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Games => General Game Discussion => Topic started by: Nightmare Asylum on Jan 26, 2021, 06:18:40 PM

Title: The Callisto Protocol
Post by: Nightmare Asylum on Jan 26, 2021, 06:18:40 PM
Title: Re: The Callisto Protocol
Post by: Drukathi on Jan 27, 2021, 04:25:24 PM
This monster looks like the most generic beast in the world. Reminds me about all trash films from 70-80's. However, space and planetary landscapes are very good.
Title: Re: The Callisto Protocol
Post by: Stitch on Jan 27, 2021, 05:05:49 PM
I am geoblocked from that video, however, I am looking forward to the game
Title: Re: The Callisto Protocol
Post by: Xenomrph on Mar 21, 2021, 11:50:40 AM
I only just now learned about this game and the red-band cinematic trailer is f**king nuts. I'm getting serious Dead Space vibes, and that's a very good thing.
Title: Re: The Callisto Protocol
Post by: Kailem on Mar 21, 2021, 11:59:28 AM
Indeed, it's from one of the creators of Dead Space.

I missed out on those games save for Extraction (here's hoping EA puts out a trilogy remaster a la Mass Effect), so I'm not going to be making that same mistake again with this.
Title: Re: The Callisto Protocol
Post by: Xenomrph on Mar 21, 2021, 04:21:02 PM
Quote from: Kailem on Mar 21, 2021, 11:59:28 AM
Indeed, it's from one of the creators of Dead Space.

I missed out on those games save for Extraction (here's hoping EA puts out a trilogy remaster a la Mass Effect), so I'm not going to be making that same mistake again with this.
Drop what you're doing and play Dead Space right this instant.
Title: Re: The Callisto Protocol
Post by: Elliott on Apr 11, 2021, 05:52:16 PM
So, this game takes place in the same universe as "Player Unknown: Battlegrounds".

Yeah, the Battle Royal.
Title: Re: The Callisto Protocol
Post by: Effectz on Apr 16, 2021, 01:17:43 AM
Quote from: Xenomrph on Mar 21, 2021, 11:50:40 AM
I only just now learned about this game and the red-band cinematic trailer is f**king nuts. I'm getting serious Dead Space vibes, and that's a very good thing.

The health status bar on the back of his nick is a cool nod to dead space, Isaacs health bar on the back of the suits he wore.
Title: Re: The Callisto Protocol
Post by: Xenomrph on Apr 22, 2021, 10:48:35 PM
Quote from: Effectz on Apr 16, 2021, 01:17:43 AM
Quote from: Xenomrph on Mar 21, 2021, 11:50:40 AM
I only just now learned about this game and the red-band cinematic trailer is f**king nuts. I'm getting serious Dead Space vibes, and that's a very good thing.

The health status bar on the back of his nick is a cool nod to dead space, Isaacs health bar on the back of the suits he wore.
There are actually a ton of Dead Space easter eggs in the trailer, it's pretty wild.



Title: Re: The Callisto Protocol
Post by: Stitch on Apr 23, 2021, 05:14:29 PM
Makes me think I should finish the Dead Space games...
Title: Re: The Callisto Protocol
Post by: Xenomrph on Apr 24, 2021, 01:14:08 AM
Quote from: Stitch on Apr 23, 2021, 05:14:29 PM
Makes me think I should finish the Dead Space games...

Quote from: Xenomrph on Mar 21, 2021, 04:21:02 PM
Quote from: Kailem on Mar 21, 2021, 11:59:28 AM
Indeed, it's from one of the creators of Dead Space.

I missed out on those games save for Extraction (here's hoping EA puts out a trilogy remaster a la Mass Effect), so I'm not going to be making that same mistake again with this.
Drop what you're doing and play Dead Space right this instant.
Title: Re: The Callisto Protocol
Post by: BlueMarsalis79 on Apr 24, 2021, 01:32:04 AM
Dead Space's definitely worth anyone's time who's a fan of horror and particularly in science fiction.
Title: Re: The Callisto Protocol
Post by: BlueMarsalis79 on Apr 24, 2021, 04:26:38 AM
Yeah it is bizarre.
Title: Re: The Callisto Protocol
Post by: Immortan Jonesy on Apr 24, 2021, 04:27:17 AM
A spiritual successor to Dead Space taking place in the future of the PUBG "universe" apparently.  :laugh:

Quote from: PolygonCuriously, The Callisto Protocol is also set in the far-off future of the PUBG universe — specifically, the year 2320


The stunning space visuals of the trailer are like the imagery of this short film. 

