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Games => Alien Isolation => Topic started by: Darkness on Oct 04, 2015, 03:46:46 PM

Title: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Darkness on Oct 04, 2015, 03:46:46 PM

It seems even more unlikely that we’ll be getting a sequel to Alien Isolation any time soon. Back in May 2015, we heard that Alien Isolation had shifted 2.11 million copies in North America and Europe and Sega was reportedly disappointed with the sales performance. In a new interview with GameIndustry.biz, Creative Assembly’s studio director, Tim Heaton, discussed taking on Microsoft’s new Halo Wars game and the subject of Alien Isolation 2 popped up. Heaton explained a sequel is not out of the question but again, laments the so-so sales figures and says it would be hard to make a profit out of a sequel.

“2.1 million sales? It just didn’t break out…, Am I happy about that? I’m not happy about that, right. I think it did under-index in America. I think the genre just didn’t shine with an audience that would let us break out. 2 million is fine, right – let’s be clear – but we were unsure right till the very end about whether we would hit that break out space or not. Making a AAA console game is bloody hard. We absolutely sweated blood for that game, we came through, and felt really happy at the end of it. Alien: Isolation 2 is not out of the question, because we’re so proud of it and there’s possibly more to be said. But do we really want to be spending very significant amounts of money, and getting close to break-even or just about in the black? That’s not where Sega wants to be, when we have a brilliant portfolio of other games that do great business.”

Amanda Ripley

Well, it’s a damn shame if I say so myself. Alien Isolation had a positive reception from critics and an amazing reception from fans. I consider it to be the best game that has ever come out of these franchises and it still sold more than Aliens Colonial Marines and around the same, if not more, than Aliens vs Predator. The fundamental problem with Alien/AvP is they’re not the type of games that are going to sell millions of copies à la Call of Duty. Alien is very much a niche genre and is generally for fans of the movies. But alas it will be a long time before we see any new Alien games.

Thanks to ikarop for the news.

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Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Xenomorphine on Oct 04, 2015, 04:41:41 PM
A shame, but I felt that would be the case from the start. Games which make the player feel empowered, not victimised, are what seem to do the best business.

They really missed a trick by not including an playable Alien campaign.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Razz on Oct 04, 2015, 04:45:08 PM
Utter shame, Alien Isolation was easily my GOTY of last year and easily the best Alien/ Aliens based game I've played since AVP99/AVP 2.

I really hope Creative Assembly get another shot with this franchise at some point.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: RidgeTop on Oct 04, 2015, 05:23:41 PM
Since when is over 2 million copies poor sales? Dead Space did about that and got two sequels. If there's one thing that irritates me immensely about today's producers it's their reluctance to fund anything that may not go mainstream, not everything should. It's stupid for game companies to think that their game is failure for not reaching the sales numbers of the some of the most popular games of all time. Resident Evil 6 failed because it tried too hard to imitate mainstream games rather than playing to its own audience.   
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: PRJ_since1990 on Oct 04, 2015, 05:37:34 PM
I am actually ok with this. Alien Isolation is perfect in all senses. Exactly what we wanted and what the series needed. Why muddy the waters with a subpar sequel? We don't need more of the same thing, we would want something a bit different and who knows how it would end up? We don't want another Colonial Marines.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: jimbob30 on Oct 04, 2015, 06:16:58 PM
when is 2 million copies sold a bad thing.nothing wrong with that at all if anything cod only sells because kids play it.i enjoyed isolation and even avp 2010 sure colonial marines was garbage but the other 2 games were good what we really need is a 4 player co-op game that actually works well gearbox had their chance and ruined it hopefully there will be another avp game or aliens game at some point soon I also think rebellion deserve another go and sega need to loose the licence as they expect to much these days I also think the team that made gears of war would make an awesome aliens or avp game.the possibilities are endless but someone needs to listen to what fans would like in an aliens or avp game.give the fans what they would like =more sales does it not
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: Darkness on Oct 04, 2015, 06:18:48 PM
I wonder how much it cost compared to other games to make.

Quote from: Xenomorphine on Oct 04, 2015, 04:41:41 PM
They really missed a trick by not including an playable Alien campaign.

Well, I disagree there. It's not an AvP game. It was about Amanda's story so playing as an alien would have been out of place and a big waste of development time.

To save money, they could have shaved a few hours off the end and we'd still be saying it was a damn fine game. Up until the hive and reactor bit.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Oct 04, 2015, 06:27:10 PM
Quote from: RidgeTop on Oct 04, 2015, 05:23:41 PM
Since when is over 2 million copies poor sales? Dead Space did about that and got two sequels.

Dead Space is an original IP though. All profit goes to the publisher and developer. With Alien: Isolation you need to factor in the licensing fee. I don't know what that was but it couldn't have been cheap.

Quote from: Darkness on Oct 04, 2015, 06:18:48 PM
I wonder how much it cost compared to other games to make.

Wasn't the game engine developed in-house? That might have pushed up the cost quite a bit for all the R&D.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Mike on Oct 04, 2015, 07:03:37 PM
Another game that was left open ended along time ago was Predator Concrete Jungle, never got a continuation of it. There was a new "Mother" Isabella Borgia was killed by Scarface and Lucretia became the new "Mother". We are so deserving of a solo Predator game for Ps4. I mean comon l Concrete Jungle came out in 2005. I'm up fog anything Alien and Predator AVP games but a new Predator game would be really nice I think.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: Mr. Clemens on Oct 04, 2015, 07:15:58 PM
Sad news, but the original was such a perfect experience that I'm happy enough just with that.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: robbritton on Oct 04, 2015, 07:33:30 PM
Two things. One, damn you again Gearbox for creating an environment where more people where afraid to take a punt on a new Alien game. Creative Assembly created a wonder and it's such a shame that it looks likely to be an anomaly rather than a revolution. Two, maybe there's something to learn from this for future Alien games - PLEASE DON'T END ON A CLIFFHANGER. That's three in a row that'll sit unresolved.

But man is it sad. What a world where two million sales is a bad job.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Doggo33 on Oct 04, 2015, 07:38:49 PM
I am glad as frankly I hate the way 'Alien: Isolation' turned out. The first two thirds of the game were brilliant. Then it just became the thing it was designed to not be in terms of excess (I'm not saying exactly for spoiler sakes) - the subtlety just disappeared. And then it ended on such a sequel promoting note.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Xenomorphine on Oct 04, 2015, 08:07:41 PM
Quote from: Darkness on Oct 04, 2015, 06:18:48 PM
Well, I disagree there. It's not an AvP game. It was about Amanda's story so playing as an alien would have been out of place and a big waste of development time.

To save money, they could have shaved a few hours off the end and we'd still be saying it was a damn fine game. Up until the hive and reactor bit.

Of course it wasn't an AVP game. But it was an 'Alien' game and that means it could have easily had one campaign from Amanda's point of view and the other from an Alien's - even if it was just a single DLC mission (which seemed to be what most players were actually expecting would happen).

Again, an experience where you have no choice but to be almost constantly victimised will only have a limited ceiling of appeal. If there had been a way to play as the Alien, itself, the sales could easily have doubled, if not tripled. It put a lot of people off - myself, included.

And, honestly, you identify precisely why that should have really been included: The game gets to a certain point and then it feels like it's filler for filler's sake. They could just as easily have replaced that with playing as the Alien and it would have been just as lengthy, but infinitely more appealing.

Quote from: The Eighth Passenger on Oct 04, 2015, 06:27:10 PM
Quote from: RidgeTop on Oct 04, 2015, 05:23:41 PM
Since when is over 2 million copies poor sales? Dead Space did about that and got two sequels.

Dead Space is an original IP though. All profit goes to the publisher and developer. With Alien: Isolation you need to factor in the licensing fee. I don't know what that was but it couldn't have been cheap.

Quote from: Darkness on Oct 04, 2015, 06:18:48 PM
I wonder how much it cost compared to other games to make.

Wasn't the game engine developed in-house? That might have pushed up the cost quite a bit for all the R&D.

That's it, really. Throw in a fairly impressive advertising campaign (there were some CGI scenes which were made purely for adverts) and there must have been a fair amount spent on marketing it.

These days, a production need to not only make its own budget back, but all of the money spent on marketing, too.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Ulfer on Oct 04, 2015, 08:45:49 PM
I really hope this game will have a successor, even if it is in 10 years. There is still potential here and although Alien Isolation is great it has not depleted all the possibilities. In my mind, the perfect alien game for me would be an hybrid : Alien Isolation with RPG elements (at least), mystery and exploration (it was cool to be able to go inside the Derelict in AI but come on...). Ok, I ask too much.  :laugh: (Although in another domain I hope that Alien : Paradise Lost will be much more convincing than Prometheus in what regards exploration and mysteries...).
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: Darkness on Oct 04, 2015, 08:46:22 PM
QuoteOf course it wasn't an AVP game. But it was an 'Alien' game and that means it could have easily had one campaign from Amanda's point of view and the other from an Alien's - even if it was just a single DLC mission (which seemed to be what most players were actually expecting would happen).

You can't build a story like this with half of it as Amanda and half as the alien. The alien can't die for starters. The gameplay mechanics would be completely different. If they'd have included a couple of chapters of it, I'd guarantee reviewers would be bitching that it was out of place. Sure, I guess DLC was possible but you're still talking about changing the whole gameplay. I must admit I was expecting story DLC from a different characters point of view. It was sadly a missed opportunity.

QuoteAgain, an experience where you have no choice but to be almost constantly victimised will only have a limited ceiling of appeal.

You're not completely hounded by the alien all the time. There's plenty of long moments where it doesn't appear at all. They do mix things up with the androids and eventually give you a flamethrower but yeah, I hear ya, it does get overwhelming constantly on the edge of your seat but I don't think the solution is to play as the alien. I didn't think it was a good idea in Colonial Marines either, even it was multiplayer. I just think if you want to play as the creatures, AvP is the way to go. The campaigns are deliberately woven together, all the species are balanced with pros and cons.

QuoteIf there had been a way to play as the Alien, itself, the sales could easily have doubled, if not tripled. It put a lot of people off - myself, included.

Sales for AvP were less than Isolation and there were lots of variety there. Perhaps, I can see it probably would have got a few more interested but I suspect Amanda's story would have suffered because of it and we wouldn't have got the game we got.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: Adam802 on Oct 04, 2015, 08:54:40 PM
f**k off, sega. This game DESERVES a sequel. Sigh......
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: razeak on Oct 04, 2015, 09:21:58 PM
Surely on the heels of a positive reception and two upcoming films there would be heightened interest.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Space Rick on Oct 04, 2015, 09:31:46 PM
It's a bit weird for me for CA to pass on the possibility of a sequel because they wouldn't have to spend the time this time to create the engine, A.I etc but focus mainly on the content. They could pump it out with much less effort and time, being still a great effort nonetheless. I was hoping they were about to create a sequel, and namely a multiplayer sequel, a team survival, but I guess not then. Pity to drop it now from the hands who gave it more adult credibility than the last films and games combined.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Space Rick on Oct 04, 2015, 09:46:52 PM
You can thank IGN for the poor sales and missing out on a sequel.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Xenoscream on Oct 04, 2015, 10:13:25 PM
Not surprising but a shame.

I do think they should really have done some story based DLC though, I'm sure they could have made some more money by doing that, and possibly made the case for an expansion.

I think part of the problem with games like AI is they get traded in after completion so many people get 2nd hand copies, some high quality story dlc or a future expansion would have had people holding onto their copies for longer.

Also still a little annoyed at the ending, would have been nice for them to wrap it up a little better.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Jet Strange on Oct 04, 2015, 11:49:21 PM
The only thing I would want is for them to release the game where they've merged all the DLC Together.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Perfect-Organism on Oct 05, 2015, 12:26:47 AM
:(

No seriously...  :((
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Engineer on Oct 05, 2015, 02:26:06 AM
I just died a little inside! :-(
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Richman678 on Oct 05, 2015, 04:47:52 AM
I 100% blame IGN for the terrible sales. The let a biased reviewer do the review. So now when anyone googled the game or added review to it that crappy IGN review showed up.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: robbritton on Oct 05, 2015, 06:22:55 AM
It didn't sell terribly. It sold very well. It's just that the world of AAA titles is skewed towards the sales figures of your Call of Duty's and your Halo's. If developers are going to take only that level of sales as success, then it's going to be a horribly stale games world pretty soon.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Vertigo on Oct 05, 2015, 07:32:01 AM
I wonder if poor DLC sales could have been a factor, there's been a mindset over the last few years that a game is a platform for generating more cash with supplementary content. A:I's DLC has been badly received, so I assume it didn't sell well - I know I didn't buy any.

