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Archive => Archive => Alien Covenant Speculation => Topic started by: Corporal Hicks on Nov 14, 2016, 09:14:01 AM

Title: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist - AvPGalaxy Podcast #42
Post by: Corporal Hicks on Nov 14, 2016, 09:14:01 AM

We have just uploaded the 42nd episode (right-click and save as to download) of the Alien vs. Predator Galaxy. Our latest episode is an interview with Wayne Haag, concept artist and visual effects concept artist from Alien: Covenant!

The latest episode of the Alien vs. Predator Galaxy Podcast is an interview with Wayne Haag, concept artist and visual effects concept art on Alien: Covenant!

The latest episode of the Alien vs. Predator Galaxy Podcast is an interview with Wayne Haag, concept artist and visual effects concept art on Alien: Covenant!

Wayne talks about being lied to about his first job in the States, finally meeting Ridley Scott on the set of Alien: Covenant, how much of the film was already designed and more! Obviously there’s no spoilers but Wayne offers a great insight into the production of Alien: Covenant.

You can check out some of Wayne Haag’s work on his website so head on over and give him a look! You can also listen to any of our previous episodes in the Podcast section under the News tab on the main menu.

Stick with Alien vs. Predator Galaxy for even more exclusive information on Alien: Covenant! You can follow us on FacebookTwitter and Instagram to get the latest on your social media walls. You can also join in with fellow Alien fans on our forums!

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Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: BonesawT101 on Nov 14, 2016, 09:23:10 AM
Awesome! As soon. As I'm out of work I'll be listening to this!  8)
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist - AvPGalaxy Podcast #42
Post by: Pvt. Himmel on Nov 14, 2016, 11:34:19 AM
Great Interview, i wonder by chance that eerie music... will it be in the film.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Corporal Hicks on Nov 14, 2016, 11:35:35 AM
That was one of the Prometheus tracks (Life, if I remember rightly) so I wouldn't expect it to. Glad you enjoyed it.  :) Really enjoyed recording this one. Wayne was a great guest. And you guys made this one happen with your incessant pestering!
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Pvt. Himmel on Nov 14, 2016, 11:38:24 AM
Quote from: Corporal Hicks on Nov 14, 2016, 11:35:35 AM
That was one of the Prometheus tracks (Life, if I remember rightly) so I wouldn't expect it to. Glad you enjoyed it.  :) Really enjoyed recording this one. Wayne was a great guest. And you guys made this one happen with your incessant pestering!
:laugh:
Title: Re: AvPGalaxy Interviews Wayne Haag
Post by: Stolen on Nov 14, 2016, 12:22:55 PM
Oh great job Hicks.

I will soon hear this.
A written interview is possible? I understand it's a lot of work
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Corporal Hicks on Nov 14, 2016, 12:28:56 PM
Not any time soon but maybe in the next few weeks. I hate transcribing as much as I hate editing.  :laugh: Depends how much free time I end up with in the weeks. I would like to transcribe the interview with David Watson eventually too. If someone else wants to do it, that's fine by me.  :laugh:
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: John Doe on Nov 14, 2016, 01:21:47 PM
Great work.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant C...
Post by: Valaquen on Nov 14, 2016, 01:43:16 PM
Great stuff, so nice of Wayne to do this, and I loved his thoughts regarding the Engineers being thieves, really, stumbling across the black goo.

Hicks: I especially appreciated the story about Cobb, considering the difficulties that you know about  :laugh:
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant C...
Post by: Corporal Hicks on Nov 14, 2016, 02:03:10 PM
Quote from: Valaquen on Nov 14, 2016, 01:43:16 PM
Great stuff, so nice of Wayne to do this, and I loved his thoughts regarding the Engineers being thieves, really, stumbling across the black goo.

Yeah! I really hope it's a direction they go in with the future. It works really well for me.

QuoteHicks: I especially appreciated the story about Cobb, considering the difficulties that you know about  :laugh:

I knew you'd get a kick out of that story!
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: bobby brown on Nov 14, 2016, 02:56:17 PM
Great interview. Thank you, great work! :)
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Enoch on Nov 14, 2016, 03:47:04 PM
Corporal, you are not a corporal, man... you are a six star general with a big cigar
and dark sunglasses! :laugh:

Many thanks for this!!!

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.tipmaster.com%2Fimages%2Fbowright.gif&hash=265966e5fcd3016d6eb5bfa1e0440bd38069b3a5)(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.tipmaster.com%2Fimages%2Fbowright.gif&hash=265966e5fcd3016d6eb5bfa1e0440bd38069b3a5)(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.tipmaster.com%2Fimages%2Fbowright.gif&hash=265966e5fcd3016d6eb5bfa1e0440bd38069b3a5)
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Corporal Hicks on Nov 14, 2016, 04:28:07 PM
Ha. Thanks. As long as you all enjoyed listening and Wayne enjoying answering, I'm happy. I'm really pleased with the questions we put together.  :)
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Enoch on Nov 14, 2016, 05:04:53 PM
Wayne mentioned me...  :o :laugh: :P
I m happy now. :)

Yes, I remember when I asked him about that huge painting/mural/or whathever :D
he made for the movie. Interesting thing...

(https://mir-s3-cdn-cf.behance.net/project_modules/disp/9ccdee4670637.5601f53a06b4c.jpg)
Mural 1 on the wall inside the Hyde Park Barracks, Convicts exhibition; Mr. Wayne Haag

(https://mir-s3-cdn-cf.behance.net/project_modules/disp/41a27d4670490.5601f56abad95.jpg)

I think, Ridley and Chris Seagers had great luck having Wayne and people like him on board.
Seriously.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: motherfather on Nov 14, 2016, 05:19:47 PM
Cool beans. Thanks.

Ive never tried it before, but wouldnt a speech-to-text software help take the edge off some of the transcribing?
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Enoch on Nov 14, 2016, 05:28:45 PM
I think everything Wayne said suggest Covenant wouldn't fail!
Alien must remain a mystery, and Ridley thinks the same...
that's enough for me!
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Corporal Hicks on Nov 14, 2016, 05:49:25 PM
Quote from: motherfather on Nov 14, 2016, 05:19:47 PM
Ive never tried it before, but wouldnt a speech-to-text software help take the edge off some of the transcribing?

I've previously looked into it before but I don't think it was reliable. Will have to have another look.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Xenorgue on Nov 14, 2016, 06:36:59 PM
It is an incredible work !

However I can not enjoy it too. I am french. I am able to translate English when i read but my ears still struggling to discern English sound. Please can you make me a quick summary of that was said or subtitled version  ;D .


Thank you very much I'm looking forward to the release of the movie. I am a very big fan of Prometheus.


Title: Re: AvPGalaxy Interviews Wayne Haag
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Nov 14, 2016, 06:39:49 PM
Quote from: Stolen on Nov 14, 2016, 12:22:55 PM
A written interview is possible? I understand it's a lot of work

Dude, the interview is an hour and fifteen minutes long with Wayne talking at a 120 mph without the need for breath. It's going to take the Corpo a year!  :laugh: A bullet point summary might be more realistic.