Title: Re: The Callisto Protocol
Post by: Stitch on Apr 24, 2021, 06:59:12 PM
Quote from: Xenomrph on Apr 24, 2021, 01:14:08 AM
Quote from: Stitch on Apr 23, 2021, 05:14:29 PM
Makes me think I should finish the Dead Space games...

Quote from: Xenomrph on Mar 21, 2021, 04:21:02 PM
Quote from: Kailem on Mar 21, 2021, 11:59:28 AM
Indeed, it's from one of the creators of Dead Space.

I missed out on those games save for Extraction (here's hoping EA puts out a trilogy remaster a la Mass Effect), so I'm not going to be making that same mistake again with this.
Drop what you're doing and play Dead Space right this instant.
Just to be clear. I have all the Dead Space games, and I got halfway through the first one, just never finished it. It's a lack of time rather than desire.
Title: Re: The Callisto Protocol
Post by: Xenomrph on Apr 24, 2021, 09:19:53 PM
Quote from: Stitch on Apr 24, 2021, 06:59:12 PM
Quote from: Xenomrph on Apr 24, 2021, 01:14:08 AM
Quote from: Stitch on Apr 23, 2021, 05:14:29 PM
Makes me think I should finish the Dead Space games...

Quote from: Xenomrph on Mar 21, 2021, 04:21:02 PM
Quote from: Kailem on Mar 21, 2021, 11:59:28 AM
Indeed, it's from one of the creators of Dead Space.

I missed out on those games save for Extraction (here's hoping EA puts out a trilogy remaster a la Mass Effect), so I'm not going to be making that same mistake again with this.
Drop what you're doing and play Dead Space right this instant.
Just to be clear. I have all the Dead Space games, and I got halfway through the first one, just never finished it. It's a lack of time rather than desire.
My statement stands.  >:(
Title: Re: The Callisto Protocol
Post by: BlueMarsalis79 on Jun 09, 2022, 06:48:30 PM


Title: Re: The Callisto Protocol
Post by: Stitch on Jun 10, 2022, 07:05:55 AM
The Dead Space-ness is so obvious. Sweet!
Title: Re: The Callisto Protocol
Post by: PredatorvsAliens on Jun 10, 2022, 11:37:24 AM
huge dead space fan here love every single one of them
this game Ooooh mama !!!!
Title: Re: The Callisto Protocol
Post by: PredBabe on Jun 10, 2022, 02:35:26 PM
I really like the narration in the trailer. This game looks absolutely terrifying.
 
There's been lots of exciting news for games/movies/shows lately!
Title: Re: The Callisto Protocol
Post by: BlueMarsalis79 on Jun 10, 2022, 03:04:05 PM
Quote from: PredBabe on Jun 10, 2022, 02:35:26 PMI really like the narration in the trailer. This game looks absolutely terrifying.
 
There's been lots of exciting news for games/movies/shows lately!


Feeling absolutely spoilt lately.
Title: Re: The Callisto Protocol
Post by: PredBabe on Jun 10, 2022, 03:45:46 PM
It's a good time to be a geek  8)
Title: Re: The Callisto Protocol
Post by: Kailem on Jun 10, 2022, 04:24:51 PM
This looks really, really good. I'm definitely in.
Title: Re: The Callisto Protocol
Post by: Razz on Jun 10, 2022, 06:20:51 PM
Yeah I'm excited for this one.
Title: Re: The Callisto Protocol
Post by: Corporal Hicks on Jun 12, 2022, 06:02:17 PM
Yeah, I'm all aboard for this one too! It looks fantastic!
Title: Re: The Callisto Protocol
Post by: BlueMarsalis79 on Aug 23, 2022, 08:46:22 PM

(https://pics.filmaffinity.com/AlienA-982543381-large.jpg)
Title: Re: The Callisto Protocol
Post by: BlueMarsalis79 on Oct 01, 2022, 12:48:35 PM
Title: Re: The Callisto Protocol
Post by: Immortan Jonesy on Oct 26, 2022, 06:17:55 PM
Title: Re: The Callisto Protocol
Post by: BlueMarsalis79 on Oct 28, 2022, 01:43:54 AM

Alec Gillis makes an appearance here.
Title: Re: The Callisto Protocol
Post by: First Blood on Nov 22, 2022, 07:50:20 PM
9 more days...
Title: Re: The Callisto Protocol
Post by: Stitch on Nov 23, 2022, 07:28:02 PM
My excitement for this game dropped massively today when I read they're locking hard mode, horde mode, and even some death animations behind a season pass.

