The alien cab see through walls and highlights targets that are within about twenty meters; however when in the same room as enemies, shouldn't the alien be able to see them highlighted across the room (with no wall interference)? To perhaps phrase that better: When there is a wall in the way, the aliens "pheromone" vision is reduced to 20 meters, but when there is no wall in the way, the range be at least increased to about 50 meters?
Would this be something possible to accomplish? If "yes," would it be something Rebellion is willing to look into?
In the Demo, the range of heavy attacks seems to be very large, hitting targets that [should be] well out of range. Is this a hit detection problem as a result of the demo's pre-release code, or is it deliberate?