A few interesting things he talks about:

-Why they decided to film at Fox studios, Sydney. (Wayne, I believe it was because Fassbender wanted to go surfing and managed to convince Ridley to shoot it there.  ;))

-Ridley only visited the art department once. Wayne only really got to meet him much later in production.

-Wayne speculates that perhaps Ridley wasn't really all that happy with the direction in which Prometheus went with regards to the sleek, high-tech look.

-Says the overall look is not quite as "used" looking as Alien but not as sleek and new as Prometheus either. It's more of a middle-ground this time around.

-Wayne claims that Ridley is a thief* and plagiarist*. Says the scoundrel is constantly stealing ideas from everywhere.  :P

-No bio-mechanical aesthetic unfortunately. Ridley continues the look that Prometheus established with regards to the Engineers.

-Only the one planet will be visited. No return to LV-223 or any other places.

-Says there were at least 3 to 4 different script revisions since he started working on the project in November 2015. But also says that Ridley is very clear and certain on his vision for the film. Not like Prometheus in which they didn't know where they were going.

-Says that Covenant might improve/uplift Prometheus a little.

-Says that he did indeed do backings which where printed onto vinyl for the sets.

-And something that I really like: Covenant draws a lot from Moebius, has the feel of a graphic novel like Blade Runner. Mentions the Long Tomorrow by Dan O'Bannon and Moebius.

-Says Chris Seegers (the PD) was really awesome to work with.

-Says Ridley wants to shoot another non-alien film over there as well. Maybe "Wraiths of a broken land"? Also wants to do the next two Alien prequels/Covenant sequels over there.






*but in a good way.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Enoch on Nov 14, 2016, 06:47:45 PM
- Xeno origin will remain a mystery... but Covenant will provide some cryptic answers.
- Wayne thinks black goo (and everything gigeresque) is in fact stolen technology. So Engineers are representation of Prometheus.
- Wayne mentioned that one David's sentence from Prometheus have certain significance regarding the plot of Covenant, or better said, that sentence explains some motifs in Covenant. David is the main force of the movies.

- There will be more Engineer technology... or technology they found somewhere in the universe.
They altered that technology and shit happened.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Xenorgue on Nov 14, 2016, 06:48:48 PM
Thank you 8 passenger !

I heard that engineers were thieves. Is what more explains about it? Who That was stolen the black goo ?

Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: 426Buddy on Nov 14, 2016, 06:57:17 PM
Heart broken that the biomechanical aspect of this series has been totally discarded for all intents and purposes. With each alien film the biomechanical look faded more and more. Starting with Prometheus and despite my hope that it would change in covenant, it appears that it has now been dropped completely. Sure we may get the original big chap design again, but the mysterious biomechanical beauty of the original Alien film is now extinct.

I'm still excited about Covenant and the directions it is going but Ridley Scott has completely and utterly ruined the idea that was the space jockey civilization from alien.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Nov 14, 2016, 07:02:01 PM
Quote from: Enoch on Nov 14, 2016, 06:47:45 PM
- Xeno origin will remain a mystery... but Covenant will provide some cryptic answers.
- Wayne thinks black goo (and everything gigeresque) is in fact stolen technology. So Engineers are representation of Prometheus.
- There will be more Engineer technology... or technology they found somewhere in the universe.
They altered that technology and shit happened.

I interpreted that as basically speculation coming from Wayne not as de facto statements. It would be spoiler territory anyway, something he has been careful to avoid due to his NDA. He's basically theorizing as we do here.

Quote from: bworko on Nov 14, 2016, 06:48:48 PM
Thank you 8 passenger !

Glad to help mate. Hopefully the Corporal can provide a more comprehensive summary. I just posted a few bits that stuck in my head. Hope I got it all correct.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Enoch on Nov 14, 2016, 07:21:23 PM
Speculations is the only thing I m interested.

Alien/Xeno is Giger's creation... that enough!
It's now totally obvious that Engineers aren't creators of Xeno, and there
is someone who created all that... Xeno, black goo and everything.

If I were the director of the new alien movies, I would have kept the gigeresque elements for the last movie!

FAN-FICTION
Scene at the very end... entering the great temple, everything is gigeresque, writings, statues, organic elements, sounds...
and there is a hall with one pod... strange writings; camera is coming to show us who/what is inside... and boom... contours of the face but we do not get to see the face, its wrapped in bandages and in black suit (organic)  with some kind of tubes from which the black substance is leaking into some kind of green crystal tank and behind is mural with crucified xeno/deacon similar to that from Prometheus, but there is a writing saying: From death comes the life. ;D :D

sinister violin music and then ominous choir with trumpets and horns and then the last scene.
We see Foetuses in some kind of bio-mechanoid incubator... and we get to see several of those incubators...
Foetuses are lying still but we now see that the black supstance is inserted in their umbilical cords
We hear the sound of heart and  breathing...fade to black!
Title: Re: AvPGalaxy Interviews Wayne Haag
Post by: Pvt. Himmel on Nov 14, 2016, 07:31:26 PM
Quote from: The Eighth Passenger on Nov 14, 2016, 06:39:49 PM
Quote from: Stolen on Nov 14, 2016, 12:22:55 PM
A written interview is possible? I understand it's a lot of work

Dude, the interview is an hour and fifteen minutes long with Wayne talking at a 120 mph without the need for breath. It's going to take the Corpo a year!  :laugh: A bullet point summary might be more realistic.



A few interesting things he talks about:

-Why they decided to film at Fox studios, Sydney. (Wayne, I believe it was because Fassbender wanted to go surfing and managed to convince Ridley to shoot it there.  ;))

-Ridley only visited the art department once. Wayne only really got to meet him much later in production.

-Wayne speculates that perhaps Ridley wasn't really all that happy with the direction in which Prometheus went with regards to the sleek, high-tech look.

-Says the overall look is not quite as "used" looking as Alien but not as sleek and new as Prometheus either. It's more of a middle-ground this time around.

-Wayne claims that Ridley is a thief* and plagiarist*. Says the scoundrel is constantly stealing ideas from everywhere.  :P

-No bio-mechanical aesthetic unfortunately. Ridley continues the look that Prometheus established with regards to the Engineers.

-Only the one planet will be visited. No return to LV-223 or any other places.

-Says there were at least 3 to 4 different script revisions since he started working on the project in November 2015. But also says that Ridley is very clear and certain on his vision for the film. Not like Prometheus in which they didn't know where they were going.

-Says that Covenant might improve/uplift Prometheus a little.

-Says that he did indeed do backings which where printed onto vinyl for the sets.

-And something that I really like: Covenant draws a lot from Moebius, has the feel of a graphic novel like Blade Runner. Mentions the Long Tomorrow by Dan O'Bannon and Moebius.

-Says Chris Seegers (the PD) was really awesome to work with.

-Says Ridley wants to shoot another non-alien film over there as well. Maybe "Wraiths of a broken land"? Also wants to do the next two Alien prequels/Covenant sequels over there.






*but in a good way.

