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Games => Alien-Predator Games => Aliens vs. Predator (PS3, X360, PC) => Topic started by: ikarop on May 13, 2011, 08:18:51 PM

Title: Status Update on Sequel and Mod Support
Post by: ikarop on May 13, 2011, 08:18:51 PM
Yesterday, Sega CEO Mike Hayes told Eurogamer.net that Rebellion's AvP is unlikely to receive a sequel, at least not yet:

"[AVP] was so successful that naturally you would think you want to do a sequel, but we already had Aliens: Colonial Marines in the pipeline at Gearbox."

"The Aliens universe is so interesting that there are different things that we can do before we go back to an idea of sequelisation," "There's a lot more we can do first before we would consider doing a sequel on AVP." Hayes added.

Early in the year AvPGalaxy also contacted Rebellion about any potential future plans to bring mod support to the PC version of AvP. Rebellion owner and CEO Jason Kingsley kindly answered us, expressing his support to the community as well as the difficulties of bringing that kind of support to games nowadays. Also mentioning that those sort of decisions are not up to them. However Kingsley added:

"I will revisit things here though and see if we can do anything to help out"

We're currently awaiting comment from Sega on this subject
. Sega replied back saying they are looking into this. Further updates will be included in this post.
Title: Re: Status Update on Sequel and Mod Support
Post by: Spaghetti on May 13, 2011, 09:24:53 PM
If we do get another AVP hopefully they give it to another developer. Not looking forward to another AVP by rebellion.

Title: Re: Status Update on Sequel and Mod Support
Post by: Weyland-Yutani on May 13, 2011, 10:16:17 PM
So there's still hope for an SDK? I really would like to see what people could come up with for AvP, specially now a sequel is not being considered.
Title: Re: Status Update on Sequel and Mod Support
Post by: Brother on May 14, 2011, 05:28:14 AM
Quote from: Spaghetti on May 13, 2011, 09:24:53 PM
If we do get another AVP hopefully they give it to another developer. Not looking forward to another AVP by rebellion.

+1

The SDK idea is fine and all, just a bit late.
Title: Re: Sega Not Considering AvP Sequel
Post by: Badmothafcka312 on May 14, 2011, 11:18:56 AM
"[AVP] was so successful that naturally you would think you want to do a  sequel,"

Sega then dropped support for the game only a few months after its release.

So.... if it was so successful why drop the support? Oh sega......  :laugh:

And AvP 2010 is far from success IMO......

Can't wait for Aliens: Colonial Marines though  ;D
Title: Re: Sega Not Considering AvP Sequel
Post by: RavagerDX on May 14, 2011, 12:01:22 PM
I think by success they're talking about how much it sold. I just hope that when a new AvP game is being made, Rebellion won't be involved.
Title: Re: Sega Not Considering AvP Sequel
Post by: Stalker on May 14, 2011, 12:54:46 PM
It's a shame, I was hoping to at least hear news of a sequel in the early stages, even if the release wouldn't be for a couple of years.

Oh well, hopefully there will be a new Predator game to coincide with the several new Alien games coming out so we can have the best of both worlds.
Title: wait time
Post by: corporal dwayne hicks on May 14, 2011, 02:04:27 PM
ok fine i can wait for the other aliens games to come out before they make another avp but for the love of god release the other aliens games i want colonial marines
Title: re:
Post by: Corporal Hicks on May 14, 2011, 03:56:53 PM
I can't say I agree. Rebellion rock. They made some mistakes on AvP but they fixed the balance for the PC edition. As long as they can fix the rubbish matchmaking and do a better storyline,  I'll happily have them back.

They're the only company to really nail the feel of the movies. It's the only game I've felt like I'm the characters and like I'm in the world. Prior to that...it was AvP1.
Title: Re: Sega Not Considering AvP Sequel
Post by: Brother on May 14, 2011, 03:59:55 PM
Try a server on the pc, just for fun.
Title: Re: Status Update on Sequel and Mod Support
Post by: dachande89 on May 14, 2011, 04:35:28 PM
I liked the Alien storyline it worked with Aliens Nightmare asylum and I thought that was cool. But yeah matchmaking was horrid.
Title: Re: Status Update on Sequel and Mod Support
Post by: Le Celticant on May 14, 2011, 05:03:35 PM
Quote"[AVP] was so successful that naturally you would think you want to do a sequel, but we already had Aliens: Colonial Marines in the pipeline at Gearbox."

"The Aliens universe is so interesting that there are different things that we can do before we go back to an idea of sequelisation," Hayes added. "There's a lot more we can do first before we would consider doing a sequel on AVP."

Is it some kind of a joke  ???

If the game is a success and make some buck, you expect to see support in first place, not a sequel.
Many different alien games? yeah more $$$ since a single game firstly will be buy by more people than a DLC and cost much.

I expect to see the same thing for A:CM. A game that had potential but failed because of the guys who head the production part. Also, I don't expect more than 2 minor DLC of 4 maps for 7.99$ on steam, which is a shame by the way.

Boycott?  ::)
Title: Re: re:
Post by: cloverfan98 on May 14, 2011, 06:39:22 PM
Quote from: Corporal Hicks on May 14, 2011, 03:56:53 PM
I can't say I agree. Rebellion rock. They made some mistakes on AvP but they fixed the balance for the PC edition. As long as they can fix the rubbish matchmaking and do a better storyline,  I'll happily have them back.

They're the only company to really nail the feel of the movies. It's the only game I've felt like I'm the characters and like I'm in the world. Prior to that...it was AvP1.

Agreed. I love AVP2's MP but the story was pretty meh. Simple though it was, I did enjoy AVP3's story and the MP was fun and I still play it, but really Sega? REALLY? AVP was pretty much the ONLY movie based game that they have made that did well. (Hulk, Iron Man 1 and 2, Thor) Fail Sega. Fail for dropping a sequel that was promised from day one, fail for lack of support for your product, and fail for promising Marines and the role playing game and then either dropping them or withholding them for YEARS.
Title: Re: re:
Post by: ScardyFox on May 14, 2011, 06:44:31 PM
Quote from: Corporal Hicks on May 14, 2011, 03:56:53 PM
I can't say I agree. Rebellion rock. They made some mistakes on AvP but they fixed the balance for the PC edition. As long as they can fix the rubbish matchmaking and do a better storyline,  I'll happily have them back.

Fortunately the vast player base that abandoned this horrorshow of a disaster disagree with you. I've never seen a game so throughly evacuated by its players such as this one. It was an absolute disaster and I hope Rebellion never gets their tainted meathooks on another game I even remotely care about. 
Title: Re: Status Update on Sequel and Mod Support
Post by: ikarop on May 14, 2011, 07:03:50 PM
Still bitter after all this time? AvP must win the award for most dedicated haters...

I for one welcome all opinions, but in some cases it's truly amazing to see how some members just log in here for the solely purpose of detracting the game.
Title: Re: re:
Post by: Corporal Hicks on May 14, 2011, 07:10:07 PM
Quote from: ScardyFox on May 14, 2011, 06:44:31 PM
Quote from: Corporal Hicks on May 14, 2011, 03:56:53 PM
I can't say I agree. Rebellion rock. They made some mistakes on AvP but they fixed the balance for the PC edition. As long as they can fix the rubbish matchmaking and do a better storyline,  I'll happily have them back.

