f1488)

Nonexistent storm wall between the colony and the Atmosphere Processor.
Quote"We're huge Aliens fans ourselves, we're as big if not bigger fanboys than most of them, and we've been able to see the archives and get the super-detailed information that we need to make the game. We want it to be authentic and accurate."
~ Brian Thomas, oxm.co.uk, 2013.
^  :laugh:

More and more I believe they only said such things to grab our money...

I mean, I didn't really buy their "canon" trumpet from the start of the game because, well, it's a video game based on movies... but damn... quite a few errors that are huge.
Title: Re: Inconsistencies
Post by: Valaquen on Mar 03, 2013, 04:35:40 PM
Quote from: Narusz on Mar 03, 2013, 02:12:24 PM
Maybe there was another sign? Does your town have only one road and only one sign on it?
That would be a fair point, if they didn't have the same graffiti. That's one meticulous arsonist.
Title: Re: Inconsistencies
Post by: Xenomrph on Mar 04, 2013, 12:31:33 AM
Quote from: Valaquen on Mar 03, 2013, 04:35:40 PM
Quote from: Narusz on Mar 03, 2013, 02:12:24 PM
Maybe there was another sign? Does your town have only one road and only one sign on it?
That would be a fair point, if they didn't have the same graffiti. That's one meticulous arsonist.
Not outside the realm of possibility, though. :P

Quote from: SiL on Mar 03, 2013, 05:46:47 AM
Game doesn't really show them being forced there, though. "Hey, there's this place nearby. Let's go there!"
Cruz says "Hadley's Hope is the only chance we've got" at least once, it seemed pretty apparent to me that they had to go somewhere and that really was their only option. Keep in mind they abandon Hadley's Hope twice, too. :P
Title: Re: Inconsistencies
Post by: OpenMaw on Mar 04, 2013, 12:36:14 AM
Quote from: Xenomrph on Mar 04, 2013, 12:31:33 AM
Not outside the realm of possibility, though. :P

Highly unlikely. Especially since it's identical work.
Title: Re: Inconsistencies
Post by: Bjørn Half-hand on Mar 04, 2013, 03:23:20 PM
Quote from: Narusz on Mar 03, 2013, 02:12:24 PM
Maybe there was another sign? Does your town have only one road and only one sign on it?

Actually yes, my town only has one sign and one road in or out.
Title: Re: Inconsistencies
Post by: YutaniDitch on Mar 04, 2013, 04:11:50 PM
Huh, guys, we are forgetting the obvious: the colony was nuked... It would be fair to assume the storm wall panels and signs would be all over the place! Also, the two signs would not be that farfetched, because there were two entrances (that we know of) to Hadley's: One from the landing bay and the second, from the APS... The same graffiti is also plausible, if the same guy did one and the other! Now, why would there be the same sign from the APS to the colony? Good guess...  :-\

Having said that though, I remember that the sign was nearly on the exact same place it was before the nuke, the second one, from the APS direction, but that would be wrong, because the blast would certainly have sent it away, not leave it in the same spot, just semi-buried... So, yeah, that is weird...
Title: Re: Inconsistencies
Post by: OpenMaw on Mar 04, 2013, 04:21:10 PM
There's no reason for their to be a sign facing the AP. Anybody coming from the AP already lives at the colony.

The sign was for those who were just arriving on the base.

Title: Re: Inconsistencies
Post by: RagingDragon on Mar 04, 2013, 05:11:25 PM
What if it was there for morale? I don't think anyone going to the planet via ship would actually need the sign to tell them where they were anyway. :laugh:
Title: Re: Inconsistencies
Post by: YutaniDitch on Mar 04, 2013, 05:13:22 PM
Quote from: OpenMaw on Mar 04, 2013, 04:21:10 PM
There's no reason for their to be a sign facing the AP. Anybody coming from the AP already lives at the colony.

The sign was for those who were just arriving on the base.

Actually, why there be a sign AT ALL? For a new arrival, having a sign or not would mean squat! They already know where they are! If it was a welcome mat, it would say ?WELCOME TO HADLEY'S HOPE' not just a regular small town sign 'HADLEY'S HOPE Population 158'... That doesn't make any sense, in particular for SPACE travel! HAHAHAHA I always thought it was a inside joke from Jim or whoever in the design department to make a sign that would try and make it, ever so naively, the colony seem like home! Home with hurricane winds and a desolate landscape!  :laugh: Nevertheless, the population number was a good bit of info...
Title: Re: Inconsistencies
Post by: OpenMaw on Mar 04, 2013, 07:33:10 PM
Quote from: RagingDragon on Mar 04, 2013, 05:11:25 PM
What if it was there for morale? I don't think anyone going to the planet via ship would actually need the sign to tell them where they were anyway. :laugh:


You don't need a sign that says "Welcome to FABULOUS Las Vegas" either. The glowing casino lights give it away.

Title: Re: Inconsistencies
Post by: StrangeShape on Mar 04, 2013, 07:49:01 PM
Its more like a tradition
Title: Re: Inconsistencies
Post by: Narusz on Mar 04, 2013, 08:22:02 PM
The sign served the purpose of informing viewers what was the colony's name and how large the colony was. No dialogue, just "Hadley's Hope, Pop. 158". That's how you make movies, it's a simple visual idea and it works much better than some ham-fisted dialogue like:

- Hey, Joe, did you know Dick and Mary have a baby?
- Oh, yeah, so he's like 158th citizen of our colony Hadley's Hope.
- That's right!

Also, it was fun to see that colonists on some God forsaken planet sticked to tradition of putting town signs. It probably made them feel more at home. This sign is a sign of Cameron's skill as a writer and as a director.
Title: Re: Inconsistencies
Post by: StrangeShape on Mar 04, 2013, 09:22:57 PM
Quote from: Narusz on Mar 04, 2013, 08:22:02 PM
The sign served the purpose of informing viewers what was the colony's name and how large the colony was. No dialogue, just "Hadley's Hope, Pop. 158". That's how you make movies, it's a simple visual idea and it works much better than some ham-fisted dialogue like:

- Hey, Joe, did you know Dick and Mary have a baby?
- Oh, yeah, so he's like 158th citizen of our colony Hadley's Hope.
- That's right!

Also, it was fun to see that colonists on some God forsaken planet sticked to tradition of putting town signs. It probably made them feel more at home. This sign is a sign of Cameron's skill as a writer and as a director.

Thats right. They used to make movies like that, subtly and subconsciously giving us exposition. Now its all about verbal and unnatural exposition
Title: Re: Inconsistencies
Post by: Local Trouble on Mar 04, 2013, 09:46:13 PM
I would have been satisfied with Van Leuwen's estimate from the theatrical cut.
Title: Re: Inconsistencies
Post by: SiL on Mar 04, 2013, 09:54:39 PM
Or Ripley explicitly saying to Burke he caused the deaths of 157 colonists.

There's nothing any more subtle about the sign than, say, the superimposed text at the start of Alien.

That being said, there's nothing wrong with the sign, either.
Title: Re: Inconsistencies
Post by: Local Trouble on Mar 04, 2013, 10:09:14 PM
That entire sequence is like the Jabba scene from Star Wars.  It's interesting to see once, but adds nothing to the movie.  If anything, I think it hurts the pacing and detracts from the overall tension build-up.
Title: Re: Inconsistencies
Post by: SM on Mar 04, 2013, 10:20:57 PM
None of the re-inserted stuff adds anything new to the movie.

Quotehttp://Huh, guys, we are forgetting the obvious: the colony was nuked... It would be fair to assume the storm wall panels and signs would be all over the place!

Yeah, not only were the colony and everything else not vapourised, the storm wall and sign actually leapfrogged the colony and got closer to the source of the explosion.  Duh.
Title: Re: Inconsistencies
Post by: OpenMaw on Mar 04, 2013, 11:26:23 PM
Quote from: SM on Mar 04, 2013, 10:20:57 PM
None of the re-inserted stuff adds anything new to the movie.

Really? Not even the "daughter" scene with Burke? I always found the movie lacked a chunk of it's emotional thrust without that scene. It informs all of Ripley's motivations all the more throughout the rest of the story.
Title: Re: Inconsistencies
Post by: YutaniDitch on Mar 04, 2013, 11:50:17 PM
Quote from: SiL on Mar 04, 2013, 09:54:39 PM
Or Ripley explicitly saying to Burke he caused the deaths of 157 colonists.

There's nothing any more subtle about the sign than, say, the superimposed text at the start of Alien.

That being said, there's nothing wrong with the sign, either.

Don't forget that the sign was part of the Extended version... The original theatrical cut only had the mention of the 157 colonists...So, the sign actually became redundant in the movie... So, it is not genius at all! Redundancy is unwelcome in movies!  ;)
Title: Re: Inconsistencies
Post by: SM on Mar 04, 2013, 11:55:22 PM
Quote from: OpenMaw on Mar 04, 2013, 11:26:23 PM
Quote from: SM on Mar 04, 2013, 10:20:57 PM
None of the re-inserted stuff adds anything new to the movie.

Really? Not even the "daughter" scene with Burke? I always found the movie lacked a chunk of it's emotional thrust without that scene. It informs all of Ripley's motivations all the more throughout the rest of the story.

I find it actually diminishes Ripley's motivations.  It makes Ripley look like she's trying to conveniently replace Amy, rather than just wanting to look after Newt, just 'cos that's who she is.

The rest of the re-inserted stuff builds on what's already there rather than adding anything new.
Title: Re: Inconsistencies
Post by: OpenMaw on Mar 05, 2013, 01:13:29 AM
Quote from: SM on Mar 04, 2013, 11:55:22 PM
I find it actually diminishes Ripley's motivations.  It makes Ripley look like she's trying to conveniently replace Amy, rather than just wanting to look after Newt, just 'cos that's who she is.



"What's your name?"
"Cindy."
"Everything's going to be okay Newt."
"I said my name is Cindy."

Spoiler

http://www.youtube.com/watch?v=2Lb--HLd3S4#ws (http://www.youtube.com/watch?v=2Lb--HLd3S4#ws)
[close]


Funny enough, they brought back Hicks in those figure parody movies. It was more plausible.

"Hicks? Is that you?"
"Sorta, i'm a clone."


"So did you guys go out?"
"Look we were totally different people back then!"


So, that's independent toy movie makers 1, Gearbox Software -1138.
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Mar 05, 2013, 11:01:03 AM
Quote from: SM on Mar 04, 2013, 10:20:57 PM
Yeah, not only were the colony and everything else not vapourised, the storm wall and sign actually leapfrogged the colony and got closer to the source of the explosion.  Duh.

To be fair - the original film storm wall is still where it's supposed to be in the game. For reason's unknown someone decided to add a second storm wall between the colony and the AP.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F301%2Fhadleyshopeentrance.jpg&hash=d8c898dae7291d02a178089156b8c73e7cb9e911)

The real storm wall with the AP barely visible in the background.
Title: Re: Inconsistencies
Post by: Salt The Fries on Mar 05, 2013, 11:01:44 AM
How could Hicks know  about Ripley's fate?

He said to O'Neal that he has lost a girl too after all?
Title: Re: Inconsistencies
Post by: YutaniDitch on Mar 05, 2013, 05:12:42 PM
Quote from: ST on Mar 05, 2013, 11:01:03 AM
Quote from: SM on Mar 04, 2013, 10:20:57 PM
Yeah, not only were the colony and everything else not vapourised, the storm wall and sign actually leapfrogged the colony and got closer to the source of the explosion.  Duh.

To be fair - the original film storm wall is still where it's supposed to be in the game. For reason's unknown someone decided to add a second storm wall between the colony and the AP.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F301%2Fhadleyshopeentrance.jpg&hash=d8c898dae7291d02a178089156b8c73e7cb9e911)

The real storm wall with the AP barely visible in the background.

It makes sense to have the entire colony with storm walls surrounding the entire complex, due to the hurricane winds and such! So, I think it is plausible to have storm walls all around the complex! If they were or not, I don't recall us being able to acknowledge whether there was a storm wall facing the APS or not... But I could be wrong... All we see is the APC riding towards the APS and behind, I can't tell whether there is a storm wall or not... Never had the curiosity to freeze frame it....