Thanks.  8)
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: BonesawT101 on Nov 14, 2016, 08:19:41 PM
Fantastic interview and another great podcast from AVPG. Just wanted to say I have really enjoyed listening to this, and a big thank you to Wayne for taking the time to discuss all of this with us. And of course thanks again to Hicks, congratulations on yet another podcast homerun.  ;D
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Enoch on Nov 14, 2016, 08:21:42 PM
Yes, many thanks to Wayne... he is certainly a wonderful guy! (https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.tipmaster.com%2Fimages%2Fbowright.gif&hash=265966e5fcd3016d6eb5bfa1e0440bd38069b3a5)
And we cant forget Corporal, really appreciate what he did. Great work.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: PsyKore on Nov 14, 2016, 09:04:32 PM
Quote from: 426Buddy on Nov 14, 2016, 06:57:17 PM
Heart broken that the biomechanical aspect of this series has been totally discarded for all intents and purposes. With each alien film the biomechanical look faded more and more. Starting with Prometheus and despite my hope that it would change in covenant, it appears that it has now been dropped completely. Sure we may get the original big chap design again, but the mysterious biomechanical beauty of the original Alien film is now extinct.

I'm still excited about Covenant and the directions it is going but Ridley Scott has completely and utterly ruined the idea that was the space jockey civilization from alien.

I'm with you on this. But I think the problem is that Prometheus has already been done and they have to go from there. I get the feeling, however, that the biomechanical aspect will become more apparent over the course of the films. To me at least, it makes sense if the Engineers have stolen the tech that there maybe a gradual process, an overarching theme maybe, which will lead into the depiction of it. I dunno, just a thought.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant C...
Post by: DorkiDori on Nov 14, 2016, 09:19:08 PM
I dont think they're going to abandoned the whole gigeresque theme of biomechanoids... I have a feeling as the films go on and we get closer and closer to the origins of the xenos, things may start to get darker and more biomechanoid appearing.

I am really excited to hear the direction the film has gone and can't wait to see it in theaters (only 9 1/2 months to go everyone).

From the few people ive talked to that were directly involved with the film, along with the photo leaks of David's workshop along, I have a feeling its going to be a really horrific but intriguing experience!!!

One theory that popped into mind post listening to the pod cast is... Perhaps this planet isn't the Engineers home world. What if the engineers (much like humans) wound up colonizing other planets and this is just one of the planets they set up camp on? Also, another theory just popped into my head. If any of you played Aliens: Colonial Marines, there was an easter egg buried in the game that Fox said was canon to the series in regards to Prometheus. When on the engineers ship on LV426, if you shoot the engineers chair enough, a small hologram is projected from the chair above you that shows the circular disc ship from the beginning of Prometheus (during the scarifical engineer scene) persuing and shooting down a Juggernaut shaped craft. The craft is shown crashing toward LV426 and then the hologram repeats itself. Soooooo my interpretation (as well as many speculated fan theories based on LV223 being a military outpost) is that there were warring factions of Engineers. What it the "Paradise" that Shaw and David land on was the peaceful world of Engineers society and they were all destroyed by the war driven side that we saw on LV223. Perhaps the engineers WERE creators of life and peaceful beings, but you had a sect of them that wanted to use the Accelerant for their own means which lead to war and the desire to destroy all of the creations of the peaceful Engineers? Just food for thought :D
Title: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Lonely Universe on Nov 14, 2016, 09:29:41 PM
It's looking more & more like the Jockey & Engineers are a separate species. If the Engineers represent Prometheus rather than us then /they/ stole fire from gods right?

That def would make Prometheus better, at least in the sense that it wouldn't be a disappointing answer to the mystery of the Space Jockey or the origins of the Alien.

The SJ's themselves still could have discovered the Alien in ancient times rather than creating it, then structured their society around biotech derived from it. Even more likely, the SJ's evolved concurrently with the Xeno's, sharing the same homeworld.

Remember the UFO in the beginning of Prometheus isn't a Juggernaut, nor does it look bio-mechanical in any way. It's probably from right around the time they 'stole the fire'. Decided to seed a world to increase their ranks in a cosmic war with the gods. When we failed inspection 2000 years ago, they decided to wipe us out but were attacked before they could get the chance.

Perhaps Engineers created the goo from the 'fire' they stole, perverting it to create us (lesser versions of themselves) & crummier bio-weapons than the pure Alien. Maybe that's why the Deacon looks like a brand-X Dollar Store knockoff of the Big Chap with a horribly convoluted life cycle [emoji23]

EDIT - To reiterate a point that's been made a thousand times, the Space Jockey is WAY bigger than the Engineers. It also clearly has a mouth & teeth. Not a helmet!

Okay sorry, you can all go about your business now :p
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Immortan Jonesy on Nov 14, 2016, 09:51:19 PM
The fire of Prometheus or the Tree of Knowledge of good and evil from "Paradise Lost", both represented as sources of forbidden power. I hope to see these kind of themes in the movie.

Great interview btw.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Stolen on Nov 14, 2016, 09:52:48 PM
Thank you The Eighth Passenger and Enoch.

QuoteAnd something that I really like: Covenant draws a lot from Moebius, has the feel of a graphic novel like Blade Runner. Mentions the Long Tomorrow by Dan O'Bannon and Moebius.

This made my day.
Covenant is going to be a visual masterpiece, that's for sure!
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Mr. Clemens on Nov 14, 2016, 10:48:18 PM
Thanks again to 8th & Enoch for breakin' it down!
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: jdxmoore on Nov 14, 2016, 11:16:44 PM
Thanks for doing this interview. Wayne is fascinating to listen too. Very articulate guy.  Really looking forward to seeing his contributions to the film.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Necronomicon II on Nov 15, 2016, 01:57:39 AM
Makes sense for the more bio-mechanical elements to be introduced slowly over the course of the sequels (he did say that there will be subtle bits and pieces in Covenant, if I recall), elated to hear that the xeno won't be completely explained. Haag's speculations are probably right on the money - those Engineers stole the "fire", this would completely contextualize Prometheus.


Interesting to speculate about what we're right about, even though he avoided spoilers there were still quite alot of interesting tidbits and "maybes"...Enough to get the imagination firing away.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist - AvPGalaxy Podcast #42
Post by: Faraz Jafari on Nov 15, 2016, 02:26:00 AM
Wayne we need to get on you more podcasts!
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist - AvPGalaxy Podcast #42
Post by: MENTD on Nov 15, 2016, 06:32:14 AM
Excellent interview, wow!
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist - AvPGalaxy Podcast #42
Post by: Jet Jaguar on Nov 15, 2016, 08:10:55 AM
Taking influence from Moebius is really really awesome. Those french graphic novels really inspired lot of Hollywood filmmakers than any of tie-in US graphic novels. I don't think any Dark horse comics ever influenced any Alien movies.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist - AvPGalaxy Podcast #42
Post by: Necronomicon II on Nov 15, 2016, 08:46:23 AM
Haag said, in his response to there being a return to bio-mechanical design elements, quote, "No, EXCEPT for the obvious parts..."