Fortunately the vast player base that abandoned this horrorshow of a disaster disagree with you. I've never seen a game so throughly evacuated by its players such as this one. It was an absolute disaster and I hope Rebellion never gets their tainted meathooks on another game I even remotely care about.

Like I said, they fixed the balance. Just a shame this happened to take them time. Not everyone will wait around for the fix. And, of course, the horrible matchmaking. Which will drive people away.

I just want to give them a chance to come back with what they've learnt and get it spot on. Much more enjoyable then AvP2.
Title: Re: Status Update on Sequel and Mod Support
Post by: Bio Mech Hunter on May 14, 2011, 08:45:11 PM
I'm with Hicks on this. I'd gladly give Rebellion another crack at AVP with a sequel if they're given the time frame needed to make sure its properly polished and include the level of content befitting the Alien & Predator universe.

The fans have been extremely vocal on the game's pros and cons. It's not like Rebellion are unaware of what we want and how we want it.

AVP had some awesome ideas and gameplay mechanics that simply needed some tweaking to improve faithful portrayal of each species and better balance between them in MP (which was done to an extent for the PC version).

A longer campaign with a better intertwining story are a given, but co-op and making some of the MP modes more objective based are a must (like for Infestation & Predator Hunt modes). Improved net-code, hit detection, and matchmaking are desperately needed.

There were a lot of other no-brainer options and features that should've been included, but I pretty sure they weren't do to the development timeframe.
Title: Re: Status Update on Sequel and Mod Support
Post by: RakaiThwei on May 14, 2011, 10:09:12 PM
Well that... sucks... I was looking forward for a continuation of the AvP Saga but... oh well.

-Rakai'Thwei
Title: Re: Status Update on Sequel and Mod Support
Post by: Secret Agent Man on May 14, 2011, 10:13:17 PM
I agree that AVP was a good game.
I enjoyed it thoroughly for what it managed to deliver: a solid Alien vs Predator experience.
The ambience, the setting, the story, the graphics, etc. are all solid in my opinion.

As a competitive multi-player game however this game falls flat on its face, hence why it doesn't have any lasting appeal to me nor most of the people who bought the game.
I can excuse a lot of issues simply for it being an AvP game but the game really is unbearably frustrating when you take it online.
It makes sense to have a melee system installed when two races utilise cqc so I can only applaud its inclusion, but the execution is poor and really the system lacks any depth whatsoever.
And I always thought the close quarters fighting felt rather clunky (especially when playing as an alien); it looks rather goofy when you view an Alien and a Predator repeatedly running into each other and retreating with crossed arms like they're performing a sort of joust or whatever.
This being an AvP game, I would have expected grapples, tackles and frantic slashing instead of what we ended up with.
Though I imagine this might have been difficult to implement on consoles with the limitations the controllers bring with them, those being a lack of buttons to offer all of those functions.

I suspect ''consolisation'' trickled into the way the marine plays as well.
Aiming just feels a tad bit too unresponsive, which can spell your doom in a multiplayer situation.
Attempting to fiddle with the mouse settings presents you with all sorts of weird options I have never before encountered in PC shooters such as seperate x and y axis sensitivity and an option to ''reduce mouse lag'', the latter probably being a sort of band-aid applied to combat the console-y feel where stitches might have been a more appropriate treatment.

Individually these problems are bearable, but when combined it just becomes too much to deal with for someone who grew up on Quake III based shooters.
Title: Re: Status Update on Sequel and Mod Support
Post by: Deathly_rYaN on May 15, 2011, 03:35:30 AM
In my perspective they got all the features for all 3 species correct, they need better multiplayer matchmaing(etc...), LONGER story. In the end of AvP. When they revealed the Aliens Home Planet that just made me stop playingit. You will screw up AvP if the predators go to the Aliens Home planet.
Title: Re: Status Update on Sequel and Mod Support
Post by: Ratchetcomand on May 15, 2011, 03:57:44 AM
That sucks since I wanted a sequel. I hope Sega could give us a stand alone Predator game soon.
Title: Re: Status Update on Sequel and Mod Support
Post by: AJL on May 15, 2011, 06:22:03 AM
Proper modding tools with source code and stuff OR sequel ?? I choose Modding
tools anyday (exept maybe some 5-10 years from now when this game is again
hopelessly outdated graphics wise like AvP2 is now...)

And sure there are features I don't like in this game... But I am putting the blame
on many of them on the fact that this is multiplatform game... its the damn console
influence and I am sure any company making this kind of game these days would
do those things the same way...

And so I have no problem with Rebellion (unless they are the ones holding back the
SDK but I have been under the impression thats its sega calling the shots on such
things... am I wrong?)
Title: Re: Status Update on Sequel and Mod Support
Post by: stemot on May 15, 2011, 06:59:17 AM
AvP 2010 is so much better than AvP 2 it isn't even funny. Rebellion should have another go to improve on what they already got right such as the feeling of each creature, level design that played to the strengths of each one and a real movie feel.
Title: Re: Status Update on Sequel and Mod Support
Post by: Stalker on May 15, 2011, 07:27:44 AM
Quote from: AJL on May 15, 2011, 06:22:03 AM
And sure there are features I don't like in this game... But I am putting the blame
on many of them on the fact that this is multiplatform game... its the damn console
influence and I am sure any company making this kind of game these days would
do those things the same way...

There are many amazing games on console, that's got nothing to do with it. The controls on the 360 version were far superior to the previous PC games.
Title: Re: Status Update on Sequel and Mod Support
Post by: AJL on May 15, 2011, 08:27:01 AM
Quote from: Stalker on May 15, 2011, 07:27:44 AM
There are many amazing games on console, that's got nothing to do with it. The controls on the 360 version were far superior to the previous PC games.

Since I don't play with consoles, when I talk about this AvP game and
what other games are like these days, I am of course talking about the
PC version(s)...

And what I don't like about how this AvP plays are things that I always
seem to find in multiplatform games... And so in my mind that means it
is the console influence and as such change of developer would mean
nothing... If it is multiplatform game, it would be like this anyway...

But what I think make game good or bad doesn't have to have anything
to do with what you or anyone else thinks. You may like what I hate and
vise versa... Its a matter of opinion...
Title: Re: Status Update on Sequel and Mod Support
Post by: ikarop on May 15, 2011, 09:07:11 AM
Quote from: AJL on May 15, 2011, 06:22:03 AM
And so I have no problem with Rebellion (unless they are the ones holding back the
SDK but I have been under the impression thats its sega calling the shots on such
things... am I wrong?)

Rebellion wants to support the community and would have liked an SDK, but as you can image those kind of decisions don't rest with them. If the publisher says no there isn't much more they can do about it.
Title: Re: re:
Post by: ScardyFox on May 15, 2011, 09:23:30 AM
Quote from: Corporal Hicks on May 14, 2011, 07:10:07 PM
Quote from: ScardyFox on May 14, 2011, 06:44:31 PM
Quote from: Corporal Hicks on May 14, 2011, 03:56:53 PM
I can't say I agree. Rebellion rock. They made some mistakes on AvP but they fixed the balance for the PC edition. As long as they can fix the rubbish matchmaking and do a better storyline,  I'll happily have them back.

Fortunately the vast player base that abandoned this horrorshow of a disaster disagree with you. I've never seen a game so throughly evacuated by its players such as this one. It was an absolute disaster and I hope Rebellion never gets their tainted meathooks on another game I even remotely care about.