It just makes sense having storm walls surrounding the complex, and not just have the north wall or south wall! It makes no sense! Also, structurally speaking, the walls would last much longer against the elements by having north, east, west, south walls! I mean, why have storm walls that just cover one side of the colony?! That makes absolutely no sense!  :o
Title: Re: Inconsistencies
Post by: Valaquen on Mar 05, 2013, 06:16:57 PM
The wind on the planet only blows in one direction, so it'd be a waste, really, to build a wall around the entire colony.
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Mar 05, 2013, 06:33:34 PM
Here is a couple of photographs of the film miniature showing the side facing the atmosphere processor (North end). The storm wall between the landing grid and the colony can be seen in the background but there is no sign of any other storm walls.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F1114%2Fcolonyminiature.jpg&hash=101d7e033a5c286736022f49b2f226686bc71dd9)

QuoteThe wind on the planet only blows in one direction, so it'd be a waste, really, to build a wall around the entire colony.

As evidenced by the shape of the rock formations.
Title: Re: Inconsistencies
Post by: Aceburster on Mar 05, 2013, 06:51:09 PM
So wait... Ops is on the north end, the north lock from the movie is right under ops and the throughfare where the "bar and grill" is runs north and south? The game got the layout completely wrong then.
Title: Re: Inconsistencies
Post by: YutaniDitch on Mar 05, 2013, 07:02:25 PM
Quote from: Valaquen on Mar 05, 2013, 06:16:57 PM
The wind on the planet only blows in one direction, so it'd be a waste, really, to build a wall around the entire colony.

Valaquen, how do you know that? If there is anything we learn from storms and hurricanes, is that winds are ALL OVER THE PLACE! gushes from left to right, etc! So, no, if there was indeed only one storm wall, that is nonsensical! I am not saying that Jim forgot that, but those in Miami know pretty well that winds are not just coming from one side or the other! I am to assume that winds on LV-426 behave the same way, because that planet was being terraformed!

I am sure that Gearbox or TimeGate assumed that they would enclose the entire colony in storm walls to protect the entire colony from winds, crossed winds, etc! That is the logical thing to do! NOt just build one where the wind usually comes from! Winds don't behave that way!  ;)
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Mar 05, 2013, 07:05:15 PM
QuoteSo wait... Ops is on the north end, the north lock from the movie is right under ops and the throughfare where the "bar and grill" is runs north and south? The game got the layout completely wrong then.

Sorry my bad!  :-[

Supposed to be South end facing the AP.

The marines originally enter the North Lock. Ripley, Burke, Bishop and Gorman later enter through the South Lock below Operations after the area has been declared secure.

The miniature photographs would have been taken from where the atmosphere processor stands. The layout of Hadley's Hope itself is fine in the game.
Title: Odp: Re: Inconsistencies
Post by: Salt The Fries on Mar 05, 2013, 07:19:06 PM
Quote from: YutaniDitch on Mar 04, 2013, 11:50:17 PM
Quote from: SiL on Mar 04, 2013, 09:54:39 PM
Or Ripley explicitly saying to Burke he caused the deaths of 157 colonists.

There's nothing any more subtle about the sign than, say, the superimposed text at the start of Alien.

That being said, there's nothing wrong with the sign, either.

Don't forget that the sign was part of the Extended version... The original theatrical cut only had the mention of the 157 colonists...So, the sign actually became redundant in the movie... So, it is not genius at all! Redundancy is unwelcome in movies!  ;)
well m night mano whatever pointed out explicitly in people's face what happened in sixth sense when it would've worked without that even better but then again he ripped off Jacob's Ladder and Pure Formality. And somehow masses loved it.
Title: Re: Inconsistencies
Post by: OpenMaw on Mar 05, 2013, 07:51:22 PM
Quote from: YutaniDitch on Mar 05, 2013, 07:02:25 PM
Valaquen, how do you know that? If there is anything we learn from storms and hurricanes, is that winds are ALL OVER THE PLACE! gushes from left to right, etc! So, no, if there was indeed only one storm wall, that is nonsensical! I am not saying that Jim forgot that, but those in Miami know pretty well that winds are not just coming from one side or the other! I am to assume that winds on LV-426 behave the same way, because that planet was being terraformed!

There is no indication that winds could not form a uni-directional pattern depending on the planet's make up, gravity, spin, inclination, and orbital relationships with it's mother body.

Quote from: YutaniDitch on Mar 05, 2013, 07:02:25 PM
I am sure that Gearbox or TimeGate assumed that they would enclose the entire colony in storm walls to protect the entire colony from winds, crossed winds, etc!

They assumed wrong, and it shows they didn't bother to do enough research into why the colony was built the way it was, or what the intentions of James Cameron were.
Title: Re: Inconsistencies
Post by: Aceburster on Mar 05, 2013, 07:56:06 PM
Quote from: ST on Mar 05, 2013, 07:05:15 PM
The marines originally enter the North Lock. Ripley, Burke, Bishop and Gorman later enter through the South Lock below Operations after the area has been declared secure.

Yea, I just did some low grav jumping on the Hadleys Hope levels and they prettymuch nailed it. One thing that is inconsistent is that the cooridoor that goes from the ops "vent" room to the orange box building should be at an angle in the game and isnt, not a big deal but it made me notice an error in the movie actually lol.

The vent that everyone escapes into in the movie couldnt possibly exist like that. It should be a wall and anyone crossing would fall out of the second story.
Title: Re: Inconsistencies
Post by: Valaquen on Mar 05, 2013, 08:26:28 PM
Quote from: YutaniDitch on Mar 05, 2013, 07:02:25 PM
Quote from: Valaquen on Mar 05, 2013, 06:16:57 PM
The wind on the planet only blows in one direction, so it'd be a waste, really, to build a wall around the entire colony.

Valaquen, how do you know that? If there is anything we learn from storms and hurricanes, is that winds are ALL OVER THE PLACE! gushes from left to right, etc! So, no, if there was indeed only one storm wall, that is nonsensical! I am not saying that Jim forgot that, but those in Miami know pretty well that winds are not just coming from one side or the other! I am to assume that winds on LV-426 behave the same way, because that planet was being terraformed!
The crew working on the film built LV-426's rocks to be crazy shapes; Jim told them no, the wind blows perpetually in one direction, which is why the rocks all push in the same direction. So they redesigned them.

Nonsensical... It's sci-fi, dude. This series has sound in space and shit.
Title: Re: Inconsistencies
Post by: StrangeShape on Mar 05, 2013, 09:14:46 PM
Quote from: Valaquen on Mar 05, 2013, 08:26:28 PM
Quote from: YutaniDitch on Mar 05, 2013, 07:02:25 PM
Quote from: Valaquen on Mar 05, 2013, 06:16:57 PM
The wind on the planet only blows in one direction, so it'd be a waste, really, to build a wall around the entire colony.

Valaquen, how do you know that? If there is anything we learn from storms and hurricanes, is that winds are ALL OVER THE PLACE! gushes from left to right, etc! So, no, if there was indeed only one storm wall, that is nonsensical! I am not saying that Jim forgot that, but those in Miami know pretty well that winds are not just coming from one side or the other! I am to assume that winds on LV-426 behave the same way, because that planet was being terraformed!
The crew working on the film built LV-426's rocks to be crazy shapes; Jim told them no, the wind blows perpetually in one direction, which is why the rocks all push in the same direction. So they redesigned them.

Nonsensical... It's sci-fi, dude. This series has sound in space and shit.

Actually it does make sense because the AP sucks the atmosphere in, so the wind goes towards the inhaling part
Title: Re: Inconsistencies
Post by: Local Trouble on Mar 05, 2013, 09:49:58 PM
Is ~20 years long enough for wind erosion to do that to rocks?
Title: Re: Inconsistencies
Post by: UDA on Mar 05, 2013, 10:04:53 PM
Quote from: RC on Mar 05, 2013, 09:49:58 PM
Is ~20 years long enough for wind erosion to do that to rocks?

Depends on the rock, I want to say LV-426 was lava based or something (they mention it in the first movie). Yes, high wind can do that to geological formations in just a few years. It just depends on the topography, what kind of rock (some will wear down faster than others), wind velocity, direction, ect.

Ever see a smooth rock from a creek bed? That's what water does over a long period of time moving at relatively mild or slow speed. LV-426 wind looks pretty intense, so much that they had to build a storm wall.
Title: Re: Inconsistencies
Post by: Local Trouble on Mar 05, 2013, 10:08:56 PM
I'd still like to know what sort of mineral wealth LV-426 possesses that would justify setting up a mining town there.  Does it have unobtanium like Pandora?
Title: Re: Inconsistencies
Post by: chrisr232007 on Mar 05, 2013, 10:11:39 PM
Hey dont know if anyone cares but was at gamestop earlier and seen that A:CM is marked down to $40 new, that's sad for only being released barely a month ago.
Title: Re: Inconsistencies
Post by: RagingDragon on Mar 05, 2013, 10:12:48 PM
Quote from: RC on Mar 05, 2013, 10:08:56 PM
I'd still like to know what sort of mineral wealth LV-426 possesses that would justify setting up a mining town there.  Does it have unobtanium like Pandora?

Due to the high volcanic activity, there could be lots of potential deposits to mine. But the colony was just there to terraform, right? I don't think they explained a specific purpose for the world, an end-goal. Could be mining, but could also be many other things.
Title: Re: Inconsistencies
Post by: OpenMaw on Mar 05, 2013, 10:13:39 PM
Quote from: RC on Mar 05, 2013, 10:08:56 PM
I'd still like to know what sort of mineral wealth LV-426 possesses that would justify setting up a mining town there.  Does it have unobtanium like Pandora?

It's a terraforming colony. They're there to create new real estate more than anything.
Title: Re: Inconsistencies
Post by: Aceburster on Mar 05, 2013, 10:21:00 PM
Coulda just been an excuse to send more meat to LV-426 in case more strange Alien stuff happened. Always been my theory.
Title: Re: Inconsistencies
Post by: Valaquen on Mar 05, 2013, 10:22:38 PM
Quote from: Aceburster on Mar 05, 2013, 10:21:00 PM
Coulda just been an excuse to send more meat to LV-426 in case more strange Alien stuff happened. Always been my theory.
Gotta be the most passive aggressive game plan concocted.
Title: Re: Inconsistencies
Post by: SM on Mar 05, 2013, 11:27:55 PM
Quote from: YutaniDitch on Mar 05, 2013, 07:02:25 PM
Quote from: Valaquen on Mar 05, 2013, 06:16:57 PM
The wind on the planet only blows in one direction, so it'd be a waste, really, to build a wall around the entire colony.

Valaquen, how do you know that? If there is anything we learn from storms and hurricanes, is that winds are ALL OVER THE PLACE! gushes from left to right, etc! So, no, if there was indeed only one storm wall, that is nonsensical! I am not saying that Jim forgot that, but those in Miami know pretty well that winds are not just coming from one side or the other! I am to assume that winds on LV-426 behave the same way, because that planet was being terraformed!

I am sure that Gearbox or TimeGate assumed that they would enclose the entire colony in storm walls to protect the entire colony from winds, crossed winds, etc! That is the logical thing to do! NOt just build one where the wind usually comes from! Winds don't behave that way!  ;)

Fact is - they f**ked up - again.  There was one storm wall near the landing field.

Any way the wind blows, doesn't really matter.
Title: Re: Inconsistencies
Post by: StrangeShape on Mar 05, 2013, 11:35:08 PM
Quote from: RC on Mar 05, 2013, 10:08:56 PM
I'd still like to know what sort of mineral wealth LV-426 possesses that would justify setting up a mining town there.  Does it have unobtanium like Pandora?

From Ash's readings, LV was very close to young, infantile Earth during its evolution. Its rock, lava based (as is Earth), reminiscent of Earth during its early evolution, with recognizable gas mixture (such as Nitrogen, currently constituting 80% of Earths atmosphere, and has many common compounds with oxygen and hydrogen, or like argon, which is the third most common gas in Earths atmosphere). Its still primordial. It would be a PERFECT place to terraform, since all it needs is to speed up the process by pumping the right mixture of gases and oxygen into the atmosphere, to turn it into Earth. Once its atmosphere is fully stabilized and the planetoid is developed, theres plenty of things that could be mined such as minerals, metals, even oil. Ash never says theres nothing to mine there, he even mentions methane which is used as fuel. He seems surprised when he gets the readings.