The game itself sold as well as you could reasonably expect a series-starter to manage. Yeah, there have been Aliens games before, but it's been 14 years since the last well-reviewed one, and that wasn't ported to any consoles. A:I wasn't just effectively starting fresh, it was starting with a poisoned chalice, as Colonial Marines was famously terrible and AvP3 had a middling reception. 2.1m+ sales was good, under the circumstances, and could have been improved on with a decent sequel, after all the goodwill this game's generated.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Corporal Hicks on Oct 05, 2015, 07:39:44 AM
I am completely and utterly gutted about this news. Alien Isolation was the best experience I've had in Alien gaming since I was a kid and terrified of those ancient graphical representations of the Alien. Alien Isolation gave me physical reactions of fear towards the screen and I f**king loved it for that. It was precisely what I imagined being trapped alone with an Alien should feel like. It was God-damn spot on.

It's a real shame that sales figures would effect the sequel like this - especially since on face-value it had seemed as if the game had done really well. It was received incredibly well by fans and critics and won tons of awards. 2 million sounds like a lot. But it's just the reality we live in. Sega hasn't done particularly well with the franchise so far. A rushed AvP to make up for A:CM and fill in the space for Crucible. A:CM was a trainwreck and completely paned by everyone involved...and against all odds Isolation comes out and is one of, if not the, best Alien gaming experience but apparently doesn't do well enough.

Absolutely gutted.

Quote from: Xenoscream on Oct 04, 2015, 10:13:25 PM
I do think they should really have done some story based DLC though, I'm sure they could have made some more money by doing that, and possibly made the case for an expansion.

Completely agree. I think they dropped the ball with the DLC. It was just ripe for some mini-campaigns. I didn't mind one or two Survivor based things but the strength was in its story experience.

Quote from: Darkness on Oct 04, 2015, 08:46:22 PM
QuoteOf course it wasn't an AVP game. But it was an 'Alien' game and that means it could have easily had one campaign from Amanda's point of view and the other from an Alien's - even if it was just a single DLC mission (which seemed to be what most players were actually expecting would happen).

You can't build a story like this with half of it as Amanda and half as the alien. The alien can't die for starters. The gameplay mechanics would be completely different. If they'd have included a couple of chapters of it, I'd guarantee reviewers would be bitching that it was out of place. Sure, I guess DLC was possible but you're still talking about changing the whole gameplay. I must admit I was expecting story DLC from a different characters point of view. It was sadly a missed opportunity.

Indeed. This game wasn't about being the Alien. It was about being hunted by the f**ker! It might have been nice as DLC but it would have been development time away.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Weylan on Oct 05, 2015, 07:44:02 AM
True shame indeed I was really hoping for a sequel or at least a story DLC.

Fantastic game for sure and my second favorite game from the entire AvP franchise, nothing will ever top Aliens versus Predator 2 (2001) though.

Top 3 AvP games ever for me:

1. Aliens versus Predator 2 (2001)
2. Alien: Isolation (2014)
3. Aliens versus Predator (1999)
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Ulfer on Oct 05, 2015, 10:46:38 AM
QuoteIt was just ripe for some mini-campaigns. I didn't mind one or two Survivor based things but the strength was in its story experience.

Indeed.
About the "filler" thing (concerning the episode in the main game where you're mostly confronted by androids), I think it's a bit harsh to say even though I admit it has flaws.

I may have written that on another topic some time ago : I think the experience would be even greater with more depth (of characters, for example), more choices and more freedom (RPG elements) and another kinds of difficulty (in the interaction with the world). You could have a main campaign thread but also other missions, some of which could pose a greater challenge (with or without the alien's involvement). Add more "hybridity" to such a game and it would gain longevity and more appeal, I think.

It's more important imho than the possibility to play the alien. I think too that it is something that is in the genre of AvP. But the alien is the trickiest and the most difficult character in that context. I've yet to see a game that would offer a playable alien that would be realistic, glorious and still conveniently fun to play. Maybe it's impossible (at least for the second category; I mean by that that the alien perforce loses its aura when you play it). Anyways, the main problem of a more action-oriented Alien or AvP game would be to inspire itself with the experience of Alien Isolation, I guess.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Thomas on Oct 05, 2015, 12:03:41 PM
i´ll belive it when i dont see it. How many times before have we heard that a game proberly won´t be made only to have it pop up anyway. A sequel to a succesfull alien game ( i know that for some reason 2 mill + is considered a failiure, which i find absolutly ridiculous) why not.

On the other hand who says that creative assembly has to be the once to make the sequel. There are a lot of good developers from other studios out there in videogame land, who could give us some amazing alien inspired experiences.

Someone could alreday be working on something but offcourse they cant tell us about it, just like creative assembly couldn´t tell us for a long time
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: Xenomorphine on Oct 05, 2015, 12:26:12 PM
Quote from: Darkness on Oct 04, 2015, 08:46:22 PM
You can't build a story like this with half of it as Amanda and half as the alien. The alien can't die for starters. The gameplay mechanics would be completely different. If they'd have included a couple of chapters of it, I'd guarantee reviewers would be bitching that it was out of place. Sure, I guess DLC was possible but you're still talking about changing the whole gameplay. I must admit I was expecting story DLC from a different characters point of view. It was sadly a missed opportunity.

See, that's where we disagree. The Alien could die within its own campaign, just like Amanda could die (the story ultimately requires her to survive, but she can die if you don't succeed).

It's not an AVP title, no, but the AVP games demonstrated a multi-species campaign template is perfectly viable.

It wouldn't even have to be the same story. It could be the same situation as a 'what if'. I remember the 'Force Unleashed' games had alternative playable endings, which is the same thing.

QuoteYou're not completely hounded by the alien all the time. There's plenty of long moments where it doesn't appear at all. They do mix things up with the androids and eventually give you a flamethrower but yeah, I hear ya, it does get overwhelming constantly on the edge of your seat but I don't think the solution is to play as the alien. I didn't think it was a good idea in Colonial Marines either, even it was multiplayer. I just think if you want to play as the creatures, AvP is the way to go. The campaigns are deliberately woven together, all the species are balanced with pros and cons.

Agreed, but I think a similar formula could have been tried. If they had wanted to give us the Alien, they could have.

Hell, what was wrong with playing out what happened on the station before Amanda got there, except from the creature's perspective? You'd have faced an armed population and it would be like creating Hadley's Hope's aftermath in space.

QuoteSales for AvP were less than Isolation and there were lots of variety there. Perhaps, I can see it probably would have got a few more interested but I suspect Amanda's story would have suffered because of it and we wouldn't have got the game we got.

I don't see why Amanda's story would have suffered, though. The same campaign we basically have could still be there. The same basic cut-scenes of importance. They could have just replaced the 'filler' stuff with the Aliens' perspective.

Quote from: Adam802 on Oct 04, 2015, 08:54:40 PM
f**k off, sega. This game DESERVES a sequel. Sigh......

Give them the money and I'm sure they'll be happy to do that. :)

Quote from: razeak on Oct 04, 2015, 09:21:58 PM
Surely on the heels of a positive reception and two upcoming films there would be heightened interest.

Not unless that positive reception translates into dollar signs.

Quote from: Space Rick on Oct 04, 2015, 09:31:46 PM
It's a bit weird for me for CA to pass on the possibility of a sequel because they wouldn't have to spend the time this time to create the engine, A.I etc but focus mainly on the content. They could pump it out with much less effort and time, being still a great effort nonetheless. I was hoping they were about to create a sequel, and namely a multiplayer sequel, a team survival, but I guess not then. Pity to drop it now from the hands who gave it more adult credibility than the last films and games combined.

Creating an engine is only a part of it. All the rest still takes a lot of money and time (both of which they'd rather put into other projects already being done).

Quote from: Corporal Hicks on Oct 05, 2015, 07:39:44 AM
Indeed. This game wasn't about being the Alien.

No reason it couldn't have been.

QuoteIt was about being hunted by the f**ker!

Which is the reason it was only ever going to have limited appeal. Gamers generally like feeling empowered, not hunted down and victimised, precisely because it's an experience. Especially when it could be a very frustrating, repeatedly dying experience, which can sometimes unintentionally feel like a chore. :)

The product did what it could by relying upon that mechanic, but when it's a big budget production, it needs big budget sales.

QuoteIt might have been nice as DLC but it would have been development time away.

Well, that's exactly what many were assuming would happen. If there had been such a thing, it could have sold in a far bigger way.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Samus007 on Oct 05, 2015, 12:51:52 PM
This is heartbreaking news. I really really loved Isolation. I have played thru it several times on 3 different difficulties. I was really looking forward to seeing where Amanda's story went via Creative Assembly's control. I know that there is always hope that one day, X amount of years from now, we might get a sequel. But if it never happens, I hope to see maybe Dark Horse comics, or a Novel, pick up where her story left off at the end of Isolation and continue on. What ship came by and picked her up? How and when does she meet McClaren? What's he like? Does she really end up dying of cancer or was Burke full of BS? #AmandaLivesOn
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Ulfer on Oct 05, 2015, 01:10:36 PM
QuoteGamers generally like feeling empowered, not hunted down and victimised, precisely because it's an experience.

It's not that simple. Take Dying Light for example : the game is really great between the moment when you're a low-level player exposed to high-level zombies, and the moment when you're just high-level enough to confront the high-level zombies, which makes for a good fight. Once you reach the highest levels of skills and competences, the game can become really dull, because there is no real challenge. It can be fun to be able to destroy a horde of 100 zombies in a row without serious difficulty, but the interest gets lower and lower, and actually you remember that you can have more fun doing the same thing with Serious Sam. For me at least, the best memories I have of Dying Light is when I was hunted down in the night by creatures that posed a serious and even sometimes impossible challenge.
In Alien Isolation the frustration itself was kind of new for me, a new experience, and I felt conversely more gratification when I had managed to outsmart a bit the alien. But so to say, I was more frustrated by the fact that many lockers looked exactly the same, than by my numerous deaths at the hands of the xeno.  ;) (Of course I'm well aware of the amount of work required to produce a single locker, the animations and the scripts linked to it etc.).
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: THE CITY HUNTER on Oct 05, 2015, 03:02:12 PM
Well one was enough and besides there is one thing left for it a film(or AVP isolation)
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: USG Ishimura on Oct 05, 2015, 09:36:26 PM
I think if I wanted to play an AVP game, I'd do just that...if I wanted to play a multiplayer game, I'd do that too. The guys at Creative Assembly wee focused on the kind of game they wanted to do and what they wanted to achieve with it - a single-player game told through one character - and I appreciate the game for what it is.

As far as Tim Heaton goes, no idea who he is. I enjoyed listening to Al Hope, Gary Napper and Clive Lindop on the games release and their enthusiasm for the game and how they approached it. I have a lot of respect for the Creative Assembly crew - they've captured the aesthetic and universe perfectly as far as I'm concerned.

And that's why this news is such a disappointment. I didn't really think much of Heaton's comments - especially with more movies on the horizon.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Perfect-Organism on Oct 05, 2015, 10:15:52 PM
Yes it is sad.

Looking forward, I expect that the new Alien films will generate some sort of video game.  I mean Prometheus certainly couldn't inspire a video game.  What would it be?  An engineer throwing ampules of black goo at you?  Or maybe you're chased by the snake thing in the pyramid?  Perhaps the deacon is after you?  (well that could almost be cool)

Anyway, one could hope that the new films will create something more video game friendly.  If we do end up going to the homeworld, who knows what sorts of oddities will be discovered there?  It could be good....  or it might not..
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Bio Mech Hunter on Oct 05, 2015, 10:34:04 PM
It's criminal the best Alien game we've had didn't sell nearly as well as it should've. Isolation was incredible and I absolutely LOVED it. Such a shame...