Like I said, they fixed the balance. Just a shame this happened to take them time. Not everyone will wait around for the fix. And, of course, the horrible matchmaking. Which will drive people away.

I just want to give them a chance to come back with what they've learnt and get it spot on. Much more enjoyable then AvP2.

In a way I respect your opinion from the sheer fact you enjoy it and are still playing it. Perhaps its gotten much better since last I played but there is just way too much they messed up out the gate along with a lot of missing modes and the such. Like it or not they have woefully tarnished the game (title) through the mass exodus of people leaving it (because it was so bad) and then support for it being dropped.

Too much at stake (as in the series continuation) to let people have another go at it when they messed up so very very badly first time around.
Title: Re: Status Update on Sequel and Mod Support
Post by: Corporal Hicks on May 15, 2011, 12:09:20 PM
I wont argue with the fact that they bungled too much out of the box. They shoulda fixed so much before they released the game and the issues certainly turned many away. Which is a shame. But I'm not going to pretend I know all the internal politics of it. I know there's a lot we don't know, I know they didn't have as much time on the finished game as we think. IIRC they went through 3 builds while they made it, Ikarop maybe able to correct me?

But I don't, nor will I ever, change the opinion that Rebellion have created the best AvP games so far. AvP1 had the tension and the fear and it looked like I was playing in the movies, like I was an extra character. AvP 2010 enhanced that which this unique gameplay mechanic that made me feel more like an Alien or Predator than I ever have. It all looks correct, it plays correct and it feels correct.

I just want them to come back, knowing what works and what needs fixing, and do it right from scratch this time.
Title: Re: Status Update on Sequel and Mod Support
Post by: PHANTOM on May 15, 2011, 05:29:46 PM
I agree 100%.

Rebellion made a kickass game on short notice. I believe if we give Rebellion a 2nd chance they'll make a perfect AVP game.

For a company who had almost no time to put this game together I'd say they did a great job, especially on the PC. They were quick to fix many issues for the multiplayer and singleplayer. Very quick. Most developers take their sweet ass time and end up fixing nothing.

The only time I think I would say we should give it to someone else is if EA and Dice wanted to make an AVP game, so since that will never happen I only trust Rebellion at the moment.

This isn't entirely bad news anyways, Aliens Colonial Marines is coming next and SEGA didn't say "NO NEVER AGAIN" they just said...

not yet and I completely understand. Other games are being made and they are saving the best for last which is AVP 8)
Title: Re: Status Update on Sequel and Mod Support
Post by: skull-splitter on May 15, 2011, 07:55:19 PM
SEGA never should've had the rights... Rebellion just isn't the best developer in the scene, and while visually quite alright, AvP'10 felt like a 90's shooter, and not a very good one.

Next time I'd rather have Ravensoft have a go at it with some decent funds. If it turns out half as good as Singularity was...

Quote from: PHANTOM on May 15, 2011, 05:29:46 PM
I agree 100%.

Rebellion made a kickass game on short notice. I believe if we give Rebellion a 2nd chance they'll make a perfect AVP game.

This WAS their second attempt. And while it was what AvP'99 should've been + amped up graphics, it was a maimed version for all three platforms. Aborting gameplay elements and improve on something that worked fine as it was and thus breaking it (yes, melee system, I was talking about you), tailor cut for consoles only, with little adaption for the PC-version. Poor.

Quote from: Corporal Hicks on May 14, 2011, 07:10:07 PM
Much more enjoyable then AvP2.

You just lost all credibility  :-\
Title: Re: re:
Post by: skull-splitter on May 15, 2011, 08:00:58 PM
Quote from: Corporal Hicks on May 14, 2011, 03:56:53 PM
I can't say I agree. Rebellion rock. They made some mistakes on AvP but they fixed the balance for the PC edition. As long as they can fix the rubbish matchmaking and do a better storyline,  I'll happily have them back.
There was more broken in AvP than just the MP component. Rebellion isn't the best developer in my book, while I played AvP'99 for years, AvP'10 just fell short on many a front.

QuoteThey're the only company to really nail the feel of the movies. It's the only game I've felt like I'm the characters and like I'm in the world. Prior to that...it was AvP1.

In all honesty, only  two companies ever worked on the franchise... And while Monolith's art direction was more stylized to hide the technological impossibilities of those days and was hated for that, it felt more complete for having a compelling storyline that actually interwove for all three species.
Title: Re: Status Update on Sequel and Mod Support
Post by: Inverse Effect on May 16, 2011, 04:19:20 AM
it aint a bad game. And alot of the complaints regarding the controls were out of place. I have the pc version and i had no issue scaling walls and stuff. Sure it had alot of bugs and proformance issues. But the game is fun. I just wish the game was better optimized and supported AA outside of DX11 mode.

What are the final sales figures anyway for the game?
Title: Re: Status Update on Sequel and Mod Support
Post by: Ratchetcomand on May 16, 2011, 06:27:03 AM
I think we will likely see another AVP game in the future. I doubt this will be the last AVP game that we will see for now.
Title: Re: Status Update on Sequel and Mod Support
Post by: skull-splitter on May 16, 2011, 07:11:04 PM
Quote from: Guts on May 16, 2011, 04:19:20 AM
I just wish the game was better optimized and supported AA outside of DX11 mode.

Optimized would be NICE, since any given UE3.x powered game COULD look as good as AvP did, or even better. The AA issue is a technical impossibility however, since differed rendering won't allow any AA in pre-DX11 engines. Only workarounds could bring it, and looking inferior to the real thing.
Title: Re: Status Update on Sequel and Mod Support
Post by: Hell-Scorpion on May 18, 2011, 02:30:54 AM
NNNNNOOOOOOO!!!! I wanted to see another AVP game!
Title: Re: Status Update on Sequel and Mod Support
Post by: PHANTOM on May 18, 2011, 07:27:18 PM
From what I see.
Title: Re: Status Update on Sequel and Mod Support
Post by: Brother on May 18, 2011, 07:38:43 PM
I'm not a console gamer nor do I have a crappy pc. That goes for the bigger part of 1+ million who bough the game for pc, and by stopping to play it they agree - it is a bad game.

50 dedicated servers online is a joke, avp2 had more servers and player base when the ms was still up, 9 years after the release..
Title: Re: Status Update on Sequel and Mod Support
Post by: PHANTOM on May 19, 2011, 05:26:07 PM
Quote from: Brother on May 18, 2011, 07:38:43 PM
I rest my case then :D
Title: Re: Status Update on Sequel and Mod Support
Post by: Brother on May 19, 2011, 06:39:53 PM
Quote from: PHANTOM on May 19, 2011, 05:26:07 PM
Quote from: Brother on May 18, 2011, 07:38:43 PM
I'm not a console gamer nor do I have a crappy pc.

Good for you, go play AVP 2 and stop crying.

I prove you wrong and you tell me to stop crying, awesome counter argument.

Then you call a couple of million people dumbasses. "No game is perfect" is correct, but if all games that fixed their issues shortly after were abandoned by the gamers for good - there won't be a single game that lasts more than a year in MP. So again, you're wrong, avp3 has more than a couple of serious issues and most still aren't fixed.