Novelization goes into details how the process works and how beneficial and easy this mixture is to comvert to breathable. AP releases more oxygen into the mix and reduces the level of other gases to the one found on Earth
Title: Re: Inconsistencies
Post by: Local Trouble on Mar 05, 2013, 11:40:24 PM
Okay, I can accept that.

And any self-sustaining colony is going to need local mineral resources anyway.  Apparently the atmosphere processor even makes it rain there.

Now tell me about Thedus.
Title: Re: Inconsistencies
Post by: StrangeShape on Mar 05, 2013, 11:42:59 PM
Quote from: RC on Mar 05, 2013, 11:40:24 PM
Okay, I can accept that.

And any self-sustaining colony is going to need local mineral resources anyway.  Apparently the atmosphere processor even makes it rain there.


Yup. Foster also mentions that the rain is something "new" to LV and a direct result of the processed atmosphere
Title: Re: Inconsistencies
Post by: Xenomrph on Mar 06, 2013, 12:48:50 AM
Quote from: Salt The Fries on Mar 05, 2013, 11:01:44 AM
How could Hicks know  about Ripley's fate?

He said to O'Neal that he has lost a girl too after all?
He had been captured and tortured for 14 weeks, not inconceivable that he could have found out what happened to Ripley.
Title: Re: Inconsistencies
Post by: YutaniDitch on Mar 06, 2013, 01:45:30 AM
Quote from: OpenMaw on Mar 05, 2013, 07:51:22 PM
Quote from: YutaniDitch on Mar 05, 2013, 07:02:25 PM
Valaquen, how do you know that? If there is anything we learn from storms and hurricanes, is that winds are ALL OVER THE PLACE! gushes from left to right, etc! So, no, if there was indeed only one storm wall, that is nonsensical! I am not saying that Jim forgot that, but those in Miami know pretty well that winds are not just coming from one side or the other! I am to assume that winds on LV-426 behave the same way, because that planet was being terraformed!

There is no indication that winds could not form a uni-directional pattern depending on the planet's make up, gravity, spin, inclination, and orbital relationships with it's mother body.


Well, I don't think in ALIEN the rocks had that shape all in one direction, so NO, Jim has no canonical word in this! H.R.Giger has! Jim has the most idiotic ideas sometimes!Almost in any movie he does, when we squint hard enough, we see a LOT of mistakes he does! This idea conflicts with the lanscape of LV-426 in ALIEN! And funny enough, in ALIEN we don't see those winds all the time! For instance, when Dallas, Lambert and Kane are close to the Derelict, there is no wind whatsoever!And this photo from ALIEN set shows that the rocks shape and direction of erosion on them were 'changed' from ALIEN to ALIENS to accomodate Jim's 'change' of the ALIEN landscape!

http://i45.tinypic.com/t4xlkk.jpg (http://i45.tinypic.com/t4xlkk.jpg)

This one from the movie itself, is clearer:

http://i47.tinypic.com/2eznxb7.png (http://i47.tinypic.com/2eznxb7.png)


And I would like to know this, the wall we see with the HADLEY's HOPE sign (North - facing the Landing Pad) and when Ripley gets off the APC (South - facing the APS - no storm walls) but get this, in the shot we have of the APC going to the APS, the rocks face the east or west, which means that the winds would be coming from the east or west to shape them like that... So, Jim is full of it yeat again! If the storm walls are on the NOrthern end of the colony, then the rocks on the way to the APS should eroded in the direction of the APS, which is not the case! The rocks between the colony and the APS are facing away from the APS and towards east or west of the APS... So, either Jim made a BS statement about all rocks facing the same direction or he made yeat another of his 'errors'! Just check it out at 1h04m56s, when the APC is facing the APS...

Sorry about being nitpicky, but in all of Jim's movies, he makes mistakes! And even in this shot, we see some rocks facing one way an other facing another, which clearly contradicts his statement that the wind only blew in one direction!

http://www.helderpinto.com/wp-content/uploads/2011/05/mood.jpg (http://www.helderpinto.com/wp-content/uploads/2011/05/mood.jpg)


Quote from: Valaquen on Mar 05, 2013, 06:16:57 PM

The crew working on the film built LV-426's rocks to be crazy shapes; Jim told them no, the wind blows perpetually in one direction, which is why the rocks all push in the same direction. So they redesigned them.

Nonsensical... It's sci-fi, dude. This series has sound in space and shit.

Not in 2001-SPACE ODYSSEY, there isn't! That is what bugs me: we all claim of plausibility and 'realism' like plausibilty in ship's design, the Xeno has  polysaccarid blabla, all scientific talk that is there to make it plausible, but then, when we talk about storm walls and such, people all accept Jim's words over evidence presented by the first, original, movie!

There are no rocks all shaped towards one single direction! We have rocks in funny shapes, but all showing erosion from storm winds in all directions! SO, no, as per ALIEN's H.R. Giger landscape design, the rocks are not in the same direction at all... And like I have shown, even in ALIENS, the rocks are not facing the same direction! Nor should they!  ;)


Quote from: Xenomrph on Mar 06, 2013, 12:48:50 AM
Quote from: Salt The Fries on Mar 05, 2013, 11:01:44 AM
How could Hicks know  about Ripley's fate?

He said to O'Neal that he has lost a girl too after all?
He had been captured and tortured for 14 weeks, not inconceivable that he could have found out what happened to Ripley.

Well, here's the thing about Hick's claim: He said in ALIENS that the rescue would be 17 days away once they were declared overdue, BUT I think, maybe wrongly, that when you make a distress call, that time is shortened! SO, assuming Hicks made the distress call in ACM while on the dropship, and before Ripley got back on board with Newt (on the Sulaco, he was already sedated while still in the dropship, so he could only have made the distress call on the dropship... then, by my accounts, the Sephora arrived 17 days, two weeks after the distress call... probably sooner, given the distress call, not the declaration of overdue... SO, how was it that Hicks said that he was tortured for more than two MONTHS?! That just doesn't add up! The Sephora MArines arrived on LV-426 at the same time HIcks was already there, ready to be rescued! So, I don't get the timeframe of his torture and Sephora rescuing him! So, either he found a time machine, or the time he mentioned he was tortured doesn't add up in the slightest!
Title: Re: Inconsistencies
Post by: SM on Mar 06, 2013, 02:12:12 AM
QuoteAnd this photo from ALIEN set shows that the rocks shape and direction of erosion on them were 'changed' from ALIEN to ALIENS to accomodate Jim's 'change' of the ALIEN landscape!


You do realise that Alien and Aliens take place on different parts of the planet, seperated by a couple of decades of terraforming right?

And the stormwall covers the north and north west areas of the colony.  Wind in the colony intro is blowing generally in a west to east direction. Impossible to tell whether north and south locks are dead on north and south.  The schematic seen in the film would indicate the south lock is more south-west and the north is north east.
Title: Re: Inconsistencies
Post by: YutaniDitch on Mar 06, 2013, 03:00:39 AM
Quote from: SM on Mar 06, 2013, 02:12:12 AM
QuoteAnd this photo from ALIEN set shows that the rocks shape and direction of erosion on them were 'changed' from ALIEN to ALIENS to accomodate Jim's 'change' of the ALIEN landscape!


You do realise that Alien and Aliens take place on different parts of the planet, seperated by a couple of decades of terraforming right?

And the stormwall covers the north and north west areas of the colony.  Wind in the colony intro is blowing generally in a west to east direction. Impossible to tell whether north and south locks are dead on north and south.  The schematic seen in the film would indicate the south lock is more south-west and the north is north east.

Yeah, I do! Yet, I doubt in 20 years (probably less, since the construction of the APS would take some years to be concluded, much less the colony infrastructure...), the rocks would be eroded that quickly! In just 20 years, when it takes hundreds, thousands of years to achieve that effect? And we clearly see when they are awaiting the dropship, that the winds don't always blow as hard as in the Hadley's Hope intro... So, in order to get the rocks THAT eroded in THAT direction, it would take winds blowing ALL THE TIME in the same direction for that amount of time, and certainly for more than merely two decades! So, yeah, it wasn't thought through! Not scientifically, at least!
Title: Re: Inconsistencies
Post by: SM on Mar 06, 2013, 03:06:10 AM
You're assuming two different parts of the planet have the same weather patterns constantly when both films show us that this isn't the case.  The area where the colony is may have always had high winds like that.  The winds near the Derelict died down when the sun came up in Alien.  Same when the marines arrive the the colony.  Heavy rain, with only a little wind.
Title: Re: Inconsistencies
Post by: YutaniDitch on Mar 06, 2013, 03:14:09 AM
Quote from: SM on Mar 06, 2013, 03:06:10 AM
You're assuming two different parts of the planet have the same weather patterns constantly when both films show us that this isn't the case.  The area where the colony is may have always had high winds like that.  The winds near the Derelict died down when the sun came up in Alien.  Same when the marines arrive the the colony.  Heavy rain, with only a little wind.

Still doesn't explain the erosion just under 20 years! And I would assume that the wind patterns would be the same all over the planet since the terraforming was under way! The winds dying out is proof that the weather for the past 20 years or less, would not be sufficient to provoke that kind of patterned erosion! Especially since the winds were on and off!  ;)
Title: Re: Inconsistencies
Post by: SM on Mar 06, 2013, 03:23:28 AM
The very fact they have a storm wall would hint the winds were always there and not a result of terraforming.  Especially since it's shown to be really fecking windy where the Nostromo landed in Alien.  For example if you were going to build a storm wall in Canterbury in NZ, you build it to break north west winds rather than wind from every direction.

Title: Re: Inconsistencies
Post by: Aceburster on Mar 06, 2013, 04:48:53 AM
Maybe the winds are "seasonal" and they just move the parts around every so often. I figure that most of the reason theres a wall at all is so that people dont get sandblasted walking to the bar, not even really for structural protection.
Title: Re: Inconsistencies
Post by: mythology on Mar 06, 2013, 07:50:22 AM
you got to admit even though avp2010 had better graphics the aliens in this game look closer to the movies than any other game out there.

i just went back and played avp2010 for fun and really noticed the awful job they did on the aliens jaws. the frogger legs too. the tails were better but i just love how they got the aliens head shapes and mouths just right in this game. it's just the alien tongues that bother me.

also their feet and hands between the lurker and the solider are off.
Title: Re: Inconsistencies
Post by: Salt The Fries on Mar 06, 2013, 07:51:48 AM
Even games from 2008 had better graphics. Hell, I'm even almost compelled to say that PERFECT DARK ZERO, a launch title for 360 from November 2005 had better graphics!
Title: Re: Inconsistencies
Post by: TorsoInvader on Mar 07, 2013, 12:13:04 AM
lol ive been following this thread ever since it was started back when i was still lurking and i gotta say this is very impressive.

If gearbox really were diehard fans they would know most of this already.


Like seriously some of there are lol worthy fails on GBX's part.
Title: Re: Inconsistencies
Post by: Xenomrph on Mar 07, 2013, 12:48:00 AM
Quote from: SM on Mar 06, 2013, 03:06:10 AM
You're assuming two different parts of the planet have the same weather patterns constantly when both films show us that this isn't the case.  Th
Quote from: SM on Mar 06, 2013, 02:12:12 AM
QuoteAnd this photo from ALIEN set shows that the rocks shape and direction of erosion on them were 'changed' from ALIEN to ALIENS to accomodate Jim's 'change' of the ALIEN landscape!


You do realise that Alien and Aliens take place on different parts of the planet
Not so sure on that one - there's the scene in 'Aliens' in the director's cut that takes place *at* the Derelict, which is a location we saw in 'Aliens'. And it's not like the Derelict is that far from the colony - sure it's a ways out, but it's not like it's in another hemisphere or something.
Title: Re: Inconsistencies
Post by: UDA on Mar 07, 2013, 12:51:00 AM
Quote from: PanCoreUnit on Mar 07, 2013, 12:13:04 AM
lol ive been following this thread ever since it was started back when i was still lurking and i gotta say this is very impressive.

If gearbox really were diehard fans they would know most of this already.


Like seriously some of there are lol worthy fails on GBX's part.