Was going to be a day one buy, now I'm not so sure. Sounds way too money grubbing.
Title: Re: The Callisto Protocol
Post by: BlueMarsalis79 on Nov 23, 2022, 09:49:32 PM
Can you link this?
Title: Re: The Callisto Protocol
Post by: thexenomorph on Nov 24, 2022, 02:19:39 AM
I can not wait for this and Starfield! I can't wait to play another space game, I think the last I've played were Andromeda and Prey.
Title: Re: The Callisto Protocol
Post by: Stitch on Nov 24, 2022, 09:50:28 AM
Quote from: BlueMarsalis79 on Nov 23, 2022, 09:49:32 PMCan you link this?
I can (https://www.escapistmagazine.com/the-callisto-protocol-is-locking-some-death-animations-behind-a-season-pass-thats-just-gross/)
Title: Re: The Callisto Protocol
Post by: Corporal Hicks on Nov 24, 2022, 09:57:07 AM
https://twitter.com/GlenSchofield/status/1595513458618818560

I need to pre-order this actually.
Title: Re: The Callisto Protocol
Post by: Stitch on Nov 24, 2022, 10:05:35 AM
Quote from: Corporal Hicks on Nov 24, 2022, 09:57:07 AMhttps://twitter.com/GlenSchofield/status/1595513458618818560

I need to pre-order this actually.
Even so, horde mode and hard mode (which is effectively what those two modes are) aren't things you'd expect to be in a season pass, and neither are animations for a single player game. Maybe as a free title update for a full price game (which this is), but putting them on the season pass feels like a way of filling up a content quota with things that would otherwise be free.

Just rubs me up the wrong way.
Title: Re: The Callisto Protocol
Post by: Immortan Jonesy on Nov 26, 2022, 07:50:14 PM
Title: Re: The Callisto Protocol
Post by: Corporal Hicks on Nov 28, 2022, 10:24:32 AM
Very cool! Who is the actor in the suit? Couldn't quite recognize them.
Title: Re: The Callisto Protocol
Post by: Immortan Jonesy on Nov 28, 2022, 01:27:33 PM
Quote from: Corporal Hicks on Nov 28, 2022, 10:24:32 AMVery cool! Who is the actor in the suit? Couldn't quite recognize them.

Josh Duhamel
Title: Re: The Callisto Protocol
Post by: Corporal Hicks on Nov 28, 2022, 01:31:53 PM
Oh, it's the same as the prisoner. Thanks. Really couldn't tell that.
Title: Re: The Callisto Protocol
Post by: First Blood on Nov 29, 2022, 01:22:36 PM
This will be downloading to my PS5 in two days time, and I am completely ready to crap my pants.
Title: Re: The Callisto Protocol
Post by: Kimarhi on Dec 05, 2022, 10:34:22 PM
It isn't scary at all and plays too similar to dead space. 

That said, it is a VERY good looking game to play. 
Title: Re: The Callisto Protocol
Post by: BlueMarsalis79 on Dec 05, 2022, 11:22:55 PM
It plays nothing like Dead Space, it is a brawler.
Title: Re: The Callisto Protocol
Post by: Stitch on Dec 06, 2022, 01:00:17 AM
Against my better judgement I went ahead and pre-ordered it.



Still hasn't arrived. Goddammit Royal Mail!
Title: Re: The Callisto Protocol
Post by: Kimarhi on Dec 06, 2022, 06:33:06 AM
Quote from: BlueMarsalis79 on Dec 05, 2022, 11:22:55 PMIt plays nothing like Dead Space, it is a brawler.

You have telekinesis, you stomp on enemies for health, you shoot tentacles instead of limbs to true "kill" the enemy (but that is so similar its practically the same thing), the tentacles not being shot in time is a fairly similar mechanic to the regenerating of the unkillable enemies in DS lore, your health is on the your back, you stomp boxes for supplies, the upgrades to weapons is almost identical in its presentation. It aesthetically looks and sounds the same as deadspace (some of the audio music cues sound identical enough to seem lifted), and I'm pretty sure they imported or blatantly ripped off the designs of DS.  I passed a conduit in the game that looked EXACTLY like the DS save points here just used as aesthetic background.  Could be an in game joke given one of the creators history with DS, but came across as blatantly lifted.  You even have the guy controlling and helping your movement from somewhere else DS gag.  Even the warden looks and is presented to  you like Tiedemann was in DS2 by being some cryptic dude that you see through holograms.
It plays way more like DS than any other horror/survival game out there. 