So there will still be bio-mechanical stuff, just don't expect a huge amount.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Corporal Hicks on Nov 15, 2016, 08:49:41 AM
I think that would have likely been in reference to the Big Chap.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Necronomicon II on Nov 15, 2016, 09:35:34 AM
Yeah, although sets needn't be Bio-mechanical per se to be Giger-esque, you could just use bones and vertebrate.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Corporal Hicks on Nov 15, 2016, 10:05:13 AM
Prometheus was Giger-esque in a sense that it had similar patterns but it looks so obviously not. I think that blend of patterns and a suitably looking material is what you really need.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Necronomicon II on Nov 15, 2016, 11:01:31 AM
True, which is why I suspect Wayne is right about the engineers stumbling on the tech; they're imitating the Gods, I suspect this is the twist that was hinted at in a tweet. Heck, the urns have different alien text on them, so...
It'd be cool to see columns of bones and vertebrate in the familiar pattern, that could still look spectacular, I remember one of the artists tweeting or posting about visiting Giger's museum prior to working on the film.

Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Enoch on Nov 15, 2016, 01:05:12 PM
Someone to finally mention that, there is indeed a different type
of writings on urns! :) That is of course nothing new, but
it certainly suggests some things.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: CainsSon on Nov 15, 2016, 05:45:39 PM
I didnt get to read through this thread since it listening, so I apologize if many of you mentioned some of this stuff already.

Some things Im excited to hear were the heavy influence of Bocklin on the Paradise landscapes. That seems like a wise move to me, that will gel well with the Engineers and Giger.

He says that he has seen what we write on here, and in some cases we are one point and in others we are off.

He confirmed that the GOO is what introduces the Giger-elements, and when Corporal asks about Giger landscapes he DOES say that there is SOMETHING like that in this film, even though it wont be a Giger-planet, per-se.

I like that he brought up Moebius and The Forvever War. He mentions that image of the naked guy next to the trilobyte from the O'Bannon Moebius graphic novel...

I enjoyed his conversation about Ridley backing himself into a corner over the Giger-bio-mechanical aspects. But I still think RS has a plan for that.

Overall very good listen. He did a good job providing info w/o spoiling story elements.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Enoch on Nov 15, 2016, 06:52:28 PM
Wayne mentioned Böcklin influences on landscape and "Paradise" look more
than a few times. Whats your take on this matter, in what way Böcklin 's art
could have influenced Covenant landscape look and overall visuals?
We shouldn't forget the fact that Giger himself was pretty interested in Böcklin's works!


QuoteBöcklin started out as a naturalist with strong romantic affiliations, often seeking otherworldly effects in his solidly painted landscapes through eerie light-and-shade patterns and the occasional introduction of mythological figures, usually going about their business with dismaying vitality. To an increasing degree, Bocklin stressed the oneiric (dreaming elements) and the supernatural; yet the deportment of his figures always gives the impression of casual ease. Jules Laforgue made this point when commenting on works by Böcklin he had seen during a stay in Germany: "One remains stunned by this sense of unity in the dream, this self-blinding in regard to the fantastic, this impeccable naturalness in the supernatural.


Maybe its that, maybe Ridley wanted to show some unreal things but he wanted them to stay realistic... they are at the same time unreal, dreamlike, fantastic but at the same time very real and possible! Monsters are real.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F67.media.tumblr.com%2F62b25b98e475fd6a81c8e111a68ce07f%2Ftumblr_mst8eahL021sd8q4zo1_1280.jpg&hash=5a3bbb5bf409c1f0832987266fd9e5bae27fdfaa)
Bocklin, Prometheus

*You can see that light and shade pattern on painting above, as well on his most famous work - Isle of Death!
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Scorpio on Nov 15, 2016, 08:18:49 PM
Quote from: CainsSon on Nov 15, 2016, 05:45:39 PM

Some things Im excited to hear were the heavy influence of Broklin on the Paradise landscapes.

Who is Broklin?  ???
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist - AvPGalaxy Podcast #42
Post by: Darkness on Nov 15, 2016, 08:42:05 PM
Wonderful podcast. He ended up saying a lot more about his time on Covenant then I expected him to. He has a wicked sense of humour too. His signing off line had me chuckling.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Corporal Hicks on Nov 15, 2016, 09:16:20 PM
Quote from: Enoch on Nov 15, 2016, 06:52:28 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F67.media.tumblr.com%2F62b25b98e475fd6a81c8e111a68ce07f%2Ftumblr_mst8eahL021sd8q4zo1_1280.jpg&hash=5a3bbb5bf409c1f0832987266fd9e5bae27fdfaa)
Bocklin, Prometheus

Am I the only one getting some flashbacks to the cliff-side at Milford Sound?

(https://www.realjourneys.co.nz/media/697677/31-milford-sound-scenic-cruise-waterfall.jpg?crop=0,0.30648107448107448,0,0.093372405372405376&cropmode=percentage&width=1920&height=768&rnd=131178904730000000)
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Enoch on Nov 15, 2016, 09:23:15 PM
No, you are not... :)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.stokedforsaturday.com%2Fstoked-content%2Fuploads%2F2013%2F10%2F0W5A3484_5_6_7_8Natural-1280x856-.jpg&hash=1fd3d38046fca5d9e74f2cbec904b97933e17054)
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: DaveT937 on Nov 15, 2016, 09:29:35 PM
Really, really enjoyed this. Wayne is quite the character!

I wonder what that one word he withheld was, on the unifying theme running throughout the film.

Any thoughts on what it could be?
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Enoch on Nov 15, 2016, 09:35:42 PM
We have to wait and see... then we could guess what that word was.

I would say: Godlike :laugh:

Better thing to guess, which of David's sentences (from Prometheus) Wayne
spoke about?

Lets start:

1. Big things have small beginnings
2. There is nothing in the desert and no man needs nothing.
3. Sometimes to create, one must first destroy.
4.  I suppose I'll be free.
5. Doesn't everyone want their parents dead?
6.OTHER
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: CainsSon on Nov 15, 2016, 10:49:53 PM
Quote from: Scorpio on Nov 15, 2016, 08:18:49 PM
Quote from: CainsSon on Nov 15, 2016, 05:45:39 PM

Some things Im excited to hear were the heavy influence of Broklin on the Paradise landscapes.

Who is Broklin?  ???

Sorry its spelled Bocklin.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: 426Buddy on Nov 16, 2016, 02:22:09 AM
Great podcost Hicks! Wayne was terrific and it was really wonderful of him to answer our questions.

I liked his thoughts on the engineers stealing the the tehnology.

Still sad that Ridley has mostly abandoneded the Giger look for the engineer civilization.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: CainsSon on Nov 16, 2016, 05:37:51 AM
Quote from: Corporal Hicks on Nov 15, 2016, 10:05:13 AM
Prometheus was Giger-esque in a sense that it had similar patterns but it looks so obviously not. I think that blend of patterns and a suitably looking material is what you really need.

