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Games => Alien-Predator Games => AvP Classic => Topic started by: Corporal Hicks on Apr 30, 2019, 06:34:40 PM

Title: Happy 20th Birthday AvP!
Post by: Corporal Hicks on Apr 30, 2019, 06:34:40 PM
Time is just flying by!
Title: Re: Happy 20th Birthday AvP!
Post by: Huggs on May 01, 2019, 01:00:02 AM
You had me thinking it was the movie.

For five seconds, I was like 5 years older.   :laugh:
Title: Re: Happy 20th Birthday AvP!
Post by: Corporal Hicks on May 01, 2019, 08:48:27 AM
Ha. I still remember playing this game as a kid. Being too scared to leave the APC at the start of the 3rd marine mission.  :laugh:
Title: Re: Happy 20th Birthday AvP!
Post by: Kimarhi on Jun 18, 2019, 02:31:29 AM
You know I didn't ever beat the complete DC levels until right after I got back from deployment.  The Marine levels always had me f**ked up.



I loved the feel of the Alien in the original AvP, the speed was unlike anything else I had played in a FPS.  I used to knock out all the lights in temple and lure the marines into the containment area and just shred them over and over again.

I really wish they'd bring back the feel of the original Alien with the ungodly speed advantage (and the ability to seamlessly transition into vents that the third game randomly stopped doing). 

That formula was the best: speed=Alien, strength and toughness=pred, technology and repeating weapons=Marine. 
Title: Re: Happy 20th Birthday AvP!
Post by: 426Buddy on Jun 18, 2019, 02:39:20 AM
My heart belonged to AvP PC, I was obsessed with it as a kid.

20 years... crazy
Title: Re: Happy 20th Birthday AvP!
Post by: Kimarhi on Jun 18, 2019, 03:12:01 AM
I loved both AvP and AvP2.  I wish AvPs balancing was used in AvP2, and I wish some semblance of a story like AvP2 had was used in AvP. 
Title: Re: Happy 20th Birthday AvP!
Post by: Corporal Hicks on Jun 18, 2019, 08:24:39 AM
Quote from: Kimarhi on Jun 18, 2019, 02:31:29 AM
I really wish they'd bring back the feel of the original Alien with the ungodly speed advantage (and the ability to seamlessly transition into vents that the third game randomly stopped doing). 

I remember getting so poorly playing Alien for the first time. The insane speed and wall-walking did me in.
Title: Re: Happy 20th Birthday AvP!
Post by: PsyKore on Jun 18, 2019, 09:35:26 AM
The Alien was awesome in that game. It made you feel like a proper stalker and killing machine, powerful and merciless. It was the perfect mix of stealth and swift brutality. Such a shame that gameplay was ruined in AvP2. I loved breaking all the lights, clinging to the dark while Marines walked by completely unaware, picking them off one at a time. And then sometimes you'd get Marines panicking as they discovered their friends bodies or were alerted to your presence. Man, the game was so good at making you feel like an actual Alien from the movie.
Title: Re: Happy 20th Birthday AvP!
Post by: Corporal Hicks on Jun 18, 2019, 10:15:18 AM
To be fair some of that returned in 2010 too. I love the light destruction too. Hated it as a marine in MP though.  :laugh:
Title: Re: Happy 20th Birthday AvP!
Post by: quijju on Sep 13, 2019, 04:02:40 AM
Quote from: PsyKore on Jun 18, 2019, 09:35:26 AM
The Alien was awesome in that game. It made you feel like a proper stalker and killing machine, powerful and merciless. It was the perfect mix of stealth and swift brutality. Such a shame that gameplay was ruined in AvP2. I loved breaking all the lights, clinging to the dark while Marines walked by completely unaware, picking them off one at a time. And then sometimes you'd get Marines panicking as they discovered their friends bodies or were alerted to your presence. Man, the game was so good at making you feel like an actual Alien from the movie.
This, this, and this. They nailed the gameplay in this game I have no idea why the sequel gets so much praise it has nothing on Classic. Swift brutal alien gameplay, fast paced glass cannon marine gameplay, and high tech Pred hunting gameplay.
Title: Re: Happy 20th Birthday AvP!
Post by: Kimarhi on Sep 13, 2019, 04:29:02 AM
I've always preferred the sequel.


The balancing of the first game is way superior but it is not immersive at all. 