About the third part, you prolly missed the discussions about the comparison between avp2 and avp3.
Point is, even with all the crap avp2 managed a decade, but I guess the people who played it are dumbasses as well.

About the "abandoned by developers" part, Sierra stopped paying so Monolith stopped the support, see Sega and REB. Oops, you messed up again.
Title: Re: Status Update on Sequel and Mod Support
Post by: PHANTOM on May 19, 2011, 06:52:07 PM
then I rest my case.
Title: Re: Status Update on Sequel and Mod Support
Post by: Brother on May 19, 2011, 08:56:18 PM
Lolz, go ahead and repeat what you said for a 3rd time. Won't bring the players back, won't make the game better, won't certainly make you right.
Title: Re: Status Update on Sequel and Mod Support
Post by: ikarop on May 19, 2011, 09:09:56 PM
If you two have a disagreement, take it to private messages. This is not the thread for that kind of discussion.
Title: Re: Status Update on Sequel and Mod Support
Post by: skull-splitter on May 19, 2011, 09:35:23 PM
Reasons I didn't quite like the game:
1-It didn't play smooth. Not speaking framerate, speaking gameplay. The wallwalking was confusing compared to both AvP1 and AvP2, the limited Jump wasn't always working out as you'd hope and the basic controls just had two settings: stop and full speed ahead.
2-While nice looking, it was far from optimized IMO.
3-The story was too short. Even Singularity, a more recent SP example, did one hell of a job to sell a relatively simple story. But that's Ravensoft...
4-It's looks were too confined by the AvP movies to lure younger players. Much of that is to blame on Fox I suppose...
5-It made poor use of it's full potential, Rebellion just needed another year instead of pushing it out the door this quick
6-the MP is god awfully uninspired, and reeked of 1990's gameplay elements.
7-balance? what balance?
8-truly horrendously chosen controls, a stupid meleesystem that overshot the target (hint: BattleField Bad Company 2 did it RIGHT when it comes to immersion) and came down to a fricking quick-time-event (with que's in SP, in MP, you were left to figure it out, now where's the fun in that?
9-focus attacks, WTF
10-feeling less in control than ever.

Nah, I'd take AvP2 over AvP1 any day when it comes to gameplay and story, even it's MP was better. AvP'10 just wasn't the improvement we had hoped.

There were some good and cool things, the atmosphere was just great, the synth's were some of the best designs of characters I've seen in YEARS and the SP had some nice levels. But in the end, it just feels unpolished, undershot and underachieved.
Title: Re: Status Update on Sequel and Mod Support
Post by: Deathly_rYaN on May 20, 2011, 02:43:35 AM
Avp was good, but not great. Rebellion did get one thing right is that the species stay true to the films. But what im looking for is in the sequal if they have one im looking for these features.

1-Custimization of Predator/marine armor
2-Better multiplayer
3-mask creator(mix different styles of predator masks together)
4-Weapon Upgrades
5-the classic One pair wristblades
6-better strory
7-Don't allow the story to continue to the Aliens Home Planet, if they do hell is raised!

Title: Re: Status Update on Sequel and Mod Support
Post by: Le Celticant on May 20, 2011, 08:21:30 AM
As far I'm aware, there are already threads to discuss the good and the bad side of AVP (2010).
A sequel will obviously come but we'll probably have to wait another decade (new movies, new other alien / predator games).

Concerning Mod Support, I think we should do something, the game has a huge potential to be mod and became a true Aliens Vs. Predator game.
I only wish so much that I could do some maps with those new graphics and possibilities offered by lighting!
Title: Re: Status Update on Sequel and Mod Support
Post by: Ghostface on May 20, 2011, 09:07:51 AM
Quote from: Le Celticant on May 20, 2011, 08:21:30 AM
As far I'm aware, there are already threads to discuss the good and the bad side of AVP (2010).
A sequel will obviously come but we'll probably have to wait another decade (new movies, new other alien / predator games).

Concerning Mod Support, I think we should do something, the game has a huge potential to be mod and became a true Aliens Vs. Predator game.
I only wish so much that I could do some maps with those new graphics and possibilities offered by lighting!

Developers are stupid not to allow fans to mod. They should allow the creative genius of the fans to come up with some truly marvelous aspects of gameplay and implement them in a sequel. Thats a portion of the creative process they could get for free!
Title: Re: Status Update on Sequel and Mod Support
Post by: Le Celticant on May 20, 2011, 09:34:11 AM
Quote from: Ghostface on May 20, 2011, 09:07:51 AM
Quote from: Le Celticant on May 20, 2011, 08:21:30 AM
As far I'm aware, there are already threads to discuss the good and the bad side of AVP (2010).
A sequel will obviously come but we'll probably have to wait another decade (new movies, new other alien / predator games).

Concerning Mod Support, I think we should do something, the game has a huge potential to be mod and became a true Aliens Vs. Predator game.
I only wish so much that I could do some maps with those new graphics and possibilities offered by lighting!

Distributors are stupid not to allow fans to mod. They should allow the creative genius of the fans to come up with some truly marvelous aspects of gameplay and implement them in a sequel. Thats a portion of the creative process they could get for free!

Fixed, and yes I agree. There were some very innovative ideas in the modding of previous AVP games.
Title: Re: Status Update on Sequel and Mod Support
Post by: skull-splitter on May 21, 2011, 08:40:58 AM
There were indeed. None could've been worse than the melee system...
Title: Re: Status Update on Sequel and Mod Support
Post by: Le Celticant on May 21, 2011, 09:32:20 AM
Quote from: skull-splitter on May 21, 2011, 08:40:58 AM
There were indeed. None could've been worse than the melee system...

I used to say once "They can't do worse than Paul Anderson's AVP"... Greg & Colin Strause show me how wrong I was.

The melee system could have been great by this way if some featured were fixed as:
-Marine can't use Melee (not enough strong to be a real threat for both Alien & Predator).
-Alien should have an advantage on Predator with the melee.
-There shouldn't be any ability to block.
-Improve the auto aim by not giving it such a huge range (distance). Also, don't allow the player to hit another one this one is not in the FOV (sometimes my character make an instant 180° to hit a prey)
-Play with the Stealth kill to prevent hit spam as for example you could only do it if he's not moving.

In that way, it would have work much better. Maybe increase the pulse rifle damages since Aliens have no hard time to reach a prey... but do have hard time to kill it without using E-spam or wallwalk tail.

If we get the SDK, I think that's what need to be done first.
Title: Re: Status Update on Sequel and Mod Support
Post by: Brother on May 21, 2011, 02:33:53 PM
*Remove all auto aiming and focus attacks, at least on the PC.
Title: Re: Status Update on Sequel and Mod Support
Post by: Le Celticant on May 21, 2011, 04:57:32 PM
To get again the 'hit the empty' system hm... not sure about it.
The auto aim the way it is in AVP (2010) is wrong. But completely remove it would result as AVP2 system where most of the time... people were hitting the empty.  ::)
Title: Re: Status Update on Sequel and Mod Support
Post by: Brother on May 21, 2011, 05:22:49 PM
You need to aim to hit, not the game to do it for you. Eventually you get good at it. Oh and get good at dodging too.
Title: Re: Status Update on Sequel and Mod Support
Post by: skull-splitter on May 21, 2011, 10:00:04 PM
Quote from: Le Celticant on May 21, 2011, 04:57:32 PM
To get again the 'hit the empty' system hm... not sure about it.
The auto aim the way it is in AVP (2010) is wrong. But completely remove it would result as AVP2 system where most of the time... people were hitting the empty.  ::)

Bad Company 2 did it better than AvP did. I can see why the melee sstem was build, and on paper it works like a charm. Sadly, in execution it just kills the immersion and thus AvP got to be either a instakill or a random buttonbash-fest, plagued by lag-issues.