That's how we feel. I think it's getting to the point where I can finalize the first post and call it done, there's been enough discussion and plenty of information without it getting so trivial that it's bogged down. There hasn't been much contributed to the list lately, the facehugger thing in med lab, that I need to check on, and the direction of the rocks because of the wind might make it's way onto the list (maybe, that one's debatable), but I think this is just about done.
Title: Re: Inconsistencies
Post by: SM on Mar 07, 2013, 12:54:45 AM
Considering the whole thing should've been flattened, I think the way rocks lean and wind is below trivial.
Title: Re: Inconsistencies
Post by: TorsoInvader on Mar 07, 2013, 12:59:36 AM
I don't think there is any thing wrong with the 2 face huggers.Im pretty sure they are in the right places 1 trapped between the wall and a cart, and the other on the gound near by. LOL you pop up every where don't you SM? :laugh:

But yeah i agree a 40 megaton explosion would have left the entire area a crater.
Title: Re: Inconsistencies
Post by: Valaquen on Mar 07, 2013, 01:03:09 AM
The facehugger didn't die behind the wall and cart - it falls to the ground in the film and Hudson keeps blowing it away. The other facehugger was thrown against a wall and blasted in the corner. Diff'rent place in the game.

A.P. station explosion speaks for itself :P
Title: Re: Inconsistencies
Post by: TorsoInvader on Mar 07, 2013, 01:18:42 AM
Ok just rewatched the scene a few seconds ago.the one hudson kills is on the cart,newt has it tail jammed between the wall and the cart.Hudon pushes the cart in with his foot and blows it away. the second one is indeed by a wall,but checking in A:CM it looks like the wall was damaged or GBX screwed up again. one i in the right place the other is not.
Title: Re: Inconsistencies
Post by: SM on Mar 07, 2013, 01:28:16 AM
The final shot of the one Hudson is drilling shows it on the floor in pieces.
Title: Re: Inconsistencies
Post by: StrangeShape on Mar 07, 2013, 05:29:27 AM
Re: direction of rock formations. As previously stated, it is most likely the wind blows towards the AP inhalation system since the AP sucks the air and spit it out with different micture of gases. Hence, most rocks (the bigger/heigher ones) are geared towards one direction.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi13.photobucket.com%2Falbums%2Fa277%2Flovegunner%2FAVP%2Faliens-0846.jpg&hash=1174fcdb70912b01c40f901c46d08626c4eba10b)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi13.photobucket.com%2Falbums%2Fa277%2Flovegunner%2FAVP%2Faliens-4280.jpg&hash=522dc77cb827a2ee5592a74972d33bdf12660441)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi13.photobucket.com%2Falbums%2Fa277%2Flovegunner%2FAVP%2Flv.png&hash=49067911f78e3d466d7c0e1de3c1807b60ce9f74)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.jamescamerononline.com%2Facheron.JPG&hash=d5b47ab4449d78d7ba3f3fc7eed7e2a42dd235c4)

And since the P is a powerful and huge station that can change the atmosphere of the entire planet for decades, it is evident that LV will see some changes in those 6 decades since the first movie. It has been touched up on in  interviews and evident onscreen. people can breath already, theres rain and constant storms, lava crack and earthquakes


I sense some very weird juvenile style of posting from certain individuals, as well as not so subtle agenda...
Title: Re: Inconsistencies
Post by: SM on Mar 07, 2013, 05:40:03 AM
QuoteAs previously stated, it is most likely the wind blows towards the AP inhalation system since the AP sucks the air and spit it out with different micture of gases. Hence, most rocks (the bigger/heigher ones) are geared towards one direction.


This...

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi13.photobucket.com%2Falbums%2Fa277%2Flovegunner%2FAVP%2Faliens-4280.jpg&hash=522dc77cb827a2ee5592a74972d33bdf12660441)

...shows us that, that isn't the case.  The rocks are slanted away from the AP.

And there's a breeze blowing in the opposite direction.

Quotepeople can breath already, theres rain and constant storms, lava crack and earthquakes


The storms in 2122 and 2179 aren't constant.  And there was tectonic activity when the Nostromo visited.
Title: Re: Inconsistencies
Post by: StrangeShape on Mar 07, 2013, 05:50:48 AM
I think its just the way it was shot without being too faithful to the actual geographical direction, meaning, they only built as much set as they could for this budget and simply reused it for different scenes

They all DO lean in unison, and they do , or at least are meant to lean towards the AP
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.serenadawn.com%2FAlien-Processor2.JPG&hash=4ead31cbd7bd0e42b76b17958787c4d78549570b)
Title: Re: Inconsistencies
Post by: SM on Mar 07, 2013, 06:05:55 AM
Mostly.

There's one shot of the APC driving to the AP and as we pan left to right, the ones on the left seem to be leaning a different direction to the ones on the right.  Neither of which is leaning toward the AP.
Title: Re: Inconsistencies
Post by: windebieste on Mar 07, 2013, 09:40:09 AM
I wouldn't worry about the angle the rocks are pointing at... this is the least of the game's design discrepencies.  My concern is with stupid shit like finding Gorman's pistol resting on a table...  how does that happen? 

Did it land there after the grenade explosion?

Did an alien pick it up and think "Oh, this is a nice souvenir - I think I'll put it here for safe keeping?"

How did that pistol get on the table... it's just one of a myriad ridiculous placement and design issues that completely dissolves and sense of credibility or immersioin; and the game is constantly being littered with such inconsistencies.  All the time. 

Seriously the game is just bad in so many ways - the direction the rocks are facing is the least of the issues at hand.

-Windebieste. 
Title: Re: Inconsistencies
Post by: Xenomrph on Mar 07, 2013, 10:01:09 AM
Quote from: SM on Mar 07, 2013, 06:05:55 AM
Mostly.

There's one shot of the APC driving to the AP and as we pan left to right, the ones on the left seem to be leaning a different direction to the ones on the right.  Neither of which is leaning toward the AP.
So what we're finding here is that the rocks don't actually all lean in the same direction (despite Cameron's intention that they do), so the game isn't actually inaccurate in that regard?

Quote from: windebieste on Mar 07, 2013, 09:40:09 AM
I wouldn't worry about the angle the rocks are pointing at... this is the least of the game's design discrepencies.  My concern is with stupid shit like finding Gorman's pistol resting on a table...  how does that happen? 

Did it land there after the grenade explosion?

Did an alien pick it up and think "Oh, this is a nice souvenir - I think I'll put it here for safe keeping?"
We talked about that a bit several pages back, the "legendary weapons" (and dog tags) are meant as collectables for the player, it's not necessarily meant to be a "canon accuracy" thing.

Having said that, while the movie character dog tags are in nonsense locations, the "random Marine" dog tags actually make a bit of sense when you compare where you find them with the text about them in the "Service Record" section of the game.
Title: Re: Inconsistencies
Post by: windebieste on Mar 07, 2013, 10:08:27 AM
ya... I'm not surprised it was discussed earlier.  I didn't read through all 30+ pages of posts...  I find this game doesn't warrent too much attention applied to it.  It's overall just one big apalling ass f**k full of inconsistencies...  Cannon?

HAHAHAHAHA...
HEEHEEHEEHEEHEE...
HOHOHOHOHOHO...

Just not worth the effort. lol.

-Windebieste.

Title: Re: Inconsistencies
Post by: Valaquen on Mar 07, 2013, 01:01:54 PM
Quote from: Xenomrph on Mar 07, 2013, 10:01:09 AM
Quote from: SM on Mar 07, 2013, 06:05:55 AM
Mostly.

There's one shot of the APC driving to the AP and as we pan left to right, the ones on the left seem to be leaning a different direction to the ones on the right.  Neither of which is leaning toward the AP.
So what we're finding here is that the rocks don't actually all lean in the same direction (despite Cameron's intention that they do), so the game isn't actually inaccurate in that regard?
The game shows pretty much all of the rocks facing the colony. The film shows most of them facing the A.P. station, as per Cameron's wishes.

Of course mistakes happen in the film too, but we wouldn't seriously postulate that Ash loses his legs in canon when he falls on Parker, simply because the camera shows him as a torso-only puppet...

Would we?  ;D

(I'm not sure the wind blows predominately in that direction because of the A.P. station's "suction". Cameron said the planet is in the birth pangs of a new ecosystem, which likely causes the wind to be so tumultuous and relentless.)
Title: Re: Inconsistencies
Post by: ChanceVance on Mar 07, 2013, 02:50:59 PM
I hope I don't sound completely clueless here but were the Sentry guns in Aliens in the corridors really that close to the operations center like how it's depicted in Colonial Marines or was it more of a liberty taken for the sake of gameplay?
I know Hicks grabbed his Pulse Rifle when the ammo counters were about to go dry so they must have been close but at the same time if they were just a few doors away I think Vasquez and particularly Hudson would have had more of a reaction.
Title: Re: Inconsistencies
Post by: OpenMaw on Mar 07, 2013, 02:55:07 PM
You can see them start to make a move too, actually.

And although I think some of the geography is wrong, the distance is probably right on the money. There's a line of dialogue snipped from just after the first sentry attack (in the service tunnel) wherein Hicks says "They're in the complex now." So the idea, which is somewhat deflated in the final cut, was that the aliens were literally all around them during the siege.

But yeah, those last few shots in the sentry gun were a really big blessing. Had they not stopped them, they would have been dead in moments.
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Mar 07, 2013, 03:06:37 PM
Quote from: ChanceVance on Mar 07, 2013, 02:50:59 PM
I hope I don't sound completely clueless here but were the Sentry guns in Aliens in the corridors really that close to the operations center like how it's depicted in Colonial Marines or was it more of a liberty taken for the sake of gameplay?
I know Hicks grabbed his Pulse Rifle when the ammo counters were about to go dry so they must have been close but at the same time if they were just a few doors away I think Vasquez and particularly Hudson would have had more of a reaction.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ftimeline.alienexperience.com%2Fimages%2Fcolonylayout.jpg&hash=2542555dff86dcffd49415831cce831cc2e6d9e6)

Map courtesy of SM
Title: Re: Inconsistencies
Post by: YutaniDitch on Mar 07, 2013, 03:30:07 PM
Quote from: ST on Mar 07, 2013, 03:06:37 PM

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ftimeline.alienexperience.com%2Fimages%2Fcolonylayout.jpg&hash=2542555dff86dcffd49415831cce831cc2e6d9e6)

Map courtesy of SM

This layout seems accurate (the single storm wall still irks me, but OK...) and it begs to wonder 'Why in THE HELL didn't they just collapse the tunnel?!  :o Some seismic charges and voilá! Problem solved! Or at least, they would get some time before the dropship arrived... But I guess logic doesn't apply in a Cameron movie... :laugh:
Title: Re: Inconsistencies
Post by: Aceburster on Mar 07, 2013, 03:36:11 PM
Im gonna guess that a service tunnel to a nuclear reactor would be built to withstand earthquakes, explosives and prettymuch everything else.
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Mar 07, 2013, 03:37:55 PM
Doesn't matter. The pressure door stopped them from entering via the service tunnel.
Title: Re: Inconsistencies
Post by: OpenMaw on Mar 07, 2013, 03:46:36 PM
Quote from: ST on Mar 07, 2013, 03:37:55 PM
Doesn't matter. The pressure door stopped them from entering via the service tunnel.

Not really. No. That was never the intention on Cameron's part. It slowed them down, certainly.
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Mar 07, 2013, 04:08:37 PM
It's still irrelevant. Doesn't matter whether the marines collapsed the service tunnel or whether the Aliens managed to bust down the pressure door. The Aliens would simply have walked across the surface to Hadley's Hope and found other ways in.
Title: Re: Inconsistencies
Post by: TorsoInvader on Mar 07, 2013, 04:15:52 PM
Wow thats pretty sad. HH in the game does not seem even close to that map.

Concerning the legendary weapons,i always assumed WY mercs found them and took them as trophies.Again the place is supposed to be a crater anyway so it really does not matter.