You do brawl in it, but I feel that is one of the few things that is any different, and they only made it different because in dead space you can't kill the enemies in hand to hand for lore reasons (necromorphs don't actually die, they just become an unloaded gun). Had they kept that in, IT WOULD HAVE BEEN DEAD SPACE EXACTLY.  The enemies for huge portions of DS3 were basically the early going prisoner enemies of Callisto.  They added a brawling mechanic, and took away stasis, and something like stasis might exist, I dunno, I'm guessing I'm a third of the way in.  Here the grip is stronger than Kinesis, but instead of using the necromorphs limbs or rebar to impale an enemy necromorph, you can impale a whole enemy on pieces of rebar.  Even the little spinny death things that are turning around to throw your enemies in is an exact duplicate of the same bit in DS2 where you are flying through the area with all the babies shooting at you.   

It is a fairly good ripoff, but it is BLATANTLY a ripoff.  I do respect that aesthetically it is super on point, the combat once you figure it out is pretty good and fluid, and there is no backtracking to speak of, but I don't know how anybody could play this game and not feel dead space vibes all over it.  And I mean from head to toe. 
Title: Re: The Callisto Protocol
Post by: Corporal Hicks on Dec 06, 2022, 08:51:37 AM
I'm about 5 missions in. I'm enjoying it well enough, but I do think it's not scary. It's got some good atmosphere and it looks fantastic, but it's somehow got no real tension for me. I'm finding the gameplay a little frustrating - the only way to really down enemies seems to be the melee combat (unless there's a good environmental thing for you to throw them at with the gauntlet). The melee system looks good when you get it off, but I find it annoying when you've got multiple enemies.
Title: Re: The Callisto Protocol
Post by: The Shuriken on Dec 06, 2022, 01:06:58 PM
I've been playing for several hours and I'll be honest, it's just...ok. Certainly not terrible of course, but it hasn't totally wowed me. The combat is fine, but I'm still not crazy about dodging. I think it would have been better to allocate that feature to a button or use some counter system.

My two biggest complaints are the lack of a "map" or guidance system. It doesn't have to be a map. A simple icon pointing you in a direction would suffice.

My second complaint would be the lack of weapons. Just the one baton and different gun "attachments" gets old quick.
Title: Re: The Callisto Protocol
Post by: Kimarhi on Dec 06, 2022, 03:20:05 PM
I found it a whole lot easier to just not dodge.  For some reason, even though it should be more intuitive, I've found that the analog dodge is harder for me to dodge than hitting a button to dodge.  I upgraded the block and have been using that. 

I started warming up to the game after I forced myself to overlook the DS influences. 

Title: Re: The Callisto Protocol
Post by: BlueMarsalis79 on Dec 06, 2022, 07:48:34 PM
It is not just you being old or anything the dodge system just sucks in terms of reliability.
Title: Re: The Callisto Protocol
Post by: 426Buddy on Dec 06, 2022, 10:15:39 PM
I had high hopes for this game, looks like it is going to be a pass. Such a bummer...

Hopefully the Dead Space remake turns out.
Title: Re: The Callisto Protocol
Post by: Kimarhi on Dec 06, 2022, 10:54:17 PM
I'd estimate I'm about halfway through now.  I say get it when it lowers in price.  It isn't terrible.  I'd give it a 6.5/10 so far, but we will see at the end of the game.

However it is presented at a 10/10 level.  The visuals are excellent.  I haven't done any level retreads yet, so the continued stunning presentations of each new area are pretty dope.  One thing I didn't like about the originals was going through the same areas over and over again in the OG DS, and to a lesser extend the second.
Title: Re: The Callisto Protocol
Post by: Corporal Hicks on Dec 07, 2022, 09:17:43 AM
The combat system is just genuinely pissing me off now. The dodge system isn't reliable, and I can't even seem to get it block.
Title: Re: The Callisto Protocol
Post by: Elliott on Dec 07, 2022, 02:15:26 PM
I was excited for this thinking it was a good spiritual successor to Dead Space, then quickly checked my own expectations when I saw some early footage and now with the Dead Space remake on the horizon this quickly fell to the wayside. I think a lot of people bought this expecting it to be something other than what it is, unfortunately because it does hold up on it's own just not as well as most were expecting.
Title: Re: The Callisto Protocol
Post by: First Blood on Dec 07, 2022, 02:18:33 PM
Quote from: Corporal Hicks on Dec 07, 2022, 09:17:43 AMThe combat system is just genuinely pissing me off now. The dodge system isn't reliable, and I can't even seem to get it block.

