Started by Corporal Hicks, Apr 15, 2018, 02:13:30 PM
QuoteMarch 2016After 1-year of negociation Wonderdice gets the Alien License from the 20th century FOX. Wonderdice now has The Global License on Alien's Extended Universe including the 4 movies in the saga.
QuoteAugust 2016We chose for our first game to return to the saga's origin by adapting the universe of the 1st movie "Alien" (1979), marking the birth of our boardgame "ALIEN USCSS NOSTROMO".
Quote from: SiL on Apr 16, 2018, 12:31:59 AMA single board layout is easier to design and cheaper to produce than getting something super accurate. And really, probably easier to play on. I tried designing an Alien-inspired game with three decks and it was a bitch getting the movement to work out properly.
Quote from: Xenomrph on Apr 16, 2018, 12:39:36 AMWhat sort of movement system were you using? Like, tiles on the board, measuring it out with a tape measure, proprietary movement rulers, etc?
Quote from: SiL on Apr 16, 2018, 04:47:58 AMQuote from: Xenomrph on Apr 16, 2018, 12:39:36 AMWhat sort of movement system were you using? Like, tiles on the board, measuring it out with a tape measure, proprietary movement rulers, etc?We tested a few things. Rather than break the board into tiles we simply broke it down by rooms and corridors separated by doors and bulkheads. Moving through a door or bulkhead was one movement. I think most characters only had 1 move per turn, the Space Bee (similar to, but legally distinct from, an Alien) could move 2-3.It became difficult to corral the Bee into one of the airlocks to blow it into space. Technically possible, but a lot of trial and error in limits for both sides, and we found more often than not we either gave the Bee too many, or too few, options even with slight changes.Would totally work. Just a lot more time in development than a single, stripped down ship like this one looks like.
Quote from: Xenomrph on Apr 16, 2018, 05:22:32 AMIt sounds like your system was a bit like Space Hulk, or the Doom boardgame. It's a little like moving across tiles, but the tiles constitute whole rooms or sections of corridors.
QuoteI've got a friend who plays a shitload of different boardgames, I'll ask him if he can think of any system where it's 1 overwhelmingly strong player vs a bunch of weaker players, and how it gets balanced (or if it even is).
Quote from: skhellter on Apr 15, 2018, 04:02:01 PMCover art is terrible.
Quote from: SiL on Apr 16, 2018, 05:55:26 AMIf I could find all the assets I'd made I would've been selling it as an on-demand game by now
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