Also SM i rewatched the scene again a few times and you might be right.I don't mind being proven wrong by folks who have knowledge superior to my own.
Title: Re: Inconsistencies
Post by: StrangeShape on Mar 07, 2013, 04:38:00 PM
Quote from: YutaniDitch on Mar 07, 2013, 03:30:07 PM
Quote from: ST on Mar 07, 2013, 03:06:37 PM

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ftimeline.alienexperience.com%2Fimages%2Fcolonylayout.jpg&hash=2542555dff86dcffd49415831cce831cc2e6d9e6)

Map courtesy of SM

This layout seems accurate (the single storm wall still irks me, but OK...) and it begs to wonder 'Why in THE HELL didn't they just collapse the tunnel?!  :o Some seismic charges and voilá! Problem solved! Or at least, they would get some time before the dropship arrived... But I guess logic doesn't apply in a Cameron movie... :laugh:

Break the barricade and expose themselves to the remaining hundred aliens? Are you really serious? And thats assuming they had any seismic charges. What a silly idea is that, its assuming all the aliens are cramped into one tunnel. And as Ace buster said, such installation wouldve been built to withstand earthquakes and explosions. Seismic charges WERE used by collonists and didnt collapse the tunnels. Think a little, it doesnt hurt

If youre looking for lack of logic, have a field trip with Alien 3 onwards (even tho I absolutely love Alien 3). Youll have fun with Alien too (harpoon not melting in alien's chest, acid spraying not damaging walls, atmosphere in space, Ash appearing out of thin air etc)

Logic doesnt apply in Camerons movies? He and Alan Dean Foster are probably the two authors most concerned with logic as much as it can apply to scifi stories. Because of camerons unusual attention to detail,  logical thinking and technical prowess, he was hired as Nasa advisor after all. But ive been reading your posts for a while and your complete ignorance of facts, valid arguments, hard effort to find holes where theyre none, double standard and agenda speak for itself. Not worth another reply
Title: Re: Inconsistencies
Post by: OpenMaw on Mar 07, 2013, 04:41:12 PM
I do have a question about that map though. Well. I guess it goes to the movie more than anything. Does anyone know what "D block" is? Is that a reference to it being a residential area? Like the D block of apartments?
Title: Re: Inconsistencies
Post by: YutaniDitch on Mar 07, 2013, 07:00:31 PM
Quote from: StrangeShape on Mar 07, 2013, 04:38:00 PM
Quote from: YutaniDitch on Mar 07, 2013, 03:30:07 PM
Quote from: ST on Mar 07, 2013, 03:06:37 PM

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ftimeline.alienexperience.com%2Fimages%2Fcolonylayout.jpg&hash=2542555dff86dcffd49415831cce831cc2e6d9e6)

Map courtesy of SM

This layout seems accurate (the single storm wall still irks me, but OK...) and it begs to wonder 'Why in THE HELL didn't they just collapse the tunnel?!  :o Some seismic charges and voilá! Problem solved! Or at least, they would get some time before the dropship arrived... But I guess logic doesn't apply in a Cameron movie... :laugh:

Break the barricade and expose themselves to the remaining hundred aliens? Are you really serious? And thats assuming they had any seismic charges. What a silly idea is that, its assuming all the aliens are cramped into one tunnel. And as Ace buster said, such installation wouldve been built to withstand earthquakes and explosions. Seismic charges WERE used by collonists and didnt collapse the tunnels. Think a little, it doesnt hurt

First of all, nobody would be exposed to anything! You're assuming! they could use the sentries for protection while performing the explosive-placing!  8)

Also, they had explosives with them and surely they had storage rooms where they could find seismic charges! I mean, every Marine at the time  the movie was made, had claymores, etc...! So, yes, they could easily find weak spots in the tunnels and they could weaken the structure enough to create a cave in! And I seem to remember the seismic charges were used on the corridors, NOT in the tunnels! So, it doesn't hurt for you to think a little as well... And as any teacher would tell you, ' if you have any questions, just ask...!' Don't make wrong assumptions from what I say!


Also, a 'fire tunnel', like a wind tunnel, would not do the same thing as explosives placed at the structure! Hell, you could even use one to create a small hole and put dynamite in it! So, YES, it could be done! And you're also ASSUMING that it was built to standards! Knowing full well that they contract to the least bidder, and being as greedy as they are, Wey-Yu could easily have used sub-par materials to save a buck! HAHAHA

Also, Strangeshape, read my posts carefully: I said this would be done the moment they got back to Operations! If you recall, the sentries were placed in the tunnel, they closed the door, and THEN wielded it shut! LOGIC, remember? They would place the sentries, do the job, retrieve the sentries with them and then wield the door shut, just in case the plan failed! Simple to me!

And StrangeShape, you must have not seen AVATAR, TITANIC, TRUE LIES, etc!

And make no mistake, you WILL get a reply, believe me! You may not be brave enough to stand and fight and support your claims, but I am! So, unless you don't want to have a mature discussion, and do the coward 'say it and run' you just did, be my guest! Just don't expect me to be affected by it! ;)

No hard feelings, by the way! ;)
Title: Re: Inconsistencies
Post by: Aceburster on Mar 07, 2013, 07:40:33 PM
Quote from: OpenMaw on Mar 07, 2013, 04:41:12 PM
I do have a question about that map though. Well. I guess it goes to the movie more than anything. Does anyone know what "D block" is? Is that a reference to it being a residential area? Like the D block of apartments?

In the movie when they are looking at the schematics you see something called "A.lock" around where Ripley is pointing, which corrosponds to where "Dblock" is on SM's map. I think theres 2 levels and 2 sublevels in HH and guessing that theres a stack of those areas labeled A-D.

EDIT: I thought there was a sign over one of the sets of sentries but it was just "D" gun lol

If there are 4 sections like that though all stacked up it could be apartments for the people who actually run the place. Maybe spare parts for the AP since its on that side or where AP engineers live since they could get to work thru the service tunnel.
Title: Re: Inconsistencies
Post by: RagingDragon on Mar 07, 2013, 07:47:16 PM
Wtf good would collapsing the tunnel have done, at all, in any way? Even if they could've done it.

The Aliens could just walk across the surface. ::) If anything, it was much better to put the sentry guns there, as it funneled them into a narrow corridor where the guns would be most effective at whittling their numbers away.
Title: Re: Inconsistencies
Post by: SM on Mar 07, 2013, 10:03:41 PM
The objective was not only to defend but reduce the Aliens numbers.

Sentry guns in the tunnel tricks the Aliens into a choke point where they can't escape.  Collapsing it would be a waste of time for reasons already mentioned.

QuoteThe film shows most of them facing the A.P. station, as per Cameron's wishes.

I'm hardpressed to find any leaning toward the AP Station.
Title: Re: Inconsistencies
Post by: Aceburster on Mar 07, 2013, 10:10:59 PM
Their best bet would really have been to strap every explosive they had to bishop and send him into the hive. Then let the stragglers eat turret rounds.
Title: Re: Inconsistencies
Post by: SM on Mar 07, 2013, 10:11:26 PM
And then die in a nuclear explosion.
Title: Re: Inconsistencies
Post by: Aceburster on Mar 07, 2013, 10:12:07 PM
Oh yea... No dont do that.
Title: Re: Inconsistencies
Post by: StrangeShape on Mar 07, 2013, 11:50:33 PM
Quote from: SM on Mar 07, 2013, 10:03:41 PM


I'm hardpressed to find any leaning toward the AP Station.

Well, thats that
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.serenadawn.com%2FAlien-Processor2.JPG&hash=4ead31cbd7bd0e42b76b17958787c4d78549570b)

As far as the other shots, we dont know where Jordens are in relation to the AP so we cant tell if theyre leaning towards the AP

Its just a theory, then again, even in Alien the bigger or more protruded parts slightly lean into single direction as well, so it might not have been a result of any suction..
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-D7IvdqHg984%2FUBGG0b6qjRI%2FAAAAAAAAAD0%2FfzRStBPcc-A%2Fs1600%2Falien-hostile-planet1.jpg&hash=736c25dd040b83afeba1ac09a8de2302d5f23557)

And they mightve been shaped simply by winds blowing stronger into cetain direction in certain parts. Naturally, when the weather got more extreme when terraforming begun, the angle got a bit sloper and the protrusions higher
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.zen171398.zen.co.uk%2FAlien%2520Page%25203%2FNostromo%2520in%2520landscape%2520without%2520smoke.jpg&hash=1a121fbaf54ee03f83ef6d8e1e3eff2c2656b588)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.zen171398.zen.co.uk%2FAlien%2520Page%25202%2FDenys%2520Ayling%2520takes%2520a%2520reading.jpg&hash=80baf1af8d8a52d3bdaed18926cb7799d2bf66a6)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.zen171398.zen.co.uk%2FAlien%2520Page%25202%2FRay%2520Caple%2520matte%2520painting.jpg&hash=5826e190e6410247a234cf2219ace92352831640)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.zen171398.zen.co.uk%2FAlien%2520Page%25202%2FNostromo%2520has%2520landed.jpg&hash=5ba24331a4ea41d2027af94d84a2b75d402c5674)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.zen171398.zen.co.uk%2FAlien%2520Page%25205%2F01067b_Alien_Sibthorp.jpg&hash=aad4f0ccc4d344136a76f3c2003e64160e57350b)
Title: Re: Inconsistencies
Post by: Slaine on Mar 08, 2013, 12:03:35 AM
The entire game is an inconsistency, from development to management to existence.
Title: Re: Inconsistencies
Post by: SM on Mar 08, 2013, 12:10:32 AM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.serenadawn.com%2FAlien-Processor2.JPG&hash=4ead31cbd7bd0e42b76b17958787c4d78549570b)

Some are going to lean towards the AP simply due to the fact that, thats the way the wind blows.  That large open portion of the AP in this picture faces west.
Title: Re: Inconsistencies
Post by: The Necronoir on Mar 08, 2013, 09:49:35 AM
Quote from: StrangeShape on Mar 07, 2013, 11:50:33 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.zen171398.zen.co.uk%2FAlien%2520Page%25202%2FRay%2520Caple%2520matte%2520painting.jpg&hash=5826e190e6410247a234cf2219ace92352831640)

Going off-topic for a minute here, but I've never seen this picture before and there are some points of interest.

Now I'm assuming this is a shot of the full-scale ship wall set they built, with a matte painting on the sides, but is that the final design? because it has some features that I've never noticed on Giger's miniature, namely that 'hangar-looking' section on the underside to the right. Does anyone know where this shot came from/what stage of production it's from?
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Mar 08, 2013, 10:27:30 AM
I'm quite amazed at the difference between the terrain in the final shot:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-D7IvdqHg984%2FUBGG0b6qjRI%2FAAAAAAAAAD0%2FfzRStBPcc-A%2Fs1600%2Falien-hostile-planet1.jpg&hash=736c25dd040b83afeba1ac09a8de2302d5f23557)

and the miniature:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.zen171398.zen.co.uk%2FAlien%2520Page%25202%2FDenys%2520Ayling%2520takes%2520a%2520reading.jpg&hash=80baf1af8d8a52d3bdaed18926cb7799d2bf66a6)

The position and angle of the derelict is exactly the same in both shots but the terrain does not match at all...  ???
Title: Re: Inconsistencies
Post by: Valaquen on Mar 08, 2013, 12:49:29 PM
Quote from: The Necronoir on Mar 08, 2013, 09:49:35 AM
Quote from: StrangeShape on Mar 07, 2013, 11:50:33 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.zen171398.zen.co.uk%2FAlien%2520Page%25202%2FRay%2520Caple%2520matte%2520painting.jpg&hash=5826e190e6410247a234cf2219ace92352831640)

Going off-topic for a minute here, but I've never seen this picture before and there are some points of interest.

Now I'm assuming this is a shot of the full-scale ship wall set they built, with a matte painting on the sides, but is that the final design? because it has some features that I've never noticed on Giger's miniature, namely that 'hangar-looking' section on the underside to the right. Does anyone know where this shot came from/what stage of production it's from?
It's by Roy Caple, a famous matte artist, and was never used.
Title: Re: Inconsistencies
Post by: YutaniDitch on Mar 08, 2013, 08:02:50 PM
Quote from: ST on Mar 08, 2013, 10:27:30 AM
I'm quite amazed at the difference between the terrain in the final shot:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-D7IvdqHg984%2FUBGG0b6qjRI%2FAAAAAAAAAD0%2FfzRStBPcc-A%2Fs1600%2Falien-hostile-planet1.jpg&hash=736c25dd040b83afeba1ac09a8de2302d5f23557)

and the miniature:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.zen171398.zen.co.uk%2FAlien%2520Page%25202%2FDenys%2520Ayling%2520takes%2520a%2520reading.jpg&hash=80baf1af8d8a52d3bdaed18926cb7799d2bf66a6)

The position and angle of the derelict is exactly the same in both shots but the terrain does not match at all...  ???