Someone said you're better off not even blocking or dodging at all. I stocked up on ammo, and I am trying to kill these things from a distance. And get up close when necessary. But yeah, dodging and blocking feels broken.
Title: Re: The Callisto Protocol
Post by: Kimarhi on Dec 08, 2022, 07:54:15 AM
I didn't have a problem with blocking, but the dodging never seems to register. 

I've upgraded weapons now, so instead of a midboss that YOU MUST USE MELEE ON to advance, I've just been blasting them or tossing them with kinesis. 

I think I'm probably going to end up giving it the 7/10 range.  It is probably more a 6.5, but it isn't the trash that some people are saying it is either. 
Title: Re: The Callisto Protocol
Post by: Stitch on Dec 09, 2022, 04:57:22 PM
My pre-order still hasn't arrived. I have to wait a full 14 working days before contacting base.com so they can log a complaint with Royal Mail
Title: Re: The Callisto Protocol
Post by: First Blood on Dec 09, 2022, 05:19:46 PM
They just rolled out a 1.007 update for the PS5. Hopefully they did some house keeping and tightened things up.

Also just got the suit. Which gives more health and inventory slots. Thank Christ.
Title: Re: The Callisto Protocol
Post by: Kimarhi on Dec 10, 2022, 02:23:24 AM
My number one complaint at the moment with the game is the
Spoiler
brute minibosses
[close]
.  I cannot stand them. 
Title: Re: The Callisto Protocol
Post by: Kimarhi on Dec 13, 2022, 10:45:31 PM
Minor spoilers below. 

Ok,  Callisto is worthy of some praise.  For one, there is very little backtracking like there is in Dead Space.  This means you are never bored going through the same shit over and over again like you do in the first DP game and to a lesser extent, DS 2.  You are always moving forward and nothing really looks like you are in recycled environments. 

Since this game looks outstanding this is a definite plus.  It always feels like you are walking through someplace new, with something different to look at.  If games were based on presentation alone, CP would be a 10. 

The absolute main problem with CP however, isn't that it is clearly a DS clone, its that the consistency of combat is too varying.  Especially when it comes to the brute mini bosses, and the final boss.  There are too many insta kill triggers featuring those bosses that make them unnecessarily hard.  If you are even turned slightly at an angle then both bosses will fire off an insta kill "running away" animation if you are too close, even if you successfully dodged.  That is super f**king annoying.  Also, the darkness added to some of the boss fights are just there to try and make the encounters much more difficult.  You can hear the big mofos coming at you, but often times you can't see them until they are right up on you.  It doesn't come across os new or fresh, just makes the game feel like they did all they could to make the total lack of bosses unnecessarily hard by putting you in arenas you can't see in. 

There are also some things that rigger scripted waves with regular enemies that can make the game way harder.  In the oldtown portion of the game, I snuck around and was supposed to activate an elevator.  I yeeted the enemies into spike walls and activated the elevator.  As I was leaving I hit some kind of trigger, and it was clear it was scripted because one of the blind enemies ran along a beam and jumped down to my level, I was swarmed over and killed.  I did the exact same thing the next time, except I new a wave was coming, and readied weapons.  When I flipped the switch expecting to be attacked nothing at all happened.  This kind of invisible trigger happened more than once. 

No new game plus.  That is absolute amateur hour.  They are adding one in february, but c'mon dude.  That is like a horror survival game standard.  You are supposed to reward survival horror fans that stuck through your game and played it through the end with NG+ as a reward. 

I don't blame games for this, but CP goes kind of old skool on what it doesn't tell you.  YOU MUST CONTINUE TO USE MELEE/DODGE mechanic throughout the game.  You will never beat the minibosses or the final bosses first stages without doing it.  You can either waste all your ammunition on the minibosses, or you can stand  right in front of them and dodge their attacks and melee them when they are in their recovery animation and use a quarter of the ammo you would use.  This mechanic has caused many people to quit the game just because they got to the point where it was easier to use upgraded weapons and GRP over melee, and for too long didn't melee on that initial game mechanic and forgot about it. 

Duhamel and The Boys girl were ok, but not given anything really substantial to work with.  The story is very basic bare bones horror scifi stuff with a twist that was about equally impactful as the twist in OG DS.  You could kind of see both coming from a mile away. 