Look up BC2's melee, it's the best of both worlds.

About toning down the other options: it wasnt broken in AvP2, so why the hell try to reinvent the wheel? Improving is one thing, but tossing it upside down just sucks. A slap in the face to all the oldies.
Title: Re: Status Update on Sequel and Mod Support
Post by: AJL on May 22, 2011, 09:15:32 AM
So whats this BC2 system like ? ::)

...

In my opinion this AvP(3) melee system is at its core better than the simple
jousting "melee" in previous AvP games... But it could definitely take some
more work... ::)

...

And the melee should be mostly between Aliens and Preds... For marines
getting in to the melee should be a very bad idea...

And I think Marines should be able to suppress/neutralize focus attacks by
shooting at the attacker instead of defending against it with block...
Title: Re: Status Update on Sequel and Mod Support
Post by: skull-splitter on May 22, 2011, 11:07:54 AM
BC2: http://www.youtube.com/watch?v=rVh95EU_DcA# (http://www.youtube.com/watch?v=rVh95EU_DcA#)

It attaches to the other player to some extend, but allows a more free use. Not the instant-flash MW2 (the revolting kiddy game IMO)has, but a more brutal stab at someone. Many a scare was induced in the game.

The whole paper-rock-scissors-thing made it fluke IMO. During singleplayer you're blinded by instructions, in MP the only que you'll get is barely visible and just audible. Add some lag issues and you're stuck with a system that frustrates more than it immerses players. Same goes for the focus, the e-kills and the leaping/wallwalking. It just was SO much better in both AvP games the way it was, except the melee volume hitting mostly air.

Melee for Aliens and preds (I liked the idea of having wrists as a main, SC/Disc/Spear as an optional weapon that you can quick-draw when needed) indeed, Marines are masters of ranged weapons. Sadly, in this title you could only see about 33% of your screen at any given time, reducing the marines capabilities.
Title: Re: Status Update on Sequel and Mod Support
Post by: T.L.22 on May 22, 2011, 07:47:41 PM
BC2's melee "system" would get real boring real quick in AvP.

I think we're getting off topic here anyway. Isn't this thread supposed to be about an unplanned sequel and an attempt to acquire an SDK?

I'd be perfectly okay with not getting a sequel if they decide to release tools. C'mon Sega, throw us a bone!
Title: Re: Status Update on Sequel and Mod Support
Post by: skull-splitter on May 23, 2011, 06:34:03 PM
Quote from: T.L.22 on May 22, 2011, 07:47:41 PM
BC2's melee "system" would get real boring real quick in AvP.
It's the golden ratio between previous AvP titles and what AvP'10 tried to do. The meleesystem got boring even quicker.
Title: Re: Status Update on Sequel and Mod Support
Post by: DragonBossk on May 25, 2011, 09:18:45 AM

They should have just kept it like it was in AVP2 IMO. No marine would ever pull a knife on a Alien/Pred (unless you're Bennett from Commando) and knocking back with the butt of your rifle is just plain ridiculous.

And oh god how I missed pounce attack  :'(
Title: Re: Status Update on Sequel and Mod Support
Post by: Corporal Hicks on May 25, 2011, 05:34:34 PM
AvP has pounce.
Title: Re: Status Update on Sequel and Mod Support
Post by: Space Sweeper on May 25, 2011, 05:40:04 PM
Quote from: DragonBossk on May 25, 2011, 09:18:45 AM
And oh god how I missed pounce attack  :'(
Hold the focus button and press "A", or "X", or whatever key it is on PC.
Title: Re: Status Update on Sequel and Mod Support
Post by: Brother on May 25, 2011, 05:54:55 PM
He means a proper pounce attack that isn't fully automated.
Title: Re: Re: Status Update on Sequel and Mod Support
Post by: kommander696 on May 26, 2011, 07:35:21 AM
If SEGA is not considering an AvP sequel, which i admit was not a good game.  Has little to no replay value but still served awesome as it was Alien vs Predator universe at the end of the day :->

I reckon however that if no AvP2 (/4 technically) and there is Aliens: Colonel Marines' up and coming release then sega should at least branching off and consider the Predator side too.  Im sure ALOT of fans want to see a PREDATOR game.  Imagine if someone HUGE like ID or BETHESDA or GEARBOX got involved and made the predator game just like the 1st movie.

If that existed I would play as Blane without hesitation ~!~
Title: Re: Status Update on Sequel and Mod Support
Post by: skull-splitter on May 27, 2011, 10:47:47 AM
Quote from: Corporal Hicks on May 25, 2011, 05:34:34 PM
AvP has pounce.

but it feels as natural as shoving a brick up your a-hole...
Title: Re: Status Update on Sequel and Mod Support
Post by: Corporal Hicks on May 27, 2011, 11:12:42 AM
Feels smooth as opposed to pounce 20 times to eventually get where you want.
Title: Re: Status Update on Sequel and Mod Support
Post by: RidgeTop on May 27, 2011, 08:27:54 PM
Quote from: Corporal Hicks on May 27, 2011, 11:12:42 AM
Feels smooth as opposed to pounce 20 times to eventually get where you want.

Agreed, I got a bit sick of Aliens flying all over the map in AVP2.
Title: Re: Status Update on Sequel and Mod Support
Post by: Space Sweeper on May 28, 2011, 04:39:41 AM
I miss AvP2...

...but I don't miss that.
Title: Re: Re: Status Update on Sequel and Mod Support
Post by: williammcnasty#awesome92 on May 29, 2011, 05:09:51 AM
good
f**k off avp u let us down
Title: Re: Status Update on Sequel and Mod Support
Post by: Le Celticant on Jun 03, 2011, 09:05:30 AM
Quote from: RidgeTop on May 27, 2011, 08:27:54 PM
Quote from: Corporal Hicks on May 27, 2011, 11:12:42 AM
Feels smooth as opposed to pounce 20 times to eventually get where you want.

Agreed, I got a bit sick of Aliens flying all over the map in AVP2.

AVP2 pounce attack was indeed horrible.
Too quick, too far, too quake/doom like.
But AVP 2010 is no way an improvement either.
The fact you can't freely choose where you wanna pounce makes you feel weak.

It's probably one of the first thing to be changed if there is mod support with the melee system.
Let's pray now SEGA will send us the SDK before the end of the year otherwise I fear there won't be enough players on AVP3 (PC) anymore and so SDK will be more or less pointless with the hype A:CM will do.
Title: Re: Status Update on Sequel and Mod Support
Post by: RavagerDX on Jun 03, 2011, 09:43:12 AM
I hope ACM will do good and get an SDK. I don't think an SDK can save AVP2010.
Title: Re: Status Update on Sequel and Mod Support
Post by: Le Celticant on Jun 03, 2011, 10:02:13 AM
I'd rather have an SDK for an Alien / Predator game than just an ALIEN game.
And I'd rather have it to improve a game that can be improved rather than just doing skins and maps while keeping the same mechanic of an awesome game, which A:CM will not be. Probably a good game, but nothing to be amazed of (SEGA remember...)
Title: Re: Status Update on Sequel and Mod Support
Post by: PHANTOM on Jun 03, 2011, 11:55:30 PM
Quote from: Le Celticant on Jun 03, 2011, 10:02:13 AM
Probably a good game, but nothing to be amazed of (SEGA remember...)