Well, what are the odds of Creative Assembly re-making Colonial Marines? hehe
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: PRJ_since1990 on Oct 05, 2015, 10:38:43 PM
Quote from: razeak on Oct 04, 2015, 09:21:58 PM
Surely on the heels of a positive reception and two upcoming films there would be heightened interest.
If nothing else, the game heightens the interest for the real money making: the films. And arguably, with the 35th anniversary now behind us (with quite an impressive lineup of merch and commemorative events), the series is aiming to go back to the original film, it's lore and atmosphere. The game did precisely that and it's got the fanbase craving more. Ergo, movies. Look for a sequel in about a decade.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: THE CITY HUNTER on Oct 06, 2015, 03:23:32 PM
Quote from: PRJ_since1990 on Oct 05, 2015, 10:38:43 PM
Quote from: razeak on Oct 04, 2015, 09:21:58 PM
Surely on the heels of a positive reception and two upcoming films there would be heightened interest.
If nothing else, the game heightens the interest for the real money making: the films. And arguably, with the 35th anniversary now behind us (with quite an impressive lineup of merch and commemorative events), the series is aiming to go back to the original film, it's lore and atmosphere. The game did precisely that and it's got the fanbase craving more. Ergo, movies. Look for a sequel in about a decade.
Maybe after 2015
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: newbeing on Oct 06, 2015, 05:08:14 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fassets0.ordienetworks.com%2Fimages%2FGifGuide%2Fmichael_scott%2FThe-Office-gifs-the-office-14948948-240-196.gif&hash=4a2398fbd356758f2f0c9f5e1831cb1416d506bc)

This is exactly why I didn't want a cliffhanger ending!

Such a travesty since the game now has an install base!

Damnit Sega. You saving up your money so you can force another turd out of the Sonic franchise?
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Ulfer on Oct 06, 2015, 07:20:27 PM
Is it an actual cliffhanger ? Not really, if you follow what is said in Aliens, Amanda's future from there is clear. ;)
Actually, if Alien Isolation 2 is done, it would not be very interesting to have Amanda as the main character or as a character. Amanda's interesting story is complete : she has discovered what happened to her mother and has confronted the same monster (amongst other things).

QuoteThe game did precisely that and it's got the fanbase craving more. Ergo, movies.
As an Alien-enthusiastic, I'd be glad if Alien Isolation had successors and I speak of games. Since they're going to do another Alien movie, I'm curious to see how it turns out (and hoping it will be at least good). But frankly, I'm much more interested with movies that would deepen the Alien universe (maybe Alien : Paradise Lost can get things back on track on this matter, despite the failings of Prometheus), give a sense of wonder and horror but with other things that the good old xeno, than by movies that would feel like unsubtle variations of the preexisting movies and of the same creature.

It's different with videogames since it's another experience. Of course, I'd still expect originality from an "Alien Isolation 2" kind of game, but not of the same kind than the originality I expect from the future movies. But I assume that my position is not really shared by many "fans" here. I'm quite cautious about the "Alien 5" project about these matters and concerning other franchises, Star Wars for example, I've a similar opinion : to sum it up, the problem is that what the fans want can often be the reverse of what the new movie would need to be really original or even better.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Mr. Clemens on Oct 06, 2015, 10:52:32 PM
Quote from: Ulfer on Oct 06, 2015, 07:20:27 PM
It's different with videogames since it's another experience. Of course, I'd still expect originality from an "Alien Isolation 2" kind of game, but not of the same kind than the originality I expect from the future movies. But I assume that my position is not really shared by many "fans" here. I'm quite cautious about the "Alien 5" project about these matters and concerning other franchises, Star Wars for example, I've a similar opinion : to sum it up, the problem is that what the fans want can often be the reverse of what the new movie would need to be really original or even better.

You're certainly not alone there, man. Opening up the franchise and charting new territory are exactly what's needed in a sequel. If Blomkamp's film is just Rip n' Hicks blasting aliens and then blasting some newer, bigger, BADDER alien, then I'll be sorely disappointed. Save that type of thing for the fan films.

As far as a proposed Alien Isolation 2 might go, please, for the love of god, don't throw the 'McLaren' character in there. Is it too much to ask that Amanda simply eventually survived her ordeal, met a nice chap, and married him??
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Doggo33 on Oct 07, 2015, 02:59:12 AM
"Is it an actual cliffhanger ? Not really, if you follow what is said in Aliens, Amanda's future from there is clear. ;)"

- It's still a cliffhanger. A cliffhanger doesn't necessarily involve death.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Ulfer on Oct 07, 2015, 11:03:12 AM
QuoteA cliffhanger doesn't necessarily involve death
Of course. But there were not real stakes for me here and I agree with Mr. Clemens. I see a difference between a cliffhanger and a somewhat open ending. In the absolute there could be material for stories about Amanda (would she keep silent about those events so as to not be pursued by the company ? Or would she try to do something ?) but that would not be in Alien Isolation 2 or a "spiritual successor" (hum, I don't know if this expression works in English). I mean : I would not care if there was a story-DLC that would give us the ability to play Amanda while she would confront aliens in the spaceship whose light is glimpsed at the end of the game, and/or androids coming there to erase the traces. That would just be an extension of the same story for the sake of gaming. But for another complete game, it would not work for me. Amanda has got her answers.

QuoteYou're certainly not alone there, man.
;)
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: THE CITY HUNTER on Oct 07, 2015, 03:14:17 PM
Quote from: Samus007 on Oct 05, 2015, 12:51:52 PM
This is heartbreaking news. I really really loved Isolation. I have played thru it several times on 3 different difficulties. I was really looking forward to seeing where Amanda's story went via Creative Assembly's control. I know that there is always hope that one day, X amount of years from now, we might get a sequel. But if it never happens, I hope to see maybe Dark Horse comics, or a Novel, pick up where her story left off at the end of Isolation and continue on. What ship came by and picked her up? How and when does she meet McClaren? What's he like? Does she really end up dying of cancer or was Burke full of BS? #AmandaLivesOn
Someone has a thing for Amanda
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Mr. Forest on Oct 07, 2015, 07:44:02 PM
(https://38.media.tumblr.com/05a7e54f5e0de4b9ca94486aa1a2697b/tumblr_mvi7ntdSCp1ssm62zo1_400.gif)

I really wish the game didn't end on a cliffhanger even more now.   :'(
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Perfect-Organism on Oct 07, 2015, 07:59:52 PM
It ends with a cliff-hanger?  Man I have to finish playing this thing.  Just can't get through this android stage.  Boring!
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Mr. Clemens on Oct 07, 2015, 10:22:19 PM
It doesn't necessarily end on a cliffhanger, but it does end on a "There! Will! Be! A! Sequel!" sort of vibe...
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Ropley on Oct 08, 2015, 02:28:08 AM
That's the thing about Isolation it ends on ends on a sequel hook but there's no sequel maybe they could make a comic or Fox could make a mini series with the Isolation plot.

Now Isolation wasn't perfect I didn't like the last part of the game that shifted from Horror to action but it's the best thing the franchises has made in over 20 years excluding the recent Alien books for last year.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Corporal Hicks on Oct 08, 2015, 08:11:19 AM
It was slightly more of a cliff-hanger than how Alien end.

Spoiler
Amanda, having defeated the Alien, ends up adrift in space in her spacesuit. Spotlights shine on her. Then end.
[close]

But I agree - if we can't have another game, I'd like to see her story finished in some other form. I actually really got into Amanda as a character.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: newbeing on Oct 08, 2015, 01:00:13 PM
It's definitely a cliffhanger ending. Everything about that ending is a setup to continue Amanda's story and answer major questions that were left unresolved when the credits started to roll. Not to mention it leaves a big gaping hole between that point in the story and her supposed fate explained in Aliens.

It was the equivalent of Marty McFly getting trapped in the 50's at the end of Back to the Future II. Alien Isolation just didn't bother to have a big TO BE CONTINUED.

It's also just a very poor ending. Not that everything needed to be tied up in a little bow by the end of the game, but some resolution for that character would have been nice.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Corporal Hicks on Oct 08, 2015, 01:21:27 PM
Quote from: newbeing on Oct 08, 2015, 01:00:13 PM
It's definitely a cliffhanger ending. Everything about that ending is a setup to continue Amanda's story and answer major questions that were left unresolved when the credits started to roll.

It's definitely setup for more. But I found it only slightly more a cliffhanger than Alien because she was in a spacesuit (more limited than an EEV) and we saw her imminent rescue. I can't say I felt any significant story threads were left hanging though. What are you referring to?

QuoteNot to mention it leaves a big gaping hole between that point in the story and her supposed fate explained in Aliens.

That would have happened regardless. Unless they went from the end to her on her deathbed saying "boy, I'm glad nothing else ever happened after Sevestapol".

Quote from: newbeing on Oct 08, 2015, 01:00:13 PM
It's also just a very poor ending. Not that everything needed to be tied up in a little bow by the end of the game, but some resolution for that character would have been nice.

She received her resolution. She found out what happened to her mother (the whole point of the game) and she survived the Alien. Granted we don't know who picks her up - but she achieved those very 2 things the game's narrative was built around. The cliffhanger ending nearly parallels Alien IMHO.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: newbeing on Oct 08, 2015, 02:34:25 PM
Quote from: Corporal Hicks on Oct 08, 2015, 01:21:27 PM
Quote from: newbeing on Oct 08, 2015, 01:00:13 PM
It's definitely a cliffhanger ending. Everything about that ending is a setup to continue Amanda's story and answer major questions that were left unresolved when the credits started to roll.

It's definitely setup for more. But I found it only slightly more a cliffhanger than Alien because she was in a spacesuit (more limited than an EEV) and we saw her imminent rescue. I can't say I felt any significant story threads were left hanging though. What are you referring to?

QuoteNot to mention it leaves a big gaping hole between that point in the story and her supposed fate explained in Aliens.

That would have happened regardless. Unless they went from the end to her on her deathbed saying "boy, I'm glad nothing else ever happened after Sevestapol".

Quote from: newbeing on Oct 08, 2015, 01:00:13 PM
It's also just a very poor ending. Not that everything needed to be tied up in a little bow by the end of the game, but some resolution for that character would have been nice.

She received her resolution. She found out what happened to her mother (the whole point of the game) and she survived the Alien. Granted we don't know who picks her up - but she achieved those very 2 things the game's narrative was built around. The cliffhanger ending nearly parallels Alien IMHO.

***SPOILERS***


Do we know who picked her up or if she was even picked up? Do we know who the survived on the Torrens? Was the Alien even sucked out with her or did she just escape it's grip by ejecting herself? None of these questions are answered. It's all just assumed. And I don't mind endings that leave somethings up the viewers imagination, a good example being Ripley at the end of Alien. Ripley defeats the Alien, fills the audience in to what may or may not happen, goes to sleep and (depending on whether or not you know of the sequels) leaves it up the view to make up what happen next.
Alien Isolation just leaves way too much open with a climax that never sees any resolution, good or bad. That's just poor storytelling. Amanda finding out what happened to her mother, really only plays as a B plot, and is used as a reason for getting her there. As soon as the Alien shows up, she could give two flying f**ks about finding more info about her mother, which to their credit is reasonable. By the end of the game the player wants to know, how is Amanda going to get out of this? The answer is apparently a big "shrug".

Also when I say resolution and spanning the gap between this game and ALIENS, I don't mean explaining every detail of her life after A:I or even having her rescued and one of her rescuers being McClaren (oof that would be a bad ending). What I mean is showing how the character has been affected by this ordeal after the crisis has subsided and how the character moves on from that point. Instead Amanda is left hanging waiting for some other story element to happen.

I can get why people might like this ending. It does have some poetic meaning behind it. The idea that, much like her mother, Amanda has encountered this thing and is never going to be safe from it or that sometimes all you can do is escape from a crisis. However I feel like that could have been extrapolated to a longer ending. The ending we got felt like they were either trying to be too clever or they just ran out of time and were praying that they'd get a sequel.



Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: THE CITY HUNTER on Oct 08, 2015, 03:22:11 PM
AVP isolation?
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Perfect-Organism on Oct 08, 2015, 03:25:32 PM
...and this is where I step off this thread.  I don't want to know how the game ends, but I hope it picks up after the longueur of the android section...
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: THE CITY HUNTER on Oct 08, 2015, 03:27:50 PM
Quote from: Perfect-Organism on Oct 08, 2015, 03:25:32 PM
...and this is where I step off this thread.  I don't want to know how the game ends, but I hope it picks up after the longueur of the android section...
To be honest the second half slows right down the first half was great
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Vertigo on Oct 08, 2015, 03:52:45 PM
Am I the only person who liked the android section? I appreciated a break from the torment of alien-induced perma-tension. Maybe the section's better at low difficulty levels.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: newbeing on Oct 08, 2015, 04:08:25 PM
Quote from: Perfect-Organism on Oct 08, 2015, 03:25:32 PM
...and this is where I step off this thread.  I don't want to know how the game ends, but I hope it picks up after the longueur of the android section...