I think the difference was probably editorial change: The final shot, the movie one, shows a more universally-accepted view of a rocky planet's surface! The second one, probably GIger's, looked like a bone graveyard and even though the filters could hide the details, it would still look too bizarre and probably considered to disrupt the suspension of disbelief'... Those are my two cents, for what's worth... :-\
Title: Re: Inconsistencies
Post by: OpenMaw on Mar 08, 2013, 08:11:18 PM
I think it had more to do with perspective and scale than anything else. The final shot sells the size of the craft better.
Title: Re: Inconsistencies
Post by: SpreadEagleBeagle on Mar 08, 2013, 08:54:57 PM
I love it that you guys are discussing the direction and angle of rocks on Acheron. AVP is a beautiful place to be.
Title: Re: Inconsistencies
Post by: RagingDragon on Mar 08, 2013, 09:29:06 PM
Lots of love lately, man. It's warm here. :laugh:
Title: Re: Inconsistencies
Post by: OpenMaw on Mar 08, 2013, 10:19:44 PM
Quote from: RagingDragon on Mar 08, 2013, 09:29:06 PM
Lots of love lately, man. It's warm here. :laugh:

Yeah, man, but it's a dry heat.


...SCORE!!!


I have to say though it never even occurred to me that the intention was for the rocks to all go in the same direction.
Title: Re: Inconsistencies
Post by: Xenomrph on Mar 08, 2013, 10:23:43 PM
Quote from: SpreadEagleBeagle on Mar 08, 2013, 08:54:57 PM
I love it that you guys are discussing the direction and angle of rocks on Acheron. AVP is a beautiful place to be.
Compared to some of the discussions/debates/arguments I've seen on other AvP forums in my time, this is downright pedestrian. :P
Title: Re: Inconsistencies
Post by: Aceburster on Mar 08, 2013, 11:14:13 PM
Aliens: Colonial Marines: A game so bad the fans would rather talk about rocks.
Title: Re: Inconsistencies
Post by: SM on Mar 09, 2013, 01:55:36 AM
Aliens: Colonial Marines : Dumber than a bag of rocks all leaning the same direction.
Title: Re: Inconsistencies
Post by: Xenomrph on Mar 09, 2013, 02:07:16 AM
Quote from: SM on Mar 09, 2013, 01:55:36 AM
Aliens: Colonial Marines : Dumber than a bag of rocks all leaning the same direction. *
*rocks may or may not all be leaning in the same direction
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Mar 09, 2013, 11:19:50 AM
Quote from: SpreadEagleBeagle on Mar 08, 2013, 08:54:57 PM
I love it that you guys are discussing the direction and angle of rocks on Acheron. AVP is a beautiful place to be.

Stay tuned, we'll be having an in-depth discussion and detailed analyses of the various soil (mud/dirt) varieties on LV-426 in the coming weeks.  ;)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F3521%2Fdirtq.jpg&hash=5d7ad0baf537034b3db1cd5da5cb913dafdadfca)
Title: Re: Inconsistencies
Post by: Aceburster on Mar 09, 2013, 12:28:28 PM
 Funny you should say that, because the whole reason I tried out Texmod to mess with game graphics was to fix a ground texture I call the "snot rocks" Its for bumpy rubble piles and contoured ground and its got these strands of white snot all over it. You see it all over Hadleys Hope levels. It really bugs me.

Edit: Heres what im talking about.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FyBrA86O.jpg&hash=42f2409d4566c2fe1d35e1007d6660de96bc3d38)
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Mar 09, 2013, 06:29:30 PM
Damn, that looks terrible!  :o
Wonder why they painted those lines over the texture? Xeno slime perhaps?

I've been trying out the low-grav jumping you mentioned earlier. Set the gravity to 0.1 g's and managed to attain escape velocity. I'm now in orbit over LV-426. Notice the curvature of the planet below.

I love this game.  :-*

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg708.imageshack.us%2Fimg708%2F5792%2Finorbit.jpg&hash=8066d96b2df935837a4213c734bb8403fa49be08)

Title: Re: Inconsistencies
Post by: UDA on Mar 09, 2013, 07:16:23 PM
Quote from: ST on Mar 09, 2013, 06:29:30 PM
Damn, that looks terrible!  :o
Wonder why they painted those lines over the texture? Xeno slime perhaps?

I've been trying out the low-grav jumping you mentioned earlier. Set the gravity to 0.1 g's and managed to attain escape velocity. I'm now in orbit over LV-426. Notice the curvature of the planet below.

I love this game.  :-*

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg708.imageshack.us%2Fimg708%2F5792%2Finorbit.jpg&hash=8066d96b2df935837a4213c734bb8403fa49be08)

Ok, then that's settled. GB got that much cannon right.
Title: Re: Inconsistencies
Post by: Aceburster on Mar 09, 2013, 08:03:52 PM
 Yea man, my favorite is hopping in and out of the hole in "Ops" at different points to see whats loaded and what isnt. You can get some nice views of the sephora and the Sulaco too by leaping out of the glassed section during mission 2 too.

About the texture, yea it sorta fits inside Hadleys since I guess Xenos have been wandering around? But its used all over the exteriors of LV-426 too and its kind of a nitpick but more or less straight lines on whats supposed to be natural LV-426 terrain sticks out to me.

Ive gone over most of the game making notes and once the patches and DLC come out I might go fixing things for a mod so this "rock talk" actually helps decide what I change when I decide to get on it. I love the reference pics.

EDIT:
Spoiler
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZnS0qAf.jpg&hash=cd8de2da184712903c60bd6b8bf7b47aa4c33990)
[close]
WIP

I do think that they were trying to do the lighting and filtering like the movie so If they fix that, I dont wanna have put in tons of work tweaking things for nothing, but I want to see the game as close to the movie as possible like everyone else. Even if it sucks...
Title: Re: Inconsistencies
Post by: SM on Mar 09, 2013, 10:05:36 PM
Quote from: ST on Mar 09, 2013, 11:19:50 AM
Quote from: SpreadEagleBeagle on Mar 08, 2013, 08:54:57 PM
I love it that you guys are discussing the direction and angle of rocks on Acheron. AVP is a beautiful place to be.

Stay tuned, we'll be having an in-depth discussion and detailed analyses of the various soil (mud/dirt) varieties on LV-426 in the coming weeks.  ;)

http://img404.imageshack.us/img404/3521/dirtq.jpg

Whoa hold up there.  I dunno if we're done with the rocks yet.  Don't want this to get too exciting too quickly!
Title: Re: Inconsistencies
Post by: chrisr232007 on Mar 09, 2013, 11:38:44 PM
Is it me or did the shape of the space jockys ship seem off....meaning the outside.
Title: Re: Inconsistencies
Post by: TheRaven on Mar 10, 2013, 12:03:59 AM
I don't know if I'm correct here, but doesn't the number of eggs inside the space jockey ship seem smaller.

Maybe they were taken by WY but even so there's not that many of them.
Title: Re: Inconsistencies
Post by: Xenomrph on Mar 10, 2013, 02:30:30 AM
Quote from: chrisr232007 on Mar 09, 2013, 11:38:44 PM
Is it me or did the shape of the space jockys ship seem off....meaning the outside.
The shape looked fine, although the port-side "arm" was broken (and an audio log makes mention of it, so it was intentional).
Title: Re: Inconsistencies
Post by: SiL on Mar 10, 2013, 03:32:58 AM
Such as it was in the DC of Aliens.
Title: Re: Inconsistencies
Post by: SM on Mar 10, 2013, 05:18:56 AM
Which is, in the wake of Prometheus, now the starboard prong.
Title: Re: Inconsistencies
Post by: Gren_86 on Mar 10, 2013, 06:22:10 AM
Quote from: Aceburster on Mar 08, 2013, 11:14:13 PM
Aliens: Colonial Marines: A game so bad the fans would rather talk about rocks.
:laugh: Sad but true.
Title: Re: Inconsistencies
Post by: Jango1201 on Mar 10, 2013, 07:13:49 AM
Quote from: Gren_86 on Mar 10, 2013, 06:22:10 AM
Quote from: Aceburster on Mar 08, 2013, 11:14:13 PM
Aliens: Colonial Marines: A game so bad the fans would rather talk about rocks.
:laugh: Sad but true.

Why would you relate a classic metal song to this garbage?   :D
Title: Re: Inconsistencies
Post by: Xenomrph on Mar 10, 2013, 08:50:29 AM
Quote from: SM on Mar 10, 2013, 05:18:56 AM
Which is, in the wake of Prometheus, now the starboard prong.
Wait what do you mean?
Title: Re: Inconsistencies
Post by: SiL on Mar 10, 2013, 09:08:21 AM
People assume what we saw in Alien was the front of the ship. Prometheus showed it to be the back of the ship.
Title: Re: Inconsistencies
Post by: maledoro on Mar 10, 2013, 02:47:45 PM
Not to sound sarcastic, but people thought that what we saw in Alien was the front of the ship? I've always thought of it as the back.
Title: Re: Inconsistencies
Post by: Xenomrph on Mar 11, 2013, 03:11:37 AM
Quote from: SiL on Mar 10, 2013, 09:08:21 AM
People assume what we saw in Alien was the front of the ship. Prometheus showed it to be the back of the ship.
I guess I'm mis-remembering 'Prometheus', because I don't recall it changing the orientation of the ship.
Title: Re: Inconsistencies
Post by: SiL on Mar 11, 2013, 08:38:05 AM
Quote from: Xenomrph on Mar 11, 2013, 03:11:37 AM
I guess I'm mis-remembering 'Prometheus', because I don't recall it changing the orientation of the ship.
End of Prometheus shows the ship flying with the prongs facing behind it.

Quote from: maledoro on Mar 10, 2013, 02:47:45 PM
Not to sound sarcastic, but people thought that what we saw in Alien was the front of the ship? I've always thought of it as the back.
Plenty of people thought it was the front. I don't know why, but that's also what I figured.
Title: Re: Inconsistencies
Post by: maledoro on Mar 11, 2013, 01:50:38 PM
Quote from: SiL on Mar 11, 2013, 08:38:05 AM
Quote from: maledoro on Mar 10, 2013, 02:47:45 PMNot to sound sarcastic, but people thought that what we saw in Alien was the front of the ship? I've always thought of it as the back.
Plenty of people thought it was the front. I don't know why, but that's also what I figured.
I've been haunting the boards for almost ten years now and I did not know that. I feel like I've been living a lie.
;)
Title: Re: Inconsistencies
Post by: SiL on Mar 11, 2013, 10:05:27 PM
It never came up, man. I'm ... I'm sorry. :(
Title: Re: Inconsistencies
Post by: Xenomrph on Mar 12, 2013, 01:06:27 AM
Quote from: SiL on Mar 11, 2013, 08:38:05 AM
Quote from: Xenomrph on Mar 11, 2013, 03:11:37 AM
I guess I'm mis-remembering 'Prometheus', because I don't recall it changing the orientation of the ship.
End of Prometheus shows the ship flying with the prongs facing behind it.
Huh, yet another reason for me to re-watch the movie.

I always assumed the prongs-forward was the way it was meant to fly. Like, the two prongs have things that don't really look like engines, so I figured they were weapons/cockpits/sensors/whatever, and the "forward" entrance to the ship was the 3 vagina-looking holes on the bottom in the middle that Dallas and co. use to enter it in 'Alien'.

Incidentally based on the "holographic space battle" easter egg in Colonial Marines, the developers thought the prongs were the "front" of the ship, too.
Title: Re: Inconsistencies
Post by: Aceburster on Mar 12, 2013, 01:10:09 AM
Quote from: Xenomrph on Mar 12, 2013, 01:06:27 AM
Incidentally based on the "holographic space battle" easter egg in Colonial Marines, the developers thought the prongs were the "front" of the ship, too.

The ship in the holographic space battle also is flying with a busted arm so I dunno how much thought they even put into it lol
Title: Re: Inconsistencies
Post by: SM on Mar 12, 2013, 01:12:03 AM
Very little.  They had 8 months to correct that.