Corporal - When you were discussing wanting to see a Giger-planet with him, doesnt he mention that there is 'something like' a Giger landscape in this film?
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Protozoid on Nov 16, 2016, 09:21:13 AM
Quote from: DaveT937 on Nov 15, 2016, 09:29:35 PM
I wonder what that one word he withheld was, on the unifying theme running throughout the film.

Any thoughts on what it could be?
That was one of my questions. Having this question on my mind, I grasped onto a word that Carmen Ejogo used in a recent interview: "transformative." Ejogo said hers and Rapace's characters
Spoiler
have a "transformative" character arc.
[close]
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Necronomicon II on Nov 16, 2016, 12:36:49 PM
Doesn't he say that there'll be "something like" a Giger landscape? I'm drooling at the thought.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Promethean Fire on Nov 16, 2016, 03:00:13 PM
Really intrigued by this quote around the 44min mark with regards to where the film is set -

"They land on the planet, they take off from the planet and they go back to the Covenant"

Does this mean that the structure of the film adheres roughly to the original ALIEN?  With the latter half of the film being a return to the claustrophobia of the original, on board a spaceship with no means of escape.  Katherine Waterstone's quote about being chased by "enormous aliens in a cumbersome spacesuit" also seems to back this up.

Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Nov 16, 2016, 03:44:27 PM
Quote from: CainsSon on Nov 16, 2016, 05:37:51 AM
Corporal - When you were discussing wanting to see a Giger-planet with him, doesnt he mention that there is 'something like' a Giger landscape in this film?

Quote from: Necronomicon II on Nov 16, 2016, 12:36:49 PM
Doesn't he say that there'll be "something like" a Giger landscape? I'm drooling at the thought.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fm5.i.pbase.com%2Fo3%2F10%2F634010%2F1%2F87651635.ExdwAP6i.DSC06554_s.jpg&hash=cc00158eddf4803ec096c8e38bec325520bdab00)
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant C...
Post by: Nostromo on Nov 16, 2016, 03:57:32 PM
Holy shit a lot of info here. One of the best interviews.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: CainsSon on Nov 16, 2016, 04:01:44 PM
Quote from: The Eighth Passenger on Nov 16, 2016, 03:44:27 PM
Quote from: CainsSon on Nov 16, 2016, 05:37:51 AM
Corporal - When you were discussing wanting to see a Giger-planet with him, doesnt he mention that there is 'something like' a Giger landscape in this film?

Quote from: Necronomicon II on Nov 16, 2016, 12:36:49 PM
Doesn't he say that there'll be "something like" a Giger landscape? I'm drooling at the thought.

http://m5.i.pbase.com/o3/10/634010/1/87651635.ExdwAP6i.DSC06554_s.jpg

TBH I'm actually hoping we don't see much of that here. I was getting the impression we would be seeing something like a mix between a prehistoric jungle and Brocklin's paintings - sorta the world of the Engineers separate from the introduction of the Giger stuff. Which would maybe place the Giger/Goo stuff in a position of being the corruption of that. Which is kinda great to me. As much as Id like to see a Giger Planet someday. But I do think he quickly says "There is something like that in this film but..."
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant C...
Post by: Nostromo on Nov 16, 2016, 04:03:59 PM
This Jungle setting might not work out so well....need more Space Stations or Spaceship settings.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Corporal Hicks on Nov 16, 2016, 04:04:23 PM
I think what we're going to be seeing are massive trees and lots of the rocky kind of Engineer architecture. Probably the one Giger-esque kind of stuff we'll see will be the Juggernaut from Prometheus. That was the impression I got, anyway.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Nov 16, 2016, 04:05:00 PM
Quote from: CainsSon on Nov 16, 2016, 04:01:44 PM
But I do think he quickly says "There is something like that in this film but..."

Quote from: Corporal Hicks on Nov 15, 2016, 08:49:41 AM
I think that would have likely been in reference to the Big Chap.








Quote from: Corporal Hicks on Nov 16, 2016, 04:04:23 PM
I think what we're going to be seeing are massive trees and lots of the rocky kind of Engineer architecture. Probably the one Giger-esque kind of stuff we'll see will be the Juggernaut from Prometheus. That was the impression I got, anyway.

The Juggernaut interior in Covenant still looks exactly the same as the one in Prometheus according to those recent leaked pics. No Giger bio-mechanics like in Alien.

Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: CainsSon on Nov 16, 2016, 04:09:05 PM
Quote from: The Eighth Passenger on Nov 16, 2016, 04:05:00 PM
Quote from: CainsSon on Nov 16, 2016, 04:01:44 PM
But I do think he quickly says "There is something like that in this film but..."

Quote from: Corporal Hicks on Nov 15, 2016, 08:49:41 AM
I think that would have likely been in reference to the Big Chap.

I just found it. Its near the end. He is talking about how awesome it would be to see a Giger Planet but he backpeddles and says that may ruin the mystery of the alien because it would potentially reveal it's origin, but "Again, there might be an aspect of that in this film, but it's more like reverse engineering and where did that technology come from." So I think he is saying, we will see how the Goo transforms Paradise into this Giger-esque landscape, or maybe just a sample of that? Maybe it will borrow that ending from one of the Prometheus scripts where Shaw stumbles into that underground chamber and it's this lush tropical forest, only this time its an enormous Giger Landscape and then the film just ends. That would be f**kin dopecity. But might not happen. Whatever the case I feel really good about this. I think Im getting overall a Dr. Moreau in the Garden of Eden vibe. Very fantasy-like and then the alien comes in an corrupts alll of that.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Corporal Hicks on Nov 16, 2016, 04:12:21 PM
Quote from: The Eighth Passenger on Nov 16, 2016, 04:05:00 PM
Quote from: CainsSon on Nov 16, 2016, 04:01:44 PM
But I do think he quickly says "There is something like that in this film but..."

Quote from: Corporal Hicks on Nov 15, 2016, 08:49:41 AM
I think that would have likely been in reference to the Big Chap.


Quote from: Corporal Hicks on Nov 16, 2016, 04:04:23 PM
I think what we're going to be seeing are massive trees and lots of the rocky kind of Engineer architecture. Probably the one Giger-esque kind of stuff we'll see will be the Juggernaut from Prometheus. That was the impression I got, anyway.

The Juggernaut interior in Covenant still looks exactly the same as the one in Prometheus according to those recent leaked pics. No Giger bio-mechanics like in Alien.

I was thinking more in terms of environment here since that is what we're currently talking about. I think that's the only remotely Giger-esque environment we'll see. While it isn't true Giger, it tries to look similar in terms of patterns.

My out-of-order and context quote in your quote was in response to "except the obvious" Giger influence.

Quote from: CainsSon on Nov 16, 2016, 04:09:05 PM
I just found it. Its near the end. He is talking about how awesome it would be to see a Giger Planet but he backpeddles and says that may ruin the mystery of the alien because it would potentially reveal it's origin, but "Again, there might be an aspect of that in this film, but it's more like reverse engineering and where did that technology come from." So I think he is saying, we will see how the Goo transforms Paradise into this Giger-esque landscape, or maybe just a sample of that? Maybe it will borrow that ending from one of the Prometheus scripts where Shaw stumbles into that underground chamber and it's this lush tropical forest, only this time its an enormous Giger Landscape and then the film just ends. That would be f**kin dopecity. But might not happen. Whatever the case I feel really good about this. I think Im getting overall a Dr. Moreau in the Garden of Eden vibe. Very fantasy-like and then the alien comes in an corrupts alll of that.