Apologies. I should have noted the spoilers. It's difficult to get into how the next game should have continued without getting into the specifics of the ending.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: Ratchetcomand on Oct 08, 2015, 05:12:56 PM
So 2 million is bad for a Alien game? I still have yet to play game due to being busy with other things. I hate how every game company feels like that everything needs to sell as big as COD or Halo. You don't see Hollywood doing the same for movies. I doubt the people at Hollywood was hoping for The Visit to out gross The Avengers.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: THE CITY HUNTER on Oct 09, 2015, 04:55:05 PM
Quote from: Hellspawn28 on Oct 08, 2015, 05:12:56 PM
So 2 million is bad for a Alien game? I still have yet to play game due to being busy with other things. I hate how every game company feels like that everything needs to sell as big as COD or Halo. You don't see Hollywood doing the same for movies. I doubt the people at Hollywood was hoping for The Visit to out gross The Avengers.
Say that to a money corporation that cares only about the bucks
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: System Apollo on Oct 10, 2015, 12:49:45 PM
 The 2 million in sales isn't enough considering how much was invested in the license. Alien Isolation is a credible game but isn't one that would be considered a classic through general consensus. Its style and presentation is essentially found in other popular survival horror games and it was riding fresh off with spoiled integrity from Sega's lackluster previous installments.

Another thing I would like to address; for those of you who are throwing around the Call of Duty references, it's rather unfair to dismiss an entire company as being greedy when they aren't impressed with what is evidently a low amount.
A figure which is at 2 million sitting next to one that is 175 million is definitely disheartening, including at the rate certain titles sell in this decade (Some titles will break 1 million within the first day).
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: NickisSmart on Oct 10, 2015, 05:55:14 PM
Calling something a classic in general consensus right off the bat (within the first couple years of release) isn't always a good thing. Or rather, it isn't a guarantee of anything. Blade Runner bombed in the box office and critics didn't really like it. Finding the diamond in the rough usually requires introspection.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Ulfer on Oct 11, 2015, 09:16:12 PM
Quotebut isn't one that would be considered a classic through general consensus

That's not really the matter, I think. For me, AI is a great game and it could clearly become a classic in its category. But its genre is a bit of a niche genre. Comparisons are a bit risquy in this domain and the studios must take that into account, including when they consider the sales (you must compare what is in the same category). Of course, the company can decide to invest on games with more appeal for a much greater audience, but it will lose the gamers and players that like games that are different and match their specific expectations.
With a successor to AI, there could be clever ways to broaden (a least a bit) the audience, I think, without losing the original appeal.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: THE CITY HUNTER on Oct 12, 2015, 03:47:08 PM
Quote from: System Apollo on Oct 10, 2015, 12:49:45 PM
The 2 million in sales isn't enough considering how much was invested in the license. Alien Isolation is a credible game but isn't one that would be considered a classic through general consensus. Its style and presentation is essentially found in other popular survival horror games and it was riding fresh off with spoiled integrity from Sega's lackluster previous installments.

Another thing I would like to address; for those of you who are throwing around the Call of Duty references, it's rather unfair to dismiss an entire company as being greedy when they aren't impressed with what is evidently a low amount.
A figure which is at 2 million sitting next to one that is 175 million is definitely disheartening, including at the rate certain titles sell in this decade (Some titles will break 1 million within the first day).
That is true what was that game were you are in the aslum.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: razeak on Oct 21, 2015, 01:42:15 AM
Xenomorphine, to clarify my statement a little more:

A lot of publishers jump on movie licenses and such and I would be very surprised if projections for sales on an A:I2 that coincides with or follows a major theatrical release wouldn't surpass what the sales were for the original just based on that theatrical release alone. I just didn't expand enough in my post. On the cost side, if they use the same engine and a lot of the same material a lot of the costs is already covered and it probably would cost substantially less than A:I to produce. As you said, whether that projection would still put them in the red or not is the real question and I agree 100%.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: System Apollo on Oct 26, 2015, 08:27:04 AM
Jeeze, I'm so slow with these kind of things.  :-\
I knew I was forgetting something, I was intending to post this up for you guys a couple days back before putting it up on GAvP.

Don't hold out on hope just yet:
http://attackofthefanboy.com/news/sega-is-not-ruling-out-alien-isolation-2-yet/



Quote from: THE CITY HUNTER on Oct 12, 2015, 03:47:08 PM
Quote from: System Apollo on Oct 10, 2015, 12:49:45 PM
The 2 million in sales isn't enough considering how much was invested in the license. Alien Isolation is a credible game but isn't one that would be considered a classic through general consensus. Its style and presentation is essentially found in other popular survival horror games and it was riding fresh off with spoiled integrity from Sega's lackluster previous installments.

Another thing I would like to address; for those of you who are throwing around the Call of Duty references, it's rather unfair to dismiss an entire company as being greedy when they aren't impressed with what is evidently a low amount.
A figure which is at 2 million sitting next to one that is 175 million is definitely disheartening, including at the rate certain titles sell in this decade (Some titles will break 1 million within the first day).
That is true what was that game were you are in the aslum.
My goodness, I am so sorry with my delayed response CITY HUNTER. I believe the game you are referring to is Outlast which was a successful approach to the neo-survival-horror genre.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Samus007 on Oct 26, 2015, 05:13:18 PM
Quote from: System Apollo on Oct 26, 2015, 08:27:04 AM
Jeeze, I'm so slow with these kind of things.  :-\
I knew I was forgetting something, I was intending to post this up for you guys a couple days back before putting it up on GAvP.

Don't hold out on hope just yet:
www.globalavp.com/alien-isolation-2-not-out-of-the-question (http://www.globalavp.com/home/alien-isolation-2-not-out-of-the-question)



Quote from: THE CITY HUNTER on Oct 12, 2015, 03:47:08 PM
Quote from: System Apollo on Oct 10, 2015, 12:49:45 PM
The 2 million in sales isn't enough considering how much was invested in the license. Alien Isolation is a credible game but isn't one that would be considered a classic through general consensus. Its style and presentation is essentially found in other popular survival horror games and it was riding fresh off with spoiled integrity from Sega's lackluster previous installments.

Another thing I would like to address; for those of you who are throwing around the Call of Duty references, it's rather unfair to dismiss an entire company as being greedy when they aren't impressed with what is evidently a low amount.
A figure which is at 2 million sitting next to one that is 175 million is definitely disheartening, including at the rate certain titles sell in this decade (Some titles will break 1 million within the first day).
That is true what was that game were you are in the aslum.
My goodness, I am so sorry with my delayed response CITY HUNTER. I believe the game you are referring to is Outlast which was a successful approach to the neo-survival-horror genre.

Nice to always have a little bit of hope. I'll keep my fingers crossed it happens.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: THE CITY HUNTER on Oct 26, 2015, 06:04:25 PM
Quote from: System Apollo on Oct 26, 2015, 08:27:04 AM
Jeeze, I'm so slow with these kind of things.  :-\
I knew I was forgetting something, I was intending to post this up for you guys a couple days back before putting it up on GAvP.

Don't hold out on hope just yet:
www.globalavp.com/alien-isolation-2-not-out-of-the-question (http://www.globalavp.com/home/alien-isolation-2-not-out-of-the-question)



Quote from: THE CITY HUNTER on Oct 12, 2015, 03:47:08 PM
Quote from: System Apollo on Oct 10, 2015, 12:49:45 PM
The 2 million in sales isn't enough considering how much was invested in the license. Alien Isolation is a credible game but isn't one that would be considered a classic through general consensus. Its style and presentation is essentially found in other popular survival horror games and it was riding fresh off with spoiled integrity from Sega's lackluster previous installments.

Another thing I would like to address; for those of you who are throwing around the Call of Duty references, it's rather unfair to dismiss an entire company as being greedy when they aren't impressed with what is evidently a low amount.
A figure which is at 2 million sitting next to one that is 175 million is definitely disheartening, including at the rate certain titles sell in this decade (Some titles will break 1 million within the first day).
That is true what was that game were you are in the aslum.
My goodness, I am so sorry with my delayed response CITY HUNTER. I believe the game you are referring to is Outlast which was a successful approach to the neo-survival-horror genre.
Ah yes that was it thanks!i would not mind an AVP isolation game.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: Xenomrph on Oct 27, 2015, 06:32:02 PM
Quote from: System Apollo on Oct 26, 2015, 08:27:04 AM
Jeeze, I'm so slow with these kind of things.  :-\
I knew I was forgetting something, I was intending to post this up for you guys a couple days back before putting it up on GAvP.

Don't hold out on hope just yet:
www.globalavp.com/alien-isolation-2-not-out-of-the-question (http://www.globalavp.com/home/alien-isolation-2-not-out-of-the-question)
Nice! Has Corporal Hicks seen this yet?
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: Darkness on Oct 27, 2015, 08:04:03 PM
That's the same interview we posted. It wasn't Sega who said that, it was the chap at Creative Assembly.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: Xenomrph on Oct 27, 2015, 08:42:22 PM
Quote from: Darkness on Oct 27, 2015, 08:04:03 PM
That's the same interview we posted. It wasn't Sega who said that, it was the chap at Creative Assembly.
The link in question is quoting Jurgen Post, the COO of Sega Europe, not Creative Assembly. I didn't realize it was from the same interview.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: HuDaFuK on Nov 05, 2015, 02:47:40 PM
I really hope we do get a sequel to this. I don't mind if it takes a few years, but I'd like to see one eventually. Isolation is almost certainly the best Alien/Predator game I've ever played. Had me soiling my way through my underwear collection like nobody's business.

Plus, Sevastopol was probably the best-realised game world I've come across since Rapture in the original BioShock.

Quote from: Vertigo on Oct 08, 2015, 03:52:45 PMAm I the only person who liked the android section? I appreciated a break from the torment of alien-induced perma-tension.

I din't like it as much as the Alien sections - and it definitely wasn't as well worked out as those parts - but I certainly didn't dislike it like a lot of people seemed to. It was fun to be able to go around blasting for a while without fear of getting munched. Plus...

Spoiler
...it was kinda necessary given the story twists surrounding the Alien(s). There needed to be something there before the big reveal that it isn't over.
[close]
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Corporal Hicks on Nov 05, 2015, 04:01:40 PM
I liked the Joe sections too. That bit when you walk into the showroom was so daunting.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Vertigo on Nov 05, 2015, 04:50:06 PM
I wonder if the people who didn't like those sections were playing at higher difficulty levels? I'm an unrepentant Easy/Novice player, but can imagine it would be frustrating if the synths could easily spot you.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: HuDaFuK on Nov 05, 2015, 04:54:38 PM
I played through the game on hard first time out. It was tough, but fun. I had far more grief with the Alien than I did the Joes.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: The Alien Predator on Nov 05, 2015, 04:57:30 PM
Quote from: Vertigo on Nov 05, 2015, 04:50:06 PM
I wonder if the people who didn't like those sections were playing at higher difficulty levels? I'm an unrepentant Easy/Novice player, but can imagine it would be frustrating if the synths could easily spot you.

YES! You and me both! *bro-fist bump*

First time I hear someone admit they're an unrepentant Easy/Novice player like myself.  ;D

I have yet to get this game though.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: TheBATMAN on Nov 05, 2015, 10:51:09 PM
Ironically enough I think playing on easy/normal is the best way to play this particular game. It means the average player can get further without dying and that increases the tension tenfold.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: HuDaFuK on Nov 06, 2015, 08:33:57 AM
Quote from: TheBATMAN on Nov 05, 2015, 10:51:09 PMIronically enough I think playing on easy/normal is the best way to play this particular game.

I disagree with this, purely because on the easier settings the Alien just isn't that much of a threat. It shows up less often and is easier to avoid. It feels more legit when it's a true peril to be feared on the harder difficulties.

Each to their own, obviously :) But I played through on easy after my hard playthrough and it was a total cakewalk.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Corporal Hicks on Nov 06, 2015, 08:42:04 AM
I always do my first run through on Normal then go back on the higher difficulties. I unfortunately haven't finish my Hard playthrough yet though. :-\
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: HuDaFuK on Nov 06, 2015, 08:51:44 AM
For what it's worth, that my standard m.o. too, but I heard ahead of time that this game should be played on hard straight out the gate, and I'm glad I did.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Corporal Hicks on Nov 06, 2015, 08:54:57 AM
I found Normal reasonably challenging.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: HuDaFuK on Nov 06, 2015, 08:58:46 AM
Fair enough. I never actually played on normal, just hard first time then again on easy for my collectibles clean-up and not dying run, because f*ck doing that on hard! :P
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Corporal Hicks on Nov 06, 2015, 09:04:28 AM
That comes after I I finish my hard run through. And the nailing a droid with a jack!
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: TheBATMAN on Nov 06, 2015, 11:04:20 AM
Quote from: HuDaFuK on Nov 06, 2015, 08:33:57 AM
I disagree with this, purely because on the easier settings the Alien just isn't that much of a threat. It shows up less often and is easier to avoid. It feels more legit when it's a true peril to be feared on the harder difficulties.