So, in short, OUTSTANDING presentation.  No fetchquest through already explored areas like the OG deadspace that hurt the flow of the game marred by unnecessarily difficult boss fights, that they tilt the favor to the bosses to try and make it harder than it should.  However, the boss fights aren't hard gameplay wise, the game often time glitches you in encounters with them.  I've dodged with a perfect slow motion animation, only to immediately be thrown into an insta death animation because of the way the previous animation left me standing in front of the boss.  The darkening of the stages to increase tension only actually increases aggravation.  I probably spent an eighth of the game on the midboss/boss fights.   

No new game plus mode just feels basic.  It has been a standard of horror games since the OG deadspace era.   The way the game is set up now is that you will never be able to level up your late game weapons because after you finish the game you have to start over again.  This will be rectified in February, but SHOULD HAVE BEEN a standard game release feature. 

6.5/10.  Not complete dogshit, but no DS2 either. 

Title: Re: The Callisto Protocol
Post by: BlueMarsalis79 on Dec 13, 2022, 11:09:32 PM
No backtracking's not the positive you think that it is, it is the complete opposite.

A (good) survival horror staple.

Also DS1 > DS2 > DS3 > Callisto Protocol.
Title: Re: The Callisto Protocol
Post by: Kimarhi on Dec 13, 2022, 11:47:17 PM
Backtracking is used just because the devs ran out of time or money to create new environments. 

I also hate it in story. 

You know that area you were in that you just got to work again after you cleared out 300 enemies and restored functionality to it?  Well, better go back, there are now 600 enemies there and the lights are off.  And since we couldn't shutter it off from up here, now all the floors have human flesh growing on them.  Sorry, our bad.  We'll be up here so we can relay more fetchquest to you.   

Title: Re: The Callisto Protocol
Post by: BlueMarsalis79 on Dec 14, 2022, 12:00:02 AM
Absolute bullshit. It serves a significant narrative and thematic function in Dead Space around decay you bloody normie, going back to medical was f**king soul crushing, dread inducing, in the best way.

No MetroidVanias for you I guess.
Title: Re: The Callisto Protocol
Post by: Kimarhi on Dec 14, 2022, 12:19:49 AM
DS story was constant fetchquest for other people who didn't do anything except die.  It was very basic horror story telling.

DS strong points were kinesis/stasis/no-gravity arenas and a unique enemy type.  It wasn't story or characters. 
Title: Re: The Callisto Protocol
Post by: BlueMarsalis79 on Dec 14, 2022, 12:23:34 AM
You deserve one hundred Dislikes for that awful take.
Title: Re: The Callisto Protocol
Post by: Kimarhi on Dec 14, 2022, 12:32:02 AM
FOR BEING RIGHT? 

I'm not saying it is a bad game, but rampant infection that takes over crew has been done before.  You had different abilities as Isaac that you didn't have as a civilian or soldier in previous games.  That is what made it different.  That and an enemy you have to shoot the arms and legs off of so it can't kill you.

Everything else was standard horror fare.  System shock did that stuff way back in the 90s. 

The correct order of DS and DS like: DS2, DS1, DS3 and CP.  DS2 is head and shoulders better than the rest of them though. 
Title: Re: The Callisto Protocol
Post by: BlueMarsalis79 on Dec 14, 2022, 05:28:40 AM
It has a slight edge in gameplay terms just from simple refinement, but I think the Ishimura a far stronger character than the Sprawl, the original much scarier, case in point being The Hunter and Doctor Challus Mercer- that frankly neither Tiedemann or Danik hold a candle to.

Isaac, Stross, and Ellie are better characters than Kendra and Hammond though in terms of "friendlies" -but Doctor Kyne and Mercer and the logs you find onboard the Ishimura and that environmental storytelling I find so much stronger, and that sense of paranoia stronger.

And that's what grips me most in terms of survival horror storytelling, not that I can't appreciate a well told plot but... although I thought the Isaac and Nicole stuff in DS2 amazing and shocking as a teenager, nowadays I find it incredibly one note overall and I straight up prefer the original actress, the log was much better performed in the original one.

It has a Silent Hill 2 like quality to it, where you know something's amiss immediately, and when you find out what you are left wondering if anything was the way it really was or was that just Isaac's perception?

Whilst in DS2 and DS Remake, Tanya Clarke sounds mildly bummed that her car broke down, an extremely dull performance thus far.

And a more straightforward take on mental illness that's not as truthful, you don't just get to a cathartic point and get over it.
Title: Re: The Callisto Protocol
Post by: Kimarhi on Dec 14, 2022, 11:07:17 PM
I suffer from 95% of horror games not being scary to me.  I give the OG DS a decent amount of props here because I felt uneasy for about an hour, which is actually a long time for me,...............then the scare factor washes off and it is just trying to survive till the next checkpoint without dying just so I don't have to repeat portions of the map again.   