Well you never know, Gearbox developers got enough experience to create something really special.

I just hope they pack this game with loads of content, lord knows if one thing burned my ass about AVP 3 was the lack of content and the reused maps.
Title: Re: Status Update on Sequel and Mod Support
Post by: T.L.22 on Jun 04, 2011, 03:29:42 AM
Quote from: Le Celticant on Jun 03, 2011, 09:05:30 AM
It's probably one of the first thing to be changed if there is mod support with the melee system.
Let's pray now SEGA will send us the SDK before the end of the year otherwise I fear there won't be enough players on AVP3 (PC) anymore and so SDK will be more or less pointless with the hype A:CM will do.

Well hey, the original post on this topic was updated with a fancy new statement! SEGA says they're "looking into" an SDK for AvP. To be fair, it hasn't even been a year and a half since release yet, and many games don't receive SDKs out of the box. AvPGold took about a year for them to release an SDK, and it was really well documented, far better documented than AvP2's SDK (which was really just a No One Lives Forever SDK refitted to work with AvP2). With these latest statements there is hope yet for a proper toolkit without some community members having to hack up a set.
Title: Re: Status Update on Sequel and Mod Support
Post by: Brother on Jun 04, 2011, 04:01:25 PM
They are losing men fast, either release now or say you don't intend to.
Title: Re: Status Update on Sequel and Mod Support
Post by: Chris!(($$))! on Jun 04, 2011, 06:45:27 PM
If they release a SDK and people fix the game so thats its better than AvP2 and AvP1999 I WILL buy the game for PC.
Title: Re: Status Update on Sequel and Mod Support
Post by: T.L.22 on Jun 05, 2011, 03:46:33 PM
Quote from: Chris!(($$))! on Jun 04, 2011, 06:45:27 PM
If they release a SDK and people fix the game so thats its better than AvP2 and AvP1999 I WILL buy the game for PC.

The game is fixed on PC (though I do know some console gamers around here get by just fine on their respective systems), and has always been better than AvP2 and AvP'99. Other folks may have preferential differences or their own ideas about what a game should be, but as an AvP game AvP3 is the one that does all 3 franchises the most justice.

An SDK will come, sooner or later. Whether it's official or otherwise remains to be seen, but it'll happen. Heck, thanks to Ikarop and friends we've already got a mod scene going. Props to them on that.

I remember Windebieste saying a long time ago that the future of the AvP2 mod scene was single player. I wonder if it'll hold true for AvP3.
Title: Re: Status Update on Sequel and Mod Support
Post by: Le Celticant on Jun 05, 2011, 06:08:45 PM
QuoteThe game is fixed on PC (though I do know some console gamers around here get by just fine on their respective systems), and has always been better than AvP2 and AvP'99. Other folks may have preferential differences or their own ideas about what a game should be, but as an AvP game AvP3 is the one that does all 3 franchises the most justice.

An SDK will come, sooner or later. Whether it's official or otherwise remains to be seen, but it'll happen. Heck, thanks to Ikarop and friends we've already got a mod scene going. Props to them on that.

I remember Windebieste saying a long time ago that the future of the AvP2 mod scene was single player. I wonder if it'll hold true for AvP3.

Tastes & colours, something that can't be argue but personally, I think it does the least justice to the franchises.
Probably the design ADI like... or the mechanic that is a console one (and as a PC gamer I hate it) or even the fact it has less features than any of the previous game.

The capabilities of AVP3 SP are very very very limited compared to AVP2 (no ladder, specific switch, torchable things, hacker code is broken and needs to have enemies down to works).
Mod will be achieved more likely for MP unless someone takes care to add every features that should have been since the beginning of the game.
Title: Re: Status Update on Sequel and Mod Support
Post by: skull-splitter on Jun 10, 2011, 05:39:34 PM
Quote from: T.L.22 on Jun 05, 2011, 03:46:33 PM
The game is fixed on PC (though I do know some console gamers around here get by just fine on their respective systems), and has always been better than AvP2 and AvP'99.

Eh, no, sorry, but this applies ONLY to the graphics part of the game, the rest is halfway between AvP'99 and AvP2. If AvP2 was remade with the looks of AvP'00 but keeping and polishing the gameplay of AvP2, it'd be winner.

AvP'99 and AvP'00 IMO lack the same amount of finishing, love and depth. Both were eventually pushed out the door without being truly done, and both served their purpose: proving the concept works. (Just don't push the melee system)

While Monolith's choice of style wasn't their brightest hour (though arguably due to the standard of technology by 2001), the game truly felt as if there were three games crammed in one, and each felt deep, rich and alive. I missed that part in AvP'00, and it's something that can easily be improved upon in a next incarnation.

I'd rather have Rebellion just leave the franchise alone and focus on their own IP's (2000AD anyone, work that beast FFS), and leave AvP to some more capable developers.
I'd rather have Raven soft (I for one LOVED what they brought to Singularity) do this franchise based on the classics than another half-finished one from Rebellion that's overly infested by the 2004 and 2007 movie.
Title: Re: Status Update on Sequel and Mod Support
Post by: T.L.22 on Jun 11, 2011, 06:05:26 PM
I'd continue to debate this with you two, Le Celticant and Skull-splitter, but I have to remind myself:

* It's gotten to the point where your opinions will never be swayed as you have completely settled into your ideas on the game, as have most of the folks around here. Like a shouting match between brothers.

* This is turning into "My opinion is fact" "No, my opinion is fact" "No mine is!" etc..., which I admit to being as guilty of as you guys. The mechanics in each game work on each games' terms. Each game has plenty of vanilla content. The opinions become whether or not we like it, or whether or not we feel it's enough content for us. We've already made clear our preferences hundreds of times in other threads.

* I'm becoming part of the problem of this thread losing it's actual focus: a mere update on the status of an SDK for the new game. I know I'm no mod, and they seem to have allowed us all to go on about AvP2 vs AvP3, but that's not even what this thread is about.

But I do want to say at least one thing before I wait for an actual update to Ikarop's post: I am pretty excited that they're even chattin' about an SDK. ;D If there's one thing I'll unfairly assume we all can agree on without taking a Gallup poll, it's that we all do want to see this game modded more.
Title: Re: Status Update on Sequel and Mod Support
Post by: PLEXI on Jun 11, 2011, 09:14:23 PM
Well I'll cross my fingers that it's released...  This game could seriously use some fixing.  As well as more maps :D

Title: Re: Status Update on Sequel and Mod Support
Post by: skull-splitter on Jun 11, 2011, 09:17:03 PM
Ok, all great and such, but please, support your claims further than just saying it was the best AvP evah. It dropped in both support from the publisher as in support from players for a reason IMO...
Title: Re: Status Update on Sequel and Mod Support
Post by: scarhunter92 on Jun 11, 2011, 09:36:49 PM
QuoteThe game is fixed on PC (though I do know some console gamers around here get by just fine on their respective systems), and has always been better than AvP2 and AvP'99.

http://www.youtube.com/watch?v=ca9GuwuOVZc# (http://www.youtube.com/watch?v=ca9GuwuOVZc#)
Title: Re: Status Update on Sequel and Mod Support
Post by: WinterActual on Jun 12, 2011, 01:29:29 PM
Quote from: T.L.22 on Jun 05, 2011, 03:46:33 PM
An SDK will come, sooner or later.
Yeah, no  ::)
Title: Re: Status Update on Sequel and Mod Support
Post by: T.L.22 on Jun 12, 2011, 05:53:06 PM
Quote from: skull-splitter on Jun 11, 2011, 09:17:03 PM
Ok, all great and such, but please, support your claims further than just saying it was the best AvP evah. It dropped in both support from the publisher as in support from players for a reason IMO...
Make a new thread to bash the game in? I remember this one being about the potential for mod tools by Rebellion, pending Sega's blessing.