Each to their own, obviously :) But I played through on easy after my hard playthrough and it was a total cakewalk.

Fair enough. I just think that battling through level 18 for example on easy mode when you have not died in the entire game because of the easier setting is a way more tense experience than fighting through level 3 on nightmare mode and dying over and over again.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: HuDaFuK on Nov 06, 2015, 11:12:50 AM
Of course, like I said, each to their own! The fact I'm quite a seasoned gamer probably has something to do with it too.

But I remember the first time you properly get thrown into the meat grinder with the Alien in the hospital - that was terrifying on hard, because if it saw me, I was dead, and it just would not go away, it was always there, constantly prowling the corridors, hunting for me. I was literally shaking.

On easy, it showed up for a bit then left, and I never saw it again until the scripted scene at the end of the level :P
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Corporal Hicks on Nov 06, 2015, 11:19:42 AM
Quote from: HuDaFuK on Nov 06, 2015, 11:12:50 AM
But I remember the first time you properly get thrown into the meat grinder with the Alien in the hospital - that was terrifying on hard, because if it saw me, I was dead, and it just would not go away, it was always there, constantly prowling the corridors, hunting for me. I was literally shaking.

The physical reaction was so intense. It's part of what made me love that game so much.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: HuDaFuK on Nov 06, 2015, 11:26:09 AM
Quote from: Corporal Hicks on Nov 06, 2015, 11:19:42 AMThe physical reaction was so intense. It's part of what made me love that game so much.

Yeah, it was wonderful. Even the first Dead Space never scared me that much. I remember cowering in a locker after the Alien first slinks down out of the vent, and because of all the windows in that section I could see it patrolling the corridors outside, and I just couldn't pick up the nerve to venture out. Must've sat in there for about ten minutes before finally stepping outside... and immediately panicking, alerting the Alien, running into a dead end and getting killed :laugh:
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Corporal Hicks on Nov 06, 2015, 11:31:48 AM
The Alien series has always been one of my favourite because of the fear and reaction it elicits in me (among other reasons but mainly this). My fondest memories of the series are related to the fear and terror I had at the hands of a mere image on the Alien Trilogy box (I wouldn't even dare pick it up as a child) or the 32bit Aliens that made me watch from behind the settee.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: TheBATMAN on Nov 06, 2015, 11:45:53 AM
Ah, that Alien Trilogy soundtrack...
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Corporal Hicks on Nov 06, 2015, 11:49:54 AM
Listen to it every week just about.  :)
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Vertigo on Nov 06, 2015, 12:44:20 PM
Quote from: HuDaFuK on Nov 06, 2015, 11:12:50 AM
On easy, it showed up for a bit then left, and I never saw it again until the scripted scene at the end of the level :P

My experience on Easy wasn't remotely like yours, the San Cristobal section was torture. It never completely left, but it didn't stay within visible range either, and would occasionally vanish into an adjoining corridor or hop into an air vent. There was no way of predicting when it would come back, it could be ten seconds or it could be two minutes, or anything in between - unless you popped up your motion tracker to figure out its location, the sound of which usually brought it running straight to you. There were occasions when I'd walk round a corner into an open corridor, or open a door, and find it right there in front of me, which practically made me leap out of my chair. Very film-like.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: HuDaFuK on Nov 06, 2015, 12:48:33 PM
Quote from: Vertigo on Nov 06, 2015, 12:44:20 PMunless you popped up your motion tracker to figure out its location, the sound of which usually brought it running straight to you.

??? You don't have the motion tracker the first time you meet it in the medical centre... You don't get that until later in the game.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Vertigo on Nov 06, 2015, 01:29:37 PM
Motion tracker's near the start of mission 4, in Seegson Communications - if you didn't have it by San Cristobal (mission 5), you missed it.
It's true you don't have the tracker when the alien starts making full-bodied appearances, but that's at Lorenz SysTech in mission 3, and it's not really hunting you at that point.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: HuDaFuK on Nov 06, 2015, 01:41:28 PM
Pretty sure you can't progress without collecting the tracker when you're supposed to. But I honestly remember not having it the first time you meet the Alien proper... Maybe I was just too scared to remember I had it :P
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Perfect-Organism on Nov 09, 2015, 09:28:05 PM
Quote from: Corporal Hicks on Nov 06, 2015, 11:49:54 AM
Listen to it every week just about.  :)

I just discovered this for the first time on Youtube as a result of this discussion.  Thanks!  It's got some good sounds to it.  Can you believe next year this game is 20 years old?  Still one of my favorite Alien games.  I never thought to just listen to the soundtrack...
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Corporal Hicks on Nov 10, 2015, 08:21:35 AM
If I remember rightly you could just pop the game disk in and it'd play the soundtrack. You could certainly do it from the Sega Saturn dashboard.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: HuDaFuK on Nov 10, 2015, 08:41:36 AM
Quite a few old games used to do that. Was a neat bonus that got dropped somewhere along the way.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Born Of Cold Light on Nov 13, 2015, 03:28:37 AM
Quote from: TheBATMAN on Nov 06, 2015, 11:45:53 AM
Ah, that Alien Trilogy soundtrack...

This single track and the level that it accompanied have had such a big influence on my stories, it's insane:

Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Corporal Hicks on Nov 13, 2015, 08:20:16 AM
What level was it?
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Born Of Cold Light on Nov 13, 2015, 05:11:40 PM
It was the levels that occurred in the Derelict ("Boneship") in between the main levels, where you circled around a massive pillar with doors on the side where there were enemies and gear inside.  The final one of the these levels featured the Space Jockey in the middle.  I was always entranced by the atmosphere; the perpetual spiral downward in a land of bone, with nothing but black above you, and that eerie music playing.  The main levels were always cool, with acid walls, doors that seemed to melt away, and human hosts fused into the biotechnology.  The whole Boneship area is one of the most well-done settings for any AVP game I have ever played.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: THE CITY HUNTER on Nov 13, 2015, 05:18:37 PM
Quote from: Born Of Cold Light on Nov 13, 2015, 05:11:40 PM
It was the levels that occurred in the Derelict ("Boneship") in between the main levels, where you circled around a massive pillar with doors on the side where there were enemies and gear inside.  The final one of the these levels featured the Space Jockey in the middle.  I was always entranced by the atmosphere; the perpetual spiral downward in a land of bone, with nothing but black above you, and that eerie music playing.  The main levels were always cool, with acid walls, doors that seemed to melt away, and human hosts fused into the biotechnology.  The whole Boneship area is one of the most well-done settings for any AVP game I have ever played.
Yutani commandos were there.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: TheBATMAN on Nov 14, 2015, 04:28:57 PM
Alien Trilogy podcast should be considered soonish  ;D
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Born Of Cold Light on Nov 15, 2015, 04:04:28 AM
Quote from: THE CITY HUNTER on Nov 13, 2015, 05:18:37 PM
Quote from: Born Of Cold Light on Nov 13, 2015, 05:11:40 PM
It was the levels that occurred in the Derelict ("Boneship") in between the main levels, where you circled around a massive pillar with doors on the side where there were enemies and gear inside.  The final one of the these levels featured the Space Jockey in the middle.  I was always entranced by the atmosphere; the perpetual spiral downward in a land of bone, with nothing but black above you, and that eerie music playing.  The main levels were always cool, with acid walls, doors that seemed to melt away, and human hosts fused into the biotechnology.  The whole Boneship area is one of the most well-done settings for any AVP game I have ever played.
Yutani commandos were there.

At first, yes, but soon it was only combat androids and Aliens, which just increased the sense of dehumanization.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Corporal Hicks on Nov 16, 2015, 09:52:28 AM
Quote from: TheBATMAN on Nov 14, 2015, 04:28:57 PM
Alien Trilogy podcast should be considered soonish  ;D

Peter Briggs' AvP and early days of the AvP film is up next.  :P Recorded it last night. It's been sent off for editing.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: HuDaFuK on Nov 16, 2015, 09:59:54 AM
I seriously need to catch my ass up on these podcasts. Been meaning to do it for months now.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Corporal Hicks on Nov 16, 2015, 11:12:38 AM
Quote from: HuDaFuK on Nov 16, 2015, 09:59:54 AM
I seriously need to catch my ass up on these podcasts. Been meaning to do it for months now.

Jump to it, marine!
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: x-M-x on Nov 16, 2015, 03:47:28 PM
Quote from: Born Of Cold Light on Nov 13, 2015, 03:28:37 AM
Quote from: TheBATMAN on Nov 06, 2015, 11:45:53 AM
Ah, that Alien Trilogy soundtrack...

This single track and the level that it accompanied have had such a big influence on my stories, it's insane:

https://www.youtube.com/watch?v=c10LPe1uQaI


Absolutely beautiful.


ahhh memories!!!
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: yautja_trees on Jan 15, 2016, 09:43:45 PM
Is there a petition to get a second game out soon? Alien Isolation was incredible, and I would love to see Amanda's story continue like anyone else. Also, from the news I've searched, the last word on an AVP sequel was still a possibility. Why not for AI, especially when it had better sales? I would love for a sequel to both.

There any other company that would take up the challenge?
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: windebieste on Jan 15, 2016, 10:32:39 PM
Sales figures speak louder than petitions. 

Gift a (new - not second hand!) copy of the game to your friends, or buy multiple copies for yourself.

-Windebieste.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: HuDaFuK on Jan 18, 2016, 09:06:24 AM
I've actually been tempted to buy it again on the PS4, because I'm that lazy I'd rather buy another copy of a game I already own that try and wire up my PS3.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Vertigo on Jan 18, 2016, 09:10:37 AM
*Sits back, smiles and looks at his Steam list varying from Alien Isolation back to 1999's Aliens vs Predator, all on the same machine.*

Ahhhhhhh. Feels good.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: HuDaFuK on Jan 18, 2016, 09:13:13 AM
Quote from: Vertigo on Jan 18, 2016, 09:10:37 AMAhhhhhhh. Feels good.

It'd feel a hell of a lot better if AVP2 was on there.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: SpreadEagleBeagle on Jan 18, 2016, 07:26:03 PM
Too bad. A:I is such a masterpiece of a game. Really hope more content will come out for it. They can't just let it fizzle out.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: MattFiler on Jan 18, 2016, 08:52:52 PM
How can SEGA say that Alien Isolation didn't sell well? Their next biggest selling title to come out recently hasn't even reached 1m copies yet. (http://www.seganerds.com/2015/05/11/sega-latest-financial-report-shows-a-growth-in-sales/)

Perhaps if they'd supported the game more through updates, content patches and mod tools then the community would be larger than it currently is. They don't seem to understand that investing money in a game's community helps to make it stronger and last longer, especially for a single player game.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: SpreadEagleBeagle on Jan 18, 2016, 09:30:41 PM
Quote from: MattFiler on Jan 18, 2016, 08:52:52 PM
How can SEGA say that Alien Isolation didn't sell well? Their next biggest selling title to come out recently hasn't even reached 1m copies yet. (http://www.seganerds.com/2015/05/11/sega-latest-financial-report-shows-a-growth-in-sales/)

Perhaps if they'd supported the game more through updates, content patches and mod tools then the community would be larger than it currently is. They don't seem to understand that investing money in a game's community helps to make it stronger and last longer, especially for a single player game.

SEGA better shape up and show some love for previous products instead of tossing them in the landfill just like that. A:I is such a unique game in a sense, would awesome to see what the community would do with it if given the tools to mod it.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Fujimaster on Jan 20, 2016, 01:23:48 PM
They would pretty much have all the ground work done. They wouldn't have to build the game from scratch this time.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Jan 20, 2016, 02:34:46 PM
Quote from: MattFiler on Jan 18, 2016, 08:52:52 PM
How can SEGA say that Alien Isolation didn't sell well? Their next biggest selling title to come out recently hasn't even reached 1m copies yet. (http://www.seganerds.com/2015/05/11/sega-latest-financial-report-shows-a-growth-in-sales/)

You have to remember to include the licensing fee as well as any royalties Fox might be entitled to. The development costs would also have been very high since Isolation runs on a custom in-house engine developed specifically for this game along with the tons of detailed game assets they would have needed to create from scratch.

And it's not just SEGA that said it didn't do well, one of Creative Assembly's developers also commented on the unexceptional sales figures.

Quote from: Fujimaster on Jan 20, 2016, 01:23:48 PM
They would pretty much have all the ground work done. They wouldn't have to build the game from scratch this time.