I didn't jump at CP once.  It wasn't scary at all.  Alien Isolation which was supposed to be a master of horror was a nuisance of horror.  Again not scary.  I think the last game to make me feel any sort of unease was RE7, for the short amount of time you are in the basements.........that was ruined by ridiculous boss fights. 

I dunno.  I guess I like my horror games to have some sort of an action element because they just aren't scary to me. 
Title: Re: The Callisto Protocol
Post by: Local Trouble on Dec 14, 2022, 11:35:27 PM
Quote from: Kimarhi on Dec 14, 2022, 12:19:49 AMDS story was constant fetchquest for other people who didn't do anything except die.  It was very basic horror story telling.

DS strong points were kinesis/stasis/no-gravity arenas and a unique enemy type.  It wasn't story or characters. 

It also had that f**king asteroid part. >:(
Title: Re: The Callisto Protocol
Post by: Crazy Rich on Dec 15, 2022, 02:31:07 AM
Quote from: Local Trouble on Dec 14, 2022, 11:35:27 PM
Quote from: Kimarhi on Dec 14, 2022, 12:19:49 AMDS story was constant fetchquest for other people who didn't do anything except die.  It was very basic horror story telling.

DS strong points were kinesis/stasis/no-gravity arenas and a unique enemy type.  It wasn't story or characters. 

It also had that f**king asteroid part. >:(

(https://i.imgur.com/voaURAb.gif)
Title: Re: The Callisto Protocol
Post by: BlueMarsalis79 on Dec 15, 2022, 08:50:59 AM
Quote from: Crazy Rich on Dec 15, 2022, 02:31:07 AM
Quote from: Local Trouble on Dec 14, 2022, 11:35:27 PM
Quote from: Kimarhi on Dec 14, 2022, 12:19:49 AMDS story was constant fetchquest for other people who didn't do anything except die.  It was very basic horror story telling.

DS strong points were kinesis/stasis/no-gravity arenas and a unique enemy type.  It wasn't story or characters. 

It also had that f**king asteroid part. >:(

(https://i.imgur.com/voaURAb.gif)


-Hammond be like
Title: Re: The Callisto Protocol
Post by: Stitch on Dec 17, 2022, 02:34:29 AM
I finally started playing this and it feels so sluggish. I wondered if it was because I hadn't downloaded the patch, so I restarted after that has finished, and it's a little better, I guess.

Feels like playing through molasses. Maybe it's because I've been playing GoWR on performance, and I'm playing quality on this, because I've read that stuff like shadows and fidelity can tank in certain areas. Still, it's a bad first impression when even the cut scenes feel juddery on PS5.
Title: Re: The Callisto Protocol
Post by: First Blood on Dec 17, 2022, 09:12:38 PM
I turned up the sensitivity looking around and aiming. That seemed to help a little. It the character didn't feel as sluggish.
Title: Re: The Callisto Protocol
Post by: Stitch on Dec 18, 2022, 09:14:24 AM
I switched to performance mode. It might not be quite as pretty, but it doesn't feel horrible to play, and gets rid of all the smeary images when I turn the camera.

I also checked where I was in a guide, and it seems I'm nearly halfway through already, even though it feels like I'm still near the beginning. This is a really short game.
Title: Re: The Callisto Protocol
Post by: Stitch on Dec 20, 2022, 01:17:05 AM
I'm near the end of the second last chapter right now (I think), and it's a bit of a weird one.

Started off kinda slow, and the frequent checkpoints made for very limited threat because you can just restart checkpoint and try again. After persisting for awhile, it got much better. Atmosphere was good, and a variation in the enemies led to decent encounters, where checkpoints were further apart, so more was at risk. Weapon upgrades also made combat more interesting than the basic dodge-dodge-swing.

The dodging I have no problem with, although the camera and its auto lock-on has caused me a few issues.

Again, it's a real mixed bag. The story is predictable but entertaining, and the graphics are really good (though performance mode is a must for it to be playable). There were just a few design choices that stopped this from being absolutely stellar, and instead makes it a rollercoaster of awesome and tedium.