I would happily accept some kind of tease into a wider landscape.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Enoch on Nov 16, 2016, 04:14:25 PM
Everybody like Giger's work and nobody really tried to understand his symbolism and meaning behind his art.
Giger is not only bones and grotesque elegance, there is more to it... and I don't speak about sexual aspects of
his art. He was very much interested in ocult, in creationism,... and perverted things. His vision is biomechanical, yes,
but also very organic and natural at the same time!
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Nov 16, 2016, 04:22:04 PM
Quote from: CainsSon on Nov 16, 2016, 04:09:05 PM
So I think he is saying, we will see how the Goo transforms Paradise into this Giger-esque landscape, or maybe just a sample of that? Maybe it will borrow that ending from one of the Prometheus scripts where Shaw stumbles into that underground chamber and it's this lush tropical forest, only this time its an enormous Giger Landscape and then the film just ends. That would be f**kin dopecity. But might not happen. Whatever the case I feel really good about this. I think Im getting overall a Dr. Moreau in the Garden of Eden vibe. Very fantasy-like and then the alien comes in an corrupts alll of that.

Well, according to the corporal's sources the "accelerant" does mutate the environment to a certain degree:

Quote from: The Corporal's Secret SauceThese Aliens [Neomorphs] are the result of the local ecosystem being mutated by the accelerant/black goo. Over time, pods started to grow on the trees and the ground, and release a spore when disturbed.

Although it doesn't really mention any Gigerlike bio-mechanical influences. Guess we'll just have to wait for the film to come out to know for sure. Though I doubt it.

Quote from: Corporal Hicks on Nov 16, 2016, 04:12:21 PM
I was thinking more in terms of environment here. I think that's the only remotely Giger-esque environment we'll see. While it isn't true Giger, it tries to look similar in terms of patterns.

I understand what you mean, although the pilot chamber in Prometheus has always felt like a cheap Chinese knock-off to me - compared to the original.



Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Corporal Hicks on Nov 16, 2016, 04:25:30 PM
Quote from: The Eighth Passenger on Nov 16, 2016, 04:22:04 PM
Well, according to the corporal's sources the "accelerant" does mutate the environment to a certain degree:

Quote from: The Corporal's Secret SauceThese Aliens [Neomorphs] are the result of the local ecosystem being mutated by the accelerant/black goo. Over time, pods started to grow on the trees and the ground, and release a spore when disturbed.

Although it doesn't really mention any Gigerlike bio-mechanical influences. Guess we'll just have to wait for the film to come out to know for sure. Though it doubt it.

I'd not heard anything about the accelerant turning the environment into anything Giger-esque though. I'll try and find out.

Quote from: Corporal Hicks on Nov 16, 2016, 04:12:21 PM
I understand what you mean, although the pilot chamber in Prometheus has always felt like a cheap Chinese knock-off to me - compared to the original.

No argument from me there. But from what we've heard so far, I think that's likely to be the closest we'll get in Covenant.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Enoch on Nov 16, 2016, 04:42:21 PM
As I said... maybe Ridley plans to show us more of
gigeresque things in second or third installment!
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: 426Buddy on Nov 16, 2016, 05:23:27 PM
I have a feeling that Ridley is done with the biomechanical look, aside from maybe a big chap appearance, if he does indeed show up that is.

I just don't think the Giger biomechanical look interests Scott anymore, unfortunately.

Its a shame, i'll always wonder what could have been.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Pvt. Himmel on Nov 16, 2016, 05:58:49 PM
Quote from: 426Buddy on Nov 16, 2016, 05:23:27 PM
I have a feeling that Ridley is done with the biomechanical look, aside from maybe a big chap appearance, if he does indeed show up that is.

I just don't think the Giger biomechanical look interests Scott anymore, unfortunately.

Its a shame, i'll always wonder what could have been.
Well you know what they say..

Tis better to have loved and lost than never to have loved at all. :laugh:
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Enoch on Nov 16, 2016, 06:03:42 PM
 ;D

To be loved forever and to be seen again! :)
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Corporal Hicks on Nov 16, 2016, 06:08:23 PM
Quote from: Enoch on Nov 16, 2016, 04:42:21 PM
As I said... maybe Ridley plans to show us more of
gigeresque things in second or third installment!

Depends on where Covenant goes with Ridley's whole "who made the Aliens" concept. If the Engineers are indeed imitating the Space Jockeys, if the later films go towards them, perhaps we'll start to see truer Giger-esque locales then.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Pvt. Himmel on Nov 16, 2016, 06:09:46 PM
Quote from: Enoch on Nov 16, 2016, 06:03:42 PM
;D

To be loved forever and to be seen again! :)

:)
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist - AvPGalaxy Podcast #42
Post by: Lonely Universe on Nov 16, 2016, 06:37:59 PM
Quote from: Himmelblau on Nov 16, 2016, 05:58:49 PM
Well you know what they say..

Tis better to have loved and lost than never to have loved at all. :laugh:

[emoji848] This an awful saying & not true at all. Heartbreak is way worse than being in love is good, that's why people suicide over it. Love is also shit, because it makes people act insane.

Okay sry sry, back on topic :p
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Enoch on Nov 16, 2016, 06:42:25 PM
And whats not shit in your vision of life and world? :-* :o
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Pvt. Himmel on Nov 16, 2016, 06:47:16 PM
Quote from: Lonely Universe on Nov 16, 2016, 06:37:59 PM
Quote from: Himmelblau on Nov 16, 2016, 05:58:49 PM
Well you know what they say..

Tis better to have loved and lost than never to have loved at all. :laugh:

[emoji848] This an awful saying & not true at all. Heartbreak is way worse than being in love is good, that's why people suicide over it. Love is also shit, because it makes people act insane.

Okay sry sry, back on topic :p

   https://m.youtube.com/watch?v=aisz-6iIxNw   (https://m.youtube.com/watch?v=aisz-6iIxNw)
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: DorkiDori on Nov 16, 2016, 06:55:33 PM
Quote from: emoji848This an awful saying & not true at all. Heartbreak is way worse than being in love is good, that's why people suicide over it. Love is also shit, because it makes people act insane.

Okay sry sry, back on topic :p

Love and heartbreak are amazing motivators that help some of us create amazing works of art. Hell, my album I just released wouldnt be in existence if it werent for both of those things!!!

Artists thrive on being able to visit the depths of human emotion that most people rarely ever touch or care to go back to! Its what helps some of the most creative people on the planet create what they do!