Reminds me of the first unreal in sp, your just kind of there, doing shit, with no overarching story or plot. 
Title: Re: Happy 20th Birthday AvP!
Post by: 426Buddy on Sep 14, 2019, 11:09:54 PM
I was pretty disappointed with AvP2. The graphics really bothered me. Using that engine, having very linear level structure, and the scripted-ness of it all just didn't work for me. Alien wall walking wasn't half as fluid as the original and the environments didn't feel as faithful to the universe either.

In the end I did enjoy a lot of the game but I much preferred the atmosphere and game play delivered in the original. I walked away very much feeling that Monolith really wasn't a good match for the material.

However in the many years since the release of AvP2 it has really become one of the most beloved entries in the entire franchise and my opinion of the game is certainly in the minority.
Title: Re: Happy 20th Birthday AvP!
Post by: Kimarhi on Sep 15, 2019, 05:10:19 AM
There is validity to all of your statement and everyone can have their own opinions.

I certainly remember the complaints of the cartoony graphics, as well as the presentation of those graphics (having the WY security in big orange jumpsuits or big purple/blue jumpsuits) taking people out of the experience.  And I remember the scripted events also taking people out of the game after the first playthrough because there was no chance for new scares with something else happening at random like there was in the first AvP.  You knew everything that was coming. 

The graphics were cartoony.  I always got a heavy Jurassic Park (movie) vibe from the presentation of AvP2.  Not sure why.  But they didn't gamebreak it for me.  I always preferred the scripted sequences over AvPs random spawns because they were more immersive to the story.  The story is not lighting anything on fire, but it just worked better than the absolutely bare bones campaign we got in the first one. 

Lithtech has always seemed to suffer from proportion to me.  Everything was too blocky in AvP2, everything was too tall and angular in FEAR (every character looks about 6'6") and in FEAR2 things got closer to being the right proportions but still not exactly right.  The geometry of the enviroments look better but certain designs on the characters look wtf.  Dudes running around with size 18 shoes. 

I wasted lots of time with both, but AvP2 is my winner.  I loved everything about the original AvP2 campaign and mp (I was one of the best Prae players to ever do it) and I loved the fact that almost a decade after it was released I was still playing new SP campaigns made by the fans.  Infinitely boosting its life. 

I don't agree that the game was any more linear than the original.  And AvP2 had huge maps with tons of shit to explore that added to the lore of the game.  So even if you could only progress the level a certain way, for years afterwards I would find Pred supply points and human notes WAY off the beaten bath of where I was supposed to go. 

To each their own though.   
Title: Re: Happy 20th Birthday AvP!
Post by: 426Buddy on Sep 15, 2019, 11:41:12 AM
Yeah like I said, I realize my opinion is definitely the minority when it comes to AvP2.

Title: Re: Happy 20th Birthday AvP!
Post by: Kradan on Sep 15, 2019, 12:48:44 PM
For myself i find original AvP ridiculously difficult so i had to uninstall it unable to progress while i could  finish AvP 2 and had a lot of fun with it.
Title: Re: Happy 20th Birthday AvP!
Post by: Kimarhi on Sep 15, 2019, 02:16:52 PM
I shelved AvP because I couldn't beat one of the Marine levels on DC, but finally beat it and completed the game shortly afterwards.  I was trying to play it too fast, I moved slowly the last time and proceeded at a snails pace and was ok. 
Title: Re: Happy 20th Birthday AvP!
Post by: 426Buddy on Sep 15, 2019, 02:37:46 PM
I remember beating the game with all three species quite a few times. It probably helped growing up in the 80's and 90's when many games were so difficult or poorly made that they could not be beaten. Games like AvP didn't seem too difficult compared to old NES platformers like megaman or castlevania.

In 98/99 I was 13, I spotted AvP at Best Buy and begged my parents to buy the game for me. I had already been a massive fan for long time by that point. When I installed the game it wouldn't work on our PC despite spending hours and hours trying optimize our computer to get it running. My parents returned it and I was heart broken. Not long after I convinced my folks to get AvP Gold Edition with the small hope that it would work. I don't know why but skirmish mode did work but that was it. I put untold hours into skirmish and I loved every moment of it, great memories.