Yep, they can recycle a lot of the meshes, textures and sounds. Game engine can also be used again. Only problem is they'll need to purchase a new license from Fox.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Vertigo on Jan 20, 2016, 03:17:10 PM
Alien: Isolation is the best selling Alien-franchise game ever by a sizeable margin, as far as available data goes. If the licence is what's pushing the costs over the edge, particularly for considering a sequel when the engine, gameplay dynamic and many assets are already in place, then they're paying way too much for that licence.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Jan 20, 2016, 05:12:33 PM
QuoteAlien: Isolation is the best selling Alien-franchise game ever by a sizeable margin, as far as available data goes

Keep in mind that the license also covered two other Alien games which didn't really sell all that well.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Perfect-Organism on Jan 20, 2016, 10:44:52 PM
If the upcoming films expand the universe with cool creatures, and the films are acclaimed by critics, then I would expect that we will get a video game that covers some of the new material.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: THE CITY HUNTER on Jan 21, 2016, 04:15:00 PM
Quote from: Perfect-Organism on Jan 20, 2016, 10:44:52 PM
If the upcoming films expand the universe with cool creatures, and the films are acclaimed by critics, then I would expect that we will get a video game that covers some of the new material.
I want an AVP isolation game. 
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: yautja_trees on Jan 24, 2016, 09:25:24 PM
Quote from: Perfect-Organism on Jan 20, 2016, 10:44:52 PM
If the upcoming films expand the universe with cool creatures, and the films are acclaimed by critics, then I would expect that we will get a video game that covers some of the new material.

Yes but the next movie isn't coming out until 2017. Plus, the story of Amanda Ripley is different from the direction Ridley Scott is going. Maybe they can incorporate those ideas into an AI sequel.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: PRJ_since1990 on Jan 25, 2016, 02:47:57 AM
Or just have A:I be its own awesome standalone series. I mean, common, does EVERYTHING have to tie in to the movies? No of course not. In fact, I find a lot of the comic stories are very entertaining because they didn't have to involve main characters from the stories, just the Xenos getting into places where they shouldn't lol.

Do I want Alien Isolation sequel? Yes.

Does it need to be some direct movie tie-in or have to wait for some future release for extra publicity? Absolutely not.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Jan 25, 2016, 03:23:06 PM
Quote from: Perfect-Organism on Jan 20, 2016, 10:44:52 PM
If the upcoming films expand the universe with cool creatures, and the films are acclaimed by critics, then I would expect that we will get a video game that covers some of the new material.

Prometheus actually had potential for some pretty cool mini-games:

- torch your fellow crew mates before they turn into space zombies.
- run away from the rolling Juggernaut of Doom before you get squished. (you can only run straight ahead in this level)
- help guide Fifield through a maze inside the pyramid. (he'll still get lost no matter what you do)
- play as a hired merc and destroy any space zombies that get aboard the ship (you can resurrect yourself as many times as you wish)
- play as David and create new alien creatures by experimenting on your fellow crew mates.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Vertigo on Jan 25, 2016, 03:38:15 PM
*Frantically searches for the 'Like' button*
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: HuDaFuK on Jan 25, 2016, 03:42:35 PM
Quote from: The Eighth Passenger on Jan 25, 2016, 03:23:06 PMPrometheus actually had potential for some pretty cool mini-games:

:) Your posts almost universally serve to please.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Corporal Hicks on Jan 25, 2016, 06:17:40 PM
Quote from: The Eighth Passenger on Jan 25, 2016, 03:23:06 PM
Prometheus actually had potential for some pretty cool mini-games:

- torch your fellow crew mates before they turn into space zombies.
- run away from the rolling Juggernaut of Doom before you get squished. (you can only run straight ahead in this level)
- help guide Fifield through a maze inside the pyramid. (he'll still get lost no matter what you do)
- play as a hired merc and destroy any space zombies that get aboard the ship (you can resurrect yourself as many times as you wish)
- play as David and create new alien creatures by experimenting on your fellow crew mates.

:laugh: Love it. David sits on the Prommy playing Spore.

Quote from: PRJ_since1990 on Jan 25, 2016, 02:47:57 AM
Do I want Alien Isolation sequel? Yes.

Does it need to be some direct movie tie-in or have to wait for some future release for extra publicity? Absolutely not.

Exactly! I like some of the efforts to have a less contradictory expanded universe but I don't want it too all form a small continuity! Go off and branch out in different directions.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: PRJ_since1990 on Jan 28, 2016, 03:08:00 AM
Quote from: Corporal Hicks on Jan 25, 2016, 06:17:40 PM

Quote from: PRJ_since1990 on Jan 25, 2016, 02:47:57 AM
Do I want Alien Isolation sequel? Yes.

Does it need to be some direct movie tie-in or have to wait for some future release for extra publicity? Absolutely not.

Exactly! I like some of the efforts to have a less contradictory expanded universe but I don't want it too all form a small continuity! Go off and branch out in different directions.
There is so much potential for games and tv series/animated series that it blows my mind that they seem to only think around the movie characters and developing them further to create, as you put it, a small continuity. Look where the comics/paperbacks went... started with Aliens continuation, moved away from those characters and invented new ones for stories that, while are contained in the same universe, can stand alone easily-enough.

Canon vs. noncanon, who cares? As long as the stories are well-written, I believe everyone wins.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: thecaffeinatedone on Feb 24, 2016, 03:56:00 AM
Quote from: The Eighth Passenger on Jan 25, 2016, 03:23:06 PM

Prometheus actually had potential for some pretty cool mini-games...

- play as a hired merc and destroy any space zombies that get aboard the ship (you can resurrect yourself as many times as you wish)


(https://media.giphy.com/media/Ic97mPViHEG5O/giphy.gif)
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Jarac on Feb 29, 2016, 06:33:59 PM
Sad to hear, but that's okay. It really doesn't need a sequel. What is needed, though, is a proper Aliens game to correct the travesty that was Colonial Marines.

The only thing that pisses me off is the justification that it didn't meet sales. Considering its genre and the distrust of Sega after Colonial Marines, 2 million is an fantastic number! Over inflated expectations from the big publishers.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: SpreadEagleBeagle on Mar 05, 2016, 02:10:53 AM
There were some pretty awesome sequel ideas and mechanics being elaborated upon by forum members here in the A:I sub-forum a few months ago, showing that there is plenty of potential here.

Also, A:I needs more expansions etc. It is such a great game. What a pity letting it fade away just like that.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: 426Buddy on Mar 05, 2016, 02:22:31 AM
I would love a sequel as well, my favorite alien game since avp99.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Ropley on Mar 06, 2016, 11:53:31 AM
It's amazing to me that crap in franchiese always gets games or comics made while good ideas and material is left to dry ::)
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Randomizer on Mar 06, 2016, 06:15:22 PM
Quote from: 420Buddy on Mar 05, 2016, 02:22:31 AM
I would love a sequel as well, my favorite alien game since avp99.

YOU NO LOVE AVP2?
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: 426Buddy on Mar 06, 2016, 08:30:10 PM
I did enjoy avp2 but I didn't have a fast internet connection at the time so I couldn't really get into the multiplayer. When it came to the single player, while it was a good story and shooter, for me the graphics engine was unable to produce a scary atmosphere or any real tension , at least not like in the original game. Over all I did like it but I was a little disappointed.

I loved the original and it holds a special place in my heart.

Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Corporal Hicks on Mar 07, 2016, 09:48:05 AM
As much as I love AvP2, I must admit to not being the biggest fan of the cell-shaded nature of it. AvP99 was the first one I think I dared play (I can't remember actually getting the nerve to pick up the controller of Alien Trilogy) and like the films, 99 scared the shit out of me.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Vertigo on Mar 07, 2016, 10:24:09 AM
Yeah, AvP2 would have been so much better with a more filmic visual style, the froggy aliens and comic clothes really spoil it. It baffled me at the time that a game which looked so poor-to-mediocre was so hardware-intensive - even the lighting wasn't notably more advanced then Unreal, a tech generation earlier.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Xenoscream on Mar 08, 2016, 03:40:58 PM
In the original AVP I remember a Marine level, perhaps it's the second one (it starts inside with a long corridor). Basically if you just waited at the start the Aliens would come and get you at their insane high speeds, so the only thing for it was to run around and try to gun them down. That sense of pressure was just another reason that game was great.

I liked the AVP2 story but like others it never really did it for me on a scary level - at the time it felt like a step backwards graphically (although looking back on it probably only from a lighting perspective).
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: PsyKore on Mar 13, 2016, 11:55:45 PM
AvP2 was technically better as far as graphics, lighting, control, but it was just stylized completely different from the dark tone of Rebellion's.

I think the greatest misstep in AvP2 was how the Alien was changed. It could no longer properly hide in shadows, had reduced speed, wall-climbing was more difficult, had a noisy leap and was generally far too rigid in how it felt.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: chainsawsquirrel on Apr 10, 2016, 01:52:46 PM
No idea if any of you have seen this, I just found it. But those hoping for a sequel might gain a little more hope from this http://www.pcgamer.com/alien-director-neill-blomkamp-says-alien-isolation-got-it-so-perfect/
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: Xenomrph on Apr 18, 2016, 08:51:20 AM
Quote from: PsyKore on Mar 13, 2016, 11:55:45 PM
AvP2 was technically better as far as graphics, lighting, control, but it was just stylized completely different from the dark tone of Rebellion's.
A big part of that is because AvP2 was built on Monolith's in-house Lithtech engine. Compare AvP2 to any other contemporary games they did around that time (Tron2.0, No One Lives Forever 1 & 2) and it's really apparent that they're all running on the same engine, limitations and all.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: acrediblesource on May 09, 2016, 11:00:42 PM
I think the effort that went into A:I was clearly meant to have success well beyond software. And we all know that it could have well have been a movie with all the perfect pieces in the right place, there just wasn't the magniftude of marketing/funding for the greater picture. I'm sure a sequel was clearly intended amongst a wealth of other stuff too.

No strategy placed.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: g2vd on May 10, 2016, 10:31:35 AM
I'm still kind of saddened about the fact that we will probably never see a sequel to Isolation,  but the game did wrap it's storyline off pretty well.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: THE CITY HUNTER on May 10, 2016, 03:14:06 PM
Quote from: g2vd on May 10, 2016, 10:31:35 AM
I'm still kind of saddened about the fact that we will probably never see a sequel to Isolation,  but the game did wrap it's storyline off pretty well.
I think we will not now maybe in the future maybe 3 years time?
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Perfect-Organism on May 10, 2016, 03:54:36 PM
I personally hope this game leads into a film.  It could happen...
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: Xenomrph on May 13, 2016, 05:00:09 PM
Quote from: g2vd on May 10, 2016, 10:31:35 AM
I'm still kind of saddened about the fact that we will probably never see a sequel to Isolation,  but the game did wrap it's storyline off pretty well.
But it kinda didn't? Amanda is drifting in space at the end of the game, and we don't know how the end of the game ties into what we see in 'Aliens: Special Edition'.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: THE CITY HUNTER on May 13, 2016, 05:08:58 PM
Quote from: Perfect-Organism on May 10, 2016, 03:54:36 PM
I personally hope this game leads into a film.  It could happen...
Cough Alien(1979)Cough
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: g2vd on May 13, 2016, 05:09:17 PM
Quote from: Xenomrph on May 13, 2016, 05:00:09 PM
Quote from: g2vd on May 10, 2016, 10:31:35 AM
I'm still kind of saddened about the fact that we will probably never see a sequel to Isolation,  but the game did wrap it's storyline off pretty well.
But it kinda didn't? Amanda is drifting in space at the end of the game, and we don't know how the end of the game ties into what we see in 'Aliens: Special Edition'.
What about the searchlight that was seen in the last few seconds of the game?

Basically she gets rescued and spends the next few decades searching for Ripley.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: Xenomrph on May 13, 2016, 06:07:09 PM
Quote from: g2vd on May 13, 2016, 05:09:17 PM
Quote from: Xenomrph on May 13, 2016, 05:00:09 PM
Quote from: g2vd on May 10, 2016, 10:31:35 AM
I'm still kind of saddened about the fact that we will probably never see a sequel to Isolation,  but the game did wrap it's storyline off pretty well.
But it kinda didn't? Amanda is drifting in space at the end of the game, and we don't know how the end of the game ties into what we see in 'Aliens: Special Edition'.
What about the searchlight that was seen in the last few seconds of the game?