I know for a fact that even Mr Scott has delved into some of the darkest human emotions hes experienced in life (including love and loss) to give him the inspiration to create what he has.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Stolen on Nov 16, 2016, 07:20:23 PM
Otherwise Wayne didn't say anything about the horror/violence of the film? R Rated?
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: DorkiDori on Nov 16, 2016, 08:27:07 PM
Quote from: Stolen on Nov 16, 2016, 07:20:23 PM
...R Rated?

pretty sure this is a given.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Nov 16, 2016, 09:36:05 PM
Quote from: 426Buddy on Nov 16, 2016, 05:23:27 PM
I have a feeling that Ridley is done with the biomechanical look, aside from maybe a big chap appearance, if he does indeed show up that is.

Or if he shows up as a Alien: Resurrection style "big chap".

But yeah, there's been zero indication so far of any biomechanical stylizing. Would love to be proved wrong but it's probably pointless clutching at straws.
A shame really because that "biomechanical look" is what really defined Alien for me.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Enoch on Nov 16, 2016, 10:42:56 PM
Well that biomechanical look was on screen only for few minute...
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: 426Buddy on Nov 16, 2016, 10:57:00 PM
Quote from: Enoch on Nov 16, 2016, 10:42:56 PM
Well that biomechanical look was on screen only for few minute...

Gigers biomechanical design elements in alien defined the whole movie, arguably the whole franchise. The movie would not be nearly as effective without it.

The derelict and its pilot were so mysterious, inexplicable, and eldritch. Unlike anything I've ever seen, its so powerful it still continues to create a sense of dread and wonder even 37 years later.

All that with only a few minutes of screen time.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: NickisSmart on Nov 16, 2016, 11:01:28 PM
Great podcast. The part about the camera not working killed me. Was hoping for more stories about one-on-one's with Ridley but he's a busy guy with a schedule to keep and all that.

Shame I don't really know much about Moebius. The chap you interviewed said he could pick up a lot on the smaller, more subtle references or nods, but perhaps not a more casual viewer, especially someone who only knows the artist by name.

He mentioned putting one epic visual thing in the film, somewhere, and hopes it makes it into the theatrical cut. I wonder what that was...
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant C...
Post by: SamuelDL on Nov 17, 2016, 12:05:45 AM
That they use Giger's art in the clapper, gives me hope:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.scified.com%2Fu%2FCk-wdkTUgAARCBr.jpg&hash=9a1326b7c2c7e473e353cf9072877400ba931c2e)
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Necronomicon II on Nov 17, 2016, 03:05:06 AM
No straw clutching here, just seeking clarification. I remember when Ridley denied there being a xeno in Prometheus, and yet we still got a chest-bursting deacon; something like a xeno. If Wayne says there's something that is similar to a Giger-esque landscape it could still look amazing and interesting, depends on the execution. A mix of Bocklin with just a pinch of Giger would still be totally original.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant C...
Post by: DorkiDori on Nov 17, 2016, 03:20:24 AM
I get the feeling that the leaked images weve seen are just a small glimpse into an over all larger picture... that larger picture may include a lot more Gigeresque imagery and biomechanoids. Personally I really dig the "creatures" David has created and tinkered with. It has a really disturbing feel knowing that hes been playing "god" and creating such unnatural things!

Some people were comparing this to Ripley8 and the clones in Alien:Res, I feel this is far more sinister and disturbing than any "clone" we saw in A:R. Personally I thought the clones in A:R were a super cheezeball idea when I first saw the movie back in 97/98. We have no idea where Davids getting his biological sample materials from (harvesting Shaw? or possibly captive Engineer?). Hes obviously harvesting biological samples from (what looks like) native Facehuggers (they look a lot more "purebred" than anything weve seen in Aliens). What if THESE Facehuggers create something different? What it they are simply a carrying mechanism for any sort of biological entity?

AHHHHHHHHHH SO MANY AMAZING IDEAS!!!!!!!!!!! lol

But yeah, the small glimpse of the world weve seen could be so much more underneath it all! Were being deliberately left in the dark here! I think there may be quite a few really awesome surprises instore for us all in Alien: Covenant!
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Corporal Hicks on Nov 17, 2016, 08:56:12 AM
Quote from: NickisSmart on Nov 16, 2016, 11:01:28 PM
Great podcast. The part about the camera not working killed me. Was hoping for more stories about one-on-one's with Ridley but he's a busy guy with a schedule to keep and all that.

It really surprised me how Ridley wasn't so hands-on with the visuals this time around. I wonder how much of the pre-designed elements by the Prometheus artists were hangovers from Prometheus or if he was actively working with them after Prometheus came out?

QuoteHe mentioned putting one epic visual thing in the film, somewhere, and hopes it makes it into the theatrical cut. I wonder what that was...

We'll make sure to ask him after the film comes out!
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Nov 17, 2016, 03:54:06 PM
Quote from: Corporal Hicks on Nov 17, 2016, 08:56:12 AM
It really surprised me how Ridley wasn't so hands-on with the visuals this time around. I wonder how much of the pre-designed elements by the Prometheus artists were hangovers from Prometheus or if he was actively working with them after Prometheus came out?

Well, Wayne mentioned that a lot of the design work was already done by the time he came on-board in early November. I think he said he didn't really have to invent stuff from scratch? It was just taking existing concept art or 3D models and then expanding on it or modifying it. Didn't he say that Steven Messing (American artist) had also done a lot of concept art for Covenant before he came on? I know Messing was already doing concept art for Prometheus while Spaiths was still busy with his earlier direct-Alien-prequel drafts. Could have been the same for Prometheus II/Paradise Lost/Covenant.

Obviously the stuff like the juggernaut interior and exteriors were already done in Prometheus and were probably just recycled for Covenant but I think a ton of new stuff would have needed to be conceptualized as well.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: oduodu on Nov 17, 2016, 04:22:15 PM
One question I would like to ask Mr Haaq:

Is the stuff the engineer drank at the start of Prometheus the same stuff that was in the ampules? Was that scene millions of years prior to the modern day scenes ?

if they stumbled on the bio former millions of years ago why had they established the LV 426 colony 35 000 years ago? Or was the the temples already there million of years ago?

This pocast right up there with CDL one.

Thanks
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Enoch on Nov 17, 2016, 05:01:04 PM
I somehow feel that the movie will answer your question.

If I remember correctly certain proprs were ordered from pottery
shop for the purposes of the movie.


(https://i.imgur.com/cFtRzvz.jpg)
Property of 20th Century Fox

This jars, ampules or whatever are pretty different from
black goo ampules... Maybe this one is for that liquid of life ;) :D


Look at this order listing>
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FV7ULPet.jpg&hash=df9442520bb03e59cfbdc7895fe7f758cffcb4dc)

It says ceramic bottle, and what do you do with bottle?? ;D
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Pvt. Himmel on Nov 17, 2016, 05:05:48 PM
Be great if we can get podcast with Fassie, or Scott. 8)
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Enoch on Nov 17, 2016, 05:07:03 PM
OO it would be great indeed to have a group conversation with
Scott... I have tons of questions for him.

Maybe in next life.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Pvt. Himmel on Nov 17, 2016, 05:14:47 PM
Quote from: Enoch on Nov 17, 2016, 05:07:03 PM
OO it would be great indeed to have a group conversation with
Scott... I have tons of questions for him.