To get the game to work I talked my dad into upgrading our graphics card to the Voodoo3 and after that the whole game ran perfectly.
Title: Re: Happy 20th Birthday AvP!
Post by: Kimarhi on Sep 15, 2019, 02:53:30 PM
Skirmish mode was something that AvP2 could've used.


I loved the bunker level where the Aliens would beat through the ceiling to get in.  I thought that was pretty advanced for the time.




In 98 I was also 13.  My only problem with the game was at the time I only had dial up, so I never got to play MP because my internet wasnt fast enough until way later.  By then people had played so long that they were unstoppable (or cheating) and there was no fun to be had. 
Title: Re: Happy 20th Birthday AvP!
Post by: 426Buddy on Sep 15, 2019, 03:03:34 PM
Lol same age nice.

I had dialup too but overtime I did manage to get a few good matches with some trial and error. Mplayer was a weird way to access multiplayer though.

All the work I put into trying the get the game to run is what led me to some forums extreme or something, cant even remember the name. But that led me to AvPNews and gamegossip after that, the good ol days.
Title: Re: Happy 20th Birthday AvP!
Post by: Samhain13 on Sep 15, 2019, 03:04:27 PM
I'm suprised people had troble with AVP Classic's difficulty, an issue I had with the game was that the player felt too overpowered. As a marine you are way too fast, you can dodge aliens attacks and your guns are quite strong, as a Predator you can fight off multiple aliens fine with only your wristblades since it got good range and damage, as an Alien you are so fast all enemies look like they are in slow motion, they die before noticing your presence.

In AVP2 you don't have such advantages. If the aliens get close to you as a marine you are screwed as you can't outrun them, if you try to go melee on 3+ aliens as a Predator you are screwed, as an alien rushing at an enemy that is too far won't go well. Primal Hunt was even harder. If I was to give AVP2's hardcore a 10 on difficulty, AVP's DC would like a 7 or 8.
Title: Re: Happy 20th Birthday AvP!
Post by: Kimarhi on Sep 15, 2019, 03:27:14 PM
I had no issues with the DC for the Alien, or the Pred, there was just one level I couldn't beat as the marine on DC, think it might've been the tyrargo, but this long ago I'm not sure. 

Anyways, my tactic of just running by everything was not working so I just slowed it down and got the smart gun and ended up beating it fairly easily. 
Title: Re: Happy 20th Birthday AvP!
Post by: Russ840 on Oct 14, 2019, 10:41:40 AM
Wouldn't it be amazing if, for next years 30th Anniversary of AVP as a concept, we got ports of all the previous 4 games for consoles.
Title: Re: Happy 20th Birthday AvP!
Post by: Samhain13 on Oct 14, 2019, 03:34:02 PM
An official Redux release for previous games would be great.
Title: Re: Happy 20th Birthday AvP!
Post by: Voodoo Magic on Oct 14, 2019, 04:11:16 PM
Sure would!
Title: Re: Happy 20th Birthday AvP!
Post by: Russ840 on Oct 14, 2019, 05:31:34 PM
AVP classic is my most wanted game ever on console. I hate setting up my laptop just to play it.
Title: Re: Happy 20th Birthday AvP!
Post by: The Old One on Dec 24, 2019, 11:08:33 PM
Anyone know how to modify this classic?
Such as altering a SP map.
Title: Re: Happy 20th Birthday AvP!
Post by: The Old One on Feb 08, 2020, 01:16:24 PM
21st in two months.
Title: Re: Happy 20th Birthday AvP!
Post by: molasar on Feb 08, 2020, 04:07:08 PM
Quote from: Fiendishly Inventive on Feb 08, 2020, 01:16:24 PM
26th in two months.

Nah, 21st.
Title: Re: Happy 20th Birthday AvP!
Post by: 426Buddy on Feb 08, 2020, 04:40:00 PM
Still hard to believe it's been that long.
Title: Re: Happy 20th Birthday AvP!
Post by: Russ840 on Feb 21, 2022, 12:57:52 PM
Been playing this classic again.  Been honing my speed running time for marine on Directors Cut.  Forgot how turned around you can get during mission 3 (Invasion).  I love how the levels can feel non linear.

Also been tweaking the game files to have the original intro/menu music and background, and original in game FMV messages (god I hate the later ones that the Rebellion staff recorded).

I simply love this game.  Every time I come back to it I am amazed how spot on the atmosphere is.

I am also working on a custom game case and bootable disc to have a modern, physical copy of the game.