Basically she gets rescued and spends the next few decades searching for Ripley.
But what makes her stop searching? According to 'Aliens', she dies of old age. So she just... gives up? Amanda seems like the kind of person who would find out the truth about her mother, or die trying.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: Perfect-Organism on May 13, 2016, 06:20:14 PM
Quote from: Xenomrph on May 13, 2016, 06:07:09 PM
Quote from: g2vd on May 13, 2016, 05:09:17 PM
Quote from: Xenomrph on May 13, 2016, 05:00:09 PM
Quote from: g2vd on May 10, 2016, 10:31:35 AM
I'm still kind of saddened about the fact that we will probably never see a sequel to Isolation,  but the game did wrap it's storyline off pretty well.
But it kinda didn't? Amanda is drifting in space at the end of the game, and we don't know how the end of the game ties into what we see in 'Aliens: Special Edition'.
What about the searchlight that was seen in the last few seconds of the game?

Basically she gets rescued and spends the next few decades searching for Ripley.
But what makes her stop searching? According to 'Aliens', she dies of old age. So she just... gives up? Amanda seems like the kind of person who would find out the truth about her mother, or die trying.

It's highly probable that Burke fed her a lie so she would remain focused on the Alien.  If Ripley goes off to find her daughter, then she won't be very good as an advisor will she?
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: g2vd on May 13, 2016, 06:53:56 PM
Quote from: Xenomrph on May 13, 2016, 06:07:09 PM
But what makes her stop searching? According to 'Aliens', she dies of old age. So she just... gives up? Amanda seems like the kind of person who would find out the truth about her mother, or die trying.
Just because she died of old age doesn't mean she stopped looking.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: Xenomrph on May 13, 2016, 07:29:19 PM
Quote from: g2vd on May 13, 2016, 06:53:56 PM
Quote from: Xenomrph on May 13, 2016, 06:07:09 PM
But what makes her stop searching? According to 'Aliens', she dies of old age. So she just... gives up? Amanda seems like the kind of person who would find out the truth about her mother, or die trying.
Just because she died of old age doesn't mean she stopped looking.
So she spends the next 50 years searching and comes up with nothing, and not once she steps on anyone's toes or ruffles any Company feathers to get her on their radar, especially after she knows some shady shit went down given her experiences during Isolation?
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Inverse Effect on May 16, 2016, 06:00:10 AM
Shame, i had a really good concept for Isolation 2. I'd imagine it be like much of the same. Survival Horror, with a big complex to explore, but i would change it up, to an environment similar to LV-426, huge Complex to explore with rooms, tunnels etc, and there'd be more gunplay involved, but ammo would be beyond rare for guns, And there would be more then one Alien this time around, The Aliens would be kill-able and more then 1 can be on the screen at once. You could place Sentry guns, and booby-traps in tunnels vents etc, but in the Vain of the first game, you have to go around repairing stuff and things. And you gotta survive basically for x amount of time in-game until story based events got triggered. Hiding is still better then killing or scaring off Aliens, But i'd make the Aliens not be bound by a leash and instead randomly roam the entire game instead of hovering 50 feet from you at all times.

Edit: In Aliens that picture Burke gave Ripley could have been Photoshoped to Trick her into thinking she died, when fact there could have been a cover-up to what happened to her Daughter. But then you're getting into Jaws Territory where the Alien is intentionally seeking out her family members haha. 

This was faaar the best Alien game i played. 2.11 Million copies for a Niche Horror game you know is still very good given the Brand Reputation and the type of game it is.

If we had a game that was between Aliens:CM and Alien Isolation we'd have a really good sequel. Guns and Action can work in the franchise "Aliens" While still retaining horror or survival Horror, which is kinda what Aliens was about, with a bunch of trapped Marines on LV-426 trying to fend off 100 or so Aliens for so long.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: Mr. Forest on May 16, 2016, 07:00:34 PM
Quote from: Xenomrph on May 13, 2016, 07:29:19 PM
Quote from: g2vd on May 13, 2016, 06:53:56 PM
Quote from: Xenomrph on May 13, 2016, 06:07:09 PM
But what makes her stop searching? According to 'Aliens', she dies of old age. So she just... gives up? Amanda seems like the kind of person who would find out the truth about her mother, or die trying.
Just because she died of old age doesn't mean she stopped looking.
So she spends the next 50 years searching and comes up with nothing, and not once she steps on anyone's toes or ruffles any Company feathers to get her on their radar, especially after she knows some shady shit went down given her experiences during Isolation?
At this point, I would rather Fox just give the go ahead and retcon Aliens by having Burke give Ellen false information about Amanda just to get the issue out of the way.  That way they have free reign with the character in the future.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: Perfect-Organism on May 17, 2016, 02:19:48 AM
Quote from: Mr. Forest on May 16, 2016, 07:00:34 PM
Quote from: Xenomrph on May 13, 2016, 07:29:19 PM
Quote from: g2vd on May 13, 2016, 06:53:56 PM
Quote from: Xenomrph on May 13, 2016, 06:07:09 PM
But what makes her stop searching? According to 'Aliens', she dies of old age. So she just... gives up? Amanda seems like the kind of person who would find out the truth about her mother, or die trying.
Just because she died of old age doesn't mean she stopped looking.
So she spends the next 50 years searching and comes up with nothing, and not once she steps on anyone's toes or ruffles any Company feathers to get her on their radar, especially after she knows some shady shit went down given her experiences during Isolation?
At this point, I would rather Fox just give the go ahead and retcon Aliens by having Burke give Ellen false information about Amanda just to get the issue out of the way.  That way they have free reign with the character in the future.

That's not a retcon in the purest sense.  In effect, Burke would have still said those things in Canon continuity, but yes I agree, with the idea that Burke lied.  What would be really something else is if Amanda ends up in suspended animation and is found by Ripley 90 years later.  :o
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: Mr. Forest on May 17, 2016, 02:59:03 AM
Quote from: Perfect-Organism on May 17, 2016, 02:19:48 AM
Quote from: Mr. Forest on May 16, 2016, 07:00:34 PM
Quote from: Xenomrph on May 13, 2016, 07:29:19 PM
Quote from: g2vd on May 13, 2016, 06:53:56 PM
Quote from: Xenomrph on May 13, 2016, 06:07:09 PM
But what makes her stop searching? According to 'Aliens', she dies of old age. So she just... gives up? Amanda seems like the kind of person who would find out the truth about her mother, or die trying.
Just because she died of old age doesn't mean she stopped looking.
So she spends the next 50 years searching and comes up with nothing, and not once she steps on anyone's toes or ruffles any Company feathers to get her on their radar, especially after she knows some shady shit went down given her experiences during Isolation?
At this point, I would rather Fox just give the go ahead and retcon Aliens by having Burke give Ellen false information about Amanda just to get the issue out of the way.  That way they have free reign with the character in the future.

That's not a retcon in the purest sense.  In effect, Burke would have still said those things in Canon continuity, but yes I agree, with the idea that Burke lied.  What would be really something else is if Amanda ends up in suspended animation and is found by Ripley 90 years later.  :o
You got a point there, Burke might have lied originally as well.  :P   Bringing Amanda into say Alien 5 would be amazing, that way could pass off the franchise from mother to daughter so it can continue.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: HuDaFuK on May 17, 2016, 09:14:29 AM
Quote from: Mr. Forest on May 17, 2016, 02:59:03 AMYou got a point there, Burke might have lied originally as well.

The idea that Burke was telling porkies really isn't that far fetched. He strikes me as the kind of guy who'd say whatever he thinks he need to say to get what he wants.

The big issue I had is why would he be so desperate to have her along?
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Corporal Hicks on May 17, 2016, 10:06:27 AM
There is just the simple explanation of maybe he just didn't know. Maybe her involvement or adventures was never recorded. And  I would imagine that the Sevestapol incident wasn't recorded honestly to save face so that might just have not been in the files available to Burke.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: TheBATMAN on May 17, 2016, 04:50:44 PM
Was it ever explained why Weyland-Yutani offered to let Amanda accompany Taylor and Samuels to Svestapol considering what they knew was happening there? I know they likely never expected her to survive but it seems an odd gesture to invite her considering it was of zero benefit to themselves.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Corporal Hicks on May 17, 2016, 05:24:13 PM
Did they know though? How do the dates match up to WY actually buying Sevestapol.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: HuDaFuK on May 17, 2016, 06:26:19 PM
I'm pretty sure if you check the gates W-Y buys the station after Amanda leaves. I think their initial intentions were genuinely good with regards to Amanda.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: TheBATMAN on May 17, 2016, 07:47:56 PM
While that's true, wasn't Taylor sent under secret orders from Wey-Yu to retrieve the alien? They must have known about it before the Torrens left surely.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: HuDaFuK on May 17, 2016, 07:49:59 PM
I was always under the impression she was simply there to recover the black box and find out what happened to the Nostromo. She doesn't seem to know what's going on on Sevastopol any more than anyone else.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: TheBATMAN on May 17, 2016, 08:08:21 PM
I'm sure it was revealed later down the line she was there all along to get the alien. I can't remember it's been that long. It was either mentioned in dialogue or in one of the computer logs.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Mr. Clemens on May 17, 2016, 10:51:33 PM
I found this on the AI wiki. Not exactly helpful, but there you go:

"Taylor's further knowledge of the situation aboard the Sebastopol is unclear; a communiqué from Taylor to Marshall Waits found on a Sevastolink terminal implies that they were discussing a further matter privately, but the exact nature of that matter isn't elaborated on in that message."
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: PsyKore on May 20, 2016, 11:12:03 PM
Quote from: TheBATMAN on May 17, 2016, 08:08:21 PM
I'm sure it was revealed later down the line she was there all along to get the alien. I can't remember it's been that long. It was either mentioned in dialogue or in one of the computer logs.

Yes, I remember this. I believe it was an audio log, IIRC, but I'd have to play through again myself to find out for sure. However, she later abandoned it when she saw how dangerous the Alien is.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: PRJ_since1990 on May 21, 2016, 12:07:05 AM
Personally, I felt, after playing Isolation, that Burke was lying. Now perhaps he was just telling her what he knew, but it would be misinformation regardless. Why would WY want a lower-level exec to know about a different station that fell victim to an Alien encounter when they can just tell him that Ripley is very important to them and they want him to utilize any means necessary to have her fall victim to a facehugger and transplant the creature back to WY for surgical removal?
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Perfect-Organism on May 21, 2016, 12:39:15 AM
Quote from: PRJ_since1990 on May 21, 2016, 12:07:05 AM
Personally, I felt, after playing Isolation, that Burke was lying. Now perhaps he was just telling her what he knew, but it would be misinformation regardless. Why would WY want a lower-level exec to know about a different station that fell victim to an Alien encounter when they can just tell him that Ripley is very important to them and they want him to utilize any means necessary to have her fall victim to a facehugger and transplant the creature back to WY for surgical removal?

But what would be the point of specifically impregnating her with the Alien?  How does WY benefit from that?  They could just as easily do it to anybody else, or to a monkey.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: HuDaFuK on May 21, 2016, 10:06:49 AM
Burke didn't come up with the idea of impregnating Ripley until the opportunity presented itself on LV-426.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: TheBATMAN on May 21, 2016, 02:49:42 PM
Quote from: PsyKore on May 20, 2016, 11:12:03 PM
Quote from: TheBATMAN on May 17, 2016, 08:08:21 PM
I'm sure it was revealed later down the line she was there all along to get the alien. I can't remember it's been that long. It was either mentioned in dialogue or in one of the computer logs.

Yes, I remember this. I believe it was an audio log, IIRC, but I'd have to play through again myself to find out for sure. However, she later abandoned it when she saw how dangerous the Alien is.

I see. And I remember now that Taylor was the one who released Marlow from his cell in exchange for the derelict co-ordinates on LV-426.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: OpenMaw on Jul 03, 2016, 11:42:01 PM
Quote from: PRJ_since1990 on May 21, 2016, 12:07:05 AM
Personally, I felt, after playing Isolation, that Burke was lying. Now perhaps he was just telling her what he knew, but it would be misinformation regardless. Why would WY want a lower-level exec to know about a different station that fell victim to an Alien encounter when they can just tell him that Ripley is very important to them and they want him to utilize any means necessary to have her fall victim to a facehugger and transplant the creature back to WY for surgical removal?

Because the company ultimately had nothing to do with what happened in Aliens. It was all Burke acting on his own, for his own personal gain.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Scorpio on Jul 04, 2016, 06:26:50 AM
Quote from: OpenMaw on Jul 03, 2016, 11:42:01 PM
Quote from: PRJ_since1990 on May 21, 2016, 12:07:05 AM
Personally, I felt, after playing Isolation, that Burke was lying. Now perhaps he was just telling her what he knew, but it would be misinformation regardless. Why would WY want a lower-level exec to know about a different station that fell victim to an Alien encounter when they can just tell him that Ripley is very important to them and they want him to utilize any means necessary to have her fall victim to a facehugger and transplant the creature back to WY for surgical removal?