Maybe in next life.

I'm sure hicks can pull strings and get one podcast with him. 8)
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Nov 17, 2016, 08:49:30 PM
Don't worry, he's already got both on his interview list.

Hicks and the old Guv'nor sometimes play golf together.

Quote from: Corporal Hicks on Jun 03, 2016, 05:35:17 PM
Quote from: The Eighth Passenger on Jun 03, 2016, 03:32:53 PM
I thought you and Jim Gianopulos regularly play golf together?

Nah. Ridley from time to time but he's very tight lipped.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: windebieste on Nov 17, 2016, 09:18:10 PM
Really?  They play golf together?!  WOW!

OMFG! Hicks, Man...  Come on!  It's time to spill the beans and tell us everything you know!  All of it!!1!  All the important stuff.

Can you tell us what his handicap is? ? ? ?  :laugh:

-Windebieste.

Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Ingwar on Nov 17, 2016, 10:01:56 PM
Quote from: windebieste on Nov 17, 2016, 09:18:10 PM
Really?  They play golf together?!  WOW!
He's pulling your leg :).
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Corporal Hicks on Nov 18, 2016, 08:37:00 AM
He knows.  :P
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Pvt. Himmel on Nov 19, 2016, 02:56:49 PM
So there are two settings ( the ship, and the planet) so is it safe to assume that some innocent simple minded colonist brings one on board the ship in space??
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Ingwar on Nov 20, 2016, 06:54:37 PM
Just found this.

Submit your questions for Alien: Covenant concept artist Dane Hallett.

http://www.alien-covenant.com/topic/42671
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Corporal Hicks on Nov 20, 2016, 06:56:06 PM
Probably shouldn't have mentioned we were going to be doing an interview with him on this podcast, should I?  :laugh: Giving people ideas.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Enoch on Nov 20, 2016, 07:06:59 PM
This is great... AVPGALAXY.NET refugee center for questions. (https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi231.photobucket.com%2Falbums%2Fee81%2FDynV%2Femoticons%2Fsmiley_laughing_zpscb8a333d.gif&hash=0323234d37d67b09a8164ca5efec69fb8f904dba)
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Ingwar on Nov 20, 2016, 07:09:51 PM
We're not privileged. It's good for all Alien Community :).
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Enoch on Nov 20, 2016, 07:13:53 PM
I m joking of course... there are great Alien fans (and very knowledgeable ones)
on other forums, blogs, communities etc.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Ingwar on Nov 20, 2016, 07:17:03 PM
Quote from: Enoch on Nov 20, 2016, 07:13:53 PM
I m joking of course... there are great Alien fans (and very knowledgeable ones)
on other forums, blogs, communities etc.
I know you are joking ;).
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Corporal Hicks on Nov 20, 2016, 07:18:15 PM
I'm looking forward to it. Hopefully it'll be an interesting one.  :)
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Enoch on Nov 20, 2016, 07:18:44 PM
I must prepare my questions. 8)
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Ingwar on Nov 20, 2016, 07:32:19 PM
Can you give me a favour guys? I prepared one question for Wayne but unfortunately I was late. I don't want to register on new website just to ask one question. If you can do it for me I would appreciate that.

My question for Dane: Has Zdzisław Beksiński's work have any influence on you as an artist?
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Enoch on Nov 20, 2016, 07:33:58 PM
I ll ask it for you :)
But I think Zdzisław's art has already influenced Alien universe.
Its a good question.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Ingwar on Nov 20, 2016, 07:41:35 PM
Thanks Enoch.

I know he is/was very influential but I would like to know what Dane has to say about it (if he answers my question). Dane's artwork looks very grim and ominous. Besides, everyone asks or speaks about H.R. Giger. Boring ;).
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Enoch on Nov 20, 2016, 07:42:34 PM
@Ingwar

Read this:
http://alienexplorations.blogspot.rs/2012/08/rezards-fifield-02-inspired-by-zdzisaw.html

Yes, there are many more surreal artist equally great.
Beksiński is truly one of them. He was such a great
painter and his art is (like Giger's) from another dimension.
The fact that all surreal artist are influenced by mythology, occult,
alchemy, ancient knowledge is another plus to the whole thing.
That's why I prefer surrealism more than symbolism... its like surrealism is
more perfected form of symbolist movement.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Ingwar on Nov 20, 2016, 07:47:33 PM
Quote from: Enoch on Nov 20, 2016, 07:42:34 PM
@Ingwar

Read this:
http://alienexplorations.blogspot.rs/2012/08/rezards-fifield-02-inspired-by-zdzisaw.html
Haven't seen this before. This comparisons are very general but thanks anyway.

As we know It didn't appear in Prometheus. Maybe in A:C?
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: John Doe on Dec 23, 2016, 11:45:26 PM
I miss Wayne.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Enoch on Dec 23, 2016, 11:48:18 PM
He is still around and will be for a long time. :laugh: :)

He is such a gentlemen.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Corporal Hicks on Jan 10, 2017, 03:28:36 PM
All being well, this will be transcribed and available in text in a week or so.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Jan 10, 2017, 04:40:38 PM
Quote from: David@ankaris Really enjoyed your interview with avpgalaxy. Do we see any of your work in the Covenant trailer?

Quote from: Wayne HaagCheers David.. yes, there are several shots in there, inc the shower scene, white room, landing site, crashed Juggernaut & NZ landscapes!

https://twitter.com/ankaris/status/818744534787969025 (https://twitter.com/ankaris/status/818744534787969025)

Grab yer torches and pitchforks! I found the person responsible for the shower scene!
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: 426Buddy on Jan 10, 2017, 04:55:19 PM
Love that shower scene  :D ;)
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Jan 10, 2017, 05:03:14 PM
Quote from: 426Buddy on Jan 10, 2017, 04:55:19 PM
http://i.imgur.com/JWGvNqX.jpg/buddy-avatar.jpg

I can see that!  :laugh:
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Corporal Hicks on Jan 10, 2017, 05:12:50 PM
He only designed it. Didn't write it. :P
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Jan 10, 2017, 05:22:53 PM
He still had a hand in it!  >:( That's good enough for us!

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fcdn.rsvlts.com%2Fwp-content%2Fuploads%2F2015%2F07%2Fprime-day.png&hash=ebb528843db9cfdfd49f192e8b4641a59aa6ddc4)










JK, the shower scene doesn't bother me.
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Ingwar on Mar 02, 2017, 10:50:29 PM
(https://uproxx.files.wordpress.com/2017/03/alien_trailer3.jpg?quality=100&w=650)

https://twitter.com/ankaris/status/837206708522909696 (https://twitter.com/ankaris/status/837206708522909696)
Title: Re: AvPGalaxy Interviews Wayne Haag, Alien: Covenant Concept Artist – AvPGalaxy Podcast #42
Post by: Necronomicon II on Mar 16, 2017, 02:25:29 AM
"There's nothing really given away in terms of the origins of the alien itself." So, how does this square with recent reports over the screened footage? Did the press simply get carried away?