Community Questions for Adam Milicevic Interview

Started by RidgeTop, Mar 21, 2025, 10:12:13 PM

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Community Questions for Adam Milicevic Interview (Read 135 times)

RidgeTop

Hey Folks, so tomorrow we'll be interviewing Adam Milicevic and I wanted to see if anyone had any question suggestions for us to consider.

Adam was the creative director for the AVP Halloween Horror Nights maze in Japan, but more recently he worked as part of Legacy Effects on Alien: Romulus.

Check out his work here:

https://www.artstation.com/acivicdilemma
https://www.instagram.com/acivicdilemma/?hl=en

Feel free to post any questions you'd like us to ask below.

BlueMarsalis79

Which films did director Fede Alvarez draw upon during the design process? (On the platform formerly known as Twitter he once held an Alien head from Alien³ for a photograph asking which film it originated from.)

The Cruentus

I would be curious on what reason was there for the design changes for the facehuggers. While Fede said the movie would explain it and in some ways it does (they are "printed") but when you break it down it still doesn't really explain the extra features.

To recap, the Aliens we see in Romulus are reverse engineered and cloned or "printed", and since its using the same dna from the original aliens, there shouldn't be any new evolutions such barbs on the fingers.

I can buy the coloration differences and different "skin" appearance on them since we don't know exactly how the printing process works and what materials it uses etc, but to actually manifest completely new features such as the barbs is kind of a mystery.

So I guess my question would be is there a reason why despite being a clone of something, that it features traits not present in the original?
If a second or alternative question is allowed, I would ask: Was a "normal" Alien like Scorched considered to be 4th act threat instead of the offspring?

Oasis Nadrama

- How did the art team balance the Gigeresque biomechanics with the general visual identity of the movie? Was there any talk to make the creature effects more or less biomechanical?

- What was the reflection process behind the new psychosexual elements? Was it, in this area too, a kind of balance to reach, to avoid making the movie downright pornographic or something? We do see a vaginal cocoon in full frontal view!

- Did you get information on the thought process of other parts of the visual direction during preproduction?

- What is your best memory of the project?

- We know Alien: Isolation was a huge, maybe even the main visual influence for the environment and mechanical elements. Did other significant inspirations play a conscious role in the production? Some Alien comics, maybe?

- Were Scorch and its siblings always going to be classical Aliens, or were radical design changes (Deacon-like, Neomorph-like, écorché-like or even more original takes) talked about?

- Alien: Romulus draws a lot of its atmosphere, and the source of all its biological nightmares, from the first movie. Were "offscreen" elements of this movie, such as Giger's Alien Monster IV artwork or the eggmorphing, discussed or considered?

- Any funny anecdote from the project?

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