Flaws of Isolation

Started by Kradan, Mar 20, 2019, 03:05:09 PM

Author
Flaws of Isolation (Read 29,568 times)

Kradan

Kradan

#105
https://youtu.be/hOrphBFlDsg

So, I decided to try to watch this review again, sort of as a fun challenge to myself - whether or not I would be able to sit through it. Now, as my initial angry reaction and frustration are long gone and I'm more in capacity to hear them out I must say - I can't really disagree with anything they say. Most of the game does consist of opening doors, playing laughably simple mini-games and sitting in lockers until Alien or a synth goes away.  Game does fill a bit too long. Alien does have very narrow vision field sometimes and its AI patterns not that hard to figure out. Amanda does act kinda selfish deciding not to let Marlow crash Anesidora into the station

I still think they come down too harsh on the game, ignoring most of its positives (attention to details, world-building, score and sound design etc.) , almost as if trying to show "We're edgy, we're not gonna follow what crowd says !". And I still love Alien Isolation, flaws and alll, nothing will ever take away from the fact that it's the best Alien game and just in general, alongside Portal 2, the best game I've ever played

Voodoo Magic

Quote from: Kradan on Jan 11, 2022, 10:41:26 AM
https://youtu.be/hOrphBFlDsg I can't really disagree with anything they say. Most of the game does consist of opening doors, playing laughably simple mini-games and sitting in lockers until Alien or a synth goes away.  Game does fill a bit too long. Alien does have very narrow vision field sometimes and its AI patterns not that hard to figure out.

I would agree with that. All fair criticisms.

QuoteI still think they come down too harsh on the game, ignoring most of its positives (attention to details, world-building, score and sound design etc.)

I would agree with that too. While the perfect Alien game is still waiting to be made in my opinion, in the showing-the-IP-love category, Isolation gets a 10 our of 10.

Thinking back, my favorite moment was from playing one of the expansion packs as Ripley (Crew Expendable I think) and Lambert is guiding me through the ducts and her panicking made me panic. At that moment I was like Ohhh yeaaaaah, that's the feeling I'm looking for! So good.

Immortan Jonesy

What is your review of my Alien Isolation screenshot.


Kradan

Kradan

#108
I am very dissapointed. In you

Kimarhi

Kimarhi

#109
My gripe with the game is that I just held the motion tracker out, crouched, and literally backed up the whole game away from the alien.  I was almost always outside of its periphery doing this, and could make adjustments to my strat on the fly by looking at what stompy was doing on the radar.  Of course you can't play the whole game this way, this strat doesn't work (easily) when there are more than one alien present, or in vents, and you have to drop it when in proximity the the alien, etc but I used it to clear and had a fairly easy time doing it.


It's just...................that is not very exciting or thrilling gameplay. 



Stitch

Stitch

#110
Quote from: Kimarhi on Jan 12, 2022, 02:32:30 AM
My gripe with the game is that I just held the motion tracker out, crouched, and literally backed up the whole game away from the alien.  I was almost always outside of its periphery doing this, and could make adjustments to my strat on the fly by looking at what stompy was doing on the radar.  Of course you can't play the whole game this way, this strat doesn't work (easily) when there are more than one alien present, or in vents, and you have to drop it when in proximity the the alien, etc but I used it to clear and had a fairly easy time doing it.


It's just...................that is not very exciting or thrilling gameplay.
What difficulty did you play on? As far as I recall, the alien can hear the motion sensor pips.

Voodoo Magic

Quote from: Kimarhi on Jan 12, 2022, 02:32:30 AM
It's just...................that is not very exciting or thrilling gameplay.

I think it affects people differently, but I personally agree.

Corporal Hicks

And I couldn't disagree more. I've never had such a physical or visceral reaction to a game.

Kradan

Kradan

#113
Yeah, I enjoyed the shit out of that gameplay

Voodoo Magic

Yeah, it's all about the style of gameplay and how it appeals to you. There's no wrong or right answer. I still enjoyed the game, happy I purchased it, and while I liked it, I can't say I was very excited or very thrilled playing it. But I had mostly fun (and adored the respect it gave the IP).

Kradan

Kradan

#115
Nah, you hated it, no need to be shy

Voodoo Magic

Quote from: Kradan on Jan 12, 2022, 03:17:28 PM
Nah, you hated it, no need to be shy

Would rate the game a solid 8/10. And their love towards the IP gets a 10/10.

Now...


Thatguy2068

Thatguy2068

#117
This

Kimarhi

Kimarhi

#118
Quote from: Stitch on Jan 12, 2022, 01:05:08 PM
Quote from: Kimarhi on Jan 12, 2022, 02:32:30 AM
My gripe with the game is that I just held the motion tracker out, crouched, and literally backed up the whole game away from the alien.  I was almost always outside of its periphery doing this, and could make adjustments to my strat on the fly by looking at what stompy was doing on the radar.  Of course you can't play the whole game this way, this strat doesn't work (easily) when there are more than one alien present, or in vents, and you have to drop it when in proximity the the alien, etc but I used it to clear and had a fairly easy time doing it.


It's just...................that is not very exciting or thrilling gameplay.
What difficulty did you play on? As far as I recall, the alien can hear the motion sensor pips.

Whatever the second hardest one was.  But I already mentioned that you have to drop the radar occasionally.  Usually you are far enough away that it doesn't  notice.  When it does it's nifty, "you are too far away from me so I'm going to climb the vents, and drop down in front of you," trick then you just shoulder it when its in the vents, get some distance and start again.  It's weird backing up an entire game, but it worked.  Or did when the game first came out maybe they modded it out after updates or something.  Its been awhile since I played it.

I think also some of it is my personality.  I'm way to combative in real life to be running around afraid all the time.  I fought all the time as a kid, and joined the Army for more than a few years, was in combat arms the entire time,  and just don't like games that force the character to play scared with no ways to kill back the killers.  I'm not saying if I was actually in the situation that Ripley is in that I'd behave any different before anybody argues, I'm just saying as a person playing the game..........it just annoys me to play that way because I think I would. 

I still maintain that the worldbuilding in the game is top notch.  It looks and feels like Alien.  I just hate that style of gameplay.  If it wouldn't have had Alien in the title there is zero chance I would have bought it knowing what style of game it is. 

That said, all the talk is making me want to try it again just for the worldbuilding.  But I almost guarantee this will happen.  I'll be impressed with the look and feel of the game, the lore being solid, but then actually back pedaling from the Alien the whole time will annoy the shit out of me and I'll stop halfway through.  Just like the other half dozen times I've tried to replay it. 

TC

TC

#119
Quote from: Voodoo Magic on Jan 11, 2022, 01:16:56 PM
...
Thinking back, my favorite moment was from playing one of the expansion packs as Ripley (Crew Expendable I think) and Lambert is guiding me through the ducts and her panicking made me panic. At that moment I was like Ohhh yeaaaaah, that's the feeling I'm looking for! So good.

Me too.

Imagine Crew Expendable but with NPCs (Lambert, Dallas, Ash etc) that you could really interact with--converse, coordinate attacks, give instructions too, etc. As it is, the other characters are kept at arms length in fully scripted (and very brief) "walk ons". If CA had lopped off half the length of the main game and poured that savings in time and effort into Crew Expendable instead, that would have been my ideal game.

TC

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