Started by Frosty98B, Jun 15, 2017, 09:22:48 AM
Quote from: XSlayer300 on Jul 24, 2020, 11:52:12 AMThat's looking to be a nice mod so far! I'm trying to replicate the eyepiece seen in that shot to Doom, but so far no attempts have succeeded on it.
Quote from: XSlayer300 on Jul 24, 2020, 11:52:12 AMThat aside, how are you going to explain that W-Y is hostile to the marines, besides very questionable research to xenomorphs? Are they like PMCs from A:CM? Who guard the place while the Marines unintendedly barge in during an investigation? Or something like a Commando unit (of A3), complications that rose high that the Commandos are intending to capture the Xenomorphs, but Marines don't want to and try to negotiate, but failed and resorted into a bloody (both acid and iron) skirmish?It's honestly a bit of anomaly to me on how will the W-Y faction will go. If A:CM did badly, and if other games did it good, then... how'd you go for my question?
Quote from: Frosty98B on Jul 24, 2020, 08:33:55 PMCheers, buddy! Unfortunately, unlike its predecessor BF2, Battlefield 2142 doesn't seem to support shaders, so the only way to make the background was to add it as an image overlay of the screen. Luckily, I got it to work with a few blending effects and it turned out pretty nice. Good luck with your project, I'd try coming up with some helpful advice but, unfortunately, I'm not very familiar with Doom.
Quote from: XSlayer300 on Jul 25, 2020, 04:33:18 AMBut the real problem is how will those boxes appear and resize according to monster height. I heard it is possible to do this on ZScript (a coding platform along with DECORATE), but since I am not an expert to it, might as well pass. So for my basis on the Smartgun's HUD on my mod, I'll use A:CM's, though it is less accurate to the base material.
Quote from: XSlayer300 on Jul 25, 2020, 04:33:18 AMSpeaking of, the Smartguns tracks and detects infrared targets, but since the xenomorphs are not that type of targets you'd be seeing on the HUD, or notably tracking. You can't track an alien this way. A mistake that many games that feature both the alien and the smartgun (AvP, A:CM, etc.).
Quote from: XSlayer300 on Jul 25, 2020, 04:33:18 AMBesides that, I wonder if there are any cosmetic changes to W-Y's weaponry, since in your mod, they use the firepower from the Marines. Like, the Pulse Rifle being black instead of brown bess or olive green akin to the commandos' pulse rifle in A3. That kind of stuff maybe.
Quote from: Frosty98B on Jul 26, 2020, 04:17:06 PMGood point. I've had the same idea of giving the W-Y olive green pulse rifles but it always comes down to the fact that the faction might be removed eventually, so why bother, you know. I'd like to finish the works on aliens and marines first. But the idea of W-Y having its own military has so much potential that I think they deserve more than just a reskin of the USCM weaponry.
Quote from: XSlayer300 on Jul 27, 2020, 01:56:25 PMAh, neat. So, what inspirations are you going for their weaponry?
Quote from: Phobos on Nov 10, 2020, 05:39:35 AMAre there vehicles planned? Like, will the Marines have an APC?
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