QuoteIncidentally based on the "holographic space battle" easter egg in Colonial Marines, the developers thought the prongs were the "front" of the ship, too.

So did the guys who did the Blu-Ray menus.  Because I (along with most people) assumed it flew prongs forward.
Title: Re: Inconsistencies
Post by: Xenomrph on Mar 12, 2013, 01:12:53 AM
Quote from: SM on Mar 12, 2013, 01:12:03 AM
So did the guys who did the Blu-Ray menus.  Because I (along with most people) assumed it flew prongs forward.
What do you mean about the blu-ray menus?
Title: Re: Inconsistencies
Post by: MrSpaceJockey on Mar 12, 2013, 01:14:25 AM
Quote from: Xenomrph on Mar 12, 2013, 01:06:27 AM
Quote from: SiL on Mar 11, 2013, 08:38:05 AM
Quote from: Xenomrph on Mar 11, 2013, 03:11:37 AM
I guess I'm mis-remembering 'Prometheus', because I don't recall it changing the orientation of the ship.
End of Prometheus shows the ship flying with the prongs facing behind it.
Huh, yet another reason for me to re-watch the movie.

I always assumed the prongs-forward was the way it was meant to fly. Like, the two prongs have things that don't really look like engines, so I figured they were weapons/cockpits/sensors/whatever, and the "forward" entrance to the ship was the 3 vagina-looking holes on the bottom in the middle that Dallas and co. use to enter it in 'Alien'.

Incidentally based on the "holographic space battle" easter egg in Colonial Marines, the developers thought the prongs were the "front" of the ship, too.

Don't forget though - the tunnels from the 3 vaginal openings are way to small for a jockey or engineer to walk through.  I always figured they were just exhaust vents or something - not necessarily the engines, but vents nevertheless (I also believed the ship flew prongs forward).

The ship flies ass forward at the very last shot of Prometheus, I believe, as Shaw closes her monologue and you see it zoom up into the bright heavens.

Quote from: Xenomrph on Mar 12, 2013, 01:12:53 AM
Quote from: SM on Mar 12, 2013, 01:12:03 AM
So did the guys who did the Blu-Ray menus.  Because I (along with most people) assumed it flew prongs forward.
What do you mean about the blu-ray menus?

Starboard side, aft, etc, I think SM means that.
Title: Re: Inconsistencies
Post by: SM on Mar 12, 2013, 01:17:16 AM
Some content for the Blu-Ray menus was copy and pasted from here (http://timeline.alienexperience.com/alientech.html).
Title: Re: Inconsistencies
Post by: Xenomrph on Mar 12, 2013, 02:26:02 AM
Quote from: MrSpaceJockey on Mar 12, 2013, 01:14:25 AM
Quote from: Xenomrph on Mar 12, 2013, 01:06:27 AM
Quote from: SiL on Mar 11, 2013, 08:38:05 AM
Quote from: Xenomrph on Mar 11, 2013, 03:11:37 AM
I guess I'm mis-remembering 'Prometheus', because I don't recall it changing the orientation of the ship.
End of Prometheus shows the ship flying with the prongs facing behind it.
Huh, yet another reason for me to re-watch the movie.

I always assumed the prongs-forward was the way it was meant to fly. Like, the two prongs have things that don't really look like engines, so I figured they were weapons/cockpits/sensors/whatever, and the "forward" entrance to the ship was the 3 vagina-looking holes on the bottom in the middle that Dallas and co. use to enter it in 'Alien'.

Incidentally based on the "holographic space battle" easter egg in Colonial Marines, the developers thought the prongs were the "front" of the ship, too.

Don't forget though - the tunnels from the 3 vaginal openings are way to small for a jockey or engineer to walk through. 
I dunno, those openings led right to the Jockey chamber, and Shaw (and presumably the Engineer) used the same openings to escape the Juggernaut in 'Prometheus'.
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Mar 12, 2013, 12:56:34 PM
Quote from: SiL on Mar 11, 2013, 08:38:05 AM
Plenty of people thought it was the front. I don't know why, but that's also what I figured.

Apparently Giger thought so too.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg833.imageshack.us%2Fimg833%2F816%2Fderelicttopview.jpg&hash=61f0129b0c4591aa9e99922d9b265efecb08ed4e)

[Edit] Just noticed the Giger drawing is actually upside down. Note the barely legible "Alien" text on top.
So, yeah - apparently it was originally supposed to "fly backwards" - at least according to orthographic drawing tradition.
Title: Re: Inconsistencies
Post by: MrSpaceJockey on Mar 12, 2013, 08:41:07 PM
Quote from: Xenomrph on Mar 12, 2013, 02:26:02 AM
Quote from: MrSpaceJockey on Mar 12, 2013, 01:14:25 AM
Quote from: Xenomrph on Mar 12, 2013, 01:06:27 AM
Quote from: SiL on Mar 11, 2013, 08:38:05 AM
Quote from: Xenomrph on Mar 11, 2013, 03:11:37 AM
I guess I'm mis-remembering 'Prometheus', because I don't recall it changing the orientation of the ship.
End of Prometheus shows the ship flying with the prongs facing behind it.
Huh, yet another reason for me to re-watch the movie.

I always assumed the prongs-forward was the way it was meant to fly. Like, the two prongs have things that don't really look like engines, so I figured they were weapons/cockpits/sensors/whatever, and the "forward" entrance to the ship was the 3 vagina-looking holes on the bottom in the middle that Dallas and co. use to enter it in 'Alien'.

Incidentally based on the "holographic space battle" easter egg in Colonial Marines, the developers thought the prongs were the "front" of the ship, too.

Don't forget though - the tunnels from the 3 vaginal openings are way to small for a jockey or engineer to walk through. 
I dunno, those openings led right to the Jockey chamber, and Shaw (and presumably the Engineer) used the same openings to escape the Juggernaut in 'Prometheus'.

Physically too small though.  And the Prometheus juggernaut is very much different.
Title: Re: Inconsistencies
Post by: Xenomrph on Mar 13, 2013, 12:42:40 AM
Quote from: MrSpaceJockey on Mar 12, 2013, 08:41:07 PM
Quote from: Xenomrph on Mar 12, 2013, 02:26:02 AM
Quote from: MrSpaceJockey on Mar 12, 2013, 01:14:25 AM
Quote from: Xenomrph on Mar 12, 2013, 01:06:27 AM
Quote from: SiL on Mar 11, 2013, 08:38:05 AM
Quote from: Xenomrph on Mar 11, 2013, 03:11:37 AM
I guess I'm mis-remembering 'Prometheus', because I don't recall it changing the orientation of the ship.
End of Prometheus shows the ship flying with the prongs facing behind it.
Huh, yet another reason for me to re-watch the movie.

I always assumed the prongs-forward was the way it was meant to fly. Like, the two prongs have things that don't really look like engines, so I figured they were weapons/cockpits/sensors/whatever, and the "forward" entrance to the ship was the 3 vagina-looking holes on the bottom in the middle that Dallas and co. use to enter it in 'Alien'.

Incidentally based on the "holographic space battle" easter egg in Colonial Marines, the developers thought the prongs were the "front" of the ship, too.

Don't forget though - the tunnels from the 3 vaginal openings are way to small for a jockey or engineer to walk through. 
I dunno, those openings led right to the Jockey chamber, and Shaw (and presumably the Engineer) used the same openings to escape the Juggernaut in 'Prometheus'.

Physically too small though. 
How do you know?
Title: Re: Inconsistencies
Post by: SM on Mar 13, 2013, 01:10:40 AM
The tunnels that lead to the Jockey chamber on the Derelict are too small for a Jockey/ Engineer to stand.  We don't see small tunnels on the Juggernaut or in the pyramid.  Though the tunnels we do see don't have much head clearance.

Though Dallas and co use the left hand portal, while Shaw uses the right.  And the Juggernaut is meant to be larger that the Derelict.  If that makes any difference.

Title: Re: Inconsistencies
Post by: maledoro on Mar 13, 2013, 12:45:35 PM
I just figured that the ship might have more difficulty flying through an atmosphere prongs-forward.
Title: Re: Inconsistencies
Post by: Jango1201 on Mar 13, 2013, 12:54:42 PM
Maybe depending on the situation it can flay either way. Prongs foward for casual flying and prongs backwards for the boosters and interstellar travel.
Title: Re: Inconsistencies
Post by: StrangeShape on Mar 13, 2013, 03:04:42 PM
I also thought it flew prongs forward because the prongs would get in the way of the exhaust pipes. They would partially cover the propelling force
Title: Re: Inconsistencies
Post by: SM on Mar 19, 2013, 08:55:58 AM
I've never heard anyone call the three portals engine exhausts until Prometheus.

Another inconsistency - dunno if it's been mentioned - Hudson's body has gloves on.  I don't think he ever wore gloves in the film.  Certainly not when he was taken by the Aliens.

And how come he got stashed in the sewer, when Newt (and Burke) got taken to the AP?
Title: Re: Inconsistencies
Post by: Valaquen on Mar 19, 2013, 11:19:44 AM
Quote from: SM on Mar 19, 2013, 08:55:58 AM
Another inconsistency - dunno if it's been mentioned - Hudson's body has gloves on.  I don't think he ever wore gloves in the film.  Certainly not when he was taken by the Aliens.
I noticed that too. The Aliens were concerned for his cold fingers. Of course he's also remarkably preserved for having been dead for 3-4 months.

Floor grates in the Sulaco are different:

Spoiler
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi104.photobucket.com%2Falbums%2Fm191%2FIzzys88%2Facm-bishop1_zps0b69b796.jpg&hash=acff896cca2040614c9b2b1f15590966cd4282ff)
[close]
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Mar 19, 2013, 01:09:50 PM
IIRC, there are two different types of floor grating in the Sulaco hangar bay. The floor grates we see in the game screenshot is in the movie as well. Watch the scene where the APC drives into the hangar.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fen%2Ff%2Ff6%2FAliens_%28film%29_APC.jpg&hash=6844169abbf81470879b17153a3cd7610fa36cc5)

QuoteOf course he's also remarkably preserved for having been dead for 3-4 months.

You know... radiation and shit man - yeah, radiation killed the bacteria that causes decomposition.  :laugh:
Title: Re: Inconsistencies
Post by: Valaquen on Mar 19, 2013, 01:45:58 PM
Quote from: ST on Mar 19, 2013, 01:09:50 PM
IIRC, there are two different types of floor grating in the Sulaco hangar bay. The floor grates we see in the game screenshot is in the movie as well. Watch the scene where the APC drives into the hangar.

http://upload.wikimedia.org/wikipedia/en/f/f6/Aliens_(film)_APC.jpg
Aye, but IIRC, they have the grating in the wrong place.

I'd check the game to be 100% but I sent my rental back, thank god. If anyone wants to check and confirm or dismiss...?
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Mar 19, 2013, 02:11:21 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F5295%2Fsulacograting.jpg&hash=d64130f1a26bf35c9c710b6fc71ba1f6f904ba86)

Och aye, here's a screenshot from a similar angle to your movie still.

Not sure if you are referring to the wrong grates that the Queen pulled up?

Title: Re: Inconsistencies
Post by: Aceburster on Mar 19, 2013, 05:10:48 PM
Quote from: SM on Mar 19, 2013, 08:55:58 AM
I've never heard anyone call the three portals engine exhausts until Prometheus.

Another inconsistency - dunno if it's been mentioned - Hudson's body has gloves on.  I don't think he ever wore gloves in the film.  Certainly not when he was taken by the Aliens.

And how come he got stashed in the sewer, when Newt (and Burke) got taken to the AP?

Whats Prometheus?  :P

I wanted to fix Hudson but it screwed up Winter and the other generic marines skins.

Obviously the Queen was sick of his bullsh@# and had him removed from the hive.
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Mar 19, 2013, 05:37:43 PM
QuoteObviously the Queen was sick of his bullsh@# and had him removed from the hive.

I can see how his constant bellyaching ("that's it man... game over, game over") did not sit well with Her Royal Highness.  :laugh:
Title: Re: Inconsistencies
Post by: SM on Mar 19, 2013, 08:19:21 PM
Quote from: Valaquen on Mar 19, 2013, 01:45:58 PM
Quote from: ST on Mar 19, 2013, 01:09:50 PM
IIRC, there are two different types of floor grating in the Sulaco hangar bay. The floor grates we see in the game screenshot is in the movie as well. Watch the scene where the APC drives into the hangar.

http://upload.wikimedia.org/wikipedia/en/f/f6/Aliens_(film)_APC.jpg
Aye, but IIRC, they have the grating in the wrong place.