Quote from: Moss on Jun 12, 2011, 01:29:29 PM
Quote from: T.L.22 on Jun 05, 2011, 03:46:33 PM
An SDK will come, sooner or later.
Yeah, no  ::)
You do know we already have the beginnings of a mod scene without publisher/dev support, right? People have made skins and sound mods, messed with the vision modes, they've removed the HUD, replaced any number of sounds, changed the menus, heck, they've even played Survivor in Refinery and such. People have been able to export models to other games, I believe with skeletons intact. When I say an SDK will come sooner or later, what I mean is, to quote Ian Malcolm, players find a way.
Title: Re: Status Update on Sequel and Mod Support
Post by: skull-splitter on Jun 13, 2011, 11:36:14 AM
Avoid conversation, awesome.
Title: Re: Status Update on Sequel and Mod Support
Post by: Le Celticant on Jun 13, 2011, 12:18:14 PM
QuoteWhen I say an SDK will come sooner or later, what I mean is, to quote Ian Malcolm, players find a way.
No.
Title: Re: Status Update on Sequel and Mod Support
Post by: T.L.22 on Jun 13, 2011, 05:06:08 PM
Quote from: skull-splitter on Jun 13, 2011, 11:36:14 AM
Avoid conversation, awesome.
Because we've had this "conversation" plenty of times before, with neither side budging? Brick walls trying to convince brick walls, ya know?

Quote from: Le Celticant on Jun 13, 2011, 12:18:14 PM
QuoteWhen I say an SDK will come sooner or later, what I mean is, to quote Ian Malcolm, players find a way.
No.
Yes.
http://www.avpgalaxy.net/forum/index.php?board=43.0 (http://www.avpgalaxy.net/forum/index.php?board=43.0)
Title: Re: Status Update on Sequel and Mod Support
Post by: Brother on Jun 13, 2011, 05:51:35 PM
Wonder how will a few pred skins help the game.
Title: Re: Status Update on Sequel and Mod Support
Post by: ikarop on Jun 13, 2011, 05:57:09 PM
Quote from: Brother on Jun 13, 2011, 05:51:35 PM
Wonder how will a few pred skins help the game.

10.000 downloads at Moddb. Just for a "few pred skins". And I've getting messages from people saying they got back to the game thanks to these hacks since the first skin was posted.

Either way, enough with the bashing. You guys have other threads to discuss that stuff. Please leave this one for updates.
Title: Re: Status Update on Sequel and Mod Support
Post by: I Come In Peace on Feb 05, 2018, 08:30:51 AM
Are there any plans for Rebellion  to make AVP4 and while im at it Soldier of fortune 4 i added some questions on youtube i hope they will reply to.

Its been along time since either had a follow up and Soldier Of Fortune Payback didn't count.  Uh oh was it raven who did soldier of fortune 1 and 2?
Title: Re: Status Update on Sequel and Mod Support
Post by: x-M-x on Feb 05, 2018, 09:09:27 PM
The whole SDK/Tools/Source thing is becoming much of an old relic of sorts...


No matter how many AVP games we'll see... i doubt well see any sort of official sdk/tools being released.


AvP 2010 has been out for 8 years.... and what custom content has it got to show? pretty much nadda...


Don't expect them to release any sdk for avp 2010 or any future avp game they might make.


The story is different for avp99/avp2 as during that *Era* DLC didn't exist or any quick money making scheme lol.
Title: Re: Status Update on Sequel and Mod Support
Post by: D88M on Feb 06, 2018, 11:47:47 AM
If Rebellion stays away from a sequel, i am all in.
The first AVP game did a lot of things right, specially for the time, but it has atrocious flaws like the complete lack of anything resembling a story among other things (Xenoborgs, WHAAAT), the third game i have played it only a little, but i have no interest on wasting my time on it (and i would literally check anythign out that has the Alien/Predator tag on it, be it games or books or whatever) it has the same dumb endless tutorials in each species made for totally casual and mainstream "gamers" as they are called now who need to be reminded to "Press X to open door" trough the ENTIRE game, and it took stuff from from the movies.
The ideal thing would be to make a game that takes ONLY as a source the first two/three Predator/Alien movies and nothing else, with the three classic campaings and a good story up to today cinematic standards of videogame storytelling, basically, a mixture of Alien: Isolation with AVP2
Title: Re: Status Update on Sequel and Mod Support
Post by: YTL_Hunter_H2 on Jun 03, 2018, 12:05:24 AM
I've been playing these games since 99 and rebellion did an amazing job on avp ago gold and ago 2010. There's a few beefs but they did a better all around job imo than any one else that took on these projects. Will give credit where it's due on avp2 and primal hunt but rebellion did great stuff for the fans
Title: Re: Status Update on Sequel and Mod Support
Post by: skull-splitter on Jun 05, 2018, 08:47:35 PM
It's the botched and forced paper-rock-scissors element that did it for me. Along with the gameplay from 1999.
Title: Re: Status Update on Sequel and Mod Support
Post by: Corporal Hicks on Jun 06, 2018, 08:12:08 AM
I actually rather liked the melee system. I appreciate others don't but I enjoy it - it felt more visceral to me.
Title: Re: Status Update on Sequel and Mod Support
Post by: AJL on Jun 06, 2018, 10:02:22 AM
The rock paper scissors melee system felt pretty good and fitting for predators but not so much for marines and aliens..
Title: Re: Status Update on Sequel and Mod Support
Post by: The Old One on Jun 06, 2018, 11:02:56 AM
Wristblades should be treated like a skinning knife for an animal, except in other rare cases as method of attack but certainly not the primary weapon of attack. For a creature known for all his deadly gadgets, having one melee weapon and four others that can only be used at medium-long range isn't very inspired. It reeks of lazy game design.
Title: Re: Status Update on Sequel and Mod Support
Post by: The Cruentus on Jun 06, 2018, 12:38:12 PM
Quote from: Corporal Hicks on Jun 06, 2018, 08:12:08 AM
I actually rather liked the melee system. I appreciate others don't but I enjoy it - it felt more visceral to me.

I liked it as well but there were problems with it, namely the auto-lock and distance, I remember getting hit with a melee attack despite being a good few meters out of range, which breaks the immersion.