I'm really hoping the ending is good, and the real one isn't locked behind the story dlc.
Title: Re: The Callisto Protocol
Post by: Acid_Reign161 on Sep 30, 2023, 06:58:03 PM
Just a heads up for anyone that's been sitting with 'The Callisto Protocol' in their obscenely long PS5 watchlist (like myself) waiting for the right time/sale, it's confirmed to be a free PS plus game this month! 😃

Also, at the moment the season pass is down to £11 in the sale, so it may be worth a pre-emptive purchase ahead of the game going free 😉
Title: Re: The Callisto Protocol
Post by: Thatguy2068 on Sep 30, 2023, 07:41:38 PM
I played the game about two months ago and I felt it was enjoyable but that's it, come back to spawn the story was a nice. I find it to be really f**king greedy that they lock the real ending behind a pay wall. Perfect I think Compared Callisto protocol and the dead space remake the dead space remake is a lot less money grabbing Den Callisto protocol the only DLC for that game is for cosmetics and that's about it works for Callisto protocol you need to buy a harder difficulty, A new game mode, 2 skin that are five dollar each, and a story dlc.

Dead Space (Remake) is $80 to complete

Callisto Protocol is $110$ to complete but if you buy the season pass it is only $100.

my suggestion is go by the dead space remake since it is a lot better, And cheaper

Also good for you Acidic
Title: Re: The Callisto Protocol
Post by: Stitch on Sep 30, 2023, 10:44:56 PM
Quote from: Acid_Reign161 on Sep 30, 2023, 06:58:03 PMJust a heads up for anyone that's been sitting with 'The Callisto Protocol' in their obscenely long PS5 watchlist (like myself) waiting for the right time/sale, it's confirmed to be a free PS plus game this month! 😃

Also, at the moment the season pass is down to £11 in the sale, so it may be worth a pre-emptive purchase ahead of the game going free 😉
This has pissed me off a little. I bought it on release and it's less than a year old. To be given away free so soon after launch is a bit of a kick in the teeth.
Title: Re: The Callisto Protocol
Post by: Acid_Reign161 on Sep 30, 2023, 11:07:23 PM
Quote from: Thatguy2068 on Sep 30, 2023, 07:41:38 PMI played the game about two months ago and I felt it was enjoyable but that's it, come back to spawn the story was a nice. I find it to be really f**king greedy that they lock the real ending behind a pay wall. Perfect I think Compared Callisto protocol and the dead space remake the dead space remake is a lot less money grabbing Den Callisto protocol the only DLC for that game is for cosmetics and that's about it works for Callisto protocol you need to buy a harder difficulty, A new game mode, 2 skin that are five dollar each, and a story dlc.

Dead Space (Remake) is $80 to complete

Callisto Protocol is $110$ to complete but if you buy the season pass it is only $100.

my suggestion is go by the dead space remake since it is a lot better, And cheaper

Also good for you Acidic

Oh out of the two titles, 'Dead Space' is more "me" - loved the original. But Callisto has been a curiosity for a while, being a spiritual successor of sorts 😃


Quote from: Stitch on Sep 30, 2023, 10:44:56 PM
Quote from: Acid_Reign161 on Sep 30, 2023, 06:58:03 PMJust a heads up for anyone that's been sitting with 'The Callisto Protocol' in their obscenely long PS5 watchlist (like myself) waiting for the right time/sale, it's confirmed to be a free PS plus game this month! 😃

Also, at the moment the season pass is down to £11 in the sale, so it may be worth a pre-emptive purchase ahead of the game going free 😉
This has pissed me off a little. I bought it on release and it's less than a year old. To be given away free so soon after launch is a bit of a kick in the teeth.

I genuinely feel your pain - month after month, there's rarely anything in PS plus for me on account I have a terrible habit of buying everything at launch, and not getting around to playing them until they're either in the sale or free 😅 This is one of the very rare occasions the PS Plus came through - still, if you haven't played the dlc it's currently only £11 for the season pass 😊
Title: Re: The Callisto Protocol
Post by: BlueMarsalis79 on Sep 30, 2023, 11:28:29 PM
I can't imagine paying for an online service. Especially that one.
Title: Re: The Callisto Protocol
Post by: Acid_Reign161 on Sep 30, 2023, 11:46:29 PM
Quote from: BlueMarsalis79 on Sep 30, 2023, 11:28:29 PMI can't imagine paying for an online service. Especially that one.

Oh I just get the bare minimum one (enough to play online etc) - and I don't pay full PlayStation price - you can usually get a whole year subscription for around £35 on sites similar to cdkeys - truth be told, I only stick with PlayStation as my primary console as it's my biggest library - as soon as Xbox adds your purchased library to their Gamespass cloud streaming as they've announced is in the works, I'd be tempted to start buying primarily on there, as I quite like remote playing games on my phone with the backbone - it'd be nice to not need the console at all (with the exception of competitive multiplayer titles)