I'd check the game to be 100% but I sent my rental back, thank god. If anyone wants to check and confirm or dismiss...?

As far as I can tell, the tiles are more or less correct.  It looks like the grills that the Queen picks up extends all the way up the side of the airlock, which isn't the case in the film.

Also can't tell if the hatch and hatch cover that Newt disappears down is in the game.  The cover seems to be missing if nothing else.
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Mar 20, 2013, 12:58:49 PM
QuoteAlso can't tell if the hatch and hatch cover that Newt disappears down is in the game.  The cover seems to be missing if nothing else.

It's there but it's missing the yellow & black caution stripes around the hatch. And the hatch cover is now closed.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg707%2F526%2Fnewthole.jpg&hash=084d0a86b8d72b0901de4183561db4abaf6b1063)


Title: Re: Inconsistencies
Post by: SM on Mar 20, 2013, 10:21:00 PM
Ah, that shows the grill work ending where it should.

Seems to be a big piece of equipment missing. Maybe just to left of frame?
Title: Re: Inconsistencies
Post by: Xenomrph on Mar 21, 2013, 12:27:05 AM
That airlock in the floor is the one the Queen and powerloader go out of, right? It just seems small in-game.
Title: Re: Inconsistencies
Post by: Aceburster on Mar 21, 2013, 12:29:41 AM
Theres some proportion issues with the sulaco in general.
Title: Re: Inconsistencies
Post by: SM on Mar 21, 2013, 12:57:04 AM
*coughhangarlessthanhalfpropersizedeadhorsecough*
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Mar 21, 2013, 12:15:02 PM
Quote from: SM on Mar 20, 2013, 10:21:00 PM
Ah, that shows the grill work ending where it should.

Seems to be a big piece of equipment missing. Maybe just to left of frame?

Aye, there should be one of the rotating hangar bay lights to the left of frame. It is in the game but it's a little too far left of the grid and hatch.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F1753%2Fnewthole2.jpg&hash=5f5fa9782c665ebf06c0b3d80319c5c136647ca4)
Title: Re: Inconsistencies
Post by: ChrisPachi on Mar 21, 2013, 01:55:35 PM
Quote from: SM on Mar 21, 2013, 12:57:04 AM
*coughhangarlessthanhalfpropersizedeadhorsecough*
It's a big place.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-ti3XOKiDdxk%2FSnL7oZGD-sI%2FAAAAAAAAAKU%2FpWJmW0ECUXw%2Fs1600%2FAPCLIFT2.jpg&hash=5087111e785804def1bc27a0814570f1e82cadea)
Title: Re: Inconsistencies
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Mar 21, 2013, 02:27:57 PM
What's interesting is that the collectors edition includes a big foldout cardboard poster that shows the entire full length hanger including both dropships. Looks like an in-game render and would indicate that Gearbox/Timegate was aware of the actual size of the hangar.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fmedia.pcgamer.com%2Ffiles%2F2012%2F01%2FAliens-Colonial-Marines-Collectors-Edition.jpg&hash=e15ec31998fff0403db82c19b6551d64c5f0180b)

Sorry can't find a better pic...
Title: Re: Inconsistencies
Post by: TorsoInvader on Mar 30, 2013, 05:46:30 PM
hummm I  not sure if anyone noticed this before but the Space jockey has 2 holes in its chest.(one on each side)

It appears that they just scanned one side of the jockey and pasted it on the other.
Title: Re: Inconsistencies
Post by: Xenomrph on Mar 30, 2013, 09:22:58 PM
Wait really? I recall seeing only one hole, both times I went through that level. Maybe I'll fire it up and take a look later today.
Title: Re: Inconsistencies
Post by: TorsoInvader on Mar 30, 2013, 10:04:03 PM
Quote from: Xenomrph on Mar 30, 2013, 09:22:58 PM
Wait really? I recall seeing only one hole, both times I went through that level. Maybe I'll fire it up and take a look later today.

Yup its kinda hard to see. In Rampart use the battlerifle,there is a spacific place on the catwalk where you can see both sides of the jockey's front and the holes line up perfectly on each side.
Title: Re: Inconsistencies
Post by: crazyrabbits on Jul 28, 2013, 09:30:11 AM
Maybe we should start documenting the "Stasis Interrupted" inconsistencies too:

* The timeline for impregnation-to-bursting is sped up, much like the AVP films. The time that elapses between Lisbeth removing the facehugger from herself in the opening and her bursting is about a half-hour of gameplay. Even Bella's burster took longer to gestate than Lisbeth's.
* Lisbeth is near-silent for the first twenty minutes or so of the opening mission, then as soon as she obtains a gun, she turns into a catch-phrase spouting warrior, despite it being suggested that she has little proficiency with weapons. (Gameplay/Story Segregation)
* An audio log indicates that Burke was able to send a message to W-Y about his progress on obtaining xeno samples, and judging from the message the person is reading (wherein someone tells Burke to help them "move Gorman"), that this takes place before they move into Operations. How was he able to do this if the rest of the Marines couldn't get a signal out?

* The process for the opening of the cryopods is reversed (the occupant awakes and the pod opens, as opposed to the pods opening and the occupants coming to in the film).
* Hicks is seen wearing a green t-shirt, unlike his bandages when he was put in the pod by Ripley at the end of Aliens.
* The fire is caused by a pulse rifle burst hitting Ripley's facehugger and causing it to spray into the floor, whereas the acid spill in the film was caused by the facehugger cutting itself on the glass and dripping onto the floor (no gunfire is heard during this shot).
* In the film, Hicks' corpse is discovered with his dog tags still attached. In the game, Turk has no dog tags when he is shoved into the cryopod.
* The facehugger appears to be on Ripley's face longer than it is in the film (and there is no shot of her convulsing as the sirens are blaring).
* The hugger is still on Ripley as the pods descend into the EEV, despite it not being on her when the pods finish descending in the film.
* There is no "wall of fire" as it appears in the film.
* Bishop never states to Ripley in the film that Hicks' pod was opened, nor does he mention that W-Y forces boarded the ship or that there was a firefight in the cryopod room. Yet, he can discern the presence of a facehugger onboard who traveled with them "the whole way".
* The voice actress for Newt on the audio logs in this mission has a heavy British accent.
* Stone makes it clear to Hicks that he doesn't want to be associated with the USCM, but during combat, he'll frequently yell out, "That's how Marines do it!"
* The EEV's are ejected while the Sulaco is nowhere near orbit with Fury 161, as it takes Hicks and Stone a further two days to travel from the Sulaco to the surface of the planet (roughly a half-hour of gameplay time after they're ejected).
* It takes the Weyland-Yutani forces a week to land on Fury 161 and find Ripley in the film, whereas they show up after two days as indicated in the DLC.
* Ripley appears to be standing in the wrong location on the platform when Hicks and Stone run in to find her at the end of the third chapter (source?)

Add your own!
Title: Re: Inconsistencies
Post by: SM on Jul 28, 2013, 11:02:33 PM
Quote* An audio log indicates that Burke was able to send a message to W-Y about his progress on obtaining xeno samples, and judging from the message the person is reading (wherein someone tells Burke to help them "move Gorman"), that this takes place before they move into Operations. How was he able to do this if the rest of the Marines couldn't get a signal out?

I believe Burke sent this transmission in between Hicks line of "Let's do it" in the film and them walking out of the APC to where Ferro is going to pick them up (ie. before the ship fell on the APC).  It's unbelievable that no one noticed him him sending secret messages while they got Gorman onto a stretcher considering the close confines - but it's technically possible.

Quote* In the film, Hicks' corpse is discovered with his dog tags still attached. In the game, Turk has no dog tags when he is shoved into the cryopod.

Additionally, Hicks is seen wearing his own dog tags and a different t-shirt after the EEV is launched.

Quote* The facehugger appears to be on Ripley's face longer than it is in the film (and there is no shot of her convulsing as the sirens are blaring).

The hugger never appears on Ripley in the film.

Quote* The voice actress for Newt on the audio logs in this mission has a heavy British accent.

And the ships computer doesn't.  Also, Hicks says she didn't like the other marines, but I reckon she liked Hudson - with that whole aye-firmative thing.

Quote* Ripley appears to be standing in the wrong location on the platform when Hicks and Stone run in to find her at the end of the third chapter (source?)

In the film she's standing more towards the left of the gantry - in the game she standing way to the right.

How they can go to the trouble of modelling the gantry and everything - and then f**k up simple shit like this is beyond baffling...

QuoteAdd your own!

A lot of them are my own...

Title: Re: Inconsistencies
Post by: Xenomorphine on Jul 29, 2013, 01:31:40 AM
After having just watched through the initial 'Alien 3' credit sequence, yeah... It's painfully obvious that not only does Ripley not have a facehugger on her as she's shunted into the EEV, but she (briefly) wakes up a little while before it even happens. Here, it's represented as though her bullet-proof self is still sleeping away. The alarm indicating that she's woken up also doesn't sound.
Title: Re: Inconsistencies
Post by: windebieste on Jul 29, 2013, 04:32:00 AM
Good job on bridging the 2 movies, there, GBX.  lol.  You're the best!

*EXTREME SARCASM*

-Windebieste.
Title: Re: Inconsistencies
Post by: SM on Jul 29, 2013, 04:48:36 AM
Now we just need a another game to bridge the gap between the film and this game.

One with Predators, Terminators, those NTIs out of The Abyss, Dr Weir out of Event Horizon (under the alias William Weir Weyland), Sharktopus, Mega Force, and Dobby.
Title: Re: Inconsistencies
Post by: Local Trouble on Jul 29, 2013, 07:12:49 AM
 :laugh: @ Mega Force
Title: Re: Inconsistencies
Post by: windebieste on Jul 29, 2013, 09:03:07 AM
'ALIENS vs Sharktopus'...  Oh, F*ck, yeah!  Bring it on!

Where do I pre-order?  Is there a Collector's Edition; with a 6'inch hand painted vinyl statuette of an alien being held aloft by the sharktopus' tentacles? I MUST HAVE IT!  Gimme, gimme, gimme...

Spoiler
It was the Sharktopus that placed the egg aboard the Sulaco.
[close]

-Windebieste.
Title: Re: Inconsistencies
Post by: SPECIAL FORCES on Jul 30, 2013, 04:59:45 PM
Quote from: Xenomorphine on Jul 29, 2013, 01:31:40 AM
After having just watched through the initial 'Alien 3' credit sequence, yeah... It's painfully obvious that not only does Ripley not have a facehugger on her as she's shunted into the EEV, but she (briefly) wakes up a little while before it even happens. Here, it's represented as though her bullet-proof self is still sleeping away. The alarm indicating that she's woken up also doesn't sound.

Good job! I thought of that too but didn't have the time to watch Alien 3 to be sure of it.
On the movie no gunshots or anything till the tube was ejected.You have the impression that the egg opened the hugger got out and it was cut while cracking the glass and that set off the alarm.I mean didn't they watch the movie? Their explanations is really bad.
Title: Re: Inconsistencies
Post by: SM on Jul 30, 2013, 11:08:16 PM
I think they maybe did watch the movie.  Once.  A long time ago.
Title: Re: Inconsistencies
Post by: Jarac on Jul 31, 2013, 02:43:46 AM
Quote from: SM on Jul 30, 2013, 11:08:16 PM
I think they maybe did watch the movie.  Once.  A long time ago.

And they of-course, wanted to systematically undo a lo of what it did (or at least the Hicks part).
Title: Re: Inconsistencies
Post by: Terx2 on Jul 31, 2013, 07:29:52 AM
Quote from: PanCoreUnit on Mar 30, 2013, 05:46:30 PM
hummm I  not sure if anyone noticed this before but the Space jockey has 2 holes in its chest.(one on each side)

It appears that they just scanned one side of the jockey and pasted it on the other.

I noticed that too.
Title: Re: Inconsistencies
Post by: SM on Jul 31, 2013, 07:32:04 AM
AUTHETICITAH!!