AVP 2010 was not a bad game but it wasn't great either, multiplayer was botched and the campaigns were too short, plus the Predator campaign final boss always makes me shake my head.
Title: Re: Status Update on Sequel and Mod Support
Post by: lost dragon on Jun 07, 2018, 07:49:36 AM
Rebellion themselves were kind enough to at least detail why the game had turned out the way it did,when i had the opportunity to express my disappointment in it (it was a day 1 purchase for myself on PlayStation 3 at the time),to them via  a RVG forum community interview:


" The market had changed and there were more mass market pressures on us to make the game easier and more non-core gamer friendly if that makes any sense. We also lost about 5 months at the end of the project because of publisher business pressures and release schedules, so really we didn't get the time we had planned to put the final polish on the game. Bizarrely looking back now, we were told we were going up against ACM's release, which ironically took another three years to hit the market (They took seven years in total, we took just over two...)."


They also explained how the need to make the game easier and more simplified compared to say the original PC game (this was my personal beef with the game, the A.I routines seemed far,far weaker than those used in the Windows 95 game i had loved,for starters), was down to making it for the causal gamer.

I strongly suspect no matter who might be given the development rights should another AVP game be planned,similar pressures will be applied to them by the publisher.

It's simply the state of the industry these days
Title: Re: Status Update on Sequel and Mod Support
Post by: The Old One on Jun 07, 2018, 03:09:36 PM
Isolation had free reign , CDPROJEKT always does, as does Obsidian- so I don't believe it's an inevitability.
Title: Re: Status Update on Sequel and Mod Support
Post by: lost dragon on Jun 07, 2018, 04:57:31 PM
I think i have just grown so cynical towards games based on franchises i love.

So often development teams talk about having had poured over the films, been given resources direct from 20th Century Fox, having spoken to people responsible for the original design work on said films etc and then start to big up their graphics engines, as marketing love these..lots of lovely static screens to be touched up for press coverage.

But when the actual games hit..A.I routines on the Xenomorphs sadly are either scripted as in Isolation or reduce the Xenomorphs to mere FPS fodder...

Alien Trilogy (Probe), AVP 2 (Monolith), AVP on Console/PC ( by Rebellion), Aliens:C.M (Gearbox )..

If they appear at all. ..PS1 Aliens:Comic Book Adventure planned for April 1996..never arrived, Climax's RPG cruelly canned etc..

I've grown tired of developers saying they dumbed things down for the casual gamer or what was originally shown was merely prototype/proposal footage or just a build created for E3. .



The prospect of VR being used in an Aliens game was doing the rounds back in the days of the Atari Jaguar..With Atari UK'S Darryl Still hinting he'd like to see it in AVP II, custom Virtuality headsets were in use with the Jaguar version of AVP..

Yet here i am as a PS4 owner, still waiting for a home VR Aliens experience and the last atmospheric Alien Game that really impressed me was Alien Reserection on the PlayStation and that underwent numerous rewrites to be the game it finally arrived as.

Title: Re: Status Update on Sequel and Mod Support
Post by: The Old One on Jun 07, 2018, 05:31:16 PM
Sorry, but you're just wrong about the A.I in Isolation;



Title: Re: Status Update on Sequel and Mod Support
Post by: lost dragon on Jun 07, 2018, 05:38:41 PM
Quote from: The Old One on Jun 07, 2018, 03:09:36 PM
Isolation had free reign , CDPROJEKT always does, as does Obsidian- so I don't believe it's an inevitability.
Gearbox often talked of Fox giving them their blessing to be flexible with aspects of the storyline for Aliens:C.M and it was Fox themselves which came up with new Xenomorph types such as The Crusher and Spitter and were happy for the life cycle of the Xenomorphs to be extended over what had been accepted as canon, so even when things aren't set in stone as it were, we still get sub standard experiences sadly.

The franchise has such huge potential.
Developers are no longer restricted to hardware with lowly 8 or 16 bit processors..

Games like Scarface, Alien Isolation,  Alien Trilogy etc on Home formats have been allowed freedom to expand on events set out in the films..

I still think you could do a splendid game based on the events leading up to the marines arriving on the Colony...

Starting out with the Jorden family being sent to investigate the signal...

Colony medical team attempting to save Newts Father...

Colony itself trying to defend itself-Film makes clear they made last ditch measures with barricades set up, small arms fire, mining charges etc used.

A colony of 158 souls must of had some form of security or police detail.

It doesn't just have to be Marine vs Xeno..


Quote from: The Old One on Jun 07, 2018, 05:31:16 PM
Sorry, but you're just wrong about the A.I in Isolation;

https://www.youtube.com/watch?v=Nt1XmiDwxhY

I have a personal opinion, based on my own experience of the game on PS3 ..which involved more times than it should, myself simply running to the next checkpoint,  rather than outsmarting the Alien.

I completed the game and i am toying with idea of picking it up on PS4 given my PS3 just died.

But it's A.I was as scripted as Evil Within om the 360, Soma and Outlast on PS4.

I don't need to watch anything footage wise as i have spent hours on these types of games and a lot of my own money and i have yet to find a single title that offers truly belivable A.I.


There's no right or wrong.
Just personal experiences.



I think Creative Assembly simply over stated how great the A.I routines were:

"The alien is systemic across the board. We can just drop the alien into an area and see how it behaves. It knows when it sees something and it knows when it just suspects something... Obviously, we bookend certain areas to give you an objective, but most of the time the alien is in the world and it's hunting you. You'll acquire some abilities you can use to defend yourself for a while, but then suddenly the alien stops attacking you. It stops doing what you thought it was going to do. You're looking at this alien and something's changed. It learns."
That kind of AI enemy is typically the stuff of dreams, but lead artist Jude Bond backs up Napper's claims: "Yes, it's a piece of AI and it has parameters we can tune, but the alien's network of behaviours is so insanely complicated, the thing is almost sentient. There's a difference between artificial intelligence, where we know what its parameters and behaviours are at a glance, and it being so sentient we have to dig into the code just to find out why and how it did what it did during our playtests."

To describe it as almost sentient was a bit silly.

For the game to work, it had to have the Alien follow preset patrol routes,if it simply went off and explored other areas of the station, the player wouldn't have a sense of dread..

The game also couldn't let the player rely on 1 tactic, so it had to respond and send the Xeno to investigate if you relied too heavily on hiding in a locker for example, but that's not coming close to sentient A.I by a long shot.
Title: Re: Status Update on Sequel and Mod Support
Post by: skull-splitter on Jul 11, 2018, 12:47:51 PM
Quote from: AJL on Jun 06, 2018, 10:02:22 AM
The rock paper scissors melee system felt pretty good and fitting for predators but not so much for marines and aliens..
Sorry for necroposting but something akin to Bad Company 2's melee system would have worked fine, it was semi scripted but offers more flexibility than the system we had on AvP'10, without countering ridiculously with your gun or blades... really not a fan od it and it felt like quick time events. It looks decent but really pulled me out of the game.

Also: Fox coming up ideas for a game... I remember Jason Hall having to plea to Fox producers not to include jump pads in AvP 2, which they asked for since Quake 3 and Unreal Tournament had them...
Title: Re: Status Update on Sequel and Mod Support
Post by: Inverse Effect on Aug 02, 2023, 08:28:40 AM
Necroposting too. But i wish Rebellion would make another AVP Game.
Title: Re: Status Update on Sequel and Mod Support
Post by: Corporal Hicks on Aug 02, 2023, 08:35:41 AM
You and me both. I'm glad there's still active servers, but I do miss having a current AvP game.