- How did the art team balance the Gigeresque biomechanics with the general visual identity of the movie? Was there any talk to make the creature effects more or less biomechanical?
- What was the reflection process behind the new psychosexual elements? Was it, in this area too, a kind of balance to reach, to avoid making the movie downright pornographic or something? We do see a vaginal cocoon in full frontal view!
- Did you get information on the thought process of other parts of the visual direction during preproduction?
- What is your best memory of the project?
- We know Alien: Isolation was a huge, maybe even the main visual influence for the environment and mechanical elements. Did other significant inspirations play a conscious role in the production? Some Alien comics, maybe?
- Were Scorch and its siblings always going to be classical Aliens, or were radical design changes (Deacon-like, Neomorph-like, écorché-like or even more original takes) talked about?
- Alien: Romulus draws a lot of its atmosphere, and the source of all its biological nightmares, from the first movie. Were "offscreen" elements of this movie, such as Giger's Alien Monster IV artwork or the eggmorphing, discussed or considered?
- Any funny anecdote from the project?