Because the company ultimately had nothing to do with what happened in Aliens. It was all Burke acting on his own, for his own personal gain.

He was acting on his own but he was also a pawn for The Company.  He said something like "Those two specimens are worth millions to the bioweapons division".  He could only know that if they communicated something to him.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: HuDaFuK on Jul 04, 2016, 09:45:33 AM
Quote from: Scorpio on Jul 04, 2016, 06:26:50 AMHe said something like "Those two specimens are worth millions to the bioweapons division".

Basic common sense would account for that comment.

There's nothing to suggest the wider company knew what he was doing or had any hand in it.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: The Cruentus on Jul 10, 2016, 07:44:48 PM
Quote from: HuDaFuK on Jul 04, 2016, 09:45:33 AM
Quote from: Scorpio on Jul 04, 2016, 06:26:50 AMHe said something like "Those two specimens are worth millions to the bioweapons division".

Basic common sense would account for that comment.

There's nothing to suggest the wider company knew what he was doing or had any hand in it.

I personally believe Burke acted alone as well, no doubt the company has some real scumbags working for them but the idea of the whole company being like the evil empire never sat well with me, too comic book-ish. One of the reason I dislike A:CM is because of how bond villainy they made them.

Anyway I don't mind if Isolation doesn't get a sequel because the game works as it is, it was a very good game that redeemed the franchise a little bit after A:CM. A sequel may rehash it or worse, become more action orientated which is not what Isolation was about. I wouldn't mind a sequel but it would have to be better than the first without compromising itself.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Xenomania on Jul 11, 2016, 01:35:03 AM
Quote from: The Cruentus on Jul 10, 2016, 07:44:48 PMAnyway I don't mind if Isolation doesn't get a sequel because the game works as it is, it was a very good game that redeemed the franchise a little bit after A:CM. A sequel may rehash it or worse, become more action orientated which is not what Isolation was about. I wouldn't mind a sequel but it would have to be better than the first without compromising itself.
The flame that burns twice as bright burns half as long. :'( I have to say, I both love and hate the open-ended way Isolation ended.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: The Cruentus on Jul 11, 2016, 08:37:59 AM
Well since we know Amanda's fate, it is not really that open ended. Amanda got rescued and lived until she was old. I believe if they did make a sequel, they would use Amanda again but what sane person would want to go through all that again, they would need a good reason to make her encounter the xenos again.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Xenomania on Jul 11, 2016, 09:14:38 AM
Quote from: The Cruentus on Jul 11, 2016, 08:37:59 AM
Well since we know Amanda's fate, it is not really that open ended. Amanda got rescued and lived until she was old. I believe if they did make a sequel, they would use Amanda again but what sane person would want to go through all that again, they would need a good reason to make her encounter the xenos again.
Well, I meant that (WY?) ship that came to rescue her - they could easily continue the story from there. Of course, maybe the end was all a dream like someone theorised, and she was just having a nightmare in the infirmary of the Torrens. ;)
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: The Cruentus on Jul 11, 2016, 11:44:54 AM
The ship that rescued her would need to have a Xenomorph on it for the story to continue or at least for the ship to stupidly go where the Xenomorphs are.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: g2vd on Jul 11, 2016, 12:09:01 PM
Quote from: The Cruentus on Jul 11, 2016, 11:44:54 AM
The ship that rescued her would need to have a Xenomorph on it for the story to continue or at least for the ship to stupidly go where the Xenomorphs are.
They could have the Xeno that got sucked out with her somehow latch onto the ship undetected somehow and stayed hidden.

Quote from: The Cruentus on Jul 10, 2016, 07:44:48 PM
Quote from: HuDaFuK on Jul 04, 2016, 09:45:33 AM
Quote from: Scorpio on Jul 04, 2016, 06:26:50 AMHe said something like "Those two specimens are worth millions to the bioweapons division".

Basic common sense would account for that comment.

There's nothing to suggest the wider company knew what he was doing or had any hand in it.

I personally believe Burke acted alone as well, no doubt the company has some real scumbags working for them but the idea of the whole company being like the evil empire never sat well with me, too comic book-ish.
I guess you never heard of IGN. :D
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Corporal Hicks on Jul 11, 2016, 12:23:36 PM
Quote from: The Cruentus on Jul 11, 2016, 11:44:54 AM
The ship that rescued her would need to have a Xenomorph on it for the story to continue or at least for the ship to stupidly go where the Xenomorphs are.

There's still a Derelict. There's also other ships that departed Sevestapol. Other other Engineer locations. Plenty of other ways to go with it.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: The Cruentus on Jul 11, 2016, 12:36:09 PM
Quote from: Corporal Hicks on Jul 11, 2016, 12:23:36 PM
Quote from: The Cruentus on Jul 11, 2016, 11:44:54 AM
The ship that rescued her would need to have a Xenomorph on it for the story to continue or at least for the ship to stupidly go where the Xenomorphs are.

There's still a Derelict. There's also other ships that departed Sevestapol. Other other Engineer locations. Plenty of other ways to go with it.

Very true but it then it would be a rehash, the derelict has been done twice, thrice if you count Isolation itself, Engineer location was done in prometheus and ships was done in Alien and Alien: Resurrection but I admit the a ship idea would bring more claustraphobia into the game and perhaps Engineer location wouldn't be too bad so long at is different from Prometheus.

Going to the derelict would require a reason, likely W-Y again, and some fool will inevitably trigger an egg.



Quote from: g2vd on Jul 11, 2016, 12:09:01 PM
Quote from: The Cruentus on Jul 11, 2016, 11:44:54 AM
The ship that rescued her would need to have a Xenomorph on it for the story to continue or at least for the ship to stupidly go where the Xenomorphs are.
They could have the Xeno that got sucked out with her somehow latch onto the ship undetected somehow and stayed hidden.

Quote from: The Cruentus on Jul 10, 2016, 07:44:48 PM
Quote from: HuDaFuK on Jul 04, 2016, 09:45:33 AM
Quote from: Scorpio on Jul 04, 2016, 06:26:50 AMHe said something like "Those two specimens are worth millions to the bioweapons division".

Basic common sense would account for that comment.

There's nothing to suggest the wider company knew what he was doing or had any hand in it.

I personally believe Burke acted alone as well, no doubt the company has some real scumbags working for them but the idea of the whole company being like the evil empire never sat well with me, too comic book-ish.
I guess you never heard of IGN. :D

Lol I have indeed and it shows my point actually because IGN can't be taken seriously ever :laugh:
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: HuDaFuK on Jul 11, 2016, 12:39:35 PM
Quote from: Corporal Hicks on Jul 11, 2016, 12:23:36 PMThere's also other ships that departed Sevestapol.

I really wish they'd kept that longer opening where they find one of those ships.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Corporal Hicks on Jul 11, 2016, 12:40:26 PM
Quote from: The Cruentus on Jul 11, 2016, 12:36:09 PM
Very true but it then it would be a rehash, the derelict has been done twice, thrice if you count Isolation itself, Engineer location was done in prometheus and ships was done in Alien and Alien: Resurrection but I admit the a ship idea would bring more claustraphobia into the game and perhaps Engineer location wouldn't be too bad so long at is different from Prometheus.

Wouldn't necessarily need to be the same but they offer avenues of expansion. For example, one of the ships makes it to a colony or some such.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: The Cruentus on Jul 11, 2016, 12:55:46 PM
I can imagine a "Event Horizon" kind of situation where a ship that left the station is being hailed by another ship and is not getting an response, the other ship then docks via umbilcal and a team of non-marines board and investigate. There will be a slow build up with nothing happening at first, with the team only finding that the ship appears to be empty. No bodies and none to little blood and then at some point, a hive is found and then crap hits the fan and whoever survives manages to escape after setting the ships course for the nearest sun, unfortunately the umbilical is used by Xenomorphs to hitch a ride on the other ship which would be half-way through the game and then you have try to either find a way to exterminate them or make for the escape pod. Just the top of my head.

The more I think about it, a ship idea sounds intriguing.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Xenomania on Jul 12, 2016, 01:49:20 AM
The Company ship (if it was them at the end) would certainly take Amanda into custody - I don't think she's "home free" at that point. Of course it could have been some other ship, but IIRC according to the ingame logs supply ships and scheduled flights were no longer arriving on Sevastopol.

And then there's the fate of the Torrens - if it wasn't caught within the gravitational pull of KG348 and destroyed - could have had more than one Alien stowaway.

Quote from: HuDaFuK on Jul 11, 2016, 12:39:35 PM
Quote from: Corporal Hicks on Jul 11, 2016, 12:23:36 PMThere's also other ships that departed Sevestapol.

I really wish they'd kept that longer opening where they find one of those ships.
What longer opening?  :o

Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Corporal Hicks on Jul 12, 2016, 07:53:28 AM
Quote from: Xenomania on Jul 12, 2016, 01:49:20 AM
And then there's the fate of the Torrens - if it wasn't caught within the gravitational pull of KG348 and destroyed - could have had more than one Alien stowaway.

I hadn't thought about the Torrens. Good shout! That would be a nice sequel avenue.

Quote from: Xenomania on Jul 12, 2016, 01:49:20 AM
What longer opening?  :o

http://www.avpgalaxy.net/forum/index.php?topic=53762.0

Check out this thread. It's got the script for deleted sections of Isolation including a different opening.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: HuDaFuK on Jul 12, 2016, 08:46:48 AM
Quote from: Xenomania on Jul 12, 2016, 01:49:20 AMAnd then there's the fate of the Torrens - if it wasn't caught within the gravitational pull of KG348 and destroyed - could have had more than one Alien stowaway.

I did hear it suggested that everything after the station explodes is just a hallucination. The very end did seem to have a slightly surreal quality to it when I played. Maybe there was never an Alien on the Torrens and the ship simply picked Ripley up after she freed it, and she was unconscious the whole time.

Quote from: Xenomania on Jul 12, 2016, 01:49:20 AMWhat longer opening?  :o

You can read a write-up of it (along with some other sequences that got cut) here (http://avp.wikia.com/wiki/Alien%3A_Isolation_cut_sequences).
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Assembly
Post by: Xenomania on Jul 12, 2016, 09:08:59 AM
Quote from: HuDaFuK on Jul 12, 2016, 08:46:48 AM
Quote from: Xenomania on Jul 12, 2016, 01:49:20 AMAnd then there's the fate of the Torrens - if it wasn't caught within the gravitational pull of KG348 and destroyed - could have had more than one Alien stowaway.

I did hear it suggested that everything after the station explodes is just a hallucination. The very end did seem to have a slightly surreal quality to it when I played. Maybe there was never an Alien on the Torrens and the ship simply picked Ripley up after she freed it, and she was unconscious the whole time.

Quote from: Xenomania on Jul 12, 2016, 01:49:20 AMWhat longer opening?  :o

You can read a write-up of it (along with some other sequences that got cut) here (http://avp.wikia.com/wiki/Alien%3A_Isolation_cut_sequences).
Yep, I mentioned the "dream theory" earlier as well. Though it is a bit of a cheap horror cliche (similar to the ending of Event Horizon).

And that cut script stuff is very interesting. 8) I have the Art of Alien Isolation book which has some of those concept drawings. Just shows that there's still a lot of unused material which could be used for a sequel. Too bad none of the DLC (with the exception of the Nostromo ones) are story-driven.
Title: Re: Alien Isolation 2 Seems Unlikely Says Creative Ass...
Post by: Nostromo on Jul 13, 2016, 02:34:03 AM
Quote from: The Cruentus on Jul 11, 2016, 12:55:46 PM
I can imagine a "Event Horizon" kind of situation where a ship that left the station is being hailed by another ship and is not getting an response, the other ship then docks via umbilcal and a team of non-marines board and investigate. There will be a slow build up with nothing happening at first, with the team only finding that the ship appears to be empty. No bodies and none to little blood and then at some point, a hive is found and then crap hits the fan and whoever survives manages to escape after setting the ships course for the nearest sun, unfortunately the umbilical is used by Xenomorphs to hitch a ride on the other ship which would be half-way through the game and then you have try to either find a way to exterminate them or make for the escape pod. Just the top of my head.

The more I think about it, a ship idea sounds intriguing.

I like the storyline. Congrats by the way, you've thought of a better story than 97% of Dark Horse's Aliens crappy comic storylines. (